I don’t at all hate the new season of the LW, and I actually like some of the game system changes that have taken place lately, but the pace of content releases is still egregiously slow and that is certainly one of the biggest reasons this game has hemorrhaged players.
In 2 years there has been 0 new weapon types, 0 new classes, 0 new races, 0 new game modes (unless you count SAB), very few new skills, 1.5ish zone maps, 1 large dungeon, a bunch of paid cosmetics, and some temp content.
I know there’s been a lot of miscellaneous stuff, mostly minor and bundled with the LW, but still – that’s pathetic. That’s significantly less new content than most totally free MMOs that are less successful than GW2 see in the same time period.
What is going on here, exactly? The #1 way you attract and retain players is by generating hype. The #1 way to generate hype is to talk about your plans in advance, and to release major content updates frequently. Most people don’t care as much about story as they do about having new stuff to play around with. This game desperately needs an expansion or to have much bigger content patches than it has been getting, pronto. The 2nd most desperate thing it needs is more consistent interaction between designers and players.
Your source of the game having lost players is…? People have been saying that this game is losing players since the Lost Shores launched back in November of 2012. If it’s bleeding players so badly, then why hasn’t the game gone under yet, and why does the game continue to feel more and more populated as time goes by? Even with the megaserver change I’ve noticed sharp increases in the number of players I encounter, and those increases are taking place long after megaservers were introduced.
Not to mention, I’ve routinely felt increases in player population. While there was a period around 2013 where the population seemed to decline, it has steadily gone up since. And if you’re going to cite anet’s revenue, that has more to do with the fact a large number of potential customers have already bought the game and many play the game for free after buying it, which is perfectly okay.
To answer your main point though, there has been a lot of added content just as a previous poster stated right above me, but a lot of it was temporary. I’m pretty sure that once season 2 is up and we’re rolling on to season 3 and season 4 and so forth, the content will begin to pile up. Also, there was a recent interview I believe where ArenaNet vaguely hinted that their goal was to add new maps as part of living world and make that more of a primary focus than it was in season 1.
(Note: I interpreted it as a vague hint, but nobody in the gaming press seemed to catch it. So keep in mind I just interpreted the article as them hinting at that, so take what I say with a grain of salt if you must.)
Heck, the “Season 2 will be returning!” literally shows a portal in-front of the gate to Fort Vandal. (Although the website glitched for me recently, I still remember what the image looked like.)
New map incoming during S2 second half….portal advertise. This is what they are planning. Each season will introduce new content, maps, races, etc. People do not like it, they want a large pack. I feel this is the better way to go, since I’d rather take smaller chunks to download the new content, rather than download for 2-3 days and be unable to play. The US still doesn’t have a decent broadband system and large downloads still require many to take exhorbitantly long times to download the biweekly patch.
Also they were preparing a game release into China, guess where their focus was? Yeah, properly introducing a game to a 160+ million player market. So let’s see where we go in the next year….