(edited by Serelisk.6573)
Mon 8pm – Tues 8pm: Sanctum Sprint
Tues 8pm – Wed 8pm: Southsun Survival
Wed 8pm – Thu 8pm: Crab Toss
Thu 8pm – Fri 8pm: Sanctum Sprint
Fri 8pm – Sat 8pm: Southsun Survival
Sat 8pm – Sun 8pm: Keg Brawl
Sun 8pm – Mon 8pm: Crab Toss
This info graphic is awesome, it really is. Especially for a celebratory notion, in case you happen to be completely satisfied with the progress that ArenaNet has made to the game so far.
Some people aren’t though, and this infographic can do well to rub them the wrong way. So if this thread blows up with angry hate letters, I wouldn’t be surprised.
P.S. The info graphic doesn’t mention that they took Keg Brawl out of it’s permanent position and made it a time-gated. I hope that’s not included in that 14 number… lol
This news just hit me as I felt like playing some Keg Brawl, a uniquely fun game, only to realize I could only play Southsun Bore-fest. I can’t believe A-net thought this rotation was a good idea. Frankly, not many of their latest implementations have been any good, time-gating content is definitely not a good direction. What ever happened to playing the game our way? You know, fun? We don’t need more achievements, and honestly, I’d hold off on throwing in a slew of new mini-games until the ones that exist are actually balanced. By the way, whatever happened to Polymock Arena, the Bar Brawl, and the shooting gallery in Divinity’s Reach? I hope you’re picking up the bad vibes Anet, things are not going well here.
Likely never going to see those again. Check my sig for more details on those. :P
I haven’t tried Liadri since I’m too bitter about having my favorite activity taken away from me for no reason, to even try the current content from the Jubilee update.
But I did the Mad King jump puzzle some 300 times and even figure dout how to break it. lol
Btw, it’s once every 7 days now, not the previous 1/4th.
Does anyone know what the actual rotation is, is it the pattern explained below, or is it random and just happened this way?
So far it’s been, in order:
Sanctum Sprint
Southsun Survival
Crab Toss
Sanctum Sprint
Southsun Survival
Keg Brawl
Crab Toss
Sanctum Sprint
Southsun Survival
and now Crab Toss
It seems like the rotation is Sprint, Survival, Crab, but every other rotation they throw Keg Brawl in after Survival and before Crab. It seems really weird that they would create a rotation of activities without giving equal availability to each on of the activities (from this pattern, Keg Brawl will appear half as many times as the other 3).
(edited by Serelisk.6573)
I set out to make some really kitteny armor… /cough. I don’t actually have this yet, but… here are the results of my experimenting~
I would be instantly disgusted with the game and quit. Literally uninstall.
MMO fight mechanics and imbalances really don’t make for good gameplay. If I wanted to just WvW all day for no rewards at all, I’d be playing a game that does it much much better like Planetside 2.
If I wanted to fight with these RPG-like mechanics I’d play an RPG.
If I wanted to play cooperatively with a handful of friends, there are many cooperative games designed completely around that one aspect of the experience.
If I wanted to play a fun game I’d probably be playing a shooter.
The largest point to an MMO is to better your character in comparison to other players through acquisition.
lol… if you say so.
Hardly. I and many others I know can score 99.99999% of the time from the middle of the arena. And there’s almost nothing anyone can do to stop us.
^Does this sound like fun to you? Because it’s not for us. Which is why we choose not to do it. It’s a broken mechanic. It makes 8/10ths of the skills in the game useless because once they ice, they get a free lob, and with 10 minutes of practice, that’s a free point. The skill cap on that is so low that anyone can become an expert lobber if they get a game to themselves for more than 2 minutes.
From the point of them picking up the keg to the point of them lobbing, for most people, you only have 2 seconds or less to close the distance between you and the lobber, otherwise that’s a point or they become heavily advantaged as the keg’s likely only a couple meters from their guy.
Why this makes games stupid and boring is because all it ever becomes is people standing at literal ends of the game just lobbing back and forth. It’s just not fun, and most certainly not nearly as skill reliant or team heavy as using charge-passes and timed dodges, as well as player guarding/clearing to drive the keg down the arena and score.
One of these ways to play uses all 10 skills developed for the game. One of these uses 2/10…
Which one better resembles a Keg Brawl?
My experience with Keg Brawl summed up in the conversation below. If you experienced a fun game with no lobbing, farming, exploiting, excessive AFK’ers, or being alone for 5 minutes + until their instancing system threw 5 people into the game at once, then you have to be in the minority. I played some 8 hours total on the day it was active, and there’s no coherent difference between experiences before or after, except they made some weird balance change to Head Crack and now there’s a ton of people who AFK.
Wait, they took out Keg Brawl outside from the daily rotation? So the only way you can play it is if KB is having its turn?
If so, that’s really dumb. I see no reason why we can’t have all of the activities available all of the time.
Didn’t mean to derail the thread, if you want to discuss that, do so here
I think Vayne has me on block. Can you even do that on the forums?
I would go back to what I was doing before ArenaNet began the guantlet of reward systems in 2013. Assuming I could still reliably expect the same numbers of people to show up and play the game, I would be playing WvW as well as Keg Brawl. Ofcourse, there would need to be some amount of money made to keep the generation of siege and keep upgrades up, but for a very long time, this was unrewarding, but was far more fun then than it is to me now.
Just as well, I played Keg Brawl excessively, and that literally had no rewards for me for a very long time, but I played it anyway because it was fun. Now I get called a troll for joining matches because I got Kegmaster legitimately way back in November but still play today (well, before they took Keg Brawl away and put it on rotation for a really really stupid reason).
Furthermore, I’d occasionally go out and do the content I’ve enjoyed the most in open world PvE. Iron Marches event chain, the first time I experienced it, was the single greatest stretch of PvE I’ve ever experienced in my career playing MMORPG’s. As well as that, there’s other meta events I’d probably go get a group to hunt down, as well as mini dungeons I haven’t yet seen and would love to have that first experience.
While I will exhaust the PvE stuff, WvW and Keg Brawl offered next to zero rewards but I played them anyway because they were highly enjoyable to me. I spent much of my 3,000 hours in this game pretty much poor because of it but I liked it that way. Now ArenaNet’s reward systems have pretty much broken both of those. (Taken Keg Brawl away for long stretches of time and then incentivizing people to come in for a 30 game loot bad, daily achievement, or splendid chest everywin. | Dumbing down WvW with more and more mechanics and reward systems that do nothing but encourage zerging)
With the hypothetical situation of the playerbase still being here to enjoy those two things without rewards attached, I would be playing and enjoying them for the forseeable future.
Edit: Not gonna edit out the repetitive use of phrasing, just gonna point out that it’s there and I apologize. lol
(edited by Serelisk.6573)
My sig adequately explains the benefits of the guild system as I see it.
I have a primary WvW guild that I play with most of the time, as I’m usually WvW’ing. However, I also created a Keg Brawl guild which has had 40-60 members & about 20 active over the past 7 months. This guild system provides a great way to organize and connect with players that have common interests.
(edited by Serelisk.6573)
And.. like I thought. Not only did the population of each game have no notable increase as there were times where I was alone for at least 2 minutes, if not longer, but people are still leaving the Arena to achievey farm, and people are still lobbing non-stop.
Not only that, people told me to leave the game because I already had my achievement points and title and that I was trolling them via preventing them from getting theirs by playing the game at all…
Real top notch update.
The idea is that you shouldn’t be able to just run from one part of the zone to the other, thereby skipping all the content in between. If they let you do that, why not just let you fly over it all?
Allowing players to just skip through content takes away any already diminished sense of danger that exists in this game, since there really is no penalty to dying. If you run through a group of mobs, those mobs should pose at least something that resembles a threat.
Solid 8/10, all three pics mixed into score. That azure/blue color doesn’t sit well with me, but its only my personal preference, so i shaved off 0.5 from score
I normally really dislike heavily black dyed armor cause it shows very little detail, but I think the amount of gold supplementing it make the armor and the sword a very fitting match & really awesome. However, I’m taking off points for the war horn and the helmet, hehe. That blue/teal shade on the plume isn’t working for me.
6.5/10
(edited by Serelisk.6573)
lol, still didn’t fix lob. Lol, some pretty weird and pathetic update to Keg Brawl. Also, more kegs are definitely spawning, which is hilarious given they should’ve been scaling back the number that spawn. It usually gets to be 7 at a time or high unless I throw them out by the time there’s 5 scores on the board total. It’s ridiculous.
I don’t even know if this belongs in this thread. I assume it has to do with the mini game rotation since they’re doing changes to KB now of all times.
I think this rotation was a good idea. They will always have enough players because everyone isn’t scattered to too many minigames at once. Also the minigames wont get too boring when you can’t repeat them all the time.
Yay, more unfounded and speculation based commentary from someone who doesn’t engage in this part of the game frequently enough to make accurate commentary on it.
I will never understand how you can prefer to be forced not to be able to play something at all for a large period of time than having the freedom to choose when you want to play.
You’re gonna have a bad time if you think this is Minigame Wars 2. With the rotation they added I do that activity once a day or more if it’s sanctum sprint because I love that.
And how can you even judge people like that? Saying that we aren’t allowed to express our opinion because we don’t do something enough daily? Seriously you need to take a break.
Never said you can’t express your opinion. I implore you to find what part of my post said you shouldn’t be allowed to express your opinion. I was just saying that your commentary was inaccurate because you likely have very little experience with the content in question.
You can refute this, and if you provide enough evidence for me to believe otherwise, then so be it. I am wrong. But from your post, it seemed like you don’t engage in this stuff frequently enough. I believe that if you truly did, you would’ve been able to provide better insight than copy pasting the same tired argument that I’ve shot down in this very thread some ten or so times already.
Furthermore, it’s hilarious that you made that mini game quip. I don’t normally tell people this, but go ahead. Click on the activities link in my sig. ArenaNet planned to have 30. Not 4, but thirty permanent activities in the game at launch. Why this never happened they never explained, but you can see them all around the capital cities. This was back when ArenaNet believed in developing fun and varied gaming experiences, not excuses for some shiny, packaged up in a to-do list that comes out every 2 weeks. So before speaking from the position of arrogance, I’d try to know a little bit more about the game I’m playing if I was you.
I think this rotation was a good idea. They will always have enough players because everyone isn’t scattered to too many minigames at once. Also the minigames wont get too boring when you can’t repeat them all the time.
Yay, more unfounded and speculation based commentary from someone who doesn’t engage in this part of the game frequently enough to make accurate commentary on it.
I will never understand how you can prefer to be forced not to be able to play something at all for a large period of time than having the freedom to choose when you want to play.
should’ve been hamstorm
hurrdurr look at the screenshot
This is messed up. ArenaNet shouldn’t get a free pass on disrespecting a portion of their playerbase even if it is small.
I don’t even like Keg Brawl that much, but I know if ArenaNet took something out of the game that I enjoy without consulting or even explaining it, I’d be pretty kitten ed.The problem is, for many of us, Keg Brawl was broken. Not the OP certainly, but I used to love Keg Brawl and due to the way the game was, I started to dislike it immensely. Sure the potential is there, but as it stood, Keg Brawl was an awful game.
Maybe, hopefully, Anet is working on some fixes for it, before bringing it into the rotation. That’s my hope, because the potential is there.
But taking it out of the game in it’s current form probably isn’t a bad idea, because they way it’s structured, it’s very very hard for new people to get into it (unlike most of the other minigame activities).
Seriously?
Again, not the OP. Furthermore, there’s so many issues with you what you said.
How is it that after 12 months, they’re justified to take Keg Brawl out of the game without any acknowledgement or notification of this incident? As another poster said, if they really did take it out, then they lied to their customers. Under what business practice can you possibly say that this is a good thing from a consumer point of view?
Also, ArenaNet, to my knowledge, have never done something like that unless it was an emergency reaction and very temporary. For example, if there’s some massive exploit being used and it has the potential to break the economy, they’ll take something offline until they have the potential to fix it. Otherwise, they’ll just patch it and load it into the next build. That’s the entire reason they have that dual build system.
Furthermore, why is it in your mind a good idea to simply kill something that people enjoy instead of even attempting once to fix it over the course of 12 months?
Your posts are making less and less sense. Seriously, stop just trying to defend ArenaNet for the sake of defending them. If you’re gonna be using this much energy on the forum, why not encourage them to actually fix the problems with Keg brawl instead of letting them know it’s completely okay to kill it?
teofa, do you even play this game anymore? What do you think you know about taking leeks?
*Keg Brawl has been removed from the game instead of added to the temporary activity rotation as previously stated.
So far, it’s been Sanctum Sprint, Southsun Survival, Crab Toss, Sanctum Sprint, and Southsun Survival. Keg Brawl is missing from this rotation and is not available in it’s previous permanent position in Hoelbrak because of it.
I realize most don’t care, but if this is not a bug and intended, at least have some sympathy and encourage Anet to answer for it. I’m giving the benefit of the doubt and assuming it’s a bug.
Southsun Survival, yay.
I think they actually did take out Keg Brawl. :/
Please refer to this thread for my argument in its entirety.
@OP I’m certainly in favor of mini games being in as a permanent addition; the only reason I kept playing this game was because of Keg Brawl. Personally, I hated the leveling process. All I could really do effectively was PvE to level when i first started this game, but I honestly didn’t get my first 80 until late October after 250+ hours of on-off play on my Guardian.
Because the majority of that time was spent playing Keg Brawl in between, as the actual only fun experience I had for a while. Sure, there were events in PvE that became my favorites, but I couldn’t repeat them all the time :/ The Iron Marches assault on the brand chain isn’t going forever, neither is the Ash Horizon always attacking Sparkfly. But Keg Brawl was always up and available, so that was what I did when I needed something to break the grind.
This is very similar to the build system for GW1.
sanctum sprint and aspect arena are still in, though on a rotation, and that other one. The others will come back with their holidays so it’s not so bad.
partially correct. There’s a rotation, but the activities on the rotation are supposedly Sanctum Sprint, Southsun Survival, Crab Toss, and Keg brawl. Aspect Arena is not in the rotation. Furthermore, 4 activities have been cycled into the slot so far for being available to play.
Tuesday from patch to 8 EST: Sanctum Sprint, Tuesday to Wednesday: Southsun Survival, Wednesday to Thursday: Crab Toss, and Thursday to Friday: Sanctum Sprint. Keg Brawl hasn’t yet appeared on the rotation for some reason ;c
While the activities are on rotation, I think making them time gated still is a very crappy way to have them in the game. They’re supposed to be a leisurely activity done at your own pace, at your own whim. Not some tight schedule where if you couldn’t be on that day, you’re SOL for 72 hours.
Edit: Also note, Keg Brawl was a permanent activity in the game since launch before this update.
Also, people are already talking about those who go in and just afk until the game is completed, rewarding them with a daily completion in less than 10 minutes…
Is this the Keg Brawl game you want to play?
Edit: In fact, I just went in and did so and there were 2 other people running into walls in crab toss.
Dude, these mini games are so good! I love them! /end sarcasm
Right, people are Akitteng at minigames. So you make it so that they can’t or they can get reported like leeching in Guild Wars 1. That’s another issue.
But those same people go to keg brawl to get achievements anyway….this argument changes nothing.
This was a hit on the new daily achievement, but the point is that this isn’t a positive addition to the activity in general. But you know what’s also not good? Not letting people play it. Guess I’ll have to wait and see if it’s on tomorrow, but I’ll be working all day anyway so not like it matters.
I’ll give them the benefit of the doubt. Maybe they’re actually taking Keg brawl out temporarily so they can fix all the issues that I’ve been kittening about since September in order to fix it up for the new daily rotation. But considering they didn’t touch it for 12 months, I’m doing some serious mental gymnastics o hold back a torrent of disappointment.
LOL okay now I KNOW ArenaNet’s trolling me. Really? I’m all excited to come home and play after working all day. Come home to play Keg brawl, because if it’s a rotation of mini games, then one would assume since Sanctum Sprint had gone, then Southsun Survival, then Crab Toss, Keg Brawl would logically be the one that should’ve started at 8pm EST when the stuff resets…
…but NOPE, it’s Sanctum Sprint again! And on my day off work, which I was looking forward to, too! Because it would’ve given me a full day to kitten Keg Brawl on its first day in rotation… amazing huh? They didn’t even wait to see the numbers before just taking Keg Brawl out.
Unless this is a random rotation? And they actually are taking huge dumps on the idea of letting people play the game they want and when. Now you can’t even schedule it. Incredible. Honestly, I have no other words to describe this.
Also, people are already talking about those who go in and just afk until the game is completed, rewarding them with a daily completion in less than 10 minutes…
Is this the Keg Brawl game you want to play?
Edit: In fact, I just went in and did so and there were 2 other people running into walls in crab toss.
Dude, these mini games are so good! I love them! /end sarcasm
(edited by Serelisk.6573)
Bleh, Southsun was boring. It was either die at the 2-minute mark then wait 10 minutes for everyone else to die, or hoard rations and camp out in a secluded area for 20 mintes.
Actually, a lot of people had fun dying in the first 30 seconds and maximizing points by building up motes in the first initial melee where revenge tokens abound. Then hunting down and bothering the crap out of and/or killing other players with all the skills you could use.
Aspect Arena played too slowly.
If movement speed was substantially increased, and cooldown time on the skills was reduced, I believe it would have been a lot better.For example, it was both a chore and a bore to make your way, all the way to the crystal ball, and then make your way all the back to base at an even slower than normal speed. Argh! I played it only for the achievement/reward.—which is not to say it didn’t have its moments.
The different skill sets were suited to different things in the game.
The sun aspect was best for carrying the orb and scoring – with the speed boost you could score with some of the middle orbs in seconds.
The lightning aspect was best for intercepting and stopping opposing orb carriers.
I didn’t do much with wind, but I think it’s good for supporting/defending your own carrier.
the interesting mechanic is that you couldn’t always be using one aspect to score all the time. I thought it was done very well and am also sad to see it go.
If they did, it would be mechanically similar to Keg Brawl which has existed since the game as been out. What makes this special is the novelty that they orchestrated this event inside WvW.
On a personal note, I can’t wait for the opportunity to ruin one of these.
Liking mini games and spending much of their time playing minigames are very different things. I like mini games too…as a change of pace, not as something I spend most of my game time doing. Most of my guild is the same way.
Mini games for achievement points are sort of different because people aren’t necessarily playing them because they like them. I did play Aspect Arena for the achievements, but I much preferred Southsun Survival and wish I could have spent more time there.
However, it’s still a sideline for me and I spend a relatively small amount of time playing minigames…and I play a lot. What about people who play less (which is just about everyone).
Even if most people do like mini games not everyone has time to say do a fractal or dungeon and play a mini game.
Anet has these numbers…you don’t. It really is that simple.
So even if EVERYONE liked minigames it doesn’t necessarily mean that a lot of people spent alot of time doing it. It’s not just a matter of liking or not liking. It’s a matter of time spent playing.
Once you determine that (which neither you or I can), then you have to figure out how many mini games you can afford to have running at one time.
But that’s like anything in the game…
…and there’s still so many things concerning the reason why this may be that you refuse to address, but instead keep pulling up this same bs invisible numbers argument. Like, I understand that but it doesn’t make their decision right cause all they did was drive more people away from mini games.
How does their numbers possibly translate into it being a good idea to inconvenience or otherwise drive away players, no matter how small? They’re doing zero to make the mini games more appealing, they’re just taking them away from people who wish to play whenever they want.
A demographic is a section of a population…that’s it.
There’s a section of the population that likes mini games and there’s a section that doesn’t. That’s case closed there. Unless the entire population likes minigames, there’s a demographic that doesn’t. If you don’t like the word, change it to segment in your mind. These people exist. Your denial of them is just that…denial.
Furthermore of the people in the game who like mini games, many don’t like Keg Brawl. How many? You don’t know. You have no clue. You’re using your likes and dislikes to try to prove what? That more people like it than I think? Good luck with that.
Anet DOES have the numbers of who plays and how much. They didn’t think it was worth keeping.
Now I wouldn’t care of they DID keep it, but it had become something for me that I’d ONLY do on a day that it was an achievement and I’d leave immediately after the achievement, and I really LIKE most minigames.
But Keg Brawl was ailing. You admit yourself it needed work. I’m not sure the work it would need would be worth the time.
You bogging down the word demographic to semantics doesn’t really help your case then, because for all intents and purposes, if you’re accepting my assessment, then you’re also accepting that the vast overwhelming majority of the population “like mini games” because they’re open to different a varied game play.
Again with the number, I don’t care about your justifications for ArenaNet’s actions. Because it doesn’t do anything to address my point that they’re making a design decision which has a negative impact on the player base, no matter how few people it effects, but no positive outcome.
We can go back to debating if the outcomes will be positive, but the bottom line of that anyway is wait-and-see, but my opinion is that they’re heavily weighed in the direction of the exploit and farming problem becoming even worse, even if it takes a couple rotations for that to become an issue.
And would you have the same opinion of Keg Brawl, regardless of if it’s “worth it for them to do so”, if they actually fixed the things that are wrong with it?
Okay time to put an end to this. Here’s THE definition of demographic:
A portion of a population, especially considered as consumers.
Are you saying a portion of the population (all of whom would qualify as consumers in this game) are not anti-mini games.
You’re so blinded by your own love of Keg Brawl you’ve lost all perspective.
No, because there’s no such topic as anti-mini games. That group of players that actually doesn’t like something just because it’s called a mini game and refuses to play it for soley that reason has to be ridiculously small. Like 0.00002%. What defines a mini game does not define a game play experience or what makes them satisfactory, or there’s very unintuitive or niche opinions that would possibly make someone really dislike something just because it’s called a mini game. Your argument relies on the assumption that those who speak out against mini games not only never actually played and enjoyed a mini game in GW2, but are also a large group of people (which you’ll never get from judging based off the forums…) in the game.
You can be anti keg brawl, anti southsun survival, anti crab toss, and anti sanctum sprint, but this does not inherently mean you’re anti mini games because there could be a new mini game with an entirely different game play experiences that said person could really like.
Also, can you please stop trying to make some weird association between me liking Keg Brawl, and my opinion. As far as it extends, I love Keg Brawl and played it a ton, so I’m sad to see it get taken away. That’s as far as my bias or “perspective” extends, you saying stuff like that just devalues any qualities your points had before because it’s making you sound biased against keg brawl.
I am very disappointed that the aspect arena is not included in the rotation. It was by far my favourite minigame.
Please notice that he is disappointed he’s not able to play something because it was his favorite. He is likely not going to be able to just settle with the rest just because they’re also called mini games… Idk if I need to keep emphasizing this but what the heck.
Your opinion of my point is noted and will be given all the consideration it is due.
People don’t share your opinion so theirs is asinine. Noted.
There’s nothing left to say beyond that.
My point was that you haven’t been arguing the original topic at all, just saying that ArenaNet’s justified in removing Keg Brawl if they felt so inclined. If you actually want to discuss something, discuss it, instead of the passive aggressive replies meant to attack someone’s character.
So wait, Keg Brawl isn’t in hoelbrak anymore? The only mini-game in since launch. The only mini-game that has a tutorial. This one should have been left alone.
Rotate the other mini-games, sanctum sprint/crabb toss/Aspect arena(in a new arena ofc)/some new take on Reapers Rumble or snowball fight/dragon arena. Why is Southsun Survival even on the menu when Evon lost.
Why purposely go out of your way to kitten people off? I don’t get it Anet. It’s the little things that start to add up.
I think Keg Brawl as it stands is kitten ing more people off (including me) than helping people out who like it. There have been more than one complaint threads about it on the forums.
You have yet to explain how any of this is fixed by what they’re doing now when we know for a fact that ArenaNet didn’t do anything to Keg Brawl except put it in this rotation.
Just to reiterate, since you clearly didn’t read the thread like you said you did: I am not the OP. ._.
Do you know why it’s a fact that a percentage of people like minigames. Because we know for a fact a percentage of people don’t. How do we know this? Because they’ve posted repeatedly on this forum. They want less fluff content (in which they include minigames). They want more dungeons, a continuation of the personal story, and other stuff that aren’t mini games. That’s how I know a percentage don’t like them. And I do know some people personally who never play any mini game, including the co-leader of my guild. She’s tried them and has zero interest in them. She’s not in that demographic. Point one addressed.
Point 2, now that we’ve determined there is a demographic…
Please try and consider why it is that your co-guild leader doesn’t like “mini-games”. Do they not find it fun? Is it because it’s a terrible implementation, or is it because it doesn’t contribute to their PvE/WvW progression? Did it insult their families honor, did it cancel their favorite TV show? Is it not rewarding, is it bugged, are people exploiting it? Results do not exist in a vacuum, they have causes.
That is not a demographic of people, and it’s hilarious that you cannot grasp this. The facets of the game are not SPvP, WvW, Dungeons, Mini Games, etc. It’s SPvP, WvW, Dungeons, Sanctum Sprint, Keg Brawl, Southsun Survival, and Crab Toss. The game play experiences and formula of the content differ, therefore appealing to people for fundamental ways that the game was designed, not its execution.
The only thing they have in common is that they’re instanced, competitive and replace your skill bar with content specific abilities (note: extremely vague categories, SPvP could be considered a mini game if we actually adhered by this). However, Keg brawl and Southsun Survival have virtually nothing in common as far as game play goes and will certainly appeal to entirely different people. And if you can’t understand that last sentence, well then I have no more words for you.
So you saying that your co-guild leader doesn’t like mini games even though there’s 4 completely different experiences does not mean anything, cause it’s severely unlikely she doesn’t like them just because they’re labelled mini games, it’s more likely that the experiences they offered didn’t appeal to them. Who’s to say they won’t add a mini game that’s different from the other 4 that they completely love? Alternatively, she could just be uninterested in playing them because they don’t contribute to their character progression, but unless you’re willing to accept that a vast swath of the player base is going to reject any experience if it does not directly influence their PvE characters, this is not likely to establish any substantial demographic.
So your entire argument is false on the basis that there are probably a very limited number of people who will absolutely refuse to play a mini game or will think it’s not fun just because it’s a segregated experience. Otherwise, there’s 4 different games with entirely different game play experiences and reasons to enjoy them enough so that they each deserve their own demographic of players, not just one “people who like mini games”.
(edited by Serelisk.6573)
Just wish there was more people who’re as upset as I am because I’ve got less reason to play this game now and there’s nothing I can do about it. :/
This is my point…there probably are people as upset as you, but Keg Brawl in and of itself was never a major selling point of this game for most people. And I’m sure there are Keg Brawl fans out there, but there are also people who hate what it became…and I’m one of them.
At least this way you’ll have kegbrawl for one day out of four. But I’m surprised that people are staying in this game just or mostly for keg brawl. And I’m equally surprised people who like Keg Brawl don’t like some of the other minigames either.
Your point is asinine, and comes from the position of defending ArenaNet. Through most of this thread, you haven’t actually been arguing the original point, which is that it does a lot of harm and not a lot of good. You just spent the majority of it justifying ArenaNet’s actions, even if they are mostly negative, on the basis that Keg Brawl isn’t popular, so who cares? That arrogance and blind faith in the developer is hilarious, because all it does is further marginalize people and push them away but does nothing to make the game a more enjoyable experience to play.
Holy kitten, you just ignored pretty much every point I’ve made in this thread.
Again, mini games is not a demographic, so if you’re going to debate that point, please stop arguing like there’s a sharp divide between people who like mini games and who don’t like mini games, and those are the only people we have to gauge the popularity and potentially, unsubstantiated player dilution you keep alluding to. The, and I quote, “mini game pie”.
Furthermore, there is no evidence that you can even observe that even remotely indicates that player dilution is a problem in this game according to your argument, and that it will cause some of these mini games to become unplayable. Your experience with Keg Brawl is no indication whatsoever of player dilution. It was the only kitten mini game in GW2 for the entire lifetime of this game up until his point. And I’ve pointed out many times over that this is way more than likely due to the glaring issues in the game, from lobbing, to the tons of aggravating bugs and exploits that make the game unplayable to many people as well as the zero support its gotten since launch. This is something you even agreed on. So why do you keep trying to support the player dilution bs with your experience of Keg Brawl. You’re not making sense.
A fitting analogy would be when SPvP had little dev support and lack of tools to be a fulfilling PvP format or eSports scene. It would be like saying that there isn’t enough players in the game to support a healthy scene for both WvW and SPvP, and WvW was siphoning all the Pvp players. So instead of improving SPvP, we’re going to amke it so WvW is only available for 50% of the time so all those players would go to SPvP. nevermind if WvW players don’t like SPvP because they’re two entirely different game types with the vague premise of player versus player. Notice how ridiculous this sounds now after they added automated tournaments, custom arenas, leader boards, more maps, live streams and state of the games every week, more incentives for players to play SPvP, partnerships with other media sites and paid tournaments… Yeah, pretty weird how people will play a game once it’s actually interesting to play.
Like, kitten dude, please understand the argument and quit saying “you don’t have the numbers”. It doesn’t matter. You have an unsubstantiated premise for somehow believing that more people in a mini game will mean that the exploiters will go away. Which makes zero sense considering they’re doing nothing to hinder the farmers but they’re now encouraging them to do it because of the time restriction.
And you failed to answer my question, I don’t care about iteration, once upon a time they laid out and goal and explained what that was to their player base. What they’re doing now has no clear goal or intent, except to limit the players from playing how they want.
If they wanted the mini games to be played more, then why have they still not put a single itty bit of advertisement for them on their social media? Why do they not provide tools or modes of competitive progression to make players invested in it (leader boards)? Why do they not make mini game related rewards that consolidate players investment in the mini game? They could just be cosmetic themed content, that can’t be that hard to produce. Oh, what’s that? Because that would mean they’re spending dev time on something that they don’t think will be a sound use of resources. Then why the kitten are they doing this “iterative process” in the first place? Just for lulz? To kitten me off?
Vayne, you’re at the point where your arguments are running into themselves in this desperate act of trying to justify what is an unexplained action by ArenaNet that causes far more harm than it potentially causes good. It doesn’t even sound like you liked Keg Brawl, nor have you responded to any of the points I made about ways to improve the issue as a player instead of ArenaNet restricting the way you want to play the game. And if you say that garbage about numbers one more time, I might actually cry, because it hurts that you will repeatedly use what essentially boils down to “ArenaNet’s decisions are infallible because they are ArenaNet”
(edited by Serelisk.6573)
I thought it really wasn’t that popular. I played it a bit, and even if I left (i.e., went back to the Cliffs to restart) to try to get in with a different bunch of players, I’d end up with the same 6-7 people.
the mini games tend to lock you to a match. I know this from my experience with keg brawl were I’m sure multiple other games are going on.
