I named my armorfish “Fish Tank” It’s a fish that tanks, Fish Tank.
So… what happened to him? I chose to help him escape and he said he'd contact me later when things had settled, but he never did.
I’m completely done with all the personal story quests now. Was it like this for everyone, or is it a bug? At one point it sent me on a mission to rescue some lady I’d never heard of who supposedly helped me acquire an artifact I’d never seen before, so I’m wondering if my personal story got borked somehow.
You will likely never hear from him again in the personal story, though it’s possible your character is contacted outside the story and it’s never talked about. Simply put, each and every story arc is specific to that range of 10 levels, and it doesn’t branch beyond it. (although, supposedly, our home instance is supposed to change to reflect our choices in the personal story)
I’m more concerned about the simple fact that I recruited Soure Doomsday into my warband, but haven’t seen him since level 10, even though Elexus Shredskin still follows me around.
Why did I recruit him if he never helps me?
I think this might be a bug as my friend had Soure show up for all missions up until the Orders quests begin. Incidentally I have a similar issue with my Iron legion storyline as I apparently aquired Cimmara Pistolwhip from the blood legion but she has yet to appear in any subsequent missions.
people still use minions in gw1?i thought everyone went discord
Discord teams still use minions bombs last time I checked, though admittedly that was a while ago.
At any rate, there are a plethora of ways to heal your minions in and out of combat. Keeping them alive is a non issue once you figure out the right balance of traits/skills for it. I admit it’s tough keeping them topped off at low levels but as soon as you get the Transfusion trait minion healing in and out of combat isn’t a problem. As someone else pointed out, you don’t have to be in combat or even hit anything with life transfer in order to heal with it.
If that’s still not enough for you you can switch out blood fiend for well of blood as the fiend is the lowest damage ranged minion and isn’t exactly a great self heal on its own.
- puts on cranky old man voice * Back in my day minions didn’t regenerate health, they degenerated! Even in combat! And we couldn’t even raise the darn things until we killed something! We didn’t even have fancy smancy active abilities for them either! If we wanted them to explode when they died we had to manually click on em and then use death nova! You kids these days don’t know how nice you’ve got it!
Well rifle, bomb kit, tool kit, flamethrower, and grenade kit are all pretty much melee range.
While I don’t disagree a 1h mace / 1h sword or a 2h hammer wouldn’t be awesome, we already have a ton of melee options.
Personally I would rather see more ranged options aside from grenade kit. Pistols are more mid ranged than long range, and the few long range abilities on rifle / elixir gun don’t really cut it.
I personally want to see a rocket kit or something with 2-3 fixed target abilities at a 1200-1400 range.
Similar to warrior rifle in it’s ST focus.
But it might be a while before we get any new weapons, kits, or skills. They’ve got to fix the broken / unused traits we already have first!
Agreed, while a mace or hammer would be thematically fitting imo. The Engineer already has tons of short range abilities, I’d rather see more long range options. As you said the few long range options on the rifle/elixir gun really don’t cut it.
It’s annoying I agree but think of it this way, salvage kit = leather/cloth gathering tool. Also if you go ahead and salvage all the white/blue medium/light armor pieces you’d normally just sell to the merchant you’ll be sitting quite well for your leather/cloth.
Not sure if you’re already doing this but with that route I never had to buy leather/cloth for my crafting. That is until I put crafting on hold because of ridiculous fine material costs, but that’s another story entirely.
Apparently the same for Asurans! https://forum-en.gw2archive.eu/forum/races/asura/Fear-of-heights/
Charr and Asuras have the same fear….
lolwut.
But i dunno this glitch is kinda creepy ._.
Interesting, notice the different responses. I’ve not seen anyone saying “don’t fix it” when talking about the charr one but all the asura players find it amusing. In short, tiny gnomes screaming when they fall 5 feet = amusing, massive cat beast screaming when they fall 5 feet = annoying and weird.
I also like how the staff turns into a shadow-scythe when you cast/attack.
TBH that is very cool. I also like the angry shadowy ball you turn into when you go into Death Shroud.
Try Reaper Of Grenth + DS.
I’m a plant Q.Q
Be glad, human racials don’t offer necros anything useful.
When my minions actually obey me and all attack my target I feel absolutely godly. Death shroud is also handy as hell, and looks awesome too.
Axes for one, if you’re not worried about collateral damage/aggro ricocheting axes around will tag most things in DE hordes. using dual axes is really your best bet for hitting lots of things simultaneously at range.
Both bows only have one AoE attack each so until you get the Piercing Arrows trait you’ll only ever be able to hit more than one foe at a time with a bow with that specific attack.
Really though the best way to do massive AoE damage is to go melee and use traps.
Because asura rangers are already smaller than most pets.
Greatsword attacks don’t lock you in place, for one. It also has a block, ranged cripple, interrupt and the best distance closing ability for rangers. Might not be the most powerful but it’s easily the most well rounded/versatile weapons.
what other proffesions fit the Norn’s Lore wise cause i cant think of any except warrior or ranger
Warrior and Ranger are the most obvious and fit most norn stereotypes to a T. Still it’s not to hard to justify most professions.
Guardian: Wolf teaches loyalty to the pack and other guardian-like ideals.
Thief: Snow Leopard advises stealth and cunning, Raven similarly promotes trickery and subterfuge.
Mesmer: is pretty much the embodiment of Raven’s ideals
Elementalist: doesn’t really have a 1 to 1 equivalent in norn culture but their reverence to the natural world could easily extend to controlling the elements.
Necromancer: again, not the easiest to explain via norn culture but there is an example in GW1 of a norn necromancer.
Engineer: This is the only one I’ve got nothing for
The axe does need some work. It seems to be built around stacking vulnerability on foes to take advantage of with Ghastly Claws. The problem is that Rending Claws is far to slow to stack enough vulnerability to make much of a difference, and Ghastly doesn’t do enough damage for a burst attack skill.
It’s really bad when you consider that any ranger with a longbow and opening strike can apply 15 stacks of vulnerability with two attacks then proceed to use a burst skill with almost half again the damage of our axe’s. And this is all from twice the range of our axe too.
Personally I would up the attack speed of Rending Claws to that of the dagger, this would both help the basic DPS of the axe as well as it’s ability to stack vulnerability. I’d also up the damage of Ghastly Claws to about what the ranger’s rapid fire hits for so we have a strong burst attack to actually take advantage of the vulnerability we’re throwing around. As far as Unholy Feast is concerned, it’s not bad, but it could use more damage, and both functionally and thematically I’d prefer they replace the retaliation with life force or health gain per foe struck.
It’s bad enough they included fear in the game at all. Get them to nerf the other classes, cause it sure as heck doesn’t need to be buffed. I’d rather it was removed and replaced with another condition entirely imo.
I don’t think it can be removed at this point, but I agree that it needs to be nerfed for other professions. Even at 1s Fear is incredibly powerful, as it interrupts any and all actions, removes movement control from you (often forcing you into AoE effects or environmental hazards), and exposes you to positional damage bonuses from your attacker (you always show your back to whoever feared you).
The only minion I use is the flesh golem and I don’t have a problem with it not attacking enemies, just the opposite, in fact. My minion always aggroes npcs at the most inconvenient times. o.O
The flesh golem seems to be unique in that not only does it randomly refuse to attack your target but it also has a will of it’s own and will run off to attack anything at random times.
I’m really unsure what to do anymore, honestly thinking of putting my necro on hold for a while until the minion AI gets addressed. When the minion AI does fully cooperate it is awesome and puts the MM up as probably one of the best necro builds for straight on damage, but the AI issues mean it’s not reliable at all.
The low drop rate is really killer right now, as someone who prefers to craft in the name of being self sufficient it’s become not worth it anymore.
For reference I have two characters who are level 40(ish). Both have the crafting profession to make their own armor (tailoring for my necro & leatherworking for my ranger). Today I decided I had better upgrade my necro’s armor as she was still in lvl 25-26 gear. So I went to level up her tailoring to be on par with her level, it wasn’t too bad she could make lvl 30 gear when I last crafted. Leveling up the crafting exhausted my supply of fine materials so when it came time to actually craft her armor I had to go to the TP and spend about 80 silver in order to get what I needed. Now flip over to my ranger, with my fine materials stock relatively depleted there was no way I could afford to upgrade her armor through crafting as well as her leatherworking was sitting about the lvl 30 armor area as well. So I said, “screw this”, sold the rest of my fine materials on the TP made almost 2g within minutes and bought a nice set of lvl 40 armor for around 8s.
Something needs to change if crafting is ever going to be remotely viable either for self sufficiency or for profit. Personally I think, apart from adjusting the drop rates for fine materials, recipes should call for fewer fine materials but more node-gathered materials, at least for low-mid level recipes. This would increase the value of node gathered materials and make crafting more viable all around.
I just finished that particular mission last night. I do hope what you experienced is a bug, I’d at least like to get a letter from him down the line at some point. There’s so much else going on that wasn’t explained during the missions themselves. Emer seemed to be hiding something, at least that's the impression I got. At the end Rytlock says Emer's initial report left a lot out and at several poins Vallus seems to be on the verge of dropping some vital info on how the whole situation started before he's interrupted. It would be very sad if we never were able to get more info on what happened before or after that story arc.
I’ve not done my sPvP myself but to address your question about pet management, the pets themselves are quite responsive the only issue holding them back right now is the unresponsiveness of most pets unique skill or F2 ability.
I’d say the number 1 thing any new ranger should know is to pay very close attention to your pet’s abilities and stats. It’s very easy to become unhappy with your pet if you are trying to use a pet in a role it’s stats and abilities don’t suit. As a quick reference pets break down into families of similar creatures that have the same basic abilities and stats. They roughly break down like this:
*Cats = high dps/critical rate, low health
*Dogs/Wolves = well rounded with a focus on control
*Birds = good damage, low health with a focus on mobility
*Pigs = well rounded with high health
*Devourers = durable, ranged damage
*Drakes = durable, AoE focused
*Spiders = ranged with a focus on control/conditions
*Moas = durable with good support
*Bears = extremely tanky/durable
This is by no means a definitive explanation of the pet families and abilities but it should help you from falling into that trap of thinking pets suck when you find your raven can’t tank for you while you’re plinking away with your bow.
Personally I would take Transfusion over Ritual of Life for blood traits as it makes Life Transfer an effective AoE attack and heal for your minions. Dagger Mastery is another trait I would think about switching out in favor of Deathly Invigoration, Mark of Evasion, or Vampiric Master, as all of these will give you greater synergy with your minions. I would also take Bone Fiend over Flesh Wurm as it is mobile and as such will require less maintenance when moving throughout areas in PvE.
I use flame trap + the greatsword Swoop to combo a lot. Otherwise Axe/Torch is a very fun combo too, especially when you splitblade a point blank enemy through the bonfire, creates an almost absurdly long burn.
The HoM pets are only unique skins, all HoM pets share their active skill with a non-reward pet. So, no let the GW1 vets who worked for their rewards have their cosmetic shinies.
Power/Precision does not directly affect condition damage no, however some weapon sigils and trait effects will let you inflict conditions upon critical hits.
For the runes I don’t believe the other four runs do anything at all. Think of it this way, the first rune applies the first effect of the rune while the second applies the second effect and not the first. So once you have those two further runes do nothing. If you want to stack a specific stat on armor a more cost effective option is to use gems found from gathering as they do stack their effects.
I leaned on the proper size of a Norn Guardian Female so my GS is pretty fricken huge
Gotta weigh at least 25lbs
But only when I get a speed debuff does she have the awesome swagger of holding the massive blade upon her shoulder
You can keymap a walk toggle in the options. It’s actually rather useful for caravan escorts so you don’t look silly running 5 feet every 10 seconds, not to mention you get to enjoy that awesome walk animation.
Hah, these are fun!
Whale of Doom Crush your foe beneath a whale (borrowed this one from a GW1 thread of a similar nature)
Wave of Beer Intoxicate foes in front of you with a wave of beer
Creeper’s Mark Inscribe a mark that summons a creeper that will explode and damage the surrounding blocks when triggered
Plaque Become a virulent cloud of plaque and gingivitis causing tooth decay to foes you touch.
There’s only a few issues I have with minions atm, namely:
*Their AI needs a lot of work, minions going unresponsive during a fight is unacceptable and the Flesh Golem needs to not aggro things of it’s own accord.
*Jagged Horrors being so overwhelmingly useless, they only become mildly useful once you get Death Nova and can start doing something productive with their remarkable ability to die 5 seconds after they are raised. We shouldn’t need a 30 point major trait in order to make a 5 point minor trait useful.
The fear is garbage, the weird “Charge” ability we have to teleport to an enemy is the last place a Necro would want to be. Death Shroud in its entirety ability is useless on a conditions or minion based build.
I’ve barely used it leveling and barely use it at 80 besides an extra lifebar to take a hit from a boss or something. The cast time on its 1 is too slow.
The only redeeming thing about it is the life drain we get from it, too bad it needs the siphoning trait to be useful, and doesn’t heal our actual hitpoints once we drop out of death shroud.
Actually as a MM necro I’ve found that the blood magic DS traits are some of the most useful traits for actualy playing a MM, the ability to heal your minions with Life Transfer and when you drop out of DS does wonders for minion survivability. That and the fear is actually quite useful for knocking enemies off of your squishier/less expendable minions.
I can see how it would be not terribly useful for a condition based necro however. And I do agree the cast for Life Blast is a bit much, but given the various boost traits you can get for it and I think it’d be a bit OP if it cast too much faster than it currently does.
I’m pretty sure the first one is a norn racial armor. Not sure what tier or even what class of armor but it definitely looks like one of the racial sets. I’d check the cultural traders in Hoelbrak for specifics about it.
1. Norn “honor” isn’t all about fighting fair, snow leopard and raven both advocate cunning or trickery as a viable means to victory and legend.
2. That’s a good point, but as far as player characters are concerned, the low end of the norn height slider puts them in “tall human” range which is not that unreasonable for a thief. A better question might be how charr can be a sneak thief given their excessive bulk and pointy bits.
Griffins, I saw one as a ranger pet in an early video and instantly wanted one..so sad they got cut from the pet list.
I like some of these ideas, though I have to point out that flavor wise “Viper’s Nest” is already a “pet” based trap. I suppose the “Guard” skill is also technically a pet based trap since it also gives your pet stealth.
You know, it might be kind of interesting if the jagged horrors worked a bit more like their GW1 version. Say that perhaps instead of spawning on enemy death they would spawn when one of your minions died, remove their degen and have them inflict bleeding on attack.
All that aside, I think if they inflicted a long lasting bleed or something on attack they would be more useful even if that was the only change added to them as they would then only have to land one attack before dying to contribute more noticeably to the fight.
Actually as a human necro I would like some functionality changes for the elites. I sincerely wish I could refund my trait points and not have Reaper of Grenth. It is so far sub-par to Plague it’s not even funny.
RoG lasts 15s and inflicts chill & poison on a 180s recharge
Plague lasts 20s, inflicts 75dps, poison, bleeding, blidness, cripple & weakness and grants you stability for the duration on a 180s recharge
The only thing RoG has over Plague is that you retain the use of your normal skills while it is active. However as a necro I also have the option to use a warhorn and gain access to Locust Swarm which grants me 10s of swiftness, 60dps and cripple in AoE on a 60s recharge.
I understand that racial skills are supposed to be less potent than profession skills but the human ones are woefully underpowered. As a Norn or Charr I can justify bringing an animal form or artillery barrage because not only are they unique visually (and not a cheap knock off of a profession ability) but they also have arguably powerful and unique effects.
A bear form Norn can really cause some damage and knock down and disable almost as effectively as a warrior in Rampage. But a human in Reaper of Grenth is nowhere as effective at spreading conditions and damage in AoE as a necro in Plague.
I liked that the circus bit intersected with the Asura Snaff-prize competition.
I really enjoyed that little crossover. And on a whole I enjoyed the circus storyline, it was fun and a bit less “serious drama” than some of the other early human storylines.
I agree with the OP about underwater combat, pigeonholing all necros into plague form is horrible, not only that but it completely ruins transitioning between land and water with the flesh golem as it goes into cooldown the moment you get into the water. Additionally the condition drawing DS skill is quite absurd. I must say though, at least for PvE situations the necro spear is one of the better underwater weapons I’ve used.
I think that might be the extent of it, the human’s god choice just places a priest of your chosen god in your home instance. In fact as near as I can tell the only time the third racial question affects anything is the charr’s favorite warband member who becomes your story companion.
Eh, it’s already come a long ways imo, in some of the early betas the current “medium” body build for female norn was as beefy as you could go. And besides norn have way more actual build variety than those fragile human women who’s body options amount to different combinations of waist and bust sizes.
One of the secondary racial story arcs involves a sylvari who was not born from the pale tree. I havn’t run this one myself, but apparently there is another tree that makes sylvari, and it does not have a dream. I believe it’s the “Where life goes” choice.
I can attest to this, I just completed that story arc on my sylvari. Very interesting. It does prove that somewhere out there (beyond the currently explorable bounds of Tyria) is another “pale tree”. The sylvari you discover from this other tree reveals that they do not share in a dream, and by extension do not suffer from nightmare court style rebels. Despite this he is morally quite aligned with the ideals of the dream and at the conclusion of the story arc leaves for his home tree both to hide its existence from the nightmare court and to try and rally his people to aid the pale tree in fighting the dragons.
My ranger is 42 atm but I’m pretty happy with her current setup.
Weapon setup is greatsword/longbow, as the GS is very effective at dealing with small groups and has enough utility to survive most encounters, the longbow provides more focused single target DPS and suppression for tougher/more dangerous foes
Land pets are a Jungle Stalker & Black Widow. The stalker is an excellent companion for the greatsword as the active might buff and cats natural high dps lets us cut through most things with ease. Again for tough enemies that need suppression I switch to the spider as built in immobilize, poison field and active stun make it a great match for the longbow.
Underwater pets are the Rainbow Jellyfish & Shark, shark provides good dps while the Jellyfish is ideal for dealing with groups as it gives regen and it’s active skill is absolute murder against grouped enemies.
Preferred utilities are Flame Trap, Stone Signet, & w/e else I feel like bringing atm. The Norn summon wurm ability is very useful for large events when I need more backup. Preferred elite is Rampage as One as that’s what I’m already doing with the GS & Stalker most of the time anyways.
…
That doesn’t sound like what we are talking about here, and to be honest I don’t see the problem with 50 centaurs attacking at once… With so many players, most events are just no-brainers, so if 50 centaurs are necessary to handle the difficulty at least a bit, I’m fine with it… It’s a big attack and I think that’s ok than…
The general re-spawning rate with mobs in the world (not event mobs), this can really get in your way…
Actually, looking the OP that is exactly what is being discussed here. Regardless the problem is that the for this particular event when 3-4 players are in the area the spawns for the event are basically impossible, with half that number it would be difficult but might be able to be overcome with good play, there is no way 3-4 players can hold off that many enemies at once.
Also note the issues I pointed out with world spawns at the waypoint/outpost in the brisban wildlands. That area is one long fight until you retreat as you’ll scarcely have time to loot your enemies before they respawn.
So I heard about these things called transmutation stones…It’s also not like you have to use cultural armor. And besides Power, Precision, Cond Dmg actually sounds pretty nice for a Sword or Longbow warrior who has lots of potent degen conditions.
@ Elethor. As soon as you attack that critter he becomes a foe. i have never seen in 200+ hours of play 1 green bubble come from a allie. And GW2 wiki defines life force as (Life force is gained when foes die nearby ) .
actually I got life force from my friend’s warband allies when they despawned, we were in the same party so they should have counted as “allies”.
My human necro was a street rat, who didn’t join the circus and later joined the Order of Whispers.
I’m actually quite happy with the circus storyline, it was rather fun and a bit lighthearted which offset some of the gritty tense moments from the street rat story. Also you get to beat the snot out of Logan. Although, you were on a bad trip at the time...
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I’ve not noticed this issue with my charr characters however female norn have this problem in spades, I actually thought for a while that I forgot to max out her height like I wanted only to discover that most norn NPCs are actually about max slider height.
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+1 to this, the auto attack sound is horrendous. Not only is the sound itself very grating and unpleasant but it’s also a LOT louder than most other weapon sound effects save some of the Mesmer’s chime sounding effects, but at least those aren’t as grating as this.
my only problem is bone fiend dies too easily
That’s my only complaint about that one as well, between it’s high damage and crippling ability it’s an absolute aggro magnet. I find most of my fights as a MM come down to protecting the bone fiend while everything charges it.
I find the Shadow Fiend is a good compliment to it as you can usually draw aggro off of the squishy bone fiend by haunting your target with the shadow first.
Also a while back, minions regenerated health when out of combat…they took that away as well.
True MM is impossible with the GW2 Necro.
Flesh Golem still regens health out of combat.
At any rate I fully agree with the OP, in fact unless a jagged horror happens to spawn while I’m using an AoE heal/regen ability they won’t even last 5 seconds. I really have to wonder if their current degen isn’t a bug as by the time they finish the summoning animation they’re already at half health.
I don’t mind them being fragile and expendable but in their current state they are completely useless as they’ll die of natural causes before they can even land a single attack in combat.
Have you been gathering crafting materials? Especially early on just having tools and gathering stuff while you’re wandering around can account for several levels by the time you complete a zone.
Similarly if you have materials or money to spare just doing some basic crafting can net you a level or two.
Completing a city exploration can net you a level so if you’re a bit behind it’s worth it to just go play tourist and explore a city.
However sometimes there’s really no good explanation for why you’re not leveling in line with the zone’s difficulty, maybe you’ve just been missing all the events in your travels, etc. When this happens the best thing I’ve found is to just start up in another similar leveled area, there’s always at least one or two other areas in the same general level range so if you hit a wall in one area you can make up the slack in another.