Showing Posts For Shinki.8045:

Fractal weapons.

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Posted by: Shinki.8045

Shinki.8045

hey, so maybe this will convince you guys ?!
https://www.youtube.com/watch?v=CWswwMahZyA&feature=youtu.be

I have multiple extra skins in my bank, one from pre-fractured and another I got on Tuesday. Neither has a right click option besides Use, Unlock in Wardrobe (greyed out) and Destroy. None of the applied skins have this option either.

My Flame and Frost achievements are also absent of a fractal master achievement. Either we’re all bugged and you aren’t, you’re bugged and we aren’t, or you’re lying and using beta footage. This being the internet, I would hope you can understand why we would jump straight to lying. That and your username.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Appreciate it, still very hard to see him doing much of anything with the combination of the lighting and the effects everywhere but that tip will surely help.

What trips me up in this fight more often than not is the tree on the east side of the arena, if you end up on that side of the fight invariably the branches block your camera.

Where is dual wielding in this game?

in Warrior

Posted by: Shinki.8045

Shinki.8045

The PVE meta DPS warrior spec has been Axe/Mace for ages. Last I played tpvp sword/sword was great, might be different now but dual wield is strong all over the place.

What's the harm in disabling kicking?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

If that were to happen what precisely would stop someone from joining your dungeon group and afking the entire time?

If you thought kicking was bad wait until a sea of botters rides that sweet wave of free gold by autojoining every dungeon party on lfg.

No more daily per fractal tier?

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Posted by: Shinki.8045

Shinki.8045

I’ve done a 40 and a 50 2 days in a row after reset and been rewarded for both.

1 and 10 are on the same scale, but 9 and 11 aren’t so I’m not sure why you didn’t get a daily for those chests, unless you did the 9 before reset.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

I think globally many fractals have smaller bosses than dungeons, this makes them hard to see, what’s the point of a tell if the player can’t see it even if they’re looking for it? For example Mossman, I know his hands go up for a large attack, then it’s a small delay and I should dodge as it’s a 2 pronged attack which aegis won’t be able to defend completely. Well… last night i was doing it, I was looking for it, but with him on fire, with all the effects, and the dark environment I just couldn’t see much at all.

The tell for Mossman that really lets you know that he’s going to do the big double-hit is when he shadowsteps to a player. He only shadowsteps when using that attack, so if he ever just appears near you, dodge away.

The bigger problem with him is the bouncing agony axes he throws while stealthed, there is absolutely no tell for that. You have to watch his position on the mini-map and hide behind walls while he’s chasing someone.

Client Crash when "quit" & "play" episode

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Posted by: Shinki.8045

Shinki.8045

I can confirm this, when you press Quit This Episode client goes to char selection screen with a “Network error .”

Happening for me as well.

Thaumanova Reactor not rewarding end chest:

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Posted by: Shinki.8045

Shinki.8045

As stated in the title, completing the Thaumanova fractal doesn’t port to the chest room, all characters stay at their current positions while the reactor explodes and then the floor disappears and we all fall and die.

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: Shinki.8045

Shinki.8045

Can confirm, no port to chest in Thaumanova.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

When you put content in a game, the goal should be for players to go into it with the expectation of enjoying their experience. There are two or three fractals, however, where I feel the overall perception of them emits groans from just about everybody who enter them.

While I understand your sentiment, unless all of the shards are faceroll easy people will complain because that’s what they do. They all become faceroll easy with enough practice. Veterans know they’re in a good group when no one complains if they get Grawl or Mai Trin. It’s a great feeling when a popularly perceived difficult shard loads and everyone just falls into place to do their jobs.

Fractals shouldn’t be about going in and hoping you get good rolls on which fractals you end up facing. And you especially shouldn’t dread the boss roll, after having spent an hour getting to that point in hopes you don’t face Mai Trin.

If you consider a particular shard impossible at the tier you are in, then you should either not join that tier or sincerely desire to get better at that shard. Don’t consider it impossible, people run this content all the time with any group composition.

Here are the fractals I have the greatest issue with, and what I think could be done to fix them:

CLIFFSIDE FRACTAL: This fractal is fine, on the most part. But I feel the moment where you must break the wrist seals is far too daunting a task for most pick-up groups to navigate without having the seals heal back to full health a few times. The continued problem with the hammer vanishing also frustrates a lot of groups. I feel this can be fixed by reducing the speed at which the seals heal and correcting the bug pertaining to the vanishing hammer.

The healing is not done by the seals but the chanters. This is why you don’t kill one of the chanters at the first seal, so it heals more slowly.

UNDERGROUND FACILITY FRACTAL: The biggest problem with this fractal is getting organized with the touchplates to open the gate without getting hit by enemy fire. Cutting the time required to open the door will go a long way.

I have to completely disagree with this sentiment, as will many others. This was far more punishing before it was fixed, almost requiring a thief to complete. Now it certainly feels like any group of 4 could accomplish it, let alone 5.

CAPTAIN MAI TRIN BOSS FRACTAL: I have never met anybody who enjoys this. I would either remove it completely or significantly nerf the entire battle. The worst parts is how much time it takes to get her shields down so we can do any damage, as getting her to pull through the electrified AOE is really tough when you don’t have a group that can just stack and tough it out.

Perhaps on lower scales. My only problem with this fight is how often my teammates get murdered by the cannons. I would love the cannons to use the new, more visible tells. This fight is fun when done with a skilled group as they can tear her shields down quickly and burn her down relatively stress free.

MORE BOSS FRACTALS: I can think of a few boss fights that could be added to the end of this so that there is more variety at the end of the line. One that comes to mind is the Shadow of the Dragon boss fight at the end of Dragon Reach Part Two. I would also love to see a few of the boss fights from Guild Wars 1 make their way to this, and maybe even some of the shorter story missions from the game make their way into here.

I agree with this completely. Everyone who plays Fractals would enjoy more of them.

All told, I think your points have merit for lower scales but would prefer that the higher scales not get swatted by the nerf bat. This is the only instanced PVE content people looking for a challenge have to choose from and we aren’t fond of suggestions to make it easier.

Keeping with the spirit of the thread, it may help to have lower tiers do a better job teaching what is happening during the encounters. Perhaps during cliffside when the chanters heal the seal a map notification could be broadcast to inform the players that the chanters are healing it.

(edited by Shinki.8045)

CDI topics does not mention dungeon....

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Posted by: Shinki.8045

Shinki.8045

Thank you for the clarification Regina.

Is it possible to get any feedback to the dungeon community regarding how they interpret the feedback threads we’re trying to put together? It would be nice to know they’re getting eyes on them before they lose steam.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Here’s a suggestion, but I don’t know if this will be a mirrored sentiment. I think it would be, but only to a rarified portion of the playerbase so the effort-reward ratio to the devs may not be worth it.

Since this is pie-in-the-sky time, I’m pitching it anyways.

Back when AR was capped at 35, Fractals had an entirely different kind of difficulty to it. Player knowledge was much more important, since knowing and avoiding Agony attacks was absolutely key.

Top-tier Legendary Infused Shaman was harrowing. Exhilarating! It was Dark Souls intensity that needed a terrific group to overcome it. Mossman as well, but that was partially due to bogus stealth agony hatchets. Regardless, the team needed to be awake and prepared to deal with the worst. And nothing was more deadly than the Ice Elementals melee agony circle. You knew when most people started to melee him that not only were they about to drop but they weren’t getting ressed fast either.

Rather than the gear-gate most people default to for their instability I would love to see more skill checks if the scales ramp up. Perhaps an instability which applies more potent agony when directly applied by bosses rather than the environment (i.e. forced agony ticks at boss fractals)

In furtherance of this request or even separately, a distinct tell from bosses that would make an agony attack visually distinct would be helpful, if only on lower scales, so that newer players would know what they need to be dodging.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Bug Fix: add the fractals weapons box to loot table?

Not necessarily a bug. Regina verified that they weren’t slated to drop until difficulty 51+.

This was well before the wardrobe came out.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Thanks Shinki!

Glad to help Lilith. For what it’s worth I didn’t want to go into rewards too much either since that topic has been driven into the ground, but since I was copying my own thread those points just came over.

I’ll add more constructive suggestions later.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Didn’t look in the stickies for a thread regarding Fractals and started my own, oops. Here’s a copy-paste from that one:

Bugs

  • Cliffside: The infamous Cliffside hammer bug. This has been around in different iterations for a while. If the hammer carrier falls while carrying the hammer it will remain on a nearly inaccessible murderous cliff-face and end your run. Progress has stopped and everyone has wasted their time. This was previously remedied by having the entire team suicide off the cliff, which would reset the hammer.
  • Molten Facility: When the team gets to the boss encounter if anyone walks into the room before Rox and Braham they may not trigger the dialogue to start the boss fight. Nothing seems to reset them, your progress is lost and everyone has wasted their time.
  • Rewards Chest: It seems like the rewards scaling is a little odd, but it’s difficult for players to really prove anything. What can be said is that at 50 scale we still get uninfused rings regularly. We still get vials of mists essence regularly. If we could get word regarding whether or not this is intentional it would be deeply appreciated.
  • Underwater: I don’t think this shard actually exists anymore. (At 50 I’m not going to complain. I doubt half the people I run with would have the requisite AR to run fractals if they were switched to their underwater weapons/armor.)
  • Urban Battleground: The NPC mob accompanying the players (at 50) tend to charge right into the very first pile of respawning mobs outside the tent and remain dead until your team wipes, since ressing them is suicidal. Typically they die immediately and you don’t see them again unless your team wipes on Captain Ashym. Not game-breaking, but irritating.
  • Uncategorized Fractal: If someone starts the fan before attacking Old Tom the team has to deal with the poison until the batteries drain. mostly an irritant, but worth mentioning.
  • Uncategorized: Invulnerable harpies. I understand why the mobs need to turn invulnerable due to potential LOS exploits and other shenanigans but with the frantic nature of these knockback spammers it would be helpful to clean this up a little on the approach.
  • Cliffside: On the subject of invulnerable, Archdiviner tends to turn invulnerable against the person he sticks in the go-go cage.
  • I’m likely missing some, so this space is reserved for more.

Suggestions

  • Rewards: This is going to be mentioned over and over. This is the real sticking point. The only thing that we have in game that counts as legitimately challenging team PVE content, and you walk out of nearly every single one poorer than if you spent your time doing explorable dungeons. There’s a 480 post thread on this very topic in the dungeon forums and it was covered ad nauseum in the CDI. Please, PLEASE improve the rewards. Even just bumping up the gold rewards in the daily until whatever reward you want to implement is in place.
  • Repeat rewards: Also a pain point for some players. I cannot corroborate these claims since I have not received a fractal skin since the Fractured patch, but apparently you can get repeats of unlocked fractal weapons. Adding insult to injury, they are unvendorable or salvagable. Also the recipes for runes and sigils from Fractals are bank-hogs.
  • Fractal Weapon evolution: Fractal Weapons are unique in that they are the only weapons obtainable exclusively from playing difficult in game content. While the acquisition method is still gated behind RNG, dedication can be uniquely rewarded through fractal relics and pristine relics with either purchasing skins and/or evolving existing skins. Showing off your skill with shiny gear is as old as MMOs, please give us more opportunities to do this.
  • Instabilities: An interesting mechanic that could use some refinement. Lots of great suggestions in the CDI, so I won’t retread that topic.
  • Snowblind: In the transition between melting the wall and reaching the elemental it can be a real pain to get out of combat and rally the team. A safe area (that doesn’t apply frostbite) far removed from the elemental would be helpful.
  • Dredge: is great. You guys did a wonderful job repairing this shard. Thank you.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

Well, I’ll be kitten ed, didn’t think to look in the stickies after all this time.

Fractal Feedback Thread [Suggestions]

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Posted by: Shinki.8045

Shinki.8045

The difficulty with this thread is that it will likely be a mirror of many of the topics covered in the CDI. I still feel this is necessary as the players who most want Dungeons to get improvements are the diehard fans of them and we may have more refined ideas compared to the CDI megathread.

That said, there may be people here who haven’t been bashing their heads against the RNG wall at the 50 scale and I would hate to diminish any suggestions they would have. When making suggestions we may want to also note what difficulty scale we’re suggesting for.

Alright, lets dig in.

Bugs

  • Cliffside: The infamous Cliffside hammer bug. This has been around in different iterations for a while. If the hammer carrier falls while carrying the hammer it will remain on a nearly inaccessible murderous cliff-face and end your run. Progress has stopped and everyone has wasted their time. This was previously remedied by having the entire team suicide off the cliff, which would reset the hammer.
  • Molten Facility: When the team gets to the boss encounter if anyone walks into the room before Rox and Braham they may not trigger the dialogue to start the boss fight. Nothing seems to reset them, your progress is lost and everyone has wasted their time.
  • Rewards Chest: It seems like the rewards scaling is a little odd, but it’s difficult for players to really prove anything. What can be said is that at 50 scale we still get uninfused rings regularly. We still get vials of mists essence regularly. If we could get word regarding whether or not this is intentional it would be deeply appreciated.
  • Underwater: I don’t think this shard actually exists anymore. (At 50 I’m not going to complain. I doubt half the people I run with would have the requisite AR to run fractals if they were switched to their underwater weapons/armor.)
  • Urban Battleground: The NPC mob accompanying the players (at 50) tend to charge right into the very first pile of respawning mobs outside the tent and remain dead until your team wipes, since ressing them is suicidal. Typically they die immediately and you don’t see them again unless your team wipes on Captain Ashym. Not game-breaking, but irritating.
  • Uncategorized Fractal: If someone starts the fan before attacking Old Tom the team has to deal with the poison until the batteries drain. mostly an irritant, but worth mentioning.
  • Uncategorized: Invulnerable harpies. I understand why the mobs need to turn invulnerable due to potential LOS exploits and other shenanigans but with the frantic nature of these knockback spammers it would be helpful to clean this up a little on the approach.
  • Cliffside: On the subject of invulnerable, Archdiviner tends to turn invulnerable against the person he sticks in the go-go cage.
  • I’m likely missing some, so this space is reserved for more.

Suggestions

  • Rewards: This is going to be mentioned over and over. This is the real sticking point. The only thing that we have in game that counts as legitimately challenging team PVE content, and you walk out of nearly every single one poorer than if you spent your time doing explorable dungeons. There’s a 480 post thread on this very topic in the dungeon forums and it was covered ad nauseum in the CDI. Please, PLEASE improve the rewards. Even just bumping up the gold rewards in the daily until whatever reward you want to implement is in place.
  • Repeat rewards: Also a pain point for some players. I cannot corroborate these claims since I have not received a fractal skin since the Fractured patch, but apparently you can get repeats of unlocked fractal weapons. Adding insult to injury, they are unvendorable or salvagable. Also the recipes for runes and sigils from Fractals are bank-hogs.
  • Fractal Weapon evolution: Fractal Weapons are unique in that they are the only weapons obtainable exclusively from playing difficult in game content. While the acquisition method is still gated behind RNG, dedication can be uniquely rewarded through fractal relics and pristine relics with either purchasing skins and/or evolving existing skins. Showing off your skill with shiny gear is as old as MMOs, please give us more opportunities to do this.
  • Instabilities: An interesting mechanic that could use some refinement. Lots of great suggestions in the CDI, so I won’t retread that topic.
  • Snowblind: In the transition between melting the wall and reaching the elemental it can be a real pain to get out of combat and rally the team. A safe area (that doesn’t apply frostbite) far removed from the elemental would be helpful.
  • Dredge: is great. You guys did a wonderful job repairing this shard. Thank you.

This is all I can think of to start, please contribute to the conversation provided you can keep it constructive. Thank you.

Very disappointing news for you guys

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Posted by: Shinki.8045

Shinki.8045

Thanks for responding to us Regina.

Fractals bugs:

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Posted by: Shinki.8045

Shinki.8045

There appears to be a bug with the Molten Facility final encounter. If any member of the party enters the boss chamber before the NPCs the dialogue stalls and the boss fight just doesn’t occur. Nothing seems to remedy this issue except just restarting fractals.

Also, we are still getting uninfused rings and vials of essence at the 50 scale. Are rewards bugged?

[KING] Fractal Tournament - 4000G of Rewards!

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Posted by: Shinki.8045

Shinki.8045

Good luck to everyone involved, regretfully going to be at a family reunion during this, would have loved to been a part of the fun.

Fractal reward bugs:

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Posted by: Shinki.8045

Shinki.8045

Been running Fractal level 50 almost daily for months now, and even after the June 3rd patch the rewards seem bugged. If not, it would at least be nice to know if the following things are intentional:

Uninfused rings drop with frightening consistency. If uninfused rings are actually supposed to be on the loot table at 50, it would be nice to know.

Vials of mists essence drop from mobs in the boss fractal at reward scale 50. Sometimes from other fractals as well. Got one from a Jade Elemental in Maw a couple weeks ago.

Not that I’ve gotten one since wardrobe was released, but Fractal weapon skins apparently drop duplicates since then. Leaving players with a dead, unvendorable item that had high personal value previously.

The final one is likely confirmation bias, but I’m going to post it anyways:
I and several others tend to log on our main, run fractals 50 and then we’re done. Those I know that follow that pattern, myself included, seem to get a far larger concentration of rings to drop. I know you’re hesitant to let us know how your diminishing returns on loot works, but that is really what this feels like. Similar to the dungeon token diminishing returns issues when they were moved to path completion rather than boss chests.

I appreciate the time anyone takes to look at this, and would doubly appreciate a response to any of it.

Thank you.

stop the drop of fractal rings

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Posted by: Shinki.8045

Shinki.8045

So why do ring drops at 38 have no purpose? It’s a reward, the ring can be equipped, it’s accountbound so even if that character can’t use it, an alt might be able to. I don’t see how my reasoning that those who run fractals often and getting multiple rings as a reward is any reason to remove them as drops. That is a very logical reason. Just because some people see rings dropped at level 38 having no purpose, and thus should remove them as a drop is not logical.

P.S. Cheer up. If you are in a grumpy mood, coming here on the forums isn’t going to help. It WILL cause you to be more grumpy and start throwing things. :P

I would really like to have them bumped off the table at 50. If only because of the false hope that gets completely shattered when you run the most difficult 5 man encounters in the game and when you see three rewards pop up in that daily chest it’s almost never exciting.

Pre-Fractured update when you ran a 38 and got 3 items in that daily chest it was far more exciting! Now it’s just five people saying “Another crappy ring, thanks for the group.”

stop the drop of fractal rings

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Posted by: Shinki.8045

Shinki.8045

But what about those who are starting out on the higher level fractals and are looking for rings? You stop dropping them, make them only purchasable through relic vendors, and those seeking the rings are screwed. So you have a bunch of rings, because you run fractals a lot. If youdon’t have a use for them, sell them and move on. No reason to take away a reward because some people have an excessive amount.

Completely understandable point. They should absolutely stay on the loot table up to fractal level 39 or even 49.

The problem for the people who still run high level fractals regularly is that even at level 50 we still get rings with (and usually as) our daily reward. Some of us would rather get nothing than a ring, it’s just a 4 silver waste of inventory space.

FotM Daily chest question

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Posted by: Shinki.8045

Shinki.8045

I have had this happen as well, but don’t have an issue if I run a 38/39 and a 50. My assumption is that the daily chest from 40-50 is linked so people don’t run a 49 and a 50 for the best rewards.

Those best rewards being a whole extra uninfused ring.

Fractal rewards

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Posted by: Shinki.8045

Shinki.8045

Fractal rewards are still borked. After every single fractal I ask myself why I still do this content. Got over 400 pristine fractal relics not counting the ones I double clicked.. Maybe ONE DAY they will introduce something other than rings that you can trade them for.

I’m in the same boat. I’m starting to wonder if there is diminishing returns on loot from Fractals, seeing as all I do every day is log in, run a 50 with high hopes of finally breaking my streak of 4 bonus silver, getting a ring anyway (two uninfused in a row!) and logging off too disgusted to run anything else.

Oh well, at least those 8,000 fractal relics are a cold comfort since they can turn into exotics like every other dungeon currency. Or ectos. Or soulbound Runes.

Fractal rewards

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Posted by: Shinki.8045

Shinki.8045

I’ve run a 50 nearly every day since the patch and only received infused and uninfused rings.

Also have been receiving an alarming number of vials of mists essence.

Silver lining: At least I’ve made about 1 gold in the last month selling rings.

High end FotM difficulty?

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Shinki.8045

In lvl 25 fractals, pugs bring playhowIwant builds, in lvl 50s it’s only bunker builds using ranged weapon exclusively. It’s also where you find ignorant bunker guards who don’t care that you look for zerk geared players. They think they’re special snowflakes because they were carried to 50.

Just to give an alternating viewpoint:

I ran FotM 50 last night in a melee Meta build PuG and was glorious. We finished in 40 minutes with no wipes. I rarely find non-zerker bunkers at 50 but it’s obvious when you do.

More often than bunkers I run into Bearbow rangers who think killing spirits on Bloomhunger is still worth the time, and are typically allergic to stacking. They usually ragequit when Bloomy murders them rather than the melee stack but sometimes they stick it out. I lament that it’s these people that truly bring a bad name to Rangers, because every once in a while you get one that can carry their own weight.

(edited by Shinki.8045)

CDI- Fractal Evolution

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Shinki.8045

I honestly don’t think putting class-specific rewards will do anything but annoy the people that like to have an effective party composition.

Easy enough to remedy by making the cosmetic item purchasable with relics, or on a character swap during a non-combat portion of the Fractal.

CDI- Fractal Evolution

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Shinki.8045

If Rangers can get something special (just for their Profession) in Fractals, what do the other 7 Professions get in Fractals that is just for them?

I don’t think Ranger are seldom found in dungeons because there are no special pet/skins to be found.

Just worry about putting incentives for just one Profession in places, regardless of the reason why.

Oh, and Chris, if you change the Wolf only in EB issue, that would be great, as that is the only pet I do not have. Thanks.

It would be pretty neat if the class specific mechanics could get a mists-specific cosmetic update. Like a different Aegis for Guards, Fractal weapon-esque trailer animations for Warrior burst skills, Misty shatters for Mesmers, etc. etc.

CDI- Fractal Evolution

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Shinki.8045

It was confirmed by Regina that Fractal Weapon boxes aren’t obtainable until Fractal Level 51, after someone checked the API and noted none had dropped.

CDI- Fractal Evolution

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Shinki.8045

  • Additive content is generally well received (extra creatures, environment effect)
  • Slightly less popular are combat modifiers (exploding enemies, flanking)
  • Stat modifiers are the least interesting. Specifically DPS reducation is a terrible idea.
  • It’s more interesting to make builds instead of break them. For example, make condition damage more important than negate it.

Just seeing a Dev acknowledge this so directly is incredibly heartening. Thanks. To the question though, personally I would say the answer to you first question is dependant on your answer to the final question:

Finally I have sort of a meta-question which is: what place, if any, does random have in the Fractals?

Personal opinion alert here: I believe the strength in the replayability of Fractals is the randomness. So I would feel that more instabilities would be a compromise if stage randomness were removed from the equation.

As a player, I would rather there be more stages. If I were developing the content, I could see a compelling argument for both sides, since so many players try to remove the randomness, at least at the beginning.

Everyone is always happy with three quick shards, but without randomness and a well developed incentive to do anything but the three fastest shards I would think fractals would become even less newbie friendly and less of a game teaching experience for people just getting into it.

Next is the difficulty/progression question. Personally I’ve always felt that the difficulty scaling in Fractals is a bit redundant. After all, once the creatures have started to one-shot you, does it continue to matter that they keep hitting harder? I know this has been commented on, but I’d like to hear some thoughts on alternatives. If not difficulty scaling (or supposing difficulty scaling simply stopped at a certain level), what else would add meaning to progressing through higher level Fractals? How does that align with your goals, whatever they may be (rewards, defeating hard content, discovery, etc).

The easiest answer, but not necessarily the easiest solution, would be to significantly change the stages themselves at higher difficulty levels, or add new ones that are high difficulty only.

This could fracture the playerbase and make content a large portion of players would never see, so there are likely better alternatives.

Joke answer: make a random shard that just queues the team for tpvp. Can’t progress until you win with your PVE spec.

CDI- Fractal Evolution

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Shinki.8045

Proposal Overview

Improving cosmetic rewards from Fractals.

Goal of Proposal

Incentivizing playing the difficult fractals while simultaneously and uniquely rewarding players that lost progress in the Fractal reset.

Proposal functionality

Add an “evolved” look to the Ascended Fractal capacitor and/or Fractal weapons Even just a color swap. Unlock buyable tiers of an upgrade item from the Fractal Vendor for Fractal relics that allow these items to be evolved.

Make a unique, account bound, single use version of this item to be mailed to any character that lost 10 or more levels of Fractal progress.

Potential problems:

Dye market may flux as characters try to change outfits.

Palette swaps may feel like a “cop-out” reward instead of something more substantive.

CDI- Fractal Evolution

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Shinki.8045

Proposal Overview:

Allow Fractals to play more to their strengths: variable difficulty randomized dungeon with unique rewards based on difficulty.

Goal of Proposal:

Incentivize players to try more difficult content or content which they attempt to avoid.

Proposal Functionality:

At the beginning of the fractal add tiered difficulties:

First for Fractal level which will affect Agony and mob strength

Second for Mistlock instability level either selected or randomized with an intensity dependant on Fractal level

Third for Fractal shards randomization: Either lock the fractal lineup into the three that are rolled upon entry or allow players to choose their fractals.

Increase rewards in the daily based on selected difficulty, perhaps up to 3 rolls for Fractal Weapons/Ascended Gear or remove undesirable rewards from the table, i.e. ascended rings are replaced with a better chance at fractal weapons/ascended boxes.

Give a chance for a new prestige reward or a currency towards one (or both) when completing all three “hard modes”

Associated Risks

Would likely not stop rerolling for swamp completely, but perhaps make 5 people roll seperately, depending on how it’s coded.

Could potentially fracture some of the playerbase depending on how challenging the content their friends attempt is.

CDI- Fractal Evolution

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Posted by: Shinki.8045

Shinki.8045

snip.

Agreed. Discussing the fact the dredge is frustrating and takes a long time barely helps the process of Fractal evolution beyond the idea that people dislike long time gates. Dredge can be fixed to the liking of players and devs alike, getting there should be part of the evolution of fractals.

One topic I’m not sure if someone has brought up or not, but would solve some of the rewards/currency issues players are having:

A vendor that gets unlocked after completion of the final Fractal. This vendor has things that can be bought based on the difficulty that has been completed, and bought using fractals currency primarily (depending on the value of the item.) As an added way to make it interesting, have the available wares vary depending on what fractals people ran through especially the first one.

Pie in the sky idea: Sell stat infusions from these vendors, or dye kits to color existing fractal weapons, or some other way to show prestige from completing difficult content.

CDI- Fractal Evolution

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Posted by: Shinki.8045

Shinki.8045

1.) As Fractals evolve, so to can the rewards. Even specifically the rewards granted to people from the fractals previously.

Example: Higher tier fractals can drop dye kits or upgrade kits specifically for Fractal weapons, functioning specifically as Fractal weapons have historically: proving the player has completed difficult content.

2.) Add more fractals to the rotation. Not simple but it makes this the most compelling dungeon in MMO gaming to me and likely many others.

3.) Incentivize playing to the strength of Fractals, allowing 3 random dungeons. Example: Allow a greater chance at fractal specific rewards if the party clears the first shard they roll.

Thank you for this CDI on a topic I’m particularly interested in.

Social Dungeon-runners wanted! [NA]

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Posted by: Shinki.8045

Shinki.8045

Are you guys explorable dungeon only or high level fractals (50) as well?

Any Fractals fixes this patch?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

They can’t possibly fix fractal bugs and QoL when even their servers are running on a toaster’s budget.

If this is referencing the current disconnects people have been experiencing, it’s not the servers that are having problems. The ISP near where the servers are located is being targeted by DOS attacks, which is affecting several games.

Any Fractals fixes this patch?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

Not quite. They never specifically stated Cliffside unless they did in another thread that I’m unaware of.

It was specifically stated that Dredge and Cliffside wouldn’t happen during the Fractured Developer livestream. Never really rescinded that I’m aware of, but was likely just that dev being mis-informed before the livestream started.

Any Fractals fixes this patch?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

They never stated that they were going to fix the length. It was only as an option along with an option with the fractals in tiers. Guess which one they went with?

For what it’s worth, they did say we wouldn’t get Dredge and Cliffside in the same run anymore.

Any Fractals fixes this patch?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

Updated the top post as it was confirmed by Regina that Fractal Weapon boxes aren’t in the game until level 51 is released.

Any Fractals fixes this patch?

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Posted by: Shinki.8045

Shinki.8045

I have been told that the skipping exploits have been fixed in this patch. I’m hoping this means there were other fixes, has anyone seen anything?

Any Fractals fixes this patch?

in Fractals, Dungeons & Raids

Posted by: Shinki.8045

Shinki.8045

Confirmed not in the game yet! Was the Fractal Weapon chest stealth fixed?
Bug post reply confirmed that these will not be in the game until after difficulty level 51.

Are we still going to get uninfused rings as drops at scale 30+?

Fixed! Does fixing completion for level 50 mean people will also get reward chests for doing level 50? (Granted, I haven’t experienced this myself but I have heard from other players that the daily chest doesn’t pop for some people completing level 50)

Has the camera been fixed in Grawl so that the bosses tells can be seen?

Have the AOE notifications for Bloomhunger been fixed?

Are the reward chests for both Molten Facility fractals intentionally that bad?

Is the Archdiviner going to continue attacking after dropping the hammer the last time?

Are you supposed to have to kill your way through bomb side Dredge or character swap to use stealth shenanigans to get past that big pile of HP that doesn’t drop anything?

(edited by Shinki.8045)

PvE Zerkers.

in Profession Balance

Posted by: Shinki.8045

Shinki.8045

Here is something to consider:

What is wrong with the zerker meta? How is doing high damage with low survivability requiring situational awareness and player skill not exciting?

And lets take a look at this from another angle: How, in ANY game where you get rewards after you kill monsters would they incentivize you to kill monsters slower?

I would agree that adding more variety for MAXIMUM DAMAGE would be nice, fixing conditions stacks in group play and making “structures” vulnerable to them would be nice (at the same time, they should be vulnerable to crits as well).

Here’s the tricky balancing act:

Making it obvious that support characters bring enough extra team damage to the table that a pure support character is welcome but not required.

Change Defiant mechanics in a way that makes control characters welcome but not required. (If you think a serious nerf to defiant wouldn’t make an all stun warrior meta then you haven’t done Bjarl the Rampager when someone brought a knockdown consumable.)

New and old Fractals bugs:

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Posted by: Shinki.8045

Shinki.8045

Putting the thread here instead of the bugs forums so that dungeon runners can be aware of this stuff to try and circumvent it. While I love that we got some dungeon content love in this update, there are a few bugs with the new stuff and some that persist from the old Fractals. While I’ve seen a few of these, I’m sure there are more that are worth sharing.

Cliffside:

Second Seal still has the emote loop invulnerability bug. Third seal seems the same as always.

Rumors persist that the stacking trick still works on the boss, cannot verify. His bone fiends still trigger kill stacking runes but don’t seem to rally people on kill (unsure if that is intended).

A new wrinkle for the last fight is after being placed in the cage the Archdiviner is invulnerable to your attacks for a while after you escape.

Swamp:

Mossman will try to “fight” you in the water., leading to potentially unintended weirdness.

Unassigned:

At the second jumping bit, the waypoints act a little dodgy. Sometimes you spawn at the standard spot, sometimes you go all the way back down the stairs.

Blizzard:

The waypoint doesn’t seem to update at all in this fractal, always spawning you at the inital spawnpoint. If this is intended it’s rather irritating.

Dredge:

Upon spawning in the Dredge fractal I’ve experienced the instance owner ragequitting and booting us back to Lions Arch 100% of the time. Unsure if intended.

Molten Boss:

If you are running around the platform and get too close to the entry bridge you seem to just get agony ticks. Also, first attempt allows setup, any following attempt teleports the team all willy-nilly making for a set-up scramble.

Collaborative Development- Request for Topics

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Shinki.8045

1.) Risk to Reward ratio: High difficulty Fractals are currently unrewarding as compared to the flavor of the month living story zerg.

2.) The living story zerg: we’ve been inundated with disrupted festivals that turn into objective zergs. This content isn’t a bad sometimes thing, but it becomes a dull all the time thing. The stated intent of making the living story additions memorable (I may be one of the few people who think that temporary content is a smart move in this regard) makes them less so when all they are is following PVE commanders to maximize loot potential.

3.) The condition cap. It’s getting in the way of the play how you want philosophy. It hinders experimental build diversity. It skews the PVE metagame in favor of raw power.

YAHBT - Changing "Nullify" into "Mitigate"

in Warrior

Posted by: Shinki.8045

Shinki.8045

While I don’t really agree with the proposed change because of the following: Full channel on an immobile/stunned opponent with a level 1 Flurry, level 2 Skull Crack and level 3 earthshaker by default. Sigil of Paralyzation or leg specialist with a little condition duration improvement would make it even worse. Level 3 earthshaker would allow full channel on 3 people, try to tell me that wouldn’t be the new meta.

But, you get a +1 anyways because of the Nethack reference.

Burst skill interrupts fixed?

in Warrior

Posted by: Shinki.8045

Shinki.8045

After some tests last night it seemed that when a burst skill got interrupted it only triggered the 3 second cooldown as standard for most other interrupted skills instead of the full burst skill cooldown.

Might need a little verification, but if this is the case, thank for the bug fix for the few of us that don’t bank our adrenaline.

Axe should Bleed and Torment.

in Warrior

Posted by: Shinki.8045

Shinki.8045

Daec, this vision of yours of Sword being the power weapon and Axe being a condition weapon does not jive with the GW1 philosophy regarding those weapons, so this change is barking up the wrong tree.

Axe was spike/PBAoE and Sword was conditions (until FGJ/Dragon Slash turned it into a sustained massive damage monster).

Also, to counter your point regarding movies as evidence for what weapon should cause bleeding, have you watched the buckets of blood Katanas spill in old Samurai flicks? Axes tend to get buried in skulls. Swords create crazy blood geysers.

(edited by Shinki.8045)

Problem with axe and sword

in Warrior

Posted by: Shinki.8045

Shinki.8045

Sword damage is a little lower because it has bleed stacking built into it. Axe is just raw damage.

Warhorn Cleanse appears to be bugged:

in Warrior

Posted by: Shinki.8045

Shinki.8045

Traited warhorn appears to be flipping a condition and removing a second one. “Charge” appears to remove all movement impairing effects, flipping a condition and removing a seperate one, while “Call to Arms” flips one condition and removes a second one.