Showing Posts For Silvanus.5821:

Stop complaining please!

in Guild Wars 2 Discussion

Posted by: Silvanus.5821

Silvanus.5821

GW1 is my favorite MMO, and I find this patch disappointing. Not for the berserker’s nurf, but for the changes in PvP. It’s too related to PvE now. If I don’t have a specific type of weapon in PvE, I can’t use that type of weapon in PvP. I’ll have to buy a very cheap one, and keep it in my inventory forever, even if I don’t use it in PvE. Customization in PvP has been reduced even more, since you can’t use different types of runes in different pieces of your armor. You have to pay gold and skill points to unlock traits, in PvP! You have to pay charges to use the skins you earned by playing PvP since the beginning of the game. You can’t create a level 1 character just for playing PvP (Similar to PvP only characters in GW1) because you won’t be able to apply skins to your armor since you won’t be wearing any (And again, you’ll have to give him weapons, PvE weapons). You have to complete dungeons in PvE if you want more rewards from PvP.

You have to spectate for 20 minutes and hope a player quits so you can even play PvP since they cut half the servers.

That too. And I almost forgot, your traits are shared between PvP and PvE, meaning you have to change your traits whenever you go to and leave from PvP since you want be using the same traits in both of these.

Stop complaining please!

in Guild Wars 2 Discussion

Posted by: Silvanus.5821

Silvanus.5821

GW1 is my favorite MMO, and I find this patch disappointing. Not for the berserker’s nurf, but for the changes in PvP. It’s too related to PvE now. If I don’t have a specific type of weapon in PvE, I can’t use that type of weapon in PvP. I’ll have to buy a very cheap one, and keep it in my inventory forever, even if I don’t use it in PvE. Customization in PvP has been reduced even more, since you can’t use different types of runes in different pieces of your armor. You have to pay gold and skill points to unlock traits, in PvP! You have to pay charges to use the skins you earned by playing PvP since the beginning of the game. You can’t create a level 1 character just for playing PvP (Similar to PvP only characters in GW1) because you won’t be able to apply skins to your armor since you won’t be wearing any (And again, you’ll have to give him weapons, PvE weapons). You have to complete dungeons in PvE if you want more rewards from PvP.

New patch feedback

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Posted by: Silvanus.5821

Silvanus.5821

Oh and I just noticed, if you don’t have a certain type of weapon in PvE, you have to buy one if you want to use that type in PvP. And once you buy it, you have to keep it in your inventory even if you are not using it in PvE, because you might wanna PvP with that type of weapon. I mean, whyyyyy?

New patch feedback

in Guild Wars 2 Discussion

Posted by: Silvanus.5821

Silvanus.5821

Apparently we have to spend one transmutation charge each time we transmute an item, even if we have already transmuted the same item before. I get that, it’s the same thing as transmutation stones. But why in the love of god do we have to pay for skins that used to be free? Examples are PvP skins and skins from achievements. Why are there even still skin items from achievements? Why can’t they just get unlocked once you get the achievement?

I like to support the company through gems, I payed quite a lot of money. It’s not only the fact that things that used to be free are now not free, it’s also the fact that we have to pay every single time we use them. And it’s something that I used to use very frequently. For all I know, in a month we may need trait charges to reset our trait lines.

Also, what’s up with the whole "right-click item, then left-click on “unlock skin” to unlock the skin of that item". Is there any player in the whole game that wouldn’t want to do that? Why couldn’t just the skins be unlocked the moment we acquired them?

On top of that, In PvP, I can’t for the love of god find the stats of the PvP version of my items. I get it that all the stats have been merged into amulets, but why can’t I just view the weapon strength of my sword so that I can compare it with the weapon strength of my staff? And no, the PvP Build thingy doesn’t show anything. Another thing, I noticed that the damage of my skills was way too low. Way lower than the damage of the PvE version (My gear’s not even rare). There was nothing like this mentioned in the patch notes. Other players started complaining in chat that their class got nurfed to the ground, when in fact, the damage was much lower for everyone. This just added up to the amount of confusion (No, not the condition) I received from this patch.

This is a minor problem but it’s driving me mad. Suppose I have 4 trait points spent in a trait line (25 with the old system). Why can’t I view the major traits available of that trait line once I click on a lesser trait slot?? In order to view them, I either have to invest all the points required, or select a new trait line and then re-select the old trait line. What’s up with that?

The wardrobe system is bugged. Sometimes it shows PvE-unlocked skins, sometimes it shows PvP-unlocked skins and sometimes it’s mixed up. And I’m also pretty sure that a lot of the skins of the items from my PvP locker did not get unlocked. This whole thing is messed up.

Another thing that I dislike, although not as much as all the other things mentioned, is that structure PvP is now affected by PvE. You have to pay gold to learn traits, you have to complete dungeons to gain rewards from PvP and you have to be over level 11 to use shoulder skins (Actually, you can’t use any type of armor if you are not already wearing it in PvE). So I heard you created a level 1 engineer to play in PvP, NOOPE.

And of course, with this new patch Anet had to remind us of the beta times. After they’ve been gone for a long long time, sudden crashes are now back.

I’ve been waiting for this patch full of excitement only to find out that the only nice things they’ve added is account-wide dyes and account-wide WvW experience.

List of skills?

in API Development

Posted by: Silvanus.5821

Silvanus.5821

Is there any way I could get a list of all skills and their details in the game? If not, consider this as a suggestion : )

The real BUG about sword.

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

I doubt it. I believe the problem is the leap in an auto-attack. When you try to move away, it leaps towards the target so it doesn’t let you get away.

Good info on the range though, never really had a look on its range.

Sword n Dagger viable with Power/crit build?

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Posted by: Silvanus.5821

Silvanus.5821

I also like the sword and the dagger. In my opinion sword and dagger are more viable with condition damage and BM build. The reason is because it deals high amounts of poison and some bleeding stacks, and also gives power to your pet.

However, I may be wrong and you should give it a try.

Why doesThief ranged kick our ranged?

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Posted by: Silvanus.5821

Silvanus.5821

Is not a speculation is a fact.

the cat stealth is causing the ranger to also stealth with the minor trait that you are supose to share booms but is also working the other way around .. now is a bug so sometimes it works sometimes it doesnt . also the stealth doesnt just work on your favor if you have enouf pts on BM and the rigth sigil on you set up you pet does a huge amount of damage where all you have to do is kitte your target while pets rips them apart and drive the targets now b/c they cant see the cat

There’s not enough proof to say it’s a fact. I’ve been running a cat build with sharing boons and full BM (Yes, I let my pet do the damage for me while I semi-tank) and this never happened. Besides, cat’s stealth is only for 4 seconds. Even if this bug allowed the ranger to retrieve boons from the cat, and was considering stealth to be a boon, the duration would only be for 4 seconds (Less than that, since when you share a boon it has decreased duration). You can imagine the chances of 3 bugs occurring in the same scenario in such a specific way so that it gives advantage to the ranger.

Of course, I may be wrong and there is a possibility that this is happening. What I’m saying is that there’s not enough evidence, only a few people in the whole forum say they have witnessed it.

Why doesThief ranged kick our ranged?

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

is that BM cat pet stealth intended or exploit? sry havnt tried BM build

What exploit?

using cat pet with BM build will give rangers stealth, theres another thread about it

That’s not proven, they are only speculating. BM build also has nothing to do with the cat’s stealth. I believe in the other thread they said something about the trait that lets you share boons with your pet. However, it doesn’t work both ways. The pet receives the boons from the player, not the other way around. Even if it did, stealth is not a boon anyway.

Either way, if there is something like this, I believe it’s a bug, not an exploit (Since there are only 2 posts about it). It randomly happens (if it does), you can’t predict it, hence you can’t exploit it.

Why doesThief ranged kick our ranged?

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Posted by: Silvanus.5821

Silvanus.5821

is that BM cat pet stealth intended or exploit? sry havnt tried BM build

What exploit?

A player who runs thief sent me this message

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

If you duel him, take a stun breaker. He is most likely going to take that signet that turns you into stone.

Low Level Ranger...It feels bad.

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Posted by: Silvanus.5821

Silvanus.5821

Rangers, apart from having no
Reliable condition removal….

?

We have a few ways to remove conditions, and they all work pretty well.
Plus one of THE BEST condition removal traits in the game. ( If you trait for it that is)

So you have a Bear that will remove a condition, and signet that will remove a condition every 10 seconds, or you can activate it and the pet will pull all conditions to them, including allies all at once, And then you Empathic Bond, also know as my best friend in PvP, that removes every single last condition you have on you no matter how many you have … every 10 seconds. Does not get much better than that if you ask me.

Oh .. and you have healing spring which also removes conditions.

That’s what I thought at first, but then I tried other classes and they all seem to have a decent amount of condition removal if traited, not just the ranger.

But I do believe that healing spring is one of the best supportive healing skills in the game.

@OP My personal opinion is that if you really want to make use of the pet, you need to either trait him or use some utility skills that buff him.

Lol so I tried a ranger today

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Posted by: Silvanus.5821

Silvanus.5821

The main reason of all these arguments of whether the ranger as a class is bad or the player himself is bad, is because you don’t define “bad”. Ranger has some good builds. The reason why the class bad is because those builds are only a couple. If you make any other build and actually use those useless traits (1 second of might?) you are going to feel underpower. At least, that’s my opinion.

Why doesThief ranged kick our ranged?

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Posted by: Silvanus.5821

Silvanus.5821

ranger can do 12k with 1 longbow attack.

Ehh, no rangers can’t do 12k with 1 longbow attack. Rapid fire is a lot of attacks together (The number you see on the screen is the sum of the damage from all those attacks).

Sword ranger

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Posted by: Silvanus.5821

Silvanus.5821

You don’t have to disable auto-attack, all you have to do is cancel the action before dodging. It’s exactly the same thing but you don’t have to spam 1 to keep up with the same DPS you had when you had auto-attack on.

Highest LB damage?

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Posted by: Silvanus.5821

Silvanus.5821

There are a couple of traits you can use to increase damage:

Steady Focus (10%)
Eagle Eye (5%)
Hunter’s Tactics (10%)
Peak Strength (5%)
Bountiful Hunter (5%)

Sword ranger

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Posted by: Silvanus.5821

Silvanus.5821

Turn off auto attack.

I’m sorry but how does that help?

…the comment was, “If you need to dodge fast in middle of chain and you can’t then it’s a hindrance”. Turning off auto attack allows you to break the chain and dodge during the chain. What is it that you don’t get?

If you turn off auto-attack, to keep up with the same DPS by the skill (and apply the same amount of cripple) you are going to have to spam 1 → Makes no difference with having auto-attack on and pressing ESC when you want to dodge.

Also, I didn’t mean that in an offensive way.

Sword ranger

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Posted by: Silvanus.5821

Silvanus.5821

Turn off auto attack.

I’m sorry but how does that help?

Rangers are way better than I thought

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Posted by: Silvanus.5821

Silvanus.5821

scaling of elite / healing skills

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Posted by: Silvanus.5821

Silvanus.5821

" like fox news?"
lol

I believe that the entangle not being scaled by condition damage is a bug and will be fixed. It must be a bug since the tooltip updated correctly.

Problem is, when? They take too kitten long to fix anything for rangers because they dont want to ruin the current meta which rangers have little too no part in. Its stupid and needs to be addressed.

I don’t know what is taking so long, but honestly, I don’t think they have anything to gain by leaving rangers on a disadvantage. I don’t understand why people believe that. Developers did promise us a big update. At least that’s what I’m counting on. Meanwhile, I’m going for the few available viable ranger builds in sPvP.

scaling of elite / healing skills

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Posted by: Silvanus.5821

Silvanus.5821

so, in dabbling with other classes, it seems like many other classes have the ability to trait down the recharge times of both their healing / elite skills (maybe not all, but def some).

it also seems like these skills often scale, especially with power. (ie ele greatsword or the necro form do more damage if u have more power).

just feels sort of like ranger gets boned, since we cant trait down the recharges of either our heals or our elites, nor does entangle scale with condition damage, nor does the healing spirit scale with healing power. this seem fair? balanced? like fox news?

lol what? Unfair? We have THE BEST healing power scaling heals in the game, both heal as one and healing spring are 1:1 ratio in healing power, in addition to this our heals also have a REALLY low CD for their healing power —> actual healing ratio. Not to mention Healing Spring is argued by many to be THE BEST heal in the game because no only is a 1:1 scale heal, it also grants regen and removes condis from both you and allies, AND it’s a water field.

As for our elites we can trait down the CD of Entangle, RaO becomes massively OP when you have a large amount of boon duration seeing as how any applications applied to your pet and the initial buffs gained scale off of that, and if you have concentration training all the might applied from your pet attacking (IE get put onto the ranger) has a duration increase of 50%.

And then there’s the spirit… we can double his health, effectively making him immortal unless your enemy wants to waste their burst on it or they have their entire team wailing on it, it scales with healing power (mine heals for a good 440 or so health), can be traited to GUARANTEE it’ll use its active (rezes all downed allies and purges ALL conditions from every ally in range, no not just 5 on the purge), this can give you 3 mass rezzes and condi purges.

We do not have the short end of the stick, you’re just not looking at the full picture.

healing spring is worthless lol and the it says we are suppose to get 2k+ heal from the regen we really are only getting 1.9k unless you put all into healing power then maybe its an ok skill but i laugh when I run into a ranger using healing spring and im using troll because i know im goin to out heal him any day

Healing spring removes condition and grants regeneration to all allies. If you want to support your team or have an extra condition removal you take healing spring. It’s not horrible at all.

Beating other rangers 1v1 (or even any class in 1v1) really means nothing at all.

scaling of elite / healing skills

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Posted by: Silvanus.5821

Silvanus.5821

" like fox news?"
lol

I believe that the entangle not being scaled by condition damage is a bug and will be fixed. It must be a bug since the tooltip updated correctly.

Problems with quickness on pet swap?

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Posted by: Silvanus.5821

Silvanus.5821

This is kinda confusing. I really don’t understand why it just isn’t consistent with the traits description. Give us 2 second quickness whenever we swap pets regardless of what we were doing. Either that or change the description to match!!!

Can’t really see the problem. It DOES give us 2 seconds of quickness.

No, not always. You have to be combat for it to work I believe. But it’s hard to tell what the exact specification are for it to activate because they don’t tell us!

You have to be in combat. It works 100% of the time while not in combat, and 0% of the time when out of combat.

Problems with quickness on pet swap?

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Posted by: Silvanus.5821

Silvanus.5821

This is kinda confusing. I really don’t understand why it just isn’t consistent with the traits description. Give us 2 second quickness whenever we swap pets regardless of what we were doing. Either that or change the description to match!!!

Can’t really see the problem. It DOES give us 2 seconds of quickness.

Hornet sting does not cause culling

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Posted by: Silvanus.5821

Silvanus.5821

Blind also makes you lose your current target.

No it doesn’t.

Are you sure? I’ve been hit with enough Dredge blinding attacks to know that it forces me to drop target.

Yes I’m sure

Hornet sting does not cause culling

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Posted by: Silvanus.5821

Silvanus.5821

Blind also makes you lose your current target.

No it doesn’t.

Problems with quickness on pet swap?

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Posted by: Silvanus.5821

Silvanus.5821

Only new actions will be affected by quickness. If you use quickness while doing an action, the action won’t be affected.

That’s not true for all things. Rapid fire and Barrage still get boosts from ZS if swapped mid cast. Reviving also works mid action. The only one that doesn’t seem to work mid cast is stomping. Precasting it or QZ before a stomp does lead to a speedy stomp.

I shouldn’t have said “Action”. Each arrow in rapid fire is considered as an “action”, each heal tick when ressing is considered as an action, but stomp has no ticks; it’s just one whole action.

If the animation of your character shooting an arrow has already been started at the time you used QZ, the animation won’t become any faster. The next arrow will.

I apologize for using the “Action” term, couldn’t find the right word.

Sword ranger

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Posted by: Silvanus.5821

Silvanus.5821

I agree. It’s because of the leap in the auto-attack. Also, has anyone else noticed that #4 (dagger skill) also has a small delay? (Doesn’t let you move/dodge for a slight delay after you use it)

Problems with quickness on pet swap?

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Posted by: Silvanus.5821

Silvanus.5821

Only new actions will be affected by quickness. If you use quickness while doing an action, the action won’t be affected.

Should quick shot be like lightening reflex?

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Posted by: Silvanus.5821

Silvanus.5821

You can also use quick shot while immobilized, he won’t move but he will dodge a few attacks.

Stability and swoop bug

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Posted by: Silvanus.5821

Silvanus.5821

Stability works for me. Swoop’s range is alright. As for the miss, you have to know when to use it (Don’t be too high/too low compared to your target). Not sure if this is a bug or supposed to be this way.

Feedback Request: Bunker Build.

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Posted by: Silvanus.5821

Silvanus.5821

You’re going to have to explain the Mandatory part pf 30 BM because I see nothing in BM worth sacrificing the traits in…

Healing power and Natural Healing trait I would say.

Why doesn't Quickening Zephyr break stun?

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Posted by: Silvanus.5821

Silvanus.5821

It’s just Anets vision of balance.

Warrior – takes 50% more damage – break stun

Thief – lose all endurance – break stun

Ranger – anti heal – doesn’t break stun

All form of quickness have drawbacks with the ranger being the mildest. 4 sec where you cannot heal is a minor when you compare it to taking 50% more damage or losing the ability to dodge for 10 sec (for thief, you do not regen endurance while quickness is still up). If you want the ranger’s version to break stun, you will have to give up more than a minor inconvenience.

Although I agree with you about the drawbacks, and I agree that this skill doesn’t really need a buff, I disagree when you say its drawback is minor.

Not being able to heal is as big as all the other drawbacks. Also note that 1: Thief has a minor trait that gives him extra damage when endurance is not full and 2: Warrior has a utility skill that endures all damage.

Protect me

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Posted by: Silvanus.5821

Silvanus.5821

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

IMO the only way to make spirits worthy is to make them untargetable. That way they would fit in any build.

As for shouts, they need to get some new ideas. Something like “Get Him!” that makes the pet charge at target foe and stun him.

Need more pets.

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Posted by: Silvanus.5821

Silvanus.5821

Full point investment makes the pet (Feline, Drake or Bird) deal a significant amount of damage, in PvE that is.

PVE? Pets can deal lots of dmg in pvp as well. Actually i think they are much more useful in pvp (spvp).

The reason I said PvE was because in PvP pets find it hard to hit moving targets. It is still viable in PvP (Could be one of the most viable ranger builds actually) but you have to make sure you change your build appropriately as well (Movement speed to pet and snares to enemies).

Protect me

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Posted by: Silvanus.5821

Silvanus.5821

There are so many other flaws with the pet (and with the class in an extend) to worry about “Protect Me”. If you would like to use it at its full potential use a tanky pet (doesn’t really have to be a bear just make sure it’s not a feline) or combine it with signet of stone or beast-master trait investment. Also, just because you use “Protect Me” doesn’t mean you have to stay there taking all the hits; act as you would act without the skill.

There is no doubt that the skill was meant to be used with bears or at least with tanky pets (even the icon is a bear). Bears have a skill that mitigate all damage.

Last, you can always take a bear in one slot and a DPS pet in another slot and switch in between according to the cool-down of your “Protect Me”.

At least make Shouts adapt to what kind of pet you are you using then like Elementalists do with Glyphs and attunements. There should not be a “use this pet” req. on skills rendering them otherwise useless.

Your response to this seems crazy.

I agree with you. There should be a variety of viable builds. However what I’m saying is that this skill isn’t that bad if you consider all the other fixes that need to be done with the class. I was also providing a few ways to make the most out of this skill.

Protect me

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Posted by: Silvanus.5821

Silvanus.5821

There are so many other flaws with the pet (and with the class in an extend) to worry about “Protect Me”. If you would like to use it at its full potential use a tanky pet (doesn’t really have to be a bear just make sure it’s not a feline) or combine it with signet of stone or beast-master trait investment. Also, just because you use “Protect Me” doesn’t mean you have to stay there taking all the hits; act as you would act without the skill.

There is no doubt that the skill was meant to be used with bears or at least with tanky pets (even the icon is a bear). Bears have a skill that mitigate all damage.

Last, you can always take a bear in one slot and a DPS pet in another slot and switch in between according to the cool-down of your “Protect Me”.

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle…

Well you are using the pet with this skill aren’t you?

(edited by Silvanus.5821)

Need more pets.

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Posted by: Silvanus.5821

Silvanus.5821

No we don’t need new pets, we need them fixed first. Then we can worry about broadening the pet choices

I agree with this.

Someone in another thread recommended “If you want to see how worthless your pet is with damage, send them in and see how long it takes for them to kill something”. After 3 mins on a reg enemy, I finally got tired of waiting. Every time the pet hit, I could barely see the health bar even budge.

Anyone who invests and wastes points in to the pet to “get more damage and bring up a weak point” is an idiot. It will be weak, even with full point investment.

Although I agree that pets have many weaknesses and bugs, I have to disagree. Full point investment makes the pet (Feline, Drake or Bird) deal a significant amount of damage, in PvE that is.

I can't be the only one

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Posted by: Silvanus.5821

Silvanus.5821

stone. Still doesn’t feel like a bunker at all. Pardon? I have to get lightning reflexes, get a shortbow and greatsword and use protect me with a bear pet in order to counter thieves that turn you into stone?

I stopped reading after laughing out loud at that sentence. I don’t think I’ve ever lost to a thief 1v1 on ANY build I’ve used…maybe once or twice to very skilled players. Almost never does that happen and I cannot fathom how you lose to a glass cannon thief.

If you are on the same skill as the thief, you are going to lose. Most thieves are not skilled at the moment. I was talking about high-rank players.

Additionally what makes ME laugh is that you mention 1v1 where there is nothing like that in the game. Consider a 3v3 or 5v5 scenario with players on the same skill as yours. A thief comes out of nowhere and stones you. That’s it, you are done. Your team-mates won’t even have the chance to response.

(edited by Silvanus.5821)

I can't be the only one

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Silvanus.5821

I tried going glass cannon. Turns out it’s just the glass. Why? Well, let’s see, if you want to burst people down fast then you are going to have to go for sword, greatsword or shortbow. Sword roots you in place; bad idea for a glass cannon. Greatsword got nurfed so it’s not a cannon and shortbow is based on conditions. Longbow? Too slow and rarely hits from afar.

Hate to break it to you, kid, but Short Bow is good even as a straight non-condition weapon. Don’t get distracted by the flanking Bleed and the Poison Volley; Short Bow Berzerker Builds out DPS a pure Longbow one.

http://www.guildwars2guru.com/topic/78402-100-crit-pve-ranger-work-in-progress/

I know that the short-bow out DPS a Longbow one, it’s meant to. Can’t think of why someone would believe otherwise.

What I’m saying is they didn’t put anymore dps on the short-bow because of the bleeding effect, which makes this less viable for glass-cannon. Increasing condition damage/duration actually makes the shortbow deal more overall damage rather than increasing power.

This is why I mentioned later that a condition build is more effective than a glass-cannon build. The only reason you would go a glass-cannon build with shortbow is if you wanted reliable (less) damage against players with heavy condition removal.

(edited by Silvanus.5821)

I can't be the only one

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Posted by: Silvanus.5821

Silvanus.5821

Every other class has its own role and its own special thing (Necros condition damage, minions and lifeforce, guardians very defensive and supportive and they get virtues, thieves insane burst damage and stealth, warriors build adrenaline and release powerful attacks) and what do we get? A pet that can’t hit a moving target, doesn’t res and takes ages to use a skill (Lick wounds doesn’t work btw; even when the pet is alive. Tested).

I tried going full defense only to find out that thieves still kill me before I’m no longer a stone. Still doesn’t feel like a bunker at all. Pardon? I have to get lightning reflexes, get a shortbow and greatsword and use protect me with a bear pet in order to counter thieves that turn you into stone? Well, if in order for a class to be closer to the same level as other classes it has to change to this specific 1 build, then it’s not working.

I tried going beastmaster, even though this was one of the most successful builds I’ve seen so far in sPvP as a ranger, it just doesn’t cut it because pet rarely hits a fly AND if you use one of the powerful ones (feline or bird) it’s too squishy. One way to get around this is to keep snaring your opponent (Sigil of superior ice is a good choice), which is why this was one of the most successful builds so far but you can’t really say the ranger has reliable snares. Most snares last for 2 seconds and if you miss that, you get no damage output from your pet.

I tried going glass cannon. Turns out it’s just the glass. Why? Well, let’s see, if you want to burst people down fast then you are going to have to go for sword, greatsword or shortbow. Sword roots you in place; bad idea for a glass cannon. Greatsword got nurfed so it’s not a cannon and shortbow is based on conditions. Longbow? Too slow and rarely hits from afar.

I tried going support. 30 points in nature magic, spirits, tried all combinations of supportive runes with warhorn and shortbow/longbow (for interrupts) and healing spring. It worked fine, but then I found out elementalists and guardians do one hell of a stronger support than the ranger. Plus, spirits die too easily even when traited.

I tried going condition stacker. Changed runes to appropriate ones and got the Entangle elite skill. It was more than alright at first but then I found out that the elite skill has a too noticeable animation (Experience players dodge it 100%) AND it’s not affected by condition damage though stated otherwise.

Most viable builds so far is the condition stacker and the beastmaster.

(edited by Silvanus.5821)

How does pet's secondary attacks work?

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

It has a cooldown. If you go on pet management you can see the skills of your currently selected pet (Including the F2 one).

Rangers in GW1

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

Ranger in GW1 was great at interrupt others, in GW2 Anet should give us more stun, knockdown and knockback options.
Celestina is right, rangers in GW1 was better at PvP, but really hard to master it, rupt 1/4 sec cast skills requires A LOT of player skill.

lol you can’t rupt a 1/4 skill… only time your rupts on a stupid person who spams his skill(s) on recharge.

You could by predicting when the enemy was going to use a skill (Combos, getting up after KD, 0.5 seconds after finished casting).

Hit level 80 last week,

in Guild Wars 2 Discussion

Posted by: Silvanus.5821

Silvanus.5821

Try getting a legendary weapon and/or getting a cool armor set if you are so into gear.

Superior Sigil of Accuracy gives +5% Critical Chance !?

in Bugs: Game, Forum, Website

Posted by: Silvanus.5821

Silvanus.5821

I believe that it works, but it just doesn’t get displayed properly.