Showing Posts For Siofra Crumble.2098:

Should i start a warrior?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

People keep saying, “Engineer is fine! Our DPS is great!”

Do not listen to these people. Engineer is not “fine.” It’s not actually “done,” to a degree that seems greater than most other classes. About half the engineer’s utility is completely divorced from gear choices that other players can make. For example, certain minor and major weapon sigils make leveling much easier, but Engineers are only just going to get access to them in the next patch (we hope).

It is absolutely a harder class to world PvE grind (pre-80) with than many others (possibly excepting mesmer, which is quite hard to work with pre-L40). Stopped reading right there. bla bla bla

Funny. I tell people not to listen to people like you who just don’t seem to understand how it all works.

I do pretty much everything with engineer.
I can switch roles on the fly for dungeons (dps/tank/support) and I most of my time I roam solo in WvW.

I’ve played 6/8 classes for a decent amount of time in PvE and played everything in sPvP for a day or two.
Engineer was the only class that really stood out to me.

Perhaps you should just come to grips with the fact that engineer is not for you.

(edited by Siofra Crumble.2098)

Power vs Conditions, Bunker.

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Definitely condition damage.
Beonebee is right by the way, bomb kit or tool kit are great.
I actually combine both kits with Elixir S or Rocket boots.

When you are in real trouble you can drop a bomb kit and use rocket boots to stealth out.
It’s only mere seconds, but the other player(s) lose focus on you for a moment, give you time to escape or heal up before re-engaging.

Elixir S is great for the invuln and quick stealth/stability.
It’s a gamble, but hell, both are powerful results.

You could use grenades instead of bomb kit, the conditions on the grenades are pretty awesome to.
Bombs take a while to go off, the grenades effects are more instant.

I’ve used elixir C in the past, but I switched it out with tool kit a while ago.
The condition remover on the medkit sorts out the really nasty stuff and I just tank out the other conditions.

I’m mostly active in WvW, but it works for sPvP just fine.
Mine is not a pure bunker build, since I tend to seek a balance between tanky and damage. Not one way or the other.

I use a combination of Carrion and Rampager gear.
Getting that balance between crit and vitality depending on the situation.
For PvP I use carrion.

Generell questions about kits, sigils.

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

We are working to make sigils work with kits. Our intention is to push this as soon as possible. Hope that helps.

Jon

How is this going to work for pistol/shield and pistol/pistol users?
Which sigil will be applied to the kit? I’m guessing it won’t be both?

Or will you have separate sigils for the kits?

Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.

Sigils are definitely more important. No argument there.
But losing roughly 2k HP when switching to my medkit to heal up can prove to be highly annoying.

WvW Roaming Class

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I main an engineer and I roam a lot in WvW.

Benefits of an engineer:
- Wide variety of kits and general weapons at your disposal, you can create something really unique with the engineer, but it’ll take time to really get a firm grasp on your abilities.

- People don’t think much of engineers overall, so you’ll be pretty much always underestimated.

- No problems when clearing supply camps solo and at a fairly fast pace.
It’s not easy, but it can be done with enough practice.

- You can pretty much switch roles on the fly if you aim for a balanced build.

- Highly capable of winning 2 vs 1 scenarios, even 3 vs 1 are doable if your opponents aren’t that great or upscaled (green arrow thingy)

- Perma-swiftness. There are different ways to attain perma swiftness on an engineer by the way.

- Depending on what abilities you bring to the table, you’ll be able to kill off/neutralize thieves before they even realize it. A few of our abilities have confusion and we have great block skills.

Logging off when downed [Merged Threads]

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Whatever reason others Alt+F4 for I do it for one reason, I will not give a single honor badge to a thief class if I can help it. When that troll class starts crying about never getting badges in WvW Anet might do some fair adjustments (fair to the thief and their victims).

I agree with this. As long as they can exploit the culling bug, I will just alt f4 on them.

I literally laughed when I read this.
Do you both really think that when a thief pummels you down he didn’t deserve the kill?
If a thief kills me, that means he was stealthy enough in his approach and cunning enough to break my defenses. Good on him.
I’ll take it like a man and hope the guy on the other end got his badges for it.

Don’t abuse the culling issue to justify alt-F4’ing out.
Even with the culling issue, thieves can still be countered.

Always happens to me and my group of about 3 friends that go out on our own to get stuff. We come across a loner, beat him down in about 4 seconds and he logs… little wimps

The only wimps are the people who have to 4v1 to get kills.

You shouldn’t get “honor” badges if you have to severely outnumber or use cheap builds that let you full health somebody in 3 seconds.

Kinda funny when I win in a 2 vs 1 or even a 3 vs 1 I virtually get zero badges 80% of the time.
And when I’m just vaguely auto-attacking some poor soul being beaten to death by 4 other guys as I run past them I tend to always get one or even two badges.

Might be just my luck, but it’s just something I’ve noticed while roaming.

Maybe I'm a little frustrated....

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

If they only would change the #1 attack to do decent damage instead of the random chill and weakness condition.

Skill #2 is all right but it’s useless in downed vs downed.
You can’t pull in downed players to hit them with #3, which is our big damage spell.

I’ve gotten into a lot of downed vs downed fights recently (trying out a new build) and I’ve gotten frustrated with our abilities in some occasions.

Thieves and wars simply outdamage us. By a lot.
Mesmers are ridiculous when downed.
The fact that clones still keep running around and the continuous confusion spam make their downed state the most powerful at the moment.

The only class I could took out in downed vs downed was a guardian, but that was hardly fair because I could still plant multiple bombs around his body before I went down myself.

Haven’t had the honour yet of fighting downed vs downed with other classes.

So yeah, I understand the frustration.
All we can do is wait. I’m sure they’ll get around to tweaking all the classes downed abilities.

I do like the system, despite it’s flaws.

Interested in a WvW guide?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Have to test again then, was sure they droped like the supplycrate everyware so you have to run in a circule to get all.

I just tested this again and you are right – you can no longer run away and drop med kits to heal yourself. The #4 cond cleanse skill also no longer works, but the #5 stimulant one does.

I guess the old drop method was too good. :/

What are you talking about?
The medkit? You can just run and drop bandages right in front of your feet.

Interested in a WvW guide?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Good thread.
Before I post my tips I just want to say that I always focus on condition/high survival builds and that I roam in WvW.
By roaming I mean that I hardly ever zerg, only when the situation calls for it.
Burst builds are the opposite of my playstyle, but I fully realize how powerful they are.
Other people are better off giving you tips for big group fights or surviving when running a burst build.

Here goes:

Grenade kit
Never, ever just spam your grenades. Every type of nade has it’s use.
This is probably obvious for most, yet I see so many people still doing just that.
Save your chill and flash grenades for when you really need them.
Also, you can throw grenades behind you while running, which is handy when being chased.
An example would be a well thrown chill grenade on 3 people chasing you.
This also works underwater.
The poison field you can create with nades can set up an area weakness if you use a blast finisher in it. Do not underestimate the weakness condition.
It will save you and your friends a lot of pain and very helpful in situations where you are outnumbered. This is also great for taking on supply camps solo.

Bomb kit
Again, don’t just mindlessly spam the bombs.
Save glue bomb and smoke bomb for when the situation calls for it.
Smoke bomb can create an area stealth effect with a blast finisher.

Here are some examples of what you can do with that:
- Your friend goes down? Drop a big ole bomb near him/her first and place a smoke bomb before the big ole bomb goes off. The big ole bomb will push away any people in the process of finishing him/her off and create a stealth field. This will give you a short amount of time to get him/her back on his/her feet.

- Being chased by 4 guys? We’ve all been there.
And suddenly they drop an immobilize on you. Uhoh.
This will only work if you have rocket boots equipped but quickly drop a big ole bomb, a smoke bomb and activate rocket boots once the smoke bomb is active.
Rocket boots has a blast finisher, meaning it will stealth you as you blast away from your smoke bomb. The stealth doesn’t last long, but it’s enough to get away from a small group chasing you.
They might think you have that stealth on immobilize trait and start swinging their swords near the location they immobilized you.
But then they’ll get hit by the big ole bomb and get confused.
Or they’ll think you alt-f4’d.

Tool kit
Most has been said here already.
Box of nails and gear shield are very nifty for WvW.
Pulling people out of their comfort zone (zergs) with the magnet can earn you sweet sweet kills.
When you are working with another engineer or necromancer you can even chain-pull.
Ergo, you pull somebody out of a zerg and your engi or necro friend even pulls them even further away from the mob. Then you just watch them crawl back up on their feet and struggling to get back to his precious zerg.
They won’t make it.
Also, virtually everyone will dodge right after you pulled them.
Keep that in mind if you want to cripple or immobilize him after you pulled with magnet.

Supply crate
As other people have pointed out, this thing has a stun effect.
Make full use of that. Also keep in mind that it has a blast finisher effect.

Underwater
Being chased on land by 4 guys and near water?
Jump in and activate net shot straight away. (doubletap the skill)
Those who we’re following you are bound to get trapped by it.
And you’ll swim away with a big smile.

Flame thrower
This baby is great for scaring people away from siege equipment or away from the gate that you are defending.
This won’t work in huge fights but let’s say you have 10 people attacking your tower.
Just rush out and start blazing. Most of them will scatter instantly.
Push the ones who don’t away with air blast.
As someone else pointed out, It won’t get you much kills.
But oh boy, do they run from flames.
Remember that air blast also can reflect projectiles. (really tricky, but useful)

Builds
This is really important for WvW.
There are good builds out there, but they are well known. (such as static discharge burst/bomb bunker)
Try to create something unique and balanced for WvW.
Drawing inspiration from other builds is okay, but you should make it your own and add in plenty of variables.
In short, be unpredictable on the battlefield.
And always include a stun breaker into your build. Always.
Unless you want to get murdered by 100b warriors, thieves and mesmers.

Well, this post got to big for my tastes.
Sorry for the wall of text.
I hope I brought something to the discussion you didn’t know already.
If you want tips vs certain specific classes, I can help you with that. Just ask.

(edited by Siofra Crumble.2098)

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Killed the champion several times now already.
Everyone involved never received anything better then karka meat and blue items.

Anyone else got something decent out of it?

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

You can just lure it away from the Ori node. If you do it far enough down the spiral, he won’t be near the node and you can just run past him to lose his aggro, allowing you to mine safely.

I know there are a lot of ways to avoid the champion.
That’s not the point.

The point is that there needs to be a bigger incentive for people to take it down and the respawn timer is way to short.

Professions and their roles in WvW

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Both lists are silly.
It all depend on how you build and what role you want to play.
Class choice is only the first step.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

also, does anyone know what the respawn time on that rich ori node is? it’s definitely a lot longer than regular ori nodes.

I run by every 24 hours.
Killed the champ again yesterday. Same problems.
He actually respawned while I was still gathering this time.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I for one never really cared about loot all that much.
The challenge is what keeps me coming back for more and freshly added champions make PvE somewhat interesting for me.
I prefer PvP gameplay but all my guildmates are of the PvE kind.
WvW is the -almost- perfect middle-ground of course, so we play that a lot.

Anyways, despite that, I understand that many people find the rewards lacking.
Oh boy, can some of my friends complain about crappy loot.

To me, it really baffles me that there are champions around that don’t have a (simple) event tied to them.
The added bonus of xp, karma and minor coins are enough incentive for me to kill champions.

Loot chests are great, but not really necessary.
However, I would love to see the rewards getting upped when it comes to champions because it’s getting harder and harder to convince my guildmates to bring them down instead of simply passing the champion.

A decent chance at a rare piece would sort it out.

(edited by Siofra Crumble.2098)

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

As to the OP: I’d like that idea…if not the usual problems would arise: hard to do such an event offpeak. Even with such a reward as 15 ori ores (thats my avg), you hardly see enough players there .

As to champ tactics: don’t forget the hatchlings it spawns.
2/3 times getting that rich ori vein is just a dead run.

I think this ori node is one step towards softening up the grind for legendaries, and thus well within the announced roadmap.

I don’t know about other servers, but even on off times there are always few people around.
I’m sure you can bring it down with just 2 people after some practice runs.
We got 60% of it’s first health bar down with just two of us before anyone else joined in.

If people run by, pull it to the node so they can’t gather? I guess it has the same AoE that veterans have?

Just because other people are selfish and pull this kind of move on shouldn’t mean you have to respond in kind.
You aren’t going to change their selfish behaviour by getting them into the aggro circle.
You’ll end up making it worse instead.

Many of these players just need a better incentive in terms of reward for bringing the champion down.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

how many do you get from the rich ori node ? 12 ? 16 ?.

Somewhere in between.
Depends on how lucky you are.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

@Zaxares
I like that idea.

@marnick
Another good solution.
But the thing is, I’m having a real hard time motivating them (guildies) to see the joy into killing a champion. The only mobs that present a real danger.
I’m not sure forcing them into it would help things out.
Better rewards is a better incentive.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

You seem keen on the idea.
Please don’t fill this thread with negativity so they get motivated enough to fix this.

Karka Champion and the rich Ori node

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Wasn’t quite sure where to put this, but figured this was a general thread.

First of all, good choice putting in a champion near the rich ori node.
My first idea that it was to boring to get there.
I love a good challenge.

But there is a problem, there is not enough incentive for players to take it down.
Most just run passed it using all sorts of abilities and/or ignore other players taking it down.

Myself and my girlfriend started taking it down yesterday.
Instead of helping, other people just ran passed us, gathered the ori and left again.
Some gathered and then started helping. We ended up bringing it down with just 4 people.

We all got lousy drops, but meh, at least we helped our server by giving other players easier access to the rich ori node, right?
Wrong. Not even 5 minutes pass and the bugger respawns.

Please fix this.
You could make this champion an simple non-chain event with a small broadcast, so other people might join quicker for the added XP, karma and coin reward.
Make the respawn much, much longer. About an hour or so.
That way, people will feel like they actually made an impact in the world.

And as a final note, perhaps add a small chest that gives better loot after he dies.

Which rune would you put on a Grenadier build?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

“A grenadier build”

You might want to elaborate on that if you want responses.
The choice of runes should complement your existing gear and traits.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

No, I hate the new ascended items.

This feels like betrayal for many Gw1 vets.

Defensive Engineer for PvE and Dungeons

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I’m not saying Personal battering ram is bad, but it depends on the build.
You aren’t using any kits but OP can get similar effects from his favoured kits.

What’s your stun breaker then? Rocket boots?

Defensive Engineer for PvE and Dungeons

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Elixir R takes some time getting used to, but it is extremely powerful.
Don’t just use it on yourself tho’. It’s a great way to help other people res. (especially in dungeons/WvW/PvP)
Just make sure to wait until they teleported/mist form/whatever if they are classes that can move around in the downed state.

Personal battering ram is all right, but not well suited for a flamethrower/elixir gun build imo.
Since you’ll get a better knockback from your flamethrower’s Air blast and you’ll be able to clear some space with elixir Gun’s Acid bomb. (Quite similar to the Rocket boots stun breaker -minus the stun break and self knock down)
Personal battering has the cripple, which is fine but it’s no stun breaker.
And Elixir F also delivers cripple, so all in all, elixir R is the better choice.

In my humble opinion.

Defensive Engineer for PvE and Dungeons

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

A Stun breaker.
Elixir R is a good choice.

Why is zerging shunned?

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I am curious. To all of you who say zergs are bad and should never exist. How do you plan on taking Towers and keeps with…. lets just say 10 people?

In my experience, supply camps can be done solo.
Towers can be done with 3-5 people.
Keeps require at least 10-15.

If the enemy throws more numbers at the problem defending said tower/keep, you’ll have to work hard for it, but it can still be done.
It’s all very situational. Defenders often don’t set up siege to fend off 5 guys.
A well placed and defended catapult can wreak havoc for instance.

Zerging is obviously a part of the game that’s here to stay.
There is no point complaining about it, everyone likes different things.
I don’t mind people zerging, especially if they are low level or undergeared.
Safety in numbers, right? If people want to run with a large crowd, let them.
I’m sure everyone can see the upside of a big group.

But do not underestimate the power of a small group. Organized or not.
I do horrible work in big groups, hence I prefer going at it in a small group.
The fights are much more intense (for me) and when you are somewhat organized it’s such a rush taking down bigger groups who thought they would had an easy win.

For some people, the thrill of victory is in conquering stonemist while playing a vital role in a huge army.
For others like me, the thrill of victory is in defending a supply camp in a 2 vs 7 scenario and win.

Another thing is:
The huge armies get the big victories. Let’s say a huge army is taking down stonemist.
People like myself will be going after the supply camps and defending those to cut the enemies supply. That way, the big zerg can push hard and make them burn all of their supplies.
In other words, the small parties do an equal amount of awesome work, but are hardly ever recognized (even by commanders), perhaps that’s what frustrating for them and hence they hate the zerg and think only bad players run with it.

I don’t mind nobody noticing what I do, but it can get silly when someone just blatantly congratulates the big army and forgetting the smaller groups hard work towards the same objective.

TLDR: Zerging is fine, but don’t forget about those smaller groups backing up the zerg by taking relevant supply camps or harassing towers.
Everyone plays a part of equal importance on the battlefield.

Rune of the centaur

in Bugs: Game, Forum, Website

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Oh wow. That never even occurred to me.
Thanks for the advice, I’ll try that out.

Rune of the centaur

in Bugs: Game, Forum, Website

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Aha, I didn’t know this affected other runes as well.
Good to know. It’s a minor annoyance, nothing gamebreaking.

But the runes never give swiftness underwater, that’s what’s killing me here.
Literally, since I relay on swiftness a lot for my defense.

Rune of the centaur

in Bugs: Game, Forum, Website

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

The runes (6x) gives swiftness when using a healing skill to you and nearby allies.

- Doesn’t work underwater. At all.
- The runes give 13 sec of swiftness (+20% duration bonus)
According to the tooltip, you should be able to reapply it after 10 seconds.
The cooldown seems to be wonky. I can only reapply +-2 seconds after the swiftness expires.

I’m using this set of runes coupled with the engineers med kit so it gives myself and my party perma-swiftness.
But alas, there is always a short downtime before I can reapply again.

Moving on

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Okay. Sure.
But don’t come to Piken.

Looking for feedback on a support build

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

You should mix Carrion and rampagers (including weapons and jewelry of the same types) to an extent where you happy with the balance between vitality and critchance.

And you’ll be giving up your hard hitting direct damage DPS, you’ll still do plenty of damage, mostly via conditions.
So you’ll have no worries soloing.

Looking for feedback on a support build

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Pistol/shield is awesome for support builds, but you’ll need to adjust to traits and get either rampagers or a carrion set. (I use a mix between both)

You’ll be giving up your DPS, but you’ll survive pretty much everything dungeons throw and you and be able to help your allies better.

Are you prepared to do that?

Invitation to Piken Square, From Gunnars Hold

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Piken Square on the other hand have – and had (RG) – one or two guild groups which we simply can not compete with, as our server largely consists of purely casual players with a high average age (yeah, moms and dads, maybe yours too?). VII comes to my mind here.

This is just the usual pseudo elitism crap coming from someone beholding one situation and generalising it. As if few guilds represent a whole server.
See what I did there?

And before you go bonkers, relax, it’s a (bad) joke.

Anyways, I’m from Piken and while we might have few good guilds roaming the maps, I feel it’s more of a all around effort instead of few great guilds pulling us through.
We’ve got a great community backing us up, I’m really enjoying playing WvW on Piken.
I’ve been here from the start and the server keeps on evolving when it comes to WvW.

This match has been great so far, I’ve seen good fights from both sides but I have to say (from my point of view) that Gunnar’s hold seems to have more smaller and organized groups running around.

You’ll have to forgive people hating on the Germans, you’ve beaten us pretty badly in the past.

(edited by Siofra Crumble.2098)

Let's face it.

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Why is PvP another story?
What makes you struggle so much in PvP?

[Suggestion] Non-Profession Specific Weapons for WvW

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I play an Engineer, i got good AoE and long-range for siege fights. Im not good at picking off people, im not good at keeping camps contested indefinitly, i cannot reflect projectiles and defend my team from siege attacks.

so maybe we can add a Shield that lets me put down projectile reflections and such with an AoE knockback that also absorbs projectile based attacks.
And a dagger that lets me stealth all over the place and let me take half of someones health off if i hit him with it. And twirl around crippling everyone with stability and reflect projectile.

I think you know where im going with this. Thieves are kitten annoying to fight in the field and guardians are, along with Mesmer, the two professions that already impact WvW waaaaay more then any other profession.

Err, you might want to take a serious re-look at your skills and abilities.
Engineers have access to reflect (multiple sources), stealth (multiple sources) and AoE knockbacks (multiple sources).

Granted, maybe not as good as guardians can reflect or absorb.
And not as good as thieves can stealth. But still, it’s there.

Let's face it.

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

If you truly feel the engineer is utterly broken, then perhaps the class is just not for you.
I truly mean no offence by saying this but trust me, you should really check out some other classes if you are annoyed with engi or having troubles with it in general.

All we need are minor traitfixes and getting the stats with the kits sorted out.
The stationary (and lifeless) target damage problem is a bug for every class, not just the engineer.

And no, we don’t need an auto-attack for the nade kit or a “sniper kit”.
The amounts of threads for these things are getting out of hand.
Please, stop asking.

Engineers: What do you want to see that we don't have?

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Stealth so i dont need to level a Thief

We have stealth. Area stealth.
It requires a combo, but you can set it up on your own.

WvW Badge Farming Tutorial (With Video Assistant)

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

… This is a joke, right?

Farming badges?
I mean… C’mon.

Current rezz mechanics are detrimental to any kind of PvP

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I believe there should be a “resurrected penalty.” If you’ve just been rezzed, either from downed or defeated, you will instantly be defeated the next time your hp reaches 0, skipping down state. This would last for 3 minutes after being rezzed. This gives people only 1 chance, after that your dead. I also agree with the force respawn after 3 minutes of defeated thing, spies are very annoying.

There is a mechanic like that in place, albeit more forgiving then your suggestion:
http://wiki.guildwars2.com/wiki/Downed_penalty

And it works, if you focus down the same player a couple of times he’ll end up defeated.
When it comes to resurrecting other players, there are enough ways to interrupt the healer.
Sure, when you are up defending a tower, it’s harder.
But it’s even more harder to finish someone when pushing to take a tower, keep that mind.

Engineers: What do you want to see that we don't have?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

+ Replace Grenades with Grenade Launcher (provide new behavior)

No. No. NO.

Other then that, Engi is perfect the way it stands now in my opinion.
I really feel there is no need for more kits or changes to certain kits.

We just need the bugs fixed, the turrets need a bit more oomph and I would love not lose over 2k hp when changing kits. (the usual weapon stat problem).

Frankly, I find all these suggestions somewhat bizarre.
We already have so much diversity and cool tricks up our sleeve.

Still, just one guys opinion here. Carry on.

Help me with WvW please :)

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Read this: http://wiki.guildwars2.com/wiki/Wvw

Every mechanic is explained in there and you’ll get a clearer picture of what you are supposed to be doing in WvW.

If you have more questions, I’d suggest talking with your server via /team or /map.

Have fun.

Its a bit ridiculous...

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I completely understand Amins.
I love running with a small party and supporting with as much buffs as possible.

It’s an issue in WvW and it’s even an issue in PvE.
I sometimes end up buffing an NPC instead of my party member.

And I’m sorry for whoever doesn’t want to hear this, party members need to get prioritized.
To say this kills group play is an overstatement, but it tends to be annoying.

Especially with the swiftness boon.
When I’m providing party swiftness to get my party from camp A to camp B as fast as possible, often times we cross someone gathering or just strolling around and I’ll end up giving him swiftness instead.

Hey, good for him, right?
Yeah sure, and I wouldn’t mind if all my party received swiftness as well.
This way, one party member falls behind.

Big deal, right?
No, not really, but it becomes frustrating after the 7459 time.
We try to go up against larger unorganized forces and our builds are attuned to eachother.
Having to wait 30 sec or start a fight without our full party can prove frustrating.

TLDR: not a gamebreaking issue but a frustrating one for intense group play.

Auto-Attack for grenade kit

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I had PvP in mind.
And buffing the No 1 would probably mean nerfing the entire kit.
Which I would really hate.

Also, I really have no issue with moving and throwing nades at the same time.
For those who haven’t tried this yet, try enabling “Fast-cast ground targeting” under general options.
I takes some getting used to but it really makes the kit shine even more once you get the hang of it.

Auto-Attack for grenade kit

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Oh, this thread again.

One question for you guys:
Do you really use the standard grenade that often?
I only use the special ability nades when the situation occurs and then go back to my weapon set.

I really don’t see the need for an auto-attack.
Besides, that would mean the rest of the kit would get nerfed, so be careful what you wish for.

Need more badge awards in wvw

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I’ve been playing a mix of WvW, PvE, PvP ever since the game got released.
The point is, I don’t put in crazy hours regarding WvW and I’ve got well over 500 badges some time ago.
I don’t know what my current count is.

I don’t have an issue with their droprate, however, I also don’t care much about them.

By the way, I think killing tower/keep/supply NPC’s also give badges.
Not entirely sure so if anyone can confirm, that would be great.

Logging out of WvW while downed

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I started doing this after seeing others. But I only do it sometimes, like when fighting a thief who does his perma-stealth kitten over and over.. I’m sorry but I don’t feel that deserves any reward. Same when invisible zerg jumps on me. I’m not going to pay repair costs because the game is broken.

Advantages to ALT+F4 strategy:

  • You pay no repair costs
  • Your enemy gets no badges

When you login back to the game you’re dead but a good trick is to be in one of the big towns when going into WvW. In that case you don’t need to wait for others to rez you. Instead, you use one of the waypoints in that same town, which costs nothing. There isn’t even a loading screen.

hahahahahahahaha

²nd the laughter.
I’ve seen this happening a lot lately.
Especially during the off-hours when there are no lines to get back in.
I don’t care much about kill count or badges so it doesn’t bother me all that much.
I just feel people who do this are cowards and really don’t show much sportsmanship.
Being a sour loser is silly. Hell, even I get swarmed by an entire zerg while dealing with an enemy I still don’t alt-F4.
Why would I? The repair cost is no big deal. Kill 5 mobs and you’ve earned it back.
I hate loading screens more.

And if a thief nails me, he deserved the kill.
And if a thief nails you, he deserved the kill.

The worst part is I’ve seen people alt-F4’ing while running away from me.
Not warping (still in combat), not stealthing, just plain exiting.

People who take off their armor while running away are funny tho’.

And this has been said before, but I’ll confirm it.
People jumping off a cliff will still give you a kill and loot bag if you damaged them enough.

Commander needs to be on more then 1 Character

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Im jealous so i took kitten of my Character Aswell. Rolf

not much time for Daish to loot bags or finish off players always trying to rush into the other team trying the pull the zerg with him =P looks like u hang back alot

Siofra would like to point out that you do not need to finish off players to get kills/lootbags, just a fair amount of damage.

Commander needs to be on more then 1 Character

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Siofra would like to point out to Ilest that I realize rebuyable books should be cheaper and payable every two weeks.

Siofra would suggest a certain amount of badges, gold and a tad influence.
Siofra would not dare to suggest an exact price without the proper calculations.

Commander needs to be on more then 1 Character

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

kurrata thinks any zergling can become ultralisk
kurrata thinks each midless zergling has x amount of votes for all of zerglings life.
kurrata thinks zerglings vote for ultralisk with likes/disslikes and remove their votes
kurrata thinks ultralisk icon color changes relative to average score of all present ultralisks in WvW

Siofra thinks this isn’t a bad idea.
But Siofra also fears that this system can be exploited by certain commanders and their (big) guilds who would downvote other commanders.

Siofra believes the commander book should be bought with badges of honor and a hefty amount of karma/gold.
And Siofra also suggests the commander book should be temporary.
Siofra says the commander book should reset once the match is finished.

Siofra believes this would lead to commanders actually investing time in WvW and/or are at least doing a decent job.
Commanders who aren’t cut out for the job will eventually stop buying the books this way.
And they have a way out. Right now, commanders are stuck to their role.
Siofra knows that you can disable the commander status but people will still recognize them, hence forcing them to become a zerg magnet again.

Siofra believes spending a 100g (which you can get solely from PvE) is not the right way.
Badges of honor are only available in WvW and they will ensure that you have the necessary experience in WvW to wield the commander title.
Siofra would also like to say that being able to enable commander status in PvE is just silly.
Orr might be the only exception however. But Siofra even thinks that’s a stretch.

Siofra firmly believes that this way, many of the problems with commanders would just vanish. Including the one in this thread.

Siofra would also like to suggest a guild commander book to be added.
Different colour, cheaper price, same possibilities BUT only visible for the members currently representing your guild.

Siofra would like to edit in that Siofra has no desire to become a commander whatsoever.
Siofra prefers a small party, not zergs.
Siofra just notices the flaws is the system and how it’s effecting cooperation as a server.
Siofra thinks there should be a commander system in place, but not this permanent.
Everything in WvW resets weekly (2 weekly after everything is in place).
The commander system should reset at the same time.

This has been Siofra’s 2 cents.

Siofra has been hearing a lot of valid complains in this thread and hopes any developer out there is throwing this into a meeting.

(edited by Siofra Crumble.2098)

Corpse dancing, jumping and other humilation tactics -- When are they acceptable?

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

I tend to stay polite.
If it didn’t require much effort to kill them, I’ll just move on.
If it was a really good and close fight or with multiple opponents I’ll bow and carry on.
I always hope people don’t take it the wrong way.
I’ll only use laugh to lure people away from the guards or other safety blankets.

I can handle them dancing or whatever on my dead body but I feel it has to be done well.
Killing 1 player with 12 people isn’t the right situation to go corpse dancing imo.

Question tho’, do people actually see it when you type “/me blablabla” ?

Please remove Commander and Explorer's logos from the enemy.

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

the topic at hand is still relevant.

Why everyone should be a commander

in WvW

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

The map is good enough as is.
It’s shows where most of the fighting is and the commanders point out where the zergs are.
I really see no point in changing that.
You can see nearby friendlies and that’s enough.