1 handed: flail, staff
off hand; flail, staff
two-handed; polearm, double edged sword
World First Legendary Eternity Updated with recipe and video
in Crafting
Posted by: Sad Swordfish.9743
I think the Guild Wars 2 community is the only place where you get shunned for accomplishing things. Some of the comments here are quite sad in fact. OP decided to go for something, lo’ and behold, he did it, so let’s congratulate him instead.
No it’s not. This is standard large-gaming forum policy.
Amazing achievement. I’m in awe of the OP.
I don’t think anyone will disagree on that the community greatly desires more prestigious stuff besides the legendary weapons, including mid level.
I personally don’t like the idea of introducing similiar “reptutation grinds” like in GW1, WoW and those games. I didn’t like that and never found it fun. Those things speak of nothing of skill or commitment.
Then I would much rather see the introduction of random spawning epic bosses that can really mess up the world and make more unpredicted things happen. Creating a bit more chaos, letting a crazy strong boss get influx with other events.
Artifact Armors would be a great introduction. An epic quest to gather some fan-favorite outfits from GW1 like the Monk tattoo set (Light), the Assassin Ninja-ish armor (Medium) and the Paragorn divine armor (Heavy). Collecting each piece but by doing other activities.
The fact of the matter is that no game, not WoW or any other MMO is fun to do the same dungeons. In fact it sucks. Games just end. You can only make so much repeatable content.
25, and this is the most meaningful online game I’ve played since SWG CU.
While GW2 is not a sandbox the community has been nice, and idiots are kept to a minimum. I feel like I enjoy video games more now that I play them less.
People I know who played EQ/WoW/FFXI 6+ hours a day, hated and loved the experience at the same time. But I think all of those that I personally know also regretted wasting a lot of their youth.
I’ve found other meaningful things to do with my time now besides playing video games, so the skill > time commitment is one of my favorite things about guild wars, and always have been. This game rocks because of that!
Alot of people are leaving, but its been the same for many mmos lately and they have had one thing in common. Lack of endgame.
But yes, if you want raiding with gear progression….wrong game. They said so for years and you didn’t listen. Sorry it worked out that way, but you could’ve known this game wasn’t about gear progression before you bought it.
I read up on gw2 for years and i knew there wouldnt be any raids, but atleast many of us thought they would come up with something else. Now it just have even less to do then those “other” games.
And your probably one of those that only qeues for EB.
The “age” thing people are mentioning is not really true, im in my 30s myself and enjoy raiding and maximising my character, and ive met alot of couples above 50 that have been hardcore raiders. Ive played with people getting close to their 80s that are really good raiders.
Many old MMOs worked roughly how this works, where you could craft some of the best gear or buy it from a crafter.
those gear had stats and required pre gear, also with stats and alot of materials so it wasent like you got them for free.
someone mentioned before that they played uo without any carrot, thats just bs. UO had alot of character progression and armor with various stats, not just the same on every set, aswell as the runic crafting.99% of the A mmos have been about treadmills, maximising and characyer progression.
“there are plenty of other games” you say? why arent you playing guild wars still then?
How can you say for certain that people are leaving? Why would you leave? There is no monthly fee?
raising cap and tiers makes no sense do to downscaling. They have enough balance issues as it is.
They need to hit that sweet spot, were you still feel powerful and very strong, when you get downlevelled. sometimes your power gets downlevelled so much you feel weak, and thats depressing. I get that you shouldnt be able to 1 shot champions, but you should be able to stay alive much, much longer against champions. At least if you dodge their big attacks.
The idea should be; Any character in GW2 can become more powerful, more specialized and capable through their own skill, but it should not be that any player will become a living of god of killing hundreds of monters.
thats what happens in other games. Thats when you become Neo in the matrix. Once he achieved flight, the story sort of ended. there was nothing more to go for in part 2 and 3. he already became a super human. when players in MMORPGs become so powerful they go down to a newbie zone and commits murder against 100s without breaking a sweat it sort of removes that barrier of the universe. its too much. too much dragon ball im 5 and im stronger than superman.
Its hilarious for 5 minutes and then you sort of get disjointed from the experience. at the end of the day its not really that fun being that ultra strong. its not relateable or interesting. its much better being strong and capable, but still having fears in the context of things around you.
Guild Wars 1 ran on a model of expanding itself horizontally. Look at WoW. the next tier of armors introduced even more stupid spiky looking shoulder pieces. it just became more and more juvenile, and eventually the cool fantasy setting from Warcraft 2 was twisted into this boring world that didnt even obey by its own rules.
GW2 expanded. Magic the gathering. every player gets more choice. more weapons, more skills. if there are more weapons to choose from but you still only have 2 at a time, it makes everyone more unique. because everyone can just choose two.
I swear by my greatsword. but I will be very different depending on if I equip a longbow or rifle. that is a thing that can make me different from another greatsword warrior. if more weapons get introduced we can further grow apart, and let every warrior get a higher chance of running with a new build.
But this approach constitutes we stop fixating on stats and numbers. gamers get head over heals on numbers but they dont matter. your skill matters. how good at navigating through terrain, dodging at the right time, using line of sight, all these things matters.
You spend time getting attached to your character as you level. but then the real fun starts. hitting the stats and lvl ceiling is just you becoming a teenager. now its time to find yourself and learning to play.
master every weapon, customize every build, learn how combos work. Most people dont know how to do combos, or know what goes on! We dont need to grow vertically in power like WoW. it becomes over the top and it becomes stupid.
Lets do it horizontally.
Is it true that ArenaNet blocked Nvidias 306.97 drivers?
in Account & Technical Support
Posted by: Sad Swordfish.9743
I read this thread on guru; http://www.guildwars2guru.com/topic/70452-nvidia-drivers-30697/
- The gist of it; Someone claims that ArenaNet have blocked some enhancements in GW2. The rest of the commenters are outraged than there are all sorts of stuff going on for SWTOR, WoW, but GW2 is left out.
The rational part of me thinks that there can be legit reasons. Maybe Nvidia would screw something up in the process, which Anet is trying to fix. But why havent we heard any word on it? Its been a while since the last blog post.
I still personally get some crazy drops in framerate during certain effects and WvW. WvW is bad and it kills me.
I got a high end Quad-Core and SLI 470s graphics, and Im running down to medium/highish settings with low shaders and shadows.
I don’t think this game has the worst optimization in history, but I gotta wonder. GW1 was amazingly optimized, but I still feel extreme diminishing returns here.
Could a programmer or someone part of the optimization team, perhaps clarify, what’s going on? Will I have to go out and buy a new Quad-Core, should I wait for the next generation (mine is a 3, GHz Sandy Bridge i7 950).
I just want to end by saying, I love this game. This game is one of the best games I’ve ever played. Lots of love! And more performance for all:D
Does AreanaNet have any plans in putting higher tier armor, and weapons in the game?
Simple question may be a bad idea or a good idea. What are your thoughts?
Lately doing anything in this game is starting to feel . . . Boring/depressing ( well not depressing but it felt right to put it in there). Like the same old Jazz everyday. After a hour or 2 I think to myself what did I accomplish? Not much a few more gold than I had but I don’t need it.
Like there is nothing else to strive for/ simply nothing else to do.
Dungeons? Boring and little to no reward. Most dungeon I blacklisted to I would never do again. Only 1 dungeon I would do is COF. I played story and exp for the rest but Arah, Arah same stats as COF gear but the gear looks more uglier so I find no point in doing it.
Story, I dont know I dont play games for story. If I wanted a story I would open a book. Crafting? Seems boring.
WvW? Very fun when you work together and bring things down as a team with very good coordination when your winning or close to it. My server seems to have a very low population. So when the main zerg sleeps or see that no matter what they do, they get rocked cause of the number advantage the opponents has. People stop queing for WvW. I will not transfer that is just weak and lame.Just wish there was more to the game than what they have to offer. Worth my money? Maybe, not my 80$ but 60$ sure.
Take a break from the game if you do not find anything fun in it until they make new stuff that interest you. It really is that simple. You are not paying a monthly fee, so you can always just log in when you feel like it. You might feel different in 2 months.
I don’t like the dungeons all that much myself, but I think it’s a lot more than dodging circles.
I like Guild Wars 2s dungeons more than any raid I ever played in WoW though. For the skill system and combat system.
Here is a video from WoodenPotatoes who talks about end game. It’s recorded in Feb, but I am surprised how much stuff he hits right on the nail of the head; http://www.youtube.com/watch?v=eNw-rx42r7E&feature=related
The question is now – Are explorable dungeons too easy? For some people the story versions are impossible! But are they impossible because people are ignorant or because the game doesn’t tell them how to spec or the importance of having rings, accessories with certain stats, or to swap their weapons?
- The game actually has launched with over 30 dungeon paths – shorter paths that doesn’t challenge most peoples patience and takes 3-4 hours to complete.
But are they fun?
Are they only so fun you would do it for the reward. Would you do dungeons for no rewards in WoW or any other MMOs? Are dungeons in MMORPGs today fun enough in themselves?
So maybe the question is not if GW2 has end game, because it has loads of it, its more a question of how repeatable and how fun it is!? And what ArenaNet can do to change it?
Well,
Optional carrots;
people have speculated on semi-tier legendary armors and weapons. A new tier of unique items that are not as extreme or time consuming, as the current Legendary Weapons.
——
Others have talked about end-game PvE. A valid discussion to have is about Orr, and how fun those three zones are. How do you make a zone and bosses that are fun to fight?
Do you let players obtain towns, or hold lands, or leave their mark in some way? How do you give them impact in the PvE world and let guilds bolster their supremacy?
——
WvW is a wonderful game system, but it of course have bugs and problems and balancing issues that will take time to fix. It’s obviously a catalyst for both PvE and PvP, and it’s a big component of the current end game. But it’s separated from the open world, and some PvE players do not want to do PvE activities, and events in the Mists because of fear of getting killed by players.
—-
Another optional carrot could be guild houses. ArenaNet have hinted on that they have something planned. Could this be en an expansion on the home instance, or the idea of a guild capital airship that floats above the world? Could it be open zones in Cantha or Elona were players can just plant their guild halls in a sandbox SWG style world?
——
Another carrot could be the decking of the home instanced. A lot of people were wondering how big an impact the home instance would have, and I think some people were sad to see how little they could change.
I always imagined it would be like animal crossing, of recruiting your own people, designing your houses, helping the people in your district. Skies of Arcadia-ish. (brilliant game).
——
GW2 is just as much spamming rotations as any other MMO. Only exception is it lacks actual challenging content which requires teamwork between 10+ people, and lacks competitive PvP, and lacks any community. Sorry but GW2 has been a huge disappointment FOR ME.
Fix`d
Not fix’d. GW2 was supposed to blow our socks off. Become the CLEAR CUT #1 MMO, the WoW Killer. It’s a good game, some people love it some don’t just like any other, but looking at the high volume of responses so soon after release that people were upset with the game really leads to it not living up to bold predictions. The release reminds me like a baby version of Diablo 3s horrid release.
I want to make it clear – That ArenaNet has never said they intended to “kill WoW”. They never tried to beat WoW or offer the same thing.
They wanted to make a MMO building on the philosophy of Guild Wars 1. That philosophy was making a game that encouraged skill > time investment, thus not having the mandatory-carrot-on-a-stick of raid-or-die mentality, with no OMG NEW UBER ARMOR every 3th month.
That was what Jeff Strain intended.
—-
They wanted to make a game you could log in and play for 5 minutes. they have no interest or investment in keeping players occupied for 8-15 hours every day.
Two things happen when you do that;
1) content gets fleshed out so quickly it becomes meaningless and poor. you suffer quality to make vast quanitites of grinding content to just waste players time.
2) you make a barrier between players who play little versus who plays a lot.
If you look at other games like WoW, you will see that they have their fans who love their style. Nothing wrong with being a raider and seeing validation in stats on gears as a instant-win.
But Guild Wars 1 was an escape from that. And 7 million players bought that series of games and hopefully quite a few of them also enjoyed it. GW2 doesn’t need to be like that. It doesn’t make it dissappointing because it was never the intent.
I know lots of people in RL who hated MMOs for their time wasting and and time consuming qualities. GW2 is not as longly durationed, but it doesn’t waste the players time by exerting or extending the progression towards the end game, which always should be optional and not feel like a job or get hammered down someones throat.
People you see complaining over lack of end game, are complaining over their own projections, which has nothing to do with reality. ArenaNet never spoke much about end game, and this concluded a lot of people on Guru, Reddit and Neogaf, that meant that they would have limited content.
but they delivered a lot of the things they said they would, in terms of end game. Observer mode, mini games, mobile app and a few other things aside, GW2 has delivered more on realease than I can remember any MMO do for a very long time.
GW2 is just as much spamming rotations as any other MMO. Only exception is it lacks actual challenging content which requires teamwork between 10+ people, and lacks competitive PvP, and lacks any community. Sorry but GW2 has been a huge disappointment.
No way. When I am in a explorable dungeons, it takes the most of me, switching between weapon sets, accuring the correct runes for my shout builds, healing myself, trying to get conditions off me, having the responsible of rezzing, dodging constantly, always dodging or trying to kill the line of sight by hiding behind objects, switching back to other weapon sets. For that a lot there is no spamming rotation, as you swap your skill bar constantly.
I get more of my own skill here, than any MMO I’ve played before. I don’t claim to be an amazing player but I am pretty sure, that a lot of skill is required in PvP.
Well my guild died and friends left because of no carrot.
Poor endgame.Will your friends be here when you get back? That is the issue Anet must deal with.
Most people in my guild are adults, and they have a lot of other stuff going on in their lives. They are here because this is not like World of Warcraft, and they don’t want to a second job just to have fun doing WvW.
World liberation by Guilds, and the taxing of NPCs and people
in Suggestions
Posted by: Sad Swordfish.9743
Hah, I see what you are saying mate. It’s always easy for gamers rambling on about wild ideas without thinking about how many game systems gets ruined in the process.
What if the implementation was more simple?
Right now, players defend a town by standing in a blue circle while fighting off npc attackers. The initial plan of such a system might take it’s beginning like this. A circle that is being held by a group of players, to govern over it.
World liberation by Guilds, and the taxing of NPCs and people
in Suggestions
Posted by: Sad Swordfish.9743
How a system like this would benefit the game:
1) gives guilds more to do, in the open PvE world.
2) Unlike other MMOs that had boring reputation grinds, here would be an actual fruit of labor.
A guild walks in together and completely engages in total war against a specific threat. Hostile Centaurs/Flame Legion/Nightmare Court/Dredge/and so on.
Not only do all guild members have a reason to just kill these guys in vast numbers, burning their lairs, committing murder against their leaders, doing all the related events, they would get loot for it to, and it would eventually make them having control of a town of a populous.
3) visual fruit. They could see their fruits of their labor. If a small guild decided to help a little cow settlement in Disseau Plateu, they might see their guild emblems on the guards, they might add more services like a crafting armor smith station, having a notice on the entrance to the cow stable which contains the guilds “message of the day”.
A little guild could do a good job at protecting, making the populous happier. Perhaps more Charr cubs and cow babies would run around. Each settlement would have their own way of growing into something better. A settlement in Orr would be much more difficult to obtain but would perhaps be extreme defenses.
4) Something for everyone. The world of GW2 has countless outposts and towns and castles and settlements. Several guilds of 500 would not be able to keep control of everything, and lots of smaller guilds could make their mark.
5) this would put some real guild into guild wars 2, as now guilds will be fighting for geographical locations and fighting for economical and theoretical power to constitute their supremacy. Guilds interest might not conflict each other, but like in real life, every organization or state likes their own way of doing things.
6) New rewards provided by ArenaNet. the rewards could be, more highly exclusive and visually empowering. unique weapons and armors, unique pets and summons (models!) .
7) Mercenary system. For those lone wolfs who just happens to hate being in a guild, despite playing a game called guild wars;) players could decide to tag-on-their-alignment to a guilds efforts. These lone wolfs would not be part of the guild, get the guild chat, but they would be invited to the same rewards and such.
This makes it possible for solo players who don’t want to be part of any affiliation to still be able to work towards stuff.
8) towns can be a event hub. to maintain the citizens happiness and total sovereignty, of course they would report a large amount of threats, rallying all players behind big bosses.
9) it gives possible new ways of revenue for players. we are also looking forward. In future expansions we don’t know what they will do with the players home instance, guild housing (airships in the sky?) or other things that will require large sums of money.
but people need different ways to help them towards legendary, and many have asked for other ways to make money. giving players more leeway to how much(or how little) they want to tax others, how much they wanna focus on defenses or bolster their glory and guild influence.
10) ranked influence across all guilds on a server for the person who has the most power would not be game breaking for anyone, and thus would not be needed to be reset. some guilds would truly become server famous, for conquering these achievements.
What do you think? Could this economy-war-politics-control system be incorporated into the world to make it more alive, give more choice, more visual and tangible rewards and more world impact? would it and could something like this be a fun meta end game system, for PvE players without having to do PvP?
Do you have a related or another idea for a like minded system? Tell us about it!
World liberation by Guilds, and the taxing of NPCs and people
in Suggestions
Posted by: Sad Swordfish.9743
Sovereignty.
“Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory.1 It can be found in a power to rule and make law that rests on a political fact for which no pure legal explanation can be provided.
For centuries past, the idea that a state could be sovereign was always connected to its ability to guarantee the best interests of its own citizens. Thus, if a state could not act in the best interests of its own citizens, it could not be thought of as a “sovereign” state.”
_______________________________
Premise; Allowing players to take over castles, small towns, outposts, small towns and settlements.
How? Assisting or combating that outposts/towns/castles threats.
Example; A small human settlement in the Arathi highlands has problems with Centaur raids. A guild of 6 individuals walks in and starts attacking surrounding Centaur settlements. After a while, they get a pop up box asking if they want to take over leadership, total sovereignty. This triggers an event to fight the leader of the human settlement.
It could be other sort of events than a battle – say a political debate, a lore debate, a puzzle or some other activity, but if the players win, their guild is the “owner” of the settlement.
_________________
Once players have taken over an outpost/town/castle, they can do a wide variety of things
raise taxes on all services. So the struggling adventure who comes into your settlement might run into higher merchant prices or a bit lower prices for that matter (but this would kill the revenue stream for the guild).
increase security add more services. Like additional guards that will help them more easily protect their settlement from being taken over by other guilds doing more interest-related things for the NPCs in that outpost/town/castle or simply the centaurs trying to get back at the humans of the normal event chains.
guild vanity have their guild emblems posted on the banners, and on the guards tunics, maybe in a castle it would be a generic race-specific guild leader granite statue.
give more influence for a guild It would also be great to have a kitten thing, were guilds could measure who is the guild with most power and most control over most territories.
trigger new events if another guilds is influencing the populous of a town more, since there is no pvp, the previous guild who had sovereignty of that town will be kicked out. “the citizens rebelled against your lords and have chosen a new banner”.
______________________
I hear what you guys are saying and agree to an extent but the double-edged sword is that their really isn’t any incentive to play after lvl 80. Especially if you don’t PVP.
Under the above reasoning one has to ask… what is the point of getting to level 80 if there is nothing to do once you get there?
Loot, rewards, incentives? Like it or not these are the things that keep the vast majority of people playing.
It depends on if you view things as journey or the destination. If I had fun doing something, I don’t feel like I need to ask what was the point?
Whats the point of life if all you do is die? I think the answer is that you, simply enjoy things while doing them and try to live in the now, instead of always thinking in terms of predicting the future, or whatever. Be present now. If you don’t feel like anything to do at lvl 80, just play some other games until they make new stuff.:)
It makes YOU not want to participate. But you know, there’s a reason why WoW has been, and will continue to be the biggest and most successful MMO.
GW2 will not even have a fraction of the players, nor will it have made a single percent of the amount $$ WoW has. All because there is absolutely nothing to do after 300-400hrs when you have full exotics and full map completion.
Most people I know personally who still engage in these types of games are very pessimistic and bitter about those games end games.
I believe a game with an ending, a logical and more laid out ending point is better than the forever-never style of WoW. The complains I hear is that the raids and mechanics are all the same, they just tweak the damage and hp. I believe the reason for that WoW won’t give you an actual ending is because they don’t want you to stop playing enough for you to cancels your subscription.
There is almost an element of real life capitalism in some of these MMOs, of people not wanting to play or participate if they do not get anything out of it. I’ve never been a completionist type person, but I’ve found more challenge in pursuing the 100% world completion, doing the jumping puzzles and completing the WvW maps that I’ve had in any other MMO ever.
ArenaNet doesn’t mind us exhausting the content and then doing dungeons, Orr, WvW until we don’t like it anymore.
Finally a MMO, were I can breathe, were I am not getting out geared by people who play more than me. Finally a MMO with an actual narrative ending. The other MMOs I played didn’t launch with a story that concluded.
It’s funny. Not being forced to do something, strangely enough encourages me to want to play more. In prior MMOs were the carrot-on-a-stick was uber-gear that dropped from long repetitive dungeon crawls fueled by players spamming their stupid rotations, made me not want to participate.
It took very few hours once I had gotten to lvl 80 to buy my exotic (max stats) armor from the TP, and then transmuted it, and bought some nice dye, to get the coolest looking character I’ve ever had in a RPG.
I can put this game on the shelf, or play a little without, a subscription fee or worrying about my friends outgearing me a month from now. Gear treadmill is terrible and exhausting and feels like a second job.
I love that the carrot in GW2 is optional. I don’t think a legendary at this point is viable, but it’s more fun to pursue when you are not being forced to do it. Nobody likes to be forced to do something just to be competitive in the pvp sphere, or to be allowed by the community to run the content.
I hope they will make semi legendary armors and weapons. Mid long term tangible rewards to work towards. And I hope working for those will require me to run through some of my favorite zones levelling up, like Arathi highlands (centaur genocide!!)
Earning money in GW2 takes a good amount of skill, hench the depth of it. It’s hard to make money but it’s not impossible, and a few people play the system and dicate the economy.
On my server, a few individuals have put up orders on many items, and it only works because people are not smart or educated enough to understand the significance of the 5% listing and 10% TP dictation fee. people would make more money selling to the vendors. they totally get played and outsmarted.
THATS AWESOME. Thats awesome that you get this little mini real-life economy. WoW crafting is boring btw! I love the discovery system in GW2. Its really satisfying.
This whole discussions reminds me of Louis CK – Everything is amazing and nobody is happy.
It’s as good as it is. I don’t understand why people expect perfection. Nothing is perfect, but some things are really good, and GW2 is one of those things.
It’s AMAZING to me how you people exaggerate it. GW2 is a vast improvement over the things offered in Warhammer and Rift, it’s a great complimentary product to any out of the marked, it’s offering something different, it’s actually broken the WoW-Copy spell, and yet people are still angry, and judgmental less than two months into release.
In fantasy land, everything should be perfect, and we should all be millionaires and nobody should ever be sick, but in reality this is not how things is. It seems useless and waste of time to write these long ramblings about the imperfection of things. Critique is one thing, but a lot of this stuff posted here is not critique. It’s just senseless or entitled whining.
Take a few step backs and try to realize how amazing and fun GW2 really is for what it is. Really. You will never be happy in life if this is your outlook. To be discontent as long as there are problems. Your moneys worth, marketing or what other people said or feel or do, will never make anything related to you perfect.
There is no excuse other than your own expectations of the things around you. Do things annoy me in GW2? Yes, plenty. But simultaneously, in the broader scheme of things, it’s simply one of the best online games I’ve ever played, and the most fun I’ve ever had in a MMO since SWG Pre-CU and early days of Planetside. That was almost 10 years ago.
GW2 is wonderful.
So what’s the problem?
The problem is that everybody walks around blaming everyone but themselves. No it can’t be that there is some underlaying mechanic they do not yet master. the game is is at fault, and as such it’s “horrible unbalanced”.
Lots of fine transmutation stones everywhere. By playing the game, clearing zones, doing missions, and all that.
Was letting everyone be ranged AND melee a bad decision? Trying to see people’s view on this. Keep it CIVIL.
When looking at the overall design of a class, one of the big things that helps someone decide what they want to be is not only weapon choices, but if that class is a melee class or range class. And when you pick a melee or range, you have trade offs. Obviously strong in one, weak or not possible in the other.
I think that is what my group of friends and I have discussed the most over the last few weeks. We understand where they were going with this design, but in the end, we think it’s just not working out, and the overall issues with things like Warriors with Rifles and how bad Rangers are at the moment is a prime example.
Now you can say, well Warriors are melee obviously but that doesn’t hold true in GW2. You CAN be a ranged warrior. BUT on top of that, you get the benefits of the Warrior class on top of that…which are heavy armor, high survival, toughness, etc.
Example: Rifle spec Warriors are the clear choice over even playing a Ranger, who you would believe would be the better ‘ranged’ class. But many will say..Rangers can melee also. Everyone knows that a melee range gets destroyed because they have medium armor and less toughness and HP then a Warrior who has high HP, heavy armor and more survival.
I don’t know if this ‘design’ philosophy is working out and I’m not sure in the end if it’s going to be something that really ‘hurts’ the GW2 game. I’m seeing a lot of complaints with it in terms of sPvP and WvWvW. Guardians and Warriors are the top classes for a reason. Survival, toughness, HP, and RANGED abilities that are on par with the more ranged classes.
In WoW, you definitely had the Range only group (Mages, Priests, Locks, Hunters) the mixed that could go either range or melee depending on spec (Shamans, Druids, Paladins, Monks) and the Melee only (Warriors, Rogues, DKs).
So if you picked a Elemental Shaman, you sure weren’t going to be good in melee, but excel at range. And if you went Enhance Shaman, you sure weren’t going to be excelling at range.
There was always a ‘trade-off’ in terms of picking melee or ranged.
In some games, it’s ARMOR accounts for WEIGHT and affects MOVEMENT SPEED. Therefore, ranged characters in lighter armor, can kite, move more effectively. Even rogue types in lighter armor can move/dodge/do more then heavy armored foes.
What are your thoughts? Does GW2 need to somehow address this? Make changes?
Please don’t turn this into a WoW vs GW2 flame fest. This has nothing to do with WoW, it has to do with an over-arching arch-type that has been around for a long time in MMOs. And it’s also not about having to get use to it. We’ve been playing over a month and right now, there is something inherently wrong with it.
A Warrior who does not use his upgrades, sigils and traits defensively won’t have the vit and tou, to sustain himself. Those warriors who do good damage with rifle have, poor defense and will easily be taken down. heavy armor migration don’t work like in other games. In under five seconds a thief can kill him.
On the other hand a warrior can choose to go all out on vit and toughness, and he will be more surviveable, but his damage will take massive hits. lot of his dmg is managed by his amount of power, so its a iconic tradeoff.
I dont play Ranger, but they seem fine and competitive to me in WvW. I’ve sensed no poor state of them, besides them being a bit bland in in their utility skills.
So this is awesome. I played WoW of 7 years of people begging to me viable at having pets and using melee weapons. Nothing should dictate these sort other than players references. GW2 is really, really well balanced all things considering. Not perfect but it’s, REALLY good.
Peace.
It seems like a good game to me that just simply not been out for all that long. You sound like you want the game to fail not so much because its a bad game because YOU dislike WvW. This is easy to work out due to looking at your other post btw.
The main thing that is wrong with WvW is that there is no fighting advantages to killing ppl its to easy to get back up from the way points. This is easily fixed by adding in a death timer.
And yet it’s strange how people complain and get angry over the lack of mounts and having to run back to action. haha!
Hey everyone,
Can anyone highlight and list the things there are to do once you’ve completed your personal story and hit level 80? The end game content in GW2 seems to pale in comparison to what there was in the first GW.
I appreciate your responses.
It’s greatly expanded. For WvW alone, which is a major and awesome game system, that does mass scale PvP better than any game I’ve seen since Planetside/DAOC.
It’s so popular now that their infastructure can’t handle it.
sPvP, compared to GW1 is lacking, but you got a lot more visual gear rewards and such. I think people expect great things out of the Halloween update with paid tourneys. Lets see.
Observer mode and such also came very late into GW2s life. Too late IMO. Lets hope GW2 is faster on the spectator.
Content wise, Orr is a end game zone, basically. It’s a never ending battle for control over temples, however, people are a bit bored with it after a while. So it’s not high quality end game, but these events go on constantly.
Like GW1 and other MMOs there is a hunt for gears. Quaggan like your soul, if your path is toward a legendary (a real achievement!) but for most it’s probably getting bits and pieces of Dungeon armor, the end game sigils and upgrades, and then going to town in WvW.
PotatoOverdose.6583
Yes leveling was great but once your 80 most people had enough or hearts and events. In MMO’s, at least successful MMO’s, people need things to do after 80 (diffrent things ) or they get bored and leave. They don’t want to do the same thing 100 hours of play after they hit 80 that took them 100 hours.
This is what they intended. Colin once said something to this effect regarding end game;
“We don’t think it’s okay for people to have to do one sort of content, and then when they are max level being forced into a different kind of content”.
This is what they meant with end-game reimagined. They didn’t want people to be forced to do raids! It’s unfair for players who liked questing and don’t want to hit that wall and be forced to do that. And it’s not fair for people who mainly like raids but hate quests.
No real correlation here.
Different strokes for different folks. Have fun with whatever you choose to do mate:)
GW2 does things differently, and depending on your preference, it’s either better or worse. So with that being said, don’t thing too hardly over things you don’t enjoy.
I personally don’t enjoy the Harry Potter movies that much. I see that they are good films and everyone loves them, but there is nothing wrong with me, for not being into them. It’s all cool, and I got other fantasy genre SAGA films I love instead.
You can always give GW2 another chance in a year or two. It’s right here. Write down your security info, your username and password, and download it then to see how it’s changed. Try a new server, a new guild and see if you can find some nice people.
I get it OP, but how can you “leave” a game with no monthly subscription? It’s like defying rain by taking a shower with an overcoat on. Really, come on man.
I’m trying to plug along, hoping it will get better, but I’m not seeing it happening….
Yes, it’s over. We’re all doomed now. The game is atrocious. It isn’t even perfect! Sure it’s fun, but what can I use FUN for when the end game does not currently meet my standards?
What can I use a fun game for, and sure it might have been worth the 60 dollars I paid for it, but what does THAT matter when it’s not fun virtually forever??
It’s like real life, really. Why would I bother giving two hoots about my life now, when all that matters is how good it will be when I am old and dead?? Seriously.
Ingoring the trolls who think they are so funny and smart I didn’t see much arguments to the points I raised.The purpose of having fun , ye I got that much.I had fun trust me .Just like I said ,I enjoyed every aspect of the game.But now that I have done almost everything ,what next? I am full level and fully gearded and I have nothing left to do.I am not having fun anymore.This is an MMORPG .The whole point to an MMORPG is evolving together whit thousands of other peoples to an ultimate goal.This game has no goal.Yes I had fun while doing it ,so what? the journey ended .WHAT NOW ? You do dungeons and get pretty and better gear just to do more dungeons?A goul can simply be PvP.This game has no PvP.Yes It has WvW but thats Siege like Battles and even though its a nice feature it doesn’t appeal to me verry much and I don’t think I am alone in this. If Kessex Hills(and all that it stands for) is everything that Guild Wars 2 has to offer then ANET failed big time.People Started leaving already.I am sure most of you noticed the player base has decreased dramaticaly since the start.Or maybe I don’t know and its just the server I play in.
I hope its true mulch that they are planning on adding PvP arenas .This is an awesome game , I truly hope it doesn’t fail but so far its much to casual to keep it running.You’ll see…
This is not true.
MMORPGs where created from MUDs. Text based adventures. It stands for Multi User Dungeons. The idea was to make a dungeon crawler experience where multi people could play together. Think Dungeons of Dragons but on computers.
Did you know that levels where only incorporated to give players a sense on when to stop? The whole premise was just crawling and killing with friends.
When graphic based MMOs came out it sort of turned out to a premise of a living thriving world. it’s just funny that games like Skyrim has done the Virtual World element better than any MMO, since SWG (9 yrs ago).
So when you talk about purpose, that’s not neccesarily true. you merely play until you dont want anymore. GW2 has an actual storyline with cut scenes, and when you do the last mission you are can basically say that you completed the game, and lay it down. It’s only if you want more out of it, and if you feel compelled to do it, that you should continue.
It sounds like you don’t feel compelled to just do stuff. Time to take a break. That is all:)
The game is amazing, take it for what it is. If you dont enjoy all the end game activities, like getting the prestigious armors and weapons from dungeons, doing WvW, playing the economy and learning all the crafting recipes or dominating in sPvP or doing 100% game completion or working on achievements, or doing all the puzzle challenges or starting a new guild, then stop playing. If you at least got your 60 bucks worth, then thats great.
no great things last forever. At least GW2 has no sub, it didnt waste your time or had a drawn out levelling progression because you needed to pay monthly as long as possible. game is right here for you when they make new content. No harm in that. Go live your life and be happy.
I disagree. WoW and other games in the end always relied on stupid simple rotations. You got plenty of skills that where worse than the other ones, and you ended up with a simple rotation while half your screen is cluttered with UI elements. I don’t wanna look at buttons.
GW2 has a lot more finesse, you get to swap your set (minimum of 15 skills then) – everyone is their healer, endurance(dodging) is a constant, skills when downed/underwater is a constant.
I love how they simplified it. And the benefits? GW2 is more balanced now, than WoW has ever been. It takes more skill, simply due to visual coordination more self-survival reliance.
Every weapon set you bring is a new class. Thats the idea. You make your own dual class, by bringing your two ideal combinations of weapon sets. A warrior who is Greatsword/Rifle is magnitudes different froma Greatsword/Longbow.
Throwing more skills at the problem is silly. I haven’t been bored at all. I’ve swapped weapons and tried different weapons at a lot of points in time during my characters life to spice it up and test new builds. Sigils and upgrades is also very very important to how you make builds.
Quality over fluff. Lets not go down the Call of Duty road of bombarding the players with stuff. The problem with GW1 ended up being too many skills, to hard to balance. The more skills, the less attention the existing onces have.
I love the action skill based system of GW2, and I love how it’s not rooted like TERA. I will never go back to these idiotic auto-attack no-coordination based games like WoW. So I think the OP is dead wrong. GW2 best combat system I’ve played in an online RPG ever!
Maybe some of the classic Paragon/Monk/Deverish armor sets will return as legendary armors?
Vanity gear – things that cost stupid amounts of money like 100g or a legendary weapon. These things are not for normal users. These are not needed to be competitive. they are only for those crazy people who absolutely just needs long term goal.
You play until you dont have fun anymore. GW2 allows itself to end. It’s okay with you putting the game down until they make some new content. Surely you got your 60 dollars worth.
Just because its a MMO it does not constitute that its a replacement fo life. these extreme items are only for the select few. they have that price so they would be rare. thats the entire point. If they weren’t so exclusive they wouldn’t be legendary at all.
take down your ego, and be happy with what you got. thanks to the dye system and transmutation stones, you got plenty of options to make your ideal awesome character. You dont need access to everyone. those things do not make a difference to your characters power.
If a mob has been alive in the world for a long time, it starts accumulating “bonus xp”. A separate pool of xp that increases the longer the mob is alive. The idea is that it gives incentive for players to go kill all sorts of stuff because there is a chance that the mob might yield bonus xp.
But why is this only limited to xp? Why is magic find or rare drops not heavily increased on mobs that are rarely killed? If it was really worthwhile people would literally kill everything (because you cant see if the mob has been a long time.. you just need to kill).
the idea is that you do the opposite of DR. It will be IR. Increased Returns. players are heavily and significantly rewarded for killing all animals in the knicks and crannies of the world that has not been killed for a while. it spreads people away from the heavy farming segregation.
What video settings are you using? I’ve got a pretty strong rig (i7 920, dual SLI’d GT 580s), and even I have to tone the video settings in some zones to maintain high FPS.
If you’re getting <20 FPS at minimum settings, that does call into question the marketed “minimum settings”, though.
Outragous. Seriously. SLI 580s?
I have 470 in SLI and I notice heavy. real heavy drops during certain effects – fog, smoke, mesmer skills. and when they are in the highs, its just poor. GW1 ran so well on low systems. I dont understand why my Quad-Core rig is not up to the task. Even at 1900×1080 it runs unsatisfyingly. Its okay, but it still feels choppy and I have to take shadows and shaders to a low, and run in native instead of ss.
Mechanics wise yes, as for plot and what goes down, its decent enough compared to the rest of the story.
the gameplay was the problem, but I liked their thinking. it didnt make sense that players themselves on foot would be able to engage zhaitan. the problems just suffered and didnt make sense.
New races and new weapon types please.
No need for new classes.
1) Balance mess
2)everything is covered
3) making entire new classes takes away from all the other classes. hurts everyone who is not into alts
4) theyn would most likely only add one new class which is dumb because everyone plays it because its new and it looses its uniqueness fast(think of WoWs Death Knight and Monk).
New weapon types instead;
1) all classes get new weapons and thus the game expands horizontally like the magic the gathering symbolism that covered the first game. everyone gets more options, things to choose from and can further customize themselves.
adding more weapon types mean more chance to have a unique combination.
Mesmer could get whip, a melee CC focused weapon. Thief could get nunchucks, a defensive melee weapon with support and AOE, warrior could get polearm, and get some of the stuff from Deverish.
The resource systems and balance for classes are already in there. All classes get more become more durable. they can easily implement new types of weapons into the game, into Mystic forge, into dungeon rewards, as loot. it will be a lot less work for a lot of more gameplay.
instead they should focus on improving WvW, new races, and much better role playing with personal story, your home instanced (hardly used) and more character customization and loot.
Skritt and Quaggan would be cool playable races.
Quaggan and Skritt are the two most enmatic races I’ve seen.
Skritt – Straight up hilarious.
Has anyone here gotten two high level warriors, because they love the profession and would like to to have two different races for their Warrior?
If so, could you please justify your reasoning as to why you would do something so mad, because I am considering it, and need persuasion.
Perhaps, I was just wondering if there was a legitimate reason like lore or something, the GS look awesome but I think that if they did that “2 legendary weapons can be combined to make a godly one” like GS it would make more sense, maybe they just haven’t added it in?
two-handed sword was that major requested thing we never got in GW1. Personally it killed me. I played my Warrior for 7 years and never got it.
It’s funny, but for both Mesmer, Warrior, and Guardian the GS is a fan favorite, and it’s easy to see why when they look so cool.
This is the inspiration for Norn Thief; http://www.youtube.com/watch?v=Jt8mUd4mUJs
One of the best RPGs ever made. Period.
I don’t like them right now. For one it’s hard to just find groups. I can’t do story mode because there aren’t enough people. Most are focused on just the explor.
I feel like I dont know how to do my traits to do well. I get downed constantly. I roll, I switch weapons, I bring the best buffs I have, I attack the target as everyone else, and after a lot of dies we manage to clear it, but honestly I’m not having much fun.
I find them frustrating, the camera is annoying in tight corridors, I get bored of the enemies with giant health pools, and I find the difficulty curve massively inconsistent. I don’t like the feel of story tie-in between. It’s distracting and feels shoehorned, and overall I feel that dungeons is some outdated mechanic made to please WoW-crowd folks who screams of challanging content. I would much rather have had near impossible open world dynamic event raid bosses that would take months or years to get down, than these instanced.. whatever.
Is it possible to hide the floating shield around the guardian?
in Guardian
Posted by: Sad Swordfish.9743
That Aegis that you get at some point. Is it possible not to make it visible? Because that thing is on, all the time…
?:)
Interesting that you feel that way. OP sounds bitter and angry and resentful.
I love the game though, and fortunately feel like it’s the biggest break from WoW I’ve played in years. So.. GO me I guess, heh:)
1) Travel Costs make money worthwhile in this game. Money is just not something you have 10.000 of in your bank with not being able to use them on anything useful. In return it makes doing hearts, events and so on worthwhile because money is worthwhile.
2) Yes mounts look good in Red Dead Redemption and Shadow of the Colossus. But in MMO everyone has them, and they looking annoying. they clutter up the screen. besides all the work that goes into making them, the animations for them, there is also all the bugs. people standing in the air off cliffs, looking stupid when used under water, breaks imersion when they poof out of thin air.
3) Go to Stormwind in WoW, in WoW and see the madness. They are childish, lame, and annoying. there is nothing cool about them. at all.
4) wasted development resources in animations, and other resources. time and money that could be spent making significant GAMEPLAY improvements, are speant on a cosmetic annoying features that makes the game even faster. people are already not social enough. I dont want people towering through the world.
5) WvW – it’s a strategic real life element of siege warfare of having to play a game of waiting-for-reinforcements. taking the time to get into the action is a cornerstone of the experience.
instead what they need to do, is give players more tactical awareness and gameplay when getting into WvW – having the Map show all friendly playerrs, and not just those nearby so players can make risk/reward assesments on where they are running to, better chat functionality so you can communicate and coordinate people.
Travel by foot is both a punishment and a tactical element that allows other force of mustering up their forces. if you have constant assaults with no breathing there will be no chance to ever hold a keep.
6) just because other games have it, it does not mean GW2 should. Mounts are not a part of the spirit of guild wars. it does not belong, its not right.
If mounts would have to be added, they should NOT be useable in towns or outposts or indoors, or in other places where they dont belong. they should not offer speed increase at all, and should be 100% vanity. they should not make rideable crazy creatures. it kills the sense of fantasy and place when you ride giant dragons.
these games are unrealistic, but you dont have to break the context of your own reality in the fantasy sphere. there are still natural laws in tyria, and it doesnt fit having every character riding. everywhere. it doesnt fit with my picture of how should look. it looks off when everyone is on mounts. in film and literature its always the majority of the forces that are on foot.
and that’s the WoW problem. the problem with WoW, with its gear and its mount is that blizzard CONSTANTLY. CONSTANTLY, had to 1up themselves in more extreme and more awesome. at lvl 60 they had crazy rhino-like mounts and shoulderpads with giant spikes. then when the cap went to 70 they went even crazier. and even crazier at 85. and then suddenly you had people wielding two-handed weapons the size of the eifel tower and mount riding on Apollo 13.
and the problem is that all players want that thing. it wont be like those cool mount games like Zelda or Red Dead. because its very few people on mounts. in GW2, EVERYONE would have these things. it would be to play the game wrongly to not have it. indirectly its being forced on all of us.
So I say – dont do it! I already levelled from 70-80 in 5-6 hours. I loved it, but I dont want it faster. I dont want people to traverse faster through the world because its boring, or to mount everywhere. When I meet people in the wild I wanna see them on foot. makes it a lot more cool, and not lame looking. Mounts rub me the wrong way like indie hipsters who are wearing snow caps in summer are rubbing me the wrong way.
/old angry guy;)
I’m glad other people agree. Ever since the first CBT the human animations have irked me. They’re really poor in my opinion. After I hit 80 on my human thief, I made an Asuran mesmer. I love their animations, but once I got to level 50ish, I just couldn’t stand being so tiny. Pity, as it’s actually ENJOYABLE to move around with them. As stated above, the Sylvari have a strong, athletic stride compared to humans. Their idle pose is also a lot “manlier” as well. Human males are goofy in practically everything they do, it’s as if they spent zero time working on them. It really detracts from my experience, but I imagine it doesn’t upset most people. I’m a bit picky with those sort of things.
I also wish you could choose different movement animations like you can in Aion, that would be fantastic. For example: In Aion you can buy a Ninja-esque animation pack that alters your running, jumping, idle animation (and a few others I believe) to that of a ninja. There are a couple other styles as well and you can mix and match (say you want the ninja jump, but another running animation) and would add a lot the personalization of your character AND profession.
Aren’t you exaggerating?
I for one love the feel of the humans. Also the male (which is my main) . The unrealistic nature of them compliments the unrealistic art just fine. I like the feedback of them, and their pace. Norn are to slow, Asura are too speedy, and Sylvari.. They are fine, but I prefer the feel of the humans.
Their running is grounded on the world. I havent spent much time running around without a weapon, but with longbow and greatsword which I use with mine, it looks fantastic.
So he pulls that little stunt, and downs me literally in less than 2 seconds. I was like, “WTF?!?!?!” I’ve never seen that before.
Ok, I calm down. I believe next time I see him I’ll be ready for it. Noooooooooope. Same BS, and I saw him approaching, and it was still too fast. I was not able to activate my stun break and dodge out of the way or anything. I don’t know if that first skill dazes or something.
I’m sorry, but no 1 class, no matter if they’re glass cannon or not, should be able to down and kill another player in a shorter length of time than it takes to recover from a sneeze.
I wouldn’t mind so much if it was 2 players comboing their skills or whatever, but this is just a little much. If I wanted to get killed in less than 2 seconds, I’d keep playing MW3 or BF3 or any other quick trigger finger games.
Believe me, I have like 2-3 stun breaks, and my dodges were there, but it was still TOO FAST.
Is everybody else really OK with this?
you still need to deck yourself with defense and appropriate runes. I think it’s incredible entitled, to think that you can make a completely offensive build that gives you a lot of damage, and still think you deserve the survivability.
you can still make an offensive character, but you still need to be realistic and put some points in, for defense and to survive. thats just a given. no matter what style of player you are, you can’t decide that you want the 100% max dmg in every situation, when you put all your eggs in one basket.
scale back, do 80% offensive, and give your 20% remaining points in traits/runes, some defense and to survive.
The class based forums here are a bit confusing. I like to come here and read around while I get some downtime at work and I have so far played around with a Mesmer, Necromancer, and a Guardian. I’ve enjoyed playing them all, especially my latest with the Guardian.
However, I must say that these forums at first discouraged me from playing my Necro and re-rolling mainly due to a massive amount of negative posts on the class. Stuff like there only being 1 viable build that is not as good as other classes anyway (conditionmancer), then I noticed there was complaints on Mesmer’s damage and taking much longer to take on mobs, so I tried a Guardian.
Suddenly I noticed a pattern. According to these forums, every class sucks. Necro’s only have 1 viable build and aren’t good at that, Guardian’s are kittened with no range and thus can’t compete in WvW and PvP because they can just be trolled and kited, Elementalists are weak and can be 1 hit, etc… it just goes on and on.
What the kitten guys? This doesn’t help.
Let’s spin the conversation on its head. What are you guys playing, and what do you find great about that class? What works, why do you like it?
This is not true. You can look in any class forum and find posts about people who love every class.
I think it’s wrong to not try something just because people here say stuff. Maybe you are new to these types of games, but quite a few people are negative about everything. Or almost everything. People have bad days in RL and take it out on the forums. Like a frustration outlet.
I think every class is really great and viable. I’ve played some more than others, but they are all really solid. Go by your own gut, instead of listening to voices on the internet. These people are a small minority and can’t be hold as a liability of what the majority of people feel, who are not posting but playing the game. It makes no sense to conclude, or even ask such a question as “does every class suck or?”
It would be like making a topic “does video games suck or?” because you heard from multiple sources that people disliked video games. It’s not a valid form of generalization I think.
If you need to test classes, it’s easy to create one, do the tutorial (5 min.) and then go to heart of the mists to try all skills and weapons, and see if there is anything you fancy. that can be a quick way to get a feel of the playstyle, just testing builds on dummies and the hostile npcs. peace:)=
How can you quit the game which has no monthly fee?