Showing Posts For Sabull.5670:

How many hearts can a Heartseeker seek if...

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Posted by: Sabull.5670

Sabull.5670

Ummm, I’m sorry but what was the point of this video and post?

Is it about the immune spot near Refuge supply camp?
Yeah it’s unfortunate spot there, but gladly it’s too far from anything to be really abused. It can be but gladly something very minor. Hope it gets fixed yea ofc.

Or is it about the leap combo? Cos the wording in your annotiation “see how hearthseeker affects the stealth timer” indicates you don’t know about combo fields and combo finishers. Sounded like you think it’s a bug that hearthseeker does to the timer…

So little more introduction would be welcome. What is the point?

[TA]

What did you really want?

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Posted by: Sabull.5670

Sabull.5670

I wanted a class that could fill multiple different roles with the same spec, a class with multiple abilities that support fast and mobile playstyle instead of slower methodical.
A class that can roam and get away from fights and has important role in a organised wvw raid.

And I got all of that. NICE!

One thing lacked tho, I wanted to be able to freely use different kind of specs. I guess that has happened, but just from personal reasons I’ve always sticked with heavy water and arcane. And that ofc can be “problem” for all classes because balancing not that easy.

If elementalist had just 2 attunuments, or in some way limited to mostly using one attunument only, I would totally hate to play elementalist.

[TA]

x% +damage traits don't apply to cond damage?

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Posted by: Sabull.5670

Sabull.5670

that is correct. It has bad and good side.

Direct damage is affected by your stats, your % modifiers, enemys stats and modifiers. And vurneability.
Condition damage does not get boosted by % traits, but on the other hand it does not get reduced by enemy’s defences either, it goes straight thru toughness & armor and protection + other.

There are modifier defences vs condition damage in foods and some runes, like -10% condition duration. But they are quite rare.

[TA]

VID: 25k burst combo (UPDATE)

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Posted by: Sabull.5670

Sabull.5670

hehe hilarious idd good fun. Managed succesfull combo a few times in my short session I tried, 11k firegrab once.
Mayby more traditional cheese updraft into burning speed + 2x arcanes + firegrab results in extreme burst too, but not quite the same big number.

[TA]

Blacktide/Vizunah Square/Arborstone

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Posted by: Sabull.5670

Sabull.5670

Some great fights after reset and alot of tought action! Although some Arbor guilds didn’t have the full numbers, they came out and fought, great action, and looking forward for more.

Vizuna can give good action too when they organise their whole zone to come after us, always entertaining with the open ground siege + massive numbers.
Although, once againg, in the end it reduced down to hiding behind 1000+ supplys worth of siege even with big numbers – not that entertaining.

Anyway hope the action continues with proper melting fights! That’s what we here to do aye?!

[TA]

I want be a long range dps and will be :)

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Posted by: Sabull.5670

Sabull.5670

Thats a fine spec, there are many many specs that you can do that are quite equally good, so I’m not gonna try suggesting anything hugely different. Just couple things.

Your chosen water trait is Grandmaster, you can’t have it with just 10 points. So take V instead for the cleanse.
You chose Signet of Earth for utility. I would rather use a Catrip like Mist form for pvp.
And for PvE purpose you should definetly take use of those glyph traits you chose. So mayby Glyph of Storms.

That’s it, hf.

[TA]

The Problem with Water/Air Attunements

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Posted by: Sabull.5670

Sabull.5670

They simply cannot give fields and finishers out everywhere. I would say they want to keep water fields to minimum and lightning too, because too much of them might trivialise healing and swiftness.
Fire fields buff might, very strong buff obviously, but not as dramatic as say AoE healing combo. Thats why there is loads of fire fields.

Water and Air are in no way lacking in strength, in fields sure, but is everything supposed to have fields. Staff has the fields, but dagger have the burst. Scepter and focus water have some lacky attacks yes, and scepter air, but they can’t really improve that much due to traits.

So I would like seeing Scepter water 2 having a chill field for about 2 seconds (total 3 sec chill). You could then follow it with unleashing earth 2 for very nice chills.

[TA]

My PvE level 80 Ele

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Posted by: Sabull.5670

Sabull.5670

I don’t quite know what to say about this build or what to criticise. Because any change to stay in this style will be very small, or any change towards more group oriented is completely changing the build.

You have simply just taken everything to absolute max the direct damage of your skills and nothing else. So if this is what you want and you don’t need to cleanse nor heal party, nor pull big packs, then yea sure this is abouts what you do. So can’t say much about it.

But for my uses I would use arcane wave and cantrips, ruby orbs, 20+ water, 20+ arcane and Air 1 to combo with icefields. But againg, this build is completely different already.

[TA]

Underwater Fighting

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Posted by: Sabull.5670

Sabull.5670

You will be alot more succesfull underwater when you realise:
1. Do not use fire 1, like u might on ground
2. Just try doing similar attunument rotation like u would on ground – use 2 on every attunument and keep swapping with couple of exceptions.
3. Water actually has the biggest bombs (water 5 can pretty much 1 shot if they all hit (immobilize/against wall))

So let’s do a scenario starting with water.
- Open up with Water 5 (huge dmg with bit of luck, good always)
— now you are melee range, use water 3 to self knockback
—- use water 2 and blow 2 (press againg) and 3 (press againg) for nice bit of burst + chill
- Swap Earth, use Earth 2 (make sure you are close enough for this)
- Swap Fire, use fire 2
- Swap Air, use 2 and spam 1 untill you can use 2 againg, use 2
- Swap water
REPEAT

This should be quite close to the highest dps rotation, you rarely need to do any avoidance tricks underwater. And has the same feel as playing on ground, with the aura swapping and using 2 for dps.

In short: keep aura swapping and use 2 in every attunument as often as possible
and if you need to spam do it in Air.

[TA]

Need specific build for girlfriend

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Posted by: Sabull.5670

Sabull.5670

agreed with all above. It’s not gonna be anywhere near optimal without attunument swapping. But here is very simple way to go and based on 2 attunuments.

Weapon: Staff
- because it’s ranged, safe and good
Spec: 30/0/0/20/20
http://gw2skills.net/editor/?fEQQFAWhImKbyR4gjDAEFvYS4BBMkQRxM7A;ToAA1CtoyxkjIHbOuck5MIYSA
- because bigger aoe fields for staff, good healing, good condition removal, good 1 attunument damage.
Gear: anything. Power toughness vitality. Berserker.

Playstyle:
-DPS with first 3 skills of fire
- When you loose health swap to water (regen + aoe heal + condition removal automaticly)
- If you need more healing you can use 3 and 5 in water. (blast with arcane wave for extra healing) and make sure to use water 2 before leaving back to fire.
- if you need snare or get away from the enemys. Use fire 4 or water 4
- use fire 5 if you have friends with you to pull big packs of mobs

Ofc I’m biased but I think 20 water 20 arcane is the standard for a multirole staff, which all above builds lacked.
Thus I think this build is way better for her purposes than glass cannon builds / aura builds suggested above.

Later she should learn to get swiftness from Air and the extra crowd control for trouble times. And include earth to her aoe rotation. Among many many other things she can do with elementalist.

[TA]

(edited by Sabull.5670)

The Scepter and the Focus

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Posted by: Sabull.5670

Sabull.5670

sorry can’t give you a spec. Just share my view why I prefer daggers.

Why I like daggers is because I love the attunument rotation, switching attunuments often and using alot of different skills and disorienting mobility to best my opponents. Sometimes even stunlocking for long time. I can use it with full burst berserker gear, with more carrion (no all out) condition based and in between.
Every attunument I go I have 5 skills that all have their uses.

But for me I cannot say the same for Scepter and Focus.
Focus air and earth are amazing, but fire and water lacking compared to dagger counter parts.
I do not enjoy Scepter fire (because I dont enjoy Dragons tooth), water is lacking, basicly you can only go there for the heal 3, while dagger can go visit it to dps.
The whole aoe department is non existant. And you are less in control of the damage you do (cleansable, easily avoidable, and air is long channel until the bigger dmg) compared to daggers. And you spend more time spamming.

Ofc focus and scepter can work, but these are reasons why I don’t use them.
Most Scepter builds will include toughness/&endurance during channeling. And I usually am full condition damage geared and built if I wanna mess around with Scepter. Vigor build can fit with more air too and arcane. Among others.

[TA]

[Bug]DRAGONS TOOTH: Blast finisher

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Posted by: Sabull.5670

Sabull.5670

You can still switch to earth, and use #4 and #5 as blast finishers in addition to Phoenix. (For the record, Churning Earth triggers as a blast finisher at the START of casting.) …

The text pops up at start but actual blast finisher happens at the end. So usually not the most handy as blast finisher, but can be used.

I would trade Dragons Tooth blast for it being ground targeted tho.

[TA]

Elementalist stability

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Posted by: Sabull.5670

Sabull.5670

Aaaand you can avoid them with Focus Earth 5 and Mist form invurneabilities.

Elementalist prolly has the most tools to avoid those “puzzle/trap” situations in fotm and i guess in a jumping puzzle. And ofc you can dodge through.

[TA]

Totally confused on exotic gear

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Posted by: Sabull.5670

Sabull.5670

I recommend getting your gear from multiple sources. Atleast if you want to avoid farming same thing. Altho if you really care about looks, then you want to get the dungeon sets. Check the vendors at south LA to know what dungeon to farm.

How I did it as WvWvW focused player after dinging 80.
I bought exotic staff from auction (weapon is your biggest upgrade), cleric as i was heavy support. Knight is good. Carrion is good for pve.
I liked the looks of Chitadel of Flame dungeon set so I did few runs to get 2 items from there.
I bought Invader rings, earrings, amulet, all the bling from wvwvwvw for badges (exotics). And eventually weapons invader weapons.
I bought 4 pieces of Karma PTV from the zones, I dont think you can get all pieces for Light with karma.
And then last 2 pieces that I couldnt get with Karma i crafted with tailoring.

And using Ruby orbs and Exquisite Ruby Jewels for cost effective critical damage bonus. orbs/crests are higher overall stats (often) and way cheaper than using rune sets. And they are not tailored to one purpose, so I like using them, more stats, more specs. You can roll Soldier crests for more survivability even.

This is very cost effective way for hight survivability and good damage. Better if you roll 20+ air tho.

Ofc now I have more sets, like crafted Berserker set for nuking in the new dungeon and sometimes for wvwvw. Full crafted cleric set for when EA was good, healing.
Carrion set for some solo condition based roaming pvp, fine dungeon too. All weapons I use tho are Invader, and healing staff.

But it all started by getting the general good for everything set, PTV. Which I use mainly, sometimes switching few pieces of berserker on.

[TA]

(edited by Sabull.5670)

Ele Stat Choices - Which and why?

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Posted by: Sabull.5670

Sabull.5670

ThiBash well that is very paper napkin math. 40 power is equal to 3% more damage (direct) if you have 1333 power, which is not common.
It’s simple x% boost in power equals x% boost in damage (direct) in all cases.

And 40% precission should be 1.9% crit. Which of those is better depends on your total power, total crit and total crit damage.

Loosing EA was big dps loss cos of the might stacks lost thru that idd.

[TA]

Ele Stat Choices - Which and why?

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Posted by: Sabull.5670

Sabull.5670

Reiken did nice explaining and let me try to add on it from my perspective.
I play mainly WvWvW only and in a guild group. So condition damage is quite irrelevant for me as targets dies very fast due to focused melt. So stat comparing boils down to playing around with the direct damage formula, that Reiken used there aswell. What needs to be understood however is that best stat upgrades depend on your current gear and spec. Excell table to play around with the stats is simple to make.

The formula tells us that Power is the most cost effective stat for long time. Making Invader type P/T/V very cost effective set when you need heavy survivability and good damage.
Precission comes slightly better than Power at high Power and crit damage.
For example for me using crit damage runes, and food and often having high stacks of might getting 1.94 crit modifier (40% crit damage) and 2700 power. Precission is better than Power upgrades, so I could concider using Sigil of Perception instead of Bloodlust.
However Power is the safer option.

If I changed my spec to have 30 Air, getting upto 2.24 crit modifier Precission againg be better upgrade than power, this time more clearly tho.

I remember one check I did about setups that I was intrested. Going from full berserker gear with invader bling and crit damage runes, with old traditional 0/10/0/30/30 into full invader all with rune of strengths and Emerdal Jewel.
Resulted in: 28% survivability increase and in 14% direct damage decrease.
Againg with 30 air spec the damage decrease would have been more dramatic.

So after this quite random post. For berserker to be worth it vs the survivability loss you want to be using heavy Air build with near 2.2 crit modifier. P/T/V is great way to go if you need to be safe and do good damage.
For soloing I like to use (or would like to) Carrion type gear, as condition damage rocks ofc. Howeve deeper comparing direct damage sets with Carrior for soloing purposes would require information about your target and about your skill rotation.

[TA]

New Viable build for staff after nerf?

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Posted by: Sabull.5670

Sabull.5670

…Too bad none of the runes I took worked… (3 rune sets 2 runes each, which should increase my might/boon duration – think with traits I should have round +75% might duration, in reality I got 12% which was wierd since lowest bonus was 15% or something…crazy broken), dunno if they fixed it, cba to check and be angry again

I do not know of this bug. Care to check againg? If you are using 2x Monk, 2x Water and then 20% might duration rune. You should have 50% from runes. So for example Glyph heal should give you 30 seconds of might in fire. And 1 second more of every 5 points in Arcane.
So you are saying you get only 21 seconds of might?

[TA]

What is Lingering Element?

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Posted by: Sabull.5670

Sabull.5670

it’s such a annoyance when people try to answer to these topics when they only have a personal guess how it might work.
Some people got it right, many wrong. So let me gather them againg.

- Lingering Elements does not affect your boons (swiftness, might, protection, stability , fury, …). Their duration is determined by your Boon Duration stat and will not get refreshed or anything like that with Lingering Elements. There is no clear reason why it would either.
- Lingering Elements does not affect traits like “10% more damage in Earth”. This would make sense, but could result in overpowered situations. Like having 20% bonus vs vurneable and 10% from earth, and Fire Grabbing in fire with both of the bonuses. But againg, this is not how it works.

- It works on Soothing mist, so you get about extra 4 ticks of healing after leaving Water.
Does not work on Stone Flesh.
Zeryph’s speed is very unnoticable, so not sure about that. And as earth doesn’t work, so you cannot take them granted.
Flame barrier does linger, altho with its about 20% proc chance it’s very unnoticable. If you use One with Fire, that proc chance does not linger.

So it is bugged? Yes. Is it ok trait with normal build? No.
Is it ok trait with build that has 5 points in all trees and the earth worked? Yea sure, it’s nothing big, but with that kind of spec it’s enough.

[TA]

Healing over 5 gone

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Posted by: Sabull.5670

Sabull.5670

Totally second Sacrx here. It crushes down the nab portal turtles to the ground but mayby too hard? I enjoy diversity of combat tactics and seeing portal turtles against us was never a problem. For the diversity, I’d like to see it still being possible for those who wish to do it.

Of course we cannot say too much yet, but I have the same fear about the siege. Sieges against a reasonable defended keep with catapult, few arrow carts and people on walls are going to be quite impossible with rams or with anything near the door.
We have seen keeps with 3 catapults and nearing total of 10 arrowcarts/ballistas on the door. Only way to brake that ofc now will be with trebs and catapults. Which for me, as a player driven by combat in a combat guild, feels not as exiting as ramming the door, aoeing walls to mitigate damage, dealing with heavy damage and crowd control by the enemy siege.

So for me, I would like to see Water+Blast combo staying 10+ targets. As it requires coordination with the relatively short aoe radius, timing and the opportunity cost of having to use blast finishers on the water field and not on enemys.

But other than that it’s quite fine. Though I can see it being a huge blow for pug players too who love playing support and were feeling happy being very effective helping their team out, even though they weren’t organisedly gathering around him for healing. And now having their playstyle hammered. Like the biggest part of elementalists with EA nerf having their unique playstyle completely erased.

We will see, hope it doesn’t make everyone hide in their keeps and play treb v treb.

EDIT:
Yes, the 5 target heals absolutely, without a question, must be “clever targetted”. So they heal people who actually have lost health. Absolutely.

[TA]

Fun Riddle

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Posted by: Sabull.5670

Sabull.5670

10 really organised people will bomb the kitten out of 30 scrubnubs tbh :P. And if you killed 15 of them, surely you can quick heal and regroup and push out againg to finish all of them.
Anyway that wasn’t the point of the post i guess.

I think downed is fine and fits quite well for the gw2 mechanics. It adds a interesting game layer with denying stomps and deying revives. However I would like to see a nerf of mayby ~30% in the reviving speed. As atm a single player can in many cases outrevive a single player DPSing the downed unless he gets some good burst / running full glass.
So the guy in 1v2 cannot keep the other downed. It should require focus ressing or good CC to get a ress off.

Downed system adds new interesting layer of gameplay and with 30% less revive speed nerf it would be much more friendly in outmanned situations.

If we went more into tweaking it, I would also say all 2s should be effectively cone infront of you interupts. Not aoe (stealth is aoe interupt). And noone should be doing 1k+ in downed, like I as elementalist can do near 4k damage with my third ability when fully channeled.

[TA]

Mesmer portals are game breaking in WvWvW

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Posted by: Sabull.5670

Sabull.5670

Portal is amazing and interesting mechanic, it should not be 5 targets it would not even make sense.

Portaling people inside a keep is not a problem of the portal, thats a problem of the keep with some hole to hide in. If people loose their keeps like that, they just need to sweep it better.
I could however agree on a ability, mayby a Scanning Device you could buy in a keep that would scan the keep and blink the map if any enemys are inside. This should look like a radar on the map for like 10seconds max. Mayby 50 supply for one time use, 100 for permanent object(superior) (scan has cooldown of 10 minutes).
It should not be too easy solution.

Then for the portal bomb, simple, there should be half a second duration when you cannot use abilities. 0.5s Daze. Would give more reaction time for the unorganised people. And makes sense being abit dizzy after going through hyperspace.

I fight against portal turle everyday, I never portal turtle, and they get crushed. Portals are fine, few fixes/slight nerfs/new siege like above would be fine. But it should not remove possibility of the portal turtle tactic nor moving golems faster nor ninjaing keeps after failed sweeps.

[TA]

support ele????

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Posted by: Sabull.5670

Sabull.5670

like said above, 0/10/0/30/30 is absolute amazing build.

If you run staff you do what said above. As a lvl 80 in full healing gear your water attunument swap and dodge can aoe heal upto 3000+. On top of that you have the fields and the biggest thing using blasts inside them (arcane wave/dodges). Have your team blast inside them!!! Making staff prolly the best healer for a team who knows the drill.

What you will notice is, you won’t be effective at all if you try to heal people who do not understand how you do it. They must stack into the water fields, they must use blasts inside them (shortbow rogues!). And you must learn to predict and aim them correctly.

Have patience and try healing as long as possible with just water swap + dodge (those will be the main part of your healing anyway). And then back to dps. Once you really need it, call your team close and “water field blast blast”.
Never just stick to water attunument, or any other for that matter. And dont start healing at 80%, just keep dpsing, dont waste time full time healing.

I have to disagree with above on one tho, this build is not bad dps. You get 2% more dmg for every boon on you, and if you play this build correctly, you blast inside fire fields and even use boon duration runes and might foods, and you will be rocking insane might stacks and doing more dps with this build than other builds.
This boosts all the group buffs (aoe might, protection, regen, …, all dat doogies) aswell, such a powerful thing for this spec.

Why I love this spec is aswell you can swap to great dagger dagger group spec (very good solo too ofc) in a instant. Pick Aura share from water tier 3, pick swiftness and fury from auras in air tier 1. With more burst healing but no fields. But high burst dps and more group buffs.

This really is the spec to go atm for group play.

[TA]

My problem with the "needs a fix" point of view

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Posted by: Sabull.5670

Sabull.5670

elementalist should not be boosted, nor made easier. Other classes should be made harder.

[TA]

My problem with the "needs a fix" point of view

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Posted by: Sabull.5670

Sabull.5670

Elementalist has one of the best WvWvW ranged AoE with staff. Elementalist has one of the best burst dps for WvWvW with dual daggers, while having great survivability and escaping. Elementalist can do exellent support with aura builds and correct use of water skills and arcane tree, without gearing full to support. And prolly can push out the highest healing on a larger time scale (shout heals have longer cooldowns than water attunument and dodge heals from arcane, + water fields and blast), no class can heal as much, consistently.

It’s way kittening harder to play yea, but if any of the complexity was removed, I would be so pissed off.

Trait system does not, DOES NOT, want you to stick to one attunument, and the class is not designed for you to do so.

Elementalist is amazing class, rewards multitasking, coordination and skillz. Works as healer, dps, aoe, buffer, CC, everything.

[TA]

9/11 Blacktide vs Desolation vs Vizunah Square

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Sabull.5670

on a more positive note, as a part of killing guild (not siege guild) it’s nice to see some guilds coming head on to fights without fear on open field. On Vizunah FM and MOIRAE I think too were charging in proper today. FM did nice portal trick to try hit our backs in north east BT BL, gladly spider senses are always activated!
Open field fights for the win! Not from walls.

[TA]

Arcane Wave..bugged?

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Posted by: Sabull.5670

Sabull.5670

I may be wrong, but I don’t think armor is accounted for when you have elemental attacks. Even if it did, at 33 my flame breath doesn’t do 284 a tick..nor does my burn/dot dmg from this ability pump out 1770 dmg in 3s. So it has to be a tooltip error.
:X

You’ll notice that Drake Breath tooltip has number 4 on the burning that means it will reapply the 3s Burning 4 times if channeled fully. Thus in your case

1770/3/4 = 147 or 148 (rounding) Burning damage per tick ( one second) for 12 seconds if fully channeled. Thus by using burning formula it tells me you had about 30 condition damage stat. It works.

The tooltips are exact for all condition damage, for all healing, … Why? Because they do not take enemys defences, or any modifiers into account for their damage/tick (keep that in mind (traits, protection…)), thus they can be predicted before hand.

Arcane wave or blast idd has odd tooltip, but I don’t know of other that would have a wierd one. Not that I would look em often.
Like Wildclaw.6073 explained tooltips use a default armor value which obviously is not
shared among all targets.

The exact formula for direct damage is, or how I like to formulate it
c*M_t*M_a*P*W/A

where c is skill specific constant, M_t is SUM of modifiers affecting on the target, M_a is product of modifiers affecting on the attacker, Power, Weapon Damage, Armor.

[TA]

2/11 - Blacktide vs Elona Reach vs Riverside

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Posted by: Sabull.5670

Sabull.5670

for those who missed the cast (and all) speed bug today in wvwvw
http://www.youtube.com/watch?v=7QmfT_4PlW4
this crazyness lasted for about half an hour of dicking around.

Did this happen on all the zones?

[TA]

2/11 - Blacktide vs Elona Reach vs Riverside

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Posted by: Sabull.5670

Sabull.5670

Can’t believe we broke Elona down to open submission on battlefields in 24 hours. Elona spent half of the late evening running away from Red Guard into hiding. You have found the counter tactic! Playing to your strengths will lead you to victory!

Anyway great fun playing around with your scouts who follow us around all the time. Keep it up! Hero scouts who keep the masses safe!

[TA]

2/11 - Blacktide vs Elona Reach vs Riverside

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Posted by: Sabull.5670

Sabull.5670

Interesting fights vs Elona blob in EB after reset, [RG] had to pull of some special magic to break that so props for that! But in the end after the first night in EB, personal stats 1060 kills 0 deaths.

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