Showing Posts For Shinobi.3240:

Daredevil - Valkyrie PVP Build

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Works best for me so far:

http://gw2skills.net/editor/?vZAQNAW4an8lCVOhFOBmOB8PhFaCzLM8FKDzVwP4IULAMhiAA-TJRBwAjLDo5iAkc/BAPBAA

Runes of the Daredevil – Get a 100% crit after your dodgeroll.

You can do neat things like:

Black Powder – Dodge – Steal/Infiltrator – Backstab.

Bound really helps with saving initiative and keeping your dmg modifier from trickery high.

Similar stuff with Vault.

You have a ton of interupts that deal 2k+ dmg thanks to pulmonary effect.

If you are having a hard time with conditions just switch over to escapists absolution.

Hits really really hard.

Try it out and have fun!

Best regards!

Shino

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Countless Chronomancer Bunker Build

in PvP

Posted by: Shinobi.3240

Shinobi.3240

Oh if i ever got problems getting some sleep i will come back to this.

As exciting as watching bread go stale.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[VIDEO] Classic S/D full glass WvW Gameplay

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Really well played!

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thief's fate (Video)

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hahaha .. awesome!
Good Job!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Interrupt Thief

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

I think i found something^^

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Works really good with Sword/pistol too.
Just tried it aswell.
You get nice healing out of number three while interupting the enemy.

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

I think i found something^^

in Thief

Posted by: Shinobi.3240

Shinobi.3240

So i was playing around with Daredevil all weekend.
Wasn´t that impressive at first … but then it hit me.

!!! Impacting Disrubtion – Pulmonary Impact !!!
This trait is so good (high base dmg).

  • I dropped my zerker gear and put soldiers on so i am a bit more durable.

Dagger/Pistol – Sigil of force (5% more dmg) Sigil of Accuracy (7%crit)
Shortbow – Whatever you like
Revealed training – 200 power extra while revealed
Evasive empowerment – 10% more dmg after dodging
Executioner – 20% more dmg under 50% enemy health
Exposed Weakness – 10% more dmg if the target has a condition.

  • When you do it right you get all of the modifiers in and get a good bang out of it.
  • We are looking at 2555 power base. 2755 while revealed.
  • I was hitting up to 3.9k on interupt. Never was fully buffed so i don´t know how high it can hit. Thats pretty nice. And i don´t die from all the fluff thats flying around all the time.
  • Had a really good time. It´s fun. Try it out yourself as long as the beta lasts. You need to look out for animations all the time and for buffs that prevent your interupts but well it pays off.
    Don´t spam your Headshot, that won´t work.
  • Maybe i will upload some video footage too. Frapsed some games.
  • Picture of the dmg log attached.
  • Build:

http://gw2skills.net/editor/?vZAQNAoaVl0MhCnYjTw0Jw/EL0EmXY4LUGmrgfwSoWAYCFBA-TpBBwAdOCAAOBAmLDs5QAoc/hAPAAA

Best regards!

Shino

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

daredevil feels under buff slightly

in PvP

Posted by: Shinobi.3240

Shinobi.3240

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thief, a class that is going to die in pvp...

in PvP

Posted by: Shinobi.3240

Shinobi.3240

Thief is not going to vanish (haha) in pvp.
Still good with D/P and Shortbow. Just not much room for error.
Mess up and you die in a second.
Our survivability isn´t the best. Not really suited for sustained fights.
But we can do fast spikes, rip stability, have pretty good rezzes and we have superior mobility.

Build diversity would be nice but well i think that has to wait. Daredevil and Staff seems like they won´t give us that option.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE3 live feedback chat room

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Posted by: Shinobi.3240

Shinobi.3240

I know what staff does. All good. ^^
But i still don´t see it on par with D/P.
What does it excel at? Why should i want it?

Evasive Combat? I go S/D. Getting a port, condi cleanse, access to stealth+daze, boon rip and ranged cripple.

Damage and control? I go D/P. Getting a blind field + a ranged blind, two gap closers, access to stealth and an interupt on demand.

I don´t see it. I don´t want to play staff at all right now. And i am a huge fan of stick fighting. Was practicing it myself for years.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE3 live feedback chat room

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Couldn´t make Staff work against decent opponents.
If anyone has found a way to make it work, i am listening.
What works best for me so far is
DA-TR-DD with Shortbow and Dagger/Pistol
The damage from pulmonary impact is really good.
Pictures of the build attached. Have fun.

Best regards!

Shinobi

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE3 live feedback chat room

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hello!

Feedback time … will update later.

  • Dash – Feels way better, good job
  • The bug on Bound makes it impossible to test it
  • Staff still missing a combo field on the skill number 4 … preferable a dark field. Please don´t add a smoke field. We got that as an utility and as a weapon skill already.
    A dark field would give us life leech and blind. More Sustain and group support.
    Can make use of our whirl, projectile, leap and blast finishers. Combos are fun.
  • Animations are not that great .. (i know .. placeholders)
  • Bound and Vault animation should just be a high jump and a fist smash to the ground where you land. The flip looks a bit strange and cut off in the end. Less is more.
  • Vault could need a distance increase so it can compete with shortbows mobility. That would give us a good choice. Melee weapon with mobility or ranged weapon with mobility.
  • Dodge changed to stances. Switchable only out of combat or at the beginning of a pvp match.
  • Proper Grandmaster traits added
  • Merge Escapists Absolution and Driven Fortitude … Heal and Condition Clear on a Successful dodge as a minor trait.
  • Evasive Empowerement – could need a second more in duration
  • Could you make prepardness from acrobatics baseline please and put back might on dodge as a minor again instead of prepardeness?

All for now!

Best regards!

Shinobi

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

(edited by Shinobi.3240)

(Event) (UPDATED!) funeral for Thief class.

in Thief

Posted by: Shinobi.3240

Shinobi.3240

  • You guys are unintentionally hilarious …
  • Please stop that behavior. For real …
  • I already feel second hand embarassment.

:D

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE 3 Daredevil Specialization Changes

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Posted by: Shinobi.3240

Shinobi.3240

Some more ideas … not a must .. just extra flavor

  • Endurance Thief – Could actually steal endurance from enemy players.
  • Driven Fortitude gets combined with Escapists Absolution – condition clear and a small heal on a successful dodge .. doesn´t sound overpowered to me.
  • Staff Master – The 10% extra damage when your endurance is not full was once a minor grandmaster in acrobatics. Worked with all weapons. Could work like that again and just leave the Initiative/endurance part for staff alone.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE 3 Daredevil Specialization Changes

in Thief

Posted by: Shinobi.3240

Shinobi.3240

People are for sure overreacting.
The sky isn´t falling.
The concept of daredevil is really nice.
Don´t bash on Karl constantly.

There are just a few things that need to be done to make the daredevil work perfectly fine.

  • Make the new dodges selectable stances. If they are swappable in combat than let them have a cost for swapping. 50 endurance or whatever. If the developers think thats to powerful just make them swapable out of combat only.
  • Smoothen the new dodges. I don´t need super shiny animations. They should just work right in the first place. Cool animations would be nice but not necessary.
  • Put a darkfield on staff 4 so we can use our whirl, blast and leap finishers. Will change a lot. Staff is missing a combo field.
  • Put new grandmaster traits into the daredevil spec.
  • Combine the condition removal on a successful dodge into one of the minor traits.

Tada …. all good again.

Thank you Karl for communicating with us that much.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

BWE 3 Daredevil Specialization Changes

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Still not there.

Staff and Daredevil need a lot more work than just increasing damage or lowering cast times.

  • Please make the new dodges baseline as a class mechanic. Switching them during combat burns 50 endurance. Outside of combat you can switch them without a cost.
    Frees up the Grandmaster trait slots.

You can put traits in there like e.g. :

10% of your toughness and vitality is converted to precision and ferocity while you are not stealthed or revealed.

Would open up the option to play the daredevil with Soldiers Amulet and give it the close combat staying power it doesn´t have at the moment.

  • Staff needs to offer something that Sword/Dagger doesn´t have.
    Change the Skill Number 4 (Dust Strike) to a line shaped darkfield.
    It wouldn´t allow you to stealth with the staff but it gives you access to blinds and life leech. More staying power, team support and neat combos.
  • Fitting and smooth animations are also very important. We have to look at them all the time while playing.
  • Make the condition remove on Dodge (Escapist’s Absolution) the new minor grandmaster trait. On Steal traits are already enough in our traitlines. The trickery trait line is already a must have because of all the nice things you get from steal.
  • Regarding Utilities … Bandits Defense shouldn´t be automatic. Let us block for 2 seconds . If we get attacked we get a follow up skill we can activate to knock down.

*There are a lot more great suggestions in various threads.

Please Arenanet don´t deliver something half baked to your customers.
We all know how awesome stuff you can do. So please give us this OH MY GOD – SO AMAZING feeling again.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hmmm, anet is still quiet as a mouse.

I think the community would really appreciate it if they just share their oppinion on the topic.

  • How did they experience the daredevil? Is it the agile fighter they wanted to create?
  • Are they happy with the recycled animations? Does it meet their high standard?
  • Are they working on changes already? What needs to change in their oppinion?

The community showed big interest and provided a lot of feedback. They spent hours of their time to find bugs for you.

Would be really nice if someone of the company could in exchange spend 5 minutes of their time and tell us about your plans.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Don´t be so negative buddies, by the amount of views the daredevil feedback thread got it should be clear for the developers that there is a lot of interest in the new specialization of the thief.
I think they will do there best to improve the profession with the feedback they got from the community.
Lets stay positive and hope for the best!

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Actually i wouldn´t give a smoke field to staff.

I would love to see a dark field ( https://wiki.guildwars2.com/wiki/Dark_field)
on Dust Strike ( https://wiki.guildwars2.com/wiki/Dust_Strike).

It would increase the close combat survivability. You can combo it with leap or blast finishers to apply blinds or use whirl or projectile finishers for life leech.

That would be a step in the right direction to give the weapon set more staying power and differentiate it from other weapon sets.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

So i thought about the daredevil again:

  • The new dodge types should be baseline as soon as you slot daredevil.
  • Make them stances/attunements/combat modes. You have that coding already from the elementalists attunements.
  • Switching between “combat modes” while in combat burns 50 endurance.

Seems quite conclusively when you take into account that the Daredevil gives you 50 extra endurance baseline and 50 endurance on steal etc. So the daredevil brings *more endurance management into play.

  • Put some enhancements for the different dodge types into the grandmaster slot.

e.g.:

Unhindered Combatant gives “one stack of stability” if you trait for it.

Bounding Dodger applies 5 stacks of vulnerability on impact.

Lotus Training gives you 1 second of resistance aswell.

Last but not least:

  • Smoothen the new dodge abilities and work on the staff animations.

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Definitely a lot of finetuning needed for the specialisation and the new weapon.

Thank you all for sharing your oppinion and finding those nasty bugs.
Keep the feedback coming and stay constructive.

Good night buddies!

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Driven Fortitude trait (gain health when you successfully evade an attack) is not working at all – was checking combat log and I was never healed on evade.

Imparing Daggers skill uses one initiative for each dagger thrown (3 in total). If you don’t have any initiative, you won’t be able to use this skill. If you have say 1 initiative, only 1 dagger will be thrown.

Can’t use Steal during Vault animation.

Yes tried that all aswell. Try to dodge out of Staff Skill Nr.2 or right after it. Doesn´t work. ^^

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Imagine Lotus Training/Unhindered Combatant/Bounding Dodger like the attunement of an elementalist.
You would be able to change them during combat.
You can give them a cooldown or let them eat a bit of your endurance when you switch between them.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Daredevil] - Feedback

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hello!

My first impressions:

  • Staff animation looks and feels clunky
  • The new dodge animations are not really fluid
  • What exactly is the purpose of staff? I love the idea of staff but the way it feels now is that it doesn´t seem to be of any great use.
  • Can you please consider to put the Grandmaster Traits that alter your dodge ability into a toggle. So we can change the type of dodge we do during combat. The daredevil is an agile fighter that adepts to the situation. Please put something else into grandmaster and give us Lotus Training/Unhindered Combatant/Bounding Dodger as Stances.

Best regards!

Shino

Edit 1 :

So i thought about the daredevil again:

  • The new dodge types should be baseline as soon as you slot daredevil.
  • Make them stances/attunements/combat modes. You have that coding already from the elementalists attunements.
  • Switching between “combat modes” while in combat burns 50 endurance.

Seems quite conclusively when you take into account that the Daredevil gives you 50 extra endurance baseline and 50 endurance on steal etc. So the daredevil brings *more endurance management into play.

  • Put some enhancements for the different dodge types into the grandmaster slot.

e.g.:

Unhindered Combatant gives “one stack of stability” if you trait for it.

Bounding Dodger applies 5 stacks of vulnerability on impact.

Lotus Training gives you 1 second of resistance aswell.

Last but not least:

  • Smoothen the new dodge abilities and work on the staff animations.

Edit 2:

I would love to see a dark field ( https://wiki.guildwars2.com/wiki/Dark_field)
on Dust Strike ( https://wiki.guildwars2.com/wiki/Dust_Strike).

It would increase the close combat survivability. You can combo it with leap or blast finishers to apply blinds or use whirl or projectile finishers for life leech.

That would be a step in the right direction to give the weapon set more staying power and differentiate it from other weapon sets.

Best regards!

Shino

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

(edited by Shinobi.3240)

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

The evade on shortbow is a bit lackluster since they changed it.
Just curious —→
What did you use for mobility instead of shortbow?

Best regards

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Change the third attack animation on DD

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Yeah the staff auto attack spin looks pretty silly. ^^
The animation from revenant is better but still far away from
an efficient attack spin. What they do is just show.
You have no strength or control when you spin the staff with one hand.
You can put your hand in between the spinning staff and it would not hurt you and just fall out of the wielders hand.

Best regards

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thief POI

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Good Job! Looks fun!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Oh just watched the POI of Daredevil ….
As it looks like we will not be bound to shortbow for good mobility anymore.
Everything looks really promising so far.
Great job.
Hope they will take a look at the core trait lines again when they have a bit less stress going on.

Best regards

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Acrobatics – Movement performed with remarkable agility and ease.

So in my oppinion stuff like:

Regeneration, Freedom of movement, Stability, Inititative and Endurance Regeneration

would fit the traitline.

What else comes to your mind when you think about acrobatic?

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

I think poison fits really well into the deadly arts line.

  • Your opponent feels vulnerable and weak because you poisened him/her.
  • Poison reduces healing … which you could look at as “more effective damage you deal”.
  • Vulnerability increases your damage aswell.
  • And weakness also reduces the endurance regeneration of your opponent … so you will hit him more often = you deal more damage.

In fact they did a really good job on the deadly arts traitline when you look at it that way.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

As i see it, the deadly arts traitline is about traps, poison
and enhancing your non critical damage.

Critical Strikes about signets and enhancing your critical damage.

Shadow Arts is all about stealth and venoms.

Acrobatics about mobility and well timed evades.

And last but not least Trickery … Dirty Fighting, Tricks and Initiative.

I think the developers have a vision for every traitline and we should try to improve them within those given borders.

Turning everything upside down is most likely not something they will do.

Very nice to have a discussion going on. Keep the ideas and concerns coming.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Yeah would be interested on your approach on acrobatics.
Always keep the other trait lines in mind.
Some stuff may synergize too well.
;)

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Oh yeah bad timing with posting this.
Now everyone is focused on the new spec and not so much at our lacking core traits. ^^

Thank you for your Feedback!
Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Staff Thief revealed this Week!

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Awesome Artwork!
You had my curiosity but now you have my attention!

Good Job Anet!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

[Traits reworked] - Diversity and Fun

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hey Buddies!

The mood in the thief forum seems to be pretty bad lately.
Yes the build diversity is pretty non existant and the other classes got a lot of nice new shiny toys.

But cheer up! I am sure the sky isn´t falling. The developers will try their best to get some fresh air into our class. They are just super busy.

So lets stay constructive and provide feedback and ideas of how the thief class could be advanced, brought in line etc.

I took the time and went over our current traitlines. Reworked some traits with the idea of build diversity and fitting the theme of the traitline in mind.

Before you start to read through the attachments. Open Youtube and get into the right mood for the different traitlines.

As an example:

Deadly Arts: Poison – Alice Cooper

Critical Strikes: Rock you like a hurricane – Scorpions

Shadow Arts: Shadows – Lindsey Stirling

Acrobatics: Kungfu fighting – Carl Douglas

Trickery: Its Tricky- RUN DMC

I hope you find some of my ideas interesting and can already find some possible builds.

Stay positive! Discuss! Believe in Karl!

Best regards,

Shino

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

I will post build on youtube.

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Teach me Master.
No serious … what was that?
I guess you are a new player.
Watch some Videos, read the pvp forum sticky.
Practice..practice…Practice!
All the best and good luck!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thieves say goodbye to Sword Dagger

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Changing from optimal runes, sigils, traits and utilities just to come a little bit closer to former dodge uptime isn’t the solution we need as that creates a whole new set of problems.
1. Pack runes needed to supplement both power and precision
2. Air / fire runes make up a huge part of damage, what would you do, run double s/d with energy sigils on each? theres a reason nobody plays jumper spec anymore.
3. Was already using signet of agility
4. Hard to catch competes with swindler’s equilibrium — a must have if an s/d thief decided to trait acrobatics
5. Was already using withdraw ( most builds do now a days, even DP )
6. Roll for initiative would take the slot of either shadow refuge or shadow step, both crucial for survivability
7. Trickster? No sane person is going to give up bountiful theft, the only stability and aegis prioritizing boon rip for a 3 second shorter withdraw cooldown and additional 1 condi cleanse.

Thanks but no thanks. No offense — I’m sure that’d work just fine for trolling in obsidian sanctum or something but it’s not going to stand up to level it needs to in any competitive field.

Define optimal runes and sigils.
last meta “optimal” was a combination of runes and sigils based off past build choices.
From the moment the patch roled out, everything we know about “optimal” are just questions in the air.

Exactly!
Nothing is written in stone anymore.
Time to try new things, adapt and move on.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thieves say goodbye to Sword Dagger

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Did you try to combine:

Rune of the Adventurer
Rune of Energy
Signet of Agility
Hard to Catch
Withdraw
Roll for initiative
Trickster

Can still dodge like crazy while dishing out dmg.
The rhythm is just different than before.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Shadow´s Rejuvenation on Revealed

in Guild Wars 2 Discussion

Posted by: Shinobi.3240

Shinobi.3240

Hello!

Now that you shuffled around traits , changed/merged some of them don´t let
Shadow´s Rejuvenation slip through like that.

The health and initiative gain should trigger on revealed instead of being stealthed.

  • Rewarded for active play
  • Synergy with “Revealed Training”
  • “Last Refuge” Still useful even if you reveal yourself by accident because it procced
  • Enemy skills that force revealed on you can be soft countered

Best regards!

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

My GW2 character artwork

in Community Creations

Posted by: Shinobi.3240

Shinobi.3240

They are indeed reall great!
Can´t wait till i get my own!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Shinobi.3240

Shinobi.3240

Hello everybody!

Okay huge lag spikes in spvp!
Not on my side, many others got it aswell.
Got disconnected a few times and had up to 10 second delays.
Ingame screenies with ping and time attached!

Location: Austria
Timezone: UTC+1
Game World: Desolation

Best regards!

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

New Weapon - thief specialize

in Thief

Posted by: Shinobi.3240

Shinobi.3240

I want a Staff!
Monkey King specialisation.
Would fit the Maguuma jungle
theme extremly well.

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Thieves are toxic to this community [pvp]

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hello!

How did you come to the conclusion that thieves in general are too strong?
What happened to you?
Are you talking about the whole profession or a specific spec?

I often hear people complaining about thieves, most of the time the frustration arise from getting +1 by a thief.

e.g. : you are fighting someone … fight looks good for you … enemy thief comes in and spikes you … “ah that op thief killed me” … in fact you had a two versus one and the thief was able to kill you that quick because your other opponent softened you up during the fight … forced cooldowns etc.

I don´t find thieves that strong in 1v1 situations. They excel in mobility and quick burst.

And yes shatter mesmer has a hard time against thieves, but not mesmer in general.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

New Black Feathered Wing Backpack!

in Guild Wars 2 Discussion

Posted by: Shinobi.3240

Shinobi.3240

Oh can we get a pair of white ones aswell?
Attach it to this backpiece.

http://wiki.guildwars2.com/wiki/Light_of_Dwayna

Would be a way better skin for it.

Best regards

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

You guys gotta chill with the hype.

in Thief

Posted by: Shinobi.3240

Shinobi.3240

You guy gotta stop taking treb shots to your face.

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

"wealding a bundle"

in Thief

Posted by: Shinobi.3240

Shinobi.3240

Hello!

http://wiki.guildwars2.com/wiki/Improvisation

I made the important part of improvisation bold for you.

Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle.

Damage Damage Increase: 10%

The standard D/P Panic Strike Build uses this utilities:

Infiltrators Signet (Signet)
Shadow Refuge ( Deception)
Shadowstep (Deception)
Basilisk Venom (Venom)

You have three different categories of utilities equipped so the chance is quite high that it resets one of those utilities.

I take this trait anytime over a flat 5% damage increase on daggers.

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Long queue times and reward track progress

in PvP

Posted by: Shinobi.3240

Shinobi.3240

Hello everybody!

I watched Chaith yesterday on twitch.
He had like 10 minutes + queue times.

We can´t leave the mists anymore to do something else while waiting for a match.
This makes the pvp rewards really bad compared to pve.

Is it possible to implement a stacking buff for every minute in the queue that gives you more reward track progress after the match ends?

E.g. :
For every minute in the queue you get a 10% bonus to your reward track progress.
Gets reset when you leave the queue or finish a match.

We have nothing to do in the mists. Would be awesome to get a little compensation.

What do you think about this idea?

Best regards!

Shinobi

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Monkey King Tonic - Anet you are awesome!

in Guild Wars 2 Discussion

Posted by: Shinobi.3240

Shinobi.3240

That would be some nice animations!

:D

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Monkey King Tonic - Anet you are awesome!

in Guild Wars 2 Discussion

Posted by: Shinobi.3240

Shinobi.3240

Oh yes! That would be so cool.
The dodge and jump animations alone are a blast already.

Best regards!

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

Monkey King Tonic - Anet you are awesome!

in Guild Wars 2 Discussion

Posted by: Shinobi.3240

Shinobi.3240

Hello!

Just got this lovely drop from drytop.

Whoever did this is a genius and deserves applause.
If a dev stumbles over this thread please give the designer of this tonic a tight hug.
Absolutely made my day!

Thank you! Thank you! Thank you!

And now i know what weapon would be absolutely awesome for my thief! I need a staff!

Best regards!

Shinobi

Attachments:

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

(edited by Shinobi.3240)