you may keep them to rear new and interesting variants in your basement.
you may keep them to rear new and interesting variants in your basement.
Everybody hates guardians for their light fields but everybody bugs guardians if they don’t use WoR, which is…
Anyway, another thing I have noticed in this discussion is that next to everyone seems to be preoccupied with blast finishers.
Granted they are the finishers with generally the most prominent/called for effects, but we actually do have projectile finishers and whirl finishers as well to consider. And in both cases the hated light field are actually those with one of the better effects.
I can understand that blast finishers with the prominence of their effects take the focus for many people, but still, you have to consider the whole picture.
I am by no means an expert on the field (pun not intended), but I honestly prefer the current system to one that would prioritize self laid fields. But may I’m biased because I like playing my guardian.
If you implemented a choice system with options like self laid, group laid, field type, oldest field etc. and use the current as default, I would have to agree that this would be nice from a player’s point of view.
But how much will this eat up in respect to ressources? And I’m not talking about the programming time for the implementation but also for the additional information that has to be processed once implemented? That is quite a bit of additional information that has to be communicated between server and client for example.
I’m honestly not sure the additional load is viable in comparison to simply working with what we have now.
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I have to admit, it may be that I am simply part of a different mindset, but “failure” can be a possible outcome. Especially if you do something for the first time.
Is it a good outcome? No, it isn’t, but it is a possible one.
Of course that is harder on someone who gets “frustrated easily” as you said.
As for me, I’m what I like to think of as a sort of MMORPG veteran and thus I’m no stranger to going into a dungeon mutliple times (or raid-instance in other games where this was way more common) and getting my brains bashed in until I learn how the bloody hell an encounter works to beat it along with everyone else on the team.
Does this constitute as an entertaining and fun way to spend my evening? Sometimes the answer, surprisingly, is yes. But That’s just for me and what is fun and entertaining differs largely for people.
A part of learning an encounter is to adapt to it. If you are unwilling t do so, it will be much harder to beat.
In some parts of your postings you argue that you want to pull through and do it with your own playstyle. In others you argue that your “veteran” simply repeated to do things like every else does even if it didn’t seem to work.
That is a little contradictory, isn’kitten On the one hand you refuse to do adapt yourself and on the other you criticise your veteran that he was unwilling to adapt when what is commonly used didn’t work?
A small sidenote: For some having done a dungeon a lot of times doesn’t necessarily mean that they understood what is actually going on. I do not wish to insult your veteran, and say he falls into this group (simply because I don’t know him). But I have seen a large amount of people doing things in dungeons because everyone does them for the umpteenth time without ever understanding why the bloody hell they are actually done that way.
Btw.: Another possibility is that your veteran wanted you to repeat the encounter in the same way over and over so that you could learn the patterns yourself. Pattern recognition is probably the most important aspect of beating any fight in a game like GW2 in its current state.
I will not argue, that GW2 needs better tutorials for new players. Or that sometimes particle effect storms will obscure what is actually important in GW2.
And I also won’t argue that the gap between open world and explorable dungeons in difficulty for a beginner can resemble the grand canyon.
I will also not argue that some advice given here might seem weird or off putting to a newcomer. But only if you think in terms of going there once and getting everything done in that attempt.
The moment you are willing to acknowledge that maybe not everything can be done the first time, a lot of advice suddenly becomes very useful indeed.
For clarification: I am not talking about beating every encounter on the first try, but I am talking about being able to finish a dungeon path successfully on your first attempt.
However, if all of the above simply isn’t for you, for whatever reasons you might have for it, then I would like to suggest you either reconsider your philosophy about how things should be done or consider that maybe explorable dungeons in GW2 aren’t for you.
OR finding someone who can and is willing to teach you how to do things. But that requires time and patience from both the teacher and you yourself.
I tried to refrain from too snarky comments and rewrote some of my post in order to do so, but this last one I can’t help but put in.
I would normally direct a newcomer to the dungeon mentoring guild. But the attitude you displayed in some of your postings doesn’t partucularly endear you to me and since I highly respect their mentors I’m less certain if I wish to unleash you upon them.
So I would like you to reconsider your behaviour to some degree before going there (if you decide to). For everybody’s sake.
you may keep them to rear new and interesting variants in your basement.
Thanks to everyone for their answers to my little strength rune conundrum.
I was aware of the traited life blast and blood is power. But since said necro specifically emphasized that it was about an organized group that always stacks (25) might (and asked – politely, I should add – if someone would relog so that we had an elementalist and a warrior in the setup), I presumed they would usually have 1-2 elementalists and/or a phalanx warrior.
And in that setup I simply couldn’t see why strength instead of scholar for the necromancer.
I’ll try to point it out to her. Maybe save her the expense of buying those rather expensive runes.
you may keep them to rear new and interesting variants in your basement.
[…] Would anyone please enlighten me as to why the rune of strength would be the better choice compared to scholar for a necromancer in an organized group?
It’s not. Scholar is better.
Thank you. Now I feel much less ignorant.
So I guess I have to file that particular comment under “didn’t really understand what’s going on”. Or at least less than I do.
you may keep them to rear new and interesting variants in your basement.
(edited by Silberfisch.3046)
I’d like to ask those with more experience using necromancers a question.
Today I was told that the popular rune of strength would be the rune of choice for necromancers in coordinated dungeon groups.
Now I wonder why? When I asked I was told that was because they usually have 25 stacks might up in their groups. That part was pretty obvious, being an organized group and all, but I still don’t get the choice in runes.
Wouldn’t scholar for a necromancer still be the better choice if they can keep above the 90% health threshold?
I can understand the rune of strength for might stacking elementalists or phalanxwarriors. Or anyone who provides a lot of might in general.
But as little as I know about necromancers, they are usually not those providing might. So I’m a little confused. Would anyone please enlighten me as to why the rune of strength would be the better choice compared to scholar for a necromancer in an organized group?
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As I don’t have access to the kind of numbers Anet has access to I can only comment from a personal limited point of view. (Or NCsoft, whoever of the two may actually be the one to have the final say about the direction the releases are going – my money would be on NCsoft to be honest).
But what I see is the game losing people left and right. At least from the crowd I usually hang with. From the people I originally came to GW2 with – moving over from other MMORPGs – I am the only one left. With the new guild I joined up after I became a guild of one, the most prevalent problem ist “I’ve run out of things to do”. Yes, you can still find something that you can do, there’s always the next legendary or similar. But a lot of that feels like a occupational therapy just to do something.
As we mostly were a dungeon/small raid crowd, the game feels like it has run its course and might be time to move on. Sad as it sounds.
Unless they come up with something new one of these days and increase the frequency of the releases for the dungeon-delvers.
I guess froman overall point of view from a business standpoint everything seems fine. Ne players might compensate for the loss of bored players and the playerbase at large might be happy, thus providing the revenue to justify the current course. We are most likely a minority that doesn’t have that much impact on the overall revenue.
you may keep them to rear new and interesting variants in your basement.
(edited by Silberfisch.3046)
Worse than… what, exactly?
Ps. I r 2 nub to sell AC sorrz.
And I just leech Dubs… I don’t buy.
So I r confuzzled
May I add “confuzzled” to my vocabulary? I like the look and the sound of that but I don’t want to get into trouble for copyright infringement for using LilithSpeak.
you may keep them to rear new and interesting variants in your basement.
forum bug, YAY!
you may keep them to rear new and interesting variants in your basement.
There were only a select few – but sadly vocal – who promoted the idea of in-dungeon-crafting. Luckily enough most disagreed or ignored the idea.
you may keep them to rear new and interesting variants in your basement.
I am highly suspicious of kittys offering belly rubs. They only do it because they want you to return the favor.
you may keep them to rear new and interesting variants in your basement.
Though I suppose I have kind of missed how in older games you could use crafting to help standout as a teamplayer.
We are not going through this again.
I don’t think he wants the crafting to be part of the dungeon as in that glorious fractal CDI you are most likely referring to.
Just smaller versions of the sharpening stone stations or feasts and something like that for artificier potions. You do the crafting BEFORE you enter the dungeon, just pop the consumable dispenser for the group at the start. Everyone grabs a bite/sip and off you go.
Edit: Way too many typos even for me…
you may keep them to rear new and interesting variants in your basement.
I have a full set of them somewhere in my “you never know”-vault, I believe. I could also go all the way and trait for ninja nurse if you want. (I simply love the name of that weird build.)
you may keep them to rear new and interesting variants in your basement.
I shall shamelessly steal an idea I have seen multiple times already in other threads. I will not claim it as my own and I would give credit, but right now I honestly can’t get myself to look for all sources trying to fiddle out the first.
A little checkbox before joining a group via the lfg tool. “Have you read, understood and do you agree to comply to this party’s description?”
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starts to give belly rubs…. erm, starts to revive Lilith
you may keep them to rear new and interesting variants in your basement.
Sorry if I went a little bit over the top there.
Anyway, bearbows are only good for finding the lost damsel in distress and then get eaten by the dragon so that the knight can have his personal righteous revenge in addition to saving said damsel.
They are extras with a funny line here and there. Not the true heroes.
you may keep them to rear new and interesting variants in your basement.
If I had to go for an ideal setup that doesn’t include swithing characters for certain fractals along the way (like bringing a thief in for dredge). I Think I’d go with one guardian, one mesmer, one thief and one of the new phalanx warriors.
Spot number five is open to discussion for me, mostly because I don’t have that much experience when it comes to elementalists or rangers in fractals for example. But from a theoretical standpoint I’d most likely go with one of those two.As usual you can substitute particular skills and utilities with those from other classes, but those usually do their part extremely well. An engineer can probably actually cover a lot of that the other classes do if you are lacking anything in particular. They can be Jack of all trades, but of course most classes will outperform an engineer in their particular field of expertise.
I’ve seen a lot of necromancers in fractals, but most of what they do the mesmer or the thief can do equally well if not better and they bring additional things to the table the necromancer can’t do. Sad as it is.As for equipment, as most already said, berserker is mostly the way to go. Though I have to admit that I like to throw in some knight in the higher levels.
The “true” fractal crowd might berate me for this advice, but I like the additional safety that comes from that in the face of screwups. And those can happen, no matter how well you might be playing.A good ele in fractals:
- sustains themselves
- kills things fast
- makes full use of D/F and staff
- knows when to put up Swirling Wind
- stacks might
- applies blind, chill (except for 38), cripple, immobilization, weakness
- uses CC intelligently
- shares conjured weapons
- knows when to use FGS or Earth elemental
- understands the class beyond the meta dungeon speedclear
As I said, my practical experiences to elementalists in fractals are rather limited, simply because there are so few in my regular fractal crowd. I don’t think elementalists are useless or anything. So I went with what I know from personal experience works fine.
I enjoy thought experiments and theory crafting to a certain point. But I won’t give advice purely based on them. At least not in an environment like GW2.
Anyway thanks for the summary of what elementalists in fractals do or don’t do.
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But fashion and rainbows are even more toxic than skipping. Colours are the source of all evil! Because colours make us not be all equal.
And any damsel that is emancipated enough to dare think that she does not need to be saved by knights (or warriors as it were) in shining armour in a freaking fantasy game is clearly killing the imersion for everyone. You have to see that, girl!
Your are not only killing the dungeon community, the tradepost community but also the RP community!
You clearly need to get hit by the pink plushie nerfbat.
you may keep them to rear new and interesting variants in your basement.
And thus we established: Lilith needs to be nerfed!?
you may keep them to rear new and interesting variants in your basement.
If I had to go for an ideal setup that doesn’t include swithing characters for certain fractals along the way (like bringing a thief in for dredge). I Think I’d go with one guardian, one mesmer, one thief and one of the new phalanx warriors.
Spot number five is open to discussion for me, mostly because I don’t have that much experience when it comes to elementalists or rangers in fractals for example. But from a theoretical standpoint I’d most likely go with one of those two.
As usual you can substitute particular skills and utilities with those from other classes, but those usually do their part extremely well. An engineer can probably actually cover a lot of that the other classes do if you are lacking anything in particular. They can be Jack of all trades, but of course most classes will outperform an engineer in their particular field of expertise.
I’ve seen a lot of necromancers in fractals, but most of what they do the mesmer or the thief can do equally well if not better and they bring additional things to the table the necromancer can’t do. Sad as it is.
As for equipment, as most already said, berserker is mostly the way to go. Though I have to admit that I like to throw in some knight in the higher levels.
The “true” fractal crowd might berate me for this advice, but I like the additional safety that comes from that in the face of screwups. And those can happen, no matter how well you might be playing.
you may keep them to rear new and interesting variants in your basement.
Had a guildmate that asked to do the torch “trap” event below the priory encampment in AC every time we went there.
I guess he simply hated ghosts or something like that.
Yay for exploration and not skipping optional content!
Now I just have to figure out how to erase my memory of previous visits to every dungeon from my brain so it is a new experience every time I go there…
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Dont ever leave the Stack!
It’s a dangerous and hard world out of the Stack
I recommend reading the Altered Carbon series from Richard Morgan. then you’ll see how true those words are indeed.
you may keep them to rear new and interesting variants in your basement.
The staff ele covers the fury.
Ew. A staff ele can’t reapply fury in the middle of fights without a 10+ second cooldown on all damage. Thats just not practical.
Um, arcane brilliance and arcane wave + fgj from the warrior should cover fury fully (shame on me for not thinking it entirely through before) even without going into earth for the additional blast finisher. Or am I missing something?
Just sayin’ guise, a ranger can cover fury just fine, better even.
I’ll grant you that the ranger has the loveliest animation for applying fury. (At least for one of his possibilities, and I’m not talking about schreeching birds…)
you may keep them to rear new and interesting variants in your basement.
The staff ele covers the fury.
Ew. A staff ele can’t reapply fury in the middle of fights without a 10+ second cooldown on all damage. Thats just not practical.
Um, arcane brilliance and arcane wave + fgj from the warrior should cover fury fully (shame on me for not thinking it entirely through before) even without going into earth for the additional blast finisher. Or am I missing something?
you may keep them to rear new and interesting variants in your basement.
1 staff ele one phalax LH warrior, seems legit.
You’d miss out on the fury though, wouldn’t you? Thats where the double elementalist combination still shines.
Although I have to say (in part repeating myself), that I love the phalanx warrior becoming so popular.
The crowd I usually run dungeons with only has very few elementalists. We usually just pick whatever character currently tickles our fancy, with very few exceptions (mostly the exceptions are by people who love multiple characters and pick whatever fits the group composition/dungeon best).
But with the phalanx warrior’s thrown in the chance to have someone stacking might in the group has drastically increased. The same is true for pugs.
You won’t catch me playing one though, I have to admit. I simply hate the GS on a warrior (which is why I used mine mostly to farm events and do pvp before the feature patch).
you may keep them to rear new and interesting variants in your basement.
That’s something I find truly amazing. Most of the artists ask incredibly low (or reasonable, depending on your point of view) commission fees.
I know a skilled artist can do a reasonably well done picture in their favourite style pretty fast, but still, very impressive/nice of them.
Especially if you consider the prices some artists ask for their commissions.
you may keep them to rear new and interesting variants in your basement.
Some people enjoy learning things on their own shrug
You can’t fault them for that.
You can fault them if they later wind up in your group and haven’t learned anything and won’t listen though.Even if the “learning on their own” applies – something I can absolutely relate to btw. especially as a first timer in a dungeon – Fror offered to keep his advice to himself if they didn’t want it and they still kicked him. That part simply makes no sense to me.
He will technically still taint the “pure” run. He will know what to do and when. Even when hanging back assisting.
I have done it before just hung back assisting and I know I greatly change the original challenge. I have wor/condi removal/ stability ready and waiting for the first area.
Heck the next time they do it them may not even realise that enemies can knock you down/poison you because I had it all prepared. And if they are “that new” they wont even realise you are assisting that much unless one mentions.
Hm, ok, depending on your class your presence might have a bigger impact than simply not telling them anything, I have to agree.
They didn’t put me in cause: they put my level 80.
Also, if they’d have thought I was condescending, they’d never have used “my friend”.
Anyways, no one answered the main question why I opened this topic: did any of you experience such things?
I have had a few scenarios where I asked wether to explain encounters to new players or if they wanted to learn them themselves. And a few times I got a “we’d like to figure it out ourselves” which as I said is totally fine by me.
But I’ve never been kicked for being too high level or knowing the dungeon after agreeing to keep my counsel to myself.
you may keep them to rear new and interesting variants in your basement.
Though I will never ever understand why people don’t want at least one elementalist in AC. It makes certain things so much easier.
Easier isn’t what people always want. heck ive just /sleep in ac p3 groups because it had more than 1 ele. No point in me even moving. Makes me wonder why they dont just solo/duo it.
I was referring to the kind of people who put class restrictions/class wanted notions into their lfg for AC. That is usually done with the idea of making things easier (even if in some cases it doesn’t).
From that point of view I can’t understand the notion of not taking an elementalist. Or a guardian/mesmer for p2.
I very well recognize the need for a challenge and would like to see a hardmode implemented for dungeons (if done properly that is, more mob-hp is not a hardmode).
you may keep them to rear new and interesting variants in your basement.
Some people enjoy learning things on their own shrug
You can’t fault them for that.
You can fault them if they later wind up in your group and haven’t learned anything and won’t listen though.
Even if the “learning on their own” applies – something I can absolutely relate to btw. especially as a first timer in a dungeon – Fror offered to keep his advice to himself if they didn’t want it and they still kicked him. That part simply makes no sense to me.
you may keep them to rear new and interesting variants in your basement.
Why do pugs always want multiple warriors for AC, preferably at least 3 or 4?
Is there something I don’t know or are all those just kittened?That isn’t an AC issue only. I got kicked again from CoE as a second ele, because they wanted 3 warrior, 1 guard and 1 ele only. :/
Of course the reason was the usual “warr deepz is da bestest”.You mean “RED warr deeps is da bestest becuz theyz gotz the biggest dakka (GS)”
Um, wasnt it “red is faster”? And wasn’kitten“more dakka” and maybe bigger/heavier cleaver might be more appropriate?
I admit though dakka reads better and I’m not entirely certain it was used only for guns. It’s been a while.
Unless you were referencing something else and I misinterpreted. In that case, sorry for my rambling.
As for the actual topic. I think it’s due to the fact that a warrior, even a zerk build, can survive the spider queen more or less without dodging and can eat most of the Kohler pull/whirlwind combination without going down.
It’s a failsafe for some people. Though I will never ever understand why people don’t want at least one elementalist in AC. It makes certain things so much easier.
you may keep them to rear new and interesting variants in your basement.
They are called citrine in the wardrobe. They are a white/brass sort of combination.
If you want something truly white(-ish, albeit with pink light effects) you need wupwup (celestial), I believe.
you may keep them to rear new and interesting variants in your basement.
I always wanna play my thief now! Cutest Asura thief NA.
Probably true because I do not have an asura thief.
I am sorry for your loss
I have all other classes as Asura though.
Your slacking off, fashion mistress. I’m disappointed.
This thead really makes me wonder by engineer gets sold short so hard, they can might blast without interference from light fields, stack loads of vuln, and now deal extremely competitive DPS (around thief tier). Much better than anything a Phalanx warrior can put out, pug or not.
I guess it’s just cause no one wants to press all those buttons, I almost never see engies in any PvE format, period, and the ones I see are running something stupid.
While this might be the wrong topic for this, at least on some of that I have to agree. Micromanaging an engineer to make the most of what they can do (and they can do a friggin’ lot) is way more hectic than most other classes.
The only one I can think of that can come close is an elementalist (unless you are in lightning hammer mode, then you get a brief respite).
you may keep them to rear new and interesting variants in your basement.
Don’t you know? Pain is goof for your soul!
Really they only have your karmic advancement in mind.
Although they may have overlooked that the occasional rage and anger about it may taint your soul more than the pain cleanses it.
you may keep them to rear new and interesting variants in your basement.
[…]
Comparing engies and warriors, it’s true that the warrior doesn’t rely on blasts which is nice in certain fights, but at the same time the engie stacks vuln and the warrior doesn’t. If condtion damage is a problem for you, run bomb engie, still get decent vuln stacking, eliminate any condition damage issues, and get extra might stacks to boot.I’d personally say that a Phalanx build is primarily limited to specific situations where other classes can’t give might the way you want it, and/or you’re in a pug and you realized too late that no one else is stacking might and don’t want to have to relog to a different class.
So basically it’s a situational/gimmick build at best. I guess we all understood that but the “lol new meta” hyperbole doesn’t really help, least of all not for pugs who are just looking for an easy cookie-cutter build. Especially when I was literally in Rata Sum two days ago and saw like ten guys talking about the “bearbow meta”.
Since we’ve moved on to being fastidious: GS autoattack and Rending strikes don’t apply vulnerability anymore?
I am aware that an engineer can deliver more vulnerability than that but “no” isn’t entirely correct now, is it?
If you want to be fastidious, then be it all the way, please. Thank you very much.
you may keep them to rear new and interesting variants in your basement.
My dungeon tours usually include choices from:
AC123, CM 13, TA U/F, SE 13, CoF 12, HoTW 1, CoE 123, and if I have people who know what’s going on, Arah 123.Of the ones I leave out, they’re because they’re just too long to warrant the low reward (except CM 2, now that I think about it, I don’t really know why I don’t do that, I just don’t).
Because you – like so many others – have been traumatized by people trying to do the gunpowder barrels event without knowing how to do it fast and simple?
I still cringe up inside every time someone wants to do that path. I know, if you do it right, the gunpowder event ist exremely fast and easy. Still my memories go back to all the times I did that with people who didn’t know how and/or didn’t listen to explanations….
you may keep them to rear new and interesting variants in your basement.
[…] death bubbles […]
Is it bad that “death bubbles” made me laugh?
you may keep them to rear new and interesting variants in your basement.
I certainly wouldn’t kick a phalanx strength warrior from my groups. Diversity achieved imo.
obviously if I was a warrior it wouldn’t matter much since they can buff themselves massively in 30/25 – but if I pugged on like … a thief (which is massively reliant on party buffs), a phalanx warrior would be like a godsend.
Amen to that. You don’t meet that many might stacking elementalists if you go with nondescript pugs. And even if you have one more ofthen than not someone will mess up their fire fields with something else so reapplying the might can be tricky.
But the phalanx warrior seems to be becoming rather popular pretty quickly. And since it’s impossible to mess up his might generation you barely go below 20 stacks in any given situation.
Most phalanx warriors I see open up with combustive shot + arching arrow and FGJ. That gives a solid foundation to start with.
In a premade speedclear group with the proper coordination a phalanx warrior is most likely less feasible than a full dps build warrior because you will have 1-2 elementalists providing any might/fury you need.. But in your general mix-matched pug they are usually a great and reliable damage boost.
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Thankfully, I have a good memory (unless its names, mind you) so I didn’t have that trouble personally. But A lot of my friends had that issue when it came to Arah. Sometimes it helped if you described the basic outline of the path or final boss for them to remember. May you have someone who can do that for you and that might help you.
But in some cases we ended up simply doing them all again until the achievement popped up.
you may keep them to rear new and interesting variants in your basement.
I guess people experience certain difficulties differently. Last laugh was interesting imo, but the worst we had with that was dredge (clown car with last laugh is interesting, believe me), so I can’t really comment on harpies for example.
We had a not so fun time with bloodlust on cliffside until we got to the top because most mobwaves don’t count for the reset if you kill something. The bonefiends in the final archdiviner confrontation however did, so at least that fight wasn’t so bad.
And I have to agree about outflanked. Careful positioning will ge you only so far. Especially if you have a scenario like volcanic when the elementals spawn all around you.
you may keep them to rear new and interesting variants in your basement.
Sorry to give you the bad news, but as it stands right now, there is no way to tell which way you’ve done already ingame.
If you can’t remember or haven’t written it down, you’ll have to go by trial and error at this point.
you may keep them to rear new and interesting variants in your basement.
Why can’t the new Incarnate boots be half-boots? Why do they have to be (over-)knee height?
They would be perfect for my little mesmer if they were half-boots. sniff
you may keep them to rear new and interesting variants in your basement.
Since the wardrobe merged my pvp and pve skins, I took a shot at a design for what I would go for in a “professional duellist”. Basically an RP set for my thief. A sellsword to fight duels for those nobles that are too cowardly to do it themselves. As a title she would of course display “mercenary”.
I have to admit, I’m a bit unhappy with the clipping issues this armor combination produces, but there’s little that can be done about that.
you may keep them to rear new and interesting variants in your basement.
Ha…elitist crybabies. Is there anything more hypocritical and/or nonsensical?
[…]
I do find it immensely amusing that kids (<-not meant in a derogatory manner; I refuse to believe any adult would harbor such attitudes, ergo they must be kids) consider themselves ‘elite’ at something I do when I want to pass the time (…does this mean they’re elite time wasters?).
Regarding the damage nerf…meh…I see a little reduction in my own damage, but it’s not like things that I could kill before aren’t killable. Honestly it’s hardly noticeable-I’ve done AC and CoE since the patch and a good group will still get things done quickly while a less coordinated group will have difficulty. It’s the self proclaimed ‘elite’ who can’t adapt (and ironically accuse the filthy casuals of being unable to adapt) are the ones crying blood that dungeons are unplayable with anything other than full zerkers now and talking about roll backs and such overly dramatic notions.
Took the liberty to slightly edit the quote eliminating the unecessary part though I usually avoid partial quotes.
Anyway: I couldn’t help but askmyself (and now you), have you ever done competitive sports, chess or something similar as a hobby?
Would you call the better teams/players in those spare time activities crybabies as well when they described themselves as the elite in their particualr league for example? Or as “kids” because no sensible “adult” would use such a term?
If so, then anything I could try to do to offer you a different point of view is a waste of both of our times and you can stop reading here.
But basically, video games are no different from those activities. A little less established among the so called conservative people maybe, or frowned upon by people less willing to admit that video games are an exercise in reflexes, hand eye coordination and pattern recognition.
But basically that’s what they are. And there will be better players, worse players, really good players and horrible players among those as well.
Still it is a hobby and some people will try to do their best at it and some will be the best. Or elite, which simply is a choice of words in that matter.
As far as adaption goes: The aforementioned “new warrior meta” is a good example I think that the elite is very much able to adapt. And to do so fast. How long did it take for the new meta to be created? Less than half a week?
If that isn’t fast adaption, I don’t know what is.
As for being unable to do dungeons with anything but full zerker. I can’t see anyone saying that. What I saw was some people saying that going full zerker becomes even more important, if you want to do them quickly.
And note: I’m saying quickly, I’m not even talking about record runs or actual speedruns.
And completing a dungeon quickly is what 90% of the people I encounter want these days. Because a large portion of players has gone from wide eyed exploration to farming for gold/tokens/whatever.
But I’m starting to digress, so I’ll cut corners here.
Edit: Worst of the typos.
you may keep them to rear new and interesting variants in your basement.
I realized the dmg buff while downscaled as well. So I guess the reduced damage will only be felt in level 80 environments or level ranges close to that past a certain threshold.
Unless they decide that they need a more restrictive downscaling when it comes to ferocity.
you may keep them to rear new and interesting variants in your basement.
I would hazard that anyone who spent some time on the forums is familiar with your alt Lilith, since you opened Lilith’s fashionable dungeon run challenge using it.
you may keep them to rear new and interesting variants in your basement.
You live and learn. Thanks for the information.
In some cases I am familiar with which alt account belongs to whom, but in this case I wasn’t.
Edit: And apparently was to dumb to recognize the hint.
you may keep them to rear new and interesting variants in your basement.
Ok, I simply have to ask. Why do you have that wiki entry in your signature Lindbur?
you may keep them to rear new and interesting variants in your basement.
And while we are at mini packs, a horde of fashionable asura to follow you around and berate you to change your style into something more fashionable?
Sorry for being silly, had a bad day and I need that right now.
you may keep them to rear new and interesting variants in your basement.
The new dungeon feature to make it more exciting? Bonus-Boss-Roulette!
you may keep them to rear new and interesting variants in your basement.
I forsee a not-so-townclothes-clothes-potion that grants you a t-shirt with the usual “and all I got was this stupid t-shirt”-slogan as a one time payment instead.
you may keep them to rear new and interesting variants in your basement.