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Why were dungeons abandoned?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Which part is untrue?

Go check Legion – 9 dungeons introduced

Firstly, Blizzard did not abandon dungeons to build raids. Releases in WotLK and Cataclysm, when raiding’s emphasis was increased, especially with the addition of two new difficulty modes for raids, was at the same time as the release of several dungeons. Four post-launch dungeons were added in WotLK, and five post-launch dungeons were added in Cataclysm. The end of post-launch dungeons was MoP- far from the point when raiding was expanded. They stopped making dungeons because they believed that other forms of small group content, scenarios and Timeless Isle, were better.

Secondly, they have never stopped adding dungeons in the initial launch of the expansion. You say “go check legion” but they’re doing exactly what they’ve done in every single expansion; there is no reduction over time. There is no reason to believe that they will go back to adding post-launch dungeons in the way they did in Cata and WotLK.

You also say that Blizzard has cut back on raids when that’s untrue. They’ve been pushing raids very strongly and there is no reason that they would cut back on raiding content in the expansion.

They have made no change to their position. From Vanilla to current content, with every single expansion, they have raised the emphasis on raiding. Legion does not change this trend- At most, they are not producing more raid content than they already were.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

As I said, not my cause to advocate for, if you’d like to, go ahead, but I’m not going to be press-ganged into it just because you’d like to see it.

So yeah, you’re only interested in shinies.

That’s normal. But call a spade a spade. Don’t hide behind this principle that you’re not willing to uphold.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

And for the millionth time, you’re only half right in that. Short term rewards hurt nobody. Ones you can acquire within an hour or two total. They provide all the benefits you list, sure enough. Long term exclusive rewards, however, do “hurt” people, as much as a game can hurt a person, at least, because they force that choice of “Do something that I know full well I will never enjoy doing,” OR “Never get that thing that I’d really rather have,” and nobody should every be forced to make that choice. He should always have a range of options to choose from, and at the very least have the freedom to choose a “least worst” option.

A reward that takes dozens, if not a hundred hours in a given activity is not something that is just an “eh, whatever” amount of effort for a well balanced individual.

O hypocrisy, thine name is Ohoni.

You think that “dozens, if not a hundred hours” is something that isn’t an “eh, whatever” amount of effort for a well-balanced individual, yet you’re willing to grind through PvP for PvP wings even though you hate the mode.

And no, those aren’t the only two options. It’s entirely possible for someone to not care and not want a reward. I don’t care and I don’t really want legendary armor.

I fully support moving all PvE rewards into both WvW and PvP. If others want to spend their time advocating those causes, I certainly won’t waste time arguing against them, and I’ll put in a good word for them where I can. Is that my cause though? No, it’s not, I have limited time to spend on the game, and that’s not how I care to spend it, any more than I would expect you to fight as hard as I am to get raid rewards out to the other players, but I at least don’t fight against it.

Make the thread then. Until you do, as far as I’m concerned, you’re only after the shinies.

How so?

Many other internet forums have something called a “trash” forum. This is where threads that have no merit or have devolved into inflammatory territory go for archival purposes.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

You didn’t provide that “why” though. You just said “these things are exclusive to this content,” you made no attempt to explain why that is the case or should be considered a good thing. They are exclusive to those content, that is bad, that should be changed.

Go check the threads we had last season about this and Ascension. We’ll wait.

Skins exclusive to modes is not bad. It hurts nobody and provides incentives to play each mode. Exclusivity gives people a reason to step outside of their boxes and try new things. If they find they don’t like it, they put that reward aside and work on something else. If they find they like it, hey, they find a new thing in the game they like.

And of all modes, PvE has the most exclusive skins by far, and WvW has the least, so if you were to stick to your principle you would be trying to move PvE skins into WvW.

But you don’t. That’s because you’re not interested in the principles you spout. You’re just interested in the shinies. Everyone can see it.

Nalhadia – Kaineng

[Suggestion]Fix to Mastery System

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

5. Now that the need to add points all over the world is gone. Start adding more masteries. For example a mastery that grants 2% experience boost to account. One that adds 2% gold find. Maybe one that grants 5% passive run speed in PvE. Add some pvp and wvw masteries as well – would also be nice to allow those players to advance masteries.

On this specifically

I think that an option that increases Karma gains or Map Reward Bonus rate would be really cool. Have it scale like the Magic Find does.

Nalhadia – Kaineng

League Reward Structure

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Sarrs.4831

I’m somewhat thinking that the Legendary wing achievements and the League rewards should swap places.

Wing achievements keep people playing until they’re completed, win or lose.
League rewards give high-value currencies, some of which are needed for wings, some of which are not.

Alternatively it’s possibly worth adding some high-value rewards to League tickets, like T6 bags.

Nalhadia – Kaineng

Skyhammer Design Discussion

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Posted by: Sarrs.4831

Sarrs.4831

Most people don’t know how to use the treb. I don’t. You can’t see the side points from the treb and theres no range gauge just a power bar. You get the odd person who really knows what they are doing and it is an assured win. Although if the other team has good support then the treb damage is barely noticable.

Unrelated, but how I do it

If you want to hit mid, count to 5 beats and fire
If you want to hit home, count to 8 beats
If you want to hit far, count to 13-14

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

You say that like it’s a given that these people are “wrong” somehow. Why is that? You want what you want, they want what they want, how is what they want somehow more “wrong” than what you want?

For starters, my perspective includes 9 years of experience, veteran and officer positions in raid guilds, and server firsts.

I have experienced what you propose and it has not made the games that had it better. Some games have become significantly worse for their inclusion. This is not from a position of personal opinion; this is from raw subscriber numbers, content completion rates and log uploads.

You have not experienced a single raid boss kill.

You’re playing how you enjoy and getting rewarded for it, why should they not also be rewarded for playing how they want? Why is your way of playing more deserving of reward than theirs? Don’t get me wrong, I think it’s ok that raids offer more rewards than other activities, I’m not pushing for completely equal rewards between easy and hard mode,

Again, you do not understand how raids work and how the raid model in this game differs from the raid model of other games, and how this game’s raid model does not require multiple difficulty modes in the way the genre-standard ilvl progression raid model requires it. You don’t understand that since the content is in the game forever, and will remain forever relevant, easy modes providing less of a reward does not actually have any real input on whether those rewards are completion limited.

I’m just saying, raiders don’t deserve greater rewards just for playing how they want to play, that’s just what the developers have chosen to gift players who enjoy raiding,

No, they don’t deserve ‘greater’ rewards for playing how they want to play.

They deserve ‘greater’ rewards for completing challenges. You are unwilling to complete the challenges, so you do not deserve the rewards.

I put ‘greater’ in parentheses because the rewards aren’t actually greater. They just look different. But I know you don’t care.

and you seem to be very ungrateful for that.

I don’t even raid in this game bro.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

I’ve spent a total of about 6-7 hours between Vale Guardian and Gorseval, haven’t beaten either yet though. I know that’s a second in raid time, but it’s an eternity to me. Playing more would not make me enjoy it more, I assure you of that.

So yeah, you have absolutely no understanding of how raids or raiding work, and you’re trying to get it changed based on your 6-7 hours of experience with no kills.

The point is not that you don’t like it or don’t enjoy it, and would enjoy it if you did it for longer. The point is that you haven’t done any research at all, you don’t understand why people like raiding, you don’t understand what systems like this have done to other games in the past. You don’t understand reward structures or the reward impetus to drive the content. You don’t understand how a raiding progression guild works.

You’re just arguing from either your feelings, which is a good thing but misguided with no experience, or you’re arguing for loot, which is pretty typical- not necessarily of you, but the sort of person that simply envies what raiders are getting and want that stuff without actually raiding.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Yes, that’s what I said. If Sabetha is actually bothered that you need to WvW for Mistforged, or PvP for Ascension, then she should be making the case that they should be available elsewhere, and I would support her 120% in that effort. If she doesn’t actually care about those things, and just raises them as reason to NOT expand rewards in other areas of the game, then it’s just raising the point to shoot it down.

Speaking of strawmen, you are misinterpreting what Sabetha said, and you know it.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

Well, as I’ve said in the past, I’m totally fine with a reasonable waiting period so that “vanguard” teams have a chance to tackle hard mode before anyone gets a shot at easy mode. There’s already been plenty of time in Spirit Vale for them to release an easy mode right now, then an easy mode of Salvation Pass when wing 3 drops, and then a wing3 one a few months after that. They can even hard lock it to player progress, so that if three months in players have still not managed to beat the boss, then they hold up releasing easy mode until they do.

Thing is, there already is an easy mode for those raid attempts. PUGs push those fights without any trouble because the ‘vanguard’ teams have built solid strategies which the lowest common denominator, the PUGger, can handle.

If you mean that if an easy mode exists then new players will feel compelled to play it before hard mode, even if they don’t WANT to, well that’s nonsense, everyone is responsible for their own choices. If they enjoy the feeling of beating hard mode straight without practicing on easy first then that is what they should do, they shouldn’t need the devs to prevent them from doing that. It’s like a bank robber blaming the back for robbing it because they just made it so easy he couldn’t stop himself.

No, you’re completely wrong. If someone doesn’t understand the mechanics and doesn’t do everything they can to understand the mechanics, they’re not going to be on the raid team in a competent guild.

When doing the ‘easy mode’ version of the counter is an assured way to learn the encounter, you bet your britches anyone worth their salt will be required to do it. With GW2’s content model not forcing expirations of content, this is always the case; there will always be new raid teams needing to learn the strats, so there will always be raid teams trying to get that critical edge by going into easy mode. Similarly because of the ‘always-relevant’ model, content will always become easier as raid groups learn and optimize strategies.

Like I’ve said: You don’t know about raiding because as far as I know you’ve never done it. You are making suggestions in a field completely alien to you. You aren’t looking at what’s happened in the past when other games have implemented these systems. And you’re making this error because you’ve got the GIMMEGIMMEGIMME sugar rush attitude to content, when you could relax and let the content be completely and utterly mastered in a manner identical to how Teq and TT have been.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

But if either of those bothered you, then you should, and I would support you. If they don’t actually bother you then you’re just raising a straw man position.

It’s not a strawman when it’s your actual position.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

That’s great! Since that’s how you feel, I would recommend that if they add an easy mode, that you do not play it. It sounds like you wouldn’t enjoy it. But of course for those who would enjoy an easy mode, and do not enjoy the sort of experience you’re describing, because they are different people with different tastes, they would have that new option, so everybody wins!

No, you haven’t seen these systems in action.

In difficulty moded raid content, going from easier modes to harder modes is the norm. Going into easy modes to get insights into deeper phases is the norm. But that strips out the excitement of the progression; you’re just beating a boss who you’ve already beaten before.

Nalhadia – Kaineng

Why were dungeons abandoned?

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Posted by: Sarrs.4831

Sarrs.4831

WoW made the same choices – abandon dungeons (we have X-WOW Developers here guys !) – to build RAIDS.

Then guess what … WoW Started to cut-back on RAIDS: They apologised to there dungeon community for neglecting them. Then WoW started building dungeons again with every release.

So its funny how things come full-circle.
I expect the same thing to happen here – its the circle of MMOs.

That’s untrue and a ludicrous simplification at the same time.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

For people that just complain in forums about the game not being braindead after so many years……. i dont even know what to think. So far people have been complaining about anything that either requires time or effort, i bet nobody takes them seriously now, especially Anet.

I think ANet’s read what’s happened on the Blizzard forums and doesn’t want to touch it with a ten foot pole.

Nalhadia – Kaineng

Skyhammer Design Discussion

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Posted by: Sarrs.4831

Sarrs.4831

If you are on the treb and it dies you are quite a way away from any points that you could contribute to. If your treb is killed, your effectiveness is killed for a short while, and the treb has no means of being healed and no real defenses. If someone comes and harasses it, no matter how bunkery you are, eventually you will have to leave.

Contrasted with the Skyhammer, there is no way that somebody can FORCE you from the Skyhammer without killing you. If you are pure bunker you can theoretically stay up there for an entire game.

I would be curious to see changes along the lines of putting an ammo limit on the Skyhammer, similar to Capricorn’s cannon. You take a battery from the end of one of the two gulleys, you take it to the Skyhammer, you get 5 shots. If you want to shoot more, you have to go and get another battery. This forces players out of the skyhammer room and out of their cosy trap nest.

Alternatively, possibly have some kind of ‘power conduit’ that people on the ground can destroy to power down the cannon, which then must be repaired to re-enable the cannon. The power conduit could be in a position that’s nowhere near the cannon, which makes it meaningfully different from the trebuchet.

There is also that people could jump down from the middle point and have almost instant access to the cannon and then be able to very easily +1 the two side points, but considering the map layout I am not sure how big of an issue this is.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Rune of Vampirism has a Stunbreak?

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Posted by: Sarrs.4831

Sarrs.4831

I think that is probably a remaining incorrect skill fact from the previous version of Vampirism which did as the text describes. I am guessing the real effect of Rune of Vampirism 6pc is probably similar or identical to Signet of the Locust which does not have a stunbreak.

Nalhadia – Kaineng

Spring Quarterly Update Info?

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Posted by: Sarrs.4831

Sarrs.4831

Idk it could go either way.

It could be a big rewards patch which drastically adjusts item prices for map currencies, map currency drop rates, adds collections for currently-unobtainable Ascended trinket combinations.

It could just be “everything in HoT zones costs half as much, bye”.

Nalhadia – Kaineng

Superior Runes of Agony Resist

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Posted by: Sarrs.4831

Sarrs.4831

With +7 on weapon(s) and all trinkets (8×7 = 56), infused back and infused + attuned rings with 3x +10 and 2x +11 (3×10 + 2×11 = 52) you get 108 AR without armor. For swamp 77 you need 109 AR but 108 AR should be fine.

You may need 109 for total immunity to the effect but you don’t need anywhere near that to get Agony down to a manageable level, especially considering it’s Mossman, who will only apply one (I think?) stack of Agony at any time. Personally I’m comfortably doing my Champion dailies with about 85 AR.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

The problem is the need to have some success. Going in and failing over and over and over again does not make people aspire. If they aren’t having success at some level they give up. Giving them a level success will keep them wanting to improve to the higher more difficult level of raid.

So basically they need to beat VG or Slothesor which according to everything I’ve read really isn’t that rough.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Raids were rushed out the door, and staggered release means “we don’t have it ready yet so you get things in stages”.

Not necessarily. Blizzard has and continues to stagger raid releases, and has done so since Vanilla WoW. Though in this case, I am fairly certain it’s safe to say that this raid’s wings are delivered as they’re produced.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

Do you really think that they would do that if their metrics didn’t show it was necessary? If they didn’t feel enough people were affected.

Face it, if Anet is making substantial changes to the new zones, they realize there’s an issue. Hell, they’ve admitted there’s an issue.

I think that’s a pretty good indication.

Is this a generalized issue that the game does not provide enough content to the ‘casual’ audience, or a specific issue with the rewards and delivery structure of those zones?

Nalhadia – Kaineng

Superior Runes of Agony Resist

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Posted by: Sarrs.4831

Sarrs.4831

Could you possibly describe your AR layout? I don’t want to be too much of a nag, but I think you could probably push it a bit higher without too much work.

Right now I have all +9s on agony infusions and +7s on regular infusion slots, I can push them all to +11s but its only an increase of 8 AR for a total of 95 AR

And this is in all six accessories, with +1 bonus slot on the back and +2 bonus slots on the rings?

You have no armor I assume otherwise this thread’s a bit silly; how about your weapons?

Also, Mistlock Singularities I assume you have available for an ezpz +5.

Nalhadia – Kaineng

Superior Runes of Agony Resist

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Posted by: Sarrs.4831

Sarrs.4831

I am by no means the best player but I can consistently solo level 40-50 fractals (Molten Bosses and Mai Trin) on my necro with and without optimal runeset (Zerk + Scholar).

I have 87 AR, according to wiki, at level 80 Fractal with 87 AR, I would lose 35% health per tick which is lethal, I know this because I did the Molten Effigy with only 2 other guild mates but when we got to the boss, Agony check (Its 2 stacks) straight up chewed through full life force + health + downed state with no chance to survive.

Could you possibly describe your AR layout? I don’t want to be too much of a nag, but I think you could probably push it a bit higher without too much work.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

That is a horrible philosophy for the game. You should NEVER have to buy your way through content to get past a difficulty gate, there should always be routes built into the game for overcoming it yourself, taking a slower but less challenging path.

Setting the difficulty to “easy” is not overcoming anything other than a checkbox.

Nalhadia – Kaineng

Is anybody actually happy with Season 2?

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Sarrs.4831

It also doesn’t even try to class balance the teams. The opposing team has three necros and two engis? Good luck with your two mesmers, warrior, thief, and DH! You can tell before the match begins 99% of the time whether it will be a win or loss. And most games are blowouts.

…I would probably put my chips on the balanced team, or at least call it an even match. The necro/engi team has very little support. Warriors aren’t so hot but there’s that rifle build that mulches people. Having thief and mesmer allows you to +1 with huge benefits.

Nalhadia – Kaineng

your top 5 additions/improvements

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Posted by: Sarrs.4831

Sarrs.4831

While I’d like a fixup of dungeons I don’t think it’s on the cards.

Part of me wonders how they would do if they were added to the fractal lineup in some form. Like, you had two Fractal level tracks; one goes through the current fractals, the other goes through the story and explorable modes in series. There are, at a glance, 34 dungeons in both Story and Explorable so you could pretty comfortably fill 1-100 with three sets of runs.

But that’s really pie-in-the-sky stuff so idk.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Do you think Raids in GW2 were a bad idea?

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Posted by: Sarrs.4831

Sarrs.4831

Well, I can’t tell you how to interpret things, but if it were me, and someone were to tell me “quantity of loot should be less,” I would take that to mean something along the lines of “the amount of loot they would recieve would be _less,”_ rather than “still get the same loot.”

“50 apples” compared to “5 apples” does not change the fact that apples are apples.

And if someone told me “what i want is for that (serious mistakes) to not matter,” it would not necesarilly imply that the person wanted to “ignore” the core mechanics, just that the cost of failing to appropriately manage those effects would be relatively low.

Relative to what and on what scale? Please less wishy washy. They could make them deal 1 less damage and the boss have 1 less HP they’d still be relatively low.

Whether you intend to ignore the mechanics or not, you’re not going to respect them.

Think of it like airsoft guns. They shoot little rubber pellets. Some people enjoy running around in the woods and shooting at each other with them as if they were real guns. Now you’re right, they could shoot at each other with live ammo, and I’m sure they would learn much faster than shooting pellets at each other, but most find the pellet guns a lower pressure situation. Now because these pellets are mostly non-lethal, the players could, if they choose, just run around like maniacs taking dozens of them to the face and it would only sting a bit. OR, they chould choose to take it fairly seriously, trying to avoid the pellets as if they were lethal bullets, but if they happen to get hit, it’s a lot less messy to clean up.

That’s what I’m talking about. I want to play the easy raid as if it were the real thing, I want to try to avoid incoming attacks as if they were the real thing, but if I screw up, I don’t want it to lead to a wipe and reset, I want the fight to continue on for the most part. If other players want to just yolo it, that’s fine to, that’s their choice. I don’t think it should be easy to yolo, it should be possible to fail if the group is entirely ignoring the mechanics, but if they mostly pay attention most of the time then it should work out, rather than the current system where you must pay attention every time or it resets.

It’s a video game. You don’t need to play double pretend.

So now, having the skill to raid, and the ability to raid, but not enjoying raiding, I don’t want to see rewards that give gameplay advantage locked behind raids. I could grind away at raids to get legendary armor, and yes, I’d really like to have armor where I can change stats, but if I’m forced to raid to do it, I’ll dislike the game, and it will increase my change of leaving.

By this do you mean specifically legendary armor or do you also mean the ascended trinkets with stat spreads that aren’t otherwise available in current content?

On the first, I’m pretty confident that they’ll be adding legendary armor to another part of the game, so you’ll have more than one option to get that. My chips are on WvW but it’s anybody’s guess.

On the second, totes agree. It’s silly that you can’t get that sort of thing through world content in some way. Maybe they’ll add them in the next patch if we’re lucky I suppose.

Want legendary armor? Sure I do. But not enough to do something for hours I don’t feel like I’ll enjoy.

You’re OCE right? I’m kinda wondering if I want to get into an OCE raidgroup but I don’t know how much of an issue it’ll be with latency.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Noob Raid - Matthias

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Posted by: Sarrs.4831

Sarrs.4831

Okay so I’m not 100% familiar with how GW2 raids work, but

In theory, could you buy the Matthias kill and then start doing Vale Guardian/Slothasor weekly, and get all of the White Mantle weapons through Magnemite Shards?

Nalhadia – Kaineng

Why were dungeons abandoned?

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Posted by: Sarrs.4831

Sarrs.4831

Dungeons are strung together with difficult-to-parse scripting and are very hard to diagnose when issues come up. Fractals create an environment that’s much easier to simply drop in a new Fractal, whereas dungeons require massive amounts of terrain design and map locations, and require lots of very specific custom skins associated with them. In the case of Fractals, a lot of these things are much lower impact.

I’m not surprised ANet dropped dungeons, honestly. They were an unsustainable system.

This stuff’s really interesting, thankyou for your insight. I thought that there were some ‘interesting’ things going on with the backend of dungeons but I didn’t know much about how deep it goes.

Nalhadia – Kaineng

Chilled and Crippled Rework

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Sarrs.4831

I cannot think of a single situation in the game, across all game modes, where Crippled could be applied and Chilled not be more advantageous.

Sons of Svanir Runes do a pretty meaty Chilled reduction.

Also there’s uh, Stop Drop and Roll which removes Chilled I think.

That’s it lol. I don’t know if Chilled needs to be changed or Crippled needs to be changed. I think if Crippled possibly had more trait support it could be interesting?

I think if we want to nerf chill, maybe look at Sigil of Ice/Freezing/Hydromancy. Idk if we want to though.

Nalhadia – Kaineng

Skyhammer Design Discussion

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Sarrs.4831

Skyhammer is the best pvp map, period. If you want a suggestion on how to fix it, here it is:

Delete Spirit Watch.

I think they should combine Spirit Watch and Skyhammer into Spirit Hammer.

If the other team has the orb its ok you just blast them with the cannon

Nalhadia – Kaineng

Is anybody actually happy with Season 2?

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Sarrs.4831

JW what progress did you make?

I kinda want to run a poll which compares division vs experience.

I was around t2 diamond when I finished all the achievements for wings, ~t4 now from doing dailies since then. Amber was pure win streak, sapph/emerald was mostly win streak with a few losses because I was playing profs I wasn’t very familiar with for profession achieves. Ruby was ~75% W/L back on main prof. Win streaks made progression way faster this season.

Ahhh. I experienced pretty similar; I chewed right through Amber thru Sapphire and then started tempoing out at the end of Ruby.

Nalhadia – Kaineng

Personal Reward Level

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Posted by: Sarrs.4831

Sarrs.4831

Another option is a dimishing returns system on fractals. Or adding encounter specifi loot / at least base the amounts of relics and encryptions gained directly on the encounter. So a cliffside would always reward more fractal specifc item than a swamp of comparabale level. but that part of the discussion needs its own thread.

I don’t mean to shoot everything down but I also don’t think diminishing returns would be very well recieved

Encounter specific loot, though, seems like a really good idea. Like Cliffside boss could have a chance to directly drop Entropy/Genesis.

Nalhadia – Kaineng

Is anybody actually happy with Season 2?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

This season is awful. Here’s the final of my most recent match. Yes, it was full premade vs full PuG.

Why did you black out the grouping brackets

Nalhadia – Kaineng

Is anybody actually happy with Season 2?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

I’m not. There are way too many blowout/‘uncompetitive’ matches. Winning 500-70 simply isn’t fun. Balance is still nonexistent as well. I’ve pretty much stopped playing since I finished my wings. On the bright side, GW1 has been fun.

JW what progress did you make?

I kinda want to run a poll which compares division vs experience.

Nalhadia – Kaineng

Personal Reward Level

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

People will just pick out from a broader variety of the easy/quick ones; mossman, underwater, bosses. While it helps in the most literal sense it doesn’t fix the underlying problem.

I am not sure what would actually work, though. Perhaps a broader range of recommended daily fractals, or perhaps a hybrid mode of the current fractal structure and the old random structure.

Perhaps have, for example, the option to continue through fractals the same way you did in the old system, and one of the fractal dailies is to do that.

Nalhadia – Kaineng

Superior Runes of Agony Resist

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

I am not sure if this is a reasonable solution to a problem I’m not sure exists. Shouldn’t 75+ be tuned such that running without a good runeset has a serious impact on your performance?

Why not just stack up bigger infusions on your rings and back? To comfortably do 70-80 according to the wiki you want about 85 AR, which is not hard to get; +10 in each of five ring/back slots, and then +7 in each other slot on the accessories gives you a total of 82.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

You are familiar with how the raids you enjoy work to further your enjoyment, and that of people like you. You seem to have no interest in discussing the views of people not like you.

No, I understand how raids work. I’ve done them for years, at almost all levels of play.

And yeah I know, “you don’t agree with me so you are disqualified because X!” I’ve done this dance before. Sorry for having an informed opinion. At the very least honor the argument as though I were playing devil’s advocate instead of these baseless ad hominems.

Based on what I’ve seen, I think the settings are really interesting, and they present a compelling narrative.

You can get all that narrative on youtube, or by going into a friend’s instance after they clear the raid.

Of the gameplay itself, I really like the mechanics, I just don’t like the reliance on perfection. I don’t like that failing to properly exectute the mechanics at any phase in the battle results in complete failure.

I understand that some people do enjoy that aspect, so I am in no way talking about removing it from the base version, I would just prefer to play a version where you can attempt to overcome those mechanics, but that failure is recoverable, that you can stumble and continue rather than faceplanting and having to start from the beginning. And again, I recognize that this gameplay would not satisfy many of those who currently enjoy raids, and they would never need to participate in it.

So basically you enjoy the mechanics despite the fact that you don’t like the mechanics.

Toothless versions of these encounters do not work. Raid groups are already clearing bosses while completely ignoring key mechanics of the fights. If a raid can “stumble and continue” past every single mechanic then there isn’t a raid boss, there’s a loot pinata. And no, beyond individual deaths the mechanics are not so hard that you cannot endure the occasional stumble- and if you’re failing the key mechanics that you can’t dodge you are making serious mistakes either personally or in your strategy.

Nalhadia – Kaineng

Skyhammer Design Discussion

in PvP

Posted by: Sarrs.4831

Sarrs.4831

IMO:

Remove the Asura Gate. Instead have staircases from points A and C to the Skyhammer. This lets you pick more ways to get up there so that “stack marks/traps on the gate, ezwin” isn’t a thing.

Remove all fading pads.

Add a catcher underneath points A and C with the return ramp near the spawn. Getting knocked off doesn’t kill you immediately but still delays your return.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Time to learn it has nothing to do with anything.

When arguments are made based on completion rates, which they commonly are, time vs relevancy length has everything to do with it.

Trust me, I’m very familiar with how raids work.

I call for an easy mode not out of impatience, but out of an understanding that I will NEVER, in my life, appreciate the current difficulty level of the raids.

Then what do you appreciate about the raids?

Nalhadia – Kaineng

How many seasons will there be this year?

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Posted by: Sarrs.4831

Sarrs.4831

Can anyone confirm from his experience if i, for example, have from the T4 achievements 1/4 divisions done, that will carry over to the next season, or will it reset to 0/4?

It will carry over.

Nalhadia – Kaineng

How many seasons will there be this year?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

casual pvp players (like myself) who can only reach ruby will need to participate in all 4 seasons.

season 1 – ruby
season 2 – ruby
season 3 – ruby
season 4 – at least emerald, get to ruby for more gold and silvers

go as hard as you can just for transmute charges imo, best way to get them in the game

i’m diamond and i think i’ve gotten like 50-60 from the leagues, both from reward tracks and division progress

and as we all know this is fashion wars 2 so transmute charges are the most valuable currency

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Personally I’d rather ANet pick one difficulty for raids, stick with it, and have multiple content streams (dungeons/fractals/raids and open world content) which cover the breadth of difficulties.

Nalhadia – Kaineng

RANT: Crafting Time-Gated Mats

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

Daily lockout increases the value. Basically means that as long as you’re doing your ecto processing you’re making money.

Nalhadia – Kaineng

How many seasons will there be this year?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

You don’t have to participate in every single season to finish the legendary backpiece. But there is a certain amount of items needed, it’s possible to do it in 2 seasons I believe ( didn’t calculated it though).

Two seasons is right. You cannot get enough League Tickets in one season to be able to get Wings of Ascension and all your Certificates of Support.

Nalhadia – Kaineng

Is anybody actually happy with Season 2?

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Posted by: Sarrs.4831

Sarrs.4831

I’m enjoying this season personally. My matchmaking hasn’t been too terrible. There have been blowouts in both directions, sure, but lately I’ve been getting a lot more close matches and some really crazy comebacks.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Raids are my favorite content in HOT. I don’t think they need an easy mode – just learn the fight. Wing 2 is hard right now because not everyone knows the encounters.

This is something that I don’t get. This raid content will never be made redundant by dev fiat in the way that raids in other games do. Why spoil it with the now-now-now attitude of easy mode fights when you have literally all the time in GW2 to learn it?

Nalhadia – Kaineng

when will you fix moa?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

They should make it last 3.5-5 seconds. 10 seconds is an absurd lock-out time.

P.S.
If PvP/PvE split existed we wouldn’t see this type of issue.

They can pretty safely just change it across the board. The same problem exists in wvw (in theory at least) and in PvE it’s mostly used as a massive breakbar breaker, so a split doesn’t really do much.

Nalhadia – Kaineng

when will you fix moa?

in PvP

Posted by: Sarrs.4831

Sarrs.4831

I’m just amazed that this is being discussed at all. People can’t dodge/block/LOS a skill that can be interrupted and has a full second cast time?

The way I read this is that people are complaining about a skill that’s been in the mix since launch. It’s been nerfed already. In moa you aren’t helpless.

Personally I think it’s probably because it has a relatively minor tell that it’s hard to dodge/block/LOS. That’s not much of an excuse though, since the skill was, or seemed to be balanced before this season.

Nalhadia – Kaineng