“Youre lips are movin and youre complaining about something thats wingeing.”
“Youre lips are movin and youre complaining about something thats wingeing.”
Mine are Thief, Mesmer, Ele (the new Celestial build)
“Youre lips are movin and youre complaining about something thats wingeing.”
D/D and P/P is ridiculously fun to play right now. It isn’t as efficient and certainly gets killed a lot more but the fun factor is worth it.
“Youre lips are movin and youre complaining about something thats wingeing.”
A welcome addition and very strong. I was getting tired of seeing the same ole condi bunker builds so it is nice to see new power builds gaining ground.
“Youre lips are movin and youre complaining about something thats wingeing.”
The buffs stack. I got over an hour of the useful buffs for around 15s… that is on par with my 30m food. 5% dmg reduction and 100 health/s is substantial. I can even ditch Travelers for more power oriented runes and not notice a huge drop in speed.
“Youre lips are movin and youre complaining about something thats wingeing.”
AoE is actually a fundamental problem with WvW. I suspect if they had it to do all over again AoE skills would be few, on big timers and wouldn’t have a cap. If they lifted the cap, the engine would get crushed under the weight of all the AoE spam currently in the game.
Most of the rest are pretty worthless changes as well that wouldn’t change much if anything in the game. They need to find a way to balance the matches each week, fix the ridiculous amount of useless skills/traits and fix condi damage (weak in big fights, OP in small ones).
“Youre lips are movin and youre complaining about something thats wingeing.”
While I don’t openly complain about uplevels, I also take the first chance I can get to distance myself from them. I wish rally from downed wasn’t in the game but since it is I am always going to avoid players that are more hindrance than help.
“Youre lips are movin and youre complaining about something thats wingeing.”
They claim it’s from people pulling overtime 12-15 hr shifts etc but who can tell… They have received 5+ guilds since season ended and I personally hope they get more. Especially during NA.
I can say for sure this is VERY true. There are commanders on YB that play 20 hours in a 24 hour shift… it is impressive to log 10 hours of game play then log in after some sleep and see the same commanders still going with only a short break.
“Youre lips are movin and youre complaining about something thats wingeing.”
YB is super mellow… more than any server I have been on. Pretty much nobody gets tweaked when something flips that probably shouldn’t have. They also coordinate better than any server I have been on. Lastly they have a very stable population with decent coverage. The odd thing about YB is just how bad some of their players are. Overall fun server, filled with great people and a do what you want but please support the cause attitude. Roaming has been good and nobody seems to get fussy when players do their own thing.
Having fought FA for months (years?) they are a fight driven server. They do blob (often in a spectacular fashion) but they also have a large amount of skill groups and great roamers. Oddly though they are probably more fun to fight against than to be on because of this. I love fighting against FA and would consider any server opposing them as a good home. Overall they have earned a “Never Retreat, Never Surrender” attitude.
SoS is an odd duck. They used to dominate with coverage but that has faltered lately. They blob more than FA but they still have some great small scale fighters. They would not be my first pick but I don’t know anything about their internal culture. Overall they are like oatmeal… nothing really wrong with them just a bit average from the outside looking in.
“Youre lips are movin and youre complaining about something thats wingeing.”
Mendons and QL should not have a section cut out that allows a single AC to destroy all siege in them. Our small group can take all the siege out without even bringing up swords half the time. OW and Klovan have a similar problem. Almost no place to put outward siege that cannot be hit by a balista.
Valley is by far the best keep and has the best tower layout. Towers are easily covered by remote siege and most of its towers have the high ground.
“Youre lips are movin and youre complaining about something thats wingeing.”
Going to let the cat of the bag here… most fun build for roaming D/D P/P thief. You will die frequently but the carnage is fantastically awesome. I also never see PMs talking about running a cheese build either.
Having run several thief and warrior builds for thousands of hours along with every other class, for now this is my favorite. I routinely cackle during fights.
“Youre lips are movin and youre complaining about something thats wingeing.”
Roaming below T2 sucks. I routinely was able to cap every camp on a BL without seeing a sole. T2 is a roamers paradise when it comes to finding strong fighters and players willing to stray from the herd. Our guild which mainly roams finds consistent fights with guys on FA many of which are exceedingly dangerous… BLNT comes to mind. Even SoS has gotten into keeping small teams at camps making for some great fights.
“Youre lips are movin and youre complaining about something thats wingeing.”
not quite like it used to be. While YB certainly sieges more than FA and SoS, the large influx of guilds have allowed YB to engage in a ton of open field fights
It really isn’t even close to how T2 used to be. Most of the SoS coverage is gone and while FA still have some solid groups running around they are diminished from their peak. I don’t think we will see the awesomeness of the old T2 again (which was the pinnacle of WvW IMO).
The BIG plus side is that T2 has stabilized into a solid and fun match. Sure there aren’t many epic battles and the fights have become more T3-esk (such as consistent trebbing from SM) but T2 is currently enjoying nicely balanced play.
“Youre lips are movin and youre complaining about something thats wingeing.”
YB is the current counter balance in this tier and I am as surprised as anyone. The YB “zerg” still gets crushed by the more experienced FA/SoS commanders in open field but YB is strong on defense and coordination which is clearly making them a tougher than expected target.
I don’t think YB is strong enough to hold off a full assault from both sides. However YB is strong enough to hit a server hard when they are pushing the other side. Basically nobody can roll across a map with impunity which is how it should be. GW2 should encourage this counter balance style of play. It is a lot of fun for sure.
T2 could be the next old T2 in terms of a great place to find great fights.
“Youre lips are movin and youre complaining about something thats wingeing.”
WOW! That’s unreal.
No… THAT’S Unreal:
No…. THAT’S Unreal Tournament. This is unreal:
“Youre lips are movin and youre complaining about something thats wingeing.”
Thousands have done it before and thousands will do it later. It just takes some planning and patience.
“Youre lips are movin and youre complaining about something thats wingeing.”
The amazing part to me is that everyone pretty much knows who this guy is and that he has done it before to other servers.
“Youre lips are movin and youre complaining about something thats wingeing.”
All four weeks have been fine as our competition has been fighting on despite being significantly outnumbered most of the day. I didn’t expect YB to dominate the way it has so it is easy to sit on top of the mountain and not complain.
“Youre lips are movin and youre complaining about something thats wingeing.”
If we are going to stick with a change in scoring, then my vote would be to remove possession based scoring and switch to objective based scoring. In other words, every 15 minutes servers would fight over select objectives for points during that round.
As an example, a server with twice the population may be tasked to hold 5 camps on a map for the duration. A less populated server would be tasked with taking and holding one camp.
The objectives would be spread out making it impossible for a single zerg to lock them all down. Winning each round would require coordination to take/defend all the points on the map which would cause players to spread out more. They could also change up the objectives based on current world population increasing the difficultly for more currently populated servers.
Each 15 minute round would award X amount of points as it does today but the points would be based on how successful the server was at performing their objectives.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
I think pretty much everyone would be satisfied if they could salvage the items and get no material just the rune/sigil from them. As it is, I have huge swaths of inventory and bank space consumed by armor/weapons with expensive sigils/runes.
“Youre lips are movin and youre complaining about something thats wingeing.”
There was a topic about this earlier where someone stated you can easily just jump there, no hacks needed https://forum-en.gw2archive.eu/forum/wuv/wuv/how-does-this-happen-2/first#post4453473
Different spot that isn’t accessible from the known dredge spot. The treb spot they used also allows direct access to both Aldons and Wildcreek. This same person used the underground hack to attack our siege in our main keep and frequently keeps our WP contested by damaging inner gates.
“Youre lips are movin and youre complaining about something thats wingeing.”
The score is a symptom of the larger population/coverage issue. Treating the symptom will not fix anything.
Do not get target locked on balancing the score when reasonably fair fights is what is important. Some previously suggested “fixes” to this include:
- Guild Alliance matches that are aligned weekly rather than Server v Server
- Allow some guilds to be unaffiliated with servers and assign them to servers that need them each week
- Create a limited amount of free transfers to specific servers each week to help balance out populations
“Youre lips are movin and youre complaining about something thats wingeing.”
Hack is the only way. They have been harassing us all week with these stunts.
“Youre lips are movin and youre complaining about something thats wingeing.”
Hopefully this gets some attention since reporting it hasn’t helped. The treb hits green keep and has no counter that we can find. Its placement is obviously impossible.
They also kill all the tower guards and constantly flip towers without breaching gates/walls. This has been going on quite a while.
Infract or ban me if you must but fix it regardless.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
I know right? I think it is just ridiculous that I can’t completely negate another players damage. Especially when there are multiple players stacking conditions on me. I think if I cleanse conditions I should be immune to conditions for the next 5 minutes. I mean that is only fair right? Like how when you dodge direct damage the other player isn’t allowed to hit you for the rest of the fight.
I cannot believe I never saw it this way. We should do the exact same thing to direct damage making it impossible to mitigate (by ignoring toughness/armor) and allow it to continue to damage players after they pop invuln. For added measure we should add in a 40% direct damage food buff. Oh yeah lets also make it so Retaliation doesn’t work against direct damage as well. Course we would have to remove Diamond Skin, but I am totally ok with that.
Sounds great… lets get this done ANet.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
I agree. I mean when I was having trouble dealing with condi builds someone suggested bringing condi removal, and I was just like, ”Nah man I can just cry on the forums instead”
Condi removal will never outpace application in a small scale fight. Blow your removal and they just load you up with more. No class/build has enough removal to keep up and be effective against heavy application. Once the fight goes 2v2 or higher it can get absurd. I routinely sit in guild skirmish fights not able to do anything while 25 stacks of condi wear off. Then some necro shows up with epidemic and makes it even more fun.
“Youre lips are movin and youre complaining about something thats wingeing.”
So a popularity contest?
WvW is all about population…
Most commanders get popular for a reason. On every server I have been on, new or poor commanders frequently cannot field a large force. Good commander shows up and suddenly the map is q’d. People can call it a popularity contest or a karma train commander but players won’t follow commanders that get them repeatedly wiped, target locked or are a spaz on open channels.
“Youre lips are movin and youre complaining about something thats wingeing.”
Just making sure… I know some people who seriously think that playing condi build is hard.
I never could get into any of my condi builds because of the high cheese effect. Apply conditions, kite, kite, kite, apply conditions, some more kiting…. oh crap that DPS build is on top of me… oh thats right I have am also super tanky or can easily slink away.
I have gone back to high DPS power builds… they are just way more fun.
“Youre lips are movin and youre complaining about something thats wingeing.”
IMO (this is just from my personal experience, so don’t flame me) there is far, FAR more scrub warriors than scrub rangers.
The learning curve on the warrior is much lower. With built in condi removal and healing even a poorly skilled player can be effective in the warrior class unlike the Ranger. Rangers are normally a meatbag unless some heavy skill is applied.
The warrior challenge appears against solid players. Players that are experienced and skillful know all the warrior tricks, have their timing down cold and know when to get out of their way. It goes back to effective kiting. Melee warriors will always have trouble with kiting players and players that can condi while staying out of their adrenal shots (condi thieves are double deadly since they kite and apply condi remotely).
What makes the might warrior build dangerous is that if not focused it quickly builds to 25 stacks of might and one crit makes for a very bad day against pretty much any enemy. Even worse if they get caught with Arcing Slice while low on health. That is a 6k+ shot against a decently armored opponent. Great in skirmish but only decent in 1v1.
“Youre lips are movin and youre complaining about something thats wingeing.”
The 3 and out rule and similar has been brought up multiple times. If a server loses in a tier X number of times they automatically get pushed into the tier below. This could be accomplished by docking extra points for consecutive losses.
I would still like to see them offer a small amount of free transfers to under performing servers in a tier to help even out the population balance.
“Youre lips are movin and youre complaining about something thats wingeing.”
HanZou came up with this concept and had an excellent post on it:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Suggestion-WvW-Rank-Icons/first
“Youre lips are movin and youre complaining about something thats wingeing.”
i dunno about this one. At least in EotM, with the tag system, every muppet thinks they are now a commander. So many times i’ve seen the group ready to push, everyone is on the commander, and then everyones ’s dead and the commander and 4 other people are PvDing on a door 2 screens away, alive and happy.
EotM is not WvW… it is PvE with a slight chance of PvP fighting. In WvW I advise that new players unfamiliar with PvP combat should stick with other players for a while. WvW roamers have years of experience, usually better equipment, strong builds and are often running with full guard stacks.
“Youre lips are movin and youre complaining about something thats wingeing.”
Thanks for the rundown. I will stick to multiple monitors but if I only had one, I could see myself trying something like this.
“Youre lips are movin and youre complaining about something thats wingeing.”
Best PUG commander I have run with (and I know this is going to kitten off a lot of people): DTC. Very clear and well spoken in TS, knew how to take hardened/defended objectives, he knew how to use offensive ACs/Ballistas, encouraged server wide participation, trained numerous commanders and was a solid open field commander. He kinda went off the deep end at the end (seems most PUG commanders do) but never seen anyone rally troops the way he did. I don’t think he PUG commands any longer.
I miss Pink Army night.
YB
YB doesn’t really have outstanding commanders in the traditional sense. Where YB gains points is in communication and planning. YB’s population simply isn’t built well for open field fights so commanders are limited in what they can do.
Maguuma:
Xushin – heard about him being a very methodical guy when he wants to command.
He stayed and rallied a strong PUG army. Even after the GvG left, Mag has (had?) a very toughened population built for large scale open field fights. If Mag PUGs respect you, the army that followed is (was?) impressive. Ask Duke, Nacho or a handful of other solid commanders from that server… some crazy good PUGs there.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Perhaps it would be equally beneficial to look into making new (and legitimately useful) elite skills so that certain classes don’t feel like their elite skill slot is so useless. Sure they’ve re-balanced the current elite skills many times but some classes are still left with a selection of elite skills that simply don’t fit their specific build.
I certainly would support the addition of more skills to the game but new ones have been scarce. They also likely require a ton more testing than a change like this. This idea is mainly borne from how quickly it could be implemented (in theory).
“Youre lips are movin and youre complaining about something thats wingeing.”
Oh and to fess up, I got beat again by another Ranger but this was on experimental glassy direct damage thief build. One mistake in that Ferrari of a build and you end up in the wall.
“Youre lips are movin and youre complaining about something thats wingeing.”
after reading OP it seems that story was more like:
…
- OP realizes that Warrior can be rekt by everyone.
have a nice Thursday.
Your accounting couldn’t be more wrong. A quick run down:
1st Round – Caught the ranger killing the scout in front of green keep. Fought them all the way past WC and finally downed them in front of dredge. Did not spike out of respect for a great fight.
2nd Round – The Ranger then proceeded on to RQ after I left. I back tracked and ran them out of RQ. We fought around the scout near Aldons. There is a terrain drop there that they kept circling which prevented me from effectively closing the distance. I also misjudged my invuln and when the fight turned I got clobbered. They returned the favor and let me get up without a spike.
3rd Round – This round went on for a solid 5-10 minutes. I finally got called away for backup at another location and split. I almost got that player 2-3 times but they probably had me close a half dozen.
This was a VERY long fight taking about 20 minutes in total. I know a player is good when a fight goes a long time and I never reach 25 stacks of might in a fight. I think my opponent realized this and would start kiting me as soon as my might stacks reached double digits. My build is a skirmish build meant to fight in small groups so it isn’t the best in 1v1 scenarios but it is still very dangerous to most builds (there are a handful I simply cannot effectively beat though).
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Small fights are either condi bunker or condi kiting classes. There are a handful of exceptions but anyone running a melee power build in small scale fights is at a decided disadvantage these days.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Despite blowouts like this I have remained impressed with how FA still logs in and puts in effort. They did it for months against HoD in S2 and are still going against an even more organized/populated server now.
“Youre lips are movin and youre complaining about something thats wingeing.”
It is a usability feature and works more often than it doesn’t. I would be on board with better line of sight detection but who knows how much extra processing that would take.
“Youre lips are movin and youre complaining about something thats wingeing.”
Sticking with the zerg doesn’t guarantee survival, it simply relies on how big your force is and how good your commander is (with more, more variables than that).
I think this is good advice for later on but new players to WvW would be well advised to stick with the commander. The alternative (at least for those that have never done sPvP) is a quick and likely frustrating death.
“Youre lips are movin and youre complaining about something thats wingeing.”
Warriors are the easiest class for me to kill on my ranger, i’m surprised this is the first time this happened to you =p
Usually Rangers are easy pray. This one played a near perfect mix keeping me under constant pressure and timing my invulns/stability well. When I would start to turn the tables they would get distance and begin the pelting. The first round was a long but easy win. By the second round that player figured out my timing. In subsequent rounds the changes in my timing to disrupt them simply weren’t effective enough DPS to get an advantage. Now if I swapped to my dueling build, I likely would have clobbered his build but that isn’t a really fair contest since he wasn’t running a dueling build either. That player was flat out good… very good.
This is the first Ranger in a 1v1 fair fight that was even close to killing me much less besting me. Again owning my shame.
“Youre lips are movin and youre complaining about something thats wingeing.”
PVT is cheap and effective for many classes.
Stay on the commander tag when zerging. It may seem counter intuitive to charge into a sea of red but if you stay on tag the group heals will usually keep you up longer than if you split off.
“Youre lips are movin and youre complaining about something thats wingeing.”
This post is going to make numerous “Ranger People” happy. I suppose it was going to happen one day and it finally did. In a fair fight, my skirmish might warrior was bested. I am owning my failure in a public fashion as I have advocated Ranger uselessness for a long time.
I did win the first round. The second round I failed to manage my health pool and allowed the ranger to use a terrain advantage to kite me. Subsequent rounds were effectively a draw although the Ranger fared better than I. Both of us could easily reset the fight but this is the first “fair” fight where a ranger has clearly been up to the task.
I don’t remember the guild name, but that person is the best player I have seen on a Ranger to date. Congrats Rangers… you are now 1 out of a few thousand.
“Youre lips are movin and youre complaining about something thats wingeing.”
more qq from warriors?
This reply reads as QQ from condi players scared of better vit based armor.
Toughness/Armor is practically a useless stat in a condi fight but the vitality based alternatives are weak. I am only asking for more options so we can have more builds that are effective in the current condition heavy environment.
“Youre lips are movin and youre complaining about something thats wingeing.”
I agree there would be some entirely new super builds but that is a good thing. Sure some skills would have to be adjusted over time but I for one would welcome a shake up like this.
“Youre lips are movin and youre complaining about something thats wingeing.”
Just in case they weren’t completely bashed in… the $20 plus price tag certainly will.
“Youre lips are movin and youre complaining about something thats wingeing.”
I do not believe FA will team up with SoS to beat down any server that shows up in T2 after seasons. FA is a fight driven server and will tire quickly of wiping whoever shows up.
SoS has a large karma train contingent and solid coverage. It will mow down whatever is easy and available. The next T2 server can expect to have their side WP’d by them most likely out of boredom.
No T3 server is ready for T2. T1/T2 is a tough environment in a fair match and downright demoralizing in a lopsided one. The numbers, coverage, skill groups and hardened populations are an entirely different world for T3. They don’t go into SM, treb a tower down and then show up. They just go take it.
“Youre lips are movin and youre complaining about something thats wingeing.”
The pack is fine… the fact it costs over $20 is ridiculous.
If a player bought the gems and converted directly to gold they would end up with 175g give or take. If they convert gold to gems, that is around 250g for that pack. Crazy!
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
I would like to suggest we mix things up a bit and turn the Elite slot into a standard utility slot. The change would also allow only one Elite skill on the skill bar in any utility slot similar to the GW1 system.
This would quickly create some new and exciting options for builds. The change also doesn’t seem like it would take much development time (pure speculation). The game has grown a bit stale for us long time players and this could be a small modification with a big payback.
“Youre lips are movin and youre complaining about something thats wingeing.”