My GW2 characters certainly don’t hate the charr. Hell even in GW1 I wasn’t as righteous in my hatred of them as some of the posters here seem to be. I loved pre-searing Ascalon to be sure, but by the time you’ve spent several years fighting a stalemate of a war over a tar-covered wasteland it starts to feel kind of stupid. (On that note how did Ascalon even survive when all the water in the kingdom was apparently turned into tar?) The way my characters at the time saw it, if the charr want their tar pits so badly let ‘em have ’em. I was with Rurik 100%, wiping out or driving back the charr wouldn’t make Ascalon livable again, starting over somewhere where the charr couldn’t touch would ensure Ascalon survives even if the land didn’t. Adelbern was a fool, too wrapped up in his hate to do what was best for his people.
As for who was “right” for fighting over Ascalon, it was pretty obvious no one ever really was. The land itself had been fought over since before recorded history, to the point we don’t even know who the original inhabitants actually were. It’s just a long history of atrocities and chains of vengeance.
For those who are convinced the charr will start attacking other races again citing their assaults on Kryta and Orr in GW1, I think it’s important to note that they were urged to do so by their gods, the titans, who were in turn servants of Abbadon and that both the Searing and the Cataclysm were orchestrated to by him to bring about Nightfall. I rather doubt the charr would have attacked Kryta and Orr, or probably even known about them if not for the titans’ intervention, especially not before they’d secured Ascalon. Which was, for hundreds of years, their only goal.
Then there’s the modern events of GW2 that have forced the charr to co-operate with other races. Between Smodur having rough authority of the charr, the Vigil, treaty with Kryta the charr are very much on the track to being a much more amicable race overall. That and with the existence of the Pact and at least five Elder Dragons I’d say the charr will have plenty of time to get used to playing nice with other races before the list of eldritch abominations to fight runs low.
I’m sure it happened with the Charr in GW1. Though honestly between the Ruins of Surmia mission, Gwen’s story, and Captain Langmar’s captured patrol in Eye of the North I’m more inclined to believe that they rarely if ever ate prisoners but kept them as sacrifices, slave labor, or entertainment. More likely the humans they did eat would be ones they killed in battle since it would just be more efficient for them.
(And on the flip-side, we did also skin Charr and wear their hides as armor.)
Haha, that’s a good point, humans weren’t exactly holding back in regards to that sort of thing either.
The problem with the negative reaction with the Cantha district was the fact that the original area appears as an East Asian “ghetto” towered over by Europeans walls and castle spires. The perceived problem was that the original district was a mix of European and East Asian architecture that did not fit the overall European theme. Not only is there a clash of style, there is an uncomfortable subtle real world implications that the Asians are being dominated by Europeans. (Regardless of actual in game lore.) This will make many first time players from Asia feel negative about its presence. (But would be perfectly fine to have Cantha as an expansion, since its in a different area altogether.)
As such I certainly hope that the removal of Canthan elements from Divinity Reach/ Tyria was only a local one specific to Divinity’s Reach, and certainly hope to be in Cantha in the future GW2 expansion!
This quote right here best sums everything up. I think it makes a lot of since. This is why I believe Cantha will return, but it will be the second or third expansion before it does.
wouw.5837 I have never seen that quote from a dev either. I have been following the Cantha threads and that has never came up. The only thing that has been said is they had to get rid of the Canthan District in DR, which makes since once you read the quote above.
See, I don’t get that quote. How was the canthan district any more a “ghetto” than the elonian district?
If you actually go around and chat up random NPCs you find after joining the Order you’ll quickly realize that most of the order do not wear uniforms or hang out in a central base.
The rare occasions when you encounter a uniformed agent in a major city is usually in an out of the way or outright hidden area, not the sort of place people tend to wander into by accident.
Suffice to say your average citizen of Tyria would know of the existence of the order but would likely not be able to identify any of the Order’s symbols or agents on their own.
On the other hand the Order keeps representatives to the various race’s governments highly visible in order to keep the Order open and accessible to those they want to count the Order as an ally. After all what good is a massive information network that no one can access?
Our view of things is rather warped as player characters since we can get free access to lots of places that your average citizen cannot. We can walk right into Queen Jennah’s throne room and dance on her throne with impunity while peasant farmers have to wait outside indefinitely to get an audience with her. In the same way we are able to see a lot more of the Order than most even if we don’t join them.
It’d also be nice if we can actually have a mini-pet with us while we’re in the SAB. I love this mini-game, but it makes me miss my mini plus griffon.
All things said, it seems silly that you can befriend a pixel creature and then not have them follow you around in their own homeland. (Or can you? I don’t have any SAB minis yet, and I’ve only tried to bring my griffon..)
my friend has the SAB minis and she wasn’t able to use them in there so that’s a negative on that.
I’ve honestly always assumed that their wouldn’t be new professions, only new weapon types.
Seriously, I want muh scythes back.
I’ve always kind of assumed the same. Most profession ideas I see could be fairly easily emulated by simply giving more weapons, skills, and traits to the existing professions.
While I would love to see scythes return as well I think it would make more sense to add great-axes as a new two handed weapon and include some very scythe-like skins for them. I mean a scythe doesn’t really fight thematically with the Warrior and Necromancers already use one handed axes.
I Repeat:
For me, the content is funny….and is a good work… but since in structured pvp there’s nothing! Structured pvp is one of 3 important mode of the game! I’d rather give priority to finish the game, and then the extrathe game is up for 6 months and in structured pvp instead of adding new things, take things away… in gw1 pvp was beautiful and full of Contents
they are divided into groups, ok, but they could pause the group of the extra and speed the most important and must remained behind…
if this continues the pvp mode disappears ………..
A character artist or sound designer would not be able to help develop a new PvP mode. In a company of any significant size employees are specialized and as such you can’t just “pause” the development of new character models or something and send those people over to help debug a new game mode, they have entirely different skill sets.
However it was just a coincidence that Moto happened to be a closer reference to “Miyamoto” ’s name.
I don’t think that one is a coincidence given that Moto is the name of the Asura that created the SAB.
I suppose you could think of him as a “meta” mesmer in the sense that mesmers generate illusions to appear as anything they choose, Razah does a similar thing when changing professions except that it’s an actual change not just an illusion. Really though I think the profession that best reflects his ability to utilize the powers of any other profession is the GW1 Dervish as they don’t seem to adhere to any one “school” of magic but instead have limited abilities of all of them.
Effectiveness should be cheap vanity should be expensive.
Well-expressed, with your consent I’ll be using this paraphrase to explain the concept to people.
Also it should be noted that this is exactly how the game works right now (with high-level Fractals being the sole exception).
Go right ahead
That is really what I always liked about Guild Wars 1, with very little exception there was nothing in the game that required you to chase a carrot on a stick, any heavy grinding and high end reward chasing was of your own volition for your own satisfaction not for attaining statistical superiority. I’m happy that Guild Wars 2 is mostly sticking to the same ideals on this.
I never really understood the fixation with higher tier gear and such. In GW1 I didn’t shell out 200 or so platinum for Vabbian armor because it was more powerful than what I had, I did it because it looked absolutely awesome. Effectiveness should be cheap vanity should be expensive.
That’s actually a great idea. I’d like more reasons to visit the home instance. That said the Super Adventure Box would need to be finished before they make a home edition, we’re technically beta testing it right now
So… You’re complaining you never see your backpack due to always having a kit equipped… But then say “we need a pistol/rifle!” Which you’ll see as often as the backpack…. Your logic baffles me sir…
step by step, shall we…
1. all classes can use the backpack skins
2. the engineer is the one class not seeing their backpack at times (when using a kit), making engineers the ones seeing the backpack the least
3. to make up for not having all their weapon skins, someone uses the argument: but hey, use the backpack. As if the backpack is some sort of cool engineer skin.
4. I say: this is no compensation at all, because engineers also see their backpack the least of all professions.
Your reply isn’t a reply to what I said. It’s a generalising remark mixing up different things said.
edit: not trying to be agressive here, just trying to answer your remark, which seems to be an assault on my logic
Pretty sure what he was getting at was the implication that a rifle/pistol would be visible more often on an engineer than the backpack. Kits replace held weapons as well as back items so really no matter what pack or weapon skin you use on an engineer you won’t be seeing them all that much anyways.
I don’t understand how this commercial is genius. I expected something good considering all this praise. Are you guys being sarcastic? Is it so bad it’s good? I don’t get it.
It’s great because it’s an almost perfect reference/parody (depending on how you look at it) of all the absurdly cheesy ads 80’s & early 90’s games had. Remember, a lot of people here grew up when ads like that one were running on TV, it’s a fun nostalgia trip for us.
For the ignorant, take a look at GW1 on April Fools’ Day (in the later stages of its life):
We got a terminator-esque mission, a helicopter, A.R.E.N.A.N.E.T. commandos from the future, and all the fun things therein, along with tongue-in-cheek patch notes.
I’d expect no less for GW2, and it was delivered – and I’m loving this immensely. Put Josh Foreman in charge of everything, because everything he’s done (that I’m aware of) has been pure gold. Screw work scheduling, just make him work nonstop but give him other people’s payrolls.
You know, come to think of it I can’t imagine how much whining would be going on if they actually did a GW1 styled april fools day event. I mean really if they’re complaining about a fun bit of content referencing retro gaming then their reaction upon logging in to find your characters had been gender swapped, turned into stick figures/chibi-dolls/mini-pets would be, well, priceless really.
Welcome to Guild Wars folks, ANet loves their holidays so get used to it, loosen up and enjoy the party.
Amazing. 15 charrs
Is there any possibility of there being a Key Dagger?
It’s amusing killing things to death with it till they die.
I like it! Wield a key and when you stick it in people it unlocks their death!
I’ll just say this: it’s gotta sting when you go to your mom’s friend for help and get called a liar because your mom let all her friends think she was childless. (And may have even told them so outright – Rytlock seems awfully certain that Eir has no son.)
He also barged in on Rytlock in a particularly bad mood, despite everything you go through with Rytlock if you try and talk to him directly in the scene where he dispatches Rox on her mission he calls for gaurds to, “get this <race> out of my face!”
I just paused on the Character Screen to listen to the music. I love little details like this.
Me too, the 8-bit styled theme is awesome! Will it be available for download anywhere?
The charrzooka is useful if you’re speccing for conditions and/or burning (and no other elite is makes use of the condi damage + dur), or if you have both your weapon sets as melee and need a ranged weapon for a short time.
They should up Artillery Barrage to 900 range so it’s actually useful.
Agreed, my condition specced engineer makes great use of the charrzooka since it provides a lot of 1200 range skills that are very hard to come by as an engineer and almost every skill inflicts burning which is nothing but good for condition specs.
Cute is fine. Seriously, the only thing that’s really that bothersome about Rox is her eyes are twice as big as the rest of the charr models. If they were scaled down, she’d be just as cutesy with none of the freaksy.
My thoughts exactly, her eyes could be half the size they are now and she’d still be a “house cat cute” in appearance but wouldn’t look like a parody of the other charr by comparison.
Well, because it’s always Meatober fest in Butcher’s Block!
All the links to download the various sizes of the newest wallpaper from the wallpaper gallery appear to be broken. I have tried accessing the links on multiple browsers and all result with a page that states this:
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Stability exist…
Necromancers only have stability on terrible elite skills. And they nerfed the staff so I can’t attack the things from a long range anymore.
They nerfed the staff? Must look this up.
They made it so it no longer causes damage past it’s stated range of 1200. However they also changed the horrendous sound he auto-attack made, which I consider to be a massive buff for the staff since I no longer have to mute the game when using it.
Stability exist…
Necromancers only have stability on terrible elite skills. And they nerfed the staff so I can’t attack the things from a long range anymore.
Then use the Flesh Golem on it, either it’ll tank the knockdowns for you or let you use it’s charge on it that will almost completely destroy them.
I honestly didn’t even realize they spammed knockdowns until the third one I encountered since I was destroying them so fast.
That said they are very annoying to fight and make just moving through areas a pain if you don’t see them right away. But on the bright side they only appear in fixed locations that are easy to avoid after you encounter them once and will be gone in a couple months anyways.
It would really be a shame for them to put all the effort into creating these instances complete with voiced dialogue just to remove them entirely after a few months. I get that the want to keep the world living and such have present and past events but that doesn’t mean you have to remove the living story content entirely.
Once the Flame and Frost story arc concludes it would be well worth it to set up a system that would allow you to replay the instances and “relive” the story. It could be explained easily enough in a similar way to how the Bonus Mission Pack worked in GW1 where you were reading a story and reliving past events through the mission.
I’ll just throw my two cents in here. I get that they were going for a more “cute” look for her, however it’s those eyes. They’re well beyond the range of “cutesy” and firmly within the realm of pseudo anime character. To be honest her look is so jarring next to the other charr that I find her appearance rather disturbing.
That said I actually rather like what I’ve seen of her as a character so far and really enjoyed the mission and her dialogue throughout it and look forward to seeing more with her.
But really, for future reference when making cute charr can we at least keep their proportions within a reasonable range? I don’t think even housecat kittens have eyes as proportionally large as Rox’s.
They refuse to come to the forums simply because they don’t wish to waste anymore time trying to explain this and getting flamed.
Heh, glad I’m not the only one who feels this way. I’d probably be a fair bit more active on these forums but the Profession subsection feels like nothing but people complaining about how terrible their profession is. It’s not just necromancers, almost every one I look at is filled with that sort of thing.
As for PvP, I play it almost exclusively. I only go into PvE for fun, to level characters, and to get gold/gear for WvW. If I did PvE exclusively, I’d probably have a much worse opinion of necros, we are much better in PvP than we are in PvE, imo.
Ha! That’s kind of funny, I always assumed all the complaints about necros were from the PvP side of things since I exclusively play PvE and have had nothing but success with my necro. In fact when switching to other professions I usually get knocked on my butt a bit before I wake up and remember that I can’t just roll over everything like I can on my necro. Really I think we’re one of the better off professions, people just like to complain about everything.
Personally I’m hoping they’ll add great-axes in a future update/expansion and give it to necros and warriors. I feel like a two handed axe would be more in line with current necro themes. You could also make a scythe skinned weapon a lot more justifiable as a great-axe.
I get the feeling that his being labeled as “cruel and unjust” to the point that he was forcibly overthrown meant he was a lot more harsh than just punishing necromancers with good intentions and putting a ban on resurrections. I’d go out on a limb and say he was probably punishing healers for saving patients who were close to death and similar ways of pushing his influence in unkind ways.
You could even follow this to its logical extreme and say Dhuum was being a sort of “death glutton” and his ban on undeath and resurrection was all to horde as many souls in his realm as possible to increase his own power. In Nightfall you can see Abaddon doing this to build up the power to help him break out of his prison.
I assume there are those who don’t make the cut, but from what I’ve heard in the past and through NPCs, it seems those who aren’t fit for soldier’s work are placed on ranches, as merchants, crafters, etc. It is not known for sure if one could be “held back,” graduate later, and then join up with the warband of their former class.
I’m not so sure about that part of it. A lot of the ranches, quarries and mills in Diessa Plateau are manned by charr that share warband names. That suggests to me that warbands are as much work groups as they are military units and can be assigned to “civilian work” like running a ranch.
It’s always been like that, I wish they would change it as well. I know the bone fiend is high damage for a minion but every AI enemy seems to have an unnatural prejudice against him. Half my fights as a MM come down to knocking things off of the bone fiend until the enemy dies.
I’d say any race can make a good necro. Though there really aren’t many good looking light armors for charr. But even for other races there’s really only a couple of light armors that look the part of necromancer attire. My necro got a set of the shadow/dry bones armor early on and has yet to find anything better. It’s kind of a shame really, in GW1 necro armor was always my favorite and my necro had over half the elite armors in the game.
Tiny screenshot is tiny, what exactly was that supposed to illustrate?
What body type is your sylvari? Near as I can tell your feet are just small in comparison with a humans. Also none of this armor was ever intended to be seen without heavy boots as well which would also account for the artists making the lower legs a bit narrower to ensure they would fit with any and all boot types. You can even see this effect on the human character you showed.
Of all the pics you posted the only one that looks a bit strange is the “hulk arms” as it appears there’s a lot of padding underneath that chainmail. Otherwise it all looks fine to me, it’s heavy armor with thick plates, that will change the way your figure looks a lot. Especially so with the Primeval armor (2nd screenshot), I had that armor on my warrior in GW1 and in some of the later beta weekends, those are very thick plates on the torso.
In the lore Kryta was originally founded as a colony of Elona so it makes sense that a lot of the prophecies era Krytans had rather dark skin on account of heavy Elonian heritage. Still the change in things like Salma in the WiK is kind of stark in contrast with the rest of the npcs.
The only minion I ever noticed being aggressive was the flesh golem, will be nice to not have to fight everything within a half mile radius when I have him out. Still it means that the rest of the minion issues haven’t been addressed.
In short, the reason is to remove confusion in Orr. Necros would be either paranoid about minions or would pay no attention to the risen following them (until those blasted putrifiers FORCE them to notice)
Apart from lore this is the most obvious reason. Fighting risen as a necromancer would be a pain in the kitten trying to figure out which ones were yours and if you were winning or not.
I’d rather see the male norn less freakishly huge than see the females larger.
Female norns look like they did in gw1, if not slightly larger (i.e. how they should look). If your barbie doll looks like a female norn, your barbie doll was accidentally made with somewhat realistic proportions.
Male norns look like 2 gw1 male norn glued together. I understand they didn’t want norn to “just be big humans”, but the proportions of the male norns are absurd. They don’t even look like the same species as the gw1 MALE norn, forget comparing them to females from either game.
tl;dr: I’d rather see the male norn turned back into norn instead of misshapen roid monsters than see the females turned into misshapen roid monsters with boobs.
My thoughts exactly. I love the lore and atmosphere of the norn race but both of my norn characters are female because I cannot stand the bizarre proportions they gave the male norn. In my opinion they messed up the male norn and got the females exactly right.
I will share my belief.
Necromancers are these evil and dark shadow-y monsters. But I believe that the “good” Necromancers use their dark and evil powers for good hence they have been forgiven and accepted as a good guy. I think the good Necromancers have found that no matter what there is no true “evil” power and all powers have a good and evil.
Though I haven’t read the GW books (yet) and hence have not been studying the lore too much so I will appreciate if any lore experts can correct me.
The view of necromancy in Tyria is a bit different than the vast majority of fantasy worlds. Historically, at least in human society, necromancy has been viewed as just another school of magic, though necromancers themselves still tend to have the stigma of being rather creepy individuals. The reason it’s accepted in human society has to do with Grenth being an even part of the pantheon and not usually depicted as a fair, if stern, god.
That said necromancers as a profession still have a higher tendency to go off the deep end and form cults or turn themselves into abominations.
As for how Sylvari view necromancers, they generally have even less stigmas against them than humans. Generally they see death as natural as life and just as other schools of magic manipulate life and the natural world there’s nothing wrong with magic that manipulates death. I don’t have any exact quotes but Killeen from Ghosts of Ascalon provides a lot of insight into this subject, being a stereotypically cheerful sylvari while also being a necromancer. At one point in the story she reanimates a soldier that the group just had to kill and the two humans in the group show some disgust at it and she is genuinely surprised that people might find reanimating corpses weird or disturbing.
Pretty sure your ability to make non-protruding fangs is entirely dependent on the face used. I played with the character creator a bit last night and was able to make a fairly “Tybalt-esque” maw by minimizing the tooth size and tilting the front of the jaws in a bit so the teeth didn’t stick outwards.
Another point is who actually controls the dream? what is it’s source?
several times the pale tree says she is not in control of the dream and is mearly the caretaker… so where is it coming from? … the 6th Dragon as some have mentioned? … or maybe one of the still absent gods?
It could also be just a collective pool of knowledge that the pale tree maintains for use by her future children. Sort of like a sylvari wikipedia, the pale tree just keeps the servers running.
Nothing wrong with going charr for the cool toys they get. The charrzooka is hands down my favorite racial skill in the whole game. I use it on my engineer as it covers the engineer’s lack of a long range kit, not sure how well it’d mesh with a rifle warrior but it couldn’t be too bad.
It’s just up to you if you want two of the same class, otherwise, as I said an engineer is a good choice as well since the charrzooka fills a gap in their skill set rather nicely.
Mister Cuddles, for the fun/funny name I’d give it a 7/10, certainly not terribly original but I do enjoy fearsome hell-beasts with cute names. As for how well it fits a charr I’d rate it lower probably about 5/10, though I could totally see it happening in universe, I mean we have a pretty awesome charr named Dinky so why not Cuddles too?
Fiera Scorchweaver is my engineer who is a total pyromaniac with the flamethrower. While not the most devoted soldier she loves nothing more than finding new and inventive ways to incinerate and/or explode the enemy.
Argus Grimfang is my mesmer who can probably best be summed up as, “one brutal S.O.B.” In his own words, “I don’t need my magic to flay you alive, it’s just more fun this way.”
You know, if you think about it the very existence of the nightmare court disproves the nightmare court’s assertion that Ventari’s teachings are corrupting and brainwashing. If it really was a corrupting control scheme Faolain and the second born founders of the court would’ve been killed outright by the tree or other Sylvari rather than let them successfully “rebel”.
The fact that the soundless exist further proves the court’s ideals are full of crap, being that they left the tree’s influence peacefully. Then there’s the whole issue of sylvari pirates who most certainly don’t hold true to a fair number of Ventari’s teachings but also aren’t crazed courtiers.
Great posts! Minion Masters certainly have their share of issues but they are still a lot more viable than people give them credit for.
As a MM myself I think everything here is great and valuable information but the number one issue I’ve seen people have with running a MM is the AI issues minions have atm. While there’s no total fix for this yet I have figured out some tricks that can help a prospective MM overcome the issues brain-dead minions sometimes cause.
For general PvE play how you initiate combat is vital to how your minions perform. Often times if you simply start casting weapon attacks at your enemy your minions (melee ones specifically) will get very confused and not attack but simply stand at your side, I don’t know why this is but the flesh golem is particularly susceptible to this.
The solution I have found is to use alternate methods of initiating combat as minions will get hung up a lot less if you start combat by using a minion’s active skill on an enemy, the Shadow Fiend’s Haunt is great for this but the Flesh Golem’s Charge works as well. These skills can also be used to break those specific minions out of their trance, but it isn’t guaranteed. Alternatively you can start combat defensively by waiting until an enemy is aggroed and has drawn first blood, retaliating then will almost always ensure no minions get stuck. Additionally since the Flesh Golem is the only minion that will attack enemies without first being commanded to it can be used to initiate first blood on the enemy by simply moving it into aggro range.
Additionally if you’re in combat and notice some of your minions have gone brain-dead on you I have found switching between targets can sometimes break them out of it.
The lore for Asgeir Dragonrender was around before Skyrim, I used his name for my first Skyrim character I made on the night it was released.
At any rate Asgeir is seriously awesome, not sure if you read the inscription on his statue or asked around but he’s the guy who knocked the fang from Jormag’s mouth (that two story tall tooth in the great lodge), lead the norn south and established Hoelbrak. I do believe that also makes him one of the only people apart form Destiny’s Edge to have actually fought an elder dragon and lived to tell the tale.
I won’t deny that the Flesh Golem sometimes decides to attack an enemy for no apparent reason. Usually it’s an object-type opponent and it’s always something within a relatively close range to me, but definitely longer than the aggro range of hostile NPCs. I’m inclined to believe that reports of it running off to the other side of the map and drawing a large group of enemies back to the player are exaggerated or entirely false. Especially because when the golem does this it sticks to its target until that target is dead. Something that might explain stories of the golem running off across a long distance is that it may be returning to a target it already locked onto after respawning from being too far away. In any case, there does appear to be a bug specifically in the Flesh Golem’s AI that causes it to select targets that aren’t currently in combat with the player.
I actually did some testing with the flesh golem a little while back. I picked a location where enemies were spread out fairly far apart in an open field, I would walk towards one enemy until the golem would move to attack it. Every time the golem aggroed an enemy it aggroed before the enemy at a distance of about 900 or so range units. The really alarming thing I discovered is that occasionally the golem would switch targets just before engaging it’s first target thus aggroing several enemies. So I don’t think the stories of golems multi-aggroing are exaggerated at all.