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Pvp rewards

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Posted by: Rythgar.2896

Rythgar.2896

Well, the “better” the chest, the better your chances of getting consumables (dyes, boosters) and the armors/weapons are categorized in tiers connected to the rank (rabbit, dolyak, tiger etc). And the better chest the better tier of gear.

The big but though, is: That there is no stats or anything in PvP gear so it all comes down to cosmetics, so the gear you might think is the best (aka you think looks the best) could be a lower more common set.

I personally, now at rank 29, already have the armor/weapons I think is the best looking. So I see absolutely no reason at all to rank up. Which by the way is kitten lucky since as a support guardian in paid tournaments I get like 10-30% glory points of what the rest of my team gets.

P.S. Give us a better glory point reward system, Then you can make rank matter in any kind of way D.S.

Bunker guardian

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Posted by: Rythgar.2896

Rythgar.2896

Are you seriously complaining about bunkers? And guardians? They’ve probably nerfed guardians two times as much as elementalists, if not more! Boons is more or less useless now. Meditations was always kinda meh. They nerfed the heals all over. And they nerfed our ability to keep retaliation up. And they nerfed our blocking abilities (granted, this was broken and not working as intended).

Your problem is that you take a scenario where it is put on it’s very extreme and then want them to change a whole class out of it.
Any team running three of one proffession with the same build will excel at it. Obviously you will have problems capping points/bringing them down if they went with 3 bunkers. Would not have been any different if it had been three bunker ele’s.

You just have to adapt to it, try to work around it and work out of their very weaknesses (in this instance it would mainly be a huge lack of damage output and mobility). Just in todays paid’s me and my team went up against a couple of teams that went with three warriors/necromancers, it sucks but that kind of teams rely more on their composition than skill, and can thus be countered easier.

Tpvp Needs an Overhaul

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Posted by: Rythgar.2896

Rythgar.2896

I hate how people think you have Pay to pvp. Just because it is called Paid tournament doesn’t mean you have to drop real money in addition to what you paid for the game to buy tickets. You get a free ticket every day from the daily achievement and 10 more for the monthly. You can also get tickets from chests, free tournaments, and if you don’t win a paid, you can get compensation tickets if you pass the first map at least. I have never paid for a ticket myself.

When did you play tournies last time?
The old “4 ticket reward if you get to round 2” is gone, and we get 20(!!!) gems for going to round two now. That is about..slightly more than 1 ticket..

Before a team that won more or less every single paid tournament would go +tickets, a decent team that won some, got second a bit more and always got to round 2 could more or less go around. But a new team that joins paid and get to round 2 more rarely than get beaten out in round 1, will in NO way be able to do paids in any kind of way that is efficient (and I am not counting being able to do 1-2 paid tournaments/week being efficient).

Bottom line, It is either “Be a top tier team” or “buy to play PvP” at the moment. And I agree with the consensus that ArenaNets systems (especially the new one) will just scare away people, and fast at that!
They just need to think: “We want to do this, but we should do the complete opposite if we don’t want the game to fail hard”.

Some communication regarding sPvP

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Posted by: Rythgar.2896

Rythgar.2896

Byt far your best shot of getting any kind of answers regarding sPvP: http://www.guildwars2guru.com/news/904-guru-state-of-the-game-stream-featuring-arenanet-developer-jonathan-sharp/

We have gotten plenty of “we are working on it” and “It is on it’s way” etc etc. It is just way to vague what will come, in what order it will come and how far away it is..

My idea about Glory Reward

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Posted by: Rythgar.2896

Rythgar.2896

Wonder if is a deliberate way the devs are trying to keep players from bunkering down and point gaurding wanting the meta to be something more dynamic. Then on that note, making it so points are held by the larger population might do a better job at that.

If they did not want point-defenders or people to defend the points, then they really did pick the worst possible game mode available…

My idea about Glory Reward

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Posted by: Rythgar.2896

Rythgar.2896

As a point-defender I know exactly the feeling, and we usually joke about it in my team, with a bit of sadness involved at the same time.
I was quite much lower in the ranks than the rest of my team, but even though they are in their end 30’s or early 40’s they have gotten more ranks than me since we started playing. And I am a mid 20 ranker.. Had I gotten the same amount of glory rank points as my dear roamers I’d most likely be in the mid 30’s+. Especially since 99% of my game time is spent in tournaments (where I don’t earn rank points at all).

Sure the 300+ points you get from placements in tournaments is nice, and probably make up about 75%++ of my overall points gained, but it is not enough. Especially since they receive them as well.

New system needed ArenaNet!

Nice Article About sPvP

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Posted by: Rythgar.2896

Rythgar.2896

Did you see the date? October 8th.

Were coming up on 2 months since then and they only thing they have done is got paid tournaments working, but barely anyone plays them and they actually force premades back down to free tournaments to get tickets. big failure.

Agree with you, kind of did expect a lot more to be released for PvP these past 2 months.
But the way I see it: The longer time since the last content/update, the sooner we will get the next one Let’s just pray it actually adds whats needed for the PvP to survive.

Cross Region PVP... Dev help please ^_^

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Posted by: Rythgar.2896

Rythgar.2896

I’m trying to play with another player in Spvp. He is Eu and I am USA.
Is it possible to be on the same map/game as eachother or is region preventing us from doing so?

No, the servers on the EU side is split from the ones on the NA side.
Bottom line, you can play with anyone in NA, but have to change to the EU side to play with us. But I don’t recommend it, because it bugs the tournament rewards.

Downed timer adjusted:

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Posted by: Rythgar.2896

Rythgar.2896

Sorry Coopers, I tried to reply to you but for some reason the “system” screwed my post up, and mashed what I wanted to say into one wall of text and then copied it a couple of times into an even bigger wall of text. Gonna take it as a sign that the “system” doesn’t want me to have an opinion about it and just play the broken game or move on to one that actually works xD

Hint taken!

In all seriousness tho, the old system was not broken in any way, and there was only in the 8vs8 hot-joins where people could ress and “stream in” to a point.. This new system just gets more and more broken the higher up the skill ladder you get. We are at a point where the very first team fight basically decides the outcome of the whole match, in paid tournaments. Yay for that, some way to promote e-sports.

Downed timer adjusted:

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Posted by: Rythgar.2896

Rythgar.2896

Thank you for the quick change, it is appreciated.

I’m still not sure whether 15 seconds may be too long as a static timer. An interesting idea someone brought up in another thread was a static 20 second timer, but it begins counting down when you enter down state. It worthy of testing imo.

Or just bring back the old system, that worked just fine. I consider myself being a more or less frequent visitor to the forums, and I have yet to actually see any thread/serious posts where people complain about the ress timers/spawn waves.

Sure I have seen a few about the downed state, but that was more about the actual mechanism of having people keep fighting in the downed state, not the timers.

Still gonna call this as a huge failure, you should never repair what is not broken.

Downed timer adjusted:

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Posted by: Rythgar.2896

Rythgar.2896

Great that you listen and actually attempts to adapt/change it.

But the fact still stands that it will not be 15 seconds, as it was not 20 seconds before. With this new system you will just never ever stomp a player unless they are either being ressed or are on a neutral point that you want.

TL:DR with the removal of set spawn waves you removed the need to stomp someone (either if it was to prevent them from getting a short ress timer or to give them a long one). Now every one will just run around letting people bleed to death (seen this happen from hot-joins up to paid tournaments more often than not, and way more than before the change).
So thanks for the decrease from 30-40 sec ress timers to 25-35 sec

P.S. with the new decrease to downed player health it is near impossible to get a stomp down in a competitive team fight. People get up before you are even half through the stomp, I’ve even seen players being ressed before a “quickness stomp”..which is a bit ridiculous in my opinion. D.S.

Oh, and one more thing (even though you are not allowed to add more after the PS/DS), I really like how this system forces you to hang around your base waiting for people to ress so you can actually go togheter, so that you do not get solo rofl-stomped by the enemies still at the point. Guess we can add another ~10 seconds to the ress timer there. Awesome!
This last issue is especially what breaks the game in the tournaments, since the team that did win the team fight can have their players “trickle/stream” in safely, to reinforce the point and push even further towards your point, but it forces the team that lost the team fight to hang around, waiting for people to spawn, since they (being the team attacking/in a dis-advantage) can’t move to the field of battle alone.
I think that the more popular way to describe this new system is to say “First team to win a teamfight gets the snowball effect on their side” and that will pretty much decide any match between semi-even teams. Awesome x2!

(edited by Rythgar.2896)

New rez timers, opinion from top tier player

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Posted by: Rythgar.2896

Rythgar.2896

So your logic is that if you win the big team fight in mid you shouldn’t be rewarded? How exactly is that logical?

And yes, paying attention to the game clock when stomping was literally so stupidly easy— calling it a skill is a joke. If by skill you mean shifting your gaze to the top of your screen briefly to check the game clock you have a bad definition of it. Conversely, winning a team fight takes skill and should be rewarded.

So.. winning the point, getting 5-25 points, pushing them back and forcing the next move out of them is not reward enough? You want the first team fight to be a “win or lose the match” kind of situation? Then my good sir, you have gotten what you asked for.

New rez timers, opinion from top tier player

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Posted by: Rythgar.2896

Rythgar.2896

Team fights matter. Stomps are necessary in team fights, rezzes are necessary in team fights. If you go for a stomp and it goes off at :59 they instantly get back up and sprint to the fight. Whereas if you had to go for a stomp and it happens to go off at :58 they’re down for 20 seconds. Let’s say you’re getting a stomp to get your teammate up in this situation.

Sorry Power, but playing 3 guard zerging mid until you chance into a favorable engagement isn’t the way to play the game.

If you want to succeed, you have to coordinate— even if that means waiting an extra 10 seconds after you spawn to get your teammates together.

The previous system was skill-less as it gave you a handicap of spawning with your teammates, now you have to coordinate actually grouping up.

The previous system was “skill-less” because? You actually had to pay attention to the timers? Had to weight between long stomps and the risk of a ress or chance to capture the point?
The new system is more “skill-based” how? Because you don’t need to bother about Anything what so ever, just get the first stomp in and off goes the snowball.. And with the snowball I mean the fact that you from that point and onward will be on a continuously growing advantage.

You my good sir could not be more wrong.

PvP Browser

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Posted by: Rythgar.2896

Rythgar.2896

I think he means the bug that you some times get when you try to join a hot-join game from the browser showing the servers.

And I would guess that what he would make better is to make it so that you don’t get the bug preventing you from joining any game

Is pvp dead? You decide

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Posted by: Rythgar.2896

Rythgar.2896

There will never be a 1v1 option. To do so would spot light op classes and anet can’t have that. Can you imagine the stats for thieves in 1v1 tournaments!?! Talk about a moment of clarity!

To be fair, I would love a 1vs1 tournament if all I have to meet is thieves, I have up to this moment just lost to one thief in a straight 1vs1. And he’s on my own team so, no worries there!

New rez timers, opinion from top tier player

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Posted by: Rythgar.2896

Rythgar.2896

Some changes … adaptation
top tier player … i laugh

So, by your theory changes should just be made, accepted and adapted to? Seems like a kinda odd attitude. Especially since the change at hand didn’t do anything else than break a perfectly working system.

You laugh about top tier players? Or do you laugh at any specific top tier player? Kinda worthless statement, but ok. You laughed.

Random player makes a stupid post… I laugh

Is pvp dead? You decide

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Posted by: Rythgar.2896

Rythgar.2896

So basically from what mr sharp says we won’t see new spvp game modes anytime soon. Like someone said earlier, you could have 12 maps and they will all get boring fast with the same mode. New game modes would do so much more then leaderboards

Personally I value progress way (and I mean way!) more than a bit more of variety. Especially since most other game modes out there is a bad idea. I am more than satisfied with the conquest game mode and the additional tidbits per map (like Svanir/chieftain or Lord).

Is pvp dead? You decide

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Posted by: Rythgar.2896

Rythgar.2896

match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.

Problem is, with the current tournament system it is not gonna work. You think people complain about the queues now? Wait until they implement a match making system that tries to find 8 equally ranked teams…

you just do it like WoW. It spends x amount of time finding someone within x rank of you then, expands accordingly.

I don’t think you grasp what I’m trying to say. First of, we can not be using rank as a factor in match making since it does not reflect skill in any kind of a way.

Also, the system would still need to find 8 teams for a single match, and every one of those 8 teams would need to be at about equal rankings. The queues are “long” now, with the system matching up the first 8 signed teams for a tournament, can’t you see how incredibly much longer the queue would be with a ranked system?

Only way I see we can get a working ladder/ranking/match making system is if they scrap the tournament game style as the “go to style” and does it as the other games do, simple 2 team games of 3 or 5 matches.

i meant rank as in a new ranking system they need to add. Not ridiculous QP that has zero to do with skill.

Ah I see, but still wont work with the current tournament system

Is pvp dead? You decide

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Posted by: Rythgar.2896

Rythgar.2896

match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.

Problem is, with the current tournament system it is not gonna work. You think people complain about the queues now? Wait until they implement a match making system that tries to find 8 equally ranked teams…

you just do it like WoW. It spends x amount of time finding someone within x rank of you then, expands accordingly.

I don’t think you grasp what I’m trying to say. First of, we can not be using rank as a factor in match making since it does not reflect skill in any kind of a way.

Also, the system would still need to find 8 teams for a single match, and every one of those 8 teams would need to be at about equal rankings. The queues are “long” now, with the system matching up the first 8 signed teams for a tournament, can’t you see how incredibly much longer the queue would be with a ranked system?

Only way I see we can get a working ladder/ranking/match making system is if they scrap the tournament game style as the “go to style” and does it as the other games do, simple 2 team games of 3 or 5 matches.

Shatter mesmers working as intended?

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Posted by: Rythgar.2896

Rythgar.2896

As I can see mesmers have a limit of 3 copies at the same time, but they are able to shatter up to 6. Why the 3 copies limit is not applied?

How did you come to this conclusion? I have yet to see more than 3 clones/phantasms out at any given time from 1 mesmer.

New rez timers, opinion from top tier player

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Posted by: Rythgar.2896

Rythgar.2896

Or do you feel any change in paid tournaments? i mean did they changed anything regarding the queue times? I think its now even worst with the gem lottery.. and queue times are longer then previously.. and this is.. also easy task to change

So, you consider the queue times (that I disagree with, they are just a few min, at least for my team) is a “easy” fix? Then please do tell us how this could be fixed.

The fix I see is to basically “fix the game” to get more people playing tournaments, but to fix all that is not working well and add what is needed is far from a “easy” fix

Now on the other hand, to change the ress timers from 20 seconds to 10 should be as simple as changing a few lines of code. Aka erase 20 and put in 10 instead, no need to change any mechanisms or lines of code beyond that.

Is pvp dead? You decide

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Posted by: Rythgar.2896

Rythgar.2896

match making should be #1 priority. Finish that so at least people have fun balanced matches then go from there. Private servers isn’t going to bring any casuals back to pvp.

Problem is, with the current tournament system it is not gonna work. You think people complain about the queues now? Wait until they implement a match making system that tries to find 8 equally ranked teams…

Ele's and thief insta self rez to full hp

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Posted by: Rythgar.2896

Rythgar.2896

I believe ele’s have a signet that lets them rez themselves too. Something like if they use it on a teammate in a certain attunement, they ele rezzes the next time he is downed. Could be wrong though.

It is glyph of renewal. And after being used the elementalist will get constantly near instant resses for the next about 15 seconds. But considering that it has a 4 (?) sec casting bar and about 160 seconds CD I don’t think this will be a problem. To be honest, you would be quite stupid to waste a slot for this..

New rez timers, opinion from top tier player

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Posted by: Rythgar.2896

Rythgar.2896

Gonna second this Powerr, No serious player I’ve spoken about this with thinks this is a good idea. It is all cons and no pro’s from the change. Why fix something that was not broken ArenaNet?

Gem lottery.

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Posted by: Rythgar.2896

Rythgar.2896

Chance = critical chance, makes a big difference from a 1k hit to a 3k hit

Still, not even this can be considered as a pure “chance and risk kind of state” since you as the players decide how much crit/defense you want. Granted it is the act of randomness that decide if a player will crit or not, but you can negate it and you can boost/reduce the randomness. But granted it is in it’s core a diceroll (aka chance).

And typically. If a player goes for high crit, to rely on that “chance” then he will have sacrificed pure damage or survivability, balancing it all out. So learn how to spot what specc/build they have and then play out from it, pretty much negating his chance-taking fully. And see there how my decision making, and the enemies, decided the outcome more than the actual chance for crits?

paid tour costs?

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Posted by: Rythgar.2896

Rythgar.2896

Hi

So, some time ago a lot of ppl complained because paid costed too much.
Now they made it even worse in my opinion.
3rd4th place – 1.3 tickets instead of the 4 tickets from before.
2nd place – ok
1st place – ok

Anets wants to kills paid tour definitely??? Now it procs only between 19-1am @ GTM+1 MAXIMUM.
On the paid I did, none got any gem bonus moreover, so that’s not something compensating.

I agree that the “balance” to the rewards was kind of bad. Before it was all like: Get past round 1 and you either get most tickets back or you get quite a few gems for new tickets in 1/2 placement rewards. Now it’s all..Meh, I get a few gems from 4-1 placement but it’s far from enough to pay for the tickets I’ve used, especially if I get to 3-4 placement most of the times.

They have both acknowledged the bug with ress timers and the “gem lottery” and they claim that both should be fixed, have not tested this yet though.

Why is the ranking system is a forum sticky?

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Posted by: Rythgar.2896

Rythgar.2896

We also need a matchmaking, and a proper ranking system.

This forum is starting to look like the Diablo 3 forum. Yikes

Haha “diablo 3 forum”, good one

But to be honest, people asked for some kind of leaderboard and they gave it to them. The fastest and smoothest way they could. They have said that they will implement a better one, and they are doing a good job updating it so please..

And although I do agree that we need/want a ranked match system I am also not very fond of the idea while we are still on the current tournament system. Queue times will be massive, if the tournaments will pop at all. This is why:

A matchmaking system working with the current tournament system would have to find 8 equally (to some extent) teams, to start a tournament. What this means is that you will have to wait for forever (perhaps literally) for a ranked tournament.

The fix:
Remove the current tournament system or just add (on the side) a two team ranked match system. You can still get to go up against the enemy team three times (just to make sure that one match doesn’t decide it all) but your matchmaking system will only need to find one equally ranked team for you to get some action.

Bottom line, I want matchmaking and ranked matches, but I don’t want them with our current tournament system.

Yes, I meant to say they need to fix the current tournament (paid/unpaid) hot join system. There is no need to further dilute the dwindling pvp community. They tried to inject more life into paid pvp tournaments with the patch and the free tickets, but it should be abundantly clear now that there aren’t enough people to play them.

They also need to allow for dye color to be seen in games. A small tag on the name should be enough to tell who is on which team. Pvp in all games is about ego, and players like showing off.

Agree to all this but the fact that there isn’t enough people for the tournaments.

As the game is now, there is plenty. My team did not have to wait many minutes for a paid tournament to pop last two days (around peak hours though) but, if we do get a ranked system then it won’t be enough true.

Players still spawn during spawn waves

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Posted by: Rythgar.2896

Rythgar.2896

Well we now have a 20 second individual respawn timer…

Probably the worst idea i have witnessed to date. The amount of detrimental effects this will have is ridiculous.

Im sorry, its just that its so dumb i cant imagine anyone actually green lit this.

Agree 100%. It is beyond me how anyone with competitive gameplay in their mind could agree to this.

Before the change: You could let them bleed out and get a bad ress timer, or you could stomp them making sure to give them a long one. Or you could just be forced to stomp them (them being ressed or lying on the neutral point etc) but they would get a short ress timer.

After the change: There is just no reason to bother about downed players beyond the state to keep doing small continuous damage to them or kill the poor sod that tries to ress him. They will still get 20-40 seconds of a ress timer.. The horror of lost skill req.!

And the argument that this will make players more careful about not dying is just not enough. Death was enough of a punishment before this, now it is just broken. And I don’t think this is the right way to go to force people away from glass cannons/squishy classes.. Would have been better to just “fix” the glass cannons (if a fix was even necessary, I doubt it personally).

(edited by Rythgar.2896)

New timers= bad

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Posted by: Rythgar.2896

Rythgar.2896

I like it stops the bullkitten faceroll burst from running in causing people to blow stun breaks then comming back 15 seconds later and blowing everyone up because stun breaks are on cooldown.

It will make things less zerg, rezzing will be very important adding to tactics and teamwork.

The main thing I feel GW2 lacks is true organized teamwork in a fight. Changes like these you will see the teamwork based teams start to pull ahead of the solo heros zerging points tactics. Support based classes and runes/set ups that rez faster might be worthwhile now.

To be honest, with the decrease in downed state health, you can ress a player before he get stomped Even if you start the ressing at the same time as they start the stomp. This was not the case before, but is now.

A downed player now has to be kept being damaged and stomped at the same time, or he will get up. Before a downed player was someone you had to watch and stomp when you could, now it’s all “do damage as much as you can team, and I will stomp him!” all the way. Making any teamfights all about the player(s) that are downed, and not the ones that are up. Less tactics more forced gameplay.

New timers= bad

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Posted by: Rythgar.2896

Rythgar.2896

The only semi-positive thing I can imagine people see about the new timers is that it closes the gap between good players and bad players because regardless of a players knowledge of how the system works they will always give their opponent a very long respawn timer if they do manage to get a kill.

This is for me the very core problem with this change. Why oh why would you want to close the gab between differently good players by changing how the system works? This is going completely against what I want in a competitive game. Less skill and more relying on the client, kitten that!

And I also agree that it is silly, people will just never stomp someone if they are not on the point or getting ressed. Sure, this is semi the case already (you want your enemy to lie there for as long as possible right?) but with the old “spawn timers” you could choose to let him bleed out, or stomp him for a long ress timer. You very very rarely could get both.

A step back from ArenaNet if you ask me. More skill is wanted, not less!

Why is the ranking system is a forum sticky?

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Posted by: Rythgar.2896

Rythgar.2896

We also need a matchmaking, and a proper ranking system.

This forum is starting to look like the Diablo 3 forum. Yikes

Haha “diablo 3 forum”, good one

But to be honest, people asked for some kind of leaderboard and they gave it to them. The fastest and smoothest way they could. They have said that they will implement a better one, and they are doing a good job updating it so please..

And although I do agree that we need/want a ranked match system I am also not very fond of the idea while we are still on the current tournament system. Queue times will be massive, if the tournaments will pop at all. This is why:

A matchmaking system working with the current tournament system would have to find 8 equally (to some extent) teams, to start a tournament. What this means is that you will have to wait for forever (perhaps literally) for a ranked tournament.

The fix:
Remove the current tournament system or just add (on the side) a two team ranked match system. You can still get to go up against the enemy team three times (just to make sure that one match doesn’t decide it all) but your matchmaking system will only need to find one equally ranked team for you to get some action.

Bottom line, I want matchmaking and ranked matches, but I don’t want them with our current tournament system.

Never tought i would say this

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Posted by: Rythgar.2896

Rythgar.2896

They wont add ladder system because they want this game to be PvE carebear game, ladder system would cause trashtalk and all Anet wants is a community which is silent and carebear.

I rather play a game with my friends and those i like to play with on a ladder system then have a friendly community.

Then go play WoW or HoN/LoL. You will get your ladder and unfriendly community there

Chipster, if you had followed the devs posts here on the forums you would know that the core elements they are working on now is: Custom arenas, Spectator mode, Ranked matches and ladder/leaderboard. Will this make this community “unfriendly”? Doubt it, but you currently already are so.. Old WoW/HoN/LoL player?

Just got Svanir down to 1%...

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Posted by: Rythgar.2896

Rythgar.2896

Ya….when we designed this, we were thinking that it’s very important to keep “tabs” on the opposing team when you go for an NPC kill on Forest. You want to have 1 “killer” on your team who finishes the NPC while the other people on your team stun/knockback/daze/blind/immobilize/chill/knockdown opponents to keep them from getting the last hit and winning the buff.

I think the idea in theory is great, the only problem is that a thief can go undetected and then stealth/steal/heartseaker in without any knowledge of his whereabouts. So, all of those strategies, imo, are moot for it.

Keep in mind that Thieves can’t just stealth through a trap, or a necro well, or a necro mark, or a Guardian bubble, etc. Thieves should be all about stealth and landing the perfect blow at the perfect time, but I think organized teams have found a LOT of ways to deal with them.

In pub games this is obviously harder to do than in an organized game, so I totally agree with you there.

they kinda can with CnD+Steal+Backstab burst :p

From my point of view (paid tournaments) you kind of don’t go for the creatures at the start.. My team don’t try to steal theirs, and rarely can go for ours. You need your five members to focus on the three points.
Then when it all have settled down you can try to steal/take creatures for that few extra points. But then it’s more about going in force so you can kill it fast and safe or just picking the right moment to kill him, so you get him uninterrupted.

Gonna be a bit harsh here to the OP, but instead of coming to the forums QQ:ing about it, why not brain storm around how this can be stopped and then adapt?

Is pvp dead? You decide

in PvP

Posted by: Rythgar.2896

Rythgar.2896

Great thread guys. Some positive posts in here. It’s always great to see you guys passionately voicing how the game needs to improve.

I think that dueling is a great feature, but I don’t think it’s as important (right now) as ratings or a leaderboard is. With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.

To that same end, I think that other game modes are something we’ll look at down the road, but for now, I think other features are just more important (like rankings, custom arenas where people can practice in private, leaderboards, spectator mode).

Could not agree more. In my eyes you seem to have your priorities right, it’s just a matter of if you can get them out in time.

I don’t think the community is dying as fast and hard as certain doomsayers claims but it is on the downhill for sure. And it just is so much easier to keep players than to get them back, you know?

Implementation of QP/leaderboards stupid?

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Posted by: Rythgar.2896

Rythgar.2896

The qualifying point was implemented because people need to accumulate points for when they start doing tournaments (probably monthly/yearly). But I still agree that they should not be used as any kind of a “ranking system”.

Is the people on the top good? Yes of course, they have won a bunch of paid tournaments. Can it also mean that they just play an immense amount of paid? Yes of course. Does one exclude the other one? Nope.

Give us a real, working ladder system please! After the custom arenas and observer mode of course

T/S PvP Dead...When is ANET going to respond?

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Posted by: Rythgar.2896

Rythgar.2896

Delete hot-join.

Make free 5v5 tournaments PuG vs PuG, team vs team. (no PuG vs team)

Problem solved.

Interesting suggestion – any others….Im sure ANET wants to hear more

How about: “delete the horrible tournament system and implement a ranked match system with ladders!”. The way it should have been done.

Tournaments should not be the “go to playstyle” in any PvP game. It should be the game type you pick for bigger, competitive events. You know, like every other game out there
With a ranked match system we would not get the queues. The match making system would just need to find one team around your skill, and pitch you against each other. Now, the tournament system needs to find 8 (!!) teams to be able to start a “match”. Of course the queues will be longer, especially at off-peak hours.

Feels like a no brainer too me

Just got Svanir down to 1%...

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Posted by: Rythgar.2896

Rythgar.2896

Ya….when we designed this, we were thinking that it’s very important to keep “tabs” on the opposing team when you go for an NPC kill on Forest. You want to have 1 “killer” on your team who finishes the NPC while the other people on your team stun/knockback/daze/blind/immobilize/chill/knockdown opponents to keep them from getting the last hit and winning the buff.

Way to go! Don’t cater to the demand of “kitten, this is so hard. I actually have to pay attention and use my brain”! Keep skill in the game.

IMO: tPVP Timers = Death of Burst setups.

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Posted by: Rythgar.2896

Rythgar.2896

This is in reference to individual timers in tPvP being fixed.

Reason 1)
Good teams will let you bleed out first before stomping. This adds a solid 10-15 seconds of ‘res’ time.

Reason 2)
20 second individual timer + 10-15 seconds of downtime is an eternity.

This is nothing new, atleast my team always makes sure to give long stomps when ever it is possible (exceptions being if they are on a neutral point, or getting ressed etc).
I’d say that the only real difference is that less skilled teams/players will give people the same ress timers as a skilled can now, without any kind of effort.

Bottom line, less ability to get an advantage out of attention, awareness and skill. Personally not the way I want to see it go

Just won a free tourney with a random group

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Posted by: Rythgar.2896

Rythgar.2896

Just sayin’ – it happens. Things are not as dire as they seem. Also, not that hard to find a group if you’re willing to download the various voice chats and ask around. Too much QQ on this forum

Seconded, and it’s even easier to find a team if you actually google it, or go straight to the forums dedicated to this.

Kudos on winning tho!

No ladder, no MM = people leaving the game

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Posted by: Rythgar.2896

Rythgar.2896

Ranking/Ladder system, Spectator mode.

This, yes.

The rest? Not needed from launch. I would rather keep the game balanced and manageable ahead of having a few more maps or game modes. To be honest, the conquest mode is by far the funniest (imo) game mode out there. I have never seen the “awesome” in having a big team fight decide the game, or a single point of interest (capture the flag or whatever) to build your tactics around.

Suggestion - GW2: PVP Edition for $25 bucks

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Posted by: Rythgar.2896

Rythgar.2896

If you think they need to get more money into the game, then I would say that making dyes/skins work in PvP.
It is beyond me why you is forced into red/blue colors.. There isn’t much of a chance that I will confuse one of my team members for an enemy to be honest.. The names, ability to attack, red name tags etc etc should be enough. And if you can’t check the flag in your base (or just check which side you are on etc) to verify what color your team is, then you don’t deserve to know!

Bottom line, They could make quite some money from skins and dyes if it actually worked in PvP. Not that I am against a PvP version of the game.

Gem lottery.

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Posted by: Rythgar.2896

Rythgar.2896

I guess turning paids into a slot machine can’t even get people to queue.

Well, when the slot machine isn’t even working I’d guess so yeah.
Was kind of a lame move anyways, chance should never decide anything in a game IMO.

Well it must suck for you considering pretty much everything ingame is decided by chance . . .

Could not disagree more. And to clarify, I don’t consider the element of the enemy player to be “chance”. There is not “chance” that decides if your attack lands, or if you get struck by a attack, or if the heal lands, or if you get points from that stomp or if you spawn now or not etc etc.
The biggest “chance” thing in MMO’s would be (that I can think of now) the drop from mobs, and since I only do PvP (not that WvWvW thing neither) I am not concerned by that

Temple of the Silent Storm [Merged threads]

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Posted by: Rythgar.2896

Rythgar.2896

I have not tested the map out that much, but from my few games a few issues stick out.
I think most might already have been mentioned, but gonna put my voice to the crowd

1: The vertical element of the map is good, it kind of forces you to pick your battles, plan your route and possibly report where the enemies goes a lot more (last point being more for custom servers/tournament play, if we get there). But it also makes the map a lot more advantageous for ranged classes. It just kind of feels like I am a target out on a shooting range..

2: The buffs are a cool and nice new element to the game mode conquest, but with those three different buffs, on different locations and with really different purposes/effects, you really need to know what buff has spawned. Just saying that a buff has spawned without giving additional information means that you either a) might be close and can just grab it, lucky you! or b) have to run around half the map looking for what buff it was, most likely missing it, unlucky you!.

3: I don’t agree with the underwater combat. Not much to say here, I just doesn’t agree with it. It should not ever be introduced to any kind of competitive gaming if you ask me, and thus rendering this map useless for tournaments/ranked matches etc.

Tie games

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Posted by: Rythgar.2896

Rythgar.2896

If the team scores are tied, we compare total player scores for each team. In this case, it looks liked the red team had a total of 50 more player-score.

That makes sense, thanks a lot for that clarification Evan!

No ladder, no MM = people leaving the game

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Posted by: Rythgar.2896

Rythgar.2896

Well said and I will second this as well – we would like to support GW2 for an eSports run, wasn’t that the ultimate plan for ANET???

Want to support GW2 for e-sports? Then I would recommend that you go to MLG’s forums and vote for GW2 to be picked up by them.
While our game is far from ready for any kind of e-sports yet, I truly hope it will be getting there. As has been stated over and over in the forums: a game doesn’t become an e-sports over night, not even over a release. The biggest e-sport games out there took quite some time into getting into the e-sports scene, and have been there for long as well.

That being said, here is a link to the MLG forums, go vote for GW2 MLG e-sports!
http://feedback.majorleaguegaming.com/forums/116515-pro-circuit-feedback-forum/suggestions/3037147-guild-wars-2

I dont approve this game being an e-sport atm, ladder is needed before. I wont lie to MLG

If you actually had checked the suggestion you could have saved yourself a reply there. But I guess it was too much work

It clearly states that this would be when the game is ready for e-sports. And it is one among many other games that has been suggested. If we don’t get some people to show their interest in GW2 now, they will just go for other games.

The process of picking up a game for a e-sports league is quite longer, harder and more complicated than to go “hm, this game seems interesting, lets pick this.”.

Players still spawn during spawn waves

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Posted by: Rythgar.2896

Rythgar.2896

I have been thinking about this quite some. I can’t really wrap my head around how this will be done. Will we get a set, individual ress timer now? Kind of the only balanced way I can see.

No ladder, no MM = people leaving the game

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Posted by: Rythgar.2896

Rythgar.2896

Well said and I will second this as well – we would like to support GW2 for an eSports run, wasn’t that the ultimate plan for ANET???

Want to support GW2 for e-sports? Then I would recommend that you go to MLG’s forums and vote for GW2 to be picked up by them.
While our game is far from ready for any kind of e-sports yet, I truly hope it will be getting there. As has been stated over and over in the forums: a game doesn’t become an e-sports over night, not even over a release. The biggest e-sport games out there took quite some time into getting into the e-sports scene, and have been there for long as well.

That being said, here is a link to the MLG forums, go vote for GW2 MLG e-sports!
http://feedback.majorleaguegaming.com/forums/116515-pro-circuit-feedback-forum/suggestions/3037147-guild-wars-2

No ladder, no MM = people leaving the game

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Posted by: Rythgar.2896

Rythgar.2896

The problem is they know ladders scare people away, Rythgar above so eloquently put it that ladders are great because they give players a sense of progress. But he doesn’t realize the double edged-sword. Only around HALF the players progress in a ladder. In reality with quits its maybe 80%, but you lose that 20% over time. Then the new bottom 20% starts getting annoyed and falling out.

Saving grace is technically there’s PvE and 2 other types of PvP (WvW and Scenario/Battlegrounds which will probably come). But all three forms of PvP in this game are pretty mediocre and I think the idea of focusing on some fantasy of e-sport-iness will mean complete death. Then again, the whole idea of e-sports is just crazy BS so you never know what somebody can pull off…

This is wrong. Most ladders out there is organized so that people doesn’t have to de-progress (for lack of a better word) for others to progress..

To take SC2 as an example: There is more than one gold league, so people can still progress into a gold league without someone else having to fall down to silver league.
The only exception is the highest leagues (grand master and master). Those leagues have a set number of players on them, and only one league (one for EU, one for NA etc).
What this means (not counting the very top end) is that you can always progress forward. At some point you will of course get to the point where you are meeting people at your own skill level, but what happens then is that you will get good and even matches, where you learn and get better (aka progress) and will most likely keep climbing, although perhaps quite a bit slower.

There is a few pages out there explaining the whole coding/mechanism of certain MM systems out there on the internet. I would research them a bit or give it all a thought before I make a “this wont work” reply.

Tie games

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Posted by: Rythgar.2896

Rythgar.2896

I thought I read somewhere before that the Red team always wins

It may sound weird that the red team will always win a tie, but to be honest it’s completely (that I know of) random what team color you will get. So basically it’s a 50-50 pre-determined kind of state.

Kitten this event!

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Posted by: Rythgar.2896

Rythgar.2896

The game like every other game has issues pvp and pve. QQing because we didnt get an apology for cause of lag during a 3 day event is ridiculous (your example). I am aware of the lag and D/Cing in pvp along with wvw crap going on it pisses me off too but this is a NON-subscription game and after only 3 months, a free expansion/upgrade isnt that kitten bad. Deal with the kitten in stride post your concerns but don’t act like a neglected step child when they seem to be a little focused on pve for 3 days.

Hm, I never did ask for an apology. I think you kinda misread my post, about everything with it from the sounds of it.
What I requested was more than one reply per week from ArenaNet. So, I did not request an apology or excuse, just a reply to acknowledge the problem at hand.

And to use the excuse that it’s a sub-free game doesn’t really work. Because I can tell you that they’ve earned a lot more from the micro transactions than any subs they could have had.

And since when is making a post about the lack of communication from the developers of a game being “a neglected step child”? And where do you get the whole “a little focused on PvE for three days” from? You have been around the forums/game the last 3 months right?

Kitten me, get your kitten information right before you go off kittening people that wants to kitten about a kitten game!

(edited by Rythgar.2896)