And that’s how the most catastrophic failures occur.
What, by understanding scopes?
Yes, but not significantly better than they currently offer, just significantly better than easy mode, which they always would. If hard modes raids do deserve a bump, and there seems to be evidence that they do, that is a separate matter entirely from easy mode, and would be equally true with or without easy mode.
Please refer me to this evidence
Then it should remain unchanged, end of story.
Not the point.
If the rewards for it are fair and that isn’t enough to fuel active participation then it would deserve to be a dead mode. How could you argue otherwise?
Because making dead modes is a waste of time?
The goal should not be to artificially inflate participation, it should be to ensure that “natural” participation levels are not reduced by unbalancedly low rewards.
GL finding a ‘balanced’ ‘low’ reward for scrubcore raids that gets people to actually keep running the content.
I don’t think there’s any hope whatsoever of individual GW2 raids “going forever.” That is just not a thing that will exist in reality.
Then raid development should be discontinued completely.
That’s just the nature of the beast. They are dealing with a relatively small population of players that will ever participate in hard mode raiding, and will shrink over time.
On what basis, man who has no interest in raiding or researching raiding?
Perhaps a little, but only by offering freedom to players who didn’t particularly want to be part of the hardcore scene in the first place.
Hardcore is an imaginary arbitration that you’ve made. There’s no reason to conclude that you’ve accurately pegged what constitutes a ‘hardcore’ raid, especially considering that you don’t seem to have ever done it.
Oh, and people can opt out of the hardcore scene already. Nobody’s holding a gun to your head and forcing you to raid.
Their participation in the overall raid process gives MORE justification for spending resources developing the raids, not less.
Which is bad. I don’t want all of ANet’s resources to be funneled into raids. I want them to have other content on the table as well.
I don’t raid in this game; I doubt I’d be interested in raiding an easy mode. If they were to spend even more of their limited resources on raids, the game would be significantly worse for me.
No. I don’t care about you. I care about the topic, I speak to the topic, I do not speak only to you.
I thought we had something Ohoni. A real bond. But if that’s how you feel… I suppose the problem’s me, then. I’m sorry. I thought our relationship was deeper than that.
But nah look if you’re making rebuttals making generalized rebuttals is just boring. Directly refute what I’m saying.
Content inevitably dies.
Why people still running Orr then? Didn’t get the memo that content should die at some point?
Why Foefire and Niflhel still most popular maps? Out with the old and in with the new, I say. Stronghold and Skyhammer ho!
And I must say, I pity the fools who want Alpine Borderlands back.
Again, anyone who believes that some variation on “learn to play” will resolve anything here has completely missed the point. You can say it all you like, it’s just never going to change anything.
Rubber glue. Who has missed the point? You.
The point is the distinction between the words you are saying. “Capable” and “willing” are different words. You have made it amply clear that you are not willing to engage the raids as they are regardless of whether you are capable of doing so. Which you are.
Again, I’ve been very clear about the specifics of my proposal because I believe that it is both the best outcome AND the easiest to implement if they intend to implement anything at all. I’m flexible in the details so that it would fit their goals, but I’m tired o people insisting that I have “no idea how it works” when I’m making very grounded proposals.
“making grounded proposals”
You have a total of 7 hours of raiding under your belt with no kills
How could you possibly have an estimation of what constitutes a grounded proposal
Could they make dungeons popular again? Sure, but it would involve basically creating NEW content there, involving environmental artists, mob artists, new animations and AI patterns for the bosses, major changes to the visuals and gameplay of the dungeons, which no matter how you try to frame it is WELL beyond the scope of anything I’ve been recommending for easy mode raids (and in fact I’ve fought against such changes).
Someone who has admitted they are not a regular dungeon runner claims they have a clear understanding of what would revive dungeons.
You can argue that easy mode raids would take more work than I believe, you can do that all you like, but there is no way that easy mode raids, as I’ve proposed them, would take more work than overhauling even one dungeon to a state that people would actually care about.
There’s a pretty easy way that scrubcore raids would take more time than overhauling dungeons; they have to implement the system. What takes more work, retuning or retuning and adding a system?
And again; someone who has admitted they are not a regular dungeon runner claims they have a clear understanding of what would revive dungeons.
We haven’t had them in GW2 before, so there’s nothing to research. They’ve existed in other games, perhaps, but other games behave VERY differently than GW2, and the communities rarely see eye to eye.
How can you possibly have any contextual understanding of what makes raids different in GW2 from other games when you have neither played raids in GW2 or other games for any reasonable amount of time, have scored no kills, and refuse to research them?
You said you made grounded proposals. Grounded in what?… Your stunning in-depth analysis of GW2 raiding, which you’ve done 7 hours on and have made no headway with? Your examination of other games which doesn’t exist? I’d wager that just about everything you know about other games’ raid models was told to you by me.
I’m presenting them with a scenario that would satisfy me, and I believe satisfy most players currently unsatisfied with the current options, in what I believe to be the most efficient manner.
Why? LINK YOUR DATA
If they have better ideas then that’s great, I’m just saying it doesn’t have to be this whole huge thing that would take away a ton of resources.
Yes, I’m certain your assessment of the resources required to implement something for a company you don’t work at in a field that you probably don’t work in is bang on.
We don’t know how their QA teams are currently being used, but since they’ve brought in player guilds in the past to test raids, and since as “easy mode” raids these would be much less sensitive, they could similarly employ player teams to test out the content. All they’d need to do is make sure they basically worked, since unlike the hard modes, the core elements of the content would already have passed testing, and the tuning would not need to be nearly so fine. And again, if it releases and bugs happen that cause various issues, it’s far less of a big deal than if it happens to the hard mode versions, since nobody really cares about “firsts” or anything like that.
Again, if you don’t work at ANet, how would you possibly know what kind of work needs to go into their QA? Are you a QA guy at ANet? Are you a QA guy at another games company? Are you a QA guy in any professional capacity?
Nevermind that it doesn’t actually address the point that there are better places to spend those resources.
I would rather see the resources spent on dungeons.
same, rather than useless easy mode raid…
PAY UP OHONI
momma just bought her 5 acc-wide slots and she needs some cash in the kitty
(edited by Sarrs.4831)
i don’t even have dungeonmaster