Is there any part of the update designed for L80’s, however? I understand the want to include everyone, but is there any ‘really tough stuff’ (aside from the JP) that rewards being high level players with good strategies, etc? Just curious if we can expect a challenge from this stuff, or if it’s mostly going to be for fun and not for challenge. (ie. Content that up-levels players to 80 like in Halloween)
I have seen people accidentally leave a party as the leader by right clicking or hitting the ‘P’ key or something. If you believe him, then it was probably an accident.
I don’t mind anti-griefing with one stipulation: it cannot impede or otherwise get in the way of legitimate uses of the implement. In this case, being able to kick someone who is a troll or is deliberately antagonizing the other players / being useless is of critical importance. Being able to then turn around and replace them with someone else keeps the run alive, and is equally important.
Rangers can equip Daggers in the offhand. That said, I have seen multiple different people receive precursors from this chest, so even if this was staged it isn’t impossible or something.
Want to see something crazy? Go search the GW2 reddit for the guy who got Dusk out of the EB JP in WvW. :P
As much as I hate bots and all that they stand for, I love the prices they bring to the market. If things continue as they are, maybe I’ll be able to actually afford my Gift of Fortune, haha. There has to be some middle ground where we can get rid of bots but keep the supply for these items up; maybe make farming easier/better/whatever.
If he hasn’t confirmed anything for a specific date, then don’t get your hopes up for it being in for that date! Unlike simple number fixes for skills, a DS UI enhancement is a much larger task with, I imagine, a larger group of involved developers and artists. I also imagine, like all things, it’ll be ready when it’s ready.
It has been done.
On a more related note, I agree with the OP. Viper’s Nest should totally create a poison field, and I was always surprised that it never did.
In 9/10 of cases, it is a bad idea to hard res during combat. The rate is very slow and it effectively removes N players from the battle where N is the number ressing +1 being revived. In dungeons like Arah, you really ought to use a WP and run back. I recognize that some bosses like Alphard prevent that sort of thing, but that’s by design. I only really hard res players in fractals for instance, since there are no WPs to use. (And even then, sometimes it’s better to just reset entirely)
You’re correct; if you’re dead and don’t earn experience from a kill, you won’t get loot. However, that does not improve other players’ loot.
For the record, you get the same loot from enemies regardless of how many people contribute to the kill / are alive. Sounds like you just had a God-awful team, to be honest.
Oh come on, who didn’t see this coming? All of the Guardian summons use the GoL. :P
Resetting is done by players for a lot of reasons:
- Griefing
- Accidentally
- Because the dungeon path is bugged and must be restarted
- Because the group is farming only a part of the dungeon and needs to reset it to do it again
ANet has confirmed that they’re looking into ways to transfer ownership of an instance so that resets can’t be done to grief others and so that it isn’t done accidentally to ruin a run.
ANet is working on it, and I’d much rather they don’t hurry. If they hurry, it will be sub-par, and I’d much rather wait an extra month and get something worth using than have to deal with broken and sub-standard functionality in the meantime.
Resets only happen when:
- Party leader logs onto an alt
- Party leader leaves group
I have had login server issues in the past during login server maintenance where my party has been disbanded randomly, but I don’t think it has been anything prevalent and was only during scheduled maintenance periods. It is also possible that your party leader was lying and did one of the above two things to reset the dungeon. ANet has confirmed that they are looking for resolutions to this.
Dicellol, what you’re saying is true, but it is unrelated to DR. Every dungeon path has a +40 token bonus for completion the first time per character per day, which resets at the daily reset time. That has nothing to do with DR, but is rather a bonus, so don’t get confused! The actual DR is described in my posts above (and in the posts of a few others).
It’s telling you a general area where the scabbard is located; it’s expecting you to explore and actually find it. That was pretty clear to me when I was first doing this story step. Perhaps it could be improved at some point to have one of those giant orange circles on the minimap like many events do to signal an ‘area’.
Feasts are only really awesome in WvW where everyone can enjoy free buffs before a zerg rush. If you want to give your buddies good stuff in dungeons, just make normal food and mail it to them when it starts. It’s a good way to make friends, to boot.
Hey Mark, apparently the word kitten is not censored, and probably should be. (Pardon the curse, but it had to be said to show that it doesn’t filter!)
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Rob once upon a time said he thought it didn’t make sense and that he would investigate it, but apparently forgot.
Btw loved the Dark Reverie. It was a challenge without being timed. I also spend some hours at the bottom there farming the courtier and never felt more appreciated by other players lol
You should be a Mesmer in the EB JP then! There’s so much love and appreciation that goes into being portaled from the bottom to the top that it’s crazy! It’s like the easiest way to make friends ever.
Stop trying to use difficulty as a way to make yourself feel ‘special’ or ‘superior’ to others. Its a game. Meant for fun . Grow the hell up.
Yes, and for me and many others, difficulty is what we find fun! The clocktower is up there on my list of most memorable GW2 experiences; I had such a blast. I want more JPs that difficult (and beyond), JPs that force me to think outside of the box, JPs that take a ton of practice and thought, JPs that have a huge sense of urgency, etc. And yeah, I don’t think it’s too much to ask that once we finish said epic adventure, we get a little something to show for it!
Don’t assume that just because we want something really tough that we’re trying to be elitist or act superior to others or whatever. It’s unnecessarily hurtful, and makes you out to be the very thing you claim to hate.
No problem at all, glad it got fixed. I’ll be sure to report any others that I find in my travels.
Only one restoration per account is an interesting limit, but not unreasonable. All hacked accounts are hacked because of a security breach on the user’s end, and if the user repeatedly fails to learn from his/her mistakes and repeatedly leaves his/her account open, well… At a certain point it’s just wasting GW2 support’s resources. They probably sat down as a team, weighed the options, and decided that a limit of 1 was fair for now. I doubt they’ll be averse to revisiting that if some crazy stuff happens down the road, but it should be sufficient for now.
Congratulations! This is an exciting step forward for players who suffer incidents like this.
The word “f-u-r-t-h-e-r-m-o-r-e” appears to be sending a false positive to the swear word filter. Apparently it is trying to filter out the combination of letters “f-u”, which is understandable but breaks a segment of the English language.
Examples: furthermore, fur,kitten/p>
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You would only get 20 tokens per path the second time you did it instead of 60, but that’s not DR. The +40 token bonus is first-time-per-character-per-day. kittenrthermore, the 2 hour wait is really between the time you finish p1 the first time and the time you finish p1 the second time. You don’t have to wait 2 hours between when you finish p3 and finish p1.
One day, I want a jump puzzle so mind-numbingly hard that less than 1% of the population can succeed at it with a reward, like a title, that clearly indicates your mastery over it. Maybe that isn’t for this event, but I want that at some point. Jump puzzles are basically like the greatest part of this game for me, and none of them are hard enough (not even the clocktower could stop me for more than a couple tries).
Noooo! Now all of my node locations have changed and I have to memorize everything again! ;_;
I find myself not caring. I enjoy the events for what they are, and think the events are satisfactorily diverse; having it ‘lead’ by a specific race every time doesn’t detract from the experience.
Yes, Nonlinear, but you spend money to level when you craft, whereas I make a lot of money to level.
I see, so you perfectly agree with my first post then (I said exactly what you just said). Perhaps the wording made it confusing, and for that I apologize; there isn’t actually a timer, I agree, but there are time spans that must be adhered to in order to avoid DR. Glad we are in agreement and that our testing agrees; makes me more confident in my findings. Cheers.
I’ll be frank, when I do this with public groups, I don’t tell them what my plans are. I switch at 50%, which takes 5 seconds on my computer, take the WP, run to the boss, and continue fighting it. 9 times out of 10 no one notices / cares, I get the loot/exp, and everyone’s happy.
With my guild, three people switch to alts every run and we suffer no time penalties. We finish all three paths in an hour flat. The bosses are so easy in these paths that, with little practice, you can tailor when you switch knowing the dps of the people leftover. Honestly, maybe it’s because my guild is really good, but this is no trouble at all for me; we do it regularly. You assume a lot of “worst case scenarios” that require your team be pretty awful; if you’re doing AC for experience or gold, hopefully your team isn’t totally inept, and if they aren’t, then you can do what I suggest and make a lot of gold/experience with very little effort.
I can understand you harboring philosophical opposition to my suggestions if you really think that ‘every alt should complete the story and events and such’, but it really is a stellar way of leveling alts and making a ton of gold while doing so.
Anyway, it’s really unproductive for you to repeat yourself ad infinitum and me to try to convince you otherwise when you seem so intent on refusing to be convinced, so this will be my last post in this regard. Cheers and maybe one day you’ll give it a try and see what I mean!
Keep the prices dropping, if you ask me.
There’s no carrying involved if you do the entire dungeon path on a L80 and switch when the final boss is at 50% HP—especially when it comes to the bosses in AC. Perhaps it helps that I have a competent guild and they know my plans well in advance. It hurts neither my time nor my pocket (much—there is a slight hit of ~12s per run when you’re around level 35 in AC, and I’ve factored this into my gold earnings explanation above).
You don’t miss the drops from the last boss. You switch at the last minute, use the WP, smack the boss a few times to tag, hide (or contribute depending on your level), kill, loot. Also, you can do the full run repeatedly multiple times a day to speed level multiple alts a day. Keep in mind that a full run of AC takes an hour, and there are many hours in a day.
Also, keep in mind that I study dungeon DR as a hobby, and am well capable of knowing exactly the conditions to avoid DRing in a dungeon and missing out on experience/silver. You can read more about my research on that here.
For the record, I’ve already identified your DR listing in my original post. It’s the second part of the third sentence. Also, I think you are incorrect in claiming that I am mistaken, but am open to being proved wrong. Consider the following:
Conditions:
- All tests were performed 24 hours apart
- All tests were performed at least 20* times to verify reproducibility
Results:
AC p1 → AC p1 (20m runs)
Result: DR
CoF p1 → CoF p1 (15m runs)
Result: DR
Arah p3 → Arah p3 (20m runs)
Result: DR
*I’ve performed ~20 tests altogether with AC, CoF, and Arah and am doing more daily. Figured I’d give some clarity here so there would be no ambiguity.
If you are claiming that my assertion is wrong, then please explain why those situations, stand-alone, result in DR. I have been studying dungeon DR as thoroughly as possible since its insertion into the game, and if you know something I don’t, then color me curious.
Edited for clarity and formatting.
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Yes, Ivanov, that is exactly right. Make sure you load into the dungeon before he dies, or you may not get the reward. So, basically, don’t wait until the last second.
And for the record, I main Necromancer in every dungeon, and I am always of significant importance to the team. It’s all in how you play your class. What you’re probably experiencing is “not max level / gear doing dungeons”, which inherently increases the difficulty and makes you feel less useful altogether.
You will, depending on how long it takes you to do that. If you run it too fast (more than 5 dungeon paths in 2 hours), you will see DR. If you take it a bit slower (say ~25m per path), then you will not be DR’d.
I strong disagree with that sentiment Sleepy, having done it repeatedly myself. My Guardian, leveling to L80, made me well over 100g without selling a single non-trash item. How, you ask? Make 4-5g per full run of AC, earn 21/10 worth of levels experience. That’s just over 2 levels worth of experience to earn, at a minimum, 4g. Do that 30 or so times to hit max level from whatever level you started doing it at… 120g. That varies slightly because you earn a difference of 10s from the dungeon rewards at end between level 40 and level 80, so let’s say altogether that shaves off 20g. In the worst case assuming everything about the game hates us, we have earned 100g leveling a character to L80 without selling any materials or anything other than trash items. That sounds a far cry better than the alternative.
Awesome news, Rob! Thanks for the update; try to get it into the Wintersday patch if you can!
Note the time differential between when you finish AC path 1 on character XXX and character YYY. You’re doing all of CoF inbetween your AC paths. Using your example, there’s actually quite a time lapse there. The issue arises if you do:
AC p1 → AC p1 → AC p1 etc.
The second statement isn’t “if you run a path 5 times in 2 hours you DR”, it is “if you run any 5 paths in 2 hours you DR”.
Also, is there a penalty for clearing it to fast?
Not unless you hit DR. I clear all 3 paths of AC daily in 40-50m with my guild without any penalty. Then I do something else that doesn’t use DR, like FotM, before doing more dungeons.
Dungeon DR resets for an individual path every 2 hours. This is to say that you cannot run the same path consecutively within a 2 hour timeframe or you will DR. You can run different paths in that 2 hour time period and be fine. Furthermore, you cannot finish 5 or more runs of any dungeon paths in a single 2 hour time period, or you also will hit DR.
In addition, every dungeon path has a +40 token bonus for completion the first time per character per day, which resets at the daily reset time. That has nothing to do with DR, but is rather a bonus, so don’t get confused!
Note: ANet has stated they will never explain the system fully to us, so this is determined based on countless encounters with DR myself and a lot of study into the matter. I hate wasting my time and hitting DR on legitimate runs, so I make it a point to try and avoid it.
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Yeah, many people use their 80’s to improve the run times and get faster exp/hour. You don’t have to, though, if you don’t want to. The experience gained from kills in the dungeon, however, is negligible, so you’re not getting much further by doing it that way.
You run the dungeon on a level 80 character and switch to your lower level alt at the last minute before the final boss dies to get the experience reward on that alt. Works for any dungeon, so long as your alt can get there. Since Frostgorge and Fireheart are rather easy to run to for lower level characters, HotW and CoF are popular for this. AC is still probably the easiest, however.
Doing dungeons to level up is not efficient even if you switch to your alt when the last boss is about to die.
Sure you will get exp + tokens, but outside a dungeon you can easily beat that exp by doing events + maps, and the higher your level is the faster you’ll level.
The difference being that dungeons are actually rewarding. If you level your alt in this way with dungeons, not only do you get great experience, you get a lot of gold, karma, and dungeon tokens for exotic armor (or ecto salvaging depending on the dungeon’s level). When all is said and done, dungeons are totally the best way to level an alt.
For the record, I genuinely love ANet, but I think that giving in-game item benefits to new customers and excluding current customers from acquiring them is crazy talk. I probably wouldn’t even buy this hat, but current players absolutely should have the ability to buy it if they want without purchasing a new copy of the game.
I tend to agree with Gaile that I wouldn’t give my best friend, brother, or whomever access to my account. That said…
There have been cases where I’ve logged onto a friend’s account to do a jump puzzle for his account that he couldn’t complete or something, and honestly, it was totally not safe. The fact that I didn’t steal anything, destroy anything, or log his credentials is a credit to me, not the safety of the action itself. It is against the EULA technically, but I don’t think the security team will vehemently hunt you down and terminate the account unless it goes into ownership dispute. If all things work out between you and your girlfriend (especially if you keep your account credentials secure), then you’re fine.
If you’re willing to take the risk, the burden is really on you. If something goes wrong, support will probably be forced to terminate the account. It’s a lot like making trades off the TP in-game; it’s unsupported, risky, I wouldn’t recommend it, and support won’t save you from your own mistakes, but if it works out then no big deal.
That happened to me once, PlaneWalker. Using a teleport skill will get you out. Also, if you’re a class without a teleport skill (Ranger / Warrior), just use an experimental teleportation gun and portal yourself out. If all else fails, Mesmer buddy can get you out with their portals.
For the record, I also tested that a bit and found I could jump out if I jump-spammed the right way. Really ugly solution and takes a bit of fiddling, but at least you can escape.