For example, some say that Living World does not produce enough content, but what I’ve noticed is nobody seems to be capable of answering how much they would like to see.
I think most players would be happy if the delivery schedule for the Living Story met the announced timetable. This would be fortnightly updates with some breaks and seasonal content. At the moment the developers are not even meeting their own expectations. As soon as they can deliver updates to their own schedule, we can begin to see if we are satisfied with the new content.
People seem to have this false memory of trinity MMOs. There were speed runs in MMOs and it wasn’t just characters with low dps who were excluded, it was entire classes. There may have been a tank role but if a dps class could tank the content then the tank classes were excluded and there was nothing they could do about it. There may have been a healing role but if a support class could heal enough then the cleric classes were excluded and there was nothing they could do about it. If one dps class was better than the others then only the best dps class was wanted and the others could do nothing about it.
Guild wars does have problems with speed runs but this mainly comes from effectiveness of good tactics. With good tactics you can run dungeons safely in any gear. The only rational thing to do then is apply the best dps possible with those good tactics.
They stated a few weeks back there will be some changes reverted back in the mission sequence, but that it was a time consuming job and there was no time frame for completion
That can only mean that they’re not going to put it back as they should do, all the parts in the correct order, as that’s the easiest of all the things they could have done.
Did he turn his people into ghosts? Absolutely. Why did he do it? To keep them from dying savagely by the charr army that was about to wipe them all out anyways. At least this way they would keep on existing. Maybe even get some satisfaction from revenge or at least be their enemies thorn on their side. Did not the humans of orr do the same thing? Did not their leader drown the nation to save the humans from also experiencing a brutal and savage genocide by an invading charr army? And possible torture? Sure they drowned but it still seems less cruel. Was not orr the city of magic, the place the gods used to live? the center or enlightenment, the brilliant thinkers, the leaders, etc. Sure zhaiten raised it up in time and they became his undead servants but at the time they didn’t know any better. It was a hard decision but seemed like a good one. If nothing else they would take down their killers and enemies with them. So why is one ok and the human king’s foefire that turned them all into ghosts so bad? They can’t rest in peace maybe? Might hurt or be eternally kitten ed? Still suffering? Who knows. I doubt he was a highly skilled elementalist or necromancer familiar with all the possible side effects of unknown magic. He had a hard choice to make and made it like any decisive wise ruler.
No. Most people don’t do evil acts for evil reasons. Most people commit evil acts for reasons that they believe are justified, to themselves at least. It is no small matter to both kill and enslave the subjects you should be protecting. Then again, it is quite typical of feudal monarchs to confuse their ambitions with the actual needs of their kingdom and to sacrifice any number of lives to satisfy those ambitions.
Remember that the foefire ghosts are filled with a blind hatred and that hatred comes from the king himself.
But rather than rebuilding with pre-existing forces, such would be better off with new forces, new nations, and delving deep into those groups’ lore. We had a go with the minor races in this to a small degree in the PS, but what of other races? What of kodan and tengu and largos and so forth?
Kodan come with Jormag storylines. Tengu come with Primordius storylines. Largos come with Deep-S-Dragon storylines. I guess that we’re seeing more of the centaurs and skritt in LS2 but they’re not yet making an outstanding contribution. If we ever find Malyck’s tree then perhaps it will be the tree on the centaur’s flag and we’ll learn more about the centaurs (or Ventari).
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I think it’s unbelievable Kryta allowed this.
Imagine a foreign power appearing on US shores, building a massive wall around some coastal state, and stating that any US citizen that approaches their own home will be shot at. It’s absolutely preposterous.
It could never happen in anywhere like Cuba either could it, right?
I would like to see:
- The end of the Caithe’s nasty secret and anything Sylvari from “What Scarlet saw”.
- The end of the egg/Shadow of the Dragon vision storyline as well.
- Some knowledge of how Nightmare and Mordremoth are related (or not).
- The egg doing something now to help against Mordremoth.
- A good reason why the PC had to personally do all this instead of command the Pact.
Whenever you think about the organization of the legions it makes the Pact seem like a disorganized mess. The Pact has no clear command structure, the Charr seem to be separated from their warbands, squads are organized with troops from all over the place, there are a mix of troops from five races and three orders, and key personnel seem able to wander off on adventures whenever they like.
Yes. The Charr will have a clear chain of command similar to the Romans. There will not be anyone with divided loyalties.
We are only seeing the beginning of Mordremoth’s story, not the end. There is a lack of intelligent enemies to drive the story but hopefully more will come in the next Living Story. The Shadow of the Dragon will probably return in the final chapter of LS2.
Unfortunately, we didn’t get inside the cave yet…which is the final piece of information that is needed to learn that information. It’s like being a detective, only you’re missing the one clue that will seal the case…and you have to wait a month to find that clue.
That’s nothing new. If you read an old Sherlock Holmes story he’ll solve a mysterious case and tell everyone it was elementary, mainly due to him getting a letter telling him who the murderer was and the reader not finding out until the every end.
I do see Destiny’s Edge changing at the end of LS2. It’s quite possible that Caithe might sacrifice herself and die at the end of the next episode, especially if she is righting a wrong from the past. Rytlock is gone. Zoija isn’t doing much. Destiny’s Edge might split again with Logan and Eir supporting the Pact as well as their other duties.
LOL @ some of the replies here.
Do your education or shut your mouth. Merchants who accept bitcoin, have 0% risk by doing it. They get paid dollar amount in their bank account next day, they never see the coins. The merchant processor handles everything for the merchants. There is really 0% risk of accepting bitcoins through a merchant processor, no matter what the price is.
Yes but you pay the handler to manage the risk, either with fees or trading rates that give profit to the handler. Why would a business either take the risk or pay off the risk when they can avoid it altogether? No customers are walking away from the computer game because they can’t pay in bitcoins. Nobody.
Don’t take it so seriously. I’ve got those runes on my ranger and I originally intended to replace them until I realized they was a lot of fun. If you’re going into fractal 50 then sure, expect better, but if you’re just running through daily content you might as well let it slide. Those are power/precision runes after all.
(I very rarely take that ranger into dungeons but when I did it wasn’t a game changer).
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The elements are earth, air, fire, and water. Most real world ancient cultures used those four elements and sometimes included a fifth, for something like ‘aether’,’ void’, or ‘spirit’, but it was never consistently defined. The four basic elements had widespread meaning because they were easily understood and there is nothing beyond those four that can be understood easily. The same can probably be said for GW2 elements.
There may be other sources of magic in GW2 but those using them might not be elementalists.
I wouldn’t be surprised if the Silverwastes changed drastically at some point in the Living Story. If it does then the Mordrem Extraction will still probably be there but it might not be like it is now. Just a note of caution for everyone who is expecting things to remain as they are now.
MMOs have to ‘remake the system’ quite often as new graphic cards come out with new possibilities. The long lasting MMOs constantly upgrade their graphics over the 10 years they want to run. Everyone who plays the game knows that the graphics flare should be fixed but yet we’re all still waiting for it.
This is always a risk when an RPG storyline has the player doing something without telling them why. A vague prophecy or vision isn’t enough on its own. It is much better when something needs to be done in the story and the prophecy then provides the means or inspiration to do it (or prevent it).
I know this may come as a shock to whoever made the Meeting the Asura mission, but believe it or not, stealth sections and (MMO)RPGs don’t mix well.
I’ve got a feeling that some fairly recent Game of The Year, high selling, very popular, action RPGs had plenty of stealth elements. Didn’t seem to do them any harm.
Now THAT would be something I’d pay to see. XD The new Elder Dragon is raised by Quaggans and thus is friendly, peaceful and constantly speaks in "OoooooOoOOooo"s.
A Shallow Sea Dragon?
What would happen if a Pale Tree seed was planted on an Elder Dragon grave site? Would it have enhanced powers that other pale trees don’t have? Would other creatures in the area share those enhanced powers? Would the magic from the elder dragon allow them to resist other elder dragons?
I suspect that the Elder Dragons are big magic converters. The magic released by an Elder Dragon may not be the same type as the magic collected, and it may be different once again once they are dead.
ArenaNet seems very reluctant to split skills so any change made for PvE would also have an affect on PvP.
Unless they fixed the condition cap which only causes problems in PvE.
It’s always the condition cap. There are four dps stats and one of them is ignored because of the condition cap (and lack of condition damage on objects). That leaves three stats and two armor combinations – zerker and dire.
As everyone keeps pointing out, experienced players can go through PvE naked so it doesn’t matter what you do to the defensive stats, they don’t need them. The defensive stats are balanced for PvP and are also balanced for inexperienced PvE players. There’s no need to break that balance just to suit speedrunners who won’t care anyway.
You can think of sylvari culture in the early days similar to a constitutional monarchy that utilized a Japanese Emperor kind of figurehead. You’d have the ultimate leader (Pale Tree in this case) who remained well known but often in the shadows, out of the sight of the public eye and reach
I just disagree. The Ventari tablet is like the constitution. If you change the constitution without consulting the constitutional monarch you are removing them of all authority. The same can be said of the Ventari tablet as moral authority (like telling the Pope to throw away the bible). The Sylvari could do that except that they would still rely on the Pale Tree as their mother, their home, the only progenitor of their entire race, the guardian of the Dream, etc. It’s still seems implausible situation to me that they would not consult her.
I expect that they will bring out more group content but it will not be a traditional dungeon.
Essentially, the designers are not going to add new dungeons with the same easy skipping and stacking. Players want that more difficult dungeon until it actually comes to making a group to run it, and then they decide to stick to the existing speed runs. TA Aetherblade was well designed dungeon, the players weren’t interested enough in that, so the designers won’t be rushing to make similar content again.
I suspect she just didn’t have anything to add- she’s always been portrayed as a very hands-off parent.
She’s showing no parenting at all at that moment.
Playing it through again, the council of the firstborn seems to make little sense, even within itself. The firstborn are there to discuss how to guide their siblings but they don’t include the Pale Tree, even though she is the mother, spiritual advisor, protector, home, etc to all of them. If they are deliberately excluding her then holding the meeting in the middle of the Pale Tree seems a bit silly.
Then we come to timing of their discussion. The newborn Sylvari will have been growing in pods for a long time and the firstborn only start wondering how to guide them after they’re come out? That’s even forgetting Caedryn who has been alive for months according to the dialogue. It just isn’t plausible that these people are having this discussion with that dialogue at that time.
In story terms, I don’t think the rest of Vorpp’s history will be as interesting as what happens the next time he meets Canach. I’d lay a bet that it will happen and it will be more interesting if Vorpp is one of the ‘good guys’ now.
Let the company make their money. The gem shop does not infringe on the game play. Most micro transaction MMOs would have locked the wallet, the wardrobe, etc behind a gem store transaction. All the ‘quality of life’ improvements that do come through the gem store seem reasonable enough, and I don’t begrudge anyone their infinite mining pick if they want to buy it.
Thanks for the developer response.
Remember that everything in GW2 suggests that the Sylvari are an entirely new race. We have no evidence of any transformed humans acting like Sylvari at any time. Known Sylvari history starts with the seed of the Pale Tree. The Melandru theory does not explain how transformed humans created those seeds.
Kuldebar.1897 couldn’t have said it better. Why in the WORLD would people want to repeat playing complex dungeons night after night for nothing in return? That’s not a game, it turns into a job at that point.
No! Exactly the opposite. If you are churning through dungeons just for gold it is like a job. If you play dungeons for fun then it is not a job and you are happy with the rewards you get. I don’t work for free, do you?
She also had cool downs instead of initiative and it worked for that weapon set. Lots of fun.
Agony can prevent healing.
Playing Caithe was boring too. She didn’t need more options, she just needed better writing.
You’re not the only one who’s finding the difficulty spike very annoying. I think it was caused because a small group of players complained about how ‘easy’ PvE is. Instead of going off to dungeons, fractals, WvW or PvP, they wanted to make PvE harder for the rest of us. I don’t think it was a good decision by ANet.
The game is designed around SPvP where player skill and builds should create big disparities between novice and experienced players. However this disparity also exists in PvE where novice players cannot achieve the same things as experienced players. ANets solution for this is exactly right though. The content is somewhat challenging for experienced players solo but novice players can still do everything by just forming a group. Novices get full rewards by completing everything in a group. If new players are determined not to improve their play and determined to fail by themselves then the challenge will be too high.
There is no “but I don’t want to ….”. Find friends to enjoy the instances with if you are finding them too hard. This is an MMO.
I think this is one of those things you just have accept if you don’t like it. You can’t deny original (for GW2) mechanics that offer something new to 95% of the player base just because 5% are feeling parochial. Anyone who doesn’t like it can do the instances with the help of friends and then forget about them. It’s not like Caithe shows much particular personality that anyone can object to. She just blindly follows events much like our own player characters.
People who want ascended armor but don’t like crafting have a much worse time of it.
Playing the villain isn’t such a bad thing. In LOTRO they had a similar instance where you played an evil minion who was cleaning up a jail and the last thing you see is are the good guys storming in. You already know the next part as your player character was the one storming inside! It worked.
The problem here is that the characterization and writing was poor, as usual sadly. Caithe was the central character but we learn nothing about her personality at all. Faolain acts like a thuggish brute so we’re not shown why Caithe would ever like Faolain or listen to anything she said. We do see the same old problems with everyone behaving stupidly and the ‘characters’ showing no character but just following a plot.
My opinion would be that the writers forgot that this episode needed to show Caithe’s character. She is the centerpiece of this story, however after playing the episode I really have no more idea what Caithe was like. She just followed events and chopped things up, very similar to the zero personality shown by our player characters.
As an example, I’m not shown why Caithe has any time for Faolian at all let alone a romantic involvement. If they already are lovers then why isn’t Caithe’s first concern the strange mental state of her partner? Why is Caithe holding the idiot ball all the way throughout the story? If Faolian can pulls the strings on the darker side of Caithe’s nature then lets see that in the writing, for both characters.
The whole episode would have been much better if Faolian had been reasonable and persuasive all the way through, making promises which only fall apart later. She could have been an archetypal femme fatale. Visiting the memories of a lover is never going to be the right time to show a character as a brutal thug with blatant character flaws. Caithe is meant to like this person!
This is just another tiresome loot moan. You can still have fun running dungeons as you used to do but you don’t get full gold for every alt. You can still have fun running event chains as you used to do but you don’t get as many champion purses as before. The trains are not there any more since whatever fun came from the social element was less important to the farmers than the gold, seemingly. Traits … well everyone agrees that the trait unlocking is awful.
Anet are not closing down fun elements of the game. They are closing down excessive loot rewards. All the fun elements of the game are still there for players who do not equate fun with gold.
I’m sorry this is a bug. The previous functionality of target nearest was fit for purpose! (well it wasn’t perfect but it worked). The current functionality is not. Players do not want to target mobs that are behind them and have their attacks and skills inevitably fail. Because the mob is out of vision the players cannot see what they are targeting and why skills are failing. This makes this targeting function a liability in combat, and combat is when the targeting functions should work at their best.
Targeting mobs that are out of vision in this way is not fit for purpose and this is why tab next and the old tab nearest did not do this. Other games do not do this either. There is no point in people who do not use ‘tab nearest’ posting on the message boards that this is working as intended when everyone who tries to use it knows full well that it is not!
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This “Dragon’s are balancing magic” storyline might be an overarching theme to the fight against the Elder Dragons. At the moment though no evidence is seen in the game world, we’ve got lots of NPCs telling us about it, and no NPCs are doing anything about it. We can’t really tell if there’s more to it or not.
Lion’s Arch is being rebuilt, slowly but surely. I wouldn’t be surprised if there were some changes on each and every LS release.
Salma and Concordia are still dangerous places with bits of Mordremoth growing out of them so until Mordremoth is gone there will be no rebuilding. They might be free by the end of LS2 but I’m guessing Mordy will be around for longer than that.
Just to play devil’s advocate, why should a person with alts be able to make more money repeating dungeons than someone with only one character? Alts are not there for farming. Players continually ask for more money from their alts because they want more money, simple. Alts are not an achievement that deserves a reward. Alts are fun. That’s all.
If you think that running a dungeon a second time in a day with an alt is fun then just do it. Enjoy it.
Middle tier dungeon running class. You can’t play in an open world style in dungeons.
AC was revamped a long time ago and although it was technically improved in a number of respects the player base soon reduced it to stack and skip again. The NPCs had been given more a bigger role in the event chains and this just meant they bugged more often. The revamp simply wasn’t worth the design effort, it wasn’t appreciated by the player base, and revamps are unlikely to happen again soon.
No point in asking for ascended loot in dungeons, just go do the top tier group content – fractals. I expect that new group content will eventually come and it will be different from the existing dungeons. Any new ascended loot will probably come in higher level fractals when it finally arrive.
You’re a bit slow cottoning on to this nearest target problem. A few people posted immediately on the forum after the problems started (a few months ago) and I raised a bug report on the forum. Maybe the OP should write a bug report too instead of a community complaint since nearest target function is broken compared to its previous state. It is not fit for purpose, especially when used as the default tab target selection.
New dye pack introduced with 50 shades of grey?
Ah sorry. Wrong sort of adult storytelling.
You need to consider combat as well as movement in these areas. There could easily be glitches if player movement and enemy movement starts suffering unusual effects. GW2 also has big movement skills that need to be considered as well.