Yes there are Vistas near
- Tribulation Rift Scaffolding, Dredgehaunt Cliffs
- Vizier’s Tower, Straits of DevastationBut they are at the begin of the puzzles not at the end. You can gain the vistas and never complete the actual puzzle it self unlike in
- Wall Breach Blitz, Diessa PlateauWhich is the only Vista that requires you to complete a Jumping puzzle to get.
This is untrue unless it has changed since I obtained my exploration title a month ago. The jump puzzle reward chests and vistas were right next to each other, and one could not be obtained without the other.
Kaimick, I just listed two others above. The vistas actually are right next to the reward chests for all three of them.
There are actually 3 vistas that require the completion of jump puzzles in-game:
- Vizier’s Tower, Straits of Devastation
- Wall Breach Blitz, Diessa Plateau
- Tribulation Rift Scaffolding, Dredgehaunt Cliffs
That said, as far as jumping puzzles go, these ones are rather easy (though the latter two will kill you if you fall from later parts of them). I tend to agree with Kaimick that the reason this is as it is is to give people a taste of jump puzzles. I mean, they require WvW completion with the 100% exploration title, too, so it doesn’t surprise me any that they try to immerse you into jumping puzzles as well.
It works, it just doesn’t update the tooltip in your hero profile. This is a known graphical bug, and affects many sigils / runes.
While I don’t disagree, having “You can only equip one of this item per character” in the item description is unwieldy, lengthy, and cumbersome. Having a shorthand term for it is important. It is just like the term ‘Soulbound’. I never played any other true MMO prior to GW2, and so I had no idea what that meant. However, instead of soulbinding something and then complaining when I couldn’t move it to an alt, I looked it up online so I was prepared. I have never had an issue with that strategy, and I think using the resources available to you is important in a game with countless nuance functionalities like this (Or WoW, or any other MMO, really). It’s just the same as looking up an MF recipe before throwing your stuff into it; you really should make sure that you know what you’re getting before you do it.
They are:
Unique
Account Bound
Soulbound on Use
Thus, by using it, you soulbound it to your character. You may also have noticed the qualifier “Unique”, which in GW2 means that you can only have 1 of that item type equipped at once. This is why there are two rings for each stat combination, so that you can get one of each. It is not clearly explained what “Unique” means in-game, I agree, but it is captured on the Wiki and, honestly, it would be in your best interest to check before buying/equipping. I recognize that the communication on ANet’s end could be better, but a ten second Google search would’ve saved you all the trouble you just went through, so please consider doing that in the future.
Good luck, and sorry it went over for you like it did.
To be fair, the written abuse they’ve suffered is just a bunch of people complaining in the forums. Thousands upon thousands of players enjoy the game daily without complaining, many actually still recommending the game to their friends because of how much they enjoy it.
I like that the legendaries can be sold. If it were up to me, you’d be able to sell the components required to make them, too. Gift of Battle? Sure. Gift of Exploration? Why not? To me, the more we can sell, the better the economy is, because people who do X make money selling the rewards of X, people who don’t want to do X can buy the rewards of X outright if they can afford them, and the economy improves by sucking more gold out of it through the sales taxes. That’s win-win-win in my book.
Ironically, my posts have contributed far more than your “please stop posting because you’re not contributing” posts have. Funny how that works out. Anyway, I’ll bite; the following is how it is relevant:
Yes, DR is important for all of the ways it is implemented right now. I have personally exploited dungeons to get quick rewards, and it has been a pleasant thing to run into a situation where I am limited by how much I can exploit by DR. It is working as intended, both cross-dungeons and within a specific dungeon. There are very few exploits anymore that bypass DR in dungeons (recent HotW exploit being one example, but they closed that), and as such DR really does its job. Because it is so easy to avoid DR, to boot, it’s hardly a hindrance to pro players if they are conscious of what they are doing and do not just spam the same dungeon back-to-back, which wouldn’t even be time effective given the +40 token bonus/path that they implemented a couple months ago (turn those tokens into Ecto if you only want cash or MF precursor attempts if the rares are too low of level). I say that DR is fine as it is, and don’t think it should change. The only time DR was an issue was before we understood its mechanics, and regardless of whether they have explained its mechanics to us, we understand it perfectly well now.
I don’t want mounts because I have WPs.
What’s the deal of Twilight and Sunrise not getting that achievement? I’ve heard rumours of needing to create Eternity in order to get it but last time I checked sunrise and twilight were legendary items themselves.
It’s an unrelated bug that they are aware of and working toward fixing. If you’re interested in the source, check back several pages in the Dev Tracker.
AC is the easiest and most profitable dungeon; that’s why people run it. CoF is run because it’s the easiest dungeon that provides Berserker / Carrion armor and weapons. AC tokens are amazingly useful because it has the Soldier armor set, which is very popular. You can also throw excess tokens into forge attempts for precursors.
What this lodestone suggestion does is level out the playing field a lot. Charged, Onyx, Molten, Destroyer, etc. Lodestones are all highly sought after by players for the items they are used to create. These only being available from certain dungeons by spending tokens would encourage a lot more dungeon diversity in terms of what gets played.
For the record, I don’t think AC should have a lodestone at all, least of all a random sampling of the other lodestones. The other dungeons absolutely need one (CM can have Crystal Lodestones).
It’s just you. I wish I were that lucky to have ever gotten so many things back-to-back. I’ve gotten every daily since launch and only every so often do I get anything of note.
That is interesting. I have a lot of Gifts of Mastery and Obsidian Shards (Karma), and I think that if I just bought all of the other materials, I could easily turn a major profit essentially ‘selling’ my Gifts of Mastery and Karma for convenience fees by creating legendaries en masse. The only cost associated with this is the opportunity cost of getting your first legendary in the first place. The rest pays for itself. I imagine people wealthy enough will take advantage of this in a heartbeat.
This concerns me because ANet has taken a firm stance against converting Karma into Gold in the past (though that was per a merchant, this would be through other players). It’d be a lot more convenient if, assuming this is all working as intended, I could just sell my stupid Gifts of Mastery and Karma on the TP.
Griffons can, however, jump!
Do AC explorable and kill every boss that drops silver with an Omnomberry Bar on. Get decent at it and you, too, can make 4g/hour minimum.
Maximizing your ability to avoid DR certainly constitutes as discussion related to DR. Furthermore, it’s probably the most useful time-relevant type of discussion: the type that lets you survive without suffering in the current state of the game until such time that it changes (though I highly doubt it ever will).
I do 4 paths of whatever I feel like in 2 hours, do a fractal run for a daily, and then do 4 more paths of whatever I feel like in the next 2 hours, none of which hit DR. Whether we like it or not, DR is here to stay, so better to be informed and maximize your ability to avoid it than ignorant and complain about it when you do hit it.
The reason it is this way is because the enemies are infinite in most parts of that dungeon, which would result in farm hot-spots. ANet has consistently approached farming hot-spots like this by making them not drop loot or reducing the frequency of the event. I would color this working as intended by ANet.
DR can be dodged quite easily now that we’ve fleshed out the mechanics pretty thoroughly without ANet’s help. Check out this thread. I haven’t hit DR (unless intentionally testing it) in a long time, and I still clear plenty of dungeons in 20 minutes or less. Remember to save your daily fractal runs for padding the time between your 4th run and 5th run!
I agree with the OP; the “grind until you hate the game” mentality is absurd. If they insist on making them random, I totally agree that you should get a new and unique token that you can turn in to a merchant instead of a random weapon. What we have right now is not fun, it’s just a grind. If you enjoy running fractals repeatedly day-in and day-out, removing the grind wouldn’t hurt your enjoyment at all because you could still do that to get even more rewards. Furthermore, FotM is a profitable dungeon if you get cores and rares and the like, so people would repeatedly run it anyway. There is no downside to removing the grind.
This whole thread is founded in paranoia; here’s what really happens:
- Guy joins group with only 2-3 people in it
- Guy sees another group with same level either on GW2LFG or in Map Chat looking for just 1 more
- Guy drops from your group without saying anything
- Guy joins other group to go immediately
This happens all the time with pugs. It has nothing to do with your class, so don’t worry about it like it does. Elementalists wreck in FotM way more than Rangers or Necromancers (since Defiant buff) could ever hope to, and even those classes don’t see much discrimination. Rangers at least can Entangle Grawl boss if you’re using that strategy (I much prefer double Guardian projectile reflection turtling at high levels, but that’s me).
tl;dr: You’re paranoid, and even if someone were discriminating against your class, they’re being ridiculous and you shouldn’t take it to heart (at least not enough to make a forum thread about it).
You also acquire them from Gift Boxes in batches of 20 or so.
It’s not griefing. I intentionally drop the present sometimes to get a person chasing me off my back. Do they pick up the box and go try to score or do they chase me and let one of my full HP buddies pick it up and go on to score for us? The present is a wonderful distraction for most players (I then turn around, stealth, heal up, and down them as they try to make it to base).
While you’re working on your legendary gifts and such, don’t worry about the precursor. Eventually there will be a scavenger event that you can perform to achieve one, and who knows? Maybe it’ll be implemented by the time you get everything else. Good luck!
I’ve soloed every single one of the events so far except the Grove’s, and that’s only because of Toxx’s incredible healing skill that you can’t out-dps with certain classes solo. That said, it’s much more fun doing it with other people; I recommend exploring the social side of the game and meeting some friends.
My main point is….. why even have trash if you can just rush past it and have it reset?
Perhaps that is exactly the reason. There are a lot of dungeons that disallow you from skipping trash mobs, but there are also a lot of dungeons that allow you to skip. It is my opinion that if they wanted to disallow skipping, it’d be trivial to do, and thus they must support it. Just like in GW1, where skipping enemies was a critical part of many end-game runs, GW2 endorses the “kill what you want, all that matters is that you achieve your goal” philosophy. I don’t think that’s a problem, personally. If it changes at some point, I won’t mind then either.
This isn’t a bug; your main hand weapon’s effects always prioritize. You’d notice this if you tried to use Frostfang in your offhand (no ice / footprints). Grats on two legendaries.
I play my Necro fine because most content is easy enough that it doesn’t matter. The problem with this change is basically “we bring nothing unique to the table”. Every single thing I can do as a Necromancer can be done better by another class. I want to dps? I’d rather bring my Warrior. I want to use pets? I’d rather bring my Mesmer or Ranger. I want to support my team? I’d rather bring my Ele (better fields / more finishers), my Thief (stealth / unlimited blast finishers), my Mesmer (Time Warp / projectile reflection), or my Guardian (Aegis, condition removal, mass Protection, projectile reflection). I want ranged condition damage mixed with good support? I’d rather take my Engineer (good jack-of-all-trades class). I used to be able to say “I want major boss dps mitigation through interrupts? Bring my Necro” and now I can’t anymore.
There simply isn’t a role better fit by the Necro in the dungeon environment than any other class, and that is my real issue with the change. We need something to set us apart and make us special, and we definitely don’t get that from Fear anymore. Death Shroud is just an extended life bar, which does nothing for us in that regard either. The lack of a real class identity is a real problem, and it needs to be addressed.
Yes, that’s what it means.
The TP is your proper trading system. The entire reason the TP works at all is because there is no safe alternative. An alternate would destroy the TP.
Send an email to exploits@arena.net
Rob said he’d look into it, but so far as we know nothing has happened in this vein yet. He did express concern that it seemed weird and illogical, so maybe there’s hope down the road if he ever pursues it.
It certainly wasn’t an infinite loop of materials entering the market, that’s for sure. It had the opportunity cost of the snowflakes themselves and the Mithril, which added up to the price of the ecto you stood to gain. Furthermore, the salvaging risk plays into it a lot with a chance you won’t get what you want out and could lose the snowflake. The only guaranteed way to get your snowflake back was by blowing BL kits, which are very, very expensive. By the end there before it was removed, prices for ecto and mithril and everything had mostly stabilized again at a lower, more reasonable price. Personally, I think it was great, and ANet should consider bringing some variant of that methodology back in the future.
I genuinely thought it was ANet’s way to bring the price of ectos back into line, and thought it was a great idea. I got a couple hundred ecto out of it and my Legendary is that much closer now. I think they should bring it back and make every jeweler recipe work this way. It did great things to the economy, like, for instance, Mithril being valuable, jewelry crafting being useful, and ecto prices more reasonable.
You can salvage them out of rare accessory drops from dungeons above level 70. That’s where the extra supply comes from.
You’re forgetting that some people had something along the lines of dozens of BL kits lying around in their banks doing nothing from dailies / BL keys that were found. I, for instance, had like 6 BL kits I was never going to get through normally, and converted them all into something like 200 ectos in half an hour. For something I got for free and would never have feasibly used, that’s a damned good trade. I also consider the new bank space that freed up for me a bonus in the conversion.
I still do runs of p3 Arah at 1:30 a run post-fixes. It’s possible, you’re just having bad luck. Get with a good guild / group and you’ll have no problem.
Charr holiday should be MEATOBERFEST. We’ve all been over this before, but there absolutely must be an ANet supported meat holiday.
I use it for the guarantee to extract anything from anything worth 1/25th the price of the BL kit times 150%. That means anything worth over 48s given current gem prices. For the record, I’d never buy one of these with gems at current prices, but I have a ton that I’ve acquired in my travels and back when they were super cheap.
You don’t use the suit at all and run like the devil.
You used to be able to do this in GW1 with Perfect Salvage Kits, but it took them years to add it. I have a fairly high level of confidence that they’ll do this eventually for GW2, but I cannot imagine it being a high priority.
P.S. @ ANet: I’d pay gems for a Perfect Salvage Kit in GW2.
I suggested this once before a long time ago, so I definitely support this.
I don’t understand the dilemma you’re raising. 8 dungeons, not including Fractals or story modes, is 25 unique paths that you can experience daily. If you factor in Fractals, which has 9 different possible fractals currently, that is 34 unique end-game experiences you can do a day, in any order you want, with any level of repetition you want (be wary of DR). This is a huge amount of content. This is just dungeons, too, and doesn’t factor any of the other things that the game offers as a means to make money.
(edited by Rising Dusk.2408)
You can dodge roll while in the suit to avoid attacks, too. If you have access to vigor somehow, or enhanced endurance regeneration (ie. Ranger minor trait), you will breeze this part.
You have a lot in your post, so I’ll take it one at a time.
No offense intended, but a lot of this really sounds like a ‘learn to play’ issue, I hate to say it. 5 Risen kill you in seconds, regardless of your gear? I don’t know what brand of Elementalist you play, but my Elementalist eats Risen for breakfast in bigger numbers than that. Furthermore, every class handles certain types of enemies differently; if you ever level a Warrior and try that in Orr, you can solo most events! It also sounds like you really need to just find a good guild; it’s a game about socializing, and you’re trying to do it solo. My guild does runs of Arah in 1:30 tops legit (since they closed the exploits), and we have a lot of fun and basically never die. It’s good times.
The game is an MMORPG. If you won’t find a guild that will work with you, then well, I don’t know what to tell you. I use the qualifier “won’t” because there is no “can’t”; thousands of guilds want players that are active and smart and nice. Just from reading your post and the type of effort you put into it, I have no doubt that you’re of the right breed for a good guild and just haven’t gone looking.
If you want to earn gold fast, you can:
- Farm gold
- Buy gold
- Trade for gold
These are standard for every online game of this nature, so nothing should surprise you. All of these are really effective too, but of course, if you’re an amazing economist you will earn the fastest gold that way. It’s worth noting that there are lots of good ways to earn gold, but it should not surprise you that end-game content earns you the most gold. Yes, that means dungeons and Fractals. For the record, dungeons outside of Fractals also provide you with karma! I have earned something like 2 million karma just playing dungeons regularly and switching it up and doing different ones. I already have 2 stacks of Obsidian Shards from before just playing the game, so karma is no big deal.
As for the ‘why should some legendaries be harder than others’, well, look at it this way. Half of the legendaries look terrible or lack effects, and you’re going after one of the most sought after and most attractive ones! Of course it’s going to be a little tougher and more expensive here and there. :P
Anyway, good luck gaming, and don’t give up hope. It’s really not that bad!
No, you have to have EotN to use the HoM, which is what transfers over to GW2.
You should give the super 270-degree scream to the HK because that’s his namesake, and because it’d be nice for the HK to not be a tank-and-spank boss. Hopefully you’ll be enhancing CR a little bit in other ways to compensate for this massive nerf, because I get the feeling he’s never going to down a decent player ever again without the super scream.
Honestly, and maybe it’s me, but AC really doesn’t need to get easier.
I’ve been trying to reproduce the Hodgins HK bug, and I think it happens if one of the adds in the room kills him just after HK dies. There might be something to it, but testing is really difficult. I’ll let you know if I find out more.