http://www.youtube.com/user/itsjustfiction
http://www.youtube.com/user/itsjustfiction
As a norwegian not joining FS at launch due to guild going Gandara I was very surprised during this WvW matchup with you guys. You just didnt have the numbers. Some very skilled players though. That you have
http://www.youtube.com/user/itsjustfiction
Newfound love for my first 80, my elementalist, now my main in all aspects of the game <3
AC Daggers – CoF Shoulders, Hands and chest – Main dye: celestial
http://www.youtube.com/user/itsjustfiction
This really starts to be a comedy trip when I hit the DR doing only pugs!
http://www.youtube.com/user/itsjustfiction
Expand the Squads system
Squads are in the game, but they serve no purpose at all. All squads should have a squadleader that is visible at the map at all times for members in his squad. Other than this, squadmembers should be visible in some sort of raidframe on your screen at all times (minimize/maximize)
Expand the Commander concept
The commander title/badge should remain the 100g it is now, or a combination of money, karma and insignias. The person that gives this will be the “Servername Warmaster” and should be only inside SM and or big keeps on each map. This person can also sell/teach unique items to a commander like:
- Mobile spawn beacons (negative is a big lightray visible all over the map)
- Ability for commander to make a unique crest for him as a leader
- Ability to mark and comment objects on the map for squads to move on
- Flags/banners. Small stationary buffs with the commanders crest.
Differentiate maps
You have lots of great sceneries in the game already, but only use one in Wv3. Keep Eternal as it is now (maybe make it look a bit more warthorn) and change the three borderlands to reflect different parts of Tyria. This is mostly cosmetic, but also a good way to keep things alittle more fresh.
Make upgrades playermade
To upgrade a keep or a tower players need to talk to the Architect in the keep/tower. This will trigger a event that X amount of supply is needed to make the upgrade. Players will then need to use their supply on the part of the keep/tower they want to upgrade.
If players want to reinforce walls at a tower, the architect will need 350 supply. Players will then have to “reinforce” the walls themselves by working on the wall like they do when repairing a gate etc.
Dolyaks got feelings to
Example is from Norn starting zone where you need to go with a wolfpack around fighting threats. The wolfs will get a circle around them you need to stay inside to progress the event.
Add this to Dolyak runs. Players will walk with the Dolyaks inside a shown circle. Rewards will be given from how dangerous the route is. If your server holds the entire battlefield and you meet to opposition, rewards will be none or atleast very very small. If you transport dolyaks from a camp to the one tower you have on a map, rewards will be thereafter.
http://www.youtube.com/user/itsjustfiction
Would love to see a sword/sword setup for a classy brawler style of fighting.
- Dual Slice: Pirouette around your opponent evading attacks and slice your opponents achilles with both swords crippling them.
- Dancing Blur: Dance with blades doing AoE damage before vanishing in stealth
http://www.youtube.com/user/itsjustfiction
She will find you!
http://www.youtube.com/user/itsjustfiction
@Geddon
What is those daggers? Saw them the other day and havent slept due to cravings after it.
http://www.youtube.com/user/itsjustfiction
Used shadow refuge to stealth down AoE specialists when we saw a zerg capping a sentry point. They all bunched up waiting for points inside that little circle when suddenly 3 wild daggerstorm thiefs and some 100b warriors backed up by empowering guardians unstealthed among them.
http://www.youtube.com/user/itsjustfiction
I was disconnected more than 10 times trying to zone to Sunkitten Cove. And on top of that. My 80 guardian is now forever trapped between loading screens of Lions Arch and SC. Both loadingscreens flimmering before I get a network error disconnect. All other chars works fine.
Anet Customer Service: Your guardian seems to work fine!
http://www.youtube.com/user/itsjustfiction
The best way is to just set personal limits to what YOU find ok to salvage.
Always salvage whites. It is a good way to get resources and at 80 you have chance of ori, ancient logs and gossamer.
Set yourself a value limit on blue and green itemsfor salvaging and selling. I see everything worth more than 75 copper. Rest I salvage.
I salvage all rares and exotics with Mystic Salvage Kit IF the BLT price isnt higher than the worth of two ectoplasms
This nets me a good amount of money while levelling and especially in Orr farming etc. Again, you should have your own set of “rules” around salvaging like I have mine
http://www.youtube.com/user/itsjustfiction
Yeah. Account wide rep works so well when the elitist kitten comes on his newly leveled alt bashing keyboard with forehead kitten thinking he is so pro due to his wicked rep granted him by his standard dungeon group.
The word “carrying” is so misleading and wrongly used by people. We where all carried once. The first time you did the dungeon and someone done it before. Guess what.. Carried.. Right there. None of the dungeons in this game is complex enough that taking 2 – 3 minutes before a boss fight to explain it will kill you. If it does, then god help you, do not pug or take pugs ever again.
People coming from that one game with all its gearscores and raidhelpers and addons and macros got a weird view on dungeons.
On topic though I hope Anet will overhaul NPC Ai in the dungeons. There is quite a few that got npc´s with you on the run and mostly that Ai is terrible.
Adding to rewards would also be a huge bonus .
Rate the bosses you have ingame after difficulty and then add rewards accordingly. End boss should have atleast a 50% chance of rare/exotic/lodestone.
Add “dungeon pouches” that scale with the original level of your character. When opened you can find (for a level 80) t5 – t6 materials. t5 being at 80% and t6 at 20%. Ending a dungeonrun with existing rewards + a rare and 3x ori and 1x gossamer would make a way happier camper
http://www.youtube.com/user/itsjustfiction
(edited by Rookni.2469)
My guardian after some reskinning.
http://www.youtube.com/user/itsjustfiction
Anyone opened the large chest in the jumping puzzle in Orr? The one that needs 12 “keys” to unlock?
Really wants this staff for my necro
http://www.youtube.com/user/itsjustfiction
As a Gandara player I can say that this matchup is somewhat close during daytime when we and FR take back points we lost during the night. Not much fight vs BB then tbh. Nightcaping is a tactic. Let them use it. They get steamrolled at day and steamrolled the next week since they are in a match-up somewhat beyond their grasp. <3
http://www.youtube.com/user/itsjustfiction
Yes. The elementalist got a steeper learning curve, but still I dont see this as the main issue of the class.
The fact that the class is based around 4 attunements seems to have screwed Anet over with traits synergi (some of the same issues we see with the Engineer class). This is leaving the elementalist somewhat behind in most aspects of the game. We are a little good to do all, but do not excel in any particular area.
Some people strive to expert this class and some people do. The elementalist have its place in both PvE and PvP atm, but the class needs to be looked over to make it more complete.
http://www.youtube.com/user/itsjustfiction