Just wanted to post real quick that I really like the idea of one waypoint ( or scarce waypoints ) and what effects follow the set up. +1 Anet.
First, on your original build its usually better to take cantrip reduction and soothing disruption because it gives you shorter CD on your utilities and more cleanse outside water (making you less vulnerable overall). As it is, you only have cleansing fire and an RNG proc to rely on for cleanse outside of water, making you more vulnerable to condi bursts after leaving water.
Second, it is viable to take ether renewal + rock solid against condi-heavy classes. Rock solid is an amazing utility, but you are giving up a lot doing that. You are losing out on a good 6% damage from the water GM minor, and the additional cleanse from cantrips (if you go that route). It comes down to this: ether renewal is better against condi-heavy comps but terrible against burst comps that can strip your boons and interrupt. Not only does ether renewal stop you from applying pressure to your opponent for 3.5s, it also allows them to wail on you (often for the same dps you are healing anyway). It also allows trickery thieves to just straight-up own you if they are smart about it (you can’t even be “smart” and cover your heal by LOS, b/c steal is trololol and ignores LOS while stripping your stab and interrupting with a single button). So if you go against an engie/necro condi team, go ahead and run the ether renewal version. Against a team with more burst or a trickery thief, don’t even think about it.
Good points, thanks for the post. Since last night I have been on the Cantrip CD and Soothing Disruption line, and so far I’ve been liking it more. Good to know steal doesn’t take into account LOS, haven’t heard that before.
Alright, interesting points everyone.
I’m definitely going to look into the runes of Hoelbrak, I’ve been trying to find a way to deal with dedicated condition pressure builds (engi primarily) and these would help I’m sure.
While I do like the sigil of Energy with Evasive Arcana proccing, I still think Doom is more important with it’s heal negation, but I’ll give Energy a try in some 1v1 lobbies sometime.
On the topic of Ether Renewal, it’s very powerful in the build, all the condition cleanses off the pulses are fantastic. The only issue I have with it is how vulnerable it is to interruption. With that in mind, how do you guys feel about speccing water down to four points, and speccing earth up to four points to have access to the master earth trait Rock Solid? The stability on swap would make using Ether Renewal much safer IMO.
This is a joke right?
Everyone runs this build
Doesn’t mean we can’t discuss it? Not saying it’s not meta. How are you other Ele mains changing for different opposing team set ups?
(edited by Rialen.1524)
Everything can up to 25 sustainable might, it’s just play-style preference. I prefer D/D.
Ele is more faceroll than necro. Please please please go back to necro. Nobody wants more DD eles.
Nice opinions, sounds like you’ve lost to some elementalists recently.
Yo guys, I’m just dropping my current build here, looking for constructive feedback and critiquing (Traits/Gear/Varianting for Metas, Etc). Just a balanced roam/bunk ele setup.
http://en.gw2skills.net/editor/?fFAQJAoYhcMKc25wxBf0AiAB5ukqRBlfHTB-TJRHwAFeAAc2fAwJA4YZAA
I support the original elemental style, as is. Having a swap set that would be on a much larger CD would be cool though. That said, it would be pretty overpowered and I wouldn’t recommend it be implemented, just an interesting idea.
I think it’s CDs should be brought down, but the mobility granted by it still calls for it to be an elite in structured PvP IMO. Plus it helps me keep all these gewd skills in my 7-9. ^.^
Yeah, as has been listed before, mega-server population consolidation should be able to control any ‘damages’ caused by voluntary player-base redistribution. If some event chains start seeing less players and dies out, that’s fine, another elsewhere will make up for it. If people were interested they’d be there.
My constructive feedback, and expansion would be fine, is wanted, and would be payed for. Your move Anet.
Any kind of high end skill level, uniquely rewarding, and long time input content would be great. Coincidentally, the Underworld fits in perfectly with our current state in Tyria.
Check the link if you want, the attached image is just a picture of the conversion chart. So my question is, what just happened? This isn’t Halloween 2014, that’s improbable. It isn’t the foil raffle, not with that spike. Is it the Gem Conversion Update? Did ArenaNet artificially increase the Gem Conversion rate? If the latter, what kind of repercussions are we looking at? You can’t just drastically increase the value of a currency with no negative effects.
What do you guys think?
Wow, I haven’t seen such a large and immediate response from the community since the Flamekissed reskin. Put briefly, this ‘upgrade’ was actually a downgrade. It is effectively a step backwards.The only positive effect this brings is for the corporation itself, increasing their profits. Now increasing profits is fine, it’s good for a company – so great make some more money – but not at the cost of the community. The gem conversion rework negatively affects a major part of the community directly, and all of us indirectly. If you’re trying to lose more of the playerbase, keep stubbornly trudging on your destructive business model. If not, start listening.
My constructive input on the issue, go back to the old system that worked.
Wow, this was actually upsetting enough to get me to log in. How much lazier can a company be? This is absolutely astounding.
Brick walls listen more to their community than Arena Net does.
Yeah this is disappointing, losing a playerbase here.
-1 Anet
I have had 4 precursors drop for me (1 in the past week — 3 from the MF and one from fractals); I sold one since it was a second copy. I’ve also bought one precursor from the TP. The precursor system sucks — “fair” RNG produces results which appear manifestly unfair in terms of results. I think my luck with RNG is approximately what you’d expect.
I have no problem with work, nor — for that matter — with converting cash to gems to gold (I have a job … it should be easy to do the math about time/reward). But the details matter, and saying that it requires “work” to get a precursor doesn’t necessarily mean that the work required is well designed or fun to do. (And to be clear — this is a game; even long term goals should be designed in such a way that they’re fun … not easy, but fun.)
Congratulations, you are one of the lucky ‘Blessed by Fate’, and there is nothing wrong with that. It happens, which is great, seriously. I am simply presenting a realistic view on the matter.
People are arguing that they deserve a precursor in this thread because they played the lottery and lost, but they still deserve something for the input. They don’t. People are arguing there isn’t a guaranteed way to get a precursor. There is. I’m posting a response to those people, and at the same time giving a rational perspective on the implemented high end system of this game. I in no way am saying the current system is fun, effective, or pragmatic. In my honest opinion, it’s absolutely terrible. I agree that the entire system needs an overhaul, and that it does need to be enjoyable. That said, we have to take what it is at face value and go from there (that being my last post) for the time being.
I’m just going to write this briefly since this thread got dredged up. There is a set precursor recipe. It’s extremely basic, here goes:
.
.
1000~1400 gold + 1 Trading Post interaction = 1 precursor of your choice
.
.
There it is folks, you have a 100% precursor rate with that recipe. Aside from being a hint snide, it’s entirely true, and entirely possible. All this recipe requires of a player is work.
You must work to obtain what you desire, people need to instill this in their views. There are people who are lucky, which is great, but expecting to be one is a fool’s mistake. You are entitled to nothing. Give up on the idea that you’re going to be the luckiest person in the world of Tyria. Be realistic, a precursor is not going to drop for you, a dusk won’t just fall into your lap from Zomoros. If you are fortunate enough to be Blessed by Fate and RNG gives you a precursor wrapped up with a bow, congratulations, go skip home. More often that will not happen, and in that case you have lost nothing by maintaining a realistic look at things, and will eventually receive your well deserved precursor through work. Welcome to harsh reality folks, you get out what you put in, nothing more is guaranteed. No one has the right to complain about any mystic forging follies, you simply rolled the dice (that are evidently stacked against you) and lost. Would you have put that capital together with some amount of work, you would have had an assured return on your input.
(edited by Rialen.1524)
Well, there’s definitely something to be said about any increase in supply. As it stands, several skin types have spiked because of the introduction of collections, so there currently is a rapid increase in demand. I only think this influx of demand will last short term, or at least until the whole ‘new content’ bubble bursts, but I digress. In my opinion, the skin market will be relatively super-inflated in the extreme short term, and as time goes on it will gradually deflate to a stable price area set between the actual supply of tickets(coming from chests and collections now) and the actual demand of collectors and cosmetic consumers. I don’t have a realistic number of where this ‘stable price’ is, because I don’t have factual statistics on what the true increase in supplied tickets is, but they in no way would plummet past their pre patch price, especially now that we have collections to control the pricing (buying deflated collections to convert into expensive skins with the collection ticket pay out).
This entire situation is an outrage. Both the creation and release, and the proposed solution are extremely unprofessional. By so blatantly re-skinning — there is no way this is an oversight — a unique item, Arena Net degraded the value of the item, and in turn devalued the time of original consumers of T3 Human armor. The consumers work and time for a unique item was now wasted, destroyed by Arena Net’s decision. Any opportunities they missed to acquire this armor are now forever gone.
Arena Net saw the harm this caused, and responded, but their offered solution is far from correct. They offer an unknown remake of the skin to the consumers, or a refund on the purchase. This solution takes no account of the work or time any consumer spent to integrate the skin to his/her character. Without knowing what the updated version will be, any consumer’s resources spent to obtain this form of the skin are devalued; as they can only act in concerns to what they know, their current skin. All time is valuable, in more than a monetary sense. The other opportunities that were bypassed to work for the skin/gems/items to go with the skin and the investments (whether intellectual/monetary/etc.) are lost with this solution. This especially affects the uninformed consumers, who are still out there working to acquire items to go with the Flamekissed skin. All of the time they spend becomes nothing with the update of the skin. The refund option does not credit consumers for any time that has been wasted, only crediting the sole purchase.
In short, Arena Net is rectifying devaluation of one party by devaluing another party. They created a devaluation of human T3 consumers by removing the unique aspect of the armor, thus the work and time of many T3 consumers is devalued and lost. The solution they present, to revalue T3 users, creates a devaluation of the Flamekissed consumer, in a very similar way to the T3 party’s devaluation. Any work or time the Flamekissed consumers invested is now lost.
No company should, in any form, devalue its consumers. To correct this wrong, Arena Net needs realize the value of both parties of consumers. First, the skin must be removed from sale, and be reworked, to prevent the continued devaluation of T3 users. This has been done, and was a correct decision. Next, any consumer who purchased the Flamekissed skin needs to be allowed the option to keep the current version. This takes into account the work and time they spent to acquire it and adapt to it, thus respecting their invested time.
For those who purchased the T3 Human skin, their armor will remain slightly devalued, an unfortunate outcome of a poor decision made by Arena Net. No solution will completely rectify this wrong, but the current proposed solution only harms the entirety of another party. Arena Net needs to take responsibility concerning this substandard decision and their devaluation of one party, and not in-turn devalue another.