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Option: Disable Commander Tag

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Roybe.5896

An easy work around is to right click any commander symbol and select join squad. It shuts off all other symbols on the map. It gives the commander no extra bonus or goodies. Just a suggestion.

'vet players' & the new onboarding; theories

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Roybe.5896

Because the top players are upset that the new business model shifts the focus of games to the center and left of the standard curve. Whether it’s numbers, intelligence, physical capabilities, etc. game companies are deciding to make games accessible to those in the market that have been ignored, talked badly about, and basically abused within games. As this experiment goes on, all we can do as a community one of two things, is try to understand it, help those new to the gaming world gain traction and understanding and hope for the best….or leave.

I would point out that as this trend grows, gaming will change, creating a niche for those in the top 2% of gaming. This has shown to work with games like Dark Souls, some of the newer space sims, EVE online, etc.

Pale Tree -- physical person or spirit?

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Roybe.5896

The avatar is a magical entity similar to a ghost. It represents the Tree…otherwise we’d be talking to a root or something. Not sure i see what the issue is. Not even sure why there should be any Wardens standing around the Avatar..they should be patching up the broken parts of the tree itself.

New Narrative Director at ANet

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Roybe.5896

First, welcome aboard!

Second, I hope you were cleared to report your hire!

Third, are you here to help in the internal story writing or provide help getting external merchandising together? Real life Charr Backpacks, more books, etc?

Cowardly Warriors

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Roybe.5896

LOL! I guess CC IS dead in PvP/WvW!

Please make Karma/Dun items salvagable.

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Roybe.5896

My understanding is that Arena.net doesn’t want karma to be something you can essentially “trade” for gold, hence why items you get for karma can’t be salvaged.

It’s the same reason why gear you buy with Badges of Honor can’t be salvaged.

I find it funny that they are so virtuous with making it so you can’t salvage karma items so as to not allow karma to be turned into gold, then they turn around and tell you to buy gems with real money to get more gold every time you open the trading post.

It’s not virtuous, it’s actually mercenary, in the literal sense of the word. They are protecting the live economy by preventing the merger of unlimited gold sources. Look at the Snowflake scandal! One small mistake made a huge difference within the economy.

How do I move my abilities?

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Roybe.5896

Not abnormal, just the way it is. I try not to concern myself with why they limited this in this way…it’s just is. I wish it were different, but, I also wish I was a millionaire, buff, and 20 again. Don’t let it get to you and you’ll have a better experience.

How do I move my abilities?

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Roybe.5896

I play on a Nostromo and have done the same thing. Remapped the keys so 1234 are on the ind, middle ring, and pinky. It works great.

No, you cannot change the way they are displayed in game. Sorry.

please delete

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Roybe.5896

<<<<<snip>>>>
I am excited about the new buying and selling UI the most. It’s designed to reduce information asymmetry (it’s designed to give all users easy access to more information) and I think it will be really helpful for new players or players that are less studied on prices.

Only ‘mistake’ I see made here is the lack of a true net profit displayed. It’s an easy calculation, but with so much other work done to this interface, I would like to know the reason (if discussable) as to why such a QoL number was left out.

So kids learn again to substract 2 sums from a third one without a smart phone.

<Raises ale mug> Salute!

please delete

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Roybe.5896

<<<<<snip>>>>
I am excited about the new buying and selling UI the most. It’s designed to reduce information asymmetry (it’s designed to give all users easy access to more information) and I think it will be really helpful for new players or players that are less studied on prices.

Only ‘mistake’ I see made here is the lack of a true net profit displayed. It’s an easy calculation, but with so much other work done to this interface, I would like to know the reason (if discussable) as to why such a QoL number was left out.

Watchwork Pick: Why No Response?

in Black Lion Trading Co

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Roybe.5896

The only reason I can see putting this item in the game was to provide a sprocket faucet, along with the in home sprocket node, to maintain a given price in the economy of sprockets. It does provide a boost to personal income, which can provide a little extra gold for gems, or whatever. It is not enough to make a huge difference to someone’s overall game play.

The Gem Store: It has contaminated GW2

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Roybe.5896

Yes, the Gem Store affects the way the game is designed, gameplay is rewarded, and a million other parts. It is the income generating part of the business model. The real question is ‘does it make the game toxic to play?’

Trading Post 2.0 (Last Feature pack Arcticle)

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Roybe.5896

Did they clean up the database and remove all the under merchant sale offerings? If they did, this is 100% win in my book. Very happy camper over this. BTW, for those that are saying it’s JUST a few little things, any changes made to a live market are huge…this many changes are monumental! The database changes alone are mindboggling.

(edited by Roybe.5896)

No hobbo sack fix *sigh*

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Roybe.5896

I just want Arenanet to call them hobo sacks!

Wrong look at end game from people!

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Roybe.5896

Subjective. To me, endgame means high skill encounters.

If you want high skill events, then make them! Try doing something with lower level armor, or no armor at all. Try soloing dungeons..or parts of them.

Why Guild Wars needs an expansion

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Roybe.5896

There is a simple test to know whether they were successful or not. How many games were released? How many expansions? How Long was the game out before it was allowed to piggy back on Gw2’s servers?

I think that spells successful.

Wrong metrics. Completely. That’s how to measure a Sub MMO, or older game requiring new content to be sold to make money, with the absence of a strong pay store. The model being experimented with here is provide quality content up front, then have people show their support of that content by buying from the store. Now there is subjective response to quality…I’m not going to discuss that with anyone. Art is art, music is music, and game content is just as subjective as either of those items.

What can be measured is the % of people who purchased the game and log back in to recieve their content update relative to those that have truly left the game. If you are logging into the game, then you are counted as a retained customer. If retention starts dropping, then we’ll see really big changes in the store..or the game will close down.

I say this again, it is not important to maintain high concurrency, particularly with the megaservers. This is actually increasing costs and decreasing profitability. The best plan is to create content to keep the bottom 95% of the population busy for a month or so, with an ever increasing backlog of achievements, etc. Let the top 2-5% leave, or WvW or PvP…any choice is fine for this model..or, keep returning for the content updates and continue the cycle.

Until the top % of players understands this is how this is going to work, they will continue to be upset. When they finally do, they’ll vote with their pocketbooks, one way or the other.

Btw, this is the way this payment model has been designed to work, this isn’t anything that is fundamentally changed. As a matter of fact, they have actually conceded that the original plan of truly temporary content..which actually increases concurrency (those that got to see all the content HAD to be online=‘forcing’ their players to be online all the time) was the wrong place to be spending their development time. I can also guarantee you their metrics showed them this, to.

My point was if it had been a financial flop, it would have been closed down after the Factions was released, and showed that the economic model being used, did not work.

That is the wrong way to look at it. The costs to maintain GW1 were quite dissimilar due to the fact that it wasn’t an MMO. It was a Coop RPG with lobbies. Even Anet concedes this point. Very different, and relatively cheaper and more profitable, animal.

However, you are correct. It was profitable enough from box sales to allow it’s growth and maintenance through today. However, box sales aren’t being used in this manner for GW2. The box sales are recovering sunk costs, with profits primarily being generated through the store. As the costs are recovered future box sales count towards the profitability which is actually creating a buffer against retention variations. As long as retention remains high enough, the game will continue to flourish through LS episodes, with all sorts of content that people want to see.

However, it requires patience on the communities part. If they push hard to get a commitment for a future expansion, guaranteed, I promise the squawking will get very loud as all assets turn to this project and nothing else will change in game until the release of the expansion. Personally, I do not believe there is an expansion ‘in the background’ either. That’s just people grasping at straws.

(edited by Roybe.5896)

Why Guild Wars needs an expansion

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Roybe.5896

There is a simple test to know whether they were successful or not. How many games were released? How many expansions? How Long was the game out before it was allowed to piggy back on Gw2’s servers?

I think that spells successful.

Wrong metrics. Completely. That’s how to measure a Sub MMO, or older game requiring new content to be sold to make money, with the absence of a strong pay store. The model being experimented with here is provide quality content up front, then have people show their support of that content by buying from the store. Now there is subjective response to quality…I’m not going to discuss that with anyone. Art is art, music is music, and game content is just as subjective as either of those items.

What can be measured is the % of people who purchased the game and log back in to recieve their content update relative to those that have truly left the game. If you are logging into the game, then you are counted as a retained customer. If retention starts dropping, then we’ll see really big changes in the store..or the game will close down.

I say this again, it is not important to maintain high concurrency, particularly with the megaservers. This is actually increasing costs and decreasing profitability. The best plan is to create content to keep the bottom 95% of the population busy for a month or so, with an ever increasing backlog of achievements, etc. Let the top 2-5% leave, or WvW or PvP…any choice is fine for this model..or, keep returning for the content updates and continue the cycle.

Until the top % of players understands this is how this is going to work, they will continue to be upset. When they finally do, they’ll vote with their pocketbooks, one way or the other.

Btw, this is the way this payment model has been designed to work, this isn’t anything that is fundamentally changed. As a matter of fact, they have actually conceded that the original plan of truly temporary content..which actually increases concurrency (those that got to see all the content HAD to be online=‘forcing’ their players to be online all the time) was the wrong place to be spending their development time. I can also guarantee you their metrics showed them this, to.

Completely Pointless Revamps?

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Roybe.5896

To those that ‘do not understand why people don’t understand feature A or B or C…remember you are the top 2%. Congratulations on your elite skillz! Many players are ignorant of most gaming topics…whether it’s simply movement, actual mechanics, etc. This does not mean they are stupid, just that they have never considered these thing, or even crazier, have extremely limited experience with PC/console gaming at all.

Oh and if you believe that Massive Multiplayer means the 2% rule the game? Those days are over, I suggest you might consider going to play Dark Souls. You need to come down off the mountain and walk and teach the real people in your game…or leave them alone to learn at their own pace, hoping they don’t founder and quit before they figure it out.

Why Guild Wars needs an expansion

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Roybe.5896

@Roybe

Just wanted to thank you for taking the time to post this, I found it most educational.

The only thing I can say about this, is that while entertainment is owned by the money-men, it is created by artists. Unless the creator has completely sold his or her soul to the money-men that is.

And this point is where I am hoping that Arenanet can continue to withstand the pressures from their bosses. Although I agree that this can be a 2 way street, as pressures continue to increase for profitability gains against the develeopers vision, it becomes harder for them to push for their vision (Think of it this way, a chef wants to make a wonderful beef dish, but the manager is only willing to by him Spam, due to profitability). I see this not a selling out to the powers that be (that actually happened when the primary officers sold Arenanet to NCSoft..and worse when NCSoft sold Nexon a pretty large say on the direction of NCSoft(a private 15% sale of stock is nothing to sneeze at) but a daily battle that is being fought in a long and protracted war. The fact that they have been able to hold on to as much of the artistic license AND influence within the Gem Store is a huge nod to their ability to negotiate on their, as well as our, behalf, with profitability being on their side. I am concerned at what profit point NCSoft steps in, drops the hammer and says, ‘this isn’t working, you must do it our way now.’
Evon Gnashblade vs. the Consortium indeed!

Well most of the original GW2 design team has been fired or quit by now, so the game really is controlled by moneymen. They have no issue with firing artists if they don’t perform. I think this is the reason there is such a large disconnected between current content and early content.

Mike O’brien is the last man standing!

Why Guild Wars needs an expansion

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Roybe.5896

@Roybe

Just wanted to thank you for taking the time to post this, I found it most educational.

The only thing I can say about this, is that while entertainment is owned by the money-men, it is created by artists. Unless the creator has completely sold his or her soul to the money-men that is.

And this point is where I am hoping that Arenanet can continue to withstand the pressures from their bosses. Although I agree that this can be a 2 way street, as pressures continue to increase for profitability gains against the develeopers vision, it becomes harder for them to push for their vision (Think of it this way, a chef wants to make a wonderful beef dish, but the manager is only willing to by him Spam, due to profitability). I see this not a selling out to the powers that be (that actually happened when the primary officers sold Arenanet to NCSoft..and worse when NCSoft sold Nexon a pretty large say on the direction of NCSoft(a private 15% sale of stock is nothing to sneeze at) but a daily battle that is being fought in a long and protracted war. The fact that they have been able to hold on to as much of the artistic license AND influence within the Gem Store is a huge nod to their ability to negotiate on their, as well as our, behalf, with profitability being on their side. I am concerned at what profit point NCSoft steps in, drops the hammer and says, ‘this isn’t working, you must do it our way now.’
Evon Gnashblade vs. the Consortium indeed!

Why Guild Wars needs an expansion

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Roybe.5896

NCSoft does not have to worry about concurrency…but must worry about retention.

People have a weird idea about the corporate goals of NCSoft. People appear to think NCSoft is concerned about concurrency (numbers playing), difficulty (a subset of concurrency, i.e. the concurrency of the extreme right hand side of the Normal Distribution Curve). To be honest, because of the business model NCSoft doesn’t care about any of this. The only thing NCSoft has to be concerned with is the playerbase’s willingness to spend money on this project, i.e. retention. There are only 2 metrics that NCSoft should be concerned about: 1. What are the profits of the gem store and 2. What % of people are logging in biweekly for the new content.

These two metrics would be the hallmark to the health of this business model, since retention leads to further purchases, while concurrency leads to higher costs.

The income of the gem store is what keeps things going. It’s the replacement of the subscription. It’s the soap in the soap opera. It’s what convinced NCSoft to try this model to begin with. Tying in fluff/fair items to the story in a way that the playerbase will support it.

Sometimes the devs produce something that hits a sour note. When this occurs I always wonder if this is the devs fault or the monetization departments fault. I can see this discussion happening:

“Hey look at this great idea the community had” says the dev.

“Ooo that is a good idea, but we are going to monetize it in this way….which will make it easier to convince my boss to spend the money on the assets to create that idea” says the those in monetization.

This tension between the game creator and the publisher can be found in many forms, including chefs and kitchen managers. It can be a match made in heaven or a living hell where either person could easily murder their counterpart and not feel guilty over it. When you add a skeptical playerbase always looking for the cheat (because we all know, no matter the game, if you ain’t cheating, you ain’t playing hard enough), it’s amazing any developer can do anything that anyone can play.

So now that we have this balancing act happening, NCSoft has to worry about one other thing, selling more copies of the games. The MMO world has only done this successfully one way, selling expansions. Again GW2 is different in this. They do not need to sell an expansion, not now or ever. They just need to sell the original box, plus the past season content, for those that missed it AND desire to play it. The constant drum beat of new content every two weeks certainly makes people listen and once they buy the game a rational person will always check in every two weeks to get free content. The cost of replacing an episode or 2 is not prohibitive. This is the penny serial writ large!

So my suggestion is forget about an expansion…it is not needed. Keep fighting for fairness in the Gem Store that is a neccessity. If you decide that the game is going in a different direction than your desires, then the only way to show your dissatisfaction is to leave, remove it, and never come back. To do otherwise is supporting NCSoft/Anet in this model since logging back in is the retention metric. Anyone who leaves the game entirely, unless they were a huge whale at the store doesn’t hurt the model at all since NCSoft/Arenanet have already received payment for your participation and magnanimously allow you to come back with a truly minimal barrier to entry for you with the added corporate benefit that any 1 new player will replace any normal players purchases in the gem store for a few months.

TLDR; NCSoft, due to the nature of GW2 payment model needs people to purchase, the game and items from the Gem Store. They do not need to invest in an expansion as long as profitability is maintained. The only way they can see if this is holding true, isn’t related to the numbers of people actively playing, but by those willing to login for ‘free content’ and how profitable the Gem Store remains.

Orr and the future of GW2

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Roybe.5896

I’m thinking that part of Orr might become the new home of the Sylvari. Only speculation, but there’s some reason for it.

RIP keyfarming [merged]

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Because it’s perfect business sense.

A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.

Who else is going to pay for the game?

Happiest of Birthdays To You GW2!

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Awesome job guys! Keep on keeping on! You all work hard and deserve the best!

Communicating with you

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Roybe.5896

That hate-bandwagon is quite toxic, I can’t stand it. People gonna hate anything Anet announces at the moment, it seems. BAH. It’s SO easy to hate… >:(

It also seems easy to push out kittenty content nobody wants and that ruins a big part of what we are used to and enjoy by a long shot over the suggested new approach…

I am quite happy with the quality of the content, including the unapologetic use of temporary content. I am also happy to see the change of temporary content into permanent content.

As far as those wondering about how large parts of the general community gets input into the game, it’s through people like myself, and other large guild owners, that are representing hundreds of guild members and hundreds of others in larger gaming communities that express their opinions. We pass these on, then hope for the best.

Breaking the ice (exploit)

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Roybe.5896

We are already working on a fix for this event chain. In the mean time, please report players that are being overly toxic (chat) during these events for “Verbal Abuse” as this is a violation of the User Agreement and Rules of Conduct.

I wonder if Anet will ever learn that it is them who are making the toxic environment…

Players want to farm. It will continue until you either:

A. Ban every player in the game and shut down the game
B. Remove every mob in the game

Maybe figure out what players want and give it to them instead of trying to rule your game with an iron fist of depression.

How about option C?

C. A.net people log into the game unflagged, then stroll around DR or any other capital city and watch as well known trolls (who some have been around since release) continuously break rules in the EULA, TOS and sometimes US law and say with a straight face that it’s not the players who are toxic.

Take a stroll around the world itself and watch map chat then log off and say that you’re not sickened by what’s posted and say that it’s farming a boss or a series of champs over and over that makes the community bad.

I remember playing GW 1 and seeing players hold themselves to high standards and would actually say “Watch your language please.” and people would get in line.

http://www.guildwars.com/support/legal/rulesofconduct.php

When that actually meant something and was upheld by both players and staff.

While playing Guild Wars, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players. You will not report players maliciously, or cause them to be investigated without reason.

What happened to that rule being enforced?

You may not post or link to any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, or racially or ethnically offensive imagery or content.

When communicating in Guild Wars using Global Chat (including, without limitation, server wide chat and use of the whisper command), you may not spam, flood, or make duplicate posts.

Oh.. I know what happened. The age of microtransactions happened and now a trolls money is just as good as someone who wants to play the game in a nice and friendly way.

/report is still in the game and those rules are still in effect. What has changed is that we have so few willing to self police anymore. The reasons for this are varied….

The CDI is coming back! Topics

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Roybe.5896

The only way that this works in the current situation is that Anet picks the topics. If the playerbase chooses the topic (either from the communities list (true choice) or from Arenanet’s list (illusory choice) either of these creates the illusion of collaboration, which will only lead to a downward spiral once the ‘we can’t discuss this’ card is played.

Arenanet can call this a Collaborative Initiative, but in reality it isn’t. This is a focus group making requests on how to be fed content. As a group, there will be synergy by putting our heads together in cooperative manner with the devs, however, Arenanet holds all the cards in this game. No matter how awesome the ideas, they have final choice of implementation. This is not a bad thing, just a statement of facts.

(edited by Roybe.5896)

Communicating with you

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Roybe.5896

We’ve set a clear policy in the past year: we don’t talk speculatively about future development.

“Our company policy is not to talk about what’s in development”.

Sigh. And this is why, despite the near-Herculean effort by the wonderful Chris Whitside, I feel that this latest push to improve communication is, like all other attempts before it, doomed to failure.

SMH. If representatives cannot speculate about what might be worked on, nor can they actually discuss current work, what content are they allowed to discuss? Why allow anyone to speak in public except those in Marketing? Why is this different for other NCSoft games? Aren’t there road maps ahead for others? Why is this disallowed for GW2? Was past experience so toxic? Although I understand the reason why communication is breaking down on this game, I am left to wonder as to how these rules have come into play and why they are being followed in such a draconian manner as to be detrimental.

Communicating with you

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Roybe.5896

I would like to take a stab at this issue. Communication failure (How behavior is modified by the reception of information) can occur for a few reasons. Psychological Noise and Silence are two of these. Power relationships is another.

Psychological noise is the receivers mental environment while communicating, anger can pull the receiver out of the moment and cause a loss of communication between the sender and themselves. If both become angry, then the communication spirals out of each others control.

If silence from the receiver is their reaction, then all the sender can do is reiterate their point to see if there is a response. If no response continues then silence becomes a social affront leading to hurt feelings which then instigates psychological noise on the senders part, starting the breakdown process.

Finally, the sender and receiver have to understand their place in the power structure within the system. If the receiver feels they have a collaborative place in the system, then silence from the sender begins the psychologic noise, which ultimately derails the overall message.

Based on this information everyone should figure out how to deal with the issue that we have, i.e. a group asking for our input, whose basic response HAS to be silence..or a message so dilute as to be equatable to the same. To the users, to maintain any level of communication, we have to hold onto our composure, understand the senders predicament, have realistic expectations, and as Wooden Potatoes so aptly put it ‘Calm the Kitten Down.’

To those in Arenanet, be certain that, when you ask for collaboration, you have some way to show that our input has been received and is of real value. Otherwise we are not collaborating and we are also not communicating. We are being allowed to vent social pressure against a system, to maintain our interest in that system.

As a community, allowing pressure to build over a companies decision to be silent is understandable, but in many ways, we have brought this upon ourselves by creating so much psychologic noise at things that hurt our feelings, that there is no other choice for the company to do but remain silent. As the company, it is unfair to expect us to be collaborative in the face of silence…or a message so diluted as to be considered one and the same. Without both sides changing the way they work together this does not forebode well for the continued application of funds to support the ultimate goal, a profitable game in which people want to become invested in.

(edited by Roybe.5896)

Dev's Wasting Time & Effort?

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Roybe.5896

What have I missed? All Living story content going forward is permanent. The game was sold as a ‘living world’, which was understood to mean, unapologetically, that if content was missed it was missed. (and was exemplified by early events like the Karka attack, etc.).

I’m not trying to white knight here, I just do not see the discussion of the OP being an issue anymore.

Commander Tag Changes Feedback [merged]

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Thanks for listening Arenanet! We do appreciate your attention to this! A big thanks to Elizabeth and Matt for their interview and disseminating the proper information.

Changes to Commander Tags

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And Anet, thanks for listening! Really.

Changes to Commander Tags

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Changes to Commander Tags

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Thanks, missed that…which is easy to do around here. I am glad to see someone listening, however a public statement should be made about this, through the above publication so that their integrity and those of the involved employees are maintained.

Changes to Commander Tags

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Did Anet just troll the world? Or set up these two people to look foolish?
https://www.guildwars2.com/en/news/big-changes-are-coming-to-the-commander-system/
These are direct quotes and information from two Anet employees, coming from a responsible publication on GW2, also. I have a little righteous indignation building here. This is not fair to the employees, the customers, or the publication reporting this.

http://www.guildmag.com/command-tag-gamescom-2014/

While we were watching said demo ourselves, we asked Matt Wuerffel and Elisabeth Cardy what this would mean for the current commander tag and they gave the following information:
“Yes, so each color is purchased individually, and it is important to note that there is no hierarchy for colors so that you have to purchase blue and then have to go to red or yellow or whatever. It is also important to point out that if you already bought a commander tag, it will become account bound so that when you’ve bought a blue commander tag you’ll never have to spend money on that again. So if you bought blue already you can go ahead and buy other colors if you want. If you’ve bought more than three you can contact costumer support and get a refund.”

(edited by Roybe.5896)

GW2 and mathematics - The Equilibrium theory

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Roybe.5896

When the Nash Equilibrium runs into Cognitive Dissonance, the kitten hits the fan. Entrenchment is the name of this game. Turtle down and scream the loudest! However, I do agree, IF people would pull in one direction amazing things can be accomplished. Not good things or bad things, but amazing things.

Guild Wars 2 , The game with no guild wars

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Well, this year they are putting up a few hundred thousand US $.

Guild Wars 2 , The game with no guild wars

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Roybe.5896

the thing is, without the proper and competitive pvp anet promised, gw2 is going to die, sooner than they think. at least me and a lot more people play this game hoping for a competitive scene

Keep watching the update news, I guess. They appear to be working on it.

NCSOFT 2Q14 earnings

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

NCSoft doing well. Holding the course.

"Command the RAINBOW" now i'm worried...

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

I would also like to have the ability to see a squad!

zaitan/dark green orb

in Lore

Posted by: Roybe.5896

Roybe.5896

Lorewise, this game has always been about the path to hell being lined with good intentions. GW1 Every storyline dealt with this theme and ended up with us having been the instrument of our own doom by taking the ‘noble’ path instead of the overarching view that the survival of the whole is more important than the sum of its inhabitants.

zaitan/dark green orb

in Lore

Posted by: Roybe.5896

Roybe.5896

OK…if we hit this logically and the orbs lit up on each dragons awakening then we have an apparent issue with the one dragon orb smashing into the center orb. Or do we? Think about this as a map of what has happened so far, not as being able to foresee the future.

If each of these globes is representative of each dragon and the realm of the universe they control, the question that needs to be addressed is ‘How would a dragon death be represented in this scheme?’.

Since it appears that this is a closed system, running between activity and inactivity of the dragon spheres, what woul happen to a sphere that is destroyed? Would the energy dissipate into the universe? Not in a closed system, it would have to go somewhere. It can either be dispersed equally amongst the remaining dragon orbs, or absorbed into the central orb. This is actually what occurs to the Zhaitan orb. The question then comes in, ‘How would this manifest itself in Tyria?’

There are dev statements that there are reasons for Tequatl getting stronger/harder based in the lore. I’m pretty sure this is that reason.

The energy/dragon magic/whatever you would like to call it has been absorbed into the magic energy system of Tyria. Does it get evenly divided? Does some go to the Pale Tree? Ahh, these are the stories to come in the GW2 adventure.

But the end here is that the orbs ARE representing each dragon, one has been killed, and the energy has been spread throughout the central orb.

Arenanet...next musical instrument

in Black Lion Trading Co

Posted by: Roybe.5896

Roybe.5896

Sax is a good instrument…but where’s the fire?

Arenanet...next musical instrument

in Black Lion Trading Co

Posted by: Roybe.5896

Roybe.5896

…or engi weapon! This MUST happen!

Dumping. Borderlands x3 for completion. Jokes

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

Might i suggest map completion in WvW in this manner. Remove your gear, armor, etc. then start running. If someone engages you in a fight sit down and let the person kill you.

If they can walk away with their head high for killing an unarmed, unwilling, combatant…I just feel sorry for them and restart the run.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

Just a note to point out the challenges we are seeing with megaserver (dealing with grouping issues):
1. Guild members are not being moved to the same map…
2. Multiple groups of guild members do not move to the same map
3. Squad members do not move to the same map

We haven’t seen groups being broken up…but when we try to do anything by switching maps we have to manually bring the rest of the guild over to one map. (moving 3 or more groups and the wait times really hurts the fun times we’ve planned!)

Finally, guild recruitment is difficult currently because we can sign people up, but until they are on the same server, they do not get the benefits of belonging to the guild. I know this is an issue that should be cleared up by the end of 2014….please make this (as well as the grouping issues) a higher priority to the game. It appears to be hurting the game more than it is helping the undercrowding issue.

Roybe.5896
Third Element
Gamebreaker Nation
Yaks Bend

Under Lion's Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Roybe.5896

Roybe.5896

So if miasma is the problem...

in Battle for Lion’s Arch - Aftermath

Posted by: Roybe.5896

Roybe.5896

Check out the answer that is Heal-O-Tron!

What's She drilling?!??

in Guild Wars 2 Discussion

Posted by: Roybe.5896

Roybe.5896

There’s a large underground dungeon/castle…near LA…with one side of a functional Asuran portal nearby..and a lot of minions from Primordus…well at least there was 250 years ago.

The Hero of Tyria - A NEW THEORY

in Battle for Lion’s Arch - Aftermath

Posted by: Roybe.5896

Roybe.5896

Please remember that there is an ancient, underground complex below the streets of Lion’s Arch. With one working portal (unpaired for the moment). Filled with the minions of Primordus….

That’s how we got to the beginning area of The Eye of the North.