Showing Posts For Superfast.5901:
My view on this is that 10+ player raids with “great rewards” are what 99% of MMORPGs offer for their endgame, and I am playing GW2 precisely because it does not use this model.
I agree! That’s way too repetitive. I for one love the emphasis on grinding out mobs and farming in GW2, it reminds me a lot of old pre-WoW mmo’s before WoW made things streamlined. Hour after hour of endless mob bashing every update, hehehe
Thanks for the feedback all! Appreciate your replies
There are absolutely no scenarios in this game that demand you 1v1 someone else, though. Node defense doesn’t count, because a teammate can and should come to your aid (or to the other’s aid).
If there was any scenario in this game where Arena Net DEMANDED that you 1v1 someone, then this argument would be valid. But as it stands now, there is absolutely none.
i never saw the game as requiring rewards or lucky drops to gain enjoyment from. Please read my post on this forum and hopefully it will change how you think of the game!
https://forum-en.gw2archive.eu/forum/game/gw2/How-GW2-Appeals-To-The-Casual-Kid-In-Us
care at all to elaborate, or just spilling nonsense into this thread?
They’ll bring him back for 2 weeks
They should at least remove it for 2 weeks and then re-implement it, that seems to be the direction people prefer as far as updates. Come on Arena Net, listen to us! Two weeks of no MF please!
I think Arena Net will implement it for 2 weeks and then remove it, hopefully. I love those types of updates
I’ve heard rumors that they will implement a new profession temporarily for two weeks? Can anyone clarify?
Thanks for the feedback all! Quite interesting discussions, keep it coming
(1)Unlike the popular MMOs that came before, Guild Wars 2 does not depend on progression. You do not feel obligated to play, as you have no reason at all to sign in, unless you are signing in to get into the temporary content before it vanishes. No obligations, no responsibilities, and as much incentive to log into the game as there is to log into Farmville (actually, maybe less obligation/responsibility to sign into GW2 as there is to sign into Farmville).
Play when you want, as long as you want, take as long of a break as you want, and you miss out on nothing important.
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(2)Guild Wars 2 is easy. Because Guild Wars 2 lacks the ‘holy trinity’, there is much less responsibility in GW2’s PvE. Essentially, everyone is responsible for themselves, similar to how DPS classes play in other MMOs.
Save for the small handful of abilities, boons, etc that effect your party, unless you are going for a world record speed clear, PvE groups are more than capable bringing full Berserker geared, high-damage traited professions and literally faceroll through any dungeon in the game.
There are very little mechanics in PvE to worry about. Most of it consists of simply dodging in the right direction at the right time, or standing in the right place so the boss bugs out and can’t hit you, or simply running past a pack of mobs to leash them and therefore bypass multiple groups of mobs, and at times, huge chunks of the dungeon (Arah path 3, CoF path 1, various fractals, amongst others).
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(3)Remember when you were a kid, and everything was new, big, awesome, and wonderous? Guild Wars 2 is filled with wonder. Bright colors, flashy particles, scantily-clad fantasy armor, and huge raids of players all smacking one champion mob. The feeling is epic, and you definitely get lost in that sense of wonder.
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(4)Repetitive, easy-to-follow content. As stated in reason #2, Guild Wars 2 demands very little skill and thought, and mostly relies on fast reflexes (dodging, mob avoidance i.e. ‘running past’). Also as stated in reason #3, recent (and all foreseeable future) content is based around big zergs of people all smacking the same big zergs of mobs. Zero strategy, zero thought, zerg after zerg, hour after hour of farming and farming, and little to no responsibility, save for dodging at the right time.
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To summarize: Guild Wars 2 appeals very much to the ‘casual kid’ in all of us due to:
-Little responsibility (see last bulletpoint below)
-Little to no obligation to play (not missing out on content or any meaningful sort of reward)
-Lots of flashy colors and particles
-Huge epic zergs
-Easy mechanics for PvE (and drop in, drop-out system for PvP, which I didn’t get a chance to mention)
Hopefully that answers questions from people as to why GW2 is appealing to some people, and why people continue to play it! Thanks for reading :)
Agreed. Guild Wars 2 has become the most repetitive, boring, and most of all, pointless video game I’ve ever had the misfortune of paying for.
So much promise with their manifesto now GONE.
And the worst part? All the leftover fanboys can’t admit that this game just sucks now.
:/
Clear indicator that there is nothing to do in this game if you’re not farming.
I thought Arena Net wanted to make something innovative?
THERE IS NOTHING INNOVATIVE ABOUT AN MMO THAT IS 99% FARMING.
Guild Wars 2 is as casual as an MMO can be.
The only PVE mechanic you ever have to worry about is “don’t stand in the fire.”
Seriously.
And Arena Net made that single mechanic even easier with the dodge mechanic.
Guild Wars 2 is anything but challenging and appealing to “hardcore” players, unless you’re hardcore about jumping puzzles and playing dress-up.
I was playing the game normally, with no problems, when the power goes out in my building. It was only out for less than a minute, so I turn my computer back on, load up Guild Wars 2, and a pop-up appears that says, “Repairing Data Archive…”
What does this mean? Is something wrong with my game? I have never experienced this problem before, even in Beta. Please help me. Thank you
Hey man, love your stuff. Very helpful. Here’s a friendly bump in hopes that you put more up
- Devona
Foefire’s Essence/Power bugged chain.
Human
Female
Guardian
Full Tier-3 Human Cultural armor (heavy) minus helm.
The chain on these weapons is bugged for people whom are viewing it on another person. The chain appears to stand straight with the hilt of the weapons, in a ‘stiff-like’ manner. This is not viewable for the person who HAS the weapon wielded, only to those that are viewing it on another.