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Here's how to balance elite with core

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Posted by: Sarrs.4831

Sarrs.4831

To play devil’s advocate

They should at the very least get all elite specs up to par before they worry too much about creating viable core builds or variant elites. Dragonhunters are still a little underpar (though this is partly due to meta circumstances) and Daredevils and Berserkers are still quite a ways underpar.

I can understand the optimism and wanting to get more specs in play for the core classes but I think there is merit in getting a uniform level of participation and balance from all elite specs before going back down into trying to bring up core specs.

Nalhadia – Kaineng

The yaks... OH DEAR GOD THE YAKS

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Posted by: Sarrs.4831

Sarrs.4831

I’m gonna guess they spend up the yaks because sentries have the yak crippling attacks now.

I’m going to guess the boring thing; that they didn’t really think that it’d be an issue so they didn’t switch it back.

Generally speaking, it still isn’t an issue, it’s just this one specific yak track that’s incredibly short. If they adjusted the respawn timer everything’d be a-okay.

Nalhadia – Kaineng

Here's how to balance elite with core

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Posted by: Sarrs.4831

Sarrs.4831

The other issue is the ridiculous force traiting just to use a weapon. Why should I have to chronomancer just to use shield? Why should I have to dragon hunter just to use their kills and their long bow. None of the other utilities in the core classes are tied to a trait-line tying the new content to a trait line kills the core classes. A few people would probably rather play illusion or dueling with shield than chronomancer.

(This statement is in regards to people who purchased the expansion and want to play core specs.)

Future proofing

Nalhadia – Kaineng

Only 1 Underwater Elite Skill

in Necromancer

Posted by: Sarrs.4831

Sarrs.4831

CttB can be used underwater as well

Nalhadia – Kaineng

The yaks... OH DEAR GOD THE YAKS

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Posted by: Sarrs.4831

Sarrs.4831

Considering there’s no longer the +supply upgrade I don’t see the issue

Nalhadia – Kaineng

Power of the mists to be retired/removed

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

only one that ever really mattered imo was gatherer

getting rid of them is for the best, they can just put it back in as a baseline or something

Nalhadia – Kaineng

Why the unrelenting pressure to do JPs?

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

if you don’t want to do the JP if it procs on a day you have 11 other dailies to complete

Nalhadia – Kaineng

Here's how to balance elite with core

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Posted by: Sarrs.4831

Sarrs.4831

-The damage reduction from “Rise!” needs to be reduced from 50% to 20% (at the absolute most), and the minions shouldn’t contribute to minion traits.

Stopped here.

MM is still not a meta build. Why are you targeting it?

Nalhadia – Kaineng

when are we getting wvw legendary wings?

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Posted by: Sarrs.4831

Sarrs.4831

would prefer to see legendary armor rather than legendary wings

Nalhadia – Kaineng

Glass tempest concept

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Posted by: Sarrs.4831

Sarrs.4831

would rather they make base elementalist more of a brawler/glass class, rather than push everything into the ES

Nalhadia – Kaineng

[SUGGESTION] Minion Destruction

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

oh, the same problem as moa morph

they have the ability to make these morphs not destroy the minions, they’ve done it with lich and plague

Nalhadia – Kaineng

[SUGGESTION] Minion Destruction

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Honestly, pets and summons should just be flat-out immune to those sort of attacks (including the Jade Maw’s laser), since they have no way to defend against them.

I think they actually won’t get targeted on Maw any more. IIRC they changed it quite a while ago.

All of these sorts of abilities shouldn’t stow or destroy or anything to a minion; the minions should simply never be targeted.

Nalhadia – Kaineng

Countless Responds to Gw2 Guild Chat Video

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Posted by: Sarrs.4831

Sarrs.4831

Nothing really to type out this time, just watch the video and let me know what you think.

i think you have a solution that’s looking for a problem

i was hoping you would actually have some interesting thoughts on skill balance but you just say “but they have to be filtered through PvE and WvW”

but ‘filtering’ for PvE balance is not hard at all; PvE balancing is 90% mob strength, 10% player output balancing. players dealing too much damage, increase mob hp. players dying too quickly, change boss mechanics. very few skills that actually matter for PvE, and they’ve created breakbars explicitly so they can ignore mass control/blind effect skills. if you’re saying that PvP sux because breakbars exist in PvE then… well you have an interesting pov

and most of the changes that they make for WvW are systemic, not oriented around skills; the most recent ones include the stability processing change (which only significantly affects a few small number of skills, basically just the rev staff 5) and the rally change (only actually has an effect in wvw)

like if you had something to say about why skills get nuked into junk, like maybe if you took an actual example of a skill that the devs chip down through these filters, then maybe we’d have something interesting

Nalhadia – Kaineng

[Suggestion] 4 Maps - No Rotation

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Posted by: Sarrs.4831

Sarrs.4831

I would much prefer this system but I don’t think EotM is a suitable replacement for a Borderlands map.

Nalhadia – Kaineng

RIP moa on core mesmer

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Posted by: Sarrs.4831

Sarrs.4831

Similar skills, which are not a debuff transform on the enemy, but a buff transform on yourself are: rampage on warrior, plague form on necromancer, tornado on elementalist.

Rampage is probably the best-known of these and has the same 180 second cooldown but a duration of 15 seconds. Plague comes next with 180 second cooldown and 20 second duration.

Probably because Rampage, Lich, Plague and Tornado are skills that you use willingly and can leave on demand, while Moa is not because it does a completely different job. They aren’t similar at all. They are completely dissimilar.

Nalhadia – Kaineng

ANET: Why Boxes inside Boxes inside Boxes....

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

opening boxes inside boxes inside boxes is fun! it’s like TRIPLE CHRISTMAS

(open all, or open until fail, would be tops tho)

also something i wonder about; you could possibly rebind your mousewheel to click

Nalhadia – Kaineng

(edited by Sarrs.4831)

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

The ones that are are real pains in the behind though and should be banned from everything involving other people until they come around.

>people disagree with me, ban them!

this is basically all i got from this man

Nalhadia – Kaineng

Guardian monopoly on AoE stability

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Posted by: Sarrs.4831

Sarrs.4831

would rather they add new elite specs which add this sort of thing to the class

Nalhadia – Kaineng

Revert Traiting system

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

In the old system you always went either 30/20/20 or 30/30/10 anyway with very few exceptions so I don’t really see the complaint.

Nalhadia – Kaineng

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

I still find it sad that I have to deal with this type of content in my favorite game. I also don´t think that the skill bar is too high for most people if responsible raiders take the time to teach them the ropes.

There are teaching runs

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

This topic needs to be alive for sole reason of being place for critical responses about raid system. Because last one with 29 pages of discussion was closed for no logical reason.

It was closed for a good reason; it became the pointless tit-for-tat that it is right now.

Nalhadia – Kaineng

"Take Suggestions"

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Posted by: Sarrs.4831

Sarrs.4831

One thing I was thinking the other day was “what if the T3 shrine bonus for Air keep was being able to glide around near air keep” but it still has huge balance and map design issues. Probably best to leave it for now and for them to focus on getting their new features cooking.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Anyone not meeting the selection criteria are getting boot now regardless of their ability, because no group that sets such criterias is going to interview/test those that won’t pass them. There will be requirements of full legendary set + insights if nothing changes.

Which isn’t the problem I’m talking about.

I don’t want to get bogged down here because this is turning into a discussion about rewards.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Not sure why you now say that, because you were the one that brought it up as an issue.

Having selection criteria is not an issue. Having raid insights or legendary armor (effectively raid badges) as selection criteria is not a bad thing.

Reducing selection criteria to general availability through extended grind is an issue. With the selection criterias being opened you don’t know who is good and who is bad so you raise the selection criterias to the point where anyone who hasn’t done the grind gets the boot regardless of their ability. This is bad.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

They are now, but they wouldn’t be in the example you brought up. Easy mode, instead of causing it, would prevent it from happening.

The issue is not that legendary insights and armor are a selection criteria.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

I can with 100% certainty say, that it wouldn’t be the case. Why? Because i have yet to see anyone asking for legendary weapons.

Because legendary weapons aren’t a relevant selection criteria. Legendary insights and legendary armor are, and will be, selection criteria for raid leaders to select people out with.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

I’m very specific about not wanting to get into discussions about the rewards. It’s a rabbit hole that’s been gone into several times. We have over fourty pages most of which are devoted to the legendary armor. I’d rather talk about actual implementation.

Nalhadia – Kaineng

My thoughts on the state of WvW

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Posted by: Sarrs.4831

Sarrs.4831

I used to have that problem too, but not anymore. My setup:

Princess uses dragonite ore.
Star of Gratitude uses empyreal fragments.
Herta uses bloodstone dust.

Idk about anyone else but I think it would be super cool to see an item which mulches these items which comes from WvW. Possibly from some kind of achievement.

Cap 500 towers, get a Bloodstone Dust mulcher
Cap 500 camps, get a Emp Shard mulcher
Cap 200 keeps, get a Dragonite Ore mulcher

Nalhadia – Kaineng

PVP League Vendor

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Posted by: Sarrs.4831

Sarrs.4831

But seriously what would you like to see on that vendor?

Why not black lion keys?

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

This thread is pretty stinky so I’m gonna touch on rewards just quickly with a point that I don’t think has been brought up before and then go back to something that hasn’t actually been touched for a while, which is the actual implementation of multiple raids and multiple modes.

If you make legendary armor quickly and easily accessible, it no longer becomes a bonus, it becomes mandatory. You’ll see every pug and their mum going “link legendary armor or no invite for you” to not just raids, but also to deep fractals and maybe even dungeons. Making Legendary Armor practically obtainable by everyone is opening a Pandora’s Box.

Having a low skill barrier with a long grind to compensate doesn’t change this. You just end up in the same position, just further down the line. This means that anyone who wants to be able to PUG is kinda forced into an avenue of doing the easy mode raid, week after week, and that’s obviously not good. When the next series of raid wings launches I do not want “link legendary armor” to be the broad cry of raiding guilds and raiding pugs and if legendary armor is easily accessible I can definitely see that happening.

On actual implementation;

Multiple modes detract from the experience and the feeling of ‘legitimacy’ when it comes to fighting these characters in these settings. Sabetha’s dangerous and her game mechanics should reflect that. This is a problem that exists all across the game; characters which we are told are dangerous are really just pushovers; remember Zhaitan, for example. Did Zhaitan feel like a legitimate threat? Absolutely not. If you add an easy mode in which Sabetha is much much weaker, that removes the feeling of danger, even if the higher mode still exists.

There’re also broad cries of “well it’ll be easy to do they should just do it!” and yes and no. The main issue here is the point of comparison; it’s easier than what? Implementing an entirely new raid? Turning the raid into something else? Those are still resources that could be going towards implementing entirely new content at the end of the day, something which is rather lacking in the current game.

Implementing easy mode raids also locks them out of options in the future. Let’s say that they implement an easy mode for the current raid and then they release an Elona expansion and it has its own raid. Under the current ‘it is what it is’ model, they could tune the Elona raid in any way they like; it could be harder, it could be easier, it could be INSANELY hard. If the game builds an established pattern of having multiple modes then that drastically limits the design space; they need to build an easy mode which is roughly the same as FT Easy, and they need to build a hard mode that is roughly the same as FT Hard. If they want to make a raid that’s exceptionally difficult they’d need to build those two modes as well as Elona Raid Superhard.

Instead of implementing any kind of easy mode they could simply go back to the tried and tested model of raid progression; one raid is harder than the other, you go through the easy raid then you go through the hard raid. This can cut both ways, giving people who want to raid at a lower level the opportunity, doesn’t devalue the achievements of current raiders and ultimately adds more content into the game. It’s still a model that has its warts, but in my experience it’s a proven model in games with ilvl progression. In GW2 it would possibly actually work better; one of the main issues in games with ilvl progression is obsolescence of old content, while GW2’s fixed lvl and ilvl models protect the content from that.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Are you talking real world or game? If you mean you do not enjoy earning money in the game, then it would totally be appropriate to perition ANet for a change that you would enjoy more. If it made sense, if enough other players would enjoy that change, they might do it.

If you mean the real world, it doesn’t exactly apply. I mean, the game is entirely controlled by ANet, they are like active gods of Tyria. If you ask them to do something, and they decide to do it, then it happens. You tell them you want twice as many iron nodes, and they decide that’s a good idea, then suddenly twice as many iron nodes exist. However you may feel about religion, it’s clear that we do not have an active god in the real world, and if people demand that twice as much iron exist in the world, that iron will not suddenly appear. You can at least petition government to change things in your favor though, which is close.

That’s not the point, again. If I continuously argue for change without ever actually putting forth the effort to get wealthier, I will never get wealthy. Lead a horse to water, something something.

Exactly.

Gonna have to bring something more than that if you’re gonna argue the proletariat.

DPS testing only tests how quickly you can kill things. Whether “how quickly you can kill things” _matters" is perfectly subjective. You can tell me “I can kill this target in ten seconds in Ascended armor, while it would take me fifteen in Exotic, that means it is better.” My response to that is, “It doesn’t matter whether you killed it in fifteen seconds or ten, it is subjective that you care.”

The exact nothing response I expected.

You are free to not care about your character’s ability or output in places that aren’t raids.

No, I’m just pointing out that your general responses are not consistent with someone who recognizes that different people can have different, but equally valid, responses to the same stimuli. For example, you do not seem to admit to the fact that there exist people who view skins to be of equal or higher importance than numerical stats.

Oh no, I’m certain that people exist who care more about skins than numerical stats.

The problem is; so what? That people want things only means that you’ve developed a strong incentive structure. That you’re here at all is testament to the value of the armor set which doesn’t even exist yet. And keep in mind,


Raids have met and exceeded their target expectations, are contributing to player retention, and are considered by ANet to be a resounding success.

And yet, that is what you said, that if I was dissatisfied, the appropriate response would not be to push for changes that would improve things, but rather for me to quit.

Look it’s pretty straightforward.
If you go to a steakhouse and they keep serving you something that you don’t want, but you keep going and keep going, they have no incentive to change.
If you want ANet to change what they’re serving, then it may be strategically viable to go somewhere more fitting.

It currently is, but there’s no reason that it has to be, or should be.

Already told you reasons.

People who can’t or don’t want to complete difficult content will want the legendary armor just as much as those who can and will complete the difficult content, so it’s a bit ridiculous to say that some players can have it just because they can and want to complete difficult content, while the other players cannot have it because they can’t or won’t complete that content, right?

No it isn’t ridiculous. If you complete the content you get the rewards associated with the content. Whether you want something has no bearing on whether its barriers are fair or not.

I didn’t say that. You might be thinking of Torolan? I don’t want them deleted, although if push came to shove, I would prefer they be deleted and the rewards be shifted to other content than for them to remain the only place to earn those rewards. Having easy mode raids is definitely much higher on my preference list though, much higher.

https://forum-en.gw2archive.eu/forum/game/dungeons/Do-you-think-Raids-in-GW2-were-a-bad-idea/page/25#post6093593

Again, what I’m asking for is the compromise position, with “remove raids entirely” being the non-compromise

Your preferred position is for raids to be removed entirely. Easy modes are your compromise to this position.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Fun makes me happy, at least within the context of the game. As I use them here, the terms are synonymous. “Misdirection” would be engaging in semantic arguments rather than addressing the core points of discussion.

Words are important because words mean things.

If you are going to talk, it is important that you use the right words lest you be misinterpreted.

Like you do. Constantly. All the time. So much so that an innocent bystander might think you were doing it on purpose.

And there should be alternative ways to earn them if you have no interest in gettin gud and doing raids.

Sure, there should be. I totally agree.

WvW would be a great place for them to introduce Legendary armor.
Hypothetical easy mode raids would not.

Earning the skins? No. Rewards for specific content should remain as specific as is practical.

I’ve tried them, I’ve noted that several times. I just did not at all enjoy the experience, for reasons that I’ve outlined extensively, so I stopped and redirected my effort at making a change to the game.

I’ve tried making money. I just did not at all enjoy the experience, so I stopped trying to make money and redirected my effort to making a change to the game.

This is just gonna end up with me being poor, y’know?

And I’ve given you better reasons why they should not, for which you’ve had no defense.

In a world where everything is subjective, how could you possibly present a better reason?

Ok, give it a shot. Prove to me that having higher stats is objectively superior to having the ideal cosmetic appearance. Keep in mind that you’re talking to someone who’s engi was wearing a Rare chestpiece at level 80 for about three years before HoT came out, and didn’t notice.

Nah, you can look up DPS testing on your own.

Poe’s Law? Because you sort of sound sarcastic there. . . and yet taken literally it lines up 100% with every position you’ve made so far about what is important in the game.

Ohoni recoils from sarcasm, something he has never seen before. As he has been placed outside of his comfort zone he retreats to what comes naturally; ad hominem arguments.

ANet can do better, you can do better. You also can leave the thread if you like, but I’m still trying to change the game for the better.

If you’re going to pull this down with your constant subjective arguments, how can you possibly be making the game better for anyone but you?

They just launched a huge, well received patch, and it wouldn’t have happened if people had not voiced concerns they had with the existing game.

Congratulations, you’ve worked out the value of feedback. You should try taking some sometime.

To you, it would be better if all those players just quit. To Anet, it was better to put the time in to resolve those concerns. I’m hopeful for the same outcome here.

Uh dude I’ve been consistently telling you that this little raid issue you have is small peas compared to the issues in WvW, the mode which received the lion’s share of changes in this patch. Telling me that I want WvWers to quit is a bad joke.

Probably a bad idea. They can’t tailor content to what a single player wants. They have to look at the big picture of what is good for the game as a whole.

Completely missing the point.

Yes, but my point is, if you’re going for “the achievement” of it, small “a,” then easy mode won’t change anything. I mean, beating easy mode won’t be “the same thing” as beating hard mode. If you want the “achievement” of having beaten hard mode, then you’re still going to have to beat hard mode, even if you’ve already beaten easy mode. Players who care about that sort of thing will see nothing change by the inclusion of easy mode. Anyone who does just beat easy mode and “they’ve done it” is not about hard mode in the first place, and would not likely put forth the effort needed to do so if it were the only option.

Okay so we’ve established that the ‘achievement’ of beating hard modes is not the same as the ‘achievement’ of beating easy modes.

Okay okay good.

Now let’s see if we can connect these two ideas and maybe something will appear.

Maybe…

Maybe legendary armor is a reward for achievement in difficult content.

Anyone who would go elsewhere if given the option does not belong where they are. People belong where they WANT to go.

I agree, and you don’t belong in raids because you don’t want to go there. And I know you don’t want to go to easy mode raids either; as per your own words, you would prefer it if they were completely deleted.

You belong in open world content.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Just smh with this raiding community

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

If you want priority access to raids, pugs aren’t for you. Find a raiding guild and impress them and you’ll be getting a bunch of LIs every week.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

The “challenging and competitive” parts of them are only subjectively a part of having fun. Some people have fun with challenge and completion. Some do not. It’s important to offer challenge and competition for those players that enjoy it, but also to accept that what is a “fun” challenge to some is a “punishment” to others, and that those in the latter group should not be expected to participate in that content, should not be penalized for not participating in it. High challenge content should ONLY be for players that enjoy it, and those players who do not enjoy it should have NO reason to participate in it.

Misdirection.

You didn’t say that fun was the goal, in which case I would agree.
You said that it would make you happy, but that is not the goal.

Why would anyone need a better argument than that?

Because you’re missing the point of rewards.
They reward you for things.
Legendary armor rewards you for gettin gud and doing raids.

But the point is that I’m no less deserving of it than they are.

No they’re more deserving than you because they’re clearing the current, harder targets which you aren’t even willing to try.

That’s a bit of a tautology though, it is that way because you insist that it’s that way. I could just as easily say “Legendary armor’s behind kegbrawl because kegbrawl throws beer kegs around and beer keg-based content gets better rewards.” There’s absolutely no reason why harder content would necessitate better rewards.

No, it isn’t a tautology. I’ve given you plenty of reasons why hard content should necessitate unique and/or better rewards. Don’t stretch so far, you’ll pull a muscle.

And you need Legendary armor to wear the legendary armor skins, which is more important to many people than being able to get into raids. YOU place a value on being able to get into hard mode raids, do not assume that this is some objective reality.

No, ANet places a value on being able to get into content, up to and including hard mode raids.

Why?

Why is it nonsense?
Because it’s a reward, not a content blocker.

That was before they added Ascended armor and made a complete lie of that statement. It hasn’t been valid in over three years now.

Nah it’s still easy.

And by that standard getting Legendary armor is not difficult, it just requires money as well. But accumulating massive amounts of money is difficult to many players.

No it isn’t. Nothing in the game says “nope you can’t save any more money up”.

Nor have you given me a reason to need one. It’s a game, the goal is to have fun.

I haven’t given you a reason to need a reason? lol

You miss the point of the example.

No I get the point it’s just a silly example.

The qualities in an item that you value are not universally, objectively superior qualities, they are just qualities that you subjectively place higher value on.

I dunno dude. I think I could make some objective assessments on how superior higher stats are. Maybe some empirical testing.

I’m just trying to help you understand that there exist in the world people who are different than yourself.

Oh gosh!
I never thought of that before!
I thought everyone was a perfect clone of me with the same desires and needs and wants!
I have seen the light. Thankyou Ohoni!

And the value of that social license is also subjective.

No it’s pretty objective. It’s an MMO. Managing social interactions is kind of how you do the entire thing.

Again, no. That would all be helping YOU to shape me into the sort of player you want me to be, the sort of player that embraces hard mode raids for what they are, rather than asking for something different. That would do nothing to help me play how I want to play, happily enjoying an easier, less frustrating version of the content.

An easier, less frustrating version of the content exists.

Youtube

If you go into a steakhouse, and order a steak, and the waiter keeps offering ways that they could provide a vegan steak option that they insist you would enjoy just as much as the steak that you ordered, that is still not helping you, that is them trying to help their own agenda in the guise of helping you, or at least just trying to shut you up about what you’re actually ordering.

I would leave.
If you think ANet is providing too much content that you don’t like, then leave.
If you think that I am not providing helpful words, then stop responding and/or leave.

Not as an individual, as a member of the player body. Again, if I thought for a second that what I propose was about me alone, I would not want them to do anything about it.

Oh. Personally when I provide suggestions or feedback I am very careful to ensure that it is my opinions and experiences that I am providing, and that I’m not speaking for everyone else.

Hint hint.

No.

That’s just silly.

I don’t know why you’re addressing me. Miellyn made the argument. You should respond directly to them.


they’re right, you know

Any player who beats Easy mode once, cries “DONE!” and moves on to something else, is not a player who would EVER clear hard mode, or spend more than a couple hours trying. This is a nonexistent player you’re referencing.

No, I do this. I killed M Archi for the achievement- not just the mechanical achievement, the actual achievement. I cleared Aetherpath because it was new content and I wanted to do it.

Whatever happened to “people are different”? It was such a beautiful, shining message. You really opened my eyes but now you are turning your back on it.

If this is true, then these players never belonged to the normal raid pool in the first place, they just didn’t have options before. They were not yours to own.

Man who is not the target of raids decides which people belong where.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

This is a game. “Making players happy” is reason enough to do anything, so long as there is no compelling reason not to.

No, games are supposed to be fun, and arguably challenging and competitive. I know a lot of great games that don’t make you happy.

If you’re looking for something to make you happy I would probably recommend an intimate relationship, building a family, or religion.

So? It would still come in handy.

Not an argument for you to get it.

And again, “hardcore” players can’t really use Legendary armor anyway because they wouldn’t be able to swap out Runes. They are so super-serious about their stats that if they wanted to swap stats on the fly, they’d also want to swap Runes on the fly, and would therefore prefer to have two full sets of Ascended armor to one stat-swapping Legendary.

Not an argument for you to get it. Talking about how other people don’t need it doesn’t make you deserving of it.

It’s the more casual players that benefit from stat-swapping more.

That’s still no argument for you getting it.

You’re fundamentally missing the point. Legendary armor’s behind raids because raids are hard and harder content gets better rewards. You don’t get better rewards just because you want them. You get them because you earn them.

This is a game, nobody needs anything. Basing any argument on what a player “needs” is automatically failure. It’s about getting players what they want.

Stats don’t matter. Nobody needs stats.

Because need has specific meaning in context of an MMO. You need X to get the social license to get to Y content.

You need ascended/exotic gear to get the social license to get into raids. If you have rares or anything less, you will be laughed out.

If Legendary armor were required to reach a piece of content, I’d be happy to say it should be more readily available. It is not, therefore I do not think it should be more readily available. It’s like saying Molten Jetpack should be more accessible. That’s nonsense.

You seem to believe that your statement is true while mine would not be, but it’s all subjective. You might believe that having the best stats are important.

No sorry, I’m not using my own words. I’m using ANet’s. They’ve specifically and repeatedly said that you should get to stat cap without too much issue. Even with Ascended armor this is still the case, there are no difficulty hurdles to reaching stat cap. Even AR for deep fractals is not difficult, just requires money.

Just accept that whether you personally agree or not, I feel the exact same way about having the skin I want.

No you haven’t given a rational argument for why you should have a skin beyond gimme.

Let me put it like this, if you gave me the choice between A: having the Sunrise GS skin, but having to equip it on an Exotic stat weapon, or B: having a stat-swapping Ascended-tier GS that was stuck in the default iron sword skin, I would choose A every single time. I take it you would choose B, if forced to choose.

No I have an ascended GS already with a nice skin, so I wouldn’t need a cheapo ascended weapon. I mean I’ll still take it for salvaging I guess.

This is a non-argument. It has no bearing on the discussion, it’s just another red herring, another one of your silly ‘bets’.

It’s subjective which a player values more, and it’s ridiculous that you’re trying to “objectively” decide which rewards I “need,” when it always a subjective value. What is important is what would make the player happy.

No, I’ve laid out a pretty straightforward definition of need. Missing a skin won’t prevent you from obtaining social license in 99% of circumstances. Missing stats will.

I’ve had absolutely no help, at least not from those dismissive of easy mode raids of the sort I’ve discussed. I’ve had people claiming to offer help, but these people were trying to help me be the player they would want me to be, one that buys into their systems of what is good and what is bad, rather than helping me to be the player I want to be.

So basically subjective wishy washiness.

I’m sorry that I’m not drinking your Koolaide

Took the words right out of my fingers.

but if you genuinely wanted to help me then you would be trying to help me accomplish the goals I want, rather than just trying to make me play the game how you would enjoy.

What, you want me to find you a group? You want me to carry you through raids?

I’m not gonna cowtow to bad arguments for you if that’s what you mean. If you want me to give you practical advice for building your character or finding a raid group, sure, I can do that.

I’m only a portion of the target audience.

You have explicitly said that your standards are the target difficulty level. You are the exact target.

Again, the easy mode would take longer than the harder mode. So any discussion of “people will finish it faster and quit” would apply to hard mode, not easy mode.

Not what he said. He’s talking about the content itself, not the rewards. If the raid is easy and people are targeting it to complete the story or the experience and they don’t care about the rewards, they will spend 45 minutes in scrub mode when they might spend 45 hours in hard mode.

You’re so fixated on the rewards of the content that you are willing to misread someone’s post for the sake of seeking your sugar rush.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

Of course there is, it would make me happy.

Feelings are boring. I don’t tell you about my feelings.

Bullkitten. In fact, I can use it more than most, since I’m fairly casual about stats.

I can use a home colonoscopy kit but that doesn’t mean I need one. Being able to use something or being able to use it more than someone else is not a justification for having or getting it.

Again, irrelevant to you, perhaps, not irrelevant to me. Feel free to use that in arguments about why you do not need Legendary armor, but it cannot be applied to arguments about why I don’t need it.

Yes they can, sorry.
You don’t do hard content so you don’t need optimal stats so you don’t need to be able to easily swap to optimal stats.
You don’t do WvW so you don’t need a broad set of stats to adjust to build trends.
You have no need for it. You have want for it, but you don’t need it.
If you need legendary armor to be happy you seem to be a bit beyond the pale.

Before having Legendary armor, I won’t be able to apply the Legendary Armor skins in the wardrobe. After acquiring it, I will be able to. This is the most important thing about Legendary armor.

Yes but as I said skins don’t matter. Nobody needs skins.

If you can suggest an alternative way to unlock the skin in the wardrobe without acquiring the Legendary armor, then go ahead, but otherwise you’re not being helpful.

You could possibly sneak into ANet headquarters and manually grant yourself the legendary skins.

You’ve had 40 pages of help, both in personal suggestions and in suggestions on your ‘easy mode’. You’re not here to be taught, so why would I be trying to teach you.

No, as I said, it should be both. If it’s JUST a training ground, then it will have failed. If it’s JUST a goofy little side option that does not train people in how to do hard mode, then it will be less than it could be. It should be both things.

Why should it train people to do hard modes when you are the target audience and you will never do hard modes?

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Sarrs.4831

And that’s my entire point, I should have that option.

There’s no reason you should.

Legendary stat-swapping is a convenience which you don’t need because you don’t do content that requires stat optimizing; you don’t do hard PvE content and you don’t like WvW (as per the daily thread on the general forums). You even push the oxymoron that easy mode raids should not require stat optimizing, yet it should drop gear that supports easy stat optimizing.

Skins are cosmetic and therefore completely irrelevant by design.

It’s like, why? Giving you legendary armor doesn’t actually mean you’ll be able to do anything extra in the game that you wouldn’t do prior so what’s the point of giving it to you?

Because it’s not meant to be a training ground, it’s meant to be an alternative for people who will never enjoy the hard mode. If people want to use it for a training ground, they can, it will serve that function, but that is not its primary function.

But the idea of this mode being a training ground is your justification for an easier mode having identical, yet tuned down, mechanics of a hard mode. I’ll take this as a retraction?

Nalhadia – Kaineng

(edited by Sarrs.4831)

Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Sarrs.4831

Sarrs.4831

But is that a good thing? I’m one of those people playing during the PvP season, and I HATE IT. It’s just awful, and it makes me like the game less and less the more I have to play it, but I do have to play it, otherwise I’ll never get those Ascension wings, and all my previous time sunk into the project will have been a complete waste. Does ANet benefit from causing player to HATE the time they spend playing their game? You seem to think so, and for the time being ANet seems to think so, but I don’t see the logic in it.

Yes it is a good thing.

The problem is not with the concept, it’s with you. You want to get everything even though you don’t like the content; you’re missing the point. You should be playing content you like and using rewards as validation to complete that content, not seek the validation in content you don’t like.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Sarrs.4831

Well, it’s instanced so calling it an open world content might be rather misleading.

Point being that there are better formats for the kind of content that you want; dungeons and open world content. They’re better for reasons that’ve been covered in over 40 pages.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Sarrs.4831

Fine, it’s not a raid, but whatever that is? That’s what I’m asking for here.

An open world boss?

Nalhadia – Kaineng

Desert Borderlands Redux: Lanes

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Sarrs.4831

this sounds exactly like how the map used to be set out

and it was horrible

Nalhadia – Kaineng

Why I believe gw2 fails miserably...

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Posted by: Sarrs.4831

Sarrs.4831

The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.

so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok

Nalhadia – Kaineng

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Sarrs.4831

That’s fine, but you do not represent everyone. Whether you personally choose to coexist with the current form of raiding has no impact on whether the community as a whole continues to coexist with the current form of raiding.

That’s not what you said. You said you want to be able to coexist peacefully with raids. I am coexisting peacefully in raids and I am in a worse position as you are. Therefore you should be capable of coexisting peacefully in raids.

You said it yourself: you are choosing to not coexist peacefully with raids.

And as usual, you != the community as a whole.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Sarrs.4831

No.

Yes.

I am in the exact same boat as you and I’ve raided less in GW2 than you have, but I’m ‘peacefully coexisting’. I’m probably more at risk than you are because I frequently WvW and other people having trinkets that are completely inaccessible to me puts them at a very well-defined, actual advantage over me.

Nalhadia – Kaineng

Why I believe gw2 fails miserably...

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Posted by: Sarrs.4831

Sarrs.4831

isn’t child’s play something that’s incredibly easy

so if a mob is killing you even with all the advantages you have at such an extreme downscale

the game isn’t easy
it’s hard

so how is this child’s play?

surely going back to stomp baby mobs as a level 80 is child’s play?

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Sarrs.4831

We want to be able to peacefully coexist with raids.

But you already are

Nalhadia – Kaineng

Gem Store Level 80 Boost? <3

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Sarrs.4831

I’d really rather not. If these items become consistent then they have no economic incentive to make other leveling systems better.

Nalhadia – Kaineng

How do you ever get into raiding..at all..

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Posted by: Sarrs.4831

Sarrs.4831

Have friends who raid, or make friends with people who raid.

Nalhadia – Kaineng

Suggestion- Raid Difficulty Settings [Merged]

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Sarrs.4831

yeh nah fractals still have locked rewards

even if you can get 1 golden fractal shard from the 21-50 chest (which i don’t think is even in the game anymore but idk) that still means that there’s still the difference in the 1-20

Nalhadia – Kaineng

More dailies needed per day

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

“Daily Ruined City of Arah”

> Run one explorable path
> Rewards 100 bonus tokens and tome of knowledge.

Well, that on top of the dungeon updates kinda makes things interesting.

Yeah that caught my attention. This is the sort of daily that I’m really excited to see because it will help these dungeons out a lot. 100 tokens isn’t small peas.

Nalhadia – Kaineng