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The problem really started from the very beginning when they changed their character design from GW1. With the hundreds of skills to collect like cards, you had an excellent horizontal progression in GW1.
Getting your best skills from defeated enemies was also a great element that really merged the deck building and pve game really well. Not sure why they never tried to carry that into GW2 tbh, beyond skillpoints that is.
What percentage of the skills in GW1 did you actually use, other than just screwing around with before going back to the ones that were actually good and more generally useful? How much of the player base was actually using Supportive Spirit ?
The Guild Wars 1 skill model was loosely based on collectible card games like Magic: The Gathering. Of course, most Magic players know that many of the cards are basically filler and that they rarely find a place in serious play, which is pretty much how the skills in Guild Wars 1 ended up. Yes, the first game had a lot of skills to collect, most of which were outclassed by some other similar skill.
I also hated the way acquiring elites worked in that game, personally.
STOP trying to copy WOW (You will lose there!) and traying to think new ways to please your customers…It´s simple…
-RAID
-Ranked Arena
So stop trying to copy WoW…any copy another part of WoW…
Seriously, how many MMORPGs have “ranked arena”?
What happens if no one buy gems for real money in some days? The game will say there are no gems available to buy with gold?
I assume you mean that nobody exchanges gems for gold, since that is supposedly what lowers the price. In that case, the price will keep going up, assuming that people keep buying gems with gold. Eventually they would get to the point where the gold price for them would be so high that it would be impractical for most people to buy gems that way. Of course, by that point, it would be a lot more enticing for people (who are into that sort of thing) to buy gems to exchange for money, which is obviously the idea.
So, what about the difference in the ratios for the two directions?
For example, if I had 84 silver, 28 copper and decided to convert those to gems, I could get 100 gems. However, if I then changed my mind and exchanged those 100 gems for gold, I would only get 60 silver, 89 copper. That’s a 38% loss. Where does that money go?
More specifically, why such a high loss, and who decides the relationship between the two rates that results in the loss?
I think the difference is unnecessarily high, but I imagine that one of the points is that they don’t want it to be easy for people to make money buying gems (with gold) and turning around and quickly reselling them. It keeps the price a bit more stable over the short term. (That has little to do with the increased demand for gems when new items are available to be purchased with gems, of course.)
That would also be a reasonable thing to give level 400 crafters.
Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.
Or; GW2 is gigantic and ambitious and they went with a system that was easier to implement and manage.
I’m not really as convinced of the gem store conspiracies for everything as most people.
I’ve got 15 fine transmutation stones sitting in my bank without spending a penny, and I’m only at 50% world completion.
How is it easier to implement? They already did it with town clothes, which cannot be worn in combat, just not armor.
That would also be a reasonable thing to give level 400 crafters.
Yeah, keep dreaming. They’re not going to give a trade skill something that so directly competes with a gem shop item. Selling a one-time-use gem shop item is the reason this game had a bad cosmetic system in the first place. Compare it to Lord of the Rings Online, that simply has separate slots for your looks (and not just “town clothes”), for example. You don’t have to consume a piece of armor to keep your stats and change your appearance in the game. They do not have any cosmetic system at all for weapons, however.
Short answer is… They don’t.
They just have to scare you all into thinking twice about it.
Of course, regardless of ArenaNet’s policies and one’s moral stances (or lack thereof), people with any brains whatsoever will seriously consider the implications of giving their credit card information to people who make a living off of stealing player accounts…and making fraudulent credit card purchases…
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No that is not the same scenario. Here is the same.
Jimmy likes linkin park. Linkin Park decides to sell CD’s with a chance to have linkin park sign a tshirt, guitar, or some other item with all the band members signature. Jimmy buys bunches of CD’s in hopes of getting said item or then sees those items being offered by people on Linkin Park’s website for super high pricing. Jimmy also sees that he can get the item through craigslist by some person that is offering it at 1/3’rd the cost.
What I am saying is that they created the scenario which creates high demand for both the item and the gold needed to buy the item. Had they put it at a reasonable drop rate for a holiday event then the prices would have been nominal and guess what? The demand for the gold sellers wouldn’t have been there.
If the items were uncommon but not rare the items wouldn’t have had a value so high which in turn would not create a possible demand for gold sellers.
To act like Anet doesn’t feed the beast is ludicrous.
Had they made Legendary precursors also Account bound on receipt it would have again also removed a ton of the need for gold buyers. I know they would have had to adjust the rate but instead what they did was feed the beast.
When you create high demands for gold you in turn create opportunities for gold sellers.
One key piece of information left out of your scenario is how the person selling the thing on Craig’s List came into possession of it. I think it’s a bad analogy, regardless. Lack of consideration of that key point just makes it worse.
You do realize that no matter what the cost for gems is buying them legitimately, the gold sellers are going to undercut it, because there’d be no reason for people to use them otherwise, right?
As for the keys, they are grossly overpriced, regardless of how you get your gems or gold, in my opinion. Of course, some (most?) people just have a general disregard for odds / expected value, which is generally the whole idea behind running any kind of gambling thing, after all. It’s why so many lottery tickets are sold.
During the story you DON’T MAKE ANY MONEY AT ALL. It is 100% expense.
Enemies in the story drop loot just like they do anywhere else. You could possibly say that you don’t make as much money, but saying that you don’t make any at all is just patently false.
@ OP: Best troll post of the week.
That said, traveling was free and instant in GW1. I feel I am being exploited for having to pay ANYTHING to travel anywhere in this game.
I’ve thought about that, but it’s really quite different. You could only travel to towns and outposts in GW1, and all of the combat areas were instanced. Now this game just has waypoints all over the place to the point where you can get very close to just about anything via map travel.
I guess what I’m getting at is that if they were free in this game, then you’d almost never walk anywhere that you’ve been before. People would just teleport around all over the place without care, which is something they probably want to avoid. In the first game, it didn’t really make much difference, gameplay-wise, if someone wanted to keep teleporting to different towns. That’s not really where anything was going on.
That said, I think they should factor distance out of the equation and make teleporting anywhere the same cost, as I said above, and maybe make teleporting to any of the 6 major cities free.
They should just make it a flat rate (based on level, I guess) to use any waypoint in the world. I know that would make people less likely to use close waypoints, but they already do that since there is a baseline fee (based upon level) and then more gets added based on distance. I think the baseline fee should just be the fee to get anywhere. It isn’t as though when I’m jumping clear across the map, I say, “Oh, that costs 2 more silver. Guess I’m going to walk the whole way instead.” No, it’s the close waypoints that, with a few exceptions, I won’t use, at least for high level characters, because it’s usually just stupid to spend that money for the relatively miniscule amount of time I will save.
Making it a flat fee would pretty much eliminate any incentive to use the free Lion’s Arch travel in this way, unless you were walking to one of the zones right by it.
I think that the core reason for them having a cost at all is to discourage people from quickly jumping all around the map repeatedly. In that regard, having the cost be based on distance is rather unnecessary. Some say it is a gold sink, but as gold sinks go in this game, it fortunately isn’t much of one, unless, as I said, you overuse it.
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First, I’m just going to assume that it is well-established that items will say “seconds” ago when they were hours ago, and I hope that is just some temporary concession that was made to get the trading post working at all. This isn’t about that.
When looking at the sales or purchase history, the time stamps will be based upon when the order was placed, rather than when it was fulfilled. They will also be arranged according to those times. This is very annoying when you have a lot of orders in your trade history and are trying to figure out what transactions took place recently.
As someone who spends a lot of time at the trading post, I can say that a lot of non-Halloween equipment values (not sure about mats) dropped significantly during the Halloween event. What you are likely seeing is that now more people are back to paying more attention to regular items.
What loophole? O.o
If you right-click to report someone (say, for cheating, for example), it shows their account name. I’m guessing that is the loophole. Note that you don’t actually have to follow through and complete the report, so it’s not like you are frivolously reporting people.
It also just occurred to me that you can pick out the real mesmer among their clones that way, though that’s probably too clunky to be particularly useful in the middle of battle.
They are highly unlikely to name a class “monk,” because that name carries certain expectations based on the first game having one, and two problems with this are:
1. This game doesn’t have dedicated healers. I know that your suggestion is not for a dedicated healer, but that is mostly what a Guild Wars 1 monk was.
2. Many of the best-known monk abilities (or abilities with the same name as them, to be more specific) are already in this game. The guardian has quite a few of them.
Furthermore, there lore justification for guardians has to do with them being derived from the old monks. They have pretty clearly broadcast that there will be no player profession called “monk” in Guild Wars 2.
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When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.
I think the main problem is that it is something that takes most people a very long time to get good at, and yet it is part a temporary event. Furthermore, time spent on the jumping puzzle is time not spent doing other parts of the event. Some people are forced to make a choice between whether they want to keep on attempting the jumping puzzle that they may never actually even finish before the event is over, or to give up on it entirely so that they can spend more time on other parts of the event.
What I mean is that I don’t think that it being part of an “in-your-face” update is the problem. The problem is having something that is so difficult for many people be temporary. Maybe that is what you were getting at, though.
Player reporting should have a details box like bug reporting.
in Suggestions
Posted by: Signet of Forums.4397
Occasionally there are things that might not be clearly explained with the simple categories, and I don’t just mean hacks / exploits, because I know that we are supposed to send an email about those. It would help if we had the option to type in exactly what we are reporting.
I realized I was going to the wrong ghost (though I am quite sure I had done them all once) after I made that post. After having done them all a couple times, I was doing them by memory with my other characters, so then when I went and looked at the wiki again to figure out what I was missing, I forgot that the locations were for the next book and not that one.
So, long story short: Yes, I was going to the wrong ghost. Thanks for the help. ; )
I think I see what I am doing wrong. Sometime it helps to write things out. I’ll go check.
I had to do 2 of them twice due to not noticing I had full inventory and had no issues.
You are likely at the wrong ghost or actually have the item but it’s in a bag you accidentally ‘minimized’
I currently have in my inventory Mad Memoires VII: Handless, Mad Memoires IX: Pains of Love, Mad Memoires X: Tax-o’-lantersn, Mad Memoires XI: Flames of Renewal, and Mad Memoires XII: Descention.
I am missing VIII. I go to the ghost at Greystone Rise in Harathi Hinterlands. The ghost will not give me another book.
I talk to Magister Tassi. I cannot complete the quest because I am missing something. It is not hidden in my inventory.
It couldn’t possibly be in the bank, because right after doing all 3 in Harathi Hinterlands (I saved those for last), I went to Magister Tassi. Regardless, I checked the bank, anyway, and of course it isn’t in there.
If your inventory is no longer full, the ghost should give you a new copy. If it doesn’t, check that you don’t have it in your bank or in some closed bag.
I tried talking to the ghost again. It won’t give me a new copy, or I should say won’t give me a copy, since I never actually got one in the first place.. It is definitely not in the bank. I have every other part of the memoires. It only came to my attention when I went to talk to Magister Tassi to turn them in, so I am definitely not just overlooking it in my bags.
On one of my characters, I cannot get Mad Memoires VIII. I think that what might have happened was that when I did it my inventory was full. That’s my best guess, anyway. In any case, it is the last part that I need and I can’t get it. When I talk to the ghost, I do not get a copy of it.
How about just make everyone invisible…like enemies are half the time in WvW? ; )
The Mad King will burst out of the Lion’s Arch statue. After a few bad jokes, he will take off his pumpkin head, revealing his identity as Colin Johanson, who will then taunt everyone, “How do you guys like jumping now?”
Then he will take all of the gems of everyone in Lion’s Arch and vanish in a puff of smoke, saying, “So long, suckers!”
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Signet of Forums.4397
I like this change a lot, though I don’t really understand why there is no slider. As I have seen others point out, people using multiple monitors can see more, which rather weakens the “unfair advantage” argument against a slider.
I don’t think there is much ArenaNet can do about stuff that merely aggregates information from the game and presents it to you. After all, there is at least one website that displays current market prices, also. What are they going to do? Get sites like that shut down? On what legal ground?
This thing does not alter the game client and does not automate actually playing the game. Someone could also easily make something like this on a web page instead of it being a download.
If stuff like this is going to make or break games for you, then I suggest you stop playing MMOs altogether, because there isn’t much anyone can do about it. I’m not saying you have to like it, but worrying about it isn’t going to accomplish anything.
Before the recent update(s), if you switched between the “My Transactions” tab to “Pick Up” and then back to “My Transactions,” the “My Transactions” tab would remember which of the four options you had selected for that tab (“Items I’m Selling,” “Items I’m Buying,” etc.) Now it resets to “Items I’m Selling” every time. For someone who places a lot of buy orders on the trading post (and often needs to cancel them and collect the money to place another bid), this is quite annoying.
It’s a bug. We saw the video and have a fix already but because the build is underway and we need time to test it, and because this is kitten hard to do reliably it will be some time before it goes in.
Jon
Even the devs get “kittened” sometimes. 
It amuses me to imagine that word started with an ‘f,’ but it was probably a ‘d’.
Placing buy orders is not much different from bidding on something, at least in a MMO where most of those somethings are always being introduced into the game.
So basically it would just create a mostly redundant (and mostly worse, for the purposes of this game) system. The cases where it would be more useful are few and far between. I think the negatives of splitting things into two different markets would outweigh the slight benefits.
Thinking about the handful of other MMOs I know of that have buy orders, they don’t have auctions, either. The most notable is Eve Online. There is really little need for both, and I think the buy order system is far superior, personally. I realize that sort of contradicts me saying that there isn’t much difference, but one difference is that sellers can easily see what people who aren’t paying the current sell prices are willing to pay up front, instead of just having to guess.
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I want to know what the drop rates are on the BLTC skins, because whether or not obtaining keys for that purpose is worth it to any person who is thinking about it rationally (I mean in terms of “expected value,” to put it in probability terms) is fully dependent upon what the drop rate is, regardless of whether they buy their gems with real money or with in-game gold.
Fake money or not, I don’t much like gambling when I have absolutely zero clue what the odds are. (It takes time to acquire, after all.) I guess we’ll at least have people’s estimates soon enough.
For all of the talk about “transparency” in this game, I don’t like how the item rates for Black Lion Chests are not officially stated anywhere, given that they are a thing that some people spend real money on. (I don’t personally spend real money on them, nor do I intend to, but that’s besides the point.)
It seems that for most equivalent things in the non-digital realm, the odds have to be public by law, even. Of course I’m sure the technicality here is that you don’t actually get to “own” any of the stuff anyway. The game is property of ArenaNet and yaddda yadda yadda…
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August, September, October. Three. Is that not multiple months?
No, in the sense of having spent a certain amount of time doing something, the end of August to the middle of October is not multiple months. It is one whole month and part of another month.
By that logic, if I start doing something on a Friday and finish it the following Wednesday, I spent two weeks on it. To use language in that manner is just to be deliberately misleading, even if by parsing it a certain way, it could be looked at as true.
This is a very minor bug that probably goes unnoticed by most. When Zojja is talking at the end of this mission (the mission that you go on when you choose to join the Durmond Priory), she incorrectly says, “Once you are settled in with the Vigil…”
(The text, however, correctly says, “Once you are settled in at the Durmond Priory, I may call on you again.”)
FAQ: Gem Store / BLTC / Trading Post
in Account & Technical Support
Posted by: Signet of Forums.4397
The company that you buy in game money like gems has been hacked so to stop them from stealing all your real money it has been shut down and when its back up you will be able to buy gems.
If you are talking about the PlaySpan hack, that is incorrect. They have nothing to do with Guild Wars 2’s gem shop.
Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
If you need a healer, you’re doing it wrong.
The game was designed to be played without a healer. several million play it without a healer. Many thousands run the dungeons without the healer. If you need a healer while all those other’s don’t, you’re doing it wrong.
Why healers ruin MMOs:
If you have a healing class, the damage output of the enemies of a group (bosses…) has to be raised or the group can’t die. Basically, every boss in WoW will deal (Mainhealer-HPS * duration) + Tank HP – X in damage to the tank over the cause of the fight, as well as (Grouphealer-HPS * duration) + combined group HP – X in AoE-damage. “Duration” is an estimate of boss-HP / group-DPS for a adequately geared group (see tiered equipment for what adequately geared means).
GW2 has no tanks, so the part about Mainhealer and Tank-HP is irrelevant.
GW2 also has no healers. However, GW2 has healing abilities. So the formula has to be adjusted:
(Group-HPS * duration) + combined group HP – X in damage.
If a boss deals this amount of damage to a group of y people, eevry one of them will be left with thei HP-(X/y) at the end of the fight.You see, mathematically, adding healers into the equation will change only a few things:
- Bosses will have to deal more damage; they will deal as much additional DPS as average healers have HPS.
- You’ll introduce a class without wich nothing goes, you’ll introduce “LF1M healer, then go” to map chat.
- You’ll train players to rely on healers and simply soak damage. unless Healer HPS is astronomic, this will fail, Healers will be blamed.
- If healers can rescue players that don’t dodge, they will be expected to and thus the game will be dumbed down immensely; if dodging is no longer required to succeed, it’s one less skill players have to acquire.TL;DR: If you bring healers to the game, you are automatically dumbing it down, whether you want to or not. Don’t.
Very good points.
I got a good laugh from that screen shot.
Another MMO world without bathrooms, even though Cantha had sewers over 250 years ago. I guess that charr probably would just have litter boxes, though.
I think we should be able to ignite trees with fire spells.
That would rather contradict the times they’ve said that it wasn’t really intended for players to collect every single dye (in response to some people complaining about dyes) – not that they would never contradict themselves.
I’d be hard pressed to find the thread now, but it wasn’t long ago that a dev said they know that some of the respawn rates are too high and need changed.
This game has a bad cosmetic system just to sell a gem shop item.
in Suggestions
Posted by: Signet of Forums.4397
This game has a bad cosmetic system just to sell a gem shop item. There, I got it off of my chest. I said what we all know, and I’m sure I’m far from the first to point it out. My main issue, actually, more than the stones themselves, is that if you want to change your stats and keep the same look, you need to either transmute multiple sets of the same gear or you need to keep transmuting the same gear with new gear over and over again.
Now for the purpose of counter-example, I look at the now free-to-play game Lord of the Rings Online. You unlock a cosmetic slot once, and you select whatever gear you want to display there. (You actually get a couple slots free, but even that part isn’t important to me.) Then you can equip whatever gear and swap around all you want while still keeping that look.
What I would like to see in Guild Wars 2: I want a transmutation stone that just turns something into a reusable skin, so I can apply the skin to a piece of armor (which would soulbind it, of course), and then if I change armor, I can use it on that one also, because, gem shop item or no, I have zero intention of getting multiples of the same dungeon armor set for a single character, and I also have no intention of transmuting more exotics every time I want to change my stats.
Basically that means that as things currently are, if I change my stats, that means I will be changing my appearance along with them. That isn’t really that big of a deal to me, I suppose, but it kind of defeats the point of being able to choose your look in the first place.
(Also, this obviously all applies to weapons, as well.)
I do like the way dyes work, though, so points for that.
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Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
This game has potential just it’s limiting itself because it wants to be unique and not follow other MMOs.
As far as I’m concerned, what this game has going for it is that it wants to be unique and not follow other MMOs. That’s why I’m playing this, and not said other MMOs. I haven’t even played The Old Republic and I have extremely little interest in it, even as a free-to-play game, as it’s just another, “Yeah, me too,” MMO, as far as I’m concerned…with better stories, perhaps, but…yeah, that doesn’t really do anything for me. I’ll probably give it a shot at some point, but I don’t expect to be blown away or anything.
Star Trek Online, I was really looking forward to for a short time, because it seemed so different. It’s just too bad that it’s kind of dull, in general. I really don’t know what to say if you think that Star Trek Online’s combat is more interesting than Guild Wars 2’s…or pretty much any other notable game’s, for that matter.
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Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
Hey signet of forums.
I can name the MMORPGs I have played and explain my experience.
World of warcraft
Lotro
GW1
Startrek online.
final fantasyI could post my world of warcarft story that I’ve been working on which states my thoughts on the design of the game and the professions, classes, skills, talents, dungeons, quests. But it would be rather large and it’s not fully completed.
I know you aren’t seriously suggesting that Star Trek Online is challenging, and furthermore, that it is challenging because it has healers, which is what this thread is about, after all.
And Guild Wars 1 brings up an interesting point, actually: Guild Wars 1, which has healers, is not challenging, except for a tiny handful of places. Just bring a damage mitigation ritualist or something and almost everything in the game is laughable.
In fact, I can clear most zones in hard mode with heroes with the right skill setup and barely even do anything, if I’m so inclined. Yeah, a real challenge. It must be that amazing AI coordination that heroes have. LOL.
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Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
Wouldn’t exactly say gear blocked. For a challenge as a definition “A test of one’s abilities or resources in a demanding but stimulating undertaking”
Now In order to be challenged there needs to be requirements, Struggle, the need to think. If everything Is always handed to you without any requirements or need of a goal, It becomes way to easy.
-Here have a boss, Stand there attacking it for 5 minutes, no need to think about mechanics or anyone else, welldone on defeating said boss, here’s your reward = loot.
wait what Loot? Why Do I need loot for if there’s nothing in this game that requires the need for it. that’s rather pointless ….
Giving someone a goal in order to succeed in an area of difficulty is not a waste of time, If there is a boss that is to difficult for my friends and I to defeat at our current state, Give us a reason or a goal that will make us strong enough to succeed.. and we will do it.
ATM without a goal that involves struggle.. its pointless because it’s to easy.
And again, I want to know what these MMORPGs are where the majority of the game is challenging, because I surely haven’t played them.
Looking at a small chunk of a game as being representative of the entire game is disingenuous.
Let’s be silly, though, and go with the idea that a MMORPG should be all about instanced dungeons. That’s how World of Warcraft has conditioned people, anyway. Is there anyone who actually thinks that every dungeon in WoW is hard? I haven’t played the game in ages, but all of the comments I ever read about the game are quite to the contrary. I practically slept my way through dungeons in Rift. No real challenge there. Just discovering what the gimmick to a given boss was. Lord of the Rings Online challenging? Don’t make me laugh.
Where are all of these “challenging” MMOs? I must be playing the wrong ones. They are all just about establishing a pattern and sticking with it though well over 90% of the game. (Okay, if you want to be technical, you get a new ability every once in a while that either slightly alters the pattern or that is just for very niche and generally obvious situations.) And most of the rest is usually just about figuring out what the trick is, which of course most people just look up or learn by word of mouth from someone who already did it.
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Fixing all the world's broken events and skillpoints, even if temporary.
in Suggestions
Posted by: Signet of Forums.4397
As you say, it doesn’t even take an hour for a select few to be made impossible to complete.
So while I am not against your suggestion, it sort of begs the question of why you have selected once per day as the best interval, other than just that it’s more or less what they were doing early on.
What is wrong with the camera?
Try some jumping puzzles some time. ; )
Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
I would like a little bit more teamwork involved, but lets not ask the devs to change this into a different game… This is a casual MMO meant for casual players, not WoW… If you want to play a traditional MMO, go play the dozens that have poped up in the last decade…
Should I have my obligatory chuckle at the idea that WoW, at this point, is not a game for “casual” players? How is WoW not casual? Just because they maybe have some dungeons at any given point that are considered hard? The rest of the game doesn’t count?
Are there any MMOs that are that difficult, really? Any good ones, at least? And I don’t mean because of PvP. Of course other players can always be challenging.
(Also, being gear blocked from doing stuff isn’t “challenge.”)
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Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: Signet of Forums.4397
It works just fine if your party plays this game how it’s meant to be played and stop trying to play it like other games. Maybe not every fight is balanced well, but that is a separate issue.
How you arrived at the conclusion that having one player mostly just sit there and watch health bars and press a button to make them go back up again makes it more “challenging” is kind of beyond me.
Actually, as you mentioned, the waypoints are one of the main things that make dungeon bosses less challenging, and I think one of the devs said on here somewhere that they were looking at changing that somehow. Then you’ll probably be saying that stuff is too hard because there are no healers. : P
Anyway, it’s obvious that adding a healing class now would break the game. They’d have to redesign everything, basically scrapping all of the work they have done. Nope, not going to happen. Hey, I know of a MMORPG that did that – scrapped everything they had to try to be more like another game. It was called Star Wars Galaxies. I think most here know how that story went, even if, like myself, they never played it.
If you think that system is better, then why not go play any of the myriad games that use it, instead of futilely trying to change one that is different? Why do you even want to play this game at all if you don’t like the combat? That’s the thing I really don’t get.
“Trash” mobs need to have more HP scaling when a lot of players are participating in an event, for starters. Watching every single enemy fall in one or two seconds to AoE spam – particularly from elementalists – is terribly uninteresting.