Showing Posts For Signet of Forums.4397:

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

I’m sure the release rate of gem shop skins will also be cut back as more resources are put into the Living World.

Everyone try to keep a straight face now.

Therefore we proceed to write a sig.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

OK. I tried to start over by playing chapter 13 and then going back to 14. Now, it’s saying I need Poison Mastery again for 14.

I came here to report this same bug. It can be remedied by going back to the character select screen.

The reason I even switched chapters in the first place was because of a different bug: I activated the second marker in chapter 14 and it registered as having that step completed, but the next step didn’t start. (It worked correctly the second time, after I reset the chapter.)

Therefore we proceed to write a sig.

Madly Funny Joke doesn't tell jokes

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

I just tried this. It’s still broken.

Therefore we proceed to write a sig.

What's happening to gems?

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

What is happening is that there are very few things to spend a lot of gold on, and thus very little reason for people to convert gems to gold.

Therefore we proceed to write a sig.

Auto-targeting for non-movement skills only.

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

In this suggestion I have a solution that I think could work for you:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features

Manually setting autotarget for each skill.


[…]
Autotarget improvement:

  • Give each skill an individual autotarget setting. The copies of a skill (e.g. PvP/PvE splits) would share its setting.
  • A mouse-key combination (e.g. Alt+Right click) would cycle the setting for a skill from between “Default”, “Always autotarget” and “Never autotarget”. Default will listen to the current setting in options, and all skills would start set to “Default”.
  • Skills with autotarget enabled are indicated visually. For example, by having their number’s color reversed (white background black number instead black background white number)
  • Skills that require an individual target and have no effect at all unless there’s a target (eg.: Flamestrike, Ghastly Claws, most Phantasm skills…) will be considered to have always autotarget on, and not and respond the to command to switch, as there’s no point on disabling it for them. Note that skills that can have a target for certain effects but also have effects with no target (e.g.: Clone) would not be included in this.
  • Skills that require no target like skills that affect self and PBAoE skills would be consiered to be always off, and also not respond to the autotarget toggle command, as it’s pointless for them.
  • Ground-target skills will behave differently with autotarget manually enabled for them. When autotarget is enabled for them, instead requiring picking a target, they’ll automatically aim at the location the target was when the skill started activating, like GW1’s long range AoE skills. With a global autotarget on but the skill set to Default or Never autotarget, they will still behave like now, requiring the player to pick a target, based on the Ground Targetting setting.

This way, you can disable it individually for skills that behave better without autattack, and enable it for skills that behave well for you with autoattack, doing things like, for example:

  • With Flamethrower, enable autotarget for Flame Blast, so it goes for targets more easily, but disable it for Flame Jet, so you can move around without the character awkwardly trying to turn towards the target while you move around.
  • With a warrior greatsword, you would be able to disable it 1,2 and 3, but enable it for 4 and 5 to make aiming with those easier without locking on a target with the cleave attacks.
    And so on.

This should greatly improve responsiveness and reduce strain from having skills that work better with autotarget on and skills that do not work so well, and require less manual targetting for better responsiveness.
[…]

This would not only allow you to manually disable autotarget for movement skills, but much more.

That sounds like a good implementation to me, although I think the dev team might ultimately see it as too complex.

I was thinking about that ground targeting thing, as well, mostly just because it’s the reason I rarely bother with the engineer grenade kit.

Therefore we proceed to write a sig.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

Love this patch, especially the new wardrobe system, and I’m getting quite a bit more mileage out of that Mad King outfit now.

Therefore we proceed to write a sig.

Auto-targeting for non-movement skills only.

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

This is a little thing that has been bugging me for about as long as I’ve played this game: When auto-targeting is on, if no enemy is selected and one tries to use a movement ability to escape (or simply to move faster), it will instead target any enemy in range if auto-targeting is on and move you towards them (or away from them in some cases). Ride the Lightning is perhaps the best example of this. My usual solution, of course, is to simply turn auto-targeting off, but I do like not having to constantly tab target, particularly when a lot of other players are around and enemies are dying very fast.

Related to this, I almost always turn off auto-targeting in PvP, because there’s a lot more cases where I want to use a movement ability without targeting an enemy in PvP.

I think it would be great if there was an option to disable auto-targeting only on skills which move the player character. Alternatively, if there was a way to manually choose which skills use auto-targeting, that would probably be even better, but I suspect that it might be seen as too cumbersome or cluttered for the player by the UI team.

Therefore we proceed to write a sig.

LA's demise may break NPC text & heart mail

in Battle for Lion’s Arch - Aftermath

Posted by: Signet of Forums.4397

Signet of Forums.4397

I reported various text and dialog tree errors in the personal story early on, including some rather exceptionally bad punctuation and grammar in some cases, and they were mostly, if not entirely, still there months later, so I don’t think they care that much about NPC dialog to be quite honest.

Therefore we proceed to write a sig.

Possible Direction of the Scarlet Arc

in Battle for Lion’s Arch - Aftermath

Posted by: Signet of Forums.4397

Signet of Forums.4397

I have a strong suspicion that eventually Scarlet Briar / Ceara will somehow overcome whatever is influencing her and then we’re going to need her insights gleaned from the Eternal Alchemy to help take down some greater enemy, which, as most of us assume, is probably a dragon. Her many alliances and inventions will possibly be vital to overcoming that enemy, particularly the marionette. Bonus points if she goes down in a blaze of glory in typical redeemed villain fashion.

I don’t think it’s going to happen with this release. I just kind of have a feeling that’s where this is going. Scarlet always seemed to me like she was being set up to pull some sort of character reversal later on, and the most recent releases only made it seem all the more likely.

Therefore we proceed to write a sig.

CDI- Character Progression-Horizontal

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

@ColinJohanson,

In regards to new weapon skills/unlocks, I think the way it worked in GW1 in terms of obtaining both normal and elite skills using the Signet of Capture was so unique and amazing. It was something I had never seen done before in any other game I had played, whereby you go around the world looking for specific bosses that have the elite that you want, and that boss had a particular glow depending on what profession it was – gold/yellow for warrior, cyan for ritualist, green for necromancer etc. you slayed that boss, and captured its elite when standing near its corpse. I felt like I had truly earnt that skill, and that to me is what it’s all about – true progression.

So something like a Signet of Capture concept where you can purchase, or get via a reward, and go around and collect weapon skills from bosses would be ideal – and would make you feel as though you truly earnt it.

You could even swap in, say, 10-20 skill points for a capture skill (as many have been wanting more ways to use excess skill points, this could be another way to use them up?)

Edit: another idea could be bringing back elite tomes? Just a thought anyway.

Hi Zaoda,

Absolutely, this is a simple and excellent system. Very elegant, and rewarding with a great sense of discovery.

Chris

Well, I didn’t think the part where you had to have the Signet of Capture already taking up the slot of one of your skills on your skill bar in advance was what I would call “elegant,” but it was interesting aside from that.

Hi,

I am referring to the system at it’s core level. If we were going to reintroduce the system we would evolve and polish it.

I hope this makes more sense.

Chris

Well, of course it would not work that way since we can change skills any time we aren’t in combat anyway. I guess the greater point that I think should be kept in mind was that, unless someone always ran around with Signets of Capture, the system in that game required either looking things up ahead of time, such as on the wiki, or having to slog one’s way all the way back to a particular enemy a second time (and hoping to find them). Of course, travel is also a lot easier in this game.

As it stands, I think there have been a bit too many things with the Living World content that essentially required looking things up outside of the game, particularly some of the needle-in-a-haystack scavenger hunt stuff. This is also the general method of finding guild mission locations until people have memorized them, and when we all know that just about everyone is just going to look at the wiki or some other page to get the information, since most people don’t really like wandering around aimlessly trying to find something, especially when there is a time limit, I’m just not really sure what the point of the game not providing that information is supposed to be.

Just some things to keep in mind when designing any potential way of acquiring new skills, I guess. I’m not saying that there needs to be a dot on the map, but in my opinion the game should at least give people some direction, and hopefully a little more than simply directing them to an entire map. If people are going to be sent off looking for something, they at least need to have an idea of where they should be looking.

Anyway, I love what you guys are doing with these CDIs. I’ve been reading all of the dev posts and some more besides, even though I don’t feel like I’ve had much of anything to add for the most part.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

CDI- Character Progression-Horizontal

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

@ColinJohanson,

In regards to new weapon skills/unlocks, I think the way it worked in GW1 in terms of obtaining both normal and elite skills using the Signet of Capture was so unique and amazing. It was something I had never seen done before in any other game I had played, whereby you go around the world looking for specific bosses that have the elite that you want, and that boss had a particular glow depending on what profession it was – gold/yellow for warrior, cyan for ritualist, green for necromancer etc. you slayed that boss, and captured its elite when standing near its corpse. I felt like I had truly earnt that skill, and that to me is what it’s all about – true progression.

So something like a Signet of Capture concept where you can purchase, or get via a reward, and go around and collect weapon skills from bosses would be ideal – and would make you feel as though you truly earnt it.

You could even swap in, say, 10-20 skill points for a capture skill (as many have been wanting more ways to use excess skill points, this could be another way to use them up?)

Edit: another idea could be bringing back elite tomes? Just a thought anyway.

Hi Zaoda,

Absolutely, this is a simple and excellent system. Very elegant, and rewarding with a great sense of discovery.

Chris

Well, I didn’t think the part where you had to have the Signet of Capture already taking up the slot of one of your skills on your skill bar in advance was what I would call “elegant,” but it was interesting aside from that.

Therefore we proceed to write a sig.

CDI- Character Progression-Horizontal

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? We’ve seen if the path of progression isn’t relatively clear, most our every-day casual players won’t bother doing it, which isn’t a system that buys us much game play over-all.

And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? I think you can get away with no real messaging around something like a rare skin, but if it’s a system that expands your characters profession diversity it needs much clearer communication.

These are the kind of questions I ask the designers coming up with the systems we’ll use in the future, so it’s a fun opportunity for you guys as well

Perhaps something like those books that were completed via missions in Guild Wars 1, but in the UI instead of being an actual item.

Therefore we proceed to write a sig.

CDI- Character Progression-Horizontal

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

Reading through a lot of the comments on various class diversification (or just stronger trait/skill diversification) concepts, one of the things that seems to be missing is a discussion on how you’d actually earn/unlock these additional abilities to make it a progression system.

One of the goals of progression, in this case horizontal, is to create an extended sense of game play and thus = reward for playing it.

For example, we’ve added more skills to the game recently, but those simply unlock with skill points, which basically means -> play any part of the game that gives exp, or kill champs to get skill point books. That’s ok as systems of unlocking horizontal progression go for the extended class diversification, but game play wise it generally means find the easiest place to get XP/champ-loot and do it over and over again for a large % of players, since folks most often gravitate towards the path of least resistance.

What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

Maybe something along the lines of the Scarlet invasions, but with each reward dependent upon a specific zone.

For example, perhaps in one (or more) of the Eastern zones there could be massive invasions of Branded. Successful completion (perhaps multiple times) would yield a unique reward for that zone.

Part of my reasoning for this is that I think more needs to be done with high level zones generally. I understand why the Living World stuff tends to be in low level zones, so that newer players can access that content before it goes away (which is one of many reasons I’m not really a huge fan of the temporary content stuff.)

Anyway, it would be nice if players had more incentive to frequent less visited parts of the map, and I don’t mean just to have everyone funneled into a specific one as a one-of thing like once every several months, or just to all bunch up in one area to kill a boss and then map travel to another zone.

I think that you are always going to have this dilemma between trying to provide incentive for doing specific tasks and letting people “play their way.” Maybe I’m just not imaginative enough, but I don’t think you can really have it both ways, to be completely frank about it. I think the thing that probably frustrates people the most is when they have to do specific content and there is a limited time period in which it can be done, which is how things have been…well, since shortly after launch, really, as far as a bunch of cosmetic rewards and certain titles go.

Anyway, I’m trying not to veer too off course from the topic at hand, but that is kind of my thought process. Really, I think a lot could be done with instances in terms of horizontal progression, but I know you are trying to avoid doing a lot of that.

One more thing: I also liked the Eye of the North stat boosts, except for having to “equip” a specific title. I suppose that was vertical progression rather than horizontal, though. (I did not like having specific skills tied to those title tracks.)

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Event items removed before event is over.

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Which items do you mean? The Fancy Winter Clothing was still there a day or two ago.

The Wintersday Minis 3-Pack is one thing, which I hinted at in my first post.

That is what makes it even more odd, though: Some of the Wintersday stuff, like the finishers and Fancy Winter Outfit, still is in the store, and some isn’t.

Therefore we proceed to write a sig.

Event items removed before event is over.

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Probably a miscommunication between staff who manage different areas of the game. The event should be ending, but the LS schedule got pushed back.

It hasn’t even been the usual four weeks yet. Furthermore, content patches are on Tuesdays anymore, if I’m not mistaken, and I seriously doubt they ever intended to push one out on New Year’s Eve.

Therefore we proceed to write a sig.

Event items removed before event is over.

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

I know why they have a time limit. What I don’t understand is why that limit was before the end of the event, like I said.

Therefore we proceed to write a sig.

Event items removed before event is over.

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

One would think the Wintersday items would be in the gem store until the event is over, but one would be wrong.

Sue me for not playing the game for a few weeks, I guess? Oh well, I hardly need more minis that I will barely ever use anyway. I’m not going to lose any sleep over it. I just don’t understand these decisions. That is all.

Therefore we proceed to write a sig.

where do i sell my 23 unlimited gather tools?

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Anet does something nice, and people complain. The forum is batting 1000.

It’s nice for people who only bought one set. It’s not for people who spent a ton of gems on them for multiple characters solely because they were soulbound on use. If they spent real money on those gems, it’s actually better for people who spent less money. It’s not that hard to understand, is it?

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Collaborative Development Topic- Living World

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

I’m not sure the two need to be mutually exclusive. What if every X amount of time that seemed reasonable, the story simply kept being expanded in the way you’re discussing rather than be released in one big chunk?

But if you’re not up to that point in the story arc, you can play it when ever you get there.

I would love for it to be that way – more like Guild Wars 1, in terms of story progression. I guess the best GW1 analog for the Living World would be the Guild Wars Beyond content, which anyone can still go back and do, if I’m not mistaken. I mean, I know that it can’t be just like that since the first game was all instanced, but I feel like the first game had a rather relaxed pace to it that this game is increasingly getting away from.

Don’t forget about those GW1 Zaishen Missions, either. That was a brilliant way to give people a way to find groups for specific content that maybe most people would otherwise not generally be interested in doing anymore.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Collaborative Development Topic- Living World

in CDI

Posted by: Signet of Forums.4397

Signet of Forums.4397

So a fun question to ask to help direct the conversation a bit: What aspects of your favorite television shows would you think would be cool to see reflected in a game medium?

Reruns.

Therefore we proceed to write a sig.

The thought process on temporary content

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

The reason is to keep people logging in every month, which also leads more people to buying the also temporary gem shop items, which of course always come along with the Living Story updates..

And these sorts of manipulative tactics to dictate when and how people play the game are why I’m kind of getting sort of fed up with this game, despite liking the core gameplay. Not to mention that one one hand, they seem to want to make the game about collecting cosmetic items, but on the other, they want to make it impossible to keep up with that endeavor unless people eat, live, and breathe this game. That stuff might work for a while, but eventually, some people are just going to say, “Screw it,” and find something else to play where, perhaps with the exception of holiday content, they can genuinely do everything at their own pace, and not have to constantly have this mindset of, “I need to do this now before it is gone forever in two weeks.”

You literally cannot stop playing this game for a month without missing something that presumably will never return. It’s kind of ridiculous. I cannot think of a single other game that does this. I’m sure they are out there (probably some portion of the plethora of low budget Asian MMOs, if I had to guess), but I haven’t played them.

If this sort of business model is the future of MMOs, I think I am done with them after this one. I’m rather torn about whether to stop playing this one altogether or not, as it is. I think that if I had known they were going to do down this path at the start, though, I would have never allowed myself to get reeled into this game in the first place. I suppose it was already a bad sign when they had the unlock-one-dye-per-24-hours thing back in the first beta weekend event, where you could pay gems to bypass the wait. Then of course there were the RNG Halloween chests, and anyone who has been here from the start knows how well that went over. There was the stealth nerf of Black Lion Key drops (post-launch, of course) – not really a major thing, given how dumb Black Lion Chest drops are anyway, but it’s indicative of the general mindset of how to monetize this game. By the way, those Black Lion Chests are entirely pointless except as a bit of psychological manipulation. It’s only the keys that matter. The market is so flooded with chests that the ownership of one is practically arbitrary. They are just meant to give you the itch to “unlock” them like Team Fortress 2‘s crates or various other similar schemes. They could have just as easily sold the (unlocked) chests in the gem shop. Oh, and let’s not forget perhaps the most egregious offender of all (which I admittedly did purchase myself, with gold), the infinite continue coin. I think I’d just rather pay a subscription than deal with all of this nonsense, and I say that as someone who has enough gold to buy all of the dumb gem shop stuff I want without spending a real dime on gems. (Not caring much about legendary weapons helps.)

I was told this game was going to respect the player’s time, but I guess they were splitting hairs in some odd way, because with a large chunk of the content and “rewards,” such as they are (generally dull compared to what is in the gem shop), only being in the game for two weeks, this game doesn’t even respect the player’s schedule.

I am kind of reluctant to post this, because I still genuinely think this is a great game. Unfortunately, I think its potential is being chipped away at little by little by having business decisions dictate the content design.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

This. Although at the moment ranger is still about as bad it has ever been, lacking any truly good builds for any of the three game modes.

I don’t really follow high level PvP or anything, but as someone with a level 80 of every profession, I read this and envisioned myself doing a spit take.

Therefore we proceed to write a sig.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Signet of Forums.4397

Signet of Forums.4397

As far as sigils go, I have never understood why ones like this exist: http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Sanctuary.

Such a weird thing.

Therefore we proceed to write a sig.

Tribulation Mode - I am ready

in Super Adventure Box: Back to School

Posted by: Signet of Forums.4397

Signet of Forums.4397

Like before, I’ll throw out the caveat that I’m not claiming that the SAB team is that master craftsman pushing the medium forward in dramatic brilliant ways. Only that we are THINKING about the design choices we make, we recognize when we are breaking rules, and we have a reason for doing so. Because SAB exists within the ecosystem of Guild Wars 2 it’s not going to be an exact replica of IWTBTG. We’re a hybrid, and that brings lots of interesting challenges with it. I’m sure we’ll learn a lot from this first TM release, and incorporate those lessons into the next round.

You might rethink your choices, when real competition will show up next year and those RPG type of GW2 fans, lured here by some manifesto, will leave for other games with more fantasy and less SAB. Hybrids tend to have the flaw to become ‘neither – nor’ very fast and without prior announcements. Hybrids are often done by people who don’t really know how to do either really well. But perhaps I am only prattling as well

SAB isn’t against the manifesto. Actually, it fits perfectly in it: it’s an activity, it’s about skill (not gear) and there’s no grind (only for cosmetic items)

I’m very excited about this new update. Foreman didn’t dissapoint me before (Clock Tower, SAB 1st world) and TM seems pretty sadist for me

Hey, you know what else they said? I don’t remember if this was technically in the “manifesto,” but they said because this game has no subscription, it wouldn’t matter if people wanted to stop playing for a a few months or something, and then come back. Well, so much for that, unless missing out on content “doesn’t matter.” If that doesn’t “matter,” though, then what exactly in the game would? If anything, this game is more punishing to people who stop playing for a while than most MMOs (that I have played), not less.

Therefore we proceed to write a sig.

Tribulation Mode - I am ready

in Super Adventure Box: Back to School

Posted by: Signet of Forums.4397

Signet of Forums.4397

there are fantastic examples of media that purposefully subvert those structures and the fact that the rules are broken is part of what makes them great

Well Josh, when you go watch a David Lynch movie or buy a Bjork album you’re well aware they’re going to subvert structures and break rules. And yeah they’re great. That’s why you buy their art actually. When you buy Guild Wars 2 you know what you’re buying too. Want us to believe that now changing the rules makes it great? In my humble opinion they’re completely different cases.

They aren’t changing the rules of GW2, they are changing the rules of a mode of a minigame developed as a sideproject. It’s not like SAB normal mode (or the rest of GW2 for that matter) doesn’t conform to the standard rules of gaming design.

I don’t think that monthly content that only lasts for either two or four weeks before being removed is a standard rule of gaming design. Thankfully. But anyway…

Therefore we proceed to write a sig.

Tribulation Mode - I am ready

in Super Adventure Box: Back to School

Posted by: Signet of Forums.4397

Signet of Forums.4397

I’m going to lay out the game philosophy behind how we decided to do Tribulation Mode because I think it’s going to be misunderstood by a lot of folks.

First, here’s a playthrough of two games that are in the style we are doing.
https://www.youtube.com/watch?v=22oTEDa2Rxk
https://www.youtube.com/watch?v=bAH2KMiscqY

Some people aren’t aware that this genre exists, and SAB TM may be their first exposure to it. We took a creative risk by going in this direction with it rather than the standard make-enemies-hit-harder-and-give-you-less-health approach that most games use to ramp up difficulty. That would have been very easy and very safe. (And probably more popular.) But we never do anything the easy or safe way.

The thing that makes this approach tricky is that on its surface, it seems to be bad design because it is intrinsically unfair. What fans of the genre understand is that there is a depth there that comes from a really interesting dynamic in the communication between the designer and the player that doesn’t exist in other games. It’s hard to articulate, but I would say it’s something like friendly pranking. There’s great pleasure to be had in finding ways to outwit a prankster. And that can’t happen unless you have a prankster. And that’s what the designer provides. People who don’t ‘get’ this kind of game see it like the designer is trolling out of cruelty, and so they read malicious intent into the invisible insta-kills. But that’s just not the case. It’s simply a specific kind of content made for a specific kind of player who wants in on the pranks. Yes, raging is part of the process. In fact, I rage at myself when I play TM all the time!

And the thing about how it is unfair: yes, it is. However there is a deep satisfaction to be had in overcoming in an unfair fight. In these games your only real power is tenacity. And besides, it’s only unfair in the short feedback loops. (Here’s some information on feedback loops in game design: ) http://www.jorisdormans.nl/machinations/wiki/index.php?title=Feedback_Analysis_and_Recurrent_Patterns

But the longer (and more substantive) feedback loop is a process of learning how the designer thinks. Discovering that style and finding how to navigate the level better as a result. The first lesson is this: the most obvious easy way will most likely kill you. The harder, more circuitous rout will probably be the way to go. This creates a joy of discovery and overcoming that few other genres can provide. But it is an acquired taste.

Another commonality among games in the genre (which I’m not aware of having a name yet… let me know if you’ve heard of one) is that lives are extremely cheap, and you blow through them. Lives are like HP in an RPG or ammo in an FPS. You go in EXPECTING to lose a LOT. If you interpret losing a life as “failure” then you will have a miserable time. It would be like feeling like you “fail” when you take damage in a turn based role playing game. Instead, if you see every death as another learning experience, you’ll have a much better time. Kind of like the way your armor rating increases when you take damage in Skyrim. So part of preparing for a TM run, you’ll be ‘leveling up’ your ‘life meter’ by collecting as many lives and Continue Coins as you can.

I can really appreciate this type of gameplay. However, I can foresee myself having a problem with it when the game in question is only available for a month at a time. I’m sure it is worse for people with far more hectic schedules than mine. Of course, I’m sure many people will just look up walkthrough videos, anyway, but some of us don’t like to play that way (at least most of the time).

I guess what I’m saying is that SAB is awesome and I wouldn’t mind seeing it at least added to the activity rotation, if not always available.

Therefore we proceed to write a sig.

Tons of karma from customer support

in Account & Technical Support

Posted by: Signet of Forums.4397

Signet of Forums.4397

EC — thanks for doing the math there, and helping clarify the fairness (actually, extreme generosity) of the distribution.

So what do the rest of us get for listening to the post that said not to use our karma items until something was worked out?

We get to ponder why this game has no public test server.

Therefore we proceed to write a sig.

resplendent watchwork boxes

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

Boxes dropped from Queen’s Gauntlet no longer contain coin. However, the first time you kill each boss each day will grant more coin than it did before.

Killing each boss once per day will be more profitable than it was previously.

And now no one will farm gambits anymore. Thanks a lot /s. Players want to farm gold, that is what we want. Stop taking away all the good farms.

The main point actually is so that people do not feel like one part of the game trumps everything else in terms of rewards. So, yes, their ideal actually is that there are not “good farms.” Everything of relatively similar difficulty is supposed to be relatively similar in terms of rewards.

The caveat is that obviously some rewards are meant to only be available from certain parts of the game. Clearly, gold does not fall under that category.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

playing TP - good job Anet :))

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Sorry i thougt the game was called guild wars and not Fantasy Market Manager 2

Last I checked, my guild can’t go to war with any other guild so I’m not sure what your point is.

Know your Guild Wars lore – The Guild Wars

Yes, they shoehorned in bit of lore to justify the name of a game that was originally just going to be PvP.

Therefore we proceed to write a sig.

playing TP - good job Anet :))

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Don’t believe everything you see, the 11k is probably real, but the other numbers simply aren’t.

can any player get near that sum, without flipping the tp?

If the answer is no, don t you see something wrong with that?

If they could, then the player flipping the TP would have way more. I don’t know why people never seem to understand that concept.

The reason flipping the TP is so profitable is twofold: It is a boring thing that most people do not want to do, and people are impatient or indifferent and sell their drops for considerably less than they could get for them. (That’s a bit of an oversimplification, but that’s the gist of it.) It has nothing to do with how much loot drops off of enemies. No matter what drops off of enemies, traders will always be making more, unless the trading system is so punitive or otherwise frustrating that nobody even wants to bother with it.

Sorry i thougt the game was called guild wars and not Fantasy Market Manager 2

They HAVE to combat flippers with any weapon they have and there are a lot actually.
Something they are doing but still too softly.

COnsidering players have no way to combat market flippers, the easy way is Always put HUGE amount of resources when they get too expensive.

And that expecially in order to randomize more market.
A random market with HIGH risk and low reward is not profitable for flippers.

As its now the reward are too high compared to anything other in the game and if they nerf BORING stuff like dungeon farming, they should do the same with market flipping.

If an item drops and I sell it for a price that is 85% or more of whatever a “flipper” is selling it for, then they cannot make money by buying it and reselling it at that price. This idea that flippers are controlling the market is fantasy, and the reason it is fantasy is that unlike in the real world, commodities (except for temporary event items) are unlimited and they can randomly drop for anyone.

If someone is selling some item on the trading post, and someone else undercuts them by 5%, they do not make money by buying out that item; they lose money, and the reason is that altogether there is a 15% fee for selling something on the trading post.

What you seem to be actually annoyed by, though perhaps without realizing it, is that items are not selling for far below their “actual” value (what the highest bidders (who aren’t buying to resell) are willing to pay for them), because some people recognize what people are actually willing to pay and capitalize off of other people’s mistakes – and yes, they are mistakes. People are not selling stuff on the trading post for less than what they could get out of generosity, in most cases.

Now if you want to say that the method by which precursors are introduced into the game to begin with is bad then with that I agree (and it is something they are going to be addressing), but people’s ability to play the TP has little to do with it.

I see these same arguments made in virtually every game that has a trading post / auction house. The reason it is profitable is that people list stuff for less than its market value, as evidenced by the mere fact that, despite the 15% listing and sales fees, it even is profitable.

Therefore we proceed to write a sig.

playing TP - good job Anet :))

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Don’t believe everything you see, the 11k is probably real, but the other numbers simply aren’t.

can any player get near that sum, without flipping the tp?

If the answer is no, don t you see something wrong with that?

If they could, then the player flipping the TP would have way more. I don’t know why people never seem to understand that concept.

The reason flipping the TP is so profitable is twofold: It is a boring thing that most people do not want to do, and people are impatient or indifferent and sell their drops for considerably less than they could get for them. (That’s a bit of an oversimplification, but that’s the gist of it.) It has nothing to do with how much loot drops off of enemies. No matter what drops off of enemies, traders will always be making more, unless the trading system is so punitive or otherwise frustrating that nobody even wants to bother with it.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Signet of Forums.4397

Signet of Forums.4397

It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.

So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.

No doubt that what at least some of these people really mean is that multiple people play on their account even though it’s technically against the terms of service.

Therefore we proceed to write a sig.

New Cutscene style = BEAUTIFUL

in Dragon Bash

Posted by: Signet of Forums.4397

Signet of Forums.4397

I enjoyed more in a tongue-in-cheek kind of way. I hope that was the intent.

Same here.

Therefore we proceed to write a sig.

Crabtoss Achievements

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

It started working for me again when I tried this past hour.

Therefore we proceed to write a sig.

Can't progress Crabgrabber achievement

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

Asked dev again, they said this is a progression bug but not a display bug. Meaning everything you do will be ignored by the game. They also mention this happens randomly, maybe you try again and you will get it.

That’s just plain BS. The event ends tomorrow and people aren’t getting achievements and their only advice is “well maybe try again you might get lucky”?

After what they did with the karka event rewards months ago, I like to think that they will just extend the availability of crab toss or something, but I guess we’ll see.

Therefore we proceed to write a sig.

Crabtoss Achievements

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

Yep, still broken. An acknowledgement that they are aware of the issue would be nice. At least a, “Too bad, you should have done it earlier.” Something.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Can't progress Crabgrabber achievement

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

If they’d just cut it out with the constant temporary content, issues like this wouldn’t be quite as annoying.

Therefore we proceed to write a sig.

Crabtoss Achievements

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

Same here. It’s especially annoying because I was pretty close to finishing them up.

Therefore we proceed to write a sig.

Keys on Sale but Nothing in the Chests?

in Black Lion Trading Co

Posted by: Signet of Forums.4397

Signet of Forums.4397

Good. I’d like it if they stopped putting stuff in random chests altogether, but the world is too full of gullible people.

I’ve actually had people argue with me that I should buy lottery tickets in real life because “someone has to win.” Ugh, don’t even get me started…

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Super Consortium Box

in Last Stand at Southsun

Posted by: Signet of Forums.4397

Signet of Forums.4397

So… a bug or limited time to develop the items meant that they weren’t ready in time to release with SAB. Therefore the only choices are to redesign the entire appearance of the items (and thus delay their appearance in the game AGAIN) or throw out the entire idea? They aren’t trying to fool anyone, when new content is released every month sometimes there are going to be things they have to put off until next month.

I’m trying to figure out by what zig zagging path of rationalization either of these scenarios necessitates a name change.

Therefore we proceed to write a sig.

Super Consortium Box

in Last Stand at Southsun

Posted by: Signet of Forums.4397

Signet of Forums.4397

So it sounds like you’re none too thrilled about it, but the fact that SAB was a timed event removes your ability to consistently farm and buy them. It’s a convenience item, and none I don’t have a use for to be honest. It be funny if Moto is an employee of the consortium. Maybe they can add in Consortium Ads into the game to assist to the myth and mock ads in video games at the same time.

Nah, I wouldn’t have spent bubbles on them anyway. As I said, I have little use for them. It’s just as soon as I saw it, I was wondering, “Who do they think they are fooling with this?”

Therefore we proceed to write a sig.

Super Consortium Box

in Last Stand at Southsun

Posted by: Signet of Forums.4397

Signet of Forums.4397

So I pointed this out to someone in map chat they looked at the crafting station and said that the Consortium must be stealing designs. I’m not sure if I buy the idea that that was the intent for these items all along, but I guess I’ll have to accept it as plausible.

Honestly, I don’t really care about these particular items one way or the other. It just seemed kind of absurd if anyone who is at all familiar with the SAB rewards was supposed to not notice.

Therefore we proceed to write a sig.

Super Consortium Box

in Last Stand at Southsun

Posted by: Signet of Forums.4397

Signet of Forums.4397

It seems rather obvious that the Consortium Mobile Crafting Station and Consortium Mobile Mystic Forge were originally going to be amongst the Super Adventure Box rewards. (Admittedly, the second of those isn’t nearly as blatant; it’s the Crafting Station that makes it plain as day.) I’m not sure who was supposed to be fooled by the name change. I’m not sure who it is at ArenaNet that imagined that the majority of the player base really is that stupid. It’s actually kind of funny in a way. That is all.

Therefore we proceed to write a sig.

Ascended Gear... none again?

in WvW

Posted by: Signet of Forums.4397

Signet of Forums.4397

And then of course we’re going to be able to craft ascended items since we’ll be able to craft the highest power tier of items in the game. (And no, the Mystic Forge recipes are clearly not the same as crafting, by virtue of the types of items needed for the mystic forge versus crafting.)

Therefore we proceed to write a sig.

[Feedback] Custom Arenas and Observer Mode

in PvP

Posted by: Signet of Forums.4397

Signet of Forums.4397

I’d like to see a “force random teams” option in combination with the option of locking people out of rejoining a match that they quit (so people can’t get around it by exploiting autobalance, if autobalance is enabled).

Therefore we proceed to write a sig.

Lion cub miniature disappeared?

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

nevermind. I found it in my collection. I didnt know it automically goes in collection.

If you put it in an invisible bag (the kind that stops things from being sold to merchants), then it will stay there when you deposit all collectibles.

Therefore we proceed to write a sig.

linking guildwars = Terminated my gw1 account

in Account & Technical Support

Posted by: Signet of Forums.4397

Signet of Forums.4397

I would just like to say that when I started my GW1 account, it was after buying GW2. I instantly received a log in attempt from china, and then again after I linked my gw1 to my gw2. It seemed weird, i only went to official website to buy and download the game. It seems like something in-between is unsecured.

It’s probably because Guild Wars 2 uses email addresses for log-in (which I think is a terrible practice), instead of a private and unique log-in name. Thus, if your email address that you use to log into Guild Wars 2 is on shady email lists of MMO players, which could have happened just from signing up on some MMO website or another even years ago, then they already have your log-in name. If you get phishing emails for this or other games (World of Warcraft accounts are a popular phishing target, naturally), especially games you never even played (or never played registered to that email account), then such lists are likely how they have your email address.

Fortunately, ArenaNet did a thing a while back where they blacklisted any passwords from similar lists (since a lot of people use the same password for multiple things, even though it’s a terrible security practice) from being used by anyone, which prevents a lot of those attacks from succeeding.

Regardless, I would try to change the email address associated with the account, if you have more than one email address.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)

Molten Gauntlet ticket claim time limit?

in Flame and Frost

Posted by: Signet of Forums.4397

Signet of Forums.4397

Hey there,

If you have the gauntlet ticket in your inventory, it will not disappear when flame and frost is removed.

The way it works is, when you use the ticket, it summons the vendor, then you use the ticket as the currency to buy the gauntlets you want. This functionality does not depend on flame and frost being active, if you wanted to wait a year and use it on the flame and frost anniversary, it would totally still work and give you your gauntlets.

Hope this helps

Am I reading to much into this or are you indirectly saying that there will be an anniversary event a year from now?

Probably, because I’m sure some other thing will be going on.

Therefore we proceed to write a sig.

BLTC "add to lowest listing" inaccurate

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

I just confirmed the number of listings, and it is the most recent 100 listings (10 pages of listings).

Therefore we proceed to write a sig.

BLTC "add to lowest listing" inaccurate

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

From what I can tell, it only looks at so many pages of your own listings for the purpose of determining your lowest listing. I forget how many. It’s like the most recent 5 or 10. Something like that. I just assumed it was something they did to reduce server load from queries. It is a little annoying, though.

Therefore we proceed to write a sig.