Showing Posts For Servanin.5021:

I don't understand Tequatl

in Players Helping Players

Posted by: Servanin.5021

Servanin.5021

That should have been obvious to me, but it didn’t occur to me to just drop the air line for him. That on it’s own should make living through World bosses so much easier.

Carrying around a second set of gear seems excessive.

I don't understand Tequatl

in Players Helping Players

Posted by: Servanin.5021

Servanin.5021

I typically stick with the zerg attacking him because i don’t like co-ordinating the amount of people for turret defense, but I find myself struggling to stay alive. I jump/dodge the waves, I don’t stand in the red circles and i’m still rapidly dying.

On my necro I can hold on, my elementalist can’t get close. So I check my combat log and see i’m being pelted by Tequatl fingers for a good 2000+ a hit. I don’t even see them attacking.

What do I do to survive this?

Conditions Out of Control

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

It came out in late 2012 and we’ve had astonishingly few balance changes over the years, so I wouldn’t count on it.

Other games are completely foreign after about half a year, while the majority of abilities and traits have been the same since launch here, mostly getting “skill facts” in patches.

Wouldn’t go with taking away the spare stat slot for conditions though – Thats the main thing it has over Berserker in PvE. You deal less damage but are a lot more survivable.

[Suggestion] Female model of Lich Form.

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

I think its weirder for men to turn into nearly naked women than it is for women to turn into a huge glowy skeleton.

http://wiki.guildwars.com/wiki/Avatar_of_Lyssa

Were people asking for a female Balthazar and male Lyssa back in GW1 as well?

Please make content role friendly.

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Your missing the point. Healers and tanks existing doesn’t make them mandatory, encounter design does.

Please make content role friendly.

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Well there are scenarios in WoW – mini-dungeons designed for 3 DPS, with the intent that you get by mostly on kiting, CC and your own self healing. Having a tank just allows you to AoE down the whole instance instead

In fact, group and raid encounters are typically tuned specifically to accommodate for tanks and healers in it. Like there will be unavoidable AoE damage to give healers something to do, and the boss tank damage is inflated such that only the tank can take hits from it.

It doesn’t have to be like that. A tank can exist without being mandatory, and it will only be mandatory if they design it to be.

Like if they make a boss with specific aggro patterns that will one-shot anyone who can’t tank, with reflection ignoring projectiles or something.

Is it still worthwhile to buy the original GW

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Its not for everyone. It’ll feel extremely rigid after playing GW2. You can’t go anywhere the devs didn’t want you to go, so you can’t walk off of ledges or jump, and using a command on a target will make your character automatically run up and attack. Trying to move away often results in elastic banding back and getting hit.

There is also a massive difference in skills, both the player’s set-up and the in-game abilities. You can go from struggling on a single trash pack with 7 henchmen, to soloing hard modes with the right set-up, despite no numeric advantage.

Instead of putting up protection for 3 seconds out of 25, you can cut received damage down to 10% of your max health as long as you can sustain it.

Instead of stunning for 2 seconds out of 60, you can stunlock.

Why is condition damage intentionally restricted?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Well its not exactly the difference between life and death as far as killing objects goes, but its sort of in the same vein as making golems or elementals bleed. They did it because they didn’t want to force people to regear because their build was completely ineffective vs. certain enemies.

Imagine if all undead were immune to bleed/poison, all ghost had a passive 75% damage reduction against physical, and elementals were immune to their respective element. Wouldn’t be very fun, would it?

Sort of like how condition damage is when you aren’t soloing.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Only action game I can think of where you aren’t rooted is DMC2. You know, the one people refuse to acknowledge because it turned into exactly what you’d think would happen if you could move and shoot; you walk around shooting things, then dodge when they get close.

Why is condition damage intentionally restricted?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

I like condition warrior a lot too. One flurry level 3 with a sigil of earth and the proper traits can spike to 20+ stacks in seconds, without relying on power/crit damage, leaving those affix slots open to something else.

Its all the same regardless of class though. Find a crate, turn on auto-attack, alt tab out for 60 seconds because nothing else works on it.

But as far as DOT stacking goes, WoW isn’t the exception that solved it. Every game but GW2 has everybody’s DOTs as a separate stack. I’m guessing its balance related since condition builds can still do a ton of damage while not being nearly as fragile as berserkers.

Why is condition damage intentionally restricted?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

- World bosses are immune to conditions
- Destructible objects are immune to bleeds
- Bleeds, poison and burn only count from the most recent(Or highest damage?) applicant

So during the early days of GW2, I could have passed this off as an oversight or bug, but a year later its still the same way so its evidently intentional. Why?

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Tera’s rooting is horrendous. Nothing destroys the flow of battle worse than not being able to flow in battle. I’ve completely lost the desire to ever experience stop action combat again.

Every action game has you stop to attack (Or only lets you use a weak attack while moving) to add decision and consequence to your action.

If you keep attacking carelessly, you might get stuck in a frame that you can’t dodge cancel out of. In GW2 thats simply not there. You get aggro from multiple hard hitting enemies or a champ, you just keep circle strafing at no loss.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

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Servanin.5021

I personally think “taking away” trinity is still bad. How can TAKING AWAY can improve ANYTHING.

Do they understand WHAT THEY ACTUALLY TAKEN AWAY? They took the combat roles and the costumizability of characters. They simplifyed combat to like consoles.
Not to mention they did this to help you get party….when in fact you are LFG to certaint areas places dungeons for days somethimes. But atleast more time for sure thne some other mmo.

As for Tera….the most fun combat i have ever played. Gear still mattters. Personal skill still matters. Class still matters. Most balanced and fun combat i ever played with Gw1.

It can work. Just look at Vindictus, Dragon’s Nest, Monster hunters, or really any plethora of Korean F2Ps that don’t have a role system.

It just doesn’t work in GW2 because its built like a standard MMO, not an action MMO.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

GW2’s isn’t a whole lot better.

Reknown heart A: Hold down control, walk around hitting F on the highlighted objects
Reknown heart B: Kill enemies

As far as TERA goes, the problem with it is that they don’t really utilize the combat system. They nerfed outdoor BAMs so they aren’t a challenge to solo anymore, and you don’t really utilize your dodge/block for non-BAM enemies, because like GW2 enemies, they aren’t choreographed except for ground circles and charged attacks.

You can’t dodge reflexively because latency makes it such that if you dodge as soon as you see the enemy swing, you are already too late, so all you can do is either kite, or after one auto-attack, count to 2 and be ready to dodge by 2.5 seconds.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

I feel its a little too uninvolved. During champion events, I find on my Mesmer, I just prop myself up a good 900 range away (To account for the mobs slightly moving around), get my phantasms up, turn on auto-attack and either alt tab out or sell things on the market.

Thats not an isolated situation or even being lazy. There are a lot of weapons where auto-attack outdoes all your other skills.

Was sort of hoping for Vindictus, that didn’t suffer from F2P syndrome and low budget when I got it. I do like the idea of being able to take care of yourself though.

(edited by Servanin.5021)

Casters not feeling like casters

in Guild Wars 2 Discussion

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Servanin.5021

Casters in WoW can move while casting to a varying degree, with Warlocks and Shamans almost never having to stop and cast in place.

Anyways, in older MMOs, what makes skills stand out is their properties. An instant spell is special because it doesn’t have a cast time. A spell that you can cast while moving is unique because of that.

When nearly every skill in the game is instant on the move, they do lose that distinction. Not saying its a good or bad thing, just stating it as it is.

Are GW2 Player Skills Boring?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

The number skill on the bar is fine IMO, the issue is with how dull and un-impactful most skills are.

I’m going to assume you play a Warrior.

Necro. Warrior alt. Close =D

Necro can be extremely engaging. It can also be boringly dull. Early levels for almost all classes are going to be dull (the only way to fix that would be to grant players access to one skill slot at early levels, but it’s not a big deal).

If you’re just going to be a Staff necro dropping marks, of course the game will be boring.

Nah. I run Dagger/X with Staff for utility. The main problem is dagger autoattack is too good compared to most everything else. So many situational skills- if the situation doesn’t arise you pretty much drop marks while engaging, jump into DS real quick for a DP, swap to dagger, drop WoS and then watch autoattack.

This is actually a problem with a lot of skill-sets. Aside from a select few skills, auto-attack tends to tie or beat any damaging skills from 2-5, and the remainder tend to be utility.

The utility doesn’t work on champions and even then, has the same problem that 7-9 have – they have terrible uptime, or underwhelming magnitude. Why on earth would I want to launch a standard enemy into the air for 2 seconds every minute?

100blades

in Warrior

Posted by: Servanin.5021

Servanin.5021

Guys the OP is talking about PvE

Point still stands. In order to use hundred blades, you need to stand still and the enemy needs to stand still. If they are on you, you die or get interrupted. If they are on someone else, they are probably going to kite it and its not going to stand still.

Its not really a rare situation either. Risen brutes knock down, flying enemies disappear and re-appear, skelks vanish etc.

100blades

in Warrior

Posted by: Servanin.5021

Servanin.5021

Still trying to figure out how you use hundred blades with a berserker set, while a champion is either AoE intensive or aggroed on you.

The dangers of Death Blossom!

in Thief

Posted by: Servanin.5021

Servanin.5021

Dredgehaunt Cliffs, or really any indoor mine area with tons of narrow platforms. At the time I was using carrion gear, so I couldn’t win fights against multiple enemies or vets without death blossom.

Ended up flying to my death not once, but several times trying to make it to the Vista in the mines. Fun build – evade spam + get 20 stacks of bleed up on multiple enemies, but that made me decide to drop it.

GS - Whirling Wrath Change

in Guardian

Posted by: Servanin.5021

Servanin.5021

I just find it clunky. You are supposed to turn off melee-assist and go into the middle of mobs in order for all the hits to land?

Burst Forth!!

in Warrior

Posted by: Servanin.5021

Servanin.5021

The burst skill still benefits from the adrenaline traits though, doesn’t it? If you use Flurry with Heightened Focus, it gains the 9% crit and consumes it.

On a single target, If i do that and use berserker stance (Instant) while i’m using flurry, i’m straight back up to 3 bars before its even finished, so the only benefit lost is one tick of adrenal health.

Can do the same with 100b – Take embrace pain (5 defense) and hit berserker stance as soon as you hit arcing slice and you’ll be back up to 1 bar, 2 bars if you wait a second before the game will even let you use 100B. Or just use healing surge.

but I suspect the reason it isn’t good isn’t because of losing a bit of damage on your next one, but that fury is already easily attainable without using arcing slice.

(edited by Servanin.5021)

Burst Forth!!

in Warrior

Posted by: Servanin.5021

Servanin.5021

Why not have both? Pop berserker stance in the middle of flurry and you are back up to 3 bars of adrenaline about one second after the cooldown starts. Healing surge and Signet of fury are full adrenaline heals too.

On two enemies I don’t even need berserker stance, flurry sustains itself.

I think thats the intent behind arcing slash too. Arcing slash, hundred blades, back at or close to 3 bars of adrenaline again long before the cooldown is finished.

Naturally, its a little trickier with rifle or hammer, but its still pretty doable.

burst damage from discipline at 0.1% /point

in Warrior

Posted by: Servanin.5021

Servanin.5021

Even if it did buff damage, only two of them are meaningfully affected by it – Eviscerate and Kill Shot.

Direct damage increase does not work on conditions, so that rules out Flurry and Combustive Shot. The remainder are generally for utility and don’t do any damage worth buffing anyways.

Should reduce the cooldown of burst instead with quick burst being replaced. That would affect them all. Individually buffing each burst per point of discipline is tricky; 30% more damage for the condition burst would be okay, but would anyone really care about stunning for 2.6 seconds instead of 2?

No raids, of course there is grinding!

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Currently takes about 3 days to get ready for raids in WoW. Contrary to what people think, they weren’t designed for full epics, they were designed for the current dungeon blues.

Has been like that since WoTLK. Maybe not BC. People wanting you to have better gear than the raid actually has is a mentality issue, not tuning issue.

Takes 252,000 karma to get an exotic set. Doesn’t include weapons or the five trinket slots, doesn’t include the sigils or runes you might want for your build.

Queensdale short in content?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Thats pretty normal. None of the zones give you enough exp to even get close to the top range with just 100% zone completion and doing DEs as you see them.

You are either expected to hit two different zones for each level range, or find a spammable meta-event and just repeat the same few DEs 30 times. Unfortunately Queensdale doesn’t have one.

Sustained Speed ....Burst Speed

in Elementalist

Posted by: Servanin.5021

Servanin.5021

Glyph of elemental harmony, 20 air. Quick glyphs + Inscription.

20 second swiftness, 20 second cooldown. Sure, you have to invest in it, but inscription is pretty great. It can be 20 seconds of regen, 6 seconds of preoction, or 2 stacks of might fo 20 seconds as well.

Burst abilities do you use them?

in Warrior

Posted by: Servanin.5021

Servanin.5021

This is actually a fine exsample of why Warriors are the most balanced and most finished class in this game. Building and spending adrenaline as fast as possible as well as trying to keep it full at all times are both perfectly valid options, what’s better for you and your build depends on your choices.

Just the way it’s supposed to be.

I kind of gotta disagree. At least for PvE, most of the times its not worth it to use you’re adren if you have heightened focus/berserker’s power. Burst skills are more useful in PvP where the additional effects matter (stun on hammer/mace and snare on sword) The gs and axe ones are basically never good, pve or pvp since the pure damage from the skill does not offset the subsequent loss in damage afterwards.

With the right traits or even just berserker stance, you can be back up to 2/3 adrenaline bars before the animation of the burst is done. For sword, the burst alone will give you back around 2 bars, and if you use get fury beforehand its closer to 2.4-2.5 bars of adrenaline.

Are elementalists naturally weak?

in Elementalist

Posted by: Servanin.5021

Servanin.5021

I don’t like the healing signet – Its one heal per action, not one heal per damage interval.

That is, Dragon Claw will trigger it once, not three times. The big draw of Signet of Malice for thieves is that it triggers per hit, per mob. Catch 3 mobs with pistol whip, you get 24x the healing.

Prefer Glyph of Elemental Harmony with Inscriptions (20 air). Cooldown reduction for glyphs is under Air too, so it has a 20 second cooldown and can either be 20 seconds of regeneration or 20 seconds of swiftness.

Are elementalists naturally weak?

in Elementalist

Posted by: Servanin.5021

Servanin.5021

D/D
Burning Speed, Ring of Fire, Arcane wave. Most things will be 1 or 2 hits away from death.

Arcane wave is just amazing.

We have the lowest base defense of all classes. So yes, probably are going down a bit faster that you’re used to from mesmer.
That said, you should be able to kill most stuff before it hits you. And if you can’t, pretty much all our spells (except some big AOEs) can be cast on the move.

10805 base HP: Guardian, Thief, Elementalist
15082 base HP: Mesmer, Engineer, Ranger
18372 base HP: Warrior, Necromancer

Theres no different in armor between classes of the same armor-type, and even between them it isn’t that significant. IIRC, the difference between full exotic light and exotic heavy at 80 is somewhere around 294 toughness.

(edited by Servanin.5021)

ArenaNet *Please Delete Thread*

in Players Helping Players

Posted by: Servanin.5021

Servanin.5021

Well no. In a lot of cases, doing anything other than 1 for damage is sub-optimal and really is just for fun.

Like on my Elementalist, Dragon’s claw beats every D/D attack on single target, to the point where i’m actually hurting myself by using anything other than Flame Grab on a single champion.

Churning earth might seem like a huge hitter but in the time it takes to go off I could have done 7 Dragon Claws.

Good for AoEing. Just not very good for fighting a single enemy.

ArenaNet *Please Delete Thread*

in Players Helping Players

Posted by: Servanin.5021

Servanin.5021

Purpose of a cleric or soldier in PvE isn’t to tank for others, its to trade off some(not all) of your DPS in exchange for survivability. The sets still have power, just not precision/crit damage neither of them are worth that much without the other.

A cleric who can stay in melee range will do about the same as a berserker who has to constantly interrupt their attack chain, or just outright stays at ranged.

gw2 from a healers perspective

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Well, there are things that are a little weird to work with (Aura elementalist, venomancer) that can be effective but aren’t necessarily meta.

Then there are traits that are literally useless and will never see use because of how bad they are, like Zeal’s blind exposure.

Applies 1 stack of vulnerability for 5 seconds whenever you blind a foe.

So, if you try really hard to make it work and use every blind in the class (Greatsword, swap to sword, use virtue of justice off of CD etc.) You might end up with a consistent 1-2% more damage dealt.

There is no “potential” to be gleaned from that, thats just terrible.

gw2 from a healers perspective

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Actually, GW2 classes are extremely rigid. There are a lot of traits and utility skills that are laughably weak, and a couple that are no-brainer powerful, and thus a lot of builds are centered around those.

Like, theres no such thing as a deep Zeal (power line) guardian because most of it’s traits are terrible. 25 HP per greatsword hit? Buffing symbols when Guardian’s DPS weapons (Greatsword, sword, scepter vs. stationary) have no spammable symbols?

There are a ton with Altruistic healing though.

I get the feeling that this is intentional to give people the illusion of choice, while allowing Anet to keep a careful tab on balancing a few viable specs to try and make GW2 an E-sport.

ArenaNet *Please Delete Thread*

in Players Helping Players

Posted by: Servanin.5021

Servanin.5021

I don’t think i’ve ever seen a player stand there and complain that nobody is healing him or isn’t holding aggro. A lot of people just have a hard time reacting to a no-projectile, instant kill attack that the only way to really avoid is to put up a reflect if the champion is looking at you.

Or, using power/toughness/healing gear, which the no trinity crowd seems to hate.

This strikes me more as thinly veiled condescension towards other MMOs and players than a meaningful guide.

EXP gain nerfed?

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Posted by: Servanin.5021

Servanin.5021

Always been like that, in fact i think it was either the Lost Shores or Halloween event that actually buffed exp gain, so that you will get the same exp in a 25-40 zone and a 40-50 zone, until you reach 50.

You are meant to find an area with a lot of DEs and just spam those chains over and over again and unfortunately, certain zones have less than others. Like, in Gendarran hills, I could barely explore because the meta-event was up 5 minutes after leaving the area.

Queensdale, much fewer DEs.

Open-ended progression, and gamer psychology

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

why dont we add belt buckles, spell threads, weapon chains and leg armours also.

Honestly, we are more likely to see upgradeable items with an increasing chance of resetting or outright breaking with a cash shop item to prevent it then that.

gw2 from a healers perspective

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

To be frank, theres nothing wrong with having no trinity. There are a ton of games that do it fine – Monster hunters, Vindictus, God Eaters, Phantasy Star off the top of my head.

GW2 wasn’t really designed for that though. Its less of an co-operative ARPG, and more of a “hotkey” RPG where you are allowed to swing a melee weapon when you aren’t in melee range, where they removed the trinity.

Mobs still have unchoreographed, hard hitting auto-attacks. Thats a trait of an RPG, not an action game.

gw2 from a healers perspective

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Servanin.5021

From my view point, this isnt every other mmo. Most mmos the mechanics of the boss are the same each time you farm the dungeon making the dungeon a mindless set of routine encounters, spilling out the same dribble. You dont really have to be prepared most things that happen in there will have a counter easily done. In GW2, you dont have that you have to be prepared. Say last time you had a couple of players that knew what they were doing and used their crowd control spells to controll the boss (somewhat), it is goiing to be alot different from a group purely trying to zerg. Each encounter can be a new encounter depending on your group make up.

It would be great if that were possible, but in a 5-man group, a champion gets 5 stacks of defiant any time someone inflicts CC. Most CC lasts for 1-2 seconds with a 40+ second cooldown.

Much prefer fighting veterans. Its not like you can chain CC them, but it feels more how it was intended to be.

Level descaling in my opinion

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Posted by: Servanin.5021

Servanin.5021

Only thing i’d like changed is not being pulled into combat when a mob hits you, possibly immunity to chill, snare, immobilize and pull if you have a significant (pre-de)level advantage over mobs.

Also rewards in lower level zones than you are diminished. Anet recently increased the threshold before it happens, but its still only 1 zone, maybe 2 at 80. At level 79, DEs in starter zones are worth 5k while they are worth 15k at a proper level zone.

You might say “That makes sense, why would you be rewarded for doing easier content”?

Maybe you shouldn’t be, but if theres no or even negative (high WP cost) incentive to do it, people aren’t going to do it.

There is no holy trinity!

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Servanin.5021

My warrior i built, Healing power/ Toughness/ vit/ power in mind (using my jewerly and armour). The goal of my warrior is to draw the hate of the enemy and make it focus on me while my ally takes it down. I also do a fair amount of a damage. Im tanky but not a full fledged tank in the regards that i just dont stand there and take it. I move around the enemy and ensure some of its attacks miss. I also use a shield to block potentially deadly attacks.

And how do you make the mob hit you, when a thief with a backstab/crit build is tripling/quadrupling your DPS, since you are focusing on “tanking”. I guarantee your dps is no where near that of a glass cannon thief, or elementalist.

Unlikely. If you have 50% crit chance, and 200% crit damage, thats 50% more damage. Significant? Yes. Quadruple? Not even close.

Not to mention the only way that a greatsword warrior could sit there doing that is if someone else had aggro and didn’t move (tank) in the first place, otherwise they would have to stop hundred blades prematurely.

The backstab thief would end up botching some backstabs and CnD’s due to the mob’s erratic movement.

Erradic movement…say…because he switches his focus to someone else other than the would be tank?

I find that mobs tend to just fixate on one character for a really long time, then switch. If that character happens to be able to eat all the auto-attacks and never move, its beneficial to everybody.

Try landing a dragon tooth when a champion is chasing a kiter.

Those are called “Army Fodders”
I dont revive people who just stand still soak damage and then die. If they die, I’ll revive them later after the fight is over. I wont risk my life for someone like that.

But if I see someone who is moving, dodging, doing Damage/Control/Support skills, and actually TRYING to do something in combat, I’ll happily revive him/her… Because I know that player is actually worth the risk. If I die, I’ll be revived and we can both coordinate together.

But reviving someone who is just going to die again, is worthless… Too risky

I’ve been able to do it as a Guardian in power/precision gear on the way up, I didn’t switch to tanky stats until level 60. Champion just can’t get past all the healing/blocks of scepter/focus.

There is no holy trinity!

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

My warrior i built, Healing power/ Toughness/ vit/ power in mind (using my jewerly and armour). The goal of my warrior is to draw the hate of the enemy and make it focus on me while my ally takes it down. I also do a fair amount of a damage. Im tanky but not a full fledged tank in the regards that i just dont stand there and take it. I move around the enemy and ensure some of its attacks miss. I also use a shield to block potentially deadly attacks.

And how do you make the mob hit you, when a thief with a backstab/crit build is tripling/quadrupling your DPS, since you are focusing on “tanking”. I guarantee your dps is no where near that of a glass cannon thief, or elementalist.

Unlikely. If you have 50% crit chance, and 200% crit damage, thats 50% more damage. Significant? Yes. Quadruple? Not even close.

Not to mention the only way that a greatsword warrior could sit there doing that is if someone else had aggro and didn’t move (tank) in the first place, otherwise they would have to stop hundred blades prematurely.

The backstab thief would end up botching some backstabs and CnD’s due to the mob’s erratic movement.

Erradic movement…say…because he switches his focus to someone else other than the would be tank?

I find that mobs tend to just fixate on one character for a really long time, then switch. If that character happens to be able to eat all the auto-attacks and never move, its beneficial to everybody.

Try landing a dragon tooth when a champion is chasing a kiter.

There is no holy trinity!

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

My warrior i built, Healing power/ Toughness/ vit/ power in mind (using my jewerly and armour). The goal of my warrior is to draw the hate of the enemy and make it focus on me while my ally takes it down. I also do a fair amount of a damage. Im tanky but not a full fledged tank in the regards that i just dont stand there and take it. I move around the enemy and ensure some of its attacks miss. I also use a shield to block potentially deadly attacks.

And how do you make the mob hit you, when a thief with a backstab/crit build is tripling/quadrupling your DPS, since you are focusing on “tanking”. I guarantee your dps is no where near that of a glass cannon thief, or elementalist.

Unlikely. If you have 50% crit chance, and 200% crit damage, thats 50% more damage. Significant? Yes. Quadruple? Not even close.

Not to mention the only way that a greatsword warrior could sit there doing that is if someone else had aggro and didn’t move (tank) in the first place, otherwise they would have to stop hundred blades prematurely.

The backstab thief would end up botching some backstabs and CnD’s due to the mob’s erratic movement.

There is no holy trinity!

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Guild wars didn’t have threat values like traditional MMOs either, but it still had tanks and healers. Its the same deal here; You may not have a taunt, or a 500% threat modifier on your attacks, but you can still force enemies to attack you if you do it properly.

And if you can’t engage first to get everything focused on you, you can still stop enemies from hurting your party members. Cripple, immobilize, reflect, zone lock, chill, blind … there are plenty of ways.

(edited by Servanin.5021)

There is no holy trinity!

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

No such thing as healing power/toughness/vitality gear, so there probably isn’t a massive DPS difference between a cleric that stays in all the time, and a berserker that assuming he isn’t faceplanted all the time, still has to dodge every auto-attack.

A berserker staying at range kind of defeats the purpose of it; Why would you purposely neuter your DPS and wear an equipment set thats meant to boost it?

Underwater elementalists

in Elementalist

Posted by: Servanin.5021

Servanin.5021

Fiery greatsword underwater.

Mounts would be nice

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

On increasing the level cap

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

I don’t really see the point – Increasing the level cap will only make all your equipment redundant, and make the new equipment that everybody needs severely inflated.

They don’t need to raise the level cap to add more skills or anything – People already have excess amounts of skill points after having everything and you only get any kind of character progression at all on every 5th level.

On every level inbetween you scale slower than mobs until your next equipment upgrade at which point you are proportionately where you started.

Most Effective PvE Class?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

Warrior rifle is actually quite good with single target. The downside is it has no AoE, none. Longbow is more of a condition damage weapon than a power weapon, so while you can swap, it won’t be that great.

Scepter is one of the stronger weapons for Guardians in theory; Smite has the highest potential damage, but generally fails to reach it because the target needs to be both stationary and large enough for all the fists to hit.

Most Effective PvE Class?

in Guild Wars 2 Discussion

Posted by: Servanin.5021

Servanin.5021

- Guardian zone locking skills don’t work on champions.

- Save yourself! Draws all conditions to the guardian, but only grants every boon to the guardian, not party members. Or if it does, it doesn’t show on your UI.

Guardian support actually isn’t any better than other classes. The party heals on a short cooldown tend to either just be the regen boon, or very small value. The good ones tend to either be attached to traits or on a long cooldown.