I need hundreds of these T6 dust, and I hate it. I spend so much money on Elonian Wine, and I feel its so incremental to just do Ecto farming.
The Louis CK clip. Here he talks about cellphones but I think it’s comparable to games; http://gizmodo.com/5658560/louis-ck-the-kittentiest-cell-phone-in-the-world-is-a-miracle
- Some MMO gamers expect “their” game to fill every spare moment? Yeah.
- Some MMO gamers have a desire for instant gratification? Yeah.
- Some MMO gamers have expectations based in entitlement? Yeah.
These issues have been around long before there were any MMO’s, and long before there was an internet. However, there’s more people alive now, and before the internet, observers didn’t see them as often.
That said … amateur psychologists have been around longer than the internet also.
Even psychologists go to psychologists when they get sad or confused. I wouldn’t hold it against people to try and make their own sense of their virtual reality;)
I agree with you too. People are def different, but can we also agree on that the vocal community in any situation tend to be the negative one?
Take the Xbox One announcement. Of the many millions of people who have seen this presentation and the facts and the video and screenshots, it would seem like everyone hates it. Youtube, gaming forums, gaming website comment sections, twitter are full of people who are upset/disappointed, and the positive comments tend to get drowned completely.
We’ve all heard the saying that it takes 10 positive reviews to undo one bad one. And if that is true, a few lousy sad depressed bitter people can mess up your perception of what is the diplomatic reality of the situation.
Is it not possible that just as people people are looking forward to the new Xbox, who just remained silent? People tend to speak up when they have a problem, not when everything is okay.
Either way, Louis CKs infamous line about people whining about their smartphones is so gold. It’s as good as it is. Why would you expect any better? It’s like peoples own fantasy realities get the better of them.
I can imagine that the sun will shine tomorrow but if it rains, I will get angry and write long angry posts to the weather forecast apps about how wrong and incompetent everyone is. I don’t have any control over it. And I don’t deserve special treatment just because I have a unique vision of sunny days in my head.
False.
Anything that is easy is not worth doing.
Anything that is difficult is worth doing.There is nothing difficult enough to be worth doing in GW2. Even if there was difficult content; the reward isn’t enough to keep these players playing.
It’s completely normal to be bored with easy content. Eventually your brain shuts off and you’re on autopilot.
You can’t say that, because everyone is different. Some people play this game on shoddy notebooks barely paying attention and gets killed constantly in random events. I’ve played for over 400 hours and I still get steamrolled on Arah paths. But like many others it’s not like I put an effort into watching strategy guides or doing any other build other than I feel like. I think many people play the game in a way that makes the end game difficult enough when they are just doing solo pugs or guild pugs.
I see what you are saying, that gratification is great, but I find a lot of challenge in this game, both in PvE, Dungeons, WvW and sPvP (Which I am not that good at). So to me it’s a good challenge. I’ve given up on a Legendary, and I am okay with that too.
No game ever was perfect, save some of the more simpler old school games.
Guild Wars 2 has a magnitude of problems. Every patch, I feel that the developers take two steps forward, one step back.
That is why it surprises me how much I love this game despite all this. If the combat doesn’t get you, if the art and music doesn’t get you. If the exploration and wonderfully designed maps don’t get you. Then just the entire thing as a whole.
Right now it feels we are in quicksand because we are having issues with end game events, dungeons, structured pvp, precursors (related to end game) , dailies, culling, over population, lag and so on.
But ArenaNet still has the power to fix this. They proved to be the best online developer I have ever seen during their 7 year support for the original Guild Wars. Most of all I just enjoy the game. I do a little bit of everything.
I have a main that works slowely towards ascended items via guild missions and dailies and does dungeon runs for gear pieces. Im working towards a tanking set, a magic find set, a damage set and a support set. with corrosponding runes and jewels, rings, accessories for all, this is like a long term project that I am chewing at day by day in small doses. Which suits me fine.
Right now im gathering for my quiver.
I have an alt im levelling to lvl 80, and I do WvWvW guerilla keep warfare with my well coordinated guild. But I only do WvW two times in a couple of weeks. I do love it though.
Im gonna get into sPvP when they make it esport, with ladders, rankings and a better social atmosphere in the mists. I also want to get into dueling when they implement that.
Ladies and Gentlemen,
We are gathered here today (on the internet) to debate which new races should be added in the future. The conservatists speak of Kodan. They speak of Tengu. But let me ask you this – Do they speak true?
The revolutionaries would tell you that the next race be Skritt. Or Hylek. I say false! I saw, Quaggan. OOOoooo.
Let’s take the pro’s and cons.
Pro:
- Quaggan are Amphibians. They are ectothermic, tetrapod vertebrates. As such they are a rare sight in fantasy games (as playable characters). Fish men. Like in the Dreamcast classic, Seaman. As such, Quaggan would be a very unique and different addition to the entire world of fantasy. Rat-men, bear-men, frog-men, bird-men. From Everquest, the Asherons Call to Warcraft to Dungeons & Dragons, these races are not new. Quaggan transcend this though.
- Quaggan are both hilarious, cute and awesome. Asura are cute, but not hilarious. Norn and Charr are just awesome but not hilarious or cute. Kodan or Tengu would we awesome, but that would be it. They have serious noble tones to their cultures already inherieted by the Sylvari, Humans, Norn in different shades.
- Quaggans have a second “hulk mode” form giving their race further edge. Secondly, their skeleton structure is so different that their looks for all the classes and current gear in the game would give existing gear and armor a very different look.
- Quaggan have relatively little lore, giving their race room to enter the battle against the dragons. Either from a deep colony from somewhere else or just as a race-banded together.
Cons:
There are no cons. There are only pros as this is Quaggans we are talking about. ooOOooOOOooo
weapons of the mists; http://wiki.guildwars2.com/wiki/Category:Weapons_of_the_Mists
foefire weapons; http://wiki.guildwars2.com/wiki/Category:Foefire_weapons
unique exotics; http://wiki.guildwars2.com/wiki/Category:Unique_exotics
good luck!
Ah ok so there is actually some sort of weapons that are between dungeon and legendary, which can be created in mystic forge, I wasn’t aware such things existed,
that does help with the issue, though I still think my point about mystic coins is valid.
you can buy mystic coins of the TP. I sold 80 coins I had accumalated over a long period of time to a guildmate. those coins are not the problem at all. go back and see how much oricalcum ore you need. how many t6 mats you need. and how many octoplasm you need. not to mention hundreds of lodestones and 500 badges of honor in WvWvW. and the 500 dungeon tokens.
and then you got the entire mess with the precurssor.
So legendary is supposed to be for the minority of ‘elite’ players that are prepared to go to insane lengths ? Exotic weapons are so easy to get though that everybody can get them, there is no challenge there and they often don’t look good, where is the midpoint in between those two extremes ?
ascended weapons, but these are ways off.
Have you taken a look at some of the other rare very cool mystic forge weapons? they will still be very hard to get, but you can get them without the crafting.. weapons like foefires essence and volcanous.
OP, you forgot Honor Badges. And Mystic Coins. And Ectos(basically, now that you can trade them with laurels for ascended).
It’s a balancing act. Why do we have Honor Badges? To reward progression to WvW. Why do we have Karma? To reward event participation. Why do we have Glory? To reward sPvP participation.
The idea is that no matter which facet of the game you pick, you can work towards something meaningful. We want this. But too many currencies can be confusing and feel like there is a overbloated amount of game systems.
What about Mystic Forge Stones? Crystals? Black Lion Keys? These were /are also things for players to find.
What a strange thing to make a thread about. My first notion is that the OP is some sort marketing promoter for this person.
I am debating the merits of the OP given the lack of details. Why exactly is this persons violin play so good with GW2? Please elaborate.
I think Mr. John Mayer sounds good while I PvP, but I mostly listen to podcasts while gaming. Makes me feel like I am taking in useful information while still playing.
for overall dungeon/pve/wvw/soloing/group support,
how about a Greatsword/bow(short or long?) setup focused on spirit healing? would that work? perhaps with a ranged pet specced to take your conditions and damage?
Are you doing W3 or arena PvP?
PvE and dungeons!
I’ve tried these playstyles and I am not having much success.
I understand it’s unreasonable to think that I should be able to do what a Warrior or Guardian does with a Greatsword!
But if that’s the case, how then do I use Greatsword effectively as a ranger? I am trying to make a melee-support-healer character, using Greatsword and Sword/Dagger(or Sword/Warhorn) and I am not having much luck. Any tips?
ive tried path 2, 3 and 4 several times. always failed:( i want dat armor:(
Orr was destroyed and left underwater for almost 150 years before Zhaitan brought it back up from the depths of the ocean.
And people seriously think that this level of death and decay is going to be healed in a single year just because some leafy tart stabbed a sword into a puddle of water? O_o
Absolutely not. I think it’d drag any sense of believability right out of the game if it went back to being green and happy and full of wildlife in such a short time.
Yes, they said they wanted a changing world, but that’s too much change far too quickly.
what do you suggest then? they could remove the minions of zhaitan and replace some new folige that will have growth over the year(s) on the surface along with enemies of jormag. maybe encrypting the island in magic controlled by the minions.
Cosmetic effects can be easily implemented. The only thing that the player would need to do is download an x MB patch. Before you do the Arah story you have v1 of Orr, after you do the story you have v2 of Orr. Simple
kind of like what WoW does with phasing?
Manifesto trailer; http://www.youtube.com/watch?v=35BPhT-KI1E
From their own words, – Orr is a hyper place. It’s a place about the power of zhaitan. Now that he is dead, and the next expansion is coming with a new dragon, should Orr completely change? all three zones, with more opening up, new look, new monsters new story.
It’s too extreme to do a “cataclysm” and change everything every expansion. but they could change Orr.
This is the problem with storytelling in MMOs. you follow a storyline, and then the exact opposite thing happens than what was meant to. “the enemies respawn 10 minutes later, everyone doing the same thing I’m doing”.
In many areas of the game, that are not end-game specific, the events down reoccur so often. But in Orr. Its crazy.
And as a constitutition. As a playground for lvl 80. the zones where you can be lvl 80 at full power. Don’t they deserve to change? If next boss is jormag, it would be great to see how his powers will overtake orr, and how his minions will recapture the forgotten land.
Alternatively, they can just make a new place and set of end game zones. but then your still going to be stuck with Orr. the “outland” of Guild Wars 2. the “ugh” place.
If they changed everything, it will also feel like that the beginning with zhaitan was something special. future players wont experience that part of the world. Because GW2 was about changing. not static. not running plinx four years from now. At least I dont hope so.
What do you think? change orr? or new end game zones. and if so – how can they make smarter events and storytelling?
MAking game that makes money > making e-sport game that does not make money.
GW2 first and foremost is an investition that is expected to generate revenue.
It will make revenue for them if e-sport players buy the full game and keep populating the base game:)
1. Anet in’t making very much off Tier 3 armor through buying gold.
2. Only rich dungeon raiders can afford Tier 3 armor.
3. Rich players don’t buy anything with real money. They may even cost Anet money!Cultural armor could be the next big gem store item. If Anet lowers the price to 20 gold a set.
Im not a hardcore gamer or a raider. Getting T3 is a endgame of mine and I make my money doing events, and gathering and occasional dungeons. I suck at dungeons and don’t like them. I have three pieces, and still 50g short for the remaining. I dont mind it taking a long time. This is my end game. This is what I decided was more fun to dedicate myself to than a legendary weapon. (along with laurels)
still only have boots and gauntlets.. sigh.
Game is already free to play, terrible idea -1, i would ask for a refund if something were to be handed for free…what would be the point in paying for a box…this isnt p2p.
its like being a drug dealer. you give the first merchandise away for free to make the customer hooked. then you charge.
sPvP would be a trojan horse.. once it has been fixed. a new influx of players, allowing sPvP to get their own community and lots of spectators.
they will see how cool the game is and witness that sPvP is only a small part. you can play DOTA2 or team fortress 2 for free, but you cant take your character out in some big open world, make him grow and socialise or do WvWvW.
I think many people will be lurred into coming for the f2p, but end up buying the whole game (40 dollars usd right into Anets pocket) to get more than the sPvP module.
And this was where legendaries were supposed to take over as the “end game” quest but the way precursors are set up now, it makes it an exercise in frustration. Now if ANet would realize that if they made precursors easier to get, more people would prolly make em for alts which would mean more T6 mats needed to be farmed/bought which would mean more gem sales since T6 mats can be bought in LOT smaller chunks than needing 600g in 1 big lump sum. Plus each legendary is unique so it would be like a new “quest” per say for each toon vs doing AC or CoF for the 500th time on your 4th alt.
I don’t think Legendary is “end game” for most people. I gave up 5-10% into it, realizing that why it is like that? – is to bar most people from it. Most people must not have this. The whole thing becomes an oxymoron if more people are allowed to have it.
Getting your ideal look, Orr temple armor, dungeon armor, skin, dye, T3 cultural armor, whatever is probably more normal end game, along with WvWvW.
More people who buy GW2, more potential revenue from the gem store, and more resources allocated to the future development of GW. Thus we have to conclude that more people is good for the game. Though, having lots of ppl in your game also create negative circumstances.
Looking at the massive success of games like LoL and DOTA2 (which now, in its beta form has over a quarter of a million people playing at the same time) it seems that these games win as e-sport games for their accessibility.
Some people feel that sPvP in GW2 has missed the ball, and even with all these new additions, the party is over. It’s done. It’s chance to become big is almost impossible, even if they fixed whatever is wrong with it. It’s a shame because there is so much potential there, and GW2 hits a gameplay style between action games and MOBA games and MMORPGs, and it’s entertaining to watch.
sPvP is currently stale. It’s also separated from the main open world game.
If ArenaNet used the sPvP to lure in lots of potential players to promote their sport by offering access to sPvP for free (with sneaky possibility for buying the full game digitally if they like it) wouldn’t it push in a lot of new breath into the game?
Nobody says that sPvP needs to be Starcraft2 or DOTA2 level of e-sport, but I think many of us would have loved to have seen it.
Benefits;
-entry point for playing with friends who wont commit to buying a game; lets face it, lots of us have friends who play games like DOTA2 and LoL because they are free, and thus gamers end up playing the games that their non-gamer friends play. Not exclusively but it happens often. This would allow non-gamers who wont initially , take the plunge.
increased revenue for ArenaNet and a new income of players into populating the sPvP and possible also the open world; Having access to 1-2 character slots and sPvP, a person who enjoys the game might upgrade digitally to the full game, and take their pvp character they have potentially played for hundreds of hours into the real world, and/or use the gem store to buy vanity stuff inside sPvP or more character slots, and other things.
increased spectatatorial audience; GW2 is a massive world, with lots of servers. within each server is WvWvW, personal story, tons of dungeons and overflow servers. This spread up a massive population thin. one of those places that are spread thin are sPvP. Nobody can become famous, notorious or renowned in sPvP because there is not a following, watching, commenting, promoting, discussing and feeling it.
We all remember the insane numbers LoL had for people who was watching its championships. Being able to have a following, creates purpose and initiative and makes it more fun. If its the players world, they want to make their mark.
The ugly;
- more stress on the servers
- if. IF, this would become popular and draw lots of new people in, which it might not – many MMOs go free-2-play and fewer and fewer people seem to care. GW2s sPvP would have to be of significantly high quality, and it would need to have a level of long term value that makes such a commitment worth it.
same:(
I’m crying trix
I admit I’ve taken it too personal, but this is just how I feel about the game at the moment. I want horizontal progression and expanded content, not new stats and gear treadmills. Besides arguing about new gear and such, has anyone actually permanently or temporarily quit the game due to the introduction of Ascended Gear? Whoever has temporarily put the game to rest, how will the next big update change your mind? Are we over-reacting and taking it too personal?
i dont mind grinding on my own accord. I loved working for my ghostly greatsword.
But i don’t like being forced to do something out of stats. Jeff strain promised us it wouldn’t be like this.
Mainly because games requiring no skills attract more casual players. Simple
A skill based game like Counter-Strike and Starcraft 2 still has a large following, right?
I thought LOL and DOTA2 and all MOBAs are very hardcore and not casual at all? dont you get destroyed in seconds in those games?
Before this game came out I thought I was going to spend all my time in sPvP but the exact opposite has happened.
Now I wonder to myself, is sPvP on it’s way out?
Some people in my guild have hinted at that it’s the lack of things like in-game VoiP and a spectator mode. But some have also complained over the objective game mode being to one-dimensional.
How can it be that on Steam right now that over 150,000 people are playing? What is it that makes that game so competitive?
Because GW2 has awesome graphics, great feeling combat system. you got cool art, you got good controls, cool skills. You got a overall very balanced game compared to other MMOs. So why is the eSport not there yet?
I want to stress this: nobody is saying they don’t want progression. There is nobody here, who does not want more cool stuff to do! The problem is when you do power treadmills! Why the hell would I be here if I wanted that sort of item progression?
There are lots of other ways to do progression. Horizontal progression. There is much more to it than power. So why not let people at least by playing the game, allow themselves somehow to work towards upping Exotics into Ascended?
(edited by Moderator)
Ralph Koster (UO, SWG) had this idea that gamers had to create their own content, because hardcore gamers would exhaust it, before they could make new content, making everyone miserable.
His idea was that when you have world pvp, or a player run economy, players are competing against other players in a never ending activity. that in itself is a sandbox, where the possibilities and manipluative game systems are the content itself.
people can have fun for years just fighting over territory or be engaged in highly competitive matches to be the best. We know it from other game genres as well. people playing the same maps for years and years.
I think Anet should embrace the dynamic nature of GW2 and move away from the instanced dungeons. they are a relic, and not very social or MMOish. I would rather do more stuff in Tyria. in the open world. change things, take over towns, raise taxes on passing players and npcs. leave my mark on the world, take over places with the guild.
I am afraid that entitlement will rise as people who dont have ascended gear wont be allowed to play with the good guys.
I left games like Everquest and WoW to get away from this stuff. its one of the founding principles of guild wars.
It’s so important to recognize here; nobody is asking for “free epics”. Nobody wants that.
We just want not to be forced to do something. because of power differences.
I don’t like gear treadmills. That is why I don’t play other games. It doesn’t interest me. I want my skill to speak for myself. I’ve spend a lot of time hunting for unique skin exotics for my own vocation. Not the notion that I want a crotch to own people.
It’s not just sPvP. Even if WvW is made to be unbalanced and not fair, it’s still silly to assume you wont have balanced 1 vs 1 encounters. If this new stats tier starts infusing that, it’s bad. It’s bad for discrimination in Dungeons.
I suggest a way for people to take their current Exotic Armors, Upgrades, Accessories and Weapons, and ascend them. Give them that little 2-5% stat bonus. They will not be “Exotic” but Ascended as an item type.
How?
I suggest – By playing the game. By doing the content in the new zone. By playing events everywhere.
We dont want to just grind a dungeon, collect tokens, or do farm parties. I want to go play the entire game world.
Set up some ascending shrine. ask us to track down world bosses, events in all the unpopulated zones. lets do 100% in new zone, do something alternative that tests our skills.
This allows people to get their new cool looking high tier natural looking ascended armor. But it also allows the rest of us, to just take our current exotic armors and ascend it! I think its fair to ask players to play the content. if you got stuff for us, lets do it. But dont ask me to run a dungeon 10-20 times. thats unreasonable, repetitive and so far away from what GW2 was advertised as.
GW2 is a game based on skill. thanks for everything you’ve done and all the stuff you’ve made. But even a 2% stat boosts gives me a headache and concerns.
To the person who is going to reply “lol someone is butt hurt because they don’t have a legendary” stop reading now and go away.
To the person who is going to reply " I love my legendary it is the best part of the game for me" I believe you, and I’m not arguing with you.
So most of the level 80 players are in the same zones day after day, grinding away towards a legendary weapon, so they can have those cool effects when they attack. Then when someone asks where are the rainbows coming from? He or she can reply back, I’m shooting the rainbows its me! Then they can tell everyone the story of how they got their legendary. So what is actually happening as a direct result of the legendary weapons is a split between level 80 players, and level 1-79 players. The whole theme of the game is to build a guild then go stop the dragons. What happens is the level 80 players have this goal to work towards, it takes up such a great deal of time and funds. That time and those funds could have been spent towards a guild. I know it is people’s time and gold to do what they want with. But just consider the cost of one of these weapons to make, around 300 gold right now. Consider how many skills points you need to get the weapon, and how much time that takes. Now consider how many other people could have benefited from all that gold, and just some of your time. It costs a player somewhere around 10 gold for all your level 1-80 gear if you do some crafting. The cost of one legendary weapon maybe enough to outfit 30 players from level 1-80. What do you think people do after they get their first legendary? I bet you anything a great deal of them start to work on their second legendary, or they help their friends who helped them, get their legendary. I am not suggesting that legendary items be removed as a solution. I am only asking the developers not the players reading this post to consider what a player who has logged in over 600 hours on your game is seeing.
So this game is called Guild wars 2. It is about guilds, its in the name. Legendary weapons work counter productively towards a guild, the way that I see it. If you see it a different way, I’m sorry but I don’t care this post is not for you it is for the developers to read. Its a suggestion for the game, not a chance for you to insult someone else’s ideas or thoughts.
I’m trying to read your post mate, but this is confusing. Please try to limit yourself. Most people don’t bother reading that much. It’s also hard to understand because it’s like you have multiple complaints and just talk about many things at once.
I love legendaries (though I will never get one). Its more an issue of how people aquire them. If you only could get legendaries by spending all of your time in zones everywhere else. to fill up the game world.. to keep all events everywhere occupied. That would help tremendously.
But alas, the rewards scaling for gold, loot and karma is not good enough.
I have an idea for a solution to this problem.
How about this:
- They simply make it possible to ascend our own gear.
Wait. WHAT?
Yes. Like we ascended our gear in GW1. If you have an exotic item, it can and should be able to be ascended.
How? Why?
How – by playing the content. Not grinding. Thats not what we want. It could be doing the dungeon, taking over the Mists in WvW, or 100% the new areas. Whatever the case, players should be to morph their exotics into Ascended stats.
This makes all the effort we put into our Exotics not be wasted. For me it was my Ghastly Greatsword. I dont want any other greatsword. its my end game sword. I did that dungeon more times than I care for.
Dont ask me to grind some other thing I dont want.
Honestly, doing Mad Kings Tower + all the jumping puzzles offered more of a challenge than 10+ years of gaming MMORPGs.
This says less about jumping puzzles, and more about the state of MMORPGs. Demons Souls is hard. Ninja Gaiden can be tough on a high difficulty. As can Ikaguru. Or Counter-Strike. You die a lot in these games. Reaction time is important. Starcraft can be really difficult if you are not good at strategy. Even against AI it can be way too much for many people.
Raiding, fighting monsters is not difficult. It’s simply trial and error, wack a mole. it’s endless repetition until you find the crack, and then applying that simple rotational amount to the trial and error gameplay, which results in success.
World of Warcraft or Everquest were never hard. They were just long-winded. They never tested your stategic skill. Or your twitch senses. There was nothing being forced on you except, for you spending all your time, fighting a simpleton with massive amounts of HP. Thats it.
And you see people who are bad at video games. People who can’t cope with dying, or who can’t see bare a lose due to their own ego or low patience. These people think they are entitled to just have the game being a breeze.
If people would scout every single bit of the game without a guide, it would take a long time, just to figure out. Its a real challenge even if the complexities of the puzzles are not ground breaking. They are a lot of fun and satisfying.
Particularly Mad King. Doing that was meaningful. It was a solo activity in a social vacum. Everyone had trouble with it, so you were in the same boat with all of them.
I hope I soon will be able to get a really beautiful Katana. My all-time favorite weapon. It’s so elegant and graceful, yet horrible sharp.
My current favorites in the game;
Ghastly Greatsword (great attention to detail)
Ebon Blade (purchased for 9800 Karma in Ebonhawk)
Khrysaor, the Golden Sword (looks like a Roman Gladius)
Actually….
At time of writing, the most expensive piece of exotic armour on the trading post is Aiden’s mask, sitting at just under 16 gold.
On the other hand, foefire’s essence is on the trading post for 559 gold. There are several different non-precursor exotic weapons being sold for over 200 gold.
As far as I’m concerned this is conclusive proof that the armour skins are lacking in attractiveness and that something ought to be done to bring them up to the same quality as the weapons.
That doesn’t prove anything. You strawman’ed and cherry chopped a scenario of choice. Comparing apples and oranges and declaring a winner, is not conclusive by any stretch of the imagination.
My Warrior looks INSANELY better than he did in GW1. I find the art direction a large improvement in GW2 in many areas. Armors including. Barbaric Armor is leaps and bounds above the old Gladiator 15K and it’s just a meesly 1s 50c blue set on TP at lvl 80.
There ARE lots of ways to customize your guy. You have 5 races now. That comes with its own set of issues as armor models have to work with all of them. Particularly headpieces with hairstyles can be cumbersome, or creating a single piece that looks right on both an Asura and a Charr. In GW1 you only had humans. It made it easier, even if their models were different. The dif was a lot less.
And if you really think about it, the variety in GW1 was not a lot. People always complained that there was lack of variety in armors. For example the Ranger all had the same sort of masks on almost every set. Elementalists too also had limited looks. Assassins too. You had a few like Monk and Ritualist who had some unique sets, but there was not a lot.
So in GW2 you get 5 races, the most crazy dye system ever conceived, and as far as a launch product – a hell of a lot of skins: http://dulfy.net/category/gw2/fashion-gw2/
The game has over 30 dungeon paths. that’s almost of end game that can be repeated rigjht there. They should try and make them more fun and worthwhile. more rare loot and so on.
In larger scheme of things, I propose to you this; Almost any MMORPG released within the last ten years have had undesired end games.
It’s the largest straw man argument to think that the majority of people have been happy or satisfied with anything come themepark. Even World of Warcraft have always had Battlegrounds that never worked, crumbled PvE imbalance in a Arena eSport that didn’t take off, and had a miniority of players who enjoyed the end game raids.
You still end up, in the best examples with a large middle class of people who have nowhere to go or nothing to do.
And this is my point. Because everything gets boring eventually. The fun stops. Just doing the same thing with new skins, in a new environment, does not compare to the freshness.
This is why people get more jaded as the life of the game goes on. No, it didn’t used to be “better” before developer nerfed X or buffed Y. Before Expansion Z or patch Q.
I’ll say that for me the end game of Guild Wars 2, getting 100% , finding my exotic armor and weapons and accessories of choice, plus the vanity things that cost gold – bags, dyes, working towards titles and so on, have given me a better end game in PvE than any other games.
On my server we have real unity in Orr. there are regulars every night doing farm parties. I have daily runs around Malchors Leap and Cursed Shore for Ancient Wood, Omnoberries and Ori Nodes. I can enjoy this activity solo.
The only thing I wish is that they would give us more medium-long term goals. If Legendary Weps are a truly long term goal, then they need to meet us halfway with other Armors and Weapons.
I wish for new things to use Skill Points and Karma on. I have almost 200 Skill Points, over 100.000 Karma. I don’t need those things, but I struggle with gold.
I suggest that players can get the same sort of resources, gold, karma in lower level areas. I want to quest in Arathi Highlands because that zone is fun and full of war and horse genoicide, but I can’t because you don’t get enough effort out of it. And that’s how I feel about dungeons too. I wish there would be more reward there, and I wish there would be more unique armors and weapons that took serious efforts by playing the game.
I might have missed 500 dynamic events even though I’ve played the game for over 300 hours. I can’t say. I want to go back in the world. But I also want to leave a mark with my guild in the world. Why cant guilds overtake towns, and outposts? Why cant guilds own pve areas and tax players entering. even if there is no PvP, it would be fun for guilds to fight for political control.
I think there is a large gap in between Legendary Weapons, Tier 3 Armors, and the rest of the normal exotic gear.
There needs to be a middle ground of rare weapons and armors to work towards too, that are require half the effort.
btw this guy got sick jumping puzzles. they really take skill and he has killer soundcloud music remixes; http://www.youtube.com/watch?v=wWVO3X0e44Y&playnext=1&list=PL2268B404145B4EA0&feature=results_main
I’m at 50% right now, and IM PULLING MY HAIR OUT!!! ARGH GOD! The boredom, the frustration, the endless wandering for that one vista that seems out of reach. Makes me wanna slam my head through my monitor. How do you guys cope? What helps you get through the exploring grind? Share any tips on how to get it done faster? All are appreciated.
wow. is that really how you view it?
For me it was a journey. I’ve never been a completionist in my life, but I felt compelled to do it in GW2, because I love the world, the mythos, the races(Quaggan!).
The only thing that was not always fun where the Hearts. But getting everything else… many of them where a real challenge. Vistas that were hard to reach, had to scout the map for hours and endless ways. same with PoIs.
It was a journey. it was difficult. every zone i 100% felt good. and further you got done doing it, working a bit every day towards the goal, while collecting materials I got better rewards and more money. while doing this simultaniously, I got my exotic gear and my exotic weapons! and exotic accessories, rings and amulet.
100% was my characters rite of passage. it felt good. it feels really good and im so happy ive done it. best accomplishment in a video game for years for me! most meaningful. did it at my own pace, in my own time, in my own way. its how i like soloing in MMOs. mad respect to ArenaNet for building an amazing world.
What you need to remember is that Guild Wars 2 is not really an MMORPG. It is more an MMOFPS. There are no real “roles” in Guild Wars 2 other than the standard “attack/shoot the MoB, dodge when you can, heal when you can, die, res and re-zerg the MoB” role. The game has far more in common with console shooters and FPS games than it does an RPG.
I think a lot of the woes that people face when playing this game is that they EXPECT an MMORPG, because that is what it is advertised as. But the truth is it really is not. It is an MMOFPS. I think the best comparison I have read is to think of it as “Skyrim with multiple people”.
Thanks.
thats not true. Planetside is a MMOFPS.
GW2 has no aiming. And saying there is no roles is not true at all. People assume roles dynamically and swap them out. people equip and accomodate when needed.
there are dps roles for people who are build squishy with little hp. there are support for people with party heals and party buffs. there are crowd control, there are aoe, there are stuns.
the difference is just that people dont get shoehorned into roles. and people have more responsibility and players are required to manage more things individually. nobody has their own heal bots like a raid has in WoW.
its a MMORPG through and through. it just does things differently. its governed by stats, gear, levelling.
Can only say I love the simple skill set up. Im tired over saturated cumbersome UIs. I tried playing SWTOR recently and got annoyed from all the skills. it was meaningless.
OP; change your traits. change your sigils. equip other weapons. use your f-number skills. find the right sigils and runes.
i equipped a special rune that makes my shouts heal other players, so now i can play a dps warrior with party support heals. all because of a sigil, and a single trait that allows shouts to heal.
before that i played a banner build. when im not out doing dps, i use axe/axe and longbow, for farming with a different set of gear, and signit skills for passive survival. my game experience changes significantly. do not underrestimate the power of the traits, sigils, runes, upgrades and other weapons.
think about for a second about that in most mmos you spend the same 5-10 skills the majority of the time. gw2 is AMAZING for its skill system and even though its not perfect its awesomely balanced.
I don’t like dungeons but I hope I will enjoy them more, with monthly being an addition.
I appreciate that ArenaNet swap the Monthly requirements around. the first month it was getting 200.000 xp without dying. that was fun too.
its okay to spice it up.
Hey OP,
I think the gist of it though, is that (In my opinion) things don’t have to be realistic to be fun and immersive. But I think you got a great point.
It could introduce new forms of gameplay. If we all players had to eat and drink constantly to keep their fatigue to a minimum, that would be a strategy element as well. If you got wounded by an arrow and would be limp for weeks, it would impact gameplay.
If we had permanent death, every moment would be more significant, because the fear of death would be so much greater. Every moment would be enthralling and exciting because the character you invested hundreds of hours in could be gone instantly.
Thats the life for any soldier or warrior throughout history too. It could all be gone in the blink of an eye.
But I think people today are focused more on the destination than the journey. People dont want to risk their time having been wasted. It seems that it does not matter how much fun they had on their journey. All that matters is that it’s the destination and their impatience.
But we are like that everywhere. People used to listen to presidential debates for 12-15 hours without break. Now, we listen for a 5 minute sound byte before commercials. We are not geared as a culture for that anymore. Everything is about simple, efficent, for-dummies, and productive for the sake of production.
Have you seen the new video game War of the Roses? It might be your style of game; http://www.youtube.com/watch?v=k9EJltFZOak
Argument, presented; http://www.youtube.com/watch?v=f488uJAQgmw&feature=channel&list=UL
Premise; Currently you can make your characters with Æ in your name and that is great. It’s nice to have an option to name your character Æragorn instead of Aragorn. Gives more room.
But could you also allow us to make use of the letters Ø and Å? They are very dear letters to me. In fact it’s some of the best letters ever made, and they should be in GW2.