I think they are in alt mode right now. Many have reached cap and are bored and playing alts, although I’m sure there are plenty on their mains. Every day though more players reach cap and get bored and start alts, or farm de’s, or pvp. Even playing alts is getting boring because you are going thru the same exact content.
Whats scary to me, as a MMO, is the incredible loneliness of the game. Level chat is barren for hours, literally. The entire nature of the game is anti social. The shared kills and such are pure genius, but the Achilles heel is that they don’t build community. The feel of the game is very much like a single player game, even the dungeons to a large degree are Zerg fests where little to no conversation or strategizing takes place.
I don’t mean to bad talk the game, I absolutely love it and I do still see plenty of people playing and doing de’s so personally I don’t think the game is dying at all. It’s just that, and it may only be myself, I find the lack of community worrying for the future of the game. There is something missing that I can’t put my finger on.
Played around with dual axes tonight and am impressed, lots of pain and fun. The only thing I miss is a distance closer, but I suppose it’s nice to run and rifle volley then swap to melee, still a distance closer would be nice. Do you guys have any links to good dual axe builds? Mostly for pve and farming but a spvp would be cool also.
Took a look at axe/sword, very interesting. To make bleed work I’m assuming I’d have to invest in condition damage some, not sure if that would dilute the other damage modifiers and I’d hate to lose the off hand axe AOE which hits for insane damage and also let’s me be mobile. Interesting stuff though.
Any other rehabilitated GS addicts go to another build they are happy with? I’m really starting to hate GS, the DPS is incredible but I hate hate hate getting stuck in the animation and any little thing can ruin 1hb, mob moves a little, someone else kites it away, or you have to dodge out of the way of something. It’s also feeling super boring.
I like something along the lines of my guardian GS, more exciting and I feel that I use all 5 skills with him. I love rifle so I use that a lot, but something up close would be nice as well. I can play around with weapons, but was hoping for some build advice to go along with that.
What the 10 minutes it takes to learn all the skills as a new player? I doubt it’s even that long.
Flawed theory aside, I don’t think the skill order change was that big of a deal, I’ve already adjusted and in some ways find the increased leap of faith decent in that I can blind/vulnerability more.
But still I wonder why Anet decided to not let us change our skills on the hotbar like every single other MMO ever made allows us.
That wasn’t a one shot kill.
he shot once, the guy died. sounds like a OSK to me.
The ground killed him… Even if you attribute the ground damaging him as the OP’s damage, it was still 2 shots.
PS> I’m just having fun, I was hoping to get my click back hehe.
That wasn’t a one shot kill.
It has no Synergy. If anything the leap of faith should be before the whirling attack as you leap to them then spin. I preferred to leap to them drop my symbol then spin to destruction.
THIS makes perfect sense and is how I played too. I see the mob(s) from a distance, leap in, plant my symbol, then spin. Sometimes I do use binding blade, but usually only if there was a ranged mob I needed to bring into my aoe range.
All the arguments boil down to one basic thing, WTF can we not just assign our own hotbar skills ?!??!
Hmm, not sure if this balances out to a net total of a buff or a nerf, but I’ll assume it veers toward the nerf side seeing how strong this was. I just hope we don’t become kitten at fighting underwater like most other classes.
Underwater grenades now have same cast time as regular grenades, but grenadier noe affects underwater grenades.
I agree that the change to the keys on Greatsword is quite annoying. Why not give us the abililty to assign whatever keys we want to whatever attacks/abilities we have available to us?
This. Assigning your skills how you like them is in virtually EVERY other MMO.
Pretty awesome, now I don’t have to have finger confusion switching from GS warrior to GS guard.
Kodan would be awesome. Also the bird/humanoid race, forget what they are called, also look pretty swank.
This is still bugged, HUGE FAIL on Anet’s part. Basically I have a toon that cannot advance past this. I’ve tried it how everyone has advised to do it, yet I can’t get past it on my warrior. What’s odd is that my Engineer got past it on the first try, and he ran by as many mobs as he could without killing them.
I don’t think I’m going to bother with this quest again, it’s just too long to trudge through and keep failing. I’m a bit disgusted at this point and am probably better off walking away and playing another game for a while and recover.
Come on Anet. I can deal with all the other bugs in the game which don’t get fixed, but at least they are DE’s and such that I can skip. This is story mode which you really don’t want to skip. At least can a dev post a comment or update on this?!?!
Id love to level an alt, but doing the same content over again is very boring to me. The whole DE concept is amazing the first time, but repeated over again and it’s no better than kill 10 rats quests.
I think what annoys some, at least it annoys me, is the way Rifle skills are meant to be used. Optimum is to jump shot to mob, blunderbuss, OC shot, net shot, hip shot until cooldowns are up. It’s just annoying combat IMO, I enjoy my warrior more who can work at a distance and has the one distancer (rifle butt) if he needs it. I don’t want to worry about jumping in or out of a bad situation, adds, mobs around me, off a cliff, etc.
I don’t use rifle much anymore, if at all. I started out hating grenades, but as I played I realized how incredibly powerful and much better of a weapon they are than the rifle, even the CC is pretty nice, Chill is quite an awesome debuff especially when it’s an aoe debuff. Still, I wouldn’t mind the option to use rifle once in a while for fun, but I feel like it’s such a large step down from grenades I don’t even bother.
That’s fine. Play your rifle warrior and grenadier if you like that. I don’t like those at all because I find them boring as hell and I’m not willing to trade that for whatever increased effectiveness they might have, but I’m not going to ask for them warped to fit my style. I’ll just play hammer warrior once in a great while. Nothing needs changing here.
It always makes me sad when fun is tied to effectiveness, ease of use, big numbers.
I think you misunderstood. Grenadier is a LOT of fun for me, the higher effectiveness is just icing on the cake.
I don’t personally understand why some say grenades are less effective because you have to aim them. With some practice and key binds I find them quite easy to aim and throw, even in spvp, just takes a bit of practice. I suppose that’s why rifles have such a convoluted play style, otherwise they would be boring.
Why!?! (MAJOR Order of Whispers Spoiler: do NOT read if you have not done the lvl 50 quest)
Posted by: Rick.1378
I liked Tybalt, although he was a bit creepy, especially when admiring himself when he turns into Demmi. Heck who am I kidding, I’d probably be all over myself too.
Yeah I’m in the same boat. Engineer was the only class that held my attention to 80. Have a warrior that is 60, but kind of got bored of the faceroll press one button ftw. Have a Guardian at 52, but he’s a bit of a faceroll as well, but much less than Warrior and he shines much more in group/dungeon situations. My ranger is 45, definitely boring there.
The only class I think I may consider is Mesmer, they loos very very hard to play correctly and I think I’ll enjoy that.
My only fear is the later levels in the personal story, it seems like every other mission is an underwater one and that is going to be like pulling teeth with a guardian.
I think what annoys some, at least it annoys me, is the way Rifle skills are meant to be used. Optimum is to jump shot to mob, blunderbuss, OC shot, net shot, hip shot until cooldowns are up. It’s just annoying combat IMO, I enjoy my warrior more who can work at a distance and has the one distancer (rifle butt) if he needs it. I don’t want to worry about jumping in or out of a bad situation, adds, mobs around me, off a cliff, etc.
I don’t use rifle much anymore, if at all. I started out hating grenades, but as I played I realized how incredibly powerful and much better of a weapon they are than the rifle, even the CC is pretty nice, Chill is quite an awesome debuff especially when it’s an aoe debuff. Still, I wouldn’t mind the option to use rifle once in a while for fun, but I feel like it’s such a large step down from grenades I don’t even bother.
Engineers are awesome, my first to 80. I haven’t played a necromancer so can’t comment on them.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
OK these water missions are really starting to get super annoying. I leveled my engineer to 80 and the water missions were so incredibly easy that I think karma has come full circle and the water missions totally stink on my guardian. Not to mention they are bugged as heck, the level 48 Vigil one where you fight in the underwater tunnels in lion’s arch the mobs totally warp inside the tunnel geometry and you can’t see them, add to that a nasty poison DOT that kills you in a couple of seconds, weird aggro where you end up with the room, and the awful pitiful DPS of a guardian water skills.
I’m not necessarily saying get rid of them, but maybe balance them for the particular class going through or something. From my engineer I remember a LOT of water missions, especially the last 10 levels, and I’m shuddering when I think of going thru them with my guardian, I may not even bother if it’s just too frustrating instead of fun.
How about just having it autoattack regardless of where you point the cursor (for fast ground targeting) or where you place the aoe outline. You just need to place the cursor/outline before the casting animation/bar finishes. This would take away the constant finger destroying mechanic, but also allow players who like it that way to leave it as it is. I’d be happy with something like that.
Yes, well worth the 60 bucks. It has given me as many hours as any other single player game I’ve played, and that’s the way I look at GW2, a single player game where occasionally I could do group activities and have other people online.
But at level 80 I’m finding really nothing to do at all. It’s too bad, I love love alts but I really don’t have the desire to go through the same exact content all over again, and that includes a majority of the storyline.
Still, it’s not a complaint. For a single player game it is more than worth its price, and it has the option to do MMO type activities and I can login whenever I want with no sub fees. My only wish is that t here was more content so I could level up alts without having to do the same content.
Ahh makes sense, let me try some mobs then.
Edit: Woot, works nicely for bomb kiting, no more sore finger. I still hope they add grenade kit in the future though, but I’ll take this.
Hmm, still no grenade auto attack, and bombs autoattack is still broken, it says it’s enabled but it doesn’t auto attack. Looking at flamethrower that’s not auto attacking either. It might be user error, am I doing something wrong? I have auto attack enabled as viewed in the tooltip when I mouse over ability 1, but when I hit 1 it just fires the weapon once until I press 1 again.
Did they do this to grenades?
I miss raiding, but don’t miss the time commitment. I think public raids are the solution, but they need to be something more than what they are currently which is pretty much zergs. There needs to be some strategy, some need for global communication even though it’s a public event, otherwise it loses it’s appeal real quickly. Public events that foster communication instead of the currently implemented social walls which make this a game where you can have a zone stuffed full of players but feel utterly lonely.
Depends on which gameplay sphere you are talking about. Mainly in terms of PVE the Engineer is the best class IMO, they are just incredible if played correctly, virtually indestructible and able to take on any mob, multiple veterans at the same time, champions, etc. They are also incredibly interesting to play, you never get bored playing them. My Engineer was the first to 80 he was so interesting.
I’d say if you like to faceroll thru PVE and don’t like to think much the Warrior is a great non-thinking mans class. I have one at level 60 I thought was going to be my main, but I kind of got bored of him, but I definitely will pick him up again someday. They have great utility which is pretty simple to use, shouts or banners are nice and very uncomplicated.
I also have a 45 warrior and 45 ranger, they are ok but something about them is just not fun, or maybe I just have to dig myself deeper into them. The guardian seems like you just have so many little things to do to make them viable, and I’m sure I’m just a terrible guardian but I haven’t been able to get into them very much. Ranger is just boring as well, basically all I do is shoot arrows and let my pet tank, very powerful if the fight stays on the pet, but not a huge amount of CC and can be a bit of a glass cannon, of course it all depends on the build.
I’ve not built a cloth caster yet other than a level 7 mesmer, but I hear the cloth casters are kind of bad, being glass cannons but not having the superior DPS to offset that.
I’m thoroughly unhappy and disgusted as well. After getting to 80 with my engineer I was very excited to finish the player storyline. I didn’t see any indication that it was a group mission, but seeing it was a zone in to Arah confused me but I figured it was just a solo player instance of the dungeon. First step, gather up your friends. Joining me were all the heroes from my storyline. Duh? Does this not scream solo play, why would I need a group of players if I had a group of heroes with me?
So dolt that I am I’m still in solo player mode. We kill mobs to the first room, they seem to have a lot of hp and hit hard but engineer is kind of overpowered when he has a group to take the hits so I’m not really thinking anything of it. First room where you have to find the first power core the mobs are serious tanks with nifty throwing weapons that turn 90 degrees around corners and guardian mobs who pull you in, stun you, put on a force field that traps you inside, then wail on you stunning you more. Fun. But in fact I did find it fun, I love challenges. I pulled them out 2 at a time and was able to kill them, but apparently they respawn so I could never clear the room.
So that’s where I left off. I know it’s a MMO, I know it’s supposed to be a social game. Hey I’m coming from being a very hardcore raider in another MMO. But to dump us into a dungeon with no warning that needs a group is bogus to the max on the personal storyline. Many many players enjoy just getting on with free time (hello 6 month old baby and job) and not spending 3 hours in a dungeon with a group who has a good chance of not completing it.
Much as it’s a MMO, I still think it was a poor design decision and quite offputting to much of the population.
Just level up an engineer and solo them.
Very good value for the money, it’s an awesome single player game just like TSW was for example. As a MMO it’s just ok, but I don’t mind because I got my moneys worth and can always log in anytime I want with no cost.
I’m all for mounts in a purely decorative fashion, they shouldn’t run faster than regular means. The zones are pretty small, and they have waypoints which makes them very very small in reality. The running to the waypoint the first time is what makes the game fun, you see vistas, little caves and nooks and crannies you wouldn’t otherwise see.
It just seems that getting across the zone the first time isn’t that bad at all, and getting across the 2nd time is obviously easy because you have instant waypoints mapped out.
But, as I said before, decorative mounts would be awesome.
That’s BS if Anet makes bans people for that, pure and utter BS. It’s a mechanic that Anet built into the game. I’m not debating if it’s right or not, I’m simply debating that if Anet doesn’t want people to do it they will program it so you can’t AFK like that.
Hmm still haven’t figured it out, still happens occasionally totally randomly.
I got a warrior to level 50 myself, and gave up due to how BORING it was.
But whatever floats your boat dude. Hope your concerns are addressed.
Made it to 60 with my warrior, lol. Having a blast with engineer, one of the very few non cookie cutter classes of ANY mmo I’ve ever played. They are not for everyone, especially if you like to face roll spam one button play then this is the wrong class for you.
Definitely boring, but fun. Spam hundred blades and you are pretty much done. I love my warrior but temporarily shelved him at level 60 and am having fun playing my engineer, a much tougher class to get by with. I’ll definitely revisit my warrior in the future though.
Only reason I use longbow is to get the swiftness on weapon change, which is incredibly powerful. I’ll pull with rapid fire, arguably the only decent longbow skill, then swap to my shortbow and with swiftness proceed to decimate.
Grenades are already the Engineer’s strongest build on land because of the difficulty of GTAoE, buffing the speed and removing their downside is not going to happen.
The difficulty of GTaoe isn’t the issue IMO, with fast cast ground targeting you can attack just as fast as any other ability. The issue IMO is no auto attack, I highly doubt Anet said hey lets compensate this large damage ability by making players have to spam their attack button.
As for the actual casting speed underwater, is this actually faster or does it seem faster? I honestly don’t know, if it actually is faster then yes I agree this would be too OP on land.
I actually loved Dredgehaunt cliffs, the difficulty made it a heck of a lot of fun. I have to say some of the Vistas were easily the hardest in the game, gave me a sense of super mario bro’s fun that was very cool. This was with an engineer which at times can be challenging, but I’m leveling up him first because after that every class seems easy.
It’s very lonely, much more so than a sub MMO even though they have become lonely as well. What’s worse is that zone chat has died down quite a bit, at least on my server, although maybe it’s because I’m in 50-60 zones so maybe there are less players. I can go all day and see maybe a dozen comments in chat.
Even though the way GW2 solved some of the grouping, quest, tagging, harvesting, etc issues was genius on one hand, on the other hand it took away some social aspect of MMO’s. You get to do stuff coop all the time in the game, it’s a huge relief to not have to group or coordinate quest objectives, but with that comes the decreased need to actually communicate with other players. Guilds are hit or miss, I’ve been invited to half a dozen large guilds, I’ve represented each for a couple of days and rarely see any guild chat so I think you have to know the people before hand or get lucky.
GW2 at the end of the day is a great single player game with coop options IMO, I try to enjoy it that way.
I’m used to 2 or 3 broken events per zone, but I must say I am finishing up Timberline Falls and at 83% completion I’ve come across five (5) broken events, that’s kind of bad IMO. Any chance these are getting worked on?
I love this class the higher I get. All my toons in the 50s have like 2 gold to them if not less, after buying skill books and paying for repairs that’s about what they have left just from the DE’s and stuff. My engineer has over 7 gold in his 50s and I realized this is because he has only died maybe a dozen times in total. Just seems like we get so many skills to get out of situations and cheat death.
I’m also mostly power/precision with a bit of vitality, mostly I kite stuff and work very hard on not getting hit at all. Although once in a while I have to stand toe to toe and I seem to do ok, winning with a sliver of health usually. Veterans are no problem, even 2 at a time, haven’t tried a champion yet solo though.
SNIPER !!! I would love that. The rangers crying can easily be satisfied by having a sniper bow skill, we can get the sniper rifle skill. I love the sniper theme, if a game can be played as a sniper that’s usually the route I choose.
They stink badly up until about the 30s, then they are hard but very good in the right circumstances. It wasn’t until my late 40s and into my 50s that I really began to feel powerful and fell in love with the engineer. I can zerg pretty much anything now, where up to my 30s I struggled with anything but melee mobs which could be kited. It’s still touch and go at times, ranged mobs take a bit of strategy, if I get crippled it could mean a bad fight, etc., but I think all classes have those kinds of issues.
It’s never going to be a warrior type class that just spams one ability and can watch youtube at the same time as playing, but my warrior is collecting dust at level 60 because I got a bit bored of him due to that.
The joke is actually on the OP. You can cast grenades just as fast as if you had an autoattack option if you enable the fast cast ground targeting. The only issue here is the repetitive strain on spamming the button casting. Seems to me that it’s ludicrous to assume that Anet strategized that having to constantly spam your attack button was a trade off for having increased grenade damage. I’m sure it will be tweaked and/or fixed in the near future.
I don’t think it’s a case of grenades having more damage in exchange for clunky targeting, otherwise they wouldn’t have allowed the option to fast cast ground target. With fast cast ground targeting I can cast just as fast as if I had an autoattack, the only difference is that I’m tearing apart the tendons in my thumb and hand doing it.
Was on for a short time this morning and hadn’t seen this, but I often pop between kits.
Maybe you were bouncing in and out of water? That will reset your kit to your main weapon.
Yeah it seems to be fine now, I’m sure it was just user error somewhere along the line.
Sometimes I’ll go into farm mode and just round up mobs and kite bomb them, I’ll usually do that for over 10 minutes hard as it is to believe, but it wasn’t really relevant to my question.
It’s a mixed bag IMO, and that’s just talking about PVE, I haven’t done any PVP with him yet. If it’s against melee mobs we are utter gods, although it’s a bit slow it’s very safe to kite multiple mobs, but then again my warrior or guardian can take 3 or 4 mobs easily and kill them much quicker. I’d say against melee mobs we are about right if not just a tad bit OP, but only because of safety not because of speed of killing.
Contrast that with a ranged mob, what a pita, especially if you have more than one, or a ranged and a melee. But you have to be creative, use your blinds, speed, circle strafe, etc, but in that category I’d say we are definitely underpowered, and I’ve tried all methods, grenades, bombs, rifle, pistol, flamethrower.
Now if we don’t have room to kite, like in a cavern or such then it can get hairy, but we have oh sh stuff as well like supply crate, our blinds, etc. Contrast with a warrior or a guard who can get stuck in a corner with multiple mobs and survive without an issue. Even my ranger is much easier to play, a bit of a glass cannon but at least I have a pet to deflect damage and I have the dps to kill things quickly.
The engineer is for a certain type of player, one who likes strategy over pure brawn. I enjoy playing him a bit more a times because believe it or not I get sick of the warrior/guardian feel of just jumping into a swarm of mobs and spamming only one ability. I think the OP has a little bit of a point, but you also have to look at the utility we bring and consider whether that weighs well against the difficulty of playing the class.