The main problem with the existing system is the high requirement of both dragonite and empyreal. Almost everyone gets more of one than the other and it’s annoying to have to grind through dungeons/events to get the other if it’s not your favorite thing. If even a 5 to 1 conversion between empyreal and dragonite was added to the game it would improve the quality of life of many players.
I also suspect many players would like to spend less real time in the assembling of the items once you have enough cash/empyreal/dragonite available. The trading post limit of 250 items per order isn’t fit for the massive requirements of ascended crafting. The bloated crafting system is unwieldy and tedious. The time gating on the crafting is just annoying.
Other than that, I don’t see where the OP is coming from. Ascended items are not meant to be inclusive. It is top tier armor for players who do high tier content. People who do not do high tier content don’t need ascended so it doesn’t matter if they cannot make it. There already is an upgrade process for armor and that is called a transmutation charge.
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
I think the game is designed that players can share common goals to get common rewards. But if they don’t, that’s their choice. In the end, a lot of players play for personal gain, and the developers most likely have realized this better than many others and made cooperation more efficient in most areas of the game, but not usually required.
The correct word is to encourage, not to oblige people to play how you think they should.
And in reality, people are cooperating together to ensure decent rewards, so I don’t see a problem. The only “failures” I see is when people refuse to work together and fail to tolerate different styles of play. Their fault. If it wasn’t, then why are there so many successful maps that are operating very efficiently? They’re doing something right, and others are doing it wrong.
Working as intended. 100% L2p issue. 100% L2t issue. You won’t always get your way, so compromise with people on your map. Failing that, then use the LFG system. Arenanet has already provided the tools for success, so failure can only be attributed to refusal to take advantage. The only issue is the definition of success.
Farmers always say “play as you want” and the answer is always the same – “play as you want but get rewarded appropriately”. Players should get top reward for top level challenging content. That is the encouragement. They should not get top reward for shoveling dirt. That is the problem. There is no learn to play issue as it is just shoveling dirt.
The game is not a success when the exciting, thrilling, content that players are enjoying is probably less exciting than digging up a plant in Farmville.
I’d imagine that Southsun will be revisited by the Living Story and get another update when that happens. Remember however that Southsun is meant to be a quiet deserted island and not a war zone like the new zones. It currently could do with a story lined sequence of events for single player or a couple of casuals, taking people round the island a few times, but nothing so gold laden that it would attract the farmers.
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
There are a few possible reasons for this but one of them is version control. Lets say version 1 of the code has the bug. Two programmers A and B take version 1 and work on it. Version 1A is put back into live system with the bug fixed. Version 1B goes back into the live system later and it does not have the bug fix since it was not derived from 1A. It sounds stupid in a way but it is an ever present challenge in computing, especially in complex developments.
My old dictionary says that Pantheism can also mean the worship of all gods, or presumably gods for everything (as an alternative to one god for everything).
Main issue is that we don’t need to interrupt anything ever and that interrupts are very underpowered.
Would this be because a dodge is cheap and an interrupt skill is expensive?
Usually when I think of a god, I think of a being that is immortal, timeless, outside time and space, probably not physical, and a power than can shape the world.
There are many pantheons that have a creator god and many other gods, physical and not physical, mortal and immortal. These pantheons are common in fantasy settings and were common in the real world mythology.
Their nature is balancing magic.
I wouldn’t exactly say that. I’d say that their nature is to devour magic and some external balance might happen when they do so.
Why consume and destroy? I suspect that they are devourers. Their primary instinct, above all else, is to devour. Nothing precedes that. They only rest when they are sated.
Philosophically, if a being has all the properties of a God then what stops it actually being a God? I don’t think there is much point in discussing whether the human gods were actually gods or not since they acted like gods and will remain gods to the humans who worship them. There are no other gods to compare them to, not yet anyway.
If the Human Gods were in some way related to the magical ecosystem, did they change the magical balance when they came and did they change the balance when they left?
As usual we seem to be being told a lot of intentions without any proper explanation for them. I’ve no idea why anyone in the story is assuming that Mordremoth wants to kill this egg.
“This mostly comes from Edge of Destiny when Snaff enters his mind, but he description is of a storm that is ever trying to consume the eye of the storm, attempting to destroy and consume anything the storm is not. And the harder it is for Kralkatorrik to destroy/consume what he is not, the more he hates it and the more he wants to destroy/consume it.”
I think this could apply to all Elder Dragons, not just Kralk. It fits their behavior. It fits the way all the dragons corrupt and consume. It fits the Jotun description of the Elder Dragons as Devourers.
I think there are a lot of good things in this patch but I would agree with a few of the comments here.
- Belinda’s ghost merging with the sword – Poor story telling. It seems like it was shoe horned into the plot just because it needed to happen for something later. This could have been made into something much more interesting.
- Being nasty to Canach – This is just because the writers want to tell players that Canach was nasty in LS1. In fact it just makes the player character look nasty in LS2.
- Books in the Library – Nice to see them but if these are books from the best scholars they should be well written. Even if they are reduced to two lines they should be two well written, meaningful lines.
- Puzzle that is not a puzzle. – Why talk about secret codes and complex indices when all a player has to do is click on a few green stars to find all the books?
Personally I don’t like the whole “dragons naturally regulate magic” storyline. Everyone seems to know it. Everyone seems to tell us about it. Nobody acts as if it was true. We don’t experience it in events. It all seems like bunkum to me anyway.
There will be cliques of nobles who know each other socially and share the same skills from the same teachers. This likely to be the case for the mesmers. We don’t know whether this clique is more than that, also acting as a secret organization, or whether it is just friends helping friends.
We don’t really know who teaches the ‘gorgeous mesmer collective’. It will not be open schooling like the asura. It will not be military training like the charr. Kasmeer actually fits the profile of someone who could be a teacher in later life. Noble born and able to mix with noble families, without a title and its associated duties, skilled enough to give very private tuition to families of friends.
The people who are expert at fractals and repeatedly run them for loots are at high fractal levels. The vast majority of people at fractal level 1 are newcomers or people there for a fun run. Fractals are not like the dungeons where the speed runners and casual players mix. The problems only start when inexperienced players or players without AR go into high level fractals. If you don’t do that then you should be fine.
If you want a treadmill game where you get a big ego from big numbers and always work to get bigger numbers then GW2 isn’t for you. The down scaling is about playing the game and enjoying the content, either on your own or with friends of any level. At level 80 all game content is still open to you, you can play with anyone, and you can try anything. Levels are about separating people and why should the game separate people who want to play together?
You’re coming at from the perspective that toughness and vitality don’t do what they are supposed to do. However they do work. Players in PvP do use them. The problem is that you don’t need that sort of work in PvE because players use well tested tactics and can run the dungeons in any gear whatsoever. Note that – any gear whatsoever. They therefore use the highest dps gear. Making other defensive gear even more defensive isn’t going to change that.
Reducing existing defenses to make dungeons harder for speed runners is actually just going to hurt the newcomers who already find dungeons tough, very tough. Newcomers can use all sorts of builds and tactics to get through dungeons already. It’s just not optimal.
Giving defensive stats an extra bonus to defense or offense is just going to break PvP where plenty of builds can work already.
Logan is a possibility but remember that like Ellen Kiel he is in charge of a lot of troops and if he wants something done he can use his troops. He can ask the player characters to join his troops in what they are doing. He doesn’t need to use secret messages and code names.
What happened to being able to get what I want by playing the content I want?
Karma is not what you want. It is one of many currencies you can spend to get what you want. Use other currencies if you are earning other currencies by playing how you want.
If you want an exclusive karma-only cosmetic then the exclusive stuff is not play as you want. Karma can be collected easily enough outside of dungeons.
I fully expect the Marionette to return as part of LS2 or LS3. In that case, we might have to wait for the new Marionette content to come and go before we get a final Marionette version as permanent content.
Remember that although the Marionette was good it wasn’t in the game long enough for people to tire of it. If it becomes permanent it may become tiresome and difficult to populate.
Now, does anyone know how to submit some suggestions to the actual developers of the game? Otherwise is this thread kinda useless :^)
Unfortunately it all has been all been posted in threads many times before and nobody has taken any notice.
The thief skill I’d like to see added is an empty/open hand as an off hand weapon. It would look elegant and artful with appropriate thief skills instead of more maim, kill, and bash. Infiltrator’s strike would be the style of skill I’d put on there.
Groups can use healers and tanks and control. However if you want to join a group for a fast run through a dungeon then that group doesn’t need dedicated tanks or healers. Control can be provided through a few skills without any specialization. Speed runs use well tested tactics that prioritize dps and don’t need much else.
You could ask your groups not to use preferred tactics and to take more time to complete the dungeon but why would the group be happy with that?
(edited by Stooperdale.3560)
Perhaps Scarlet had her room of madness under Durmand Priory just so she could study this stuff.
Those look like trajectory maps for bodies traveling round a point of attraction. Orbits are commonly associated with astronomy but they can appear in may places in nature (such as the subatomic level). The Jotun observatory in Arah path 1 shows that the Elder Dragons are associated with celestial changes. It must be plausible for these celestial changes to have an impact on the ‘eternal alchemy’ and in particular the flow of ley lines (in same way that gravity changes tides).
This may be the point in the story where we learn how the ‘Fall of Abaddon’ fractal would have fitted into the Scarlet storyline.
No expansion please. GW2 has always tried to avoid the mistakes of previous MMOs and paid expansions were part of the tired, unthinking, dogmatic financing of the last generation. No level cap increase. No gear grind. No instanced raids. No waits for 12 months between updates. No expansion.
Theoretically, the deep sea dragon could have a name for itself that is like whale sound.
The solution has always been simple. Make all venoms worth a slot on the utility bar without any support from traits (at all). Then rebalance the venom traits. This is how most good utilities work across all classes. Warriors don’t need grandmaster traits to have their banners fit for purpose, or their signets, or their shouts, or their stances.
There isn’t really any point coming to the forums for more solutions as every time a thread about venoms appears on the forums the experienced thieves always give pretty much the same answer. We know the devs don’t want to destroy two years of their work with venemous aura but until they sort out the foundations they will always just be papering over the cracks.
Creating wonderful new AI for new allies is just wishful thinking when there is dreadful AI for the old allies that are already with us in dungeons. There is no point in suggesting that new allies are added until the AI for the old allies is shown to perform capably. Any player who invests time/effort/gold/gems into allies would be very disappointed at the moment.
Level 80 server populations will have been steadily dropping in this period without any LS updates. Wait until after the Halloween and LS releases and see if numbers have improved.
TA Aetherblade is a more interesting and difficult dungeon that takes all of 30 minutes to do and nobody can be bothered. Arah path 4 is quite long too and nobody can be bothered to repeat that either. Any difficult new group content needs new concepts to go with it and cannot just be a longer and harder dungeon.
ok but I still do not know why I would HAVE to be pushed into another guilds TS its not something I just up and do. I am apart of blackgate TS and My own guilds TS and joining another feels like I am merely disrespecting my own Guild and I won’t do that cause joining their TS is joining their guild in my mind. If it was a World Boss TS that everyone can use as a community TS that would be different. Or even call it a Megaserver TS but to make people join a guilds TS is telling them that their guild runs everything and you are under their thumb and you could be bullied by them cause your not apart of their guild.
It seems as if you have decided to be insulted by this. Guilds are not enemies of each other. Players can be in more than one guild at once. Players can join and leave guilds for single events. Players can help each other whether they are in the same guild or not. There is no reason for anyone to be insulted by a player helping a guild (or visa versa) at Tequatl. If you choose to be insulted by other players in another guild offering to work with you then you are creating your own problems.
When a guild is bringing 50+ people to a difficult raid, and you want to participate, it is respectful to listen to what they have to say. The event will likely succeed or fail based on how they lead the raid and organize. If they are talking on team speak then consider the courtesy of listening to them on team speak. Of course you can refuse and do entirely your own thing but there is no reason why the guild would be pleased with that situation when it could easily cause the event to fail. They don’t know if you are going to behave or not since you are refusing their help and co-operation.
I don’t see how listening to another guild’s team speak is disrespectful to your current guild. As soon as you change your personal opinion on this you will find that your problems vanish. If you have to leave your guild’s chat server then just tell them what you are doing, they will probably understand, and there should no issue. Your guild will probably be happy if you succeed and glad to hear your story when you return.
I’d guess either:
- They really want to fix it, which means reworking art/voice assets, which means slow.
- This just isn’t a priority.
If they really wanted to fix it they would put the old content back as it was, complete, in the proper order, with no reworked art/voice assets. That needn’t be slow.
And as usual, someone is making a point to represent the farmers as nothing but bad and mean.
The OP has claimed that farmers are shouting abuse at other players for completing events, presumably because it interferes with their wealth creation. That would be my definition of mean spirited behavior.
As usual the farmers are hitting the weakest point they can find in the game design and trying to abuse it for their own wealth. As usual they are not respecting other players, since that would slow down their personal wealth creation scheme. As usual they claim they are within their rights and it is other people that are causing problems. As usual, the events will be modified so that the farmers will have to take their toxicity elsewhere and everyone else will casual on as they did before.
Any surprises?
In a literal sense, Scarlet was soundless as she could not hear the ‘sound’ of Dream or Nightmare. She had disconnected herself from that. She felt no connection to any community of Soundless so she never joined any of those communities. There was never any reason she would do.
I can’t help but be pessimistic on what happens in the far future when all the Dragons may actually be killed.
Some posters are pessimistic the game will last 2 weeks. It’s pretty optimistic to worry about what happens by the end of the Elder Dragons storyline. Personally, I expect Mordremoth to live beyond LS2 and each dragon will probably have a season with their threat growing rather than diminishing.
The AI for the mobs has not been good enough in the past to fight in areas like this room in SE3. It would be good for the game in general if the AI and pathing was improved so mobs can fight in complex areas, rather than new areas being designed as featureless circles (like rooms in the Tower of Nightmares).
If players did have to fight beside the car then they would do it. Someone would work out basic tactics that could be used by PUGs. It isn’t drastically different from the dredge car in fractals.
Lets speculate how Arena Net will update FOTM this year.
Will drops be finally fixed?
Will we be finally able to salvage/exchange our unwanted Ascended rings?
Will they add new mini dungeons this year?
Will we be finally able to go beyond scale 50?
Will FOTM finally become hardcore PvE end game?It’s all uncertain, however we can be sure about one thing, the 2014 FOTM update will somehow be tied to the Living Story.
Fixed? Fixed how? Different people see different problems. Some people want skins, some people want gold, some people want ascended, some people want dragonite.
There is no problem with ascended rings that cannot be solved by selling the excess to a vendor. All problems gone.
Probably no new dungeons of the same type as AC, CM, etc. My hunch is that we will see some new group content that is a bit like a dungeon but also a bit different.
Probably, seeing as they’ve already promised us good fractal loots only to later promise them above level 50.
Fractals are already the top PvE group content. Gearing up with AR is already hardcore.
If you don’t like gear treadmills then pray that there isn’t an expansion. The accountants put “must have” content into every MMO expansion to make sure it sells and that “must have” content normally involves more levels and/or more gear.
The new system allowes for even more griefing. Your argument is void.
Instead of the party starter now the rest of the group can grief the party starter by ignoring whatever rules he set on the lfg system.
The problems are now entirely due to politics within the group, i.e. players just being unable to do things together. If the players are collectively so bad that they cannot sort it out then they still have the tools to resolve it. The previous system penalized both players who were being good and players who were being bad. It was a worse system. Good players should not be given a bad grouping system because of players who cannot manage their groups.
How about putting some rare encounters (bosses) into fractals 41-50 but each boss can only occur in a specific fractal with a certain instability present? For example, the svanir shaman could be replaced by an icebrood shaman when the frost attack instability (47?) is present. Give players a good reward for killing five unique bosses and a top tier reward for getting every one.
I accept this will be one of those frustrating tasks that will take a long time just to find the rare encounters but fractals are meant to be the repeatable end game content for the dungeon community. It would be an achievement to get this done.
“why is Mordremoth the first to attack the Pale Tree?”
If Elder Dragons want to create an army of minions then going after the Sylvari would be the worst thing to do. If Elder Dragons want to rule a corrupted domain then there’s no point in traveling all the way across Tyria looking for a tree. If Elder Dragons want to feast on ancient magical artifacts there is no point hunting down a newly born race.
Fractals after a certain point have a chance to drop rings and equipment. Would it kill for ANet to include a chance to drop Armor and Weapons like in SPVP reward tracks from the dungeon you’re in?
It could happen but it is unnecessary. The barter tokens are in the game so you can get that armor. Barter tokens are reliable. If you want the armor then do the runs. There isn’t a problem with that, not at all.
Giving away more loot make people happy right? No not really. People then just complain they deserve more loot elsewhere to match what they get in dungeons. They would probably complain they’d got a helmet as loot when they’d spent tokens on a helmet the day before. Or they’d complain that they found a medium armor piece when they wanted to save the tokens for their Mesmer.
Some armor pieces do respond to dyes differently to others. This can be true even for different armor pieces in the same set. I don’t know whether it is the material types or some shading in the armor pieces themselves. I don’t know how players can remedy this.
I get a grey color with celestial dye on the legs on the falconer’s armor set.
If I was to write a list of 100 problems with GW2 then map completion rewards would not be on the list. Not even close.
The OP has a good idea here and the problem is really that the instabilities do not currently get more difficult as the fractal level rises. If that was corrected then nobody would mind seeing a variety of lower (easier) instabilities on a run.