Ehmry Bay Guardian
Ehmry Bay Guardian
The toughest profession? Cleaning out the centaur toilets at Restoration Refuge. Now that’s a dirty job.
And here I was going to go with hero-cleanup-duty in EBG… horse manure’s not as terrible to clean up as all the dead bodies/blood/rusted weapons/unlooted junk left after the zerg’s been through…
Does a lot of damage to you if you step on a broken Norn greatsword, too.
Ehmry Bay Guardian
This problem is the same with any world event. You’re years late if you only just play on one map and now complain that the shatterer only spawns every 3 hours or so.
This is no different than it was on launch, except players are hyper focussed on one achievement for which they need this one specific event to not go wrong for. That achievement should be changed, the event itself is probably fine.
What could be interesting however is a mini “worldboss”/mapmeta cycle for just HoT so that lazy players have some incentive to cycle maps.
Have you really do anything that requires true coordination to win, and you need to come 1.5 hr earlier or the map is permanently fulled?
From the sound of it, I bet you never win Chak Gerent before.
Shatterer is a really bad example because people come at last 5 minute and can still face-roll the boss easily. There’s nothing you need to “wait” for it. You can do whatever you want and join in last minute and still be the boss.
Eh, but the TD Gerent is a taxi-in boss too. Sure, the map fills in a hurry, but you can come for the event alone if you get in 5-10 mins ahead.
The issue with the Gerent is that even groups who stand around taxiing and discussing CC and numbers and everything for 20-30 minutes often fail the event within the first few minutes… There’s a lot of demand for organization that anything short of a big TS3 guild is likely – but not guaranteed – to fail.
And do you think the last 10 minute taxi team really would win?
Those people who won were there an hour ago, and if you’re in that map, you’re just lucky someone that been there for an hr trying to recruit more people just in case.
Usually you’d NEVER get into a truly organized map if you don’t come an hour earlier at least.
Don’t I know it… except even when you run through full meta-event trails on the map with commanders/etc on a full map… there are early fails. Found that out the 2-hour 8-minute way, like the OP. =/
Worst thing is that there are often good commanders, but for some reason nobody looks at squad/say chat. Pretty sure all the “STOP HITTING XYZ” chats are clear enough…
Ehmry Bay Guardian
@Swift – I just had an idea in the “That’s Enough” thread. Here it is: I’d like a map that is one huge desert with several lost tombs or ruins in it, but spaced so far apart that you can’t see one from the other. A person could spend days just wandering the desert, feeling like they’re the only one on the planet. Imagine the surprise when you come across another player or a tomb. You could wander about on your lonesome, or organise some kind of strategic line of players combing the desert. Shouldn’t be very hard to design, right? A whole lotta sand.
It could also include a mechanic where every day, at roll-over, there’s a sandstorm and the locations of the tombs change.
Oh, the serenity. Just a man and his thoughts. ….and possibly his mini.
Ooh, very nice. Sounds awesome. Could even have foes that spring up from under the sand (GW1-devourer-style), and some are champions – so if you hear a map-shout for help, you may or may not reach the player in time… (ant-lion traps?)
Yes!! They could reuse the mouths from the SW breach to create unexpected pits where an unwary boba fe—-uh, player could stumble into.
And mirages…. heck, imagine if they could put that in.
And if games like Runescape can incorporate desert thirst/water gourds/shade/clothing, Guild Wars 2 can too! Buy a white-robe outfit and survive the desert for longer while the outfit is equipped!
Ehmry Bay Guardian
Preorder only gave a small window into HoT.
It didn’t warn us that WvW would be decimated, dungeons abandoned, small guilds kicked to the curb, loot nerfed, etc, etc, etc
Just take a look at the quote on the purchase page! =)
Quote: “Experience combat on an epic scale in our new World vs. World’s Borderlands map.”
It’s curious that the wording is so specific. Has anyone seen anyone on the new maps? I think I saw three on at once… but it could be less epic, I guess.
Well, I guess it could be epic if there were enough people playing on it. Right now, it’s just epic in its emptiness.
OMG! I could totes write 10 posts about how epic a failure WvW is since HoT!
smirks
Let’s look at that wording carefully….
Quote: “Experience combat on an epic scale in our new World vs. World’s Borderlands map.”
Do we experience combat? Well, yes, against guards. Is it on an epic scale? Well, yes, some of it takes place on architecture that is quite large. Technically, the marketing isn’t untrue. ;D
I must admit I do like walking across the desert dunes… feeling like I’m alone in the world. That’s how a desert should feel. Hey, Swift… I just had a fantastic exploration idea… I’ll put it in the other thread.
Saw the idea – nice one!
Ummmm… they marketed it as “combat on an epic scale”, not “epic battles” or “battles on epic-scale buildings” or “battle in epic places”… nice try, though, haha. =P
Actually I forgot that time I battled a fully-upgraded camp alone (by accident – I just wanted the yaks). Lot of guards. Could be referred to as an epic scale. (Yep, I died btw.)
Ehmry Bay Guardian
(edited by Swift.1930)
This problem is the same with any world event. You’re years late if you only just play on one map and now complain that the shatterer only spawns every 3 hours or so.
This is no different than it was on launch, except players are hyper focussed on one achievement for which they need this one specific event to not go wrong for. That achievement should be changed, the event itself is probably fine.
What could be interesting however is a mini “worldboss”/mapmeta cycle for just HoT so that lazy players have some incentive to cycle maps.
Have you really do anything that requires true coordination to win, and you need to come 1.5 hr earlier or the map is permanently fulled?
From the sound of it, I bet you never win Chak Gerent before.
Shatterer is a really bad example because people come at last 5 minute and can still face-roll the boss easily. There’s nothing you need to “wait” for it. You can do whatever you want and join in last minute and still be the boss.
Eh, but the TD Gerent is a taxi-in boss too. Sure, the map fills in a hurry, but you can come for the event alone if you get in 5-10 mins ahead.
The issue with the Gerent is that even groups who stand around taxiing and discussing CC and numbers and everything for 20-30 minutes often fail the event within the first few minutes… There’s a lot of demand for organization that anything short of a big TS3 guild is likely – but not guaranteed – to fail.
Ehmry Bay Guardian
@Swift – I just had an idea in the “That’s Enough” thread. Here it is: I’d like a map that is one huge desert with several lost tombs or ruins in it, but spaced so far apart that you can’t see one from the other. A person could spend days just wandering the desert, feeling like they’re the only one on the planet. Imagine the surprise when you come across another player or a tomb. You could wander about on your lonesome, or organise some kind of strategic line of players combing the desert. Shouldn’t be very hard to design, right? A whole lotta sand.
It could also include a mechanic where every day, at roll-over, there’s a sandstorm and the locations of the tombs change.
Oh, the serenity. Just a man and his thoughts. ….and possibly his mini.
Ooh, very nice. Sounds awesome. Could even have foes that spring up from under the sand (GW1-devourer-style), and some are champions – so if you hear a map-shout for help, you may or may not reach the player in time… (ant-lion traps?)
Ehmry Bay Guardian
When I first played the game, I stared at the world map, so excited at how big it would be. I thought I could explore the entire world, even all the way to Blood Legion Homelands.
What caught my eye most were Crystal Desert and Woodland Cascades. I explored towards Fields of Ruins, until I got disappointed when I realized Crystal Desert was not in the game. Same for Woodland Cascades when I went to Harathi Hinterlands.
I wasn’t particularly interested in Magus Falls, even though the maps in there were quite interesting.
Why do you think I’m putting so much effort into my Exploration Maps thread, eh? Haha, yeah, I was running around in circles in Guild Wars 1 until GW2 released – and then promptly ran into every single edge of map conceivable. I was legitimately assuming that since I could reach Eye of the North (with my GW1 achievement portal stone), I would be able to go up to/past it via walking. Sadness ensued shortly thereafter. =(
Still a fun game, though, don’t get me wrong!
But does anyone else think that the Maguuma maps are a bit of a poor man’s jungle after the deep, dark Luxon/Kurzik forests in Factions?
Ehmry Bay Guardian
Scribing materials. Soft wood logs hit 7.3 silvers last week… maybe even more. That was something like 2-4g per hour, which isn’t too bad when dungeons took 20-40 mins. Correct me if I’m wrong about the run time, though – it’s been a while since I’ve done them, and with the update I probably won’t be going back until one with cooler skins comes out. =/
Edit: I made some money that way, but I’m not one of those people who is patient enough to mat farm regularly. I don’t advise it in long stints if you aren’t that kind of person either!
Ehmry Bay Guardian
(edited by Swift.1930)
I’m guessing the OP was stockpiling Giant Eyes or something.
That’d be my guess.
Yeah, my money’s on this one, too.
Has to be, yeah… seeing as cash gain from mats would quickly nerf itself.
Ehmry Bay Guardian
As an explorer, I’d take 1 Verdant Brink over 5 Brisban Wildlands any day.
I see your Verdant Brink and I raise you 1 Brisban Wildlands + 1 Malchor’s Leap + 1 Silverwastes + 1 Iron Marches + 1 Frostgorge Sound.
I raise you Timberline Falls + Field of Ruin + Diessa Plateau, but I still have to admit to the irreplaceability of your Iron Marches and Frostgorge Sound. Brisban Wildlands runs close behind. Good picks!
Wait… what region is Timberline in? I can’t tell if that’s a pair or three-of-a-kind!
Timberline Falls is in the Shiverpeak Mountains region. Such an awesome map.
So, you have a pair (Timber+Frost) and a three-of-a-kind (Fields+Diessa+Iron)?
Darn. If I’d included a Kryta map I could have beaten you with a full house.
Haha, too bad. =P
Ehmry Bay Guardian
As an explorer, I’d take 1 Verdant Brink over 5 Brisban Wildlands any day.
I see your Verdant Brink and I raise you 1 Brisban Wildlands + 1 Malchor’s Leap + 1 Silverwastes + 1 Iron Marches + 1 Frostgorge Sound.
I raise you Timberline Falls + Field of Ruin + Diessa Plateau, but I still have to admit to the irreplaceability of your Iron Marches and Frostgorge Sound. Brisban Wildlands runs close behind. Good picks!
Wait… what region is Timberline in? I can’t tell if that’s a pair or three-of-a-kind!
Timberline Falls is in the Shiverpeak Mountains region, so only a pair this time, haha. I’d add Fields of Ruin if half of it wasn’t dark purple and covered in crystals, but such is life. But Timberline Falls is such an awesome map!
Ehmry Bay Guardian
(edited by Swift.1930)
I love the Orrian maps.
Exploring the scarred ruins of an almost forgotten civilization while gazing upon the cyclopean remnants of fallen greatness….
Desolation can be a beautiful thing.
(loves deserts and badlands in real life)
Ah… eyes glistening
Yes, this is why I delved through the shattered halls of Dungeon Siege. This is why I survived the tunnels of Metro. This is why I roamed the streets of Crysis 3 so serenely. And this is why Prophecies and Eye of the North will remain my favorite Guild Wars 1 titles.
Is there actually any (decent) lore behind the GW2 guild halls? They certainly deserve some – they’re abandoned cities.
Ehmry Bay Guardian
Complaining about free stuff. Nice.
Yea Im “complaining” that I would rather spend money. Does that really bother you so much?
Haha! You’re right. I’ll make sure I charge you for your Xmas present this year.
And don’t think that air you are breathing is free either.
Wait… how’s air free? It’s costing a day of life per day due to oxidization!
Ehmry Bay Guardian
As an explorer, I’d take 1 Verdant Brink over 5 Brisban Wildlands any day.
I see your Verdant Brink and I raise you 1 Brisban Wildlands + 1 Malchor’s Leap + 1 Silverwastes + 1 Iron Marches + 1 Frostgorge Sound.
I raise you Timberline Falls + Field of Ruin + Diessa Plateau, but I still have to admit to the irreplaceability of your Iron Marches and Frostgorge Sound. Brisban Wildlands runs close behind. Good picks!
Ehmry Bay Guardian
Remember MMO=Massively Multiplayer Online , it wasn’t designed to do things solo . P
This is so demonstrably untrue that I can’t even believe you actually said this in public. I could fill up 10 posts with evidence that huge sections of just about every MMO out there has solo content – and it was designed to be solo.
This statement is blatantly and embarrassingly false.
The OP is just clueless as to what an MMO actually means.
OP just thinks MMO = must group up with others – which is just his own stupidity, no need to take it too seriously one day he will understand… perhaps.Yeah, and he isn’t the only one. Just about every time someone posts about the difficulty levels in HoT, you get this answer – it’s an MMO, therefore it’s not intended to be soloed. And they usually don’t qualify if by adding something like parts of it aren’t designed to be soloed.
Yep. Usually I can’t tell whether to laugh or facepalm when I see those posts. There are just SO MANY sources that verify content in MMOs being (generally, but not exclusively) soloable.
One could say that HoT was a hint at GW1 gameplay elements coming back to Tyria. Being a CORPG (not an MMO), GW1 was completely designed with co-op/team gameplay in mind – so maybe we will also get more support/co-op skills later along the line? This could become a MMCORPG! Just keep adding letters, haha.
Ehmry Bay Guardian
Preorder only gave a small window into HoT.
It didn’t warn us that WvW would be decimated, dungeons abandoned, small guilds kicked to the curb, loot nerfed, etc, etc, etc
Just take a look at the quote on the purchase page! =)
Quote: “Experience combat on an epic scale in our new World vs. World’s Borderlands map.”
It’s curious that the wording is so specific. Has anyone seen anyone on the new maps? I think I saw three on at once… but it could be less epic, I guess.
Ehmry Bay Guardian
I’m not a hard core player. While I play a good number of hours per week, I’m also a senior citizen and the days when I had the reflexes for twitch gaming are in the past.
I find Fractals to be a lot more ‘hard core’ than HoT. I’ve played all the new metas successfully including TD. I would not nerf it one bit.
Raids though – I know that ArenaNet is trying to expand the market for the game. I’m not sure this is going to work. It may end up creating two incompatible groups of players in the game causing the community to become less friendly.
You’ve succeeded at TD? I’m genuinely impressed. You’re the first person I’ve seen since release who has said that they’ve personally succeeded the TD meta. I’ve been in quite a lot myself (full maps, commanders, everything), but have never seen it even get halfway. Or heard about it succeeding at all (until now).
Some part of me always knew that people have managed it, but seriously this is the first time I’ve seen it said. So congrats!
Now I’m off into the corner to sob a little bit.
Ehmry Bay Guardian
By comparison, the Matterhorn Bobsleds ride at Disneyland lasts just a little over two minutes, and on a really busy day, you might have to wait a couple of hours in line (though probably not).
So think of it like waiting in line for an amusement park ride, only longer, and less fun.
In comparison to your comparison, Wii bobsledding is instant-access! I mean there are many reasons we play electronic games, and one of those is impatience – one reason I play PvE or WvW instead of PvP, where I’ve got to wait in queues to play. =P
But timed events aren’t a huge issue – unless they require insane co-ordination of so many people like TD does. If there’s a real issue, it’s that half of the DS map is inaccessible on a 2-hour timer unless you at least join a full map, let alone the fact that you need to join a successful one even if you’re just there for exploration.
Ehmry Bay Guardian
(edited by Swift.1930)
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!Before HOT a guild earned the ability to get banners etc. which was taken away by HOT and locked behind the guild hall’s front door in the form of SCRIBING.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
Except for that you get to keep all of the banners you made before HoT and is able to craft new ones of the types you had unlocked pre-HoT at the Initiative HQ…
Verified? I haven’t heard of this (and I’m not on right now to try it, even if my little guild can afford it). We can no longer earn influence to buy upgrades by teaming up with guildies, though, right?
Ehmry Bay Guardian
I still love the quote on the purchase page for HoT: “Experience combat on an epic scale in our new World vs. World’s Borderlands map.”
I’ve yet to see more than 2-3 people on Borderlands at once in mid-tier, and we used to have one of the most epic borderland-raid guilds in town. Now the guild is on EBG!
But at least we’ll always have the Guild Wars 2 store description to look back at. =)
Ehmry Bay Guardian
@tracysilva – thanks for the support! Timberline Falls really is such an awesome map. Definitely one of my favorites. I’d personally take an Ascalon map as my favorite… the scenery and the ruins of old Ascalon and the history really interest me. I want to travel all the starting-area GW1 Prophecies maps on my GW2 characters! But any exploration is awesome. I actually spoke yesterday with a dev in-game who also loves exploration, so who knows? =)
@Doug Whisper – yeah… I see that a lot. Explorers have to do a lot of logging/relogging – until they want to explore DS, and then they have to join a 2-hour meta to access half the map for 15 minutes.
@maddoctor – as per my post, the maps would not remain solely for exploration. Anet would even have the advantage of using explorers as bug-testers. But even if the maps remained purely for exploration, such maps would be quick/inexpensive to put together. As per tracysilva and Doug Whisper’s replies, traveling the new maps (while they are kind of pretty) is a difficulty both due to mob/landscape/latency (hitting the ground after the glider should have kicked in) and player friction. Also, while they’re neat maps, in the time it took the team to design, bug-test, jump-test, glide-test, event-test, balance-test, animation-test, visibility-test, exploit-test, etc, etc, etc, the team could have drawn up 10-20 maps with less content density but still containing plenty of exploration, events, champions, and lore content. I’m not talking light-content exploration maps, I’m talking Brisban Wildlands maps. But yes, Verdant Brink is pretty. I’m almost convinced I’ve already seen everything interesting there, though – the event trains rammed me through the content super-quick, and wanderlust took me to the last remaining corners very early on.
Ehmry Bay Guardian
I really love the description for WvW borderlands in the purchase menu for Heart of Thorns:
“Join forces with your fellow players and battle to the top of the leaderboards in our new Player vs. Player Stronghold game mode. Experience combat on an epic scale in our new World vs. World’s Borderlands map.”
Yes, I’m aware the first part is PvP. It’s the “epic scale” part that amuses me. I haven’t seen anyone on the borderlands since launch (no, not true, I saw about three enemies and four defenders once).
Ehmry Bay Guardian
Yeah I mean, reading is really hard I guess since I did say I’m not qutting lol. Just annoyed, and I have no stuff to give even if I was quitting. All my stuff is account bound, my 10 full ascended sets about 30 ascended weapons and 2 legendaries between 15 level 80 characters.. Which is the real reason I’m not quitting, I have a bit too much time and money invested and I feel that as a good customer, I should be taken care of as such. My opinion should be heard and I think I at least deserve a response if nothing else.
Well, except that Zoltar wasn’t saying that you quit, just that there are a lot of “I’m quitting” threads without “give me your loot” on them popping up. Further support for the doom your post is predicting. =P
Yeah, although I haven’t had enough time to get legendaries myself, the latest updates have been somewhat turbulent. I won’t be leaving either (I’m with Anet for the long haul due to lore/world addiction since GW1), but I’ve got concerns about the future (and hopes that things take a turn for the better).
Here’s hoping the upcoming WvW update is an improvement especially.
Ehmry Bay Guardian
1) don’t bag out the poor dragonhunters; rangers have powerful traps too.
You shouldn’t start with that, it calls into question anything that follows.
Haha, at least you gave me a laugh xD
Ehmry Bay Guardian
For me personally the masteries didn’t quite deliver what I expected. This bleeds into content.
When I heard about unlocking Itzel language I expected that whole new storylines/dynamic events would get unlocked. When I heard about gliding mastery I expected reaching new areas with new dynamic events.
Instead masteries are mainly good for one thing: unlocking more masteries. The Itzel doesn’t tell you interesting things about his culture, he doesn’t start a new event… he just gives you a one liner and a hero point. Gliding mostly helps you taking shortcuts or unlocking more points.
TLDR: Masteries don’t unlock new content/ interesting stories but more hero / mastery points.
Can you imagine how mad Official forum would be if they lock Events behind mastery, riot 24/7 of course. #gating content #this expansion is too small #gw2 is dead
HoT Story is locked behind masteries.
Several events actually are locked behind masteries. You can’t take on the Wyvern Patriarch, for instance, without updrafts (tier 2 gliding). The middle lane of Dragon’s Stand is gated behind an event that requires you to collect pieces of metal from a poison cloud. Sucks when you’re tagged up and you have to sit and wait for the people with that mastery to go play fetch for you.
Ehmry Bay Guardian
What was fun about spam 1 and win everything in core game?
That wasn’t fun. So it’s not what I did. Or do.
You seem to have a very low opinion of the core game. Why on earth did you stick around for the expansion?
Or is it just that you get your kicks posting useless patronizing rubbish on forums because you lack any real arguments?
I can do that too, you know!
Look:
“And in HoT, you still spam 1 to win except you have to wait 2 hours for the reward.”
I do have a low opinion on core game, but it’s still the best mmorpg out there because all other mmo sucks so much. HoT on the other hand is the challanging content I always wanted, I fell completely in love with it becaude I finally my skill meant something in pve.
You clearly have a limited experience of MMOs if HOT is the first time you’ve seen ‘challenging’ (whatever “my skill meant something” means to you) content.
Yeah… if you want skills to matter a lot, play Elder Scrolls Online. You really have to spam 90% of your skill bar in some of those fights.
Ehmry Bay Guardian
Because the game is old enough the people that don’t want to be here, aren’t.
It also didn’t hurt that all the content can be done by anyone. So there aren’t a whole lot of natural rifts that form between groups.
Well, except that the GW2 population spiked when it turned free-to-play. Those people haven’t left yet.
Ehmry Bay Guardian
It’s a US game. In GW1 they actually had a thanksgiving event in game and pie and cider would drop from monsters.
Anywho, I’m guessing HoT itself might go on sale.
Ooh, I remember that. Pies and cider everywhere. Much better than Halloween; I got sick after all those candy corn drops…
Ehmry Bay Guardian
1) don’t bag out the poor dragonhunters; rangers have powerful traps too, and
2) although related to the release of HoT, the WvW changes are not technically HoT changes. This thread belongs in the WvW section of the forum.
Ehmry Bay Guardian
Since the expansion A LOT of things are very broke and messed up in WvW.
Ask any wvw player and they will tell you.
1) new maps way too big and the paths aren’t as distinctive from 1 place to another
2) +5 for supply either is not available or too far away for guild upgrades.
3) no waypoints on the east and west 2 keeps on the home borderland except for the enemies
4) Guild catapults used to be 25 supply and now they take like 50 supply to build and they aren’t supposed to take that much supply and are the same as a superior catapult incorrectly.
5) some tower walls are bugged like they flicker or can’t be damaged when they say they can .
6) A middle keep on new borderlands has a enemy tengu appear in it causing bugs and false swords
7)Shield generators can be severely misused, in the sense that if u put up 2 of them u can 100% prevent someone from even making a ram
8)auto upgrades sort of ridiculous really, doesn’t give u a reason to protect something or work towards it
9)laser event was cool at 1st , but sort of ridiculous
10) all the automatic siege on keeps is overkill , 5 people can hold off 25 with keep siege that is on the new borderlands
11) barriers are super dumb
12)dragon hunters too overpowered, all classes attacking a boss and the dragon hunter pops all his traps and they do a crap ton of damage and other classes way way weaker.
13) New Maps are so broken it’s depressing many wvw players and making them hate wvw maps and they all stay on EBG since the new maps have hurt our wvw way of life.
14) a tower in ebg has false swords when some ascalon ghosts get in a fight iwht the tower guards
15 ) ANET PLEASE LET US HAVE BACK OUR OLD MAPS& JUST REDECORATE THEM IF YOU WANT ,BUT WHAT YOU DID WITH MAKING NEW MAPS TRULY TRULY HAVE RUINED WVW FOR EVERYONE. LET US VOTE OR SOMETHING GIVE US THE OLD MAPS BACK OR AT THE VERY LEAST MAKE THE MAPS SMALLER AND FIX SOME STUFF I LISTED PLEASE PLEASE I"M BEGGING YOU! Over 100 people I know don’t want to go on the new borderlands and they despise the wvw changes. All the changes we too much at once and hurt many of the wvw intricacies to it.
Woah. While I agree with several points, I’ll have to say that the caps is an eyesore and really hard to read. Begging in caps doesn’t really help…
Dragonhunter traps are OP? I’ve been using them since I leveled my dragonhunter, and I’m finding them reasonably average except for utility. Rangers have traps as well, and if I recall correctly they are more powerful for actual damage than dragonhunter ones. Just that rangers don’t equip them as often.
Ehmry Bay Guardian
I liked them when they came out and they’re getting better and better as more people start showing up. For instance, I actually felt decently rewarded for defending a keep the other day because the siege lasted long enough that I got a few ticks of the reward. If it triggered on doing large sums of damage as well, it might be in a good spot.
Perhaps the best change of all is that no keep can be taken, outer and inner, with one set of catas. In addition, there are fewer, if any, uncounterable siege spots. If attackers want to ensure their siege is safe they have to build at a distance. This doesn’t hold true for towers, though, and is a bit skewed by people firing through walls…but it’s a start.
To be fair, your first paragraph was about the mechanics (which applies to all WvW =P).
Catas, yeah… I see your point, but that could have been fixed by adding NPC buildings (houses, towers, other miscellaneous items) rather than spending so much time and money on a map that… doesn’t look or feel great as a borderland. =/
I’d play it as an alternative map (like EotM) or invade it for kicks, but not defend it as my home territory. I used to love night defense…
Ehmry Bay Guardian
Just a thought for discussion.
Replace what would have been players in an empty map with respective npcs (until it reaches the player cap of that map), that is organized and constantly fight to capture and hold key strategic areas, in a perpetual conflict that would (without intervention) result in a balance equilibrium or equal points to each team. When a player does log on, they will randomly replace an npc. If enough players log on, then all the npcs will be replaced. Depending on the numbers of npcs remaining on map, their roles may change as well. Imagine the forever epic feel of logging on a map to find fights always happening!
Now a privileged player (one with commander tag or some other ability or prerequisite) could influence npcs and give them instructions and focus. So in theory, even if only one human player plays on a server in tier 8, for a few hours a day, could make a difference to their server if they make good decisions to manage the npcs.
In another scenario, imagine a lesser populated server paired off against a larger populated one. It may give a cunning player a fighting chance if the player could instruct the npcs to attempt to capture points all over the map forcing the larger group to commit players to defend.
That sounds like a curious idea. Would need some work (NPC balance when poor players login vs good players logging in would be an issue), but could be something. This is something I envision in EotM rather than borderlands, though.
Ehmry Bay Guardian
^ working on a marketing degree, eh? Haha.
But hey, if you condensed the lowest tier servers into an alliance, it’d make up a populated opponent for other servers! Just don’t tell the servers about it in advance, hah.
Ehmry Bay Guardian
Honestly, now I’m waiting for someone to try this and then come back here and say “TROLLZZ IT DOESN’T WORK”. There goes 6+ lvl 80 characters and (most) of the rewards of 2000 hours of gaming. Honestly, though, if time = money? You’ll pay the gems for the transfer. Seriously.
Edit: okay, maybe not most of the rewards. A lot, though.
Ehmry Bay Guardian
(edited by Swift.1930)
If you want a group for running around and doing story missions, try listing a party under the Open World Content category of the LFG tool. Even if it’s not for a dungeon or raid, there are usually some helpful (or bored) players willing to take the time to join newbies and play through old content.
If that doesn’t work, feel free to add me (if you’re on NA servers) and I’ll be happy to group up with you whenever I’m free. You could also try going to the Looking for… section of the forums to find a guild.
Best of luck!
Likewise, you can add me (also only on NA servers). I’m not on as much as I’d like to be, but I’d be happy to group up sometime.
Ehmry Bay Guardian
Too true! In Maguuma, it’s I swung my sword, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, come on… still not dead?
Followed by wait… I was full health and I dodged! How’d that Axemaster insta-down me?
lol that’s cause you’ve been doing nothing but swinging the sword, kinda need defensive skills sometimes :P
Well… if it’s the axemaster you’re talking about, I’ve tried jumping, dodging, blocking, gliding, reflecting… haven’t gone online in search of a way to stop being downed yet (because there has to be some way to figure it out in-game), but seriously… I don’t understand this mechanic. If he dropped us to 1 hp, I’d be able to cope. I built up my stacks and I guarded them jealously until he cheated…
Break his breakbar before he stealths. Then he can’t use that attack. It does require coordination. It helps if some people can see invisible foes too.
The weird thing to me is that it’s random; there’s no clear indication (that I know of) of why he chooses who he chooses, or why he can 1-shot a massive Norn guardian tank with ascended gear.
It’s not really random. He targets pretty much everyone. It’s a killing shot. The mechanic is to prevent him from doing it at all.
Oh? Because I’ve been in groups where ~10 are targeted and the rest revived us when we dropped. Revived one of my friends a couple of times from it as well.
Ehmry Bay Guardian
The only true “solution” is EoTM-style matches of pooled servers based on a server-by-server performance metric. Granted, we’d need like five copies of the maps to fit everyone at reset, but this is the only way to ensure server pride (do well and you go up a “tier” to become more of a deciding factor in the matchups; only your server-members are permanent allies). This also makes guilds more pronounced as other servers start seeing various tiers’ top players, and the skill can escalate for guilds and crate good fights no matter what tier the guild is currently residing on/will not be held back by low population/interest or lack of off-hours coverage. Guild raiding becomes way more impactful this way, as your competition and allies are game-wide, so getting noticed can be a huge deal, and might help spur some more WvW play.
I know people want to keep their servers isolated and avoid anything EoTM-like (and I can’t blame you), but aside from the size concerns of the maps/performance and calculating PPT, it’s really the only good way.
Letting players/guilds create their own alliance networks unfortunately does not work, as proven by several games which have previously tried this mechanic; it leads to a ton of backstabbing and general poor attitude in the game, and rather than working together as a force to overcome a struggle with no way of backing out, often results in just stacking the tables to win easily and ganging up on others to maintain superiority.
If Anet can improve servers/server handling/population caps, this could become an option. Having multiple copies of maps wouldn’t be representative or fair, because some server that simply has thousands of WvW players could have completely empty maps to cap at will with no skill at all – while other servers with less population but more organization and skill are completely dominating their single copy of the maps. The alliance with the highest number of randoms showing up to ghost cap would take the win with its eyes closed…
And queuing alliances would mean cutting people out of WvW for ages.
If, for instance… low-tier servers were combined into a single alliance that competes in WvW against other servers, there might be room for population. Perfect solution? Don’t ask low-tier loyalists that question, certainly. But it might be an option.
Ehmry Bay Guardian
There is nothing wrong with the new maps and there are some blatant fallacies being spouted here.
It takes less time to run from citadel to the fire or air keep than it did to run to Bay or Hills on the Alpine map…..Fact.The new towers are an improvement over the old if only for the fact they have a ‘back door’ negating the need to have to run through the blob to get inside.
The extra HP of walls and gates gives defenders time to regroup and move to a keep /tower and get to fight the opposition before they have time to cap and WP away.
The new terrain allows roamers to avoid getting run over by blobs by providing plenty of cover and alternate routes.
Falling off cliffs has been a problem since Beta, no commander was considered competent until he had run his blob off a cliff
Dolyaks DO have a purpose. Killing them slow down the auto upgrades considerably.
As a defender, the auto upgrades are a good thing, leaving supply for siege and repairs.
As a roamer the map allows 1 or 2 people to avoid the blob and cap towers and keeps by finding suitable out-of -the way spots to drop some siege. Yes it is possible to cata Garrison outer and inner from one spot and yes, it is possible to cap a tower or keep with two people, most can be solo’ed.
The map opens up new opportunities to change tactics and strategies and think of different ways of doing things rather stick with the same old, same old people complained about for 3 years.
Yes, there are a lot of inherent problems with WvW, many have been there for far too long and need fixing.
WvW is reliant on people not the maps. The amount of work Anet have put into the new maps is nothing short of amazing and had these maps been in the game from the beginning there would not be anywhere near the number of complaints. Human nature being what it is resists dramatic change, usually without just cause.
Instead of only looking for negatives, take some time and look for potential positives, you may surprise yourself.
You make some good points, but most of them don’t give us any reason for the alpine map to have been removed entirely… I’ve got some comments for you to consider.
1) Less time to walk from citadel to keeps: perhaps, although I never found anything wrong with the bay/hills distance myself. It’s felt much longer to me when trying to get to an allied assault on one, though, because it seems that most entrances can’t be reached from others without large detours (specifically, avoiding the giant drop from the main gate on hills to the lower gate).
2) Towers… I agree. Though it would have worked just as easily to add them to the old towers. =P
3) Extra HP? Do you mean fortified?
4) Most smart roamers don’t really need gimmicks to avoid blobs… I’d count myself as only a casual roamer, but I was generally able to skip my way around blobs. But this is again something that could have been added to Alpine (fog or mist or something that rolls across certain parts of the map either constantly or occasionally). As to alternative routes… the new map feels like a lot of bottlenecks rather than a lot of options.
5) Falling off cliffs, yup. I don’t mind it as a mechanic – it happened on alpine sometimes as well.
6) Dolyaks do have a purpose, but not if you’re facing a legitimate, turtled defense. There really ought to be more utility for dolyaks though (like that if they die they drop their crates, which can then be abandoned, carried to an allied holding, or looted.
7) Taking away initiated upgrades and their supply costs also means defenders don’t need to be strategic with upgrades or even care about keeps/towers falling. Just sit back and chill forever. I’d love it if I was farming legendary weapons like that, but unfortunately it only applies to WvW gameplay. =/ Seriously, though, Ehmry Bay has some great defenders who were the most awesome and loyal upgraders you could ever have asked for. They knew which things to upgrade first, which upgrades to bother with if the server was about to be empty or full, which keeps/towers to focus on, etc, etc. It was inspiring company.
8) But with auto upgrades, those two roamers will have to rely on three things – one, having enough time to wait for the door(s) to drop, two, that the enemy won’t jump on them, and three, that there will be a backup army once they’ve broken in. It’s pretty difficult (I hesitate to say impossible) to take on a fully auto-upgraded tower with two people.
9) Yup, possibly… but it didn’t need to erase the same old same old, either. Plenty of people love (for instance) the main missions in CoD, but there are still thousands who play through the game and still love going through (The Pit?) again and again and again. I remember that most people complained about EBG and flocked to the borderlands unless they wanted karma trains – now it’s flipped the other way around (except no karma trains in borderlands).
10) Sort of agree. Not quite sure what the long list of problems was myself. With the pretty strong playerbase in WvW back when I played it a lot, and as I wasn’t on the forums back then, I didn’t realize there were actually any strong concerns apart from the Hylek thing. I just noticed hundreds and hundreds of people playing daily in every map.
11) True, people don’t like change, but if you remember, there was a giant PvE event in the middle of the original maps – some Hylek thing. People hated that. It was replaced by a PvP ruin chain. And now, for some unknown reason, we’ve been reverted to another PvE event: a dino-dropping-cannon in the middle of the map. Not sure why the devs forgot about the Hylek thing. Yes, people might not have complained as much if this map had been there in the beginning, but I can say quite honestly that others (myself included) would not have been interested in borderland gameplay if we had seen this one first. The alpine map had a true sense of ascended battle-of-the-mists gameplay (rolling hills of Greece, battles of the gods, etc) that was marred only by the Skritt’s presence in the top left of the map. Centaurs, at least, can slot into Greek Olympian landscapes.
12) Yep, and I’ve seen too much negative feedback. There are positives (and I’m sick of people saying DELETE THE MAP when it’s still fun to wander), and some of the gameplay mechanic changes have been curious, but I still can’t understand why the map was made as a replacement of the alpine map.
Phew. Too much text? My bad. Seriously, though, I’m curious about what you think.
Ehmry Bay Guardian
…and they give very little XP. A whole pack probably gives less XP than an ore node. Seems disproportionate.
Thankfully, they give stacks. Two packs pretty much mean full stack of bloodlust. =)
@Erindriel – Revenant can also outrun raptors pretty easily. Toggle Shiro superspeed and dodge their first strike, and you’ll be clear. Just watch out when using superspeed to evade rolling devils… they go about as fast as you at max speed, so you’ll cop the whole damage of their roll. That’s an insta-down.
Ehmry Bay Guardian
Too true! In Maguuma, it’s I swung my sword, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, I swung my sword again, come on… still not dead?
Followed by wait… I was full health and I dodged! How’d that Axemaster insta-down me?
lol that’s cause you’ve been doing nothing but swinging the sword, kinda need defensive skills sometimes :P
Well… if it’s the axemaster you’re talking about, I’ve tried jumping, dodging, blocking, gliding, reflecting… haven’t gone online in search of a way to stop being downed yet (because there has to be some way to figure it out in-game), but seriously… I don’t understand this mechanic. If he dropped us to 1 hp, I’d be able to cope. I built up my stacks and I guarded them jealously until he cheated…
Break his breakbar before he stealths. Then he can’t use that attack. It does require coordination. It helps if some people can see invisible foes too.
The weird thing to me is that it’s random; there’s no clear indication (that I know of) of why he chooses who he chooses, or why he can 1-shot a massive Norn guardian tank with ascended gear.
Ehmry Bay Guardian
Further to Zoltar’s points, I’d like to clarify that you are confusing “exploration” with “quest”. They do not mean the same thing at all! There are thousands of players who play the game Elite: Dangerous and simply fly off into the stars. There is no limit to the distance they can fly (unless their ship can’t handle huge jumps later on). There is also no reward for flying out there. Players simply go out there to look at new and cool places in the chill atmosphere of their ship (and stream their findings on Twitch). And yet it’s still an MMO..
…….You means Columbus sailed in search of new land because he wanted to look at the stars?
Not for new territory, gold, trade, fame (which means real things)?
Sorry agane but… “exploration” realy means some sort of quest. Exploration without any good, real reason\reward – it’s just… walking (sleepwalking) but not “exploration”.
So.. i’m realy doubt whats “thousands of players” realy like walking around new (painfull) map just for “go out there to look at new and cool places”. First days – yep.. may be. but not now.
And if you want…. living map (not dead one) you better create it a bit more… comfortable for playing. Or maybe Annet prefer 5% (sleepwalkers) more than other 95% ppl….
I think you’re kind of missing the point. First of all, you wouldn’t have to go to these maps yourself (so why oppose it?). Second of all, they wouldn’t remain empty forever – they would be developed over time to include all those things you think need to be in maps. From the way you define “exploration”, you’re probably an achiever gamer. Glad for you, but you don’t have to oppose other gamers.
@Zoltar – I’d be running around looking for old Ascalonian forts and forests myself. A bit like the ones that currently exist in Charr territory, but more of them and older ones. =)
Ehmry Bay Guardian
(edited by Swift.1930)
Hi,
I’ve been playing GW2 for about a month now. I finally decided to purchase it after a long time.
I’ve been playing GW1 on and off since around 2005 so I consider myself an old fan, and I never really got into the other big MMOs.
One thing I noticed about this game is how much I ENJOY and look forward to playing it. It’s so RICH and the story is just endless…
However recently, since learning the basics of controls and gameplay, I have begun to literally ‘crave’ teaming up with other players to do missions: this is something that was really necessary to play GW1 – and I remember you were allowed a certain number of npc henchman and then you had to find other players to help you out.
This co-op play made GW1 great, and is the central purpose of playing an MMO in my opinion.
I really want to start teaming up with other players, but I am not finding GW2 really dependent on co-operative play, and teamplay so far is minimal at best. I see lots of players running around in the same instance, but nobody really interacts with you, and it’s all independent journeys.
This feels like such a shame, because I really want to do ‘missions’ with a group of players and travel through parts of the map together. It was a great way of making friends in GW1 – and I made a lot of friends in the beginning I remember.
I just don’t get the point of having instances with all these independent stories with players running around past each other….it’s a bit aimless…
Why don’t I just play a single-player game…it’s what I’ve been doing right?
My character is level 19 now. Does teamplay and co-op play get better?
I hope so.
*Ok, so yesterday a group of players randomly got together to defeat a spider queen which was impossible to do solo. On one occasion I died and was revived by a player, which brought back good old co-op gameplay memories. But the thing is this wasn’t a planned group, or setup. It was all random – whoever was in the area at the time joined in the match. It just isn’t the same. Maybe I’m missing GW1 too much? Maybe I need to get used to the new GW2 and style?
I don’t know if I can… It’s an online MMO.
The thing is (and this is something that bothers me sometimes too), GW1 has always been considered a CORPG instead of an MMORPG. It was designed for cooperative gameplay (and was very fun for it). While I love Guild Wars 1 and 2 both, I must admit that the shift was a little too overt. Mobs are now loners. Group play is random. Everything except story instances is based around events or mob respawn timers.
This still disappoints me sometimes, because Guild Wars 1 had such an amazing mood and setting that when I entered Guild Wars 2, hoping for a sequel of similar style, I was somewhat disappointed. I mean it’s still a good game, but it’s nowhere near as epic in delivery. Nothing feels urgent or sad (did you ever play Gwen’s storyline in Eye of the North?) or moving like in the prequel.
I guess I’ve gone completely off topic, though… in Guild Wars 2, if you want to get regular group gameplay in, you’ll need to form a friend list or a guild (or join one).
(Oh, and remember all those wonderful support skills in GW1? Sadly, they’re gone.)
Ehmry Bay Guardian
Because there’s a lot of people that DO care about their servers, and the communities that have been built there, and are only playing the game because of said community. And if said community was broken up, there would be a lot of people that would have no reason left to play the game at all.
Well I don’t think the lower tier servers will share your sentiments. You might get a little more sympathy from mid tier. But your basically advocating for the top tier. Which is fine, your opinion is still valid and noteworthy. Just it’s the needs of the few over the needs of the many.
We could always have each Bl keep their tags so they are differentiable from their allies and enemies alike. I mean it would possibly lead to alot of elitism though from the higher tier servers, picking on the lower tier server in their alliance. So I think that should be an optional thing that people can enable if they really want to show BL pride. That would make everyone happy. Anyone who doesn’t want their Bl known while they are running around, doesn’t have to have it visible.
The fact so many clans and people change servers just to get the better WvW experience is proof enough that ‘BL pride’ is a learned behaviour. Meaning with an alliance system, people would just as easily develop ‘alliance pride’ for lack of a better term.
I would even argue that for alot of BL, this kind of alliance system would help create ‘BL pride’. It would give good wvw guilds and players from the lower tier servers really good PR.
I mean picture a WvW where you are fighting alongside your normal fellow members in a large scale keep siege. The enemy maguuma reinforcement zerg has been routed and is being fought in the valley by your allies from the shiverpeaks. Your guild from ‘crystal desert’ is leading the assault on the enemy keep, which is protected by elite guild squads from ‘ehmry bay’. Out of nowhere a band of enemy ‘darkhaven’ decloak from the rear and start hammering against your flank. Your stuck between a rock and a hard place. On the fringe of falling apart and being wiped out, your allies from the Jade quarry show up and flank the darkhaven horde. They quickly setup ballistas from the hilltop and start laying heavey fire on the DH ranks, creating chaos in their ranks. Allowing you time and an opening to reorganize and charge throug, destroying the Darkhaven center ranks, leaving the rest a confused and disoriented rabble. A bloodbath ensues and bodies starting piling all around you. Darkhaven is wiped. You and Jade quarry start cheering and proceed to attack the enemy keep together. Just as you are about to bring down the keep wall, you learn that your allies from the shiverpeaks are in trouble, so you send yourself along with two squads of guildies to help. Help arrives in time and shiverpeaks are able to hold the line. The shiverpeaks thanks you for your help and you all cheer and glout together. But then suddenly flames and arrows rain down on your positions, the shiverpeaks commander standing next to you is set on fire and downed. You look up to see an elite and highly organized guild you never heard of from ‘eredon terrace’. They come out of nowhere and start jumping down from the surrounding cliffs. The shiverpeaks general is immediately killed by the concussive force of a warrior that jumps down from the cliff followed by the rest of the enemy group. They start laying waste to the shiverpeaks and your 2 parties. The battle is quickly decided. The last victim/survive of your alliance (from shiverpeaks lets say), gets to his feet and he shouts “Who are you!?!?! How..HOW! WE are the elites of shiverpeakss! You are NOBODY! You will DI—-”. The leader of the eredon terrace guild plants his guild’s flag through the guy’s heart. After taking a moment to reflect on the battlefield and the bodies of the fallen, the eredon commander gets a call that the guild group from Ehmry Bay is on the edge of being wiped out at their keep by your Crystal Desert forces. Then we close the cinematic with a retracting camera shot from above, showing battles occuring all over the map with squads large and small fighting all over. That zooms out until the entire Borderlands map is visible with fire and explosive effects occurring at the fortification icons.. And that will be Gw2’s new PR trailer
Srsly though, if anet does it right, it won’t detract from BL pride. It will create situations like above where Bl’s have an even better chance of making a name for themselves. You will be 1 of 9 borderlands fighting. You will NOT be a group of random people fighting 2 other groups of random people This is a chance to make a name for your guild, and your borderland.
Or you know, if your happy just fighting the same 2 other borderlands each week. By all means, continue to advocate against change. Keep the majority of servers from experiencing the kind of pride and experiences you seem to be enjoying.
The main issue with your suggestion (and the cinematic) is population limits per map. That many organized groups (and battles) means quite a few people, and even EBG doesn’t seem to allow for battles quite that impressive. It’s not the kind of idea that I would say is terrible (it actually happens in Edge of the Mists already), but while some people might be happy to fight alongside each other, I’m sure others would be less inclined to enjoy it. The issue is that Anet will need to improve their servers and map populations first.
But if you’re happy enough to merge everyone into three big alliances, and you don’t have a high server loyalty… you could always join the high or mid tiers yourself. If everyone in lower tiers feels the same way, and they all move up to mid tier, we’d have mid tier moving up in numbers and scores until they could probably compete with high tiers.
Then again, who knows? Maybe that kind of thing – but modified – is part of the upcoming WvW update?
Ehmry Bay Guardian
Honestly it would be nicer if they updated their policy regarding discussion of future updates… have they said anything about that yet? I don’t mind waiting half as much as I do mind complete silence. Complete silence (this dev comment still counts as silence) often indicates that things have gone stagnant. Regular communication – whether limited from certain reveals or not – is a better policy than stonewalling a playerbase.
I’d really really really like to say that Anet doesn’t stonewall us (I really enjoy the Guild Wars series and the community it has built), but I’ve seen so little interaction…
Ehmry Bay Guardian
(edited by Swift.1930)
Another thing to hope for in the WvW revamp that’s supposed to be coming up soon. A really big map with lots of camps/outposts that is not designed for long (if any) siege. Persistent PvP. Maybe on a swamp map. Hey, sounds a lot like Hossin for Planetside 2… awesome!
Nice dream. Considering there hasn’t been a wvw dev for over six months and the ‘new’ BL map just got shoved at us (a spare LS3/sequel to Dry Top map converted for wvw), we’re not going to get anything any time ‘soon’.
As for roaming, you can go ‘roaming’ in any BL map anytime of the day- just don’t expect to find any enemies to fight with.
I know there are plenty of naysayers and yaysayers about the WvW dev status, but considering Anet’s told people they’ve been working on a big update for more than eight months, let’s just hope that it’s still coming. I’ll enjoy sitting on the positives rather than crying my way through the next few weeks until we find out whether it’s happening or not!
That aside, I’d say it’s still coming, because you don’t put resources and money into eight months of update unless you’re going to release it in some form or another. Is it a late update? Kind of, yeah. But hopefully it’s at least a nice band-aid to patch over the current status.
Oh, and the trick with BL roaming is that it isn’t (seriously) possible. The fact that no one is there means all the upgrades are – and unless you’re roaming with 5+ other people, there’s no way in hours and hours that you’re going to get anywhere. xP
Ehmry Bay Guardian
(edited by Swift.1930)
The issue that EBG is already full a lot of the time in mid tiers. Combining everyone would mean a 200+ queue to EBG all the time. I’ve seriously never seen an army in BLs, even when EBG had a long queue; people aren’t going to BLs while waiting for the EBG queue – they might be waiting in LA or playing in EotM, but they certainly aren’t in the BLs…
And what’s that about server pride dissipating? You wouldn’t want to say that to the face of an Ehmry Bay player, oh no. We always pay our debts. Hear us roar!
Ehmry Bay Guardian
Another thing to hope for in the WvW revamp that’s supposed to be coming up soon. A really big map with lots of camps/outposts that is not designed for long (if any) siege. Persistent PvP. Maybe on a swamp map. Hey, sounds a lot like Hossin for Planetside 2… awesome!
Ehmry Bay Guardian
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
Yet if you want to finish your mastires, you do have to play them. you see you need to get gold on them to unlock the points that are locked behind them.
I don’t know what to tell you, other than maybe read the OP and have all the facts.
You don’t need to get gold on any adventures to max all of your masteries.
(Until they add more masteries to use up the spare points, that is.)
But hopefully they also add more sources on that day.
They added two more masteries for raids and more than two mastery points.
But as per my reply to your reply, did that force people to get gold on mini-games? Not yet, phew! =P
So as long as they keep adding mastery points whenever they add masteries, we should be able to avoid the mini-games most of the time.
Ehmry Bay Guardian
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
Yet if you want to finish your mastires, you do have to play them. you see you need to get gold on them to unlock the points that are locked behind them.
I don’t know what to tell you, other than maybe read the OP and have all the facts.
You don’t need to get gold on any adventures to max all of your masteries.
(Until they add more masteries to use up the spare points, that is.)
But hopefully they also add more sources on that day.
Ehmry Bay Guardian