Showing Posts For Silberfisch.3046:

Opening TP crashes game

in Bugs: Game, Forum, Website

Posted by: Silberfisch.3046

Silberfisch.3046

Hello everyone,

I have a rather peculiar bug since last weeks patch. Whenever I try to open the trading post after multiple map changes my game crashes. Sadly enough, I don’t get an error message I could relate.
I just happen to find myself on my desktop with the small window that allows me to notify the support team with a bug report.

I can open the TP just fine after logging back into the game. And sadly I have yet to determine the exact number of map changes I have to do in order to reach the critical mass so that the game will crash. That is, if there is an exact threshold at all.
And I can’t tie it down to a certain map either since it happend in a lot of different maps including instanced maps and overflow shards.
The only common denominator is that it occurs after some map changes on the same character. It doesn’t seem to trigger if I switch characters multiple times.

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Destinys Edge 2.0

in The Origins of Madness

Posted by: Silberfisch.3046

Silberfisch.3046

Truth be told, I’m “equally worried” about Kasmeer’s wellbeing (or Kasi as she’s affectionally called around some of the people I play with).
She just the obvious choice since all signs seem to indicate that the group currently formed ist going to be the LS’s destiny’s edge equivalent.
I can almost see Scarlett’s line about this “Ooops, did I just kill that one? Well she wasn’t important in any way now, was she?”.

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Ascended armor? Really worth it?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

I’m in the same line with Fext.

Unless you want to run high level fractals and didn’t already have 50 or 55 AR from trinkets and weapons (or 70+ when you want to do lvl 50) I would refrain from building it. Or at least pace yourself doing so because there’s absolutely no rush.

The only other truly viable reason imho is “because I want to” for whatever reason that might be. Mine was “I can” and I want to maximise at least one toon. But mostly “I can”.
Another might be that you want to have the slight advantage if you do a lot of WvW solo roaming. It might actually win you the day in a close fight against some who knows what they are doing about as well as you do in such a case.

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So this is it.

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

I’m usually more the wait and see guy, but this stopped me cold in my tracks.

The implications are rather bad, I dare say. Note: implications. Still hoping that wait and see pays off. And before you ask no, I don’t believe in Santa and the easter bunny…

Would it have hurt to announce something like this before people crafted their ascended armour? Depending on the severity of the changes this might be rather… annoying?

And what exactly is a rework of runes and sigils other than most likely another new short term moneysink? Especially for someone with multiple toons and/or with multiple sets of gear?
I have to agree that a lot of runes and sigils are currently rather worthless, And I seriously hope they mostly adress those. But Somehow I doubt it.

On the plus side I have to admit new stat combinations for pvp sounds rather nice. But this is not the place to discuss that.

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(edited by Silberfisch.3046)

Fractals Confusion lvl 1000000

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

For one, i don’t think they changed the LFG tool, when they did the fractured update.

And when you look at it Agony damage wise, the tiers promoted by the LFG tool still make sense.

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Dungeon chest runes Soulbound.

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

You can’t mystic forge the superior runes. Just sell them.
But there is a workaround to make them “accountbound” if you want the rune for a different character. Simply put them into a blue item. This will cause the item to become accountbound. Give it to the character that needs the rune and salvage or transmute. Not great but better than nothing.

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Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

- The first room is the anti-thesis of GW2 game play: stay immobile on a pressure plate white eating damage. The whole game we are told, and shown, we are supposed to be mobile, to kite, dodge, move, get out of the way. We are at that room we are now told to sit there quietly and eat it. Sure, some classes can do it better with reflects and such, but it remains an anti-thesis of GW2 gameplay.

Just standing there and eating damage is not the only way to do it. In fact, it’s actually the more difficult way to do it.

Ok, I’ll bite. How do you do the pressure plates without 2 characters standing still? I’m aware that its the job of someone else to keep the respawning dredge busy, but those 2 simply have to sit it out as far as I know. Otherwise the gate to the machinery will close again immediately. Or am I missing something?

Other than that: I’m fine with cliffside actually. Would prefer if all mobs counted as kills for on kill triggers on various effects, but other than that, no worry.
Underground however is a different thing. There simply is something like too much whack-a-mole. The increased loot usually simply doesn’t compensate for that annoying slugfest.

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Dungeon Selling Legal/Illegal?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Silberfisch, it’s the dungeon forum. Dont expect anything but trolling moderators and unreasonable infractions. (i’m probably getting one just for writing this!)

I don’t know. What happened with Lilith and CC Danicia still gives me hope.

It was a Christmas miracle. A glitch in the Matrix.

I’m now being the nicest person ever because I want there to be more glitches.

No. You’re one bad girl because due to that second acount of yours I now have check for even more names if I want to read something interesting or funny.
One. Bad. Girl.

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Dungeon Selling Legal/Illegal?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

People who follow the meta are willing to change as soon as the meta changes. People who are labeled as ‘play how you want’ players are adamant about NOT changing, regardless of any factors that doesn’t revolve around their own stubborn desire to run what they want.

People who follow the meta = Open-minded. Always looking to change their builds to improve and optimize.

‘Play how you want’ = Picks their own builds and refuses to listen to suggestions from people on how to improve their build, regardless of reasoning or mathematical proofs.

Is it really that hard to understand?

You are aware that your argument can easily be turned around?

People who follow the meta: single mindedly follow the path of min-maxing, refusing to listen to others about what might make the game more enjoyable.

play how you want: open minded people who don’t just follow the dogma of min-maxing for efficiency but enjoy the diversity the game has to offer.

And before we go to mathematical proofs again: There has yet to be found a mathematical equation for fun that works for everyone.

As I said, I believe there are different pphilosophies as to what exactly constututes fun in GW2 – yes, I’m hung up on the fun factor because I still refuse the notion to play a game as a hobby if it isn’t fun. I’m single minded like that.
Well, maybe except for the underground fractal. I rarely enjoy that and still slog through it. Maybe I’m at least a bit open minded when it comes to communist mole-people. Shocking as that may be. Anyway, back to topic.

And if those philosophies meet each other, in a pug for example, both sides might suffer.
Maybe I should change the topic as a general call for meta-players and non-meta-players not to play with each other, unless BOTH sides are basolutely sure, that all affected parties aren’t bothered by the other sides playstyle.

On the other hand, the topic of the htread was already changed to “Is selling dungeon paths for gold illegal”, so it might be to late any reconsideration on my part…

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War/Guard/Mes..Bad at decisions!

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Since people focus so much on your primary ideas, I’d like so say a bit about elementalists and the already mentioned engineer.

There are few classes that can compete with the might and fury stacking capabilities of an elementalist. In addition, if employed right, the conjured weapons can make a lot of difference. Plus you have a ton of flexibility (in theory, sadly not all of that is that effective) since you are the only class that acutally sports 4 weapon sets instead of 2 (engi being the one exception).
The “increased flexibility” however comes at a price. Elementalits are notoriously squishy in my experience. If you’re used to a necro, that will probably put you off while learning to play the class.

When it comes to the engineer, I don’t think I know any other class that needs that amount of micromanagement when trying to use it at peak effectivenes. The engineer can provide an acceptable to decent amount of offensive and defensive support for the group, but it will most likely far less obvious compared to what a guardian or mesmer are doing. Their shiny light show alone will make sure of that.
The drawback with the engineer? Lower than average damage output. At least in my experience.

All in all however, given the resumé about your playstyle, I’d also suggest you try a guardian.

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(edited by Silberfisch.3046)

Dungeon Selling Legal/Illegal?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Silberfisch, it’s the dungeon forum. Dont expect anything but trolling moderators and unreasonable infractions. (i’m probably getting one just for writing this!)

I don’t know. What happened with Lilith and CC Danicia still gives me hope.

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Dungeon Selling Legal/Illegal?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Ok, I’m seriously confused a to why my topic about wether playing meta isn’t also playing how you want was merged into a discussion about selling dungeon paths. Because frankly it had absolutely nothing to do with that? at least as far as i was concerned when I created the topic.

The content of a thread outweighs its title!

Ok, maybe I shoud have refrained from writing my last sentence because I’m actually aware of that. Which is why I reread every single post of the topics and neither ever even drifted into the direction of the other.
I need a confused smiley.

Edit:
Oh and on a side note: In the PM informing me about the merging, the reason given for it was: “Threads merged”. In what world is “Threads merged” a reason for anything as opposed to a simple restating of the fact that the topics were merged?
I’m starting to feel beyond confused (and I still need that smiley).

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(edited by Silberfisch.3046)

Fractal lv. 50 rewards?

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Maybe people still are confused about that 50 basically is the same daily chest as 41+. Since it’s 31-40 for example, I guess the same applies to 41-50.

So maybe the bug people believed to encounter isn’t actually a bug. Rush did you do a 41-49 run the same day you did the 50?

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Dungeon Selling Legal/Illegal?

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Posted by: Silberfisch.3046

Silberfisch.3046

Ok, I’m seriously confused a to why my topic about wether playing meta isn’t also playing how you want was merged into a discussion about selling dungeon paths. Because frankly it had absolutely nothing to do with that? at least as far as i was concerned when I created the topic.

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Dungeon Selling Legal/Illegal?

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Posted by: Silberfisch.3046

Silberfisch.3046

You do realise its meant as humour. And yes we do play how we want. But we have the common decency to run builds which benefit the group and make runs go smoothly and quickly. Which happens to be how we want to play (being helpful).

Honestly, then some people have a weird way of expressing their humorous intent.

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Dungeon Selling Legal/Illegal?

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Posted by: Silberfisch.3046

Silberfisch.3046

People playing the meta don’t play how they want. They play how it’s best, and if what it’s best changes, so do their builds.

They make conscious effort to choose what they believe is best and therefore are doing what they want which in turn is reflected in their style of play: they’re playing how they want.

The same logic applies to non-meta setups, but in this game there exists a clear cut best…

That’s precisely what I meant. Everyone decides “how they want to play” at some point. Be it meta, rp or whatever.

That’s why I consider the argument “playing howsomeone wants is bad” simply wrong, because that is what we all do.

Quick (I hope the abbreviation is acceptable, otherwise please tell me), you state meta players play how it’s best. I would say most efficient, but we can argue semantics all day and I agree that would get us nowhere.
What troubles me is that you say they don’t play how they want. Are they forced by the general terms and conditions? I think not. it is a voluntary choice.
Why would you not play a game how you want? For me playing a game how I want to play it is almost synonymous with playing it for fun. Otherwise I’d go look for a different game.

What I don’t get is how anyone could possibly think people who use meta builds don’t play for fun. Once you broaden your horizons, its more than apparent that people running the meta are having much more fun than those who always hide behind the phrase “I play how I want” to purposely under-perform and waste time.

You might have noticed that I find the notion of playing a game and not doing so for fun alienating. I never said a meta player doesn’t have fun. I presume they do so and partially so because they chose to play a meta setup.
Do they have more fun? That’s something everyone has to find out and decide for themselves. I don’t presume I can chose for someone else what he would consider more fun. Why do you?

Play How I want is an invalid argument for dungeons. You are joining a party with 4 other players and I dont think they should suffer because of you. Its not playing how you want , it’s getting carried how you want.

I honestly think that playing how you want is beyond selfish if you are playing where your presence actually matters. The only place where you should really play how you want is the groups that simply dont care . “Everybody is welcome , roleplaying and killing everything !!!!” This is a play how you want group but when somebody asks for efficient runs and you get a cleric staff guard it makes no sense.

And trust me those play how I wants dont wanna join those slow groups , they want the fast groups while being carried with their bad build.

Honestly if I was a guard and wanted to “support my party” I would just use the hammer and spam protection but NEVER full cleric and staff . God its so awful, its just ridiculous.

This kind of argumentation is exactly why i started this topic
I agree that expecting to be carried by someone else is selfish. But do all those people really hope to get carried? Or are they actually believing they help their group with their playstyle?

I partially agree with your second paragraph. It all comes down to the group composition. If you made it clear in your groups descritpion what you are looking for and someone with a different intention joins, well shame on them.
But if you don’t, you basically invite everyone. It’s two different philosophies that clash here. Or two opinions that weigh differently how their fun is generated.
Sometimes it is as simple as for example playing build you feel comfortable with and enjoy.

Of course if your form of fun clashes with the fun of anyone else, well that doesn’t mesh. But why would their fun be less important than yours? If they absolutely hate the meta setup because they don’t like the playstyle, yet you want them to go there, aren’t you the one infringing on their fun?

Swiftpaw put it rather well in another thread that I have problems finding right now, so instead of quoting, I can sadly only paraphrase how I understood what he wrote.
In a perfect world, meta-gamers and the rest of the population (for lack of a better term) would never clash, because it would be simply easier for them not to intermingle to avoid confrontations. That would solve all the problems.

To clarify, from here on I’m stating my own opinion again and I’m no longer paraphrasing.
Sadly, this isn’t a perfect world. And I’m aware there is no easy solution for this. I mostly created this topic to have people remember that both sides are playing how they want – for fun (I hope).
And that neither should try to force the other to comply with how they want to play the game.

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Dungeon Selling Legal/Illegal?

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Posted by: Silberfisch.3046

Silberfisch.3046

Zerk is the meta for a reason, not because that’s the way people want to play. This games design is, for the most part, a DPS race. A Large part of that stems from lack of creativity in game mechanic design and hard hitting mobs/bosses with large health pools.

That makes me question why play the game at all. Because it sounds like playing a meta setup simply for efficiency and not because you like it.
I simply can’t bend my head around the idea of spending my free time playing a game for fun when it’s not fun.
Hence my assumption people use meta setups because they like the playstyle. Efficiency alone can’t make me do that. But of course that’s just me.
For me efficiency is an important part of the eqation that makes GW2 fun for me. But I can’t see it as the only viable dogma.

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Dungeon Selling Legal/Illegal?

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Posted by: Silberfisch.3046

Silberfisch.3046

Just a little something to think about. Basically the title says it already.

Isn’t playing in a meta setup also “playing how I want to play”?

Because technically I think it is. It is the preffered playstyle of what I will call “efficency oriented players”.
I don’t like the label elitist for a lot of the regulars here, because elitist carries a certain flavour of snobbism in the MMO-community. Something that doesn’t necessarily apply to a lot of the regulars around here. The same way I don’t like how some people use the term casuals by the way. But I’m digressing from my own topic.
Some may put it differently and call it more interesting/more challenging/faster/superior/whatever or as my choice of words implies: more efficient.
But nevertheless it is how someone “wants to play” opposed as to how someone else might like to play.

This is where I have trouble agreeing with some of the regulars here. You call someone out because they might use the “how they want to play”-argument. But aren’t you basically doing the exact same thing?

Before the flames start to rise – I’m afraid something that will happen sooner or later as always when this topic is discussed – I would like you to remember: I do not argue the fact that a meta setup will be much more efficient and faster. If employed properly that is.
I simply would like to point out that imo it is simply another form of “playing how you want to play” and criticizing someone for that argument doesn’t necessarily help your cause.

I can understand not wanting to play with someone not sharing the same philosophy about how to play the game. Because if something like that happens either side infringes on the fun factor for the other side.
But frankly put, that is not a one way street and works both ways or from both points of view.

Jus a few thoughts that crossed my mind while waiting for Tequatl.

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Let's yell at dragonite ore

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

i really don’t think this is worth complaining about. dragonite ore is easy, doesn’t take long to get if you use the right timer site and save your daily guests for this purpose.

It’s not about the difficulty, It’s the limited content providing dragonite ore.
Personally, I have no problem doing the open world meta events to get it (the fastest way imho).
But I understand the hardcore dungeon crowd who really dislike that part of the game.
Same goes for WvW-players. In WvW you can obtain dragonite ore, but the amount you get is ridiculously small given you need 500 for a single weapon or chest piece of armor for example.
It’s about playing the part of the game you like, not about difficulty.

One of the places where ascended gear really is necessary unlees you want to blow a shipload of gold is fractals. there’s absolutely no way to earn dragonite ore via fractals.

And yes, I’m aware that the opposite is also true. Empyreal fragments are hard to collect for people who dislike dungeons and fractals. Technically it’s the same problem there.

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Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Silberfisch.3046

Silberfisch.3046

I agree, the cinematic was very nice.
And I love to stand next to npcs listening to their conversations. And Braham/Rox and Majory/Kasmeer conversations are among the funnier conversations.
I even had a little “she dind’t just say that”-moment when Majory and Kasmeer discussed the lack of wear and tear of Kasmeer’s clothes.

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Let's yell at dragonite ore

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

I’m not sure if i missed it somewhere along the line but in another thread there was the proposal of a trade in option for dungeon tokens and/or fractal relics for dragonite ore. Even with a subpar conversion rate, that should solve at least some of the problem.

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Dungeon gear now one Tier behind???

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Posted by: Silberfisch.3046

Silberfisch.3046

Actually being able to trade dungeon tokens or fractal relics for dragonite ore sounds like a nice idea. Would also solve the problem of the dungeon crowd having to do open world events.

Not sure about the proper conversion rate though.

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(Post Dec 10 update) Healing and Dungeons

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Posted by: Silberfisch.3046

Silberfisch.3046

I already said before that I don’t think that the spirit can replace the spring under normal circumstance, but after some consideration there are a few areas where it might actually come in pretty handy, like fractals lvl 43 and 44. Especially in Cliffside with 43 because the chanters mostly don’t count for the reset.

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Let's yell at dragonite ore

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

True but melandru doesnt seem to scale at all. He gets melted so fast in a zerg whereas all other temple bosses take considerably longer.

Melandru solo takes longer then melandru in a zerg. Its the opposite for everything else. :P

Nah, he scales but poorly. Probably, most of the group events bosses start to scale with more than 5 people. We could try 5-manning melandru to check it, any volunteers?

Been there, done that, though honestly, we were 4. Anyway what I found most interesting is, that somewhere along the scaling, the Melandru priest loses the most interesting mechanic of the fight.

I think it happens somewhere around 8-10 players. Lower than that he will periodically transmute all players into little drakes and whatnot and you have to kill a few adds while he starts healing himself like there’s no tomorrow.

Why would he lose that ability if more players are present? Did someone consider the “coordination” required to adjust to the event to be to difficult?
As far as I know the hylek boss in the Caledon Forest never loses his ability to transmute player characters, no matter how many players are present for the scaling. Maybe the difference is, that the transmute of the hylek can be dodged and thus avoided, but somehow I doubt that.

The only reason I can thnk of are technical difficulties with a large scale transmute thingy putting a lot of stress on the server or somesuch. Still strikes me as odd.

Anyway: The Melandru priest would take much longer in a big fight if he retained his small scale ability, I guess.

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Fractal LvL 43 - Cliffside

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Posted by: Silberfisch.3046

Silberfisch.3046

It’s the general problem with “minion”-like mobs and infinite respawns not counting as a kill.
Sadly, I can’t give you much more advice than you already got. A guardian with a staff (yes a staff) slightly behind the group works wonders sometimes there with the staff 2. (The guardian might consider it helpful to deactivate the 1-autoattack for this.) There are even more fun things a guardian might do, but “bring a guardian” shouldn’t be the solution here.
I imagine an ele on water with a staff might work to achieve a similar effect.
And after the tuesday patch a ranger using the new healing spirit could prove helpfull too.

Another little helpful idea, I think: You need 15 seconds of not attacking for the bloodlust to reset if you have nothing to kill. If you take turns attacking with no more than 2 people being sidelined to reset their bloodlust effect, that can help as well to keep up a steady amount of damage.

Oddly enough btw. the final fight in cliffside is one of the easier ones with bloodlust since the bonefiends count for the bloodlust reset.

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(edited by Silberfisch.3046)

WXP Mini Booster soulbound?

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Posted by: Silberfisch.3046

Silberfisch.3046

Because the first four ranks take less wxp to unlock, it’s to stop people from farming hundreds of them with alts, I imagine.

That actually makes sense. Never occured to me to think about it that way. Thanks for the answer.

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WXP Mini Booster soulbound?

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Posted by: Silberfisch.3046

Silberfisch.3046

Just out of curiosity, is there a (good) reason why these are soulbound instead of accountbound?

Granted, it won’t matter much in the long run with WXP becoming an accountwide feature. Still I’m surprised by the “soulbound”.

I distinctly remember, that the first promo WXP Mini Booster was soulbound as well, but why did this stay in practice given the general trend towards accountwide systems?

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Let's yell at scripted agony

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Posted by: Silberfisch.3046

Silberfisch.3046

What I’m the most disappointed with is the management of alts. I have 1 main character in high levels fractals. Cool now all my characters can go there… Heck no! They don’t have enough AR and getting 45 AR on each char is already a pain (time-gated by either laurels or guild missions). Now they want us to have 55 on each char, then 70? …

I agree. I have my main fractal character with solid AR. Now since the levels are accountwide I wanted to get another one ready.
But since I’ve invested a lot of recources to optimize a third toon for WvW, I’m stuck at 30 AR on the fractal alt right now.
And I alreay have comparatively considerable recources available. I shudder at the thought how much of a brickwall someone with less playtime hits with that.

The accountwide levels are a bad joke since you simply won’t be able to sport that much AR on mutiple characters.

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Get the PvE out of WvW

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Posted by: Silberfisch.3046

Silberfisch.3046

Actually they try to heal up (at least the sylvari do). But, just like player characters, they get intterupted by a hit. If you leave them alone, they’ll get up again eventually.

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Let's yell at scripted agony

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Technically, it is the end of each tier. At least daily chest wise.

That aside, I’m not happy with the “have enough AR or go home” instability or the scripted AR of the “bonus fractals” as well. (Not much of a “bonus” anymore since they pop up at all levels now.)
We have quite a few players in the guild I run fractals with that could do those higher fractals as far as player skill is concerned without a problem. But their lack of AR mostly prevents them from doing those (unless they enjoy death by script.)

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(Post Dec 10 update) Healing and Dungeons

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Guardian’s doesn’t make sense taking in PvE, or at least, definitely not dungeons to me. seems more suited for PvP and WvW for those already running meditations. Shelter is huge mitigation for dungeons imo.

i thought since Litany was a medi it’d be instant as well, buuuut nope. has a 1s cast time.

The 1+ second(s) casttime just seems to be the thing for guardian heals. As for its usefulness in dungeons: I class it under situational. If you’re nuking the crap out of a large number of critters, it might actually come in handy. Then again, it probably won’t compensate for 2 seconds of blocking with a lot of incoming hits.

What might be interesting, but mostly for the pvp croud again, is wether it triggers Monk’s Focus or not.

Well actually ranger isn’t half bad either.

Party wide healing at no loss is always welcome.

I’m not entirely sold on this one. I happen to doubt wether this will actually supersede the usefulness of the healing spring water field and condition removal.

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(edited by Silberfisch.3046)

New Fractal Drop Rates

in Fractured

Posted by: Silberfisch.3046

Silberfisch.3046

Well, in our guild we have the same experience as the OP. We mostly get non-infused rings or nothing at all.
Fractal skins seem to drop less than before as well.

Oddly enough we seem to get more ascended weapon chests.

But to actually confirm this is tricky, since our sample size is still a bit small-ish as well.

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Turn Friendly Fire On

in Fractured

Posted by: Silberfisch.3046

Silberfisch.3046

I don’t think so. 2 or more melees will get each other in serious trouble. In Addition, there’s the whole combo field issue. You couldn’t for example blast your teammates fire field for might without severe burns. Or what is a guardian supposed to do about his symbols? All of those have a damage component.
“Hey get in there, the field offers proteciton. Oh and it does about the same amount of damage or more than it mitigates, but hey, can’t have everything, right?”

The idea might sound like fun at first glance, but if you think it through, not so much.

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dungeons and the offline-autokick-system

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

I noticed something else. The mistlock instability seems to be tied to the character that opened the fractal.
We had another dc problem. Luckily this time it was only the game client and the player was still in teamspek with us and made it back online before the system decided to kick him.
Anyway as long as he was offline or – while logging back on – still in Lion’s Arch, the instability would not trigger. We were doing 45 (Frosty). No ice drops, while he wasn’t inside the fractals.
In theory, if this affects all instabilities, that opens a whole can of worms in regard to abusive exploits.
We didn’t try out what happens if he simply stayed in LA because we didn’t want to go down that road. So I can’t confirm wether the instance owner being outside of the fractals actually disables the instablity in some cases or not.

And while we are at problems with people being offline/outside: If the instance owner ist offline, the progression in the thaumanova reactor is partially blocked.
Due to another little disconnect (yes we seem to have a problem there) we did the living quarters with just the four of us, but after saving the fourth asura, the door where the conduit and the coolant rod are located wouldn’t open.

So that part seems to be tied to the instance owner as well.

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Challenge: Dev LiveStream of Dredge Level 41

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Posted by: Silberfisch.3046

Silberfisch.3046

We had the exact same combination like the OP. Boy that was…. “fun”. Thank whatever god is listening for fire elemental powder.

But honestly, I happen to dislike 36 + volcanic much much more.

See, Volcanic is one of those fractals that need strategy but isn’t obnoxious like the dredge. You just need to spam your projectile reflects, have anti elemental potions, have fire elemental powder and wait between phases to have Tome of Courage ready.

I have absolutely no trouble with the last fight in volcanic at 36, but the event before that. No slow/immobilize effects on the grawl trying to push the hostages over the edge is not that funny, believe me.
Doable? Yes. Funny? No!

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(Post Dec 10 update) Healing and Dungeons

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Am I the only one that considers the engineer one to be really funny? Though I admit it will mostly shine in a wvw or pvp environment.

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Challenge: Dev LiveStream of Dredge Level 41

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Posted by: Silberfisch.3046

Silberfisch.3046

We had the exact same combination like the OP. Boy that was…. “fun”. Thank whatever god is listening for fire elemental powder.

But honestly, I happen to dislike 36 + volcanic much much more.

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Ascended Armor

in A Very Merry Wintersday

Posted by: Silberfisch.3046

Silberfisch.3046

The ascended armor is only a little bit better than exotic armor. I am quite sure it will have an (passive) infusion slot. The current infusions are not so powerful in regards to the attributes.

The big unknown so is what Arenanet has planned for the infusion in the future. The introduction of ascended items is now completed. Maybe we will see Jeweler and cook at level 500 in future, but in principle we are done. The question is now: Will Arenanet shift the vertical progression to infusions? There would be space for four additional tier of infusions: green, yellow, orange and purple. Will we see such infusions? What pattern of attribute will they have? Something similar to sigils and runes? If we would see infusions like + 15 power/ + 10 precision/+1% crit. damage or +15 toughness/ +10 vitality/ -1% crit. damage received, could you still ignore ascended items?

The infusions are the items that will decide the importance of ascended items. The future will tell us the way infusions will go. I will be prepared for it.

I think this is the most interesting aspect of the whole ascended gear discussion.

As Things are now, the ascended armor is mostly interesting for the possibility of agony infusions for high level fractals. Remember Level 50 requires 70+ to be on the safe side.
Together with the new upgradable AR infusions they’ve laid the groundwork for higher levels of fractals. And honestly, to get to 70 using what is availlable now without ascended armor would requite 1536 +1 Agony infusions to build the necessary 3 +10 infusions. I think it’s easier to craft a few pieces of ascended armor. Unless you buy the +1 infusions large scale on the TP. Which requires quite a bit of gold.

But I’m getting slightly off topic.
Any other aspect of the game can be done without ascended gear. It get’s easier if you have it, but not to the point where you can faceroll anything just because of the ascended equipment.
Because anything you can faceroll in ascended gear, you can easily manage to faceroll in exotics as well.

The only aspect of the game, where ascended equipment can make a difference is in WvW. And there you’ll most likely only notice it if two well coordinated premade groups of small to medium size clash. Or sometimes if you’re roaming.
In a large zerg battle there are way to many other factors that the ascended gear alone could carry the day.
It might help a little, just like in pve outside fractals, but it is nowhere near mandatory.

All of this could however change drastically, if higher grade infusions are made availlable, like Belenwyn stated. But that’s a story for another day.

So my personal conclusion: Ascended gear isn’t that necessary outside of the mentioned scenarios.
Other than that it is just a personal goal if you want to max out your toon. But that’s between you and your toon.

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(edited by Silberfisch.3046)

Wintersday '12 vs '13

in A Very Merry Wintersday

Posted by: Silberfisch.3046

Silberfisch.3046

I’m afraid that means there are at least two times when Scarlet can make her appereance, at the two and at the four week milestone.
Honestly, I don’t dislike her that much. And I know that she’s supposed to be the LS primary villain, but I vote for her to take a holiday break.

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The sad truth about Rangers....

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Looks like the problem is the auto atack has 2 leaps that can’t be interrupted, i hope they fix that in december by at least removing one of the leaps (making the kick not a leap at least).

That last suggestion would probably get you burned at a stake in the pvp section. That’s precisely one of the reasons, why the sword is such an interesting choice in pvp. Kiting someone who has 2 leaps in their aa-chain is not that easy.
That being said, I’d also love the aa-chain to be better intteruptible for a dodge.

Aside from that, I know for most normal pve dungeons are all about raw damage if you are farming them.
But generally speaking, I will never get the hatred towards (brown-)bears. Yes, in a dedicated group of experienced players the dmg loss might be noticeable, but the bears activated ability can be a livesaver. 2 conditions removed fpr 5 targets with 25 seconds recharge, even if not traited, is a very good choice in my opinion. And the inbred survivability of the bear will usually guarantee it’s availlable, when you need it.
Granted, when conditions can be avoided or are not a problem due to general group composition or encounter type, there are more useful choices. But switching pets is just 3 klicks, so there’s no problem there.
(Unless you are like me and like having a name for your pet, than it takes a little more time. I want pets to remember their names, when put in storage.)

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dungeons and the offline-autokick-system

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

Granted, the new offline-autokick-sytem is peachy in WvW when people log out before leaving the group.

It is far less peachy when it triggers while in a dungeon or fractal run and kicks the one who opened the dungeon.
I’m rather certain this has already been discussed but I can’t seemm to find an appropriate thread, so I’d like to point it out one more time:

Please do something about the flawed “instance owner” concept already. Or at least disable the offline-autokick-system in dungeons and fractals. That way you have at least a chance to go on with 4 and won’t get kicked while being in the last fractal or something equally annoying.

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casuals take heart

in Fractals, Dungeons & Raids

Posted by: Silberfisch.3046

Silberfisch.3046

I predict that just 4 of you will fail CoF path 1.

CoF p1 can be done with 4 man… We did it more than once!

Someone else already pointed this out but: That will most likely only be doable if you have at least one ranger that can use their pets to eliminate the control in the room after the boulders. Otherwise you’re pretty much screwed.

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Toymaker Tixx is Going to Kill Scarlet

in Living World

Posted by: Silberfisch.3046

Silberfisch.3046

Sadly, we’re already seeing the fallout of Scarlet in WvW. I have yet to experience a single commander who doesn’t state that she will be incredibly happy once the toxic spore events are gone from WvW maps

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Dragon jade vendor gone

in Bugs: Game, Forum, Website

Posted by: Silberfisch.3046

Silberfisch.3046

You have to talk to the Black Lion weapons specialist with the tokens in your backpack. That should open a new dialogue option (or at least an new tab in his inventory selection) with them where you can use them.
The important thing is, you need to have your tokens on your current character in the inventory at the time, when you adress him, not in your bank or on another character.

Edit: Said weapons specialist can usually found next to trading post npcs in major cities.

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Does Anet need more time?

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Posted by: Silberfisch.3046

Silberfisch.3046

Hooray for this summary.

Though might I recommend that this doesn’t actually belong in the Fractured sub-forum but the Suggestions sub-forum?

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Instability List

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Posted by: Silberfisch.3046

Silberfisch.3046

Build solid groups sounds rather easy. Especially with fractal levels being accountwide and the list of instabilities known (unless you are at the forefront of the get to 50 race).

But considering you want to go with the people at hand: Even if the alts are there, consider this: How many of your characters actually sport the necessary AR for those levels?

I wrote in another thread that it’s a given that the instabilities will have more impact on certain professions and builds than others. The only question is how much do these instabilities cripple certain professions.
If you know what you’re up against you can of course modify your build if you think it’s necessary. And that will for many professions lessen the difficulties provided by the instabilities.
Note: Many. My Elementalist for example is only an alt so I won’t presume I know everything about her, but being punished for switching your attunement sounds almost gamebreaking for me. Of course it highly depends on how much damage the instability actually will deal, what fractals you get and the rest of the group but still.

Some of the instabilties simply read like a bit over the top to me (looking at reaper and weak link here). But I’ll concede, that for most we don’t know the exact numbers yet, so that remains to be seen.
And theres one thing those instabilities will certainly do: Have some people rethink their normal stategies.
My personal favorite, though I run a guardian as my main, is Broken Mirrors. Uncategorized and Volcanic sound a lot more interesting with that one.

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Jade Maw camera problem

in Bugs: Game, Forum, Website

Posted by: Silberfisch.3046

Silberfisch.3046

I sincerely hope this is a bug and not a feature or adjustment. Otherwise I strongly recommend to one of the developers to try that fractal with a maximum size Norn.
Granted It’s still possible, but I see a third of the target marker at best.

Edit: Just to clarify: “At best” means only with certain camera angles. With different angles i sometimes don’t see the marker at all.
Lucky for me, I ran with some guildmates so they could warn me via teamspeak. But that simply can’t be intended.

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(edited by Silberfisch.3046)

Mistlock Abilities will be unbalanced

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Posted by: Silberfisch.3046

Silberfisch.3046

And your point being? I think it’s a given that any form of instability is going to have more impact on certain professions than others. The same is true for certain builds.

But the same can be said for almost any part of the game. If you have diversity, you always have someone who fares better in certain situations than someone else. The only solution to change that would be to have only one profession, which I am sure none of us would like. (At least not in a setup like GW2.)

Still that won’t prompt any profession to become useless. If that happens, than the developement team screwed up big time.

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Can all fractals aim for a 15 min duration?

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Posted by: Silberfisch.3046

Silberfisch.3046

Mmm… How about a time limit on fractals! Oooooh I hope that’s an instability!

I hope you’re joking. I mean, what happens if you don’t beat the time limit? Sorry guys, start over again?
And start over when? This fractal? The whole quartette? And remember, they said the instability apllies to all four fractals of the same difficulty.

I can think of some fun things for instabilities, but a time limit? No, thank you.

You don’t think that would be fun? ….:( I like a challenge…..

Nope, sorry. I like a challenge as much as the next guy (or girl) every now and then and I have no problem with some of those being a timed gauntlet. But in this case? No, not unless they make sure you only get a very certain set of fractals for that timed instability. And with the repercussions being no more severe than losing a comparatively harmless chest like in the volcanic fractal when you try to save the hostages.
Anything other than that for 4 whole fractals is overkill. But i guess that’s a matter of opinion.

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Can all fractals aim for a 15 min duration?

in Fractured

Posted by: Silberfisch.3046

Silberfisch.3046

Mmm… How about a time limit on fractals! Oooooh I hope that’s an instability!

I hope you’re joking. I mean, what happens if you don’t beat the time limit? Sorry guys, start over again?
And start over when? This fractal? The whole quartette? And remember, they said the instability apllies to all four fractals of the same difficulty.

I can think of some fun things for instabilities, but a time limit? No, thank you.

Edit: Oh and to write something on topic:
I don’t think cutting them all doen so they can be done in 15 minutes is a good idea. You simply would have to cut out too much out of some fractals. Though I honestly wouldn’t mind if they redid the clown car to take up less time of boring whack-a-mole.

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(edited by Silberfisch.3046)