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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Sebrent.3625

Sebrent.3625

You are only “locked” into a specialization is you come up with an arbitrary rule in your head that says you’re “locked” into it.

If you look at the classes with multiple traits made baseline:

  • Those are classes that aren’t dominant in all 3 metas
  • Those traits were so build-defining (e.g. Illusionary Persona) that it was hampering build diversity

Fast Hands is not build-defining. It is an awesome luxury. Comparing 5s reduced cooldown on weapon swap to a Mesmer shattering around their self in addition to around their clones is silly.

  • Shatters are a class mechanic
  • Shatters are suffering in all game modes due to the fragile nature of illusions

Can the same arguments be made for being in a given weapon set for the same duration as other classes? I don’t think so.

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Condi ranger: dagger or torch?

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Posted by: Sebrent.3625

Sebrent.3625

@Tragic:
There’s no such thing as too much re-application. Yes, he already has other sources of cripple/chilled … it will likely be cleansed against an opponent that isn’t “special”.

As far as “conditions that go poof” … Cripple, Bleeding, and Poison … as opposed to Torch’s only Burning. Sure, it’s the only burning Ranger has aside from Fire Trap (and pet but that’s different), but single condition removals are going to have an easier time dealing with the burning. Last-on-first-off caters to this.

The fire field is the redeeming factor of Torch in my mind as it does open up some possibilities. The fire field is also nice to drop on a point … but outside of that, meh.

If you’re saving Bonfire for right before you get downed … why didn’t you use it during the actual fight instead of holding onto it for this one purpose that will only work if your opponent has to rush to down you and is low … the long cooldown on bonfire doesn’t help with this either.

Yes, burning does more damage than bleeding and poison … but that’s all torch is providing. One easily cleansed condition with 2 ways to apply it and a fire field. No additional defense. No additional control. No additional conditions for screening your other conditions. No additional evasion.

We’re also talking Dagger’s 10s and 15s cooldowns versus Torch’s 15s and 25s cooldown. Those are drastically longer cooldowns which brings us back to reapplication and ease of cleansing. Cleanses can keep up with a 15s and 25s cooldown much easier than a 10s and 15s cooldown.

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(edited by Sebrent.3625)

Asura or Human

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Posted by: Sebrent.3625

Sebrent.3625

Asura for wvw hands down. Human if you plan on being highly competitive in sPvP.

There is an option in sPvP that sets everyone’s model as a human … so I don’t see the advantage here for “highly competitive sPvP”.

I’ve always felt that picking a race in order to gain an edge of any sort for PvP in any form was a crutch.

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(edited by Sebrent.3625)

Skills that could need some love

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

The biggest issue with Illusion of Life is the fact that it puts people in a state that if nothing they are in combat with is killed, they are worse off than if you had used the ability.

You could technically use Illusion of Life during some large event with a boss (and no adds at the time) in order to troll anyone that is downed. It’s “not cool”.

Some people talk about how “great” it is in PvP, but all an opposing team has to do is play defensive or “back off” until the pseudo-rezzed players fall over dead.

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Asura or Human

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Posted by: Sebrent.3625

Sebrent.3625

Pffft, take your Ritalin you darn non-Norn :-p

Long strides for the win … we don’t have to move spastic-ally to keep up with other races.

Look at the ground you’re covering as opposed to the fact that your character isn’t frantically moving and it doesn’t feel slow. Then you get used to your character not having to pump their arms and legs and all is well.

At that point, you can enjoy being the biggest, sexiest race in the game.

My opponents don’t have to zoom in on me to know what I look like … which is hilarious when you kill the same person/people a few times and then see them coming your way again, recognize you, and then turn and run.

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Mesmers can once again join PvP matches

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Posted by: Sebrent.3625

Sebrent.3625

I was both amused and a bit abhorred by this:

Amused because it opens the doors for all sorts of “ANet hates Mesmers” and “OMG, Mesmer is so OP we must lock them out” jokes.

Abhorred because I can only imagine how badly coupled some pieces of their codebase must be for this bug to have been created …

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Revealed debuff, is it really that bad?

in Thief

Posted by: Sebrent.3625

Sebrent.3625

Someone get the ‘drama queen’ awards out of storage … have plenty to give out … not sure my eyes can roll far enough into the back of my head to match some of these posts.

(1) It’s been stated as a bug
(2) It affects Sword+Dagger Thieves very little (woot)
(3) It affects Mesmers too
(4) Even if it wasn’t a bug … l2p should be the reaction … it would be far from the first time that a build/playstyle was nerfed a specific class (though in this case, it’d not just be Thief that’s nerfed but Mesmer too).

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Condi ranger: dagger or torch?

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Posted by: Sebrent.3625

Sebrent.3625

It it’s a choice between Torch and Dagger, I say Dagger:

  • Drastically lower cooldowns on Dagger
  • Dagger provides more control (1 cripple)
  • Dagger provides more defense (1 evade)
  • Condition damage against a sustain build needs to keep your target’s heals reduced … so more poison from Dagger is excellent to have.
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Asura or Human

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Posted by: Sebrent.3625

Sebrent.3625

The fact that none of you, except Slingblade, are suggesting Norn shows that you are not to be trusted :-p

Norn are the best. Of your two choices the option is obvious … throw the Asura and Human in the trash and go Norn ;-)

Norn are the best.

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our horrible main hands?

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Posted by: Sebrent.3625

Sebrent.3625

Am I the only one here that remembers when:

  • Sword clones applied cripple
  • Sword #3 had 900 range

I miss those :-/

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Whining about condition rangers in spvp

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Posted by: Sebrent.3625

Sebrent.3625

Those same people that whine when you beat them with condi ranger would whine if you beat them while running around naked with a princess wand …

… wish I’d been recording :-p

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Build : Remorseless Greatsword

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

@Heimskarl Ashfiend.9582
I’m starting to warm up more to the idea of taking Resounding Timbre, but where is your math for:

the heal becomes very powerful, 100 health per second better than TU.

I haven’t done the math myself either, but don’t see yours … apologies, I’m being lazy :-p

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Sum of all Fears vs Malicious Sorcery

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Posted by: Sebrent.3625

Sebrent.3625

I was looking at the Torment bonus like that for the current Ranger trait that increases Poison effectiveness by 50% … though that trait doesn’t specify any particular weapon(s).

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Prepare to get Reaped

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Posted by: Sebrent.3625

Sebrent.3625

Main takeaway is that a Chronomancer + Reaper will ruin someone’s day with a combination of Slow and Chill.

Everything else is just icing / gravy.

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Quickness: How Mesmer Does It

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Posted by: Sebrent.3625

Sebrent.3625

I’ll be fine with a cap on Quickness as soon as they put a cap on the duration of other boons as well … tired of seeing perma <insert slew of Ele/Guard/Warrior boons>

Those classes are one of the reasons I often go back to my Mesmer from my Ranger so I can strip them of these passive-gameplay-enabling perma-boons.

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Reaper Wipes the Floor With GS Ranger

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Posted by: Sebrent.3625

Sebrent.3625

This thread was created before we even knew what the Reaper does.

Now that I see what the Reaper does, it looks fairly balanced to be quite honest.

It has slow but hard-hitting attacks. If you aren’t good enough to handle that, then, yes, it will seem OP to you. For the rest of us, the speeds on those attacks make it quite balanced.

Really, my only concern is with the scaling per foe hit … as that could be bad for my Mesmer (worse than for my Ranger + pet).

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Downstate skills intended?

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Posted by: Sebrent.3625

Sebrent.3625

Intended and every good ranger will make sure you’re aware of it … and be giggling :-p

… real men giggle.

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Why you should have focus in backpack

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Lol, yep, focus is great.

I remember when people would finally get smart near the tower on the cliffside and not go near the cliff … so three of us on Teamspeak chain pulled with Temporal Curtain.

Long Drop —- Cliff —- Curtain —- Curtain —- Curtain —- Victims

… 3 seconds later …

Victims —- Cliff
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Quickness: How Mesmer Does It

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Posted by: Sebrent.3625

Sebrent.3625

I think we could expand this even more once we see the changes other classes are getting as well.

For example, if you’ve visited the Guardian forums you’d know that they are currently thinking of replacing the Tome elites with new elite skills. One of those would be a shout that provide Fury + Quickness.

If other allies are applying Quickness as well, we can add that to the pool of Quickness that we can then share with allies; allowing the group to double-dip on each source of Quickness. This gets even more “fun” with each Mesmer as each Mesmer increases this by a power of 2.

1 Mesmer = double it once = 2^1 = 2x Quickness
2 Mesmers = double it twice = 2^2 = 4x Quickness
3 Mesmers = double it thrice = 2^3 = 8x Quickness
… not taking into account that each mesmer can bring Timewarp and other sources of Quickness so that you’re multiplying a larger amount as well.

For example, let’s say we got 10 Quickness from Heavy above (God loves me) … first Mesmer doubles that to 20s. Second Mesmer doubles that to 40s. Third Mesmer doubles that to 80s.

Only issue is that the current Signet of Inspiration doesn’t share it with the Mesmer … so only the non-Mesmers would have the full 80 while each Mesmer would have missed out on some of that lovely Quickness.

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Chronomancer Traits

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Posted by: Sebrent.3625

Sebrent.3625

All’s Well that Ends Well

  • I don’t want to eat X seconds of bleeding/burning/poison/confusion/torment while I wait on the final pulse of my utility.
  • I don’t want to be immobilized/crippled/chilled/etc. while I wait on the final pulse of my utility … that’s far too much time for whoever applied it to make use of it to ruin my lightly armored backside.

The only issue I have seen with making this trait remove a condition per pulse is that it steps on the toes of Null Field.

Is there a reason we couldn’t just have Null Field reverted back to its original self where it removes all boons/conditions from enemies/allies per pulse? Or simply have it remove multiple boons/conditions per pulse. It’d already differ in that:

  • Removing multiple per pulse
  • Removing enemy boons … not just conditions on allies
  • Does not require Chronomancer to take it as a utility
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Mesmer seems underwhelming.

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Posted by: Sebrent.3625

Sebrent.3625

Back when I was testing all the various classes in beta to decide on my main, there were several “red flags” in my mind about the Mesmer … largely revolving around its mechanics and the issues that we still have with them today.

Despite that, I ended up being Mesmer as my main because, in the end, every time I’d play the Mesmer, it “fit like a glove” while the other classes, despite having some things I absolutely loved and far less “red flags”, simply did not “fit like a glove”.

If you truly enjoy Mesmer, you’ll stick with it. As you stick with it, you’ll get better. As you get better, it will feel less underwhelming.

When you’re great, will it give the same level of output as being great at another class … particularly the 3 kings of every meta? Maybe, but maybe not. But you won’t be bothered as much if you truly enjoy the class.

If you do truly enjoy the class you will want to stick with it despite the glaring “red flags” all over the place … so if you don’t feel this way, you might want to keep on looking to see what class(es) feel this way for you.

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Trapper ranger and "dungeons" (HoT)

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Posted by: Sebrent.3625

Sebrent.3625

That unlikelihood is based on …. what exactly?

Example: If Mesmer becomes a more prominent part of the PvE meta with sharing Quickness … QZ could become far less useful.

We don’t know if this will/won’t happen … but if it does, QZ would possibly be replaced by some other utility.

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DH Wipes the Floor With LB Ranger

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Posted by: Sebrent.3625

Sebrent.3625

I’m somewhat excited by the DragonHunter because if they are willing to make traps that powerful for a Guardian then perhaps that is the power level our own traps will be getting as the compensation they mentioned we’d get for the arming time they are putting on traps.

On the other side, I’m somewhat concerned because I hate having long cooldowns on my abilities and they seem to think 45+ second cooldowns is fine for traps … perhaps it will be, but that’d have to be a darn good trap for me to deal with such a long cooldown on a non-elite skill.

As I’ve stated before, I think people will be largely surprised by Rangers when we get our turn because:

  • New specialization (like everyone else)
  • Traps rework (just us)
  • Spirits rework (just us)

That’s a new specialization on top of 8 utilities that are being reworked … not to mention I have a feeling that the traits we saw during the 4 hour stream were not exactly complete given that some of them known to be horrible (the spirit GM for example) were still there unaltered amidst a sea of much improved traits.

@Toxsa:
I have to half agree with him.

  • Sometimes I feel like you do love Ranger and just want to see added improvements.
  • Other times I get the feeling that you don’t actually love the Ranger at its core … just your idea of what a class called “Ranger” should be.

When you stick to the facts, it’s a pleasure to read.

When you get off on your opinion and are in most of the current threads just repeating that same opinion … it is quite the opposite.

Nothing against you, just an observation.

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Signet rangers?

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Posted by: Sebrent.3625

Sebrent.3625

A friend I often duo roam with in WvW has been running 62600 with Longbow/Greatsword for as long as I’ve known her. It’s a solid build in good hands.

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Future Elite Specs always with pets

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Posted by: Sebrent.3625

Sebrent.3625

There’s the possibility that we’ll one day be able to fly in-game.

I don’t see the point of talking about what’s possible based on close no information whatsoever.

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Staff Ele Wipes the Floor With Staff Ranger

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Posted by: Sebrent.3625

Sebrent.3625

I’m hoping this topic is a joke to make fun of the premature Necro one …

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Trapper ranger and "dungeons" (HoT)

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Posted by: Sebrent.3625

Sebrent.3625

Whether or not ANet is successful at making Conditions relevant to the meta has everything to do with conditions becoming relevant to the meta. ANet either is or isn’t successful at this. Everything else is dictated from that point.

Yes, they said they’d compensate by making the traps more powerful … what constitutes “more powerful” ? Look at one of the Guardian’s new traps (the fragments one) … it currently looks pretty bad.

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Staff/Condition PVE viable yet?

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Posted by: Sebrent.3625

Sebrent.3625

If I’m not in a group that can actually do a speed run, I’ll swap in a ranged weapon depending on the content … otherwise, the above is what I use.

I’m hoping the Phantasm from Shield does good damage so I can have 2 AOE-able off-hand weapons instead of one (focus) and then a single-target … not to mention giving Quickness and Alacrity to the party will likely be quite welcome.

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Chrono vs DHunter: Who gained the most?

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Posted by: Sebrent.3625

Sebrent.3625

@Dirame:
This is true, but did you see the ceiling for how many stacks of bleeding one trap can stack? Combine that with any of a Guardian’s number of ways to lock a target down and you’ve got something quite mean.

We also can’t ignore that burning is going to be stacking. That is the single largest change that opens the condi door to Guardians.

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Staff/Condition PVE viable yet?

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Currently … Dungeon is Sword + Focus / + Pistol … unless your party is bleed capped in which case I believe it is Sword + Focu s /+ Sword.

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Warrior's Mobility needs to towned down.

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Those are all popular in sPvP largely because of:

  • Warrior Longbow Burst covering the point in fire
  • Warrior Longbow Burst synergy with cleansing ire
  • Sitting on a point without a ranged weapon is asking to be pew-pew’d down.
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(edited by Sebrent.3625)

Trapper ranger and "dungeons" (HoT)

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

I appreciate the effort, but a few issues:

With Assumption #0

  • not all humans dislike change … people’s supposed dislike for change hold what weight on when changes need to be made? … it has not stopped changes from being made throughout the life of the game.
  • changes to mechanics are less likely the closer to release we get because those require more coding than simple number tweaks.

With Assumption #1:

  • Your conclusion assumes that ArenaNet will be successful with their changes. You don’t state this.

With Assumption #2:

  • Why does Spirit rework mean we can’t rely on Sun Spirit? I see no evidence for this.
  • We don’t know what changes traps are getting to balance the trigger time.
  • Is there proof that Sinister Trapper is our current best solo?
  • Isn’t there a large difference between solo and group meta for PvE? … the answer is “yes”.

Assumption #3:

  • Correct that physical damage is pertinent given that all abilities use it
  • Incorrect that spotter will remain required. If a group can get to 100% crit chance without Spotter, Spotter can become obsolete. If content is like Teq, Wurms, etc. where it can’t be critically hit … Spotter is obsolete against that content.

Opposing Point #1:

  • We have zero clue what these “changes” are going to be

Opposing Point #2:

  • There wasn’t a point to give a rebuttal to … just someone saying “what if” … it doesn’t cover what would make traps meta, etc.. It doesn’t cover the group dps increase of spotter … doesn’t cover finishers from fire trap (assuming it stays a fire field).

There is very little information.

Even with your attempt here, there are several undocumented assumptions.

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Chrono vs DHunter: Who gained the most?

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Posted by: Sebrent.3625

Sebrent.3625

Mesmer wasn’t part of GWEN … Necro was because of AOE from staff and Wells … so Mesmer got Wells and a Shield that both could be useful in GWEN.

Guardian long range sucked because of slow softballs from scepter … so Guardian got a Longbow that is pretty darn nice.

Guardian lacked condition damage outside of burning (and sigils) … now Guardian has more options for conditions

Do you not see what they’ve tried to do with these new Elite Specializations? It seems fairly obvious…

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New Trait: +25% Movement "Time Marches On"

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Posted by: Sebrent.3625

Sebrent.3625

For a class that doesn’t have the weapon skill movement shenanigans of several other classes

DO YOU EVEN MESMER?

Yes, since beta …

10sec (8 or 6 traited) staff#2 “phase retreat”

Yep, I’ve mentioned staff before in other posts as our one OOC weapon skill for this
… except it doesn’t teleport nearly as far as many of the other abilities mentioned
… it also requires skill to use as we have to 180, phase retreat, 180 quite quickly to benefit from it while others just "dur hur hur, push button, move forward quicker*

12sec (10sec traited) sword#2 “illusinary leap”

Except it suffers from not working OOC and not working if the clone gets “whoops’d” by a cleave or AOE that kills it before you can swap with it … also pretty bad for getting away since the melee clone is going to be summoned near your target so the swap will teleport you to your target … there’s just that one niche case where you summon it, your target quickly moves to you with a Steal, etc. and you swap with the clone … still nowhere near as solid mobility as the other weapon skills.

Also, as stated by others … it’s Sword #3. Blurred (Mesmer Sword #2) is the opposite of “mobility” given that it requires you to stand still for it.

And not on weapons but: blink and portal

Blink is a teleport on a 30 (24s traited) cooldown … compare that to the cooldowns on the weapon skills that provide movement …

  • Savage Leap : 8
  • Whirling Attack: 10 (8 traited)
  • Rush: 20 (16 traited)
  • Thief abilities … as long as they have the initiative … cooldowns are for 6-10, lol.

Portal has a 60 cooldown (48 traited) … and you can only port to where you’ve been … I can’t throw the portal 5,000 range (but dang if I could … Jon Peters … idea here!).

Blink and Portal also consume utility slots … Blink isn’t so bad since a stunbreaker (hence why practically every Mesmer has it glued to their bar) … Portal is not … and that long cooldown, bah.

A good mesmer is already uncatchable w/o any movement buff. This trait is gonna OP.
L2P b4 posting?

A good Mesmer is uncatchable if the people chasing are easily fooled (see: dumb as dirt).

A good Mesmer can delay being caught, but straight up speed is king … it’s why so many of us have been asking for movespeed for so very long … still don’t have the constant Swiftness, but we’re darn happy with poor man’s swiftness (+25% movespeed) due to being forced into taking specific runes (Traveler/Speed) for it or keeping our heal on cooldown with another set (Centaur).

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Sebrent.3625

Sebrent.3625

@nicknamenick:
Unable to dispute the points?

I don’t disagree with fast hands being baseline (it does feel like a near “must have” on my Warrior) … though it could feel like the same “must have” that Deceptive Evasion does for many Mesmer builds.

I disagree with the people saying that other classes are getting several things made baseline so warrior should too.

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Quiver and Katana Skins

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Posted by: Sebrent.3625

Sebrent.3625

My Norn Ranger is perfectly happy with the Krytan Greatsword … and already has the Quiver :-)

NOTE: there is another Quiver skin in the game … Ascended back piece:

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New Trait: +25% Movement "Time Marches On"

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Posted by: Sebrent.3625

Sebrent.3625

As far as movespeed goes, we are in a much better position as we have more viable options …

Before it was:

  • Runes of the Centaur … constantly using your Mirror or MoR heal for swiftness
  • Runes of Speed / the Traveler … constant +25%
  • Lots of +Boon % and a focus … and you’d still not have 100% because you have to let swiftness “fall off” before reapplying it with Temporal Curtain

Now we can get it via Chronomancer … or possibly / hopefully from a rework of Signet of Inspiration.

For a class that doesn’t have the weapon skill movement shenanigans of several other classes (Warrior, Ranger, Thief, Elementalist, Engineer, Guardian … everyone but Necro it seems) … it’s not bad to finally have some solid options for this aside from constantly having our heal on CD or being locked into specific runes … or being so very very slow.

Christian. Husband. Father. Friend. Developer. Gamer.
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Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

As I explained in the Warrior forums …

  • Power = 9 … Ele / Guard / Warrior … dominating all metas
  • Power = 7 … Engineer / Thief … solid in some metas but not all.
  • Power = 5 … Mesmer / Ranger / Necro … barely part of one meta at best (Mesmer/Necro) … or none at all (Ranger)

If ArenaNet wants things to be balanced, they will shoot for a given power level … let’s say 10.

That means ArenaNet would need to:

  • +1 to Warrior / Ele / Guard … 9 + 1 = 10
  • +3 to Engineer / Thief … 7 + 3 = 10
  • +5 to Mesmer / Ranger / Necro … 5 + 5 = 10

Now, these numbers are arbitrary and balance is more difficult than this … but from a high level, this is how it should be happening … possibly / likely different power increases per class per game mode as each performs better/worse in each one … except the top 3 classes who have always been top …

Christian. Husband. Father. Friend. Developer. Gamer.
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Chronomancer Traits

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

I’ll forever be annoyed that our Glamour build was nerfed into the ground (and I never ran it unless asked) … that would have helped combat the current mindless zerg meta in WvW :-/

Hopefully this new stuff gets us in a solid position on some, if not all, of the metas … as opposed to a niche we hold to for dear life with some utility.

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Rune of the Traveler and Signet of the Hunt

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

Movement speed boosts do not stack … the highest boost is the only one that gets applied.

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AHHHHHHHHHH... brain explodes!

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

The wells alone are a huge PvE boost. This counts but for Chronomancer only. I do not think that normal Mesmers will be much better off with the new trait system than they are now.

I think that is why there is concern.
If a Mesmer would be better off with the traits from the baseline specializations than they would be from Chronomancer then they won’t take chronomancer. Not taking Chronomancer means that they then won’t have access to Wells (nor Shield). So that means they’d still be lacking in the AOE cleave department … still far behind other classes, especially Elementalist.

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Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

I’ll make this very simple …

Currently, before any specialization changes, Warrior is a huge part of all three metas (sPvP, WvW, and PvE). Warrior has been a big part of all three metas since release.

Currently, before any specialization changes, Mesmer, Ranger, and Necro have not been in these metas. Ranger not at all. Mesmer occassionally brought in for some niche utility, and Necro only wanted for AOE in WvW … but GWEN is just as happy being GWE.

Why is this? Because Warrior is currently already in a good place. So are Guardian and Elementalist. What does this mean? Baseline Warrior is already solid while baseline Memser, Ranger, and Necromancer are not.

So what is the solution to that? Make some current traits for Mesmer, Ranger, Necro that are practical auto-selects for their builds, and make them baseline since without those traits the abilities they affect are all but useless.

Why? In an attempt to bring them up to the same state as the classes that continue to dominate the meta.

If this doesn’t make sense to you … here’s it very simple.

Ele Warrior and Guard are each at 9.
Engineer and Thief are each at 7.
Ranger, Mesmer, Necro are each at 5.
ArenaNet wants everyone at 10.
This means ArenaNet will +1 Ele, Warrior, and Guard while they will need to +5 Ranger, Mesmer, Necro and +3 Engineer and Thief.

Now stop looking at what other classes are getting and complaining about how you need more …

  • Warriors don’t know anything about your new Elite Specialization yet
  • Warriors don’t know anything about your new weapon yet
  • Warriors don’t know anything about your new skills yet
  • Warriors have always been a dominant class in all metas since release.
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DH Wipes the Floor With LB Ranger

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

If I can’t even fight him on the point, then he’s won. He can LOS you until you threaten the point, in which case you just did what he wanted … walked onto the traps and closed to melee-ish range with a ranged weapon … not a good way to start a fight.

This is what trap rangers did till nerfed which for a time threatened Tanky Guardians in the sPvP meta … but when you threaten one of the three “top dog” classes, you get nerfed … so the nerf hammer came.

I’m going to wait to see how the numbers settle for Guardians and see if the Ranger traps revamp actually puts our traps on-par as they currently are not. I’ve never hit someone that hard from a single hit from my traps.

Christian. Husband. Father. Friend. Developer. Gamer.
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Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

<sarcasm> And traps won’t at all be useful in the new Borderlands with all their new choke points and narrow pathways </sarcasm>

Stupid post was stupid … /surprise

Christian. Husband. Father. Friend. Developer. Gamer.
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Chronomancer Traits

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

As I said before … Warrior / Ele / Guard have dominated all 3 metas since release. Not just been barely there, but been solid parts of it … usually always 1 of the classes on a team if not doubled up on … and doubling up on a class in a 5-man content means that they are 40% of that party. When we see servers asking people to put away their Warriors/Guardians/Elementalists to play Mesmers … then we can talk … but that has never happened … but the inverse has … once the pocket Mesmers for a token Veil / Mass Invis / Portal are known, it is preferred for other Mesmers to get on Guard/Warrior/Ele … because you can never have enough of these.

Additionally, what the —-- lets you say that +% movement is a warrior trait. My back-side it is. You want that mobility? Look at your bloody weapon skills. There’s tons there in mobility. The only actual mobility a Mesmer has on their weapon skills is Illusionary Leap on Sword … which doesn’t work if the clone dies (which happens all the time to “ooops, cleaved it”) … and Phase Retreat … Warrior has 1 on Sword, 2 on Greatsword, perma swiftness from just speccing into Horn …

Mesmer has nowhere near the mobility a Thief does in combat … the fact that you think this just shows how absolutely braindead this discussion has become. I can’t spam closers on people like a D+P or Sword Thief can. I can’t teleport away constantly like a P+D or Sword thief can. I can’t spam teleports like a Thief Shortbow. Heck, who can other than a bloody Thief? No one. But you don’t see Mesmers going into the Thief forums saying “you took a Mesmer ability!” … because it’d be a braindead thing to do. There’s nothing saying “that’s a Mesmer ability” and even if there was there’s nothing saying “only Mesmers are allowed to do X”.

Heck, come back and cry when every meta-altering build you have is nerfed any time it has threatened Warrior/Ele/Guard dominance of the meta:

  • Glamours / Confusion got nerfed hard for Mesmer … heavy forbid the kitten s in WvW stop spamming auto-attack or use a bloody condition cleanse … not like it’s hard to cleanse a condition and/or stop attacking … but apparently too many thought that wasn’t enough counterplay so it needed to be nerfed into the ground … yay for bad players who are overly vocal
  • Arcane Thievery allowed Mesmers to steal all the boons from the B.S. boonstacking meta builds … so it got nerfed to only be able to steal a few … because heavy forbid we threaten the passive gameplay that is stacking ridiculous amounts of boons that switch the fight from being about skill to more being about stats due to the ridiculous levels of boonstacking … heck, it wasn’t as if Arcane Thievery could LOS’d, dodged, etc. … oh wait, it did have counterplay to it … hmmm.
  • Traps got nerfed for Ranger … because heaven forbid we threaten tanky guard/warriors on a point … surely it didn’t get nerfed because dropping a giant damaging AOE on a point was OP … because Warriors are doing that all day with their longbow.
Christian. Husband. Father. Friend. Developer. Gamer.
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(edited by Sebrent.3625)

Chrono vs DHunter: Who gained the most?

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Step #1: Ele / War / Guard cease to be the meta somewhere
Step #2: Nerf-hammer the offending class(es) responsible.

Hopefully I’m wrong, but that’s the history so far … so don’t worry about talking about how great something is … just don’t talk about how it might possibly tarnish one of those three class(es)’ position at the top of the meta.

Christian. Husband. Father. Friend. Developer. Gamer.
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Chronomancer Traits

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

@Juba:
Remember how your trait gives you regeneration any time someone applies one of those conditions to you?

Or how the current numbers have yours reducing the condition duration by 8% more.

Or how Mesmer and Warrior play so very different that this is rather ridiculous.

Christian. Husband. Father. Friend. Developer. Gamer.
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AHHHHHHHHHH... brain explodes!

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

For PvP, everything is looking good.

I’m curious about PvE though. Those that have crunched the PvE numbers for far longer than me have their concerns and they look valid to me … will see how that pans out.

Christian. Husband. Father. Friend. Developer. Gamer.
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Chronomancer Traits

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Let the warriors ignore their regeneration from every time they use it …
… which stacks with healing signet
… and also stacks with adrenal health
… and works great with having higher base toughness

Obviously this one trait is going to allow there to be “Nike Mesmers” … just saying … my eyeroll muscles are getting tired.

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DH Wipes the Floor With LB Ranger

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

Heck, all my followers had pets if I didn’t have a better secondary for them … more pets … more hp pools … more damage … more lolz.

Christian. Husband. Father. Friend. Developer. Gamer.
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