Showing Posts For Riot Inducer.8964:

Racials..

in Human

Posted by: Riot Inducer.8964

Riot Inducer.8964

I was extremely underwhelmed by the Reaper of Grenth elite skill, I was expecting a transformation of some sort with accompanying skills, a’la the necromancer’s Plague elite. It’s especially pathetic when you look at the power and general “awesome” factor of other race’s elite skills.

absurd respawn rates

in Dynamic Events

Posted by: Riot Inducer.8964

Riot Inducer.8964

I would just like to add another experience to this list, I was in the Harathi Hinterlands the other evening and an event started wherein centaurs attempt to take back a hill the Seraph took from them in a previous event. The objective of the event is to defend the 3 seraph catapults from 7 waves of centaurs.

Myself and two other players were in the area and attempted to help, however the centaurs kept flowing in and in and in, when we were finally overwhelmed I took a screenshot and later went back and counted, there were over 50 centaurs visible in my screenshot with at least 3 veterans mixed in. This also doesn’t take into account the dozen or so I personally killed and the groups that had passed my field of view up the hill. This was all wave “1” mind you.

I understand some events should naturally be harder than others but this one seems a bit too stacked in favor of the centaurs.

Another one I’ve encountered is in the Brisban Wildlands, at the waypoint in the northern area that is a seraph camp there is a constant stream of bandits that assault the camp. Normally I wouldn’t mind except that the spawns seem capable of building up to a point, at times I’ve arrived at the camp and had no bandits approach for a good 30 seconds when a group of 2 or so attacked, other times I’ve come to find over a dozen bandits wandering around the camp. This also does not “contest” the waypoint, I’ve nearly been killed before I could fully load in because the waypoint is in range of the bandits. The constant stream of bandits also makes it impossible to make use of the merchant that resides in the camp.