The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
It says it intelligently puts you with friends and guildies and people who speak your language by pulling data from your player experience. So in theory the taxi is in the background.
my favorite note about megaservers:
225% players on a single map copy. so 125 (i base this on marionette fight because i forgot the actual population limit per map copy) times 2.25 = 281 plus 125 = 406 players per map copy now. sure, the number could be bigger, but 400 players per map is awesome! TEQ and the WURM might finally be accessable to the average and / or casual player now.
I’m just looking forward to doing many of the group events I have not done since release in many of the zones. Maelstorm, Snowden Drifts. So many…
To me, what is really aggrivating about this sort of argument is that it’s rooted in griefing behavior, and has little to do with dueling features itself.
You could make the argument that we should disable emotes or attacking freely without a target because it happened twice once that someone ran around me naked and spammed emotes.
That’s not a valid argument not to add emotes. You have to be realistic and fair here. I respect that you don’t want this feature, but barring others from it, is just wrong.
But neither do you give those types of players more tools to grief with. There has to be some sort of balance.
Like I’ve said before, I’m not necessarily against dueling. I would simply prefer if they didn’t stick it in the open world. Hell, I don’t even like costume brawl in the open world, because the kitten talk it generates requires me turn off map chat, when I shouldn’t have to.
Now, could there be ways around some of this griefing? Potentially. Like I suggested, maybe split pve and pvp servers out, then people that don’t want dueling can hang out on the pve, and people that do can hang out on the pvp. Perfect solution? No. Someone is going to get their toes stepped on no matter what happens. However, that is no reason to simply dismiss those of us with concerns as though we don’t exist or don’t have valid points.
As for your emotes comparison, actually griefing is exactly why we don’t have several that we did have in GW1. And why you can’t actually ‘target’ players with most of them. To curb that griefing. It was a design decision the devs made for exactly that reason.
You’re using a strawman here.
Indicating that you have to turn off map chat because of costume brawl is simply hyperbole and has nothing to do with reality, only your stereotypical fixation on what you call griefing.
You don’t understand what I meant. by your definition it’s griefing for me to see someone spam their emotes in my vicinity. In my optical field of view. Just as it breaks my immersion by someone doing AOE spells in the middle of a city for no reason.
But these are not tools for griefing. And neither is dueling. That has nothing to do with dismissing your views, simply stating that your shoe-fits-all-ideology is outlandish and hard to take seriously.
From the GW2 Beta Event Jon Petersen confirmed they want to add open world dueling. From the chatlog:
Now with mega server technology, open world dueling is my most requested feature!
In world dueling, not open world dueling. An arena type setting would cover this nicely without going against the cooperative world concept.
Read it again. He means open world by “in world”. The first thing he talks about is “empty servers, pvp ones”, thats the system that currently exist. cheers:)
It can be quite immersion breaking I guess.
The overarching tone to the PvE in this game is that players are joining forces to protect Tyria and fight against a common threat, so seeing players beat the crud out of each other is kind of contradictory. Especially if it happens in the middle if a metaevent (and it will).
You could just have a duel not be immune to PvE mobs, only players. so if anyone chooses to duel in the middle of something bigger going on, they will be open to attacks by surrounding mobs.
It’s immersion breaking when people just stand around in a crowd in the middle of a fight too. There are limits to what people can demand in “immersion”, IMO.
I’m curious about the abuse or issues several people vaguely point at without any concrete examples. it’s always easy to say: no, the feature is bad because it can be abused. If you think it can be abused, please make some more substantial examples. taking the precautions I mentioned I see no way to abuse it in any way actually.
yes, harassment still exists, with or without dueling, nothing changes. if someone wants to harass you, he already can – potentially forever, because reporting doesn’t work and mailing ANet doesn’t seem to help in all cases.I’ve given actual examples in the various other threads on this topic.
But how about being on a new character, minding my own business, and having a max level character follow me around the entire zone spamming duel requests, even though I decline every time. Going so far as to kill all the kitten I needed to do the quests I was trying to do so i could no actually progress with my leveling until I relocated elsewhere.
Or having someone harrass me via pm about how much of a sorry kitten I was because I wouldn’t accept a dual request. Then after ignoring him, has his friends keep it up for him. Taking it into the general chat, where other like minded kittens decide to join him until I put them all on ignore. Doesn’t stop them from following me around and continuing to harrass me through stealing my kills and my various gathering though.
And that’s just two of several examples I have from my personal experience. I realize not all people are like this. I realize that there are people like this already in the game, but I don’t want to give them any more tools or reasons to aggravate me or others that just aren’t interested.
also: ‘please respect that I want this feature and people who don’t just want to stop me from having fun’ ? pretty useless in terms of an argument, right? personally, I think that your wording was terrible and rather misleading – as if you were some oppressed minority begging for respect. but that might just be what arrived at my side due to language barriers. in any case, please elaborate the concerns you have, I’d like to hear them (maybe this time with a bit more factual wording)
It was a simple ‘I respect that you want this feature, please respect that I don’t" statement. Based on the various previous threads on this exact topic, those of us that don’t want this feature get treated quite poorly and without respect. Goes both ways in some cases; however, I was simply highlighting that I do understand that people want the feature, and in a sense why. I was simply asking for the same in return, understanding and tolerance.
Since, ya know, I’m quite tired of being called a ‘carebear’ or a ‘scaredy cat’ or simple a bad player because that’s not how I choose to play.
To me, what is really aggrivating about this sort of argument is that it’s rooted in griefing behavior, and has little to do with dueling features itself.
You could make the argument that we should disable emotes or attacking freely without a target because it happened twice once that someone ran around me naked and spammed emotes.
That’s not a valid argument not to add emotes. You have to be realistic and fair here. I respect that you don’t want this feature, but barring others from it, is just wrong.
From the GW2 Beta Event Jon Petersen confirmed they want to add open world dueling. From the chatlog:
Now with mega server technology, open world dueling is my most requested feature!
Dragon Age 2 is story wise a better game than Dragon Age 1. Boom, son!
Yes, did Dragon Age 2 have a daft cliffhanger ending with no satisfying conclusion? No doubt. Was the entire second half of the game with the fight between templars and mages wonky and rushed? Yes. Was the game’s depth and re-use of assets a big distraction from the narrative threads? Yup.
However. What Dragon Age 2 did well actually made it better than Dragon Age 1 in terms of story. Dragon Age 1 tells a story of saving the world. Not only saving the world, but also that the player is a chosen one with larger-than life skills. Same thing in games like Skyrim. In fact, this is the case in many games.
This is so uninteresting and boring. It’s not relateable and we have seen it a hundred times.
Dragon Age 2, you play a dude/girl who is just a person in this world. Who plays a role but is not Son Goku lvl 9000. That adds immersion. That adds believeability and immersion. Like Game of Thrones, you watch because characters really can die any moment. You don’t give a darn if your guys are invincible.
That is why the entire Destiny’s Edge crew needs to die. Nobody will miss them. To give them a powerful death would add so much to peoples rememberance of the game. Then make new characters. different characters. Nobody has this great attachments to these guys. Wonder why Tybalt is the best character in GW2? BECAUSE HE DIED. That makes sense in the grand scheme of things.
Anyway, in Dragon Age 2 – what you got in that game that worked really well was a great cast of characters. You got the most untraditional Dwarf I have ever seen in a fantasy setting. No beard, no irish/scottish accent, not drunk, very smart and cunning. He defied a lot of the stereotypes about dwarfs, and because of that he worked great.
Why could Logan not have been more interesting? Why was he such a carved tootsie-goodie hero. That guy should have a gazillion flaws. Even if he was a woman beater who smacked Queen Jennah around, he could still have been a much better anti-hero than the roll-eyes guy we have before us today. They played up the entire snarff thing so much, but it felt like an episode of beverly hills. Nobody cares. people die when they fight dragons, and these so-called champions biggering like schoolgirls just killed it. It ruined it. There is this 5-10 minute cut scenes around lvl 30-40 in Lions Arch were the destiny edge crew meets and argues for the first time. No story involvement – no expousure, no sub plots resolved, no questions answered, no interest gained. It was the most horrible contrived piece of fanfiction I have ever seen. It did nothing and it was terrible, and it needs to go away.
The entire snarff subplot needs to be cut.
What we need now is the witcher 2 / Mass effect 2 way of doing things. focus on the characters. make cool new characters you save during your travels. be able to visit and talk to them in your home instance. gain followers who will spice up your personal home instance. react to the choices you made, have something new to say every week. normal character professions. bakers, bankers, street sweepers, bards, clergies, monks, majong playing canthaniasians. my god.
It’s the characters. The elder dragons are just the stage. all players know that you can just add as many dragons to the world as you want. there will always be bad guys. But we wont care unless you make us care about those pixel people you model, skin, animate and voice in your game. That’s what witcher 2/mass effect 2 does so well. Great unique, funny, interesting characters.
I believe in you ArenaNet. Living story season 1 shows how much you improved. I was actually satisfied by the last ending shot of the dragon awakening. Thats a good starter for an expansion. Unfortunately, even though the storytelling got much better towards the end (and the fracal of the mist update art cinematic showing potential for future storytelling tools) we had a lot of shoddy story updates.
Scarlett was not. It was not just her story, motivation, writing. Her design was really subpar as well. I think you guys got the best of the design spec you approved but darn. We have a long way to go.
Aww, the response was not good. crap.
Ohh Tybalt, who do I suck so?:(
At any rate, the thing about the skills. These are just concepts, not set in stone. I don’t know how hundred blades would work with a hammer or a rifle. you tell me! I want you to tell me if it could be done.
they are not going to add hundreds of skills with all their own animations. I just dont see it. it would need to be something that makes sense financially, balance wise and something that is realistic. it’s not realistic we get gw1 levels of skills. So what else can we do?
Hey guys,
I made a visual mock-up of some of the really interesting GW2 suggestions I came across on this forum. I wanted to share, if anyone was interested: http://imgur.com/gallery/9IoDM/new
My english is not the best, so I might not have gotten all the suggestions I mention here, perfectly, but if you have some feedback, on if there are some of these you like, hate, please share.
The suggestions for the game are;
- expansion of skill system / allowing players to unlock weapon skills for other weapon sets within the same class, with hybrid qualities.
- hunting for skills in the open world
- A single guild hall to fight over for each zone in the game. earned by achieving the most PvE influence in a zone. To add competition between guilds. Allows for non-guild players and smaller guild players to become subjects of larger guild (seperate suggestion, by NighthunterXX3)
guild hall can spawn unique bosses and dynamic events for the entire zone as well as tax all npcs zone wide, among other things. Not-instanced!
- underflows, for unpopular zones to make it easier for players to find each other when exploring.
- improvements to the home instance and storytelling
- ideas to use ferocity/charisma/dignity system better
I don’t think a lot of people are really interested in being happy. It’s like this Ying/Yang paradox in all people.
I think the vast majority of the time people are upset over something like a patch update for a video game, they really are upset over things not working out in their own lives. I think happy people tend not to have the same urges to lash out over external minor matters like these.
I never expect anything to be perfect and my view of the world is that people in general, are trying very hard. So I think ArenaNet are doing the best they can. I feel pretty good about all the money I am getting out of this game, and I feel good about the money I have used in the gem store to support the game.
Actually I am more chain-freed and emotionally free from the politics and drama of this games community.
Guys. There has never been a balanced MMO. Relax. It’s all good either way. Either you’re fighting with advantage or a disadvantage. Nothing in the universe, virtual nor real is balanced. Chaos is harmony. Fight with pride and a head held high. As longas the game is fun.
Skills being more or less powerful really in the end of the day have nothing to do with what actually is going on. – What you creatively can do with it. If we stop thinking in problems and getting upset at people with other opinions(just a fact of life) and just accept it as it is – We be much happier.
Things rarely, ever will be like we want it to be in our heads. I believe this is one of the cornerstones of maturity.
If you are a Hammer Warrior and you love your build – Then what can you do now that will work? What still works? If Only ES was the good skill, didn’t that really say something about the design spec flaws in that entire weapon and trait set? I think it does. All weapons to me work like a sub class. A different way of play depending on what you take, and because of that all 5 skills should work, and inter-mingle with other sub-classes “weapon types and traits”.
There is a topic about rMBR late 2013. The performance is better than your thought so
https://forum-en.gw2archive.eu/forum/support/mac/Haswell-rMBP-Performance/first#post3101508
That is not to shabby at all:) Thanks, friend!
Let's unite for a Mac OS X native client
in Account & Technical Support
Posted by: Sad Swordfish.9743
What if they made something using parallels? like a gateway emulator. would that have lesser performance costs?
the issue seems to be, that the mac client is playable in lowest settings just barely on many macs from years ago. but they dont take advantage of superior cpus and gpus!
That makes me incredible sad to read:(
I really would prefer not to boot into bootcamp. My SSD does not have a lot of room, and the drivers for Bootcamp are not very good. the dgpu is kicking in permanently as windows can’t detect the integrated graphics, and the fans and heat output is all over the place. So I feel I am in a bind.
I want a Mac mainly for the power, portability(lightweight), low weight but more than all the build quality. The screen, the keyboard, the trackpad, even the audio speakers are suuperior to all other notebooks I have tried.
When I look at the competing laptops like Alienware 14 and Razer Blade. they are just not realistic options if your both doing work, transporation and gaming in equal measurements. It makes me sad:(
The haswell rMBP 15’ features a 750m graphics card with 2 GB of GDDR5 memory. According to the benchmark here the game should get 45 fps on average with high settings; http://www.notebookcheck.net/NVIDIA-GeForce-GT-750M.90245.0.html
that’s pretty good for a mobile card! I’ve heard mentions of that the Mac Client is compromised in quality. How much of a performance hit would there be, with the 15-inch using the Mac Client?
I realize the 750m is a rebranded 650m, but I was wondering if the doubling in video ram would make a difference.
I need a fast no-compromised laptop for work, but at the same time, I play guild wars a lot. it’s my favorite game! so it would be a bummer to have it running slugish.
I got my build in late 2010, and it has served me well.
Nvidia 470 1200 Vram
Intel i7 950 3.0 ghz
Asus Motherboard
12 gigs of ram
2x Corsair 128 SSD in raid zero
Now the SSD is failing, and and I want a new case because the one I have is too noisy with the fans.
I’ve been thinking about if I should upgrade the video card or the CPU to get better performance in GW2.
But then I discovered that my motherboard cpu socket is 1366. A standard not used anymore. So not only would I need a new CPU but a new motherboard, and probably a new aftermarket cooler. suddenly it has become really expensive.
But I read somewhere that CPUs have not progressed very far, and that my CPU is still good. I read that I should try and see if I could overclock my CPU to 4 GHz and get a corsair cooler solution in the H hundred series.(ive never done water cooling before), and then instead focusing on getting a GPU.
What do you guys think? is it worth it at this point? I’m afraid my motherboard will be too old as its almost 3-4 years old. I thought that maybe I should just use my money on a playstation 4 and not try and upgrade my computer. Advice please!!
This game had an extremely long development. Yes, improvements to the core game released at launch should be expected, and improvements over time.
That does not excuse the game releasing without basic, fundamental features existing in far older games, including some in GW
Configurable UI. Particle controls. Appearance slots. Functional LFG. Flexible graphical settings. Enhanced guild management tools particularly the over simplified bank. These are basics. The newness of the game only exacerbates the fact that basic things are missing. NO ONE had to invent the concepts.
Companies do not release computers with basic features missing that computers released 8 years ago have, and then excuse it by saying “it’s new” and pointing out that the Commodore 64 didn’t have them at release.
Teofa, the majority of MMOs I have played never had those things. Albeit they are nice, I don’t consider them “basic”. Perhaps LFG tool though. It seems the current one still needs improvements!
Hey,
am I the only one who thinks that the endgame is boring in this game?
I have several characters on 80 and my legendary. FOTM? No, gets boring after > lvl. 20 because it´s the same over and over again and every boss kills my ele with one single attack. Living world content is lame, after two days you have seen everything and completed most of the achievements.
My daily routine since a few weeks looks like this: AC all paths, COF p1, p2 and maybe fractals. That´s it. WvW? I love it and it´s probably the best feature in the entire game but since the queue is way to long(up to 5 hours) and it´s more of Lag vs. Lag vs. Lag, instead of World vs. World vs. World, I´am not interested in this anymore. Not mentioning all the GW2.exe crashes all the players on my server have when in WvW.
I think I´ll break up with this game. What keeps you motivated?
I had achieved all the things you have in the game, I imagine I would wait for an expansion. The living story content is supposed to keep you occupied every week! that’s the idea behind it!
I think people tend to forget this sort of thing because they’re so used to the end result. People would do well to remember that GW1 wasn’t perfect either.
My god, I just saw this video review from 2005: http://www.gametrailers.com/reviews/jrh0c2/guild-wars-review
it doesn’t look like the game I remembered in my head. I played GW1 for almost a thousand hours. Wow. Somehow it makes me appreciate GW2 more.
Inspired by Woodenpotatoes series of videos discussing the direction and end game of GW2 i decided to look through an old folder i had on my computer… back from 2005.
And I remember these patch notes. I remember when they removed /roll from towns. There was an outrage.
And what it makes me think off, when I look at these patch notes for 5-6 years of Guild Wars 1 updates. What comes around, goes around. So much of what certain people are mad about now balance wise, will be on it’s head before you know it. And then on it’s head again.
I just think that’s the way it is. We can use old patch notes to put it into perspective on how we perceive new ones. GW2 is a different game from GW1 clearly, but still there is a common denominator and there is a sense with both games that it’s vocal communities had/has very vocal ideas about how it should be taken further.
It’s also exciting. The way Guild Wars 2 has played and felt during this past year will soon be gone, as they keep making changes. And some other feel will change the game completely again. Change is constant and forever. There will never be a balanced patch or build that fixes everything. It just won’t happen.
Update – Wednesday, May 25
Increased drops of Celestial Sigils in the Hall of Heroes.
Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor.
Improved the Sigil Trader so that prices will more accurately track supply and demand.
Removed the “/roll” command from towns and outposts.
Updated European and Korean translations.
Made minor balance changes to Majesty’s Rest explorable area.
Fixed issue with Balthazar’s Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
Fixed door on Isle of the Dead guild battle map.
Fixed miscellaneous rare crash bugs.
Update – Friday, May 13
Changed art on Celestial Sigils to distinguish them from runes. Celestial Sigils will now look like this in your inventory:
Made minor balance changes to some desert areas and “Iron Mines of Moladune."
Fixed miscellaneous rare crash bugs.
Update – Wednesday, May 11
Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, you’ll play on many different maps with many different victory conditions, and you’ll need to master all the maps to keep on winning.
After each consecutive PvP victory, the game now displays the number of consecutive wins.
A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.
We retired the old “Dazed," “Shock Sniper," “Divine Healer.” and “Trapper” PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.
You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.
PvP-only characters can now access the account storage vault for free.
Entering “The Underworld” now costs 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both maps have been significantly improved.
New quests! In Post-Searing Ascalon: “The Weaver of Nebo” and “Iron Horse War Machine." In “The Fissure of Woe:” “Tower of Courage," “The Wailing Lord," “A Gift of Griffons," “Army of Darkness," “The Eternal Forgemaster," “Defend the Temple of War," and “Restore the Temple of War."
Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.
Increased drop rates for Uncommon and Rare items in Explorable Areas.
Implemented various minor fixes and clarifications to existing quests.
Implemented various tweaks to monster difficulty and loot balance.
Added new boss monster encounters in the “Ring of Fire” area.
Added new bonuses on certain collector and quest items.
Instituted skill changes: “Watch Yourself!” correctly affects characters who were already affected by another instance of the skill. “Firestorm” now continues to cast even if the target enemy dies during spellcasting. We’ll revise other area-effect spells to work this way in future updates.
The party window and account storage windows now correctly remember their position and size.
There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.
When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.
Quest destination points now appear on both the Map Area and Map Travel windows.
Most NPC text is now logged to the chat window, as well as being displayed in game.
Implemented various minor fixes to UI.
Fixed crafters recognizing high-level crafting items.
Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.
Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.
Implemented fixes for miscellaneous rare crash bugs.
Added the ability to change postal mailing address on account.
Improved hardware compatibility.
(edited by Sad Swordfish.9743)
Don’t worry guys, Peterson said they wanted to add it during the last beta event.
These things take time^^
I to have wanted a katana greatsword or sword. But anet always introduces huge bulking ugly skins instead.
They did add a Rapier! But that’s more of a Mesmer weapon!
But you are right, a lot of the weapons are very glowy, flash, big. I would love to see more elegant weapons. Simplistic, subtle but still impactful.
So Anet deleted my last post so i thought i would make another. Is this content boring or what?! its been how long since F&F and were pretty much doing the same content with different mobs! actually this time is worse with the amount of ppl zerging.
Tower of Nightmares. I am seriously terrified to what they r going to do with this. I can feel it in my bones that once, IF, it opens everyone is just going to follow the commander and zerg the life out of the place. I can go on all day but ill leave it at that.
Let Anet know what u guys think and what u guys want! Personally i would love it if the Tower of Nightmares was instanced for 10-20 ppl. Let the zergs zerg, IN THE OPEN WORLD, but give us our instanced fun/difficult content please!
Most people can’t beat Arah. I don’t think it would work in this game. everyone in WoW are slow and stationary. here CC is fast, dodging is important and its why lag ruins the fun. you need your skillz. 10-20 people in a instanced dungeon. I don’t believe that will work very well. I could be wrong.
1) I’m conflicted. They have done so much with weapon sets. They have added entire sets of weapons every two weeks for months. That’s a very nice and fast time frame to make all sorts of weapons. The worst part of the weapons is that they are all only obtained through the lion claim vendor. that kills their unqieness, gameplay fun of attainment and such.
2) I dont know if you have seen the new ascended armors. light, medium and heavy. People in general have been very critical, and it’s not difficult to know why. People have very selective tastes about what looks cool and what looks yuck. to me it’s pretty clear that the chance of satisfaction is very low.
not only are people angry at how armors look on males/females, they are also angry at how it looks at other races. “this armor is stupid. it doesnt fit sylvari”, “this armor is lame because the helmet on charr looks dumb”. stuff like that takes away from the fact that it requires tremendous resources to model armors for 5 different races x2 genders. not only do you have to drawn, build and sculpt them. you also need to texturize them, apply physics, sounds and effects to them. then you need to check them for clipping. rework. RnD. again, rinse repeat. then you need to add the entire color spectrum to them by hand.
It’s a massive amount of work to add just one armor to the game. and chances are a lot of people are going to get angry. If that takes up 20-30% of the living world resources, would you be satisfied for smaller living world patches to get non-gemstore armor?
I don’t know. I think we need a better way to think about armors. maybe like a competition with player submitted armor drawings.
Hi everyone,
Well it looks like my release notes weren’t added to explain this, so I’ll try to allay the confusion. Yes, some of the cultural armor has gone through some major updates. Folks have been vehemently requesting that the cultural armors glow, and they have been confused at the old glows that were there. This confusion was because a lot of the dye-to-skin blends on stems would glow the skin color, but not their chosen glow color.
In updating the armors, this comes with particular considerations. The armor glows are not on the same system as the body glow, so they will only glow the color of the area dyed. Armor glow also does not play well with alpha, so I have to avoid any alpha edges. The problem with this is most of those areas that look good glowing are also some of the areas that blend to skin. Armor glow also negates specularity.
So. What this means for you is, to add your glow, I reworked the dye channels to give you the largest choice and control possible over the glow. The areas that glow are now selectable for you. Some of the textures are also better balanced to give you more consistent results… you won’t have to guess what color you need to find to make the red feel red, for example. It will just work.
This currently affects Medium Tier 2 (legs will be re-addressed for better glow and dye alignment, sorry about that, it got past me) and Tier 3, Light Tier 1 (female only), and Light Tier 3. The other weights and tiers will be assessed for a similar pass to give glow or upgrade glow results when possible.
I’ve been hearing your cries to get more glow on the sylvari and am doing my best to give you more control over your character customization.
ArenaNet you are amazing!!! thank you for being so dedicated to the visual manifestations of our characters! I love the new hairstyles and dyes!! THANK YOU:)
Great thing about GW2 you don’t have to cancel. You can be on the backburner and rest for a while. It’s all here when you get back from playing other games and having a normal life. This game doesn’t want to be that MMO where you play it religiously for 2 years and then burn out and hate it irrationally^_^
If your goal is to have players use more of the available play areas, you don’t create incentives that funnel them into only a few of them. Now, maybe they do want to spread players out, but they don’t want to spread rewards out. However, if it comes to a choice between intrinsic rewards and extrinsic ones, which will more players choose?
Yes, this is bad. Many zones are wastelands. It’s hard to level new characters and I get the feeling that new players are giving up because they rarely see anyone outside in the world past lvl 25-30.
For me;
Greatsword: Katana. Katana is the most beautiful sword in the world, and I can’t wait until a cantha expansion to get it. That’s too harsh. ( http://vimeo.com/32113233 )
Hammer / Mace: Flail / Morning Star. A mace hilt with a chained spiked ball ( http://youtu.be/dQ_-rmuPZC4?t=1m5s )
what skins would you like to see that would look great on a Warrior?
could we make more world bonuses for outnumbered? both in PvE and and WvW?
The psychological problem is that people leave because they arent having fun when they get smashed night after night because they are so few.
At the same time it creates a negative mood because people give up and declare that only zergs can win and that well coordinated smaller groups can’t! But we have all seen how that is not the case with good leadership and planning.
What if the outnumbered servers would go into an “alliance” with another outnumbered server and then share WvW as allies against a much more dominating world.
what would happen is that the outnumbered servers would suddenly have twice as many players, but since those servers would primarly not be WvW players because all the WvW players would have left for other servers, it would even out.
These two armors are too amazing to be left to just be town clothes. Anyone else think that these should absolutely be able to be purchased for combat?
They are not silly. they would look great with many dyes, and there is nothing else like them! I understand they can’t become a free drop, but I would love to purchase them as skins to go over my combat gear.
Remember the very first announcement trailer for Guild Wars, 4-5 years ago?: http://www.youtube.com/watch?v=FjCehYrEbO0
I always wondered why the living story was not told through such as these moving-art-cinematics instead of the floating talking heads system with 2 characters just spewing out words awkwardly!
Did any of you play Max Payne 1 and 2? In many circles these games are considered legendary because they are so dense and compact. They focused on being great action games and nothing else. No vehicle sections. No sub-RPG elements. No platforming or puzzles to break monotone gameplay. No, they tried to excel at action and not much else.
But what Max Payne also did was that it told a really well written story, but without the need for cinematics or traditional cut scenes. Instead it embraced pictures, narrated by the main character along with voice effects. An example; http://www.youtube.com/watch?v=339Kg3yzckY
- I could really imagine Guild Wars 2 being told like this. But in a more fairytail/fantasy style. A bit like the narration from the intro to lord of the rings( http://www.youtube.com/watch?v=vOulsEGvSCo ) perhaps with flash based moving art images. Sort of like what is already in the order intro cinematics for vigil, priory, whispers.
Or a bit like here. In this intro sequence to the backstory of the Witcher: http://www.youtube.com/watch?v=i5K0L73ERMw
Imagine that with ArenaNets great artists!
Story: I don’t enjoy the living story at all. I think there are multiple areas where it could be improved;
- Delivery of living story; The cut scenes(like the rest of gw2) doesn’t feel very good. characters look weird and are literally just “talking heads”. I long for a delivery cut scene system like the lines of the “Painted” trailers or the order cut scenes. Or maybe pictures with sound effects and voice overs similar to how max payne told it’s story.
there could be a narrator telling the story and feelings and events of characters in a storybook-like fashion. I wish the entire games story could be re-done doing this way of telling the story.
- Characters; Tassi, Kiel, and other characters introduced through the living story are not very memorable. You remember characters from games like Mass Effect because they have well written dialogue and go through character development. It’s hard to identify with villains like scarlet because not only does she look really unappealing, it’s also hard to find sympathy or any feelings for an insane looney.
- Motivation; in some stories the games ask general morale questions. Is the centaur attacks on human lands an argument for permanent conquest of their lands? is enslavement okay in the fear of an emerging threatening power? should the asuras be held accountable for some of the experiments that have gone wrong and have had a negative effect on the wildlife? how does the other races deal with the sylvaris ignorance and immaturity from lack of experiences in the world? what happens when a legion of charr rebels against the human-charr treaty and attempts a coupe of black citadel?
In many ways players need motivation and problems that goes deep in their hearts. its not that interesting to have a new world threat. we already have the dragons.
- confusion of what to do. many players feel its hard to get into the living story. it comes in a mail (very unpersonal and not very exciting). you usually have to read a few lines of text from an npc who you dont even remember who is and then go out and loot something or do a narrow linear dungeon. its quick band aid fixes and not something you remember.
- weapons; I have not enjoyed the design of almost all the weapon sets myself(except for the guild weapon sets) but on the other hand I am amazed that you have introduced new weapons steadily every 2 weeks for many months. that is awesome. However I think the method of getting them is not always nice. its frustrating wanting to get claim tickets and only have 4-5 scraps after hundreds and hundreds of hours of gaming. it drives you insane.
- + the great thing about the rewards of the living story is that you would have had to have been there to get them. my slickpack is only mine. nobody will ever get it who didn’t did those achievements, and that is really cool, because it increases the uniqueness level and history of the game. we can visually see on our characters that we suffered.
i think a way to expand on it, would be to make more a few items(visual armor, accessory, unique pets, skill effects etc..). its really the highlight of the living story. im running out of storage room for all my skins and packs.
(edited by Sad Swordfish.9743)
Well, there is also one more reason warriors are popular.
Gutts from Berserk.
I dare you to find another character representing another class which is half as awesome as that guy.
GW2’s Community at it’s best.
You know, despite everything, there is a legitimate discussion going on here. You might not agree with some of the opinions, but nobody is being rude. It’s not a simple issue, there are a lot of nuanced variables. I think it’s a good discussion, and it’s good that the OP can can talk about it with the community. Maybe even just to get it off his chest. I thought about it late last night when I went to bed at least, so this thread has made a difference for me. Not sure if that counts for anything though, hehe:)
thats it guys i give up!
way too many potatoheads heremaybe one day the DEVS will look this way but probably not since they havent posted a respons yet, after almost a year… what a way to let down your devoted players that actually post stuff on the forums………… … .
hey man.
I found this on my computer. I forgot all about this thread but had this laying around since beta!
its Jon peters confirming they want to add it after release. I think it will come. Trust in Peters!!!
I’m a bit annoyed seeing posts in the forums and people inside the gaming the argument that Warriors are OP’ed because of their popularity. It actually brings me back to the release of Guild Wars 1, of people asking for Warrior/Monks(Wammos) getting nerfed. It was of course pure stupidity. They were extremely popular because they where easy to play and easy to understand, but it was not a qualified justification to change the class because it worked.
The difference here is experience, and unlike in GW1 where the angry masses just blame everyone but themselves, the situation in GW2 with mainly the healing signet and the Hammer Warrior builds are featured in other threads.
What this thread is about, why Warriors are popular. Or rather why they have always been popular. Short answer is; Because they are extremely fun to play. Longer answer;
I’ve played a Warrior since day 1, and I feel that I saw a lot of Warriors everywhere back then as well. The preveleance of Warrior has changed. I recall that early this year Guardians started becoming popular, and I remember Mesmers suddenly being the class I saw most people play as. Then there was the Thief armies in WvW.
Warrior is a great class because there is a lot of ways to play. The Axes are great and fun. The sword is awesome for utility. The Warhorn is great. Many people have different views on the longbow and the Rifle. The Greatsword is legendary, and the Hammer is the current Flavor of the month. Mace is solid too! In fact it seems to me that the only weapon that doesn’t work that well in some circumstance, is actually the Shield.
But if you look at it in an overall perspective, it means that there is a lot of really great way to play Warriors. If you look at Ranger as an example, you are looking at a class with a lot more problematic weapon sets! Guardians come close to Warriors in build variety as well.
Another reason is that one of the main things about guild wars is the action combat. No other class than Warrior and Thief really facilitates that level of action and swordswinging mayham that well. Warrior really gives you that sense of swinging a weapon like it was a console action game. That’s what that class brings to the table. If you compare it to a Guardian weapons like Sword and Greatsword gives you a lot more instant action weapon attacks.m there are fewer cast bars, less of strained animation. You just get this fluid mess of PRESSING BUTTONS.
It makes Warrior an easy class to play, a good class to get variety as. I’ve run all sorts of builds. From bunkers, to shout healing warrior, to bleed condition, to shout cleanser, to banner buffer, to zerg stomper to zerker single target. It’s just a class that works and it’s a lot of fun to play.
Even the utilities mostly works. and every warrior I know runs their own thing. In fact, at any point in time I think Warrior in GW2 is the most fun class I have played in any MMO. Since Everquest and WoW and DAOC, what this class embodies is all I ever wanted. I was sick of sandwhich combat from day 1 and hated the wack-a-mole.
TL;DR – Warriors are not awesome because they are Warriors. Warriors are awesome because awesomeness is the epitome of the Warrior way of life.
Detroit is the third world state of the US. Quality of life there is almost Iraq levels.
whats the point in being the savior of everything in a MMO? I dont understand this mindset. the more overpowered my character am, the less I identify with it.
I would rather be a strong, capable individual being part of something greater. being a footsoldier in a much larger conflict is much more fun than being superman who saves earth. that’s boring. I play MMOs to be part of something larger, not to experience a linear single player story.
It was said during beta that they where working on open world duels as well as custom arena 1 vs 1 after launch.
I personally want open world duels, because to me, dueling is more of a fun mini game activity than actual pvp. 1 vs 1 is not balanced, but it’s fun to do in the real world. I am not a fan of going to the mists. it doesnt feel like my character, it feels like a tutorial mini game lobby full of ghosts.
you cant have your entire guild dancing around you like that.
I don’t see how open world dueling effects people who don’t want it. just give them a box in options so they can auto-ignore duels, and let those of us who wants it, have it. please:D
As I am going through the entire game on a second character, I am finding I am having a lot less fun, and I think it has something to do with that, once you get past the lvl 20+ areas there is serious dwindling amount of players, and unlike in the months around the beta and launch, there is not enough people to do all these events around the world.
I know a lot of people are playing, but they are not playing the game world. I wish their living story would do more do initiate people to do events across the game. I wish there was some sort of way people wanted to hang out other places than Lions Arch all day.
I imagined in this game that you would liberate a town, during a dynamic event and then players would come to that place and sort of work with you. now I find myself not doing half the events because I am questing alone, and everyone are out farming rares or working on legendaries. the game is massive, but players are not evenly spread out. This is a major problem, because I wanna play the game, but not many to play with.
and those I meet are often doing their 100% completion or doing their story missions and are not interested in doing the events with me, and then it feels like I am back in Warcraft! I love the events, I love to do them with strangers like it worked in the beginning stages of this game. But it’s zone after zone of just not seeing many people as i traverse throughout the middle portion of the game.
Sorry for hijacking the thread a bit, but besides katanas, I would like to see some nice, good looking and clean greatswords.
Really we barely have any, all I see are some huge chunks of metal with some fur, rusted half-broken weapons that glow and all kinds of fiery and ethereal crap.
What happened to having Greatswords with more slender and clean STEEL blades? Something like human cultural greatsword, which could be just gorgeous with shorter hilt and longer blade.
No worries. I don’t feel it’s a hijack steal at all, and I also agree with you matey.
there are a few; http://dulfy.net/2012/11/07/gw2-greatsword-skin-gallery/
But not that many, unfortunately.
And no Katana!
In gw1 we had them; http://img192.imageshack.us/img192/509/katana9ox.jpg
I hope like in Skyrim we will get to see Bards inside the game singing this folklore songs.
I wanna see Quaggan and Skritt Bards!!
This Dragon Festival, celebrating the awesomeness of Canthas culture. I pray that the sword and greatsword are majestic and awesome looking Katana Swords!
Seriously. The Katana is the most beautiful weapon ever designed in my opinion. It’s second only to the Apache Hellicopter Gunship, and that’s not a weapon type currently in the game!
Why I love these swords; http://vimeo.com/32113233
I hope we will see them in GW2 now! Not when Cantha expansion arrives!
But have you seen the prices for T6 dust? it’s beyond bad. 33s for ONE?
And people need hundreds of these:(
If your server has good commanders it is much faster to get the badges through combat.
yes. WvW is so good now.
only thing it needs is a chance to get rares. perhaps even precursors for killing their Commanders?
In Guild Wars 2, you get experience points (XP) for killing monsters. Duh. Though, not all people know that there is also a complimentary system inside the game that governs something called bonus XP.
Bonus XP is a system that gives the player extra XP for killing a monster that has not been killed for a long time. The idea is that players get progression faster to go out of their way to kill rarely killed monsters.
This is a great idea because it gives an incentive to kill everything. You get more XP than killing regular monsters. But why is this only for XP and not for drop rate chances?
After all, GW2 is a MASSIVE game and there is a big problem making it worthwhile for people to go to forgotten maps, because the rewards are not sufficent. People quick travel to an Epic Boss and then leave. There is no map exploration or sense that people at lvl 80 are actively using the maps. Thus you get empty game world that has only jam packed pockets of players for short periods of time.
As GW2 grows with new areas(like Southsun), instances(sPvP, Dungeons, WvW) and expansions, GW2 player population will get even more spread out even though the servers are at high capacity. The world is simply so large, and many events in the game for new players require lots of players.
In other words – We simply need to get many active players away from Cursed and Southsun and back into the entirety of the world.
Suggestion: BONUS DROP RATE.
The longer a monster has been alive the higher the chance of dropping a significantly rare items.
So even rarely killed Veterans in low level areas have a chance of dropping a rare, or a t5-t6 material. This gives incentive to farmers and legendary progressers to explore the world and do map runs. people will do zone explorations and will frequent the new players who are exploring the game for the first time.
This is what we call a win-win situation. New players have old players to play with. Along with scaling this is one of the founding principles of GW2. That we can play together.
old players win because they get new ways to get good stuff they need for their journey’s and goals, and they get to see and use new and old zones. even if you have done 100% world completion the game contains tons of events they have missed, and many of them they have only seen in either won or failed state.
We need this to happen. It’s paramount that older players get something out of ALL the maps. Particularly those of lvl 30-60 range. Many of these feel like wastelands. spread out the populous, make it like a meta monster-hunt game.
This game was built for the casual player and it was claimed by Anet that players could walk away without being punished. TEMPORARY CONTENT means if a player is not on when it happens, they are being punished for not playing. Also, adding content that is temorary takes away from BUG FIXES/ adding content of quality THAT CAN BE ENJOYED. Add a new dungeon only to take it away in 12 days. Good job wasting employee’s time and the company’s money. Make the dungeon stay around forever or on a special event timer like the underworld was in gw1 (need the favor of the gods). Why take one step forward and two steps back? LEARN FROM GW1. Is this really a difficult concept to grasp? And adding said content to a RNG for fractals is NOT a special event timer.
An alternative worth mentioning (Today’s temporary content revisted tomorrow) is here :
https://forum-en.gw2archive.eu/forum/game/gw2/Repeating-content-Replaying-living-stories/first#post2017219
Nothing lasts forever.
You should have been there. The dungeon was awesome. Now those of us who was there will always talk about it. Had it stayed, people would have been sick about it now. People exhaust and abuse content too much for their own good.
Temporary exposure gives the world a living meaning. Not all content should be temp, but some should. the idea of a MMO is a living world thats always changing. Not a static token re-run mess.