Smooth and stable framerate… gamer’s dream ; _ ;
RabbitUp is right here. As for dragonhunter I use it only for improved virtues and traits, not for traps or longbow and I am doing fairly good in both pvp and pve while smacking things up with combination of hammer/staff/greatsword.
There are many players that use elite specs without taking the advantage of a new weapon, it shouldn’t be a bound choice to the elite spec as it really limits build diversity.
And what’s the moral of this story?
We need polearms :v
https://wiki.guildwars2.com/wiki/Polearm
Oh boi, I don’t know how you did it but you managed.
This is the concept that I’ve been roleplaying for quite some time now and I love it, though there are a bunch of things that need tweaking but I can’t tell how (I’ll try to figure something out and contribute).
But anyway, polearms/halberds is something that we could use for a change and here is why I think so:
https://wiki.guildwars2.com/wiki/Polearm
This is a little bit of new stuff that a considerable ammount of players would like to see.
Also if you check out bank wardrobe in spears category, you can find a vendor quality polearm that looks like a whole different kind of weapon.
In the end of the day, thanks to recent bloodstone weapons I can immerse a little bit better into my character with a staff that has a spear shaped head.
By the way, Imperius with his spear is the real stuff. Best husbando
DH is EASY to play. Scrapper is, while easy too, a wee bit harder to play
With my own experience I can safely claim that scrapper is just as easy as DH (at least for me :P).
They both run on cheese but while DH has strong traps, engineer’s elite and engineer himself has a much wider skill variety (and less broken or underwhelming traits)
I say that the more buttons, the better and mobility with stealth is a great deal.
For example necro and scrapper.
Necro can be a HP sponge to tank and it is nice as long as they are standing their ground, but once you burst through their shroud, they have nothing left but pray that someone saves them or just die.
Now scrapper is not that tanky but has offensive and defensive skills both mixed in. On the other hand once a scrapper gets rekt hard, they’ll turn invincible and if they think they won’t make it, they just run away. It is also possible for them to escape on demand with stealth gyro.
We all know that having a possibility of disengaging from combat as we see fit is much more convenient than relying on your character being tanky (or your teammates) to survive an onslaught.
Thus skilled thieves can easily harass others, mesmers as well with their portal.
Mobility (+ stealth utility) > Sustain
Why is that? Sustain can be out-dpsed and CC’ed for better results. But once you manage to stay out of someone’s distance through mobility skills, it is much better to regroup with other teammates and strike once again without cooldown and even healed up. Yes I also considered that the enemy can also heal once you run away from him/her and clear up the cooldowns, but as long as they don’t kill you, they might find themselves in a very inconvenient situation of 2v1 combat after you weaken such an adversary to return moments later to finish the job.
Ironically I have a strange feeling that my non-meta guardian build got somehow weaker or people just counter it better due to a crap ton of casual guardians to train on.
Last season I had an upper hand against necros and mesmers, now I have to really struggle to stand my ground, but up until now I ended up dying in 2v1 situations so I don’t think that it counts that much.
You know what is not okay?
A scrapper solo tanking and putting down a Foefire lord :v
I usually don’t defend guardian but I’m honest. This is not an issue skill. What is an Issue is the combination of virtues that block for 5-7 sec. Heal 4k 5k with menders. Meditations that heal 2-3k and the healing skill. That all together is allot of healing. I would prefer that guardian cannot use all of this sustain at the same time. But my other posts in my post history reflect that more than guardian alone need a shave to sustainability. Right now everyone is a 1 vs 1 immortal practically. Especially when a cheese build is used by a top tier player. I’m thankful that most top tier players refuse to run cheese because of pride. For example, this season I carried my self to ruby +6 pips from amber on a perma evade thief. This should not be possible. While my mesmer has a win rate of about 50%
How about no?
Stay away of guardian’s sustain, they should exceed at defending and sustaining themselves. It’s the damage that is the real deal.
Why I say this? Because I played a medi guardian for about a year now on my very own non meta build that was strangely quite powerful all this time (and still is)
I have a crap ton of blocks and healing through wings, litanny of wrath and other meditations, plus a dps output that you have to be reckoned with, and yet I stand toe-to-toe with most of my adversaries like scrappers or druids who also have a quite hard sustain along with dealing damage.
I had the same ammount of sustain all this time and nobody said anything. Now that it went meta and casuals stick to the new flavor of the month and people start having problems with it.
Classic…
I guess that some spears might just be taken out of water and just make those skills usable on land. For example guardian’s abilities are designed in such manner that I see no problems with them being used out of water.
Brilliance could use some extra effects because just a single blind every 15 seconds is quite underpowered. Making it daze for 1-2 seconds could be useful.
Spear Wall might be a leap symbol with the same range as wings of resolve. You could jump and leave a symbol on the spot where you land, dealing damage on impact and over time to those who stand in it (duh), great for mobility.
Wrathful Grasp could also use something extra, perhaps pull and root for a bunch of seconds along with burn.
Zealot’s Flurry is just right, lots of stabs in a short time, nothing to take and nothing to add.
Spear of Light could be a short-mid range auto attack, working in melee and changing into thrown AA when the enemy leaves your range. Mid range seems like 600 perhaps 900 yards max.
EDIT:
But I’d love it if at least staves could be transmuted with spear skins, because there are so many lovely spear looks that it is a huge shame that we can’t show them off on dry land.
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I do not mean to be rude but I don’t share it. Most of this builds power lies in its secrecy.
A bunch of my legendary guildmates (all seasons thus far they keep their divs) told me that it could went meta but I don’t want it to be like that. If someone would find out, I’d be forced to change the whole build or just reroll to some other class and that I won’t do because I am a righteousfag who always and only plays Guardians/Paladins/Crusaders etc…
Bwah!
Hammer in spvp is G-L-O-R-I-O-U-S
I play my very own hammer build even before HoT and I am using it all the time. It is fairly powerful and the fact that there are like no guardians with such build, it is something new and hard to counter in certain spots because of lack of knowledge on how to fight it.
What I run is kind of a glass cannon but due to sustain, condi cleanse and enhanced shield of courage, I can withstand quite a harsh punishement and still dish out a considerable ammount of power damage, along with heavy CC capabilities, which is nice.
Even my guildies who do PvP all day/night long say that what I have done with my guardian is working surprisingly well. I even managed to hit diamond on my own (solo que most of the time and a handful of premades), though I didn’t have enough time to get to legendary.
I’ve done some raiding back at WoW, played just and only as a pally (chaning gear and specs from time to time that was easier to obtain), it was fun, tho guildmates had a tendency to clench their buttcheeks when something went bad but I can understand that
In GW2 my guild has a requirement to have about 2, 3 alt characters to choose from (also they should be equipped with asc)
I joined a pure roleplaying guild and since raids and ranked were introduced, that aspect kind of fell and I got that vibe that some of my guildies became content hungry elitists that locked themselves in raids or ranked pvp and forgot the main purpose of our community that is roleplaying.
Lots of people left because of some toxic behaviour and walls that were build between us, I get a strange feeling that it is falling apart.
At first I was hyped for raids, but due to the lack of time to play I had a hard time to equip my main character and I won’t have enough motivation to make another alts.
Now I kind of dislike raids and a bit of ranked pvp for being one of the reasons that makes my guild feel rusty and uncomfortable.
For some groups of people it is something that makes them form new friendships, but for some it is a salt in the wound that breaks old habits and acquaintances.
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We could definitely use such an improvement. It would be especially good with swiftness symbol as we could move around and not being forced to stay for the whole boon to stack.
I’d like to point out that F1 pull does not always work… I had countless situations when I needed to pull someone on clear ground (no obstacles and no elevation). The animation showed my enemy beside me for a second or two and then they just pop get back to the same spot they were before pull.
I thought it was just some teleport at first but well… guess that warriors, engies can’t teleport, let’s not forget ranger and guardians and necros (guard needs a target and necro needs a wurm up and running but I was sure they didn’t have those circumstances).
Sounds like a lag issue, but even then the pull should have worked anyway, but with some kind of delay.
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Where was it said? Is it going to be implemented with this new patch?
And why Anet has to make it an utility related buff instead of going with a trait of 25% movement speed as long as we have an aegis on? That would be so much more reasonable… other profs get the best bits and we will be bound to sacrifice a whole utility slot for 25%? While for example mesmer has it as a minor trait?
Guardian is a walking sacrifice to give up lots of stuff to feel at least a little bit better.
I had a thought once.
If mesmers have their one of a kind boon that only they apply, then I thought about something special that only guardian could have and that isssss…
An improved aegis that will not block attacks but instead it will become a little damage sponge.
The thing is you get that improved aegis and it can withstand for about 10k of direct and condition damage, but only damage meaning that you can still get CC’ed (but not boon stripped, oh naw!)
This extra effect could come up with a new elite spec, what do you guys and ladies think?
le bump
I saw an interesting thing while checking out spear and trident skins… there is a polearm that looks well… like a polearm and it has that white weapon quality look like those you can buy from weapon merchants.
It’s an another hint/wink at polearms overall.
Also I had this one wild thought, what if spears could keep their weapon skills on land just like underwater? Some of those could work out I guess, perhaps just change auto attack to melee range (or thrown as some guards might like it). It really feels like those abilities could work on dry land as well.
So I just had an adventure.
I was fighting in ToSS ranked and some sort of knockback made me phase through a wall and I got stuck in it, couldn’t teleport as seen in pic attached.
I’d love it if Devs looked into it as it makes a players invulnerable because most of the damage cannot be applied to them through the wall due to lack of sight.
And mostly enemy team just refuses to kill you because it’s a 4v5 situation then.
Okay so, I was checking out spears and staves once again along with tridents and I just saw that this http://wiki.guildwars2.com/wiki/Adamant_Guard_Staff_ is exactly the same as http://wiki.guildwars2.com/wiki/Adamant_Guard_Trident_
I see no problem for spear skins to be transmuted into staffs and the other way around, for the sake of immersion and fashion wars.
Also, le bump.
Eles are just right. You need to rotate wisely to perform bursts of healing.
In my book, the only thing that is too much for them is that they heal everyone at once for a lot of health points, which is not OK.
Ele is basically a walking signet of courage active spell on a lower cooldown.
Woah, so there are some other hammer guardians? I play pvp for almost a year and I’ve seen like 2 or 3 guards running with a hammer.
I do run with this weapon myself on my own build that I use since the very beginning.
I can’t share with my accomplishement as I didn’t reach legendary. Got to ruby fairly quickly but then I found a new job and well… no more time to play ranked matches :I
I wish that I had a better rig tho, it is quite tiresome to get fps spikes every now and then just to find out that I died because my screen froze.
In the end of the day, I congratulate and respect those guardians who stay true to their profession and reach legendary division
staves and spears are vastly different weapons.
i vote no.
Revenant and Daredevil use them in close combat. What difference would it make? Lightward staff looks like a polearm and I saw some players run with those skins, and it looked quite nice as they fought.
It’s just for the looks, we could use some more of those for sure.
EDIT:
I wouldn’t say that they are vastly different.
Both have a wooden shaft and something attached on the end of it. On one weapon it might be somthing ornamental/blunt and the second one has something sharp.
It’s just the tip that we are talking about C:
(edited by Rodzynald.5897)
So here I am, another day looking at spear skins, being sad that we don’t have polearms to fight in close combat how our ancestors used to.
BUT! AN IDEA STRUCK MY MIND THIS DAY BROTHERS AND SISTERS!
I don’t think if we will ever get a new weapon such as polearm… but some of us love to get their hands on one of those on dry land.
Soooo… why not let us transmute staves into spears? It’s just for looks, from what I heard it might take only a few lines of code to add into the game to let this happen.
Isn’t that a good idea for more Fashion Wars possibilities?
And if anyone gets hit or pulled with the F1 when running towards a sitting Guard… and eats traps.. he’s bad. Plain and simple.
I find myself being pulled quite often during some heavy team fights, during times when I have an unstable frame rate for some reason or DH is the tiniest asura possible (unranked). Does that make me bad?
Tho my build is to facetank damage for about 12 seconds so I don’t mind sitting in traps.
2k shield would be okay if it was to pulse every few seconds.
I’d rather give guardian a shield every 30 seconds that absorbed 10k despite of their health.
Though It might be too cheesy so I’d rather go with 50% received damage reduction (as an uncorruptable boon against both power and condi) for 5 seconds after aegis breaks.
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Truth be told.
Luck is a quite a significant factor while doing solo-que. Premades are the way to go if we are to speak of skill.
I said that once somewhere but I’ll use this example once more.
I have a friend in my guild who does PvE, this season he thought he is gonna roll in with his DH and in the first two weeks of the season he got from amber to diamond within about 120 matches. He claimed that he went solo-que but I call bullkitten on that one.
Second thing, to reach diamond or legendary you have to spend quite chunk of your time.
I somehow feel pity and jelly at the same time for those who have time and a stable connection to play that many matches to reach 5th or 6th division.
no fused weapon skins
^ This
I am still holding my one ticket just waiting for those fused weapons to return. I want to buy fused hammer skin because there is none on TP anymore.
Ohh right, now I remember that players are visible a short while after warping to different locations even if they still have a loading screen still up. This explains why I was called for afk’ing, understood.
I will try checking this out with one of those softwares you recommended Yasi. By the way, you were the one playing that match too? Sounds like you recognize me, which is nice
+ you made my day with that attachement, Ross
Why some of my matches load up for so long?
I got DC’ed because my game loaded up for a too long period of time, then I rejoined once again and I was phasing into HoTM for longer than 2minutes, but then I entered the match fairly quickly.
My teammates raged on me and threw names as they thought I was a leaver or afker and my team was already at a disadvantage with about 100 points gap.
In the end of the day we won with 30 points, guess I did my job well… but I lost a pip.
It happens once or twice in a week that I have such terrible loading times but most of the time I even download something or have an anti-virus do a scanning and my game loads up much faster then now while nothing is running.
Why is that? Is that my fault? It sucks to lose a pip in such way but at least I didn’t drag 4 of other players down with me so I guess it ain’t that bad
It would be nice if GW2 recognized if someone leaves the game on purpose or if a player gets DC’ed due to game trying to take too much time to load up.
EDIT:
I did this post while HoTM was loading up after this match I just described, it took me quite a chunk of time to do this post and it loaded just now.
(edited by Rodzynald.5897)
Uhmm… yes? Isn’t that obvious?
But you can’t dodge (unless daredevil) for days, at some point you will get hit and get those condis that sometimes deal as much damage as power abilities, every 1 second.
DS is quite easy to kite, clones too or just pop them with some hard AoE.
For headbutt? It is a little bit harder to dodge it in the right time in all that cluster of magic particles flying around during a teamfight. Perhaps in 1v1 but let’s consider the 1/2 second cast time and animation, how close warrior is. (let’s add up lower fps if one does not have a beast to run GW2)
Some people whined about condi damage. Yeah, it obviously must be fact.
It’s posts like yours that make it real hard for anyone to take you people seriously.
I’d like to understand why I mostly hear about condi than about power damage that is to blame in certain situations.
I played PvP in many games that include DoT type of dealing harm to others and I met with many people telling me that condi is just for those who like that stand in a safe spot and watching people melt. Even some of my guildies that have about few K’s of matches played and reached legend divs say the same that condi in this game is ridiculous.
You seem to have good arguments about condition damage, but can you tell me why people look at condi in such a harsh manner? Are you gonna tell me that they are just scrubs and that’s all?
Are you gonna tell me that condi is not dropping dots and watching people die in time?
Condi players will still keep their eyes closed before truth, trying to find silly excuses that Condi = Power in terms of application, counter and overall difficulty of mastering these both types of damage.
There is a quite huge part in community of GW2 players claiming that condi is over the threshold for a long time now and I don’t think that all of them are scrubs that don’t know what they are talking about.
Just face it, these are facts.
Look, With power damage, you just have to pressure the enemy until they waste dodges, and then to press 2 bottons and relax, your enemy is already dead.
Block, block, block, immune, immune, block, miss, miss + toughness, perhaps invulnerability or teleportation, burst healing…
Should I go on about counters to power damage?Block, block, block, immune, immune, block, miss, miss + vitality, perhaps invulnerability or teleportation, burst healing…
Should i go on about counters to condition damage?
So you say that once you got condis on you, you can block them and make them miss? Have you seen how fat damage those make? Vitality will make you endure 2 seconds longer, invulnerability and teleportation won’t help and burst healing will make you suffer for a little bit longer if you won’t cleanse.
There is only immunity in the form of resistance that is a quite rare boon, not for everyone.
You could say that this is a counter before you get struck with condi spell but such counters are are for power as well. We are talking about condi damage and their application rate overall which will be put on you sooner or later despite trying to block and evade.
EDIT:
As for that part with dodge = dodge and evade = ancestral grace
Check this out: https://wiki.guildwars2.com/wiki/Evade
“Evading can be achieved by a carefully timed dodge an instant before the blow lands”
This means that dodge makes you evade attacks, nuff’ said.
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Look, With power damage, you just have to pressure the enemy until they waste dodges, and then to press 2 bottons and relax, your enemy is already dead.
Block, block, block, immune, immune, block, miss, miss + toughness, perhaps invulnerability or teleportation, burst healing…
Should I go on about counters to power damage?
Condis don’t come out of nowhere. The enemy has to hit you and you can avoid those hits exactly the same way you avoid power attacks. Condis can be avoided through blocks, blinds, invulnerability (don’t mistake immunity to direct dmg with invuln – those are different things), dodges, evades, LOS, going out of range and so on …
Yes, condis that are already on you won’t stop ticking because you dodge or block. But if you dodge or block after you got hit by a power attack it doesn’t do much either, right?
Cleanses and resistance are additional ways to deal with condis, just like toughness and protection are ways to lower the direct dmg you take.
Dodge = Evade
LOS is an environmental thing, I guess we spoke of direct combat where you and your enemy are clashed tightly. You can try going out of range, but everyone has means to get closer to you, root/slow or pull you back into the fight.
You are right about that part with dodging power attack after being struck. But the deal is that before you get condibombed, you get CC and considering how for example, warriors do their job, they will first force you out of stab with stuns before dropping
their bomb.
As for blind, there are some ways to constantly drop blind on top of someone, negating most of power damage. But inbetween frames while blind is applied, condi build all that has to do is to touch the opponent a little bit to make’em feel the DoT (damage over time) and blind can go screw itself then.
Now please take note that condition damage that was already applied on you ticks too fast and for too much, just like burst power damage and this is not how it should be.
EDIT:
With power you have to constantly attack in order to kill someone, keep it tight and glued until he/she falls to the ground (unless power damage on distance, but you still have to pressure.)
With condi you just have to scratch the enemy for long enough and pop those condi skills to burst just right, then sit back and relax.
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1st thing
Power, ferocity, precision stats are what you need for a heavily power based build.
Condition damage stat is what you need for a heavily condition based build.
2nd thing
Power damage can be blocked, evaded, made immune to with invulnerability, mitigated with toughness
Condi can be cleared and made immune to with resistance (which is a rare boon and not everyone has access to it) and that is it. You can go invulnerable, block or dodge and condi will still get you.
It is safe to claim that there is much more condition application capabilities than clearing them.
When you are getting a power burst in yo face, you can always evade, block go invulnerable or facetank with certain abilities like shroud or traited shield of courage, soak in some damage with extra toughness.
Condi? Condi build all that has to do is to tickle you a bit to force condi clear. It’s a win=win situation for such build because if you use condi clear, they will drop a condi bomb or a second dose of healthy condi to make you fall apart in time. If you won’t use condi clear while you are being teased, then you will just lose health over time anyway.
I am a power damage player for life in every MMORPG and I deeply dislike damage over time effects but I understand that there must be something like this.
I tried a few condi builds in this game to understand, and because of that I still claim that condition damage in its current state is just a bag of lazy cheese.
>MFW people claim for condi damage to be balanced (pic related)
I am happy for warriors that they got buffed, but those condibombs they can pull out? That’s quite too much to handle on top of sustain, power/condi damage resistance and stunlocks for days.
A thought came to me when I was playing ranked pvp now.
What if hammer’s symbol was under our feet and moving along with us? It might be an extra utility to Writ of persistence perhaps, but then it would force us to pick a whole traitline just for that.
Tough decisions, not enough profit :I
On a side note though… hammer aa in spvp is not viable, do not try to make it happen because it will not happen. GW2 pvp is fast paced, the hammer swing is slow and since it’s attack speed won’t likely change we might as well forget it.
I am a living evidence that proves your statement wrong.
It is hard tho to play with hammer but if you get a premade a well placed ring of warding can shut down a whole enemy team on point, stop them from passing narrow points and force them to pop stab if they want to keep up.
I must admit though that as I play with hammer, it is so efficient only because there are little to no hammer guardians in pvp and even in ranked pvp. This is good in a certain way as my build is to support my team which I can do with a hammer. Enemies do not expect me to drop JI+Banish and cut their path short with ZE or RoW to decap a point.
It is a very rare sight, thus it gives me advantage.
Ironically, it is a very good weapon against 1v1 and even 1v2 thieves
But in the end of the day, it still needs tweaks here and there.
You might be right about giving to much to it, but take a look at scrapper’s hammer. Almost all of his abilities have a secondary effect such as reflect, block, evade and stun along with a considerable ammount of damage, isn’t that too good?
Oh my diddly darn… a Dev has descended upon Guardian’s forum section.
BROTHERS! We have not been abandoned… hope that other Guard’s weapons like hammer, sword and scepter get touched as well.
We even have a whole, huge thread about hammer: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-hammer-Feedback/page/4#post6177477
1) Ele hasn’t got the dmg to kill anyone =The profession is balanced
It is tough, but it can outlast an enemy who lacks in healing capabilities.
On unranked matches I had teammates that did their job wrong, there were moments when I failed so hard that I won’t even tell what I did xD
But it was fun tho, we didn’t lose anything, just gained a little less than we could have.
BUT
Playing in leagues is something different. We dedicate our time to gain something more than dailies and reward track progress. We play to raise in divisions and test our skill against equally devoted players, not against a bunch of scrubs.
If I fail a close match up that could have been won and we were all matched just right, I ain’t gonna cry about it, they were better and I along with my team did few cruicial mistakes.
I am not okay if I lose my points and waste precious time in ranked matches because someone in my team runs around, falls over like a sack of potatoes and doesn’t want to learn about rotations and how to be more efficient in combat.
^ Pretty much.
Even if hammer is used in WvW frontline, it means that it still needs a rework + not many players go to WvW now from what I hear every now and then.
You might be right about traits as well, yet there is something that Elem has that even with his broken stuff they still perform over the threshold even with their “jack of all trades” concept which shouldn’t allow them to exceed that much, to be better at let’s say… dropping protection better than a Guardian. Why is that? I can’t quite tell :I
[Git gud intensifies]
Supreme,
If ele heals were single target, themselves, it wouldn’t be a problem, but when it comes to teamfights is where the problem begins to show itself. If I cant kill an ele, its fine, I can CC them around and get a decap, and if needed I can wait until a teammate +1’s. However, in a 2v2 the ele will always win, because you either have to deal with an unkillable teammate DPSing you, or you target the elementalist and get ravaged by their teammate. That is the problem.
If the tempest heals were not aoe…ele would not be taken anywhere in the game outside wvw as staff backline ever thought about that?
Which team would take an ele in pvp over a scrapper or druid as they have more personal sustain and better dmg options and overall better 1vs1 duellists?
Ele is taken exclusively for its support with aoe component, a support bot position where the profession has been restricted to..after they nerfed to the ground everything around it.
Do you know that ele is the only profession with utilities left without any update since BW2 during June 2012? No? Go check ele glyphs then for example or arcane skills
Like seriously the profession is taken only for its support capabilities that obviously will be aoe, take that away and nobody in his right mind would ever use an ele…like really nobody at least in pvp
You guys both speak the truth.
Ele and pretty much every support should heal themselves along with their teammates. But if someone farts out heals like after eating taco bell then something is kinda not okay.
Ele is supreme in terms of healing, druid right behind it or perhaps on the same level.
Perhaps secondary target should get about X% less healing?
What I mean by that is: Ele focuses heals on his/her teammates, they are healed through AoE but Ele himself gets less recovery from that. You can take it as healing points distribution throughout the whole team. Perhaps the more allies, the less health they will get healed for because dropping stab and a few buttons to burst heal everyone in mere seconds is nothing else but ridiculous. Ele is a walking Signet of Courage active effect but on much lower cooldown.
On the other hand if Ele could focus heals on him/herself, the AoE for others is halved. This might work on all AoE healing skills.
EDIT:
About that part of not updated utilites. I’d love to remind you that Ele had his golden age during Cele meta where there were everything on demand.
Don’t bring up something like that knowing that Guardians are the most left out profession in the whole game.
Check out consecrations, spirit weapons, signets, shouts… want more to compare? Check out Guard’s traits and compare them in the terms of efficiency and synergy with other classes’ traits.
BUT WAIT! There’s more… weapons: hammer, scepter, sword, mace
Yeh… I guess that Guardian has it rough a little bit more than Elementalist.
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MFW this thread (pic related).
Learn to counter it really. Warrior was a pile of poo for so long, now it seems OP because you don’t have enough experience in fighting them.
I ain’t a warrior player, just to keep it clear.
I started in emerald, went swiflty to tier 2 and that’s it.
Soloque and premade, not a carry for my team and not a deadweight as well.
I do a pretty decent job that is enough to do for my part of the fight.
If I am not mistaken I am kind of stuck for 15 matches now in tier 2 of emerald.
Should I git gudder?
EDIT:
I have a guildmate that does PvE and Raids, he used to be a rare sight for me in PvP.
I once fought with him for a couple of times, he was quite feeble in combat and it was not that long ago so I don’t think he raised to a level of being a team carry.
Now he does pvp for something around a week. He started in amber and after about 100 matches he got to diamond :I
(edited by Rodzynald.5897)
[Good spot intensifies]
/sarcasm
One word: Roleplay