Showing Posts For Roe.3679:

Necro is as good as ele

in Profession Balance

Posted by: Roe.3679

Roe.3679

Yea sure a random proc that fears you for 5 seconds has counter play?? Am I supposed to waste my dodges whenever I engage a necro even if his not attacking me?

I never get over people hyperbolizing fear durations. Reaper’s protection is a 2 second proc.

I saw in another thread a guy said he was fear chain spammed for 10 seconds. Which it caps at 5 seconds.

Also corrupt boon already misses a lot. If you give it an animation it’ll need a cooldown or efficacy buff.

what do you do against pu mesmer?

in Necromancer

Posted by: Roe.3679

Roe.3679

If this is WvW, just leave. There isn’t much they can do about it. If its pvp then call for help because they won’t take the point from you because of stealth.

It sounds like go play power necro so it’s tough to really fight them, you need to CC chain them which isn’t always easy so you can lock them down Long enough to actually deal damage. Condi has a somewhat easier time against mesmers because they don’t have the best removal, but it doesn’t sound like you want to play condi, and you shouldn’t switch just for one class.

trait question for wvw condi necros

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Posted by: Roe.3679

Roe.3679

Here’s the thing with condition duration in WvW: if the duration made a difference in the fight, you were going to win anyway because they didn’t have any condi removal.

Most conditions aren’t going to run their full duration due to removals, and those other traits make a bigger impact.

Ok, I am done trolling

in PvP

Posted by: Roe.3679

Roe.3679

I wish they would do something about this because I’ve had a lot of my Skyhammer matches ruined by afkers. As in, a majority of my matches on Skyhammer.

It only takes one guy to ruin a match and it’s become so common that something needs to be done.

Spectate Mode should be removed from Hot-join

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Posted by: Roe.3679

Roe.3679

There shouldn’t be a punishment for leaving, hotjoin can be a great way to spend a couple mins while waiting for whatever. But the current set up is unacceptable.

I played a few more matches just to be sure that what I had posted in here wasn’t inaccurate. I think every match I played was affected by the behavior here. One game I joined when it was already 2v2. Naturally the team with the extra player jumps to an early lead and constantly has an extra player. Even when the other team got an auto balance player (me), the match was immediately 5v4 in favor of the win in team, despite the fact that I just evened out the numbers.

It’s super common just to see players not even join the match as it starts, so they can wait to try to join the winning team. It’s sad.

Switching teams needs to go away immediately, and matches should only start with even numbers. I really can’t find anything positive about the current state of hotjoin.

Necro is not as good as I think it should be

in PvP

Posted by: Roe.3679

Roe.3679

Posts like this don’t help much in my opinion. What you need to explain is that other classes can run away or stall longer for help than a necro can. Otherwise no class should win an outnumbered fight, I mean, what other result would you expect?

I know I didn’t use a specific argument. But you know what? We already know everything about this issue.

No mobility, no stability, not enough viable sustain and so on. The point is people still don’t pay enough attention to it.

Agreed, but when you make posts that imply, even if out of context, that you should be able to 2v1 and live, the more people are going to disregard the idea entirely.

I know what you mean but I’m saying lets just make the argument the right way.

Necro is not as good as I think it should be

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Posted by: Roe.3679

Roe.3679

Necromancers are dead since the nerfflood.

There is NOTHING more to say to this point. All arguments who deny this fact are invalid.

For a few weeks someone posted this in the Necromancer section:

1vs1 = okay
2vs1 = dead
2vs2 = dead
3vs2 = dead
3vs3 = dead

Absolutely true.

Posts like this don’t help much in my opinion. What you need to explain is that other classes can run away or stall longer for help than a necro can. Otherwise no class should win an outnumbered fight, I mean, what other result would you expect?

TPvP & people AFKing

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Posted by: Roe.3679

Roe.3679

I’m surprised no one pointed out the fact this isn’t tPvP. Skyhammer isn’t in the queue rotations.

It’s in soloQ rotations.

Jumping into water does not remove burning?

in WvW

Posted by: Roe.3679

Roe.3679

If you want to nitpick, you can play a talking cat in this game.

It’s a video game.

…what does that even mean?

It means it is fantasy and it doesn’t require an explanation. Why can I swing a scepter and create a ball of light? Why can I raise the dead? Why can I turn into a tornado? Why can I disappear or teleport? Why can I get hit with a greatsword over and over and not die?

And now you can actually play as a talking cat with super saiyan hair. It’s a game, you can’t expect that amount of realism and take things so literally.

condi necro questions

in Necromancer

Posted by: Roe.3679

Roe.3679

It depends on what you’re looking to do with the build. PVE, WvW, pvp?

Lack of New SKills

in Profession Balance

Posted by: Roe.3679

Roe.3679

Definitely need new weapons and elites. Would be interesting if they can make certain specs that they seem to be working towards work, like siphon necro or condi guardian.

Send the Necro to Germany!

in Necromancer

Posted by: Roe.3679

Roe.3679

Must become the master race!

The master race title has already been claimed by the Asura.
You got my vote because your laughter from that Lich clone video was infectious.

But… His name is Infect… O.o

Spectate Mode should be removed from Hot-join

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Posted by: Roe.3679

Roe.3679

I mess around in hotjoins regularly. Just yesterday I had a match go to 350-0 following my solo kill of the enemy team’s lord. Someone left the opposing team as a result, and I was transferred. I proceeded to not whine on the forums, play well, kill the other lord solo and win the game.

I’m not sure this is making the point you want to make. Is it ok that you were winning 200-0 or 350-0? The behavior being discussed in this thread was almost surely taking place in that game. That is PVE magnitude farming more than PvP.

Plus, why would you whine? You got the win and you can AFK your way to faster rewards.

Also, an urge for Hotjoin to not be a complete mess isn’t whining. I want new players to learn and move on to ranked matches, not get farmed and never come back.

I know that the spectate-autobalance-rejoin behavior exists. The point is that it does not ruin hotjoin games as many of these people are claiming. If you want an honest game, play ranked. Hotjoins will never be fair by their nature, and they are not meant to be. I can swap all of my skills mid-match if I want to, just to completely counter someone or gain ridiculous mobility. If you want fair, why not bring that up too?

If you refuse to do ranked, then learn to deal with the consequences of a non-competitive, purposefully unrestricted game mode. Play around your lack of a teammate by rotating around the inevitable zerg. Learn to 1v2/3/4/5 the sometimes hilariously awful opponents you’ll meet. Etc.

It’s asking for fairness in numbers and not setting everything up to fail at every possible match if you get even 1 or 2 people that practice this behavior. I see you don’t mind that hotjoin is practically anything goes, but I view that as WvW more than structured (key word here) PvP.

Removing spectator mode does not even address the root of the problem; it is only the means people are using to reap the rewards of a win. Instead, remove the reward for a win if a player changes teams manually during a match (not do to autobalance).

Removing spectator mode removes the entire possibility that it even happens, it is the definition of the root cause.

Spectate Mode should be removed from Hot-join

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Posted by: Roe.3679

Roe.3679

At what point are you seeing players join teams from spectator mode? Rewards are based on time played on a team, so are people forgoing partial rewards to be on the winning team?

Not that I am basing anything I am about to post on hundreds of hotjoin games and hard stats, but my subjective experience has shown me that it’s a lot of different ways that it happens.

I’ve seen people leave the losing team to join the winning team mid-match (which seems risky as far as getting back in but I have seen it regardless), and I’ve seen people wait and see which team gets a lead before joining, which is probably the most common despite the rewards loss. It can be pretty frustrating losing a 3v4, finally get that 4th guy to even it out, and the other team immediately has a 5th. That’s at least as common, if not moreso, as an even and enjoyable match in hotjoin. In my experience.

Edit: Also, I’m not sure that people care as much about the lessened rewards more than they just don’t want to join the losing team, if that makes sense.

(edited by Roe.3679)

Necro is not as good as I think it should be

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Posted by: Roe.3679

Roe.3679

I’m totally for making staff skills more animated. Would also be nice if staff skills were more meaningful damage-wise to compensate, since its pretty weak right now. The difference between longbow 5 and staff is that longbow 5 is actually a strong skill.

Staff is probably the necromancer’s strongest weapon..
Staff 5 deals 2k damage AoE and is 1+1/4s AoE CC (Assuming Terror)
Can be Stab’d 32sCD Can Be Blinded Can’t (?)be blocked
Can be side teleported under from.

Longbow 5 is 8k Single target, Single CC 25s CD
Can be cleansed, Can be Reflected. Can be Blinded Can Be Blocked
Auto targets so blinking behind is not an option.

(Might not be blocked because Reaper’s protection is so ridic right now, 3 and 1/4 second AOE fear AoE 4-6kDMG? if no Stunbreaks and cc protection on 60s CD
Also it’s such a kittenty 0 counter play ability, you waste a CC AND you take huge damage, Why? Because kitten you that’s why. )

I agree pindown if it lands/isn’t cleansed is probably ridiculously op..
But reflecting 8k damage and an immob onto a warrior is like the best feeling ever.
(Most of the time they’ll just Zerk stance, but you gotta love wasting 2 of their big Cooldowns)

Instead of arguing each of these points, let me ask this: when was the last time you were “staffed” to death by a necro?

Spectate Mode should be removed from Hot-join

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Posted by: Roe.3679

Roe.3679

As for everyone else, I do not understand why you care about winning or losing so much in hotjoins. They are meant to be casual games where you can play with your friends. Outnumbered? Take it as an opportunity to get better and stop whining about what is or isn’t fair. I hardly ever even look at the score or teams when I join a game, and my team still comes out on top for the majority of games.

I’m curious when the last time you played a hotjoin match? A solid half of my hotjoin games are completely plagued by the behavior that inspired this post and are the complete opposite of what you’re saying hotjoin is about. It isn’t carefree getting used to pvp gameplay, it’s people hunting for winning teams at an unacceptable rate. It makes it very un-fun to try to just join and play an honest game like it should be.

If you really support the ideas you seem to, you should support this thread, not criticize it.

Necro is not as good as I think it should be

in PvP

Posted by: Roe.3679

Roe.3679

Back on topic;

Signet of Spite; Needs a real cast time. Not the animation loading after the cast is almost finished.

Corrupt Boon; Needs a cast time and an animation.

Lich/PowerNecro; Too efficacious for Skill put in.
Especially since people are starting to Lich for mid and switch characters right after. (Please make it so you can’t switch anymore)

Staff Skills need some animation changes; Supposedly we should be able to tell by the symbol on the mark what the skills is (LOL) How about some Blue fire on the necro’s hand for the Chill ? Some red for Staff 2? Some Black For Staff5 ? Some Green For Step4?

Look at how you fixed Longbow 5’s tell, it doesn’t have to be the longest or biggest animation, but something slight an succinct would add a lot of counter play.

Hopefully Warriors get a small shave and Sigils of air/fire get slightly shaved next patch too, and we’ll actually see something other then 2-3 warrior teams.

Agreed for signet of spite.

Corrupt boon already misses so often, anything else and it’s nerfed to oblivion from its original state.

I agree with switching after lich is abuse and that should be changed.

I’m totally for making staff skills more animated. Would also be nice if staff skills were more meaningful damage-wise to compensate, since its pretty weak right now. The difference between longbow 5 and staff is that longbow 5 is actually a strong skill.

(edited by Roe.3679)

Spectate Mode should be removed from Hot-join

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Posted by: Roe.3679

Roe.3679

I agree. It doesn’t do anything positive in hotjoin but promote stacking teams. If there is an uneven number of players, the extra should automatically go to the losing team, I think. Could keep games even and prevent people from jumping teams which is really just sad to me.

Jumping into water does not remove burning?

in WvW

Posted by: Roe.3679

Roe.3679

If you want to nitpick, you can play a talking cat in this game.

It’s a video game.

Necromancer op

in Necromancer

Posted by: Roe.3679

Roe.3679

The tests were making it high on the leaderboards for solo arena, team arena, and WvW. Did you even bother reading the posts? Why are people still posting on here? I honestly thought GoogleBrandon’s rant was going to be the final post, so I didn’t give him a reply. To anyone who is looking at this topic: Please read all the posts before posting a reply. Yesterday, I already decided that the only way to convince people was to show them by rising up the ladder. This topic should have died once that was stated.

Rising up the leaderboards doesn’t equal OP, which is your biggest problem here.

I’ve read all the posts by the way.

Necromancer op

in Necromancer

Posted by: Roe.3679

Roe.3679

Currently raised my solo arena ranking to the 89th percentile, starting from 84th percentile when I created this topic. Win rate is now 50.78%, and the increases have been from playing necromancer. Sorry GoogleBrandon, but I’m not going back on my word. A little background info on me is that I got my B.S. in the natural sciences, so I am not going to back down on my idea until I am shown otherwise; furthermore, just because there are necromancers with more “experience” means nothing to me. So far, playing this necromancer build is causing me to rise up the rankings, so I will stick with my assumption that necromancers are op.

I’m glad you’re finding success with the necromancer, but nothing about the stats you’re posting is showing that necro is OP. Until you – and many other necros – are rocking top 100 in teamQ, you really can’t even begin to seriously imply that necro is OP.

Necro can be completely overwhelming against bad players but the higher you go the less that happens.

why axe over dagger

in Necromancer

Posted by: Roe.3679

Roe.3679

It really depends on the situation. Dagger excels in small groups and pvp, axe excels in big zergs due to the range and axe 3, which is stupid powerful.

The Major Flaw of WvWvW

in WvW

Posted by: Roe.3679

Roe.3679

Maybe this is nitpicking, but there are some WvW weapon and armor skins, they are just plain and have been around awhile. Then there are the mistforged ones. And while it is quite small, winning servers get extra rank up chests.

The problem is if you start rewarding too much for winning your match up in WvW, then you start creating an imbalance between servers. For example, if the first place server in seasons got ascended gear, you just made the best server slightly better.

A better solution would be rewarding based off a glicko score. So that way even if a server that’s getting blasted by another in a higher tier, they can get something for putting up a solid fight. Maybe if your server gets 30+ glicko points in a week, the whole server gets 5 gold or something, as an example.

I played this game since launch and you should know that WvW is downright lucrative compared to how it used to be. No rank up chests, little gold, no champ bags. Just blues and greens mostly back then.

I do agree though that more armor and weapon skins wouldn’t hurt anybody.

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: Roe.3679

Roe.3679

The sad thing about that traits is that with it necros can have the highest up time of stability (if you build for it correctly) of all professions but in practice is is bad as you would have to DS dance on cd, which is the worst thing you can to in pvp…

Highest uptime, yes, which is probably what keeps it from being a better trait. But to reach this you need to trait for it, essentially give up DS, and only have stability in 3 second increments which isn’t that hard to wait out.

But because of that theoretical, sell out your build for another second of stability uptime, it’ll likely remain rather useless.

Necromancer op

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Posted by: Roe.3679

Roe.3679

Everything’s op in hotjoin.

Agreed. A good player with an average or experimental build is still quite strong in hotjoin matches.

Lets try this again

in Necromancer

Posted by: Roe.3679

Roe.3679

Disclaimer: I don’t WvW (but PvE and PvP extensively on necro)

Close to Death seems like a wasted trait for condi, it only affects direct damage, which you have very little of, I imagine you’d get a lot more from Dhuumfire, or the 5% of condition damage as healing, maybe (i’ve never tried that one so not sure how substantial the healing is, but I imagine still worth more than close to death. Dhuumfire seems like the way to go).

Do runes of the krait work with the golem charge, the golem summon, or both? I’ve never tried on elite skills with that.

I don’t play much condi, so I’m wondering if the crit is worth it over the extra vitality from something like Dire. I’ve heard some debates but I never remember the conclusion.

To echo Megan’s comment on close to death – it is only direct damage, not condi damage. It’s not doing anything for you in this build, OP.

To Megan’s comments, krait runes work with both the charge and the summon but obviously they have a cooldown.

I enjoy dire almost exclusively because of thieves since it gives protection from the burst. Rabid will give you a higher dps especially if you use crit sigils, but to me I’d rather have the dire, since the vitality also adds to life force hp.

Devona's Rest RISING!! hits Silver League r15

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Posted by: Roe.3679

Roe.3679

DR was at one point the last place server in the game about 6 months or so ago, maybe longer.

Congrats to the server, it’s pretty impressive to see a rise like that.

Send the Necro to Germany!

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Posted by: Roe.3679

Roe.3679

Voted, on account of the pecs.

Do us proud.

Gahhhh I voted because of the biceps. So many reasons to vote for Zombify.

necro commanders in WvW

in Necromancer

Posted by: Roe.3679

Roe.3679

Commanding as a necro would likely be best with full soldiers gear, wells, an axe and staff, and the actual traits could probably vary. Ascii’s build could probably still apply here.

Transferring: SoS vs FA

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Posted by: Roe.3679

Roe.3679

Noooooo. Don’t leave DB. DB needs more NA peeps not less.

You’ll just ruin T3 for the rest of us on other servers. We don’t want to PvD during NA and then have DB PvD during SEA.

That’s quite a selfish thing to post. Maybe those 15-20 guys don’t want to hold off all your PvD?

PvP is actually pretty good atm

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Posted by: Roe.3679

Roe.3679

Besides new maps and game modes, and passive play being pretty strong, I agree that pvp is in a good place. When nearly every class gets QQ it’s probably a good sign.

Send the Necro to Germany!

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Posted by: Roe.3679

Roe.3679

You have the monopoly on necro votes, so that’s a good sign.

positioning what does this mean?

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Posted by: Roe.3679

Roe.3679

Interesting assessments.
Personally, I always associated “positioning” with some sort of 6th sense for when you are overextending. In that sense the word itself is probably misleading, there’s no perfect spot to stand or an optimum range to an enemy you should be moving in at all times. Sometimes you can stick like glue on your opponent with just 100hp left and sometimes you’ll overextend even when you’re at full health and life force. Just know how far you can go without dying. Obvisouly this kind of battle field awareness doesn’t just involve your own skills, hp and coodlowns, but mostly knowing how and from where your enemies can inflict damage on you.

This is the best way I would describe it.

It’s really not something you can be taught, I would say. More like something that comes with practice that is a valuable skill in this game.

[WvW] Attempt at Attrition Necro

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Posted by: Roe.3679

Roe.3679

Maybe useing Signet Mastery since u have 2 Signets in use would be a better choice then Retaliation. I also see NO Healing Power in any Trinkets or Armor to say boost Deadly Invigoration. And also idk if HEaling Power boost Parasitic Contagion any ?

I like these Siphon/Attrition tests tho… for me never found any that I ran with longer then half a day

Healing Power would boost the SoV heals and Deathly Invigoration and the regen, but I honestly don’t know how it all compares to vitality. I think it would be worth playing with if I had more of that gear. But only condi damage boosts the Parasitic contagion, and the siphons are practically untouched by healing power.

If there were an armor that had condi damage as the main with toughness and healing power as secondary stats I would try that, but that combination only exists with healing power and toughness as the primary stat. If I sacrifice too much condi damage I may not kill anyone (plus it doesn’t help Parasitic Contagion having less condi damage).

While I still don’t think this build is super amazing, I’m still using it just because it’s fun to get in there and get heals back, and I want to find the limitations of all this stuff since Anet seems to want to make it work, and they are maybe a few buffs or a new elite away from having it happen.

The best way to deal with burst currently is combining.death shroud with spectral armor. You will get back around 1k life force each time you take damage.

I know how to deal with burst, it’s actually recovering from it without a burst heal or reliable life force regen, being that it’s a condi build.

(edited by Roe.3679)

Build Idea: Mega-Bunker or Roaming Necro?

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Posted by: Roe.3679

Roe.3679

My question with any Nomad build – and I currently have no answer as they are still so new – is can they deal even enough damage to out-DPS anyone’s regular heal.

I know some builds would never die to this, like a D/D ele or probably any decent thief, and I’d have trouble thinking my regular condi necro spec would be in real danger from this.

Also while corruptive poison cloud is cool in theory, it isn’t very reliable or effective in practice, at least in WvW.

When did Necros become Thieves?

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Posted by: Roe.3679

Roe.3679

I would nerf the damage on DS#1 to be honest (being serious). No build should be based around 1 spam, it is lame and boring. Lich form is lame too but its a 3 minute cooldown and its counter able to never mind.

I have a theory that power necro has so much 1 spam because you have to focus so much on positioning and life force to actually survive. Not like most other builds that have like, real active defenses.

When did Necros become Thieves?

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Posted by: Roe.3679

Roe.3679

It’s a gigantic green character, easily telegraphed and dealt with by a proper team.

Although it is fun to use against tanky guardians who choose to do nothing meaningful about it.

Guild Buying and Ethics - HELP!

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Posted by: Roe.3679

Roe.3679

Wherever you go will likely by happy to have you. But your old server won’t be super psyched about it.

At the end of the day it’s a game, you gotta do what you perceive as fun.

Good server for roamers?

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Posted by: Roe.3679

Roe.3679

Some zerging is actually beneficial to roaming. It seems counter-intuitive but tags keep other tags busy. When there is no tag, often players just stop showing up which makes the situation worse. Zergs are also fertile hunting grounds for solo fighters… I routinely fight around large battles picking off players headed to tags.

You just posted in another thread that roaming is dying and you can flip a whole map’s worth of camps without seeing someone. That’s exactly what Wildchild is talking about, that T2 right now is mostly just zerging. Can be 50 enemies on the map and no one to really fight because they are all together.

That is why I moved to T2 out of T4/T5. Roaming in the mid brackets was virtually empty during off peak NA hours with a few exceptions. T2 (T3 this week) is pretty hot for roaming and as I have stated before similar to where T4/T5 was a year ago.

Congrats on several YB and SBI roamers for tearing me up tonight. I got p’wned this evening by a good number of roamers… certainly having an off night.

Well my mistake on that, but what you described is essentially my experience roaming in tier 2. As I said, it may be better with Mags back in tier 2, but currently I roam around looking for fights and it’s generally empty or huge enemy zergs.

Our guild (I am in OP’s guild) had to go to EB just to find someone to fight, and when we finally found people with a decent fight, we got overrun by 20+. But even then, the few we were fighting tower humped and used siege, even though our numbers were less overall than them.

The better population on T2 doesn’t really mean anything when a lot of it just seems like who can throw the biggest zerg at the other servers.

[Necromancer] Foot in the Grave

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Posted by: Roe.3679

Roe.3679

Though I’m kind of against it anyway because condi is ridiculously OP in this game.

You should check any one of the weekly “condis are OP” threads that pop up where this idea is spanked and put to bed since it is utterly false.

To be fair, in my own experience the stability is not much needed itself, the stunbreak is way more potent (I personally use the trait for stomping)…

Though I fear (pun not intended) that the Necromancer’s core design is going to be flawed if you can “counter” it via traits that give you a stunbreak every 5 seconds, in the form of a Deathshroud flash build…

Other stunbreaks on any class seem to have noteworthy cooldowns – and I know, a Necromancer suffers from way more than just having stunbreaks, the lack of vigor and blocks also add up to a list of things – but I still think it’d be a bit overpowered if the stunbreak would count ever 5s…

As funny as it may sound, I think that if there is going to be a stunbreak implemented, it should have an ICD, to bring it in line with other stunbreaks…

I am personally the most in favor of, instead of a stunbreak, giving Necromancers a certain percentage of Lifeforce each time they are CC’d… Maybe going even further, recharging the cooldown of DS immediately when CC’d so that Necromancer’s when CC’d are able to use their defense – similar as to how Fresh Air works on an ele… only without the crits…

Someone had posted a bit ago about replacing reaper’s protection from fear to gaining 10% life force when getting CC’d with no ICD, that worked through DS. I would love that as a change.

Post your rank up woes

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Posted by: Roe.3679

Roe.3679

I got one ring that Ive never used from a WvW chest. I’ve spent far less time in pvp and I have 3 ascended pieces from pvp chests, mostly good stats too.

Reward bunkers

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Posted by: Roe.3679

Roe.3679

It matters in the ranks, right?

Teams with solid bunkers tend to win, and winning is all that matters. Therefore you are rewarded. Points and rank are meaningless compared to actually performing and winning.

Good server for roamers?

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Posted by: Roe.3679

Roe.3679

Thank you very much for all the infos. I’ll start contacting Guilds from Bronze league.

This is really what I’m looking for.

Wildchild, from checking scores right now it looks like lower tiers have a lot of sorting out to do, a bunch of match ups aren’t going very well. Only tier 7 looks like it’s somewhat even, and that doesn’t appear to be the natural matchup.

We might want to wait a bit before we make a move to see where the lower servers end up. But Darkhaven could be an early favorite.

Good server for roamers?

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Posted by: Roe.3679

Roe.3679

“Roamers” in T1 are small havoc teams running around. They are quite good at using synergies between classes.

Lower tiers are 1 or 2 people running around looking for fights.

Despite what the OP stated, based on my experience roaming in T2 is REALLY good. Some of the best I have experienced. In lower tiers I could go more than an hour during non-peak times and not see a soul. Even during peak hours there are loads of 1v1 or 2v2 fights to be had. I generally cannot flip a camp without someone showing up and usually it is a smaller scale fight.

Also zergs in T2 tend to avoid “chasing rabbits” unless they are directly in the zerg path. I can often shadow one and pick off stragglers without bringing the wrath of a few dozen players down.

You just posted in another thread that roaming is dying and you can flip a whole map’s worth of camps without seeing someone. That’s exactly what Wildchild is talking about, that T2 right now is mostly just zerging. Can be 50 enemies on the map and no one to really fight because they are all together.

Fort Aspenwood T2 Zerg-Busters

in Looking for...

Posted by: Roe.3679

Roe.3679

ok walnut .. interesting. why waste peoples time re edit the 1st post to say you dont need more people then.

I noticed you guys do blob around quite a bit and despite i’m playing on a tablet every time i face a 1 v1 or 2 v 1, I win. Silly me i thought since this was a recruiting thread and you might need help against blackgate or jq, oryou would need seasoned people.

also learn to not be rude or burn bridges.

Thanks for the bump, dood. Have a great day.

Why can't necros stomp and res in DS?

in Profession Balance

Posted by: Roe.3679

Roe.3679

+1.
I find it extremely unfair that all of the other professions have access to some kind of res/stomp guarantee ability and we have nothing.

That’s really not an accurate statement. Plague stomping was just mentioned and even then, it’s not a guarantee for other classes with stability, or blocks, or blinds. We do have plenty of blinds, anyway. Well of Darkness is fully effective at providing stomping for guardians, necros, rangers, engineers and warriors.

The issue is that we can’t use our main defense when stomping, not that we have no options whatsoever.

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: Roe.3679

Roe.3679

I always thought 4 secs of stability would be fine.

If you make it 5 secs, you could theoretically have perma stability with near to death and boon duration, so 5 won’t ever happen, even though constant flashing of DS is a bad way to play for the most part. And a stun dealer on a potentially 6 second cooldown? It would need an ICD to ever happen.

It isn’t a strong trait but these suggestions don’t seem in the realm of possibility.

(edited by Roe.3679)

Why can't necros stomp and res in DS?

in Profession Balance

Posted by: Roe.3679

Roe.3679

You can still spam blinds while in plague even while you stomp or res. That is cool. But personally I never understood why going into DS would interrupt a cast.

[WvW] Attempt at Attrition Necro

in Necromancer

Posted by: Roe.3679

Roe.3679

So for kittens and giggles I decided to play around with a siphony, attrition style build for WvW.

Here it is: http://gw2skills.net/editor/?fRAQNArYWn0IStN2ZD+0A/NmAXom8JOCoPgA4ej8DmAA-TFyCABAcIAwb/hjfAAPcCA8U9nEVCmlyPKOCAAA-w

For those who didn’t click the link, it’s a condi build that takes parasitic contagion, signet of vampirism, and some siphon/healing traits in blood magic.

I actually enjoyed this build when I wasn’t fighting very bursty enemies. It was pretty fun to play this way. The attrition-ness was there; fights that were lasting a good while were manageable between the PC heals, regular regen, vampirism heals, siphons and DS heals.

The issue was that it was very difficult to deal with big bursts, whether from power or condi damage. The other is that these strong defensive utilities I took in this build have pretty long cooldowns.

While it worked as an experimental, not-so-serious WvW build, it is not competitive against serious roamers and I’m sure it wouldn’t work in PvP. This leads me to 2 thoughts: first, that they are close to making this a viable playstyle with the proper buffs. I think combining all these things together allows a necro to actually have some attrition and aggression based healing. The other thought though, is that all of this stuff is weak. It doesn’t work in DS and even outside of it. Signet of vampirism needs, at least, an improvement to the active, because its hardly worth casting except as a last resort. Bloodthirst should be removed as a trait and made standard. Parasitic contagion could use a buff, maybe to 7%. Healing through death shroud on some level needs to happen, even if at a reduced rate, at least for siphons, which, I think is smart because you could cast SoV, hop into DS and pop life transfer and actually heal up a decent amount. If most of these changes were made, that could be an attrition based condi necro that is actually competitive.

I would like to invite others to try it out to see what they think, and to try to come back with ways they think that buffs could bring about the playstyle as I would love to see it happen. And for the record I switched around a lot of the utilities as I played, but when I was approaching a fight I generally used what I listed in the build.

But it wasn’t a complete failure, it was even good in some circumstances. It just wasn’t something I would at all consider to bring to a duel or PvP.

Maximizing damage with condi and wells

in Necromancer

Posted by: Roe.3679

Roe.3679

Is there a viable build for maximizing damage by going condition and equipping well of suffering and well of corruption? like condi power toughness, is it a viable build?

You could probably make something like that work, but wells generally are only powerful if there are tons of targets or if you can immobilize them inside with dagger. So you could drop a well but it might get off a tick and people would roll out. Corruptions or spectrals would suit a condi build better.