A circle could be anything. It could be like the stone in Jennah’s throne room, Orrian architecture, or just an effective way of building a fortification without weak points at corners.
People are doing the living story as it is new. After that some will return to Dry Top.
Eventually Dry Top might need guilds to get up the numbers. Nothing wrong with that.
At a guess, this summit is going to fail and Eir is going to disappoint Braham again. In terms of the writing, this reconciliation was needed before the summit so they lose even more trust afterwards. It all looks extremely clumsy and totally contrived.
Do the story mode dungeons first. They are not so difficult and experience isn’t required. You could join a guild and go into dungeons with your guild to start with. Fractals are more difficult than dungeons but low level fractals (1-10) are not run by the elites and you shouldn’t get booted for being inexperienced.
Imo, some storymodes are more difficult than exploration paths. Twilight Arbor, Sorrow’s Embrace and Honor of the Waves namely. They can cause far more trouble for inexperienced players than the usually run exploration paths of the dungeons.
The story modes do not have the well tried tactics of the explorable dungeons. It is only the tactics that make the explorable dungeons routine for experienced players. In the story mode dungeons there are encounters that can certainly wipe a party, but they can usually be beaten on the second or third attempts as soon as players create their own plan. That’s usually the experience new players want (rather than stack and kick).
A caravan carrying magical artifacts? That really is weak and shouldn’t explain the supersized mordrem all over the zone.
Do the story mode dungeons first. They are not so difficult and experience isn’t required. You could join a guild and go into dungeons with your guild to start with. Fractals are more difficult than dungeons but low level fractals (1-10) are not run by the elites and you shouldn’t get booted for being inexperienced.
After we saw mordrem at Concordia our character asked why the mordrem were there, and there was a plausible reason. After we saw mordrem at Salma our character asked why the mordrem were there, and there was a plausible reason. So why are the mordrem in the Iron Marches and why has our character stopped asking the question?
If you want to do ranged you can do a double backwards dodge once you get poisoned, cleanse, heal, then get back into long range. It’s a zerg based world boss so you don’t need to be standing in range when your health is low.
“The idea of paid contents was supposed to bring more quality to the table. I guess that is not the case.”
Other MMOs have full price expansions with lots of bugs upon release. Lots of them. Totally fatal bugs. Luckily for most of the player base, there are some hardcore gamers who run through it all non-stop and hit the bugs before everyone else. The bugs get fixed in a couple of days and everyone else is oblivious to the initial problems.
GW2 needs a higher quality level because of the short release cycle, but paid content has nothing to do with it.
You shouldn’t have to do a google search to find out what four items given to you on the central story are for! You shouldn’t have to run around half of Tyria before you find out they make something you don’t want, either. As for back to front …
See a cosmetic you like
Find the recipe
Find out what the components are
Collect the components
Make the item
Better design for both game play and story telling.
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Yes it is back to front. You’re given a stone, told you can go somewhere else to make into a different stone(without knowing why you would want the different stone), find out later the different stone can be put into a forge to make another component, and you still don’t know what is all making (unless you read a web spoiler).
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Ok so we’ve got a silly glitch here that the double click items don’t work. We’ve still got an issue that the recipe is given to us back to front. People can still waste time progressing something they will later find out they will not complete. However it is possible to track it all in game? Good.
My double click did not do anything. My brain was fine thank you.
What is going on with these four items from given in the living story that carry no clue to what they actually do! Ok, so you can read on a web site that they make a backpack, eventually, if you go to explore improbable places, collect a lot of junk, buy recipes, craft things, put things into a forge, and so on, and so on, and so on. They are clearly designed to be a total time sink even for players who do know the recipe but has anyone got an estimate of how long it would actually take to discover what to do with these rubbish items by trial and error within the game? It would surely be beyond anyone’s patience to work it out.
So please, if more of these scavenger collections are to be put into the game, don’t put them in back to front. Let interested players find out about the cosmetic, then find the recipe in game, then find the components within game. Don’t give everyone a bunch of puzzling junk that wastes their time.
I always find it funny when I see thieves asking for a rifle with a kill shot on their forum, without their realizing why it wouldn’t be good for anyone else!
My opinion would be that the content, in terms of things to do, was sort of ok and there was something happening. I liked the Mordrem stuff. I don’t think it was bad to mix the new storyline with old missions but it wasn’t great either. The writing was desperately poor in parts though. The stuff with the crown and killing off some Svarnir so that Knut has a day off? Just cheap excuses really.
At the end of the last episode we were all expecting to go to the Pale Tree and get some answers. Instead we go to the Pale Tree and she tells us nothing. The problem here is that the dialog and writing is generally poor and we can’t tell if this is a writing error or deliberate evasion on the part of the Pale Tree. It could be as bad as nobody bothering to tell Rytlock and Smodur about the supersized fauna in the Iron Marches. We just don’t know!
Since players only have one option when choosing dialog and actions, any flaws in the story are even more exposed as players are forced to choose a poor option. Our character is being rather dumb, giving all our information to the Pale Tree without getting answers in return, but we have to follow it. Combined with our characters seeming to know more than the players, and explaining the plot to us as we go along, it really breaks the role playing in an MMO RPG.
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Apologies for another “was it always like this?” thread.
The Breachmaker in LA has purple swirls in the water, similar to the ones seen in the ley line cave. Not surprising. I checked today though and you can inspect the drill bit, and it says the metal of the drill bit is still humming. Could you always inspect and get this info?
In a guild rush a pet can guard an area and keep it clear while you cover somewhere else.
The language thing can make quite a difference. Firstly the organized players join guilds of their language so the good czechs, the good poles, will be doing their own thing. They are not so often in PUGs. Secondly the common knowledge tactics just don’t seem to be common across the language boundaries. The English and Germans generally do the same thing but the Spanish and French have all sort of crazy ideas, and if there are three of them from a guild in your group then there’s no stopping them. Also unsurprisingly, communication is poor and everyone expects to get on with things without having said more than hi and ready.
HoTW looks great but it’s actually a really boring dungeon. Players seem to want to glitch anything that might be interesting. Throw in some underwater stuff and poor camera control in the smallish rooms and it just becomes annoying. People would run it if it was fast but it isn’t so they don’t.
Kralk is the crystal dragon. Glint was a former champion of Kralk and it is because of Glint that the Zephyrites have their aspect crystals. So don’t rule anything out.
Yes the hammer works! Believe it. It’s a fair opinion to say that you don’t need a hammer because your runs have great dps and mobs die fast. Good for you. It’s fair opinion for me to say that I have been in very mediocre PUG groups with very low dps and mobs running chasing around after rifle warriors and pistol thieves, and the hammer generally sorted things out. I typically have greatsword and hammer as weapon swaps and I can tell when the hammer is working better than the greatsword. In a level 49 fractal the players are good and I hardly need the hammer, and I can often forget to dodge because someone nice gives me aegis. In a level 29 fractal the players can be bad and I need the hammer and perfect dodges too!
Isn’t that the minstrel who sings so badly, a warrior goes out to kill the risen just to get away from him?
“Other weapons do what it does, and better at that, all the while not forsaking group and personal deeps.”
No other weapons are better at aoe melee CC for a warrior. The hammer skills pretty much supersede utilities like kick and stomp too.
Put it this way: bad players can wear good gear and still be bad. But good players can’t wear bad gear still be good.
Good players are still better even in poor gear and often even on an unfamiliar class. They just nail the dodges and stay alive easily. It’s only speed runs that need players in good gear.
I love the way that people say they’d personally use hammer #4 at the wrong times therefore the hammer is a bad weapon.
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Actually, waking an elder dragon is the modern day equivalent of a nuclear war. An armageddon that could wipe out whole civilizations permanently.That really is pure evil.
If you are taking PUG groups then ele is seen as top tier along with guardian and warrior. Mesmer and thief are second tier. Necro and ranger are bottom tier. Engies are probably second tier if anyone ever saw one. We all know that any class can be played fantastically well etc etc etc but for ease of getting groups, not getting kicked, fitting into PUG tactics, and so on, those are the tiers.
If you’re playing with guildies or plan to be a total elite runner then do what you want. If you’re going to make ascended gear then remember that it is account bound now and this could influence your choices.
It would be interesting to know whether a more flexible system would encourage players to spend more transmutations. For instance, if you could spend 2 transmutation charges up front so you that could display a piece anytime after for free, would you experiment with styles more often (and use more charges on other items)?
Subassessor Prongg of the consortium is now at Black Haven and wants to survey the tower. Obviously a prime site for renovation!
“The fact that it doesn’t reflect and theives’s version does still baffles me.”
The last thing a thief needs when standing under the feet of a warrior is missile reflection.
Open world – You can do anything
World Bosses – Probably still shortbow at 900m (with any melee you can handle)
Dungeons – Can play a personal play style, or pure dps build, or switch skills for encounters as needed. Viable dungeon class.
Fractals – Mix it up, encounters are better designed and need wider use of skills. Best players can still go pure dps and dodge. Second tier fractal class but viable.
Stacking in itself is fine. It carries risk. It is good play to maximize shared boons and fields. It maximizes aoe damage. Etc. The problem is the use of corners and walls to move enemies into the stack without using skills. Corners are more effective than class skills for moving enemies into a stack. Walls prevent knock backs from breaking the stack.
We just need to be able to discard the stolen item. Nothing more complicated than that is needed. It can’t be the hardest thing to implement. Put the function into the game and let thieves keybind it if they want to.
To my mind, these weapons have a consistent style that would lead people to want none or lots of them. One odd weapon isn’t a great cosmetic. The random account bound drops do not suit people who want none or people who want many, so it serves nobody it fact.
There is a big problem generally that players need to spend their barter currency to buy recipes before they know what the recipe entails, or in this case what the recipe even makes. This forces players to research recipes out of game.
If the designers truly expect all players to research this material from the web then they should supply that data from an official site and not leave it to the community.
Doesn’t axe #5 give 360 degree damage but auto-attacks are forward arc? Technically I think there a lot of minor benefits to this multi-hit spin but they are not valued, such as triggering crit abilities more often (most have their own timer) or hitting through blind and aegis.
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That guide is the speed runners elite level 80 dungeon guide. It doesn’t tell someone what to do at level 45! The main thing it ignores is blind. A new thief should by default blind the trash until the enemy attacks are learned. A new thief might want to stay at range for bosses while learning the animations and then move into melee after learning when and where to dodge (although melee is better when possible).
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We don’t know exactly what the Pale Tree represents in the vision. It could be acting like a balance, a shield, the dream, the tree itself, or something else.
Life is hard when your mother has as many children as leaves on a tree.
This isn’t about AP. It is about the enjoyment from this activity. Having to jump onto every possible overlook to search for the last coins eventually stops being fun. You spend a lot of time trying to jump to places that can’t be reached, and that quickly stops being fun. If you could spend 100 geodes to buy a device that just once shows you the direction of the nearest coin then that would give people more hope and they would still have to work out the jumps.
Theoretically, the person with the most to gain from this locket’s destruction is Minister Caudecus. If he was to ever seize power from Jennah then he would always be undermined by a magic locket that showed someone else as the intended ruler of the nation. If he could manipulate the locket or fake the results then he’d also have a lot to gain from owning it. I can’t see any evidence of the jungle dragon being in collusion with Caudacus though.
Any named human character could be a lost Ascalonian heir really. Even that councilor who was murdered in Lion’s Arch, he came from a respected family and might not have been the faceless nobody we thought he was.
I think someone mentioned that you didn’t find out about the locket if you chose to accompany Rox instead of Braham in the instance. This suggests that the locket isn’t a major clue, or that it will get another mention before it gets significant.
If Logan was really an heir to anything I’m sure Jennah was have used that opportunity to make him a Duke, marry him, cement their claim to lots of land, etc.
(In fact, it is a bit surprising that Jennah can’t give Logan a title for his part in killing Zaitan. Seems an obvious thing to do.)
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My guess is that Rytlock will try to remove the curse and fail, so we’re seeing the start of this story rather than the end. The story can then lead into the 101 other things needed to remove the curse. Nobody needs to worry about lore being broken yet.
LS2 will probably tell us more about the alliances and tidy them up at some point.
Lets remember that you only need the most basic jumps with aspects to complete the story and do most of the events. It’s only the people who give up entirely who can’t do that. The routes to the story instances are the main routes across the zone and need one jump with one nearby aspect. With those routes Dry Top can be played as a regular zone with plenty to do without using many aspects.
If you want extra rewards such as achievements, vistas, lost coins, diving goggles, buried chests, llamas, and so on, then yes you need aspects. That’s fine. Nobody needs to find the llamas. I know that I’m not good at jumping puzzles, I’m not going to read web spoilers, I know I’m not going to get all the achievements or find all the coins, I don’t care.
Bad jumping and poor timing can also be down to graphics lag. Drop your settings and see whether that helps.
You never know, they might actually have some character development and toughen up.
If you’re in a low-DPS pug that is STILL dying despite everyone being in tank specs, the occasional short stun/knockdown on a hammer isn’t going to save them. Conversely, if they’re all zerks but just bad and keep wiping, lowering your DPS and forcing them to dodge tells for longer isn’t super helpful either.
Actually it does save them! Have you tried it? The PUGs who rely on a guardian to keep them alive, and have no plan B when there isn’t a guardian, can often be saved with a hammer (at least as swap weapon).
How much condition curing does a whirl finisher in a light field give?