its in ‘the grove’ on the middle of the 3 floors.
also, google op
1. necro
2. mes
3. rest
^ ya i agreed completely with this.
great idea op!
^ i like your optimism my friend
i like a bit of dagger specter action…. condition build to the max.
staff as secondary i think is pretty standard across most necro builds.
running 30/30/0/0/10 atm.
hit the cursed shore instead, the loot bags are much much better than farming karka now (imo at least!).
fix signs, collect trinkets from corpses and give them to refugee vendors, and heal ‘injured’ refugees and rez downed.
need 75 then i got a consumable that gave 10k karma (+/-).
that seems to be all atm
I completely agree that while this is a good change for the overall quality of the game it is somewhat lacking in regards to PUG’s.
A lot of the comments I’ve read in this thread have been of the ‘oh noobs, qq more’ variety and whilst I’m sure there is an element of this in the complaints the larger issue/point is not being addressed: that there is minimal (at best) communication between PUG members. This means that even the best GW2 players on the planet would run into difficult with these changes in a PUG setting.
It’s great and all to up the difficulty of dungeons, I’m all for that but at the expense of PUG’s seems really imbalanced without the introduction of a mechanic that will aid in improving PUG teamwork/communication beyond ctrl + t….
plague form is my main elite skill, it allows you to easily tank very large (yes, larger than normal!) groups of mobs
RNG giveth and RNG taketh away.
/thread
Hi All,
I’m looking to join a guild on the Piken Square server.
Mainly PvE but I’m down for anything if people need some help
Message me ingame (ign: Exitialius) or leave a reply here and I will contact you.
Thanks!