Showing Posts For Swift.1930:

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

Still a little concerned that this kind of setup could encourage bullying – such as mid-tiers who are having trouble with their own maps going and camping all low-tier servers. However, it could work if using mercenary suggestion I mentioned (cheers Diku for +1 on that thread and hinting that they could work together in the first place).

Been there, punned that.

Ehmry Bay Guardian

Megaserver kicking you from a zone

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Absolutely and totally agree. I would strongly suggest however you make this post on Reddit.

I barely read Reddit and wouldn’t even begin to know where to post it although I agree with you about it being the platform that is most likely to be viewed by someone who could make a change. I might invest some time into learning but if, like you stated, they don’t read them there it’s just adding redundancy to futility.

To find the main reddit platform you can go to Reddit Guild Wars 2 newest submissions. Or you can check out Reddit’s Dev tracker to see the posts they commented on.

I tried looking through Reddit but it’s a massive eyesore… such a messy forum! xP

Seems like a lot of interesting conversations with devs happen there, though… sigh

Been there, punned that.

Ehmry Bay Guardian

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Imalion, hah. Hard to argue with a charr name like that.

Been there, punned that.

Ehmry Bay Guardian

Dual-channel RAM (crash fix)

in Account & Technical Support

Posted by: Swift.1930

Swift.1930

“But all of the posts I’ve seen have had one thing in common – high RAM pools – which usually means dual-channel configs.”

No, high RAM usage has nothing to do with memory modes that a mobo is configured for. Single channel or dual channel is only a (low level) hardware configuration – it has nothing to do with memory usage. The modes only have to do with how the memory is accessed by the hardware, not the software.

“Are you saying that a system-intense game like The Witcher 3 wouldn’t run into the same memory issues as Guild Wars 2…”

Certainly. TW3 has a different engine and manages memory differently. It’s entirely possible that TW3 never accessed the same RAM location(s) that caused GW2 to crash for you.

“…If it was the motherboard, the only explanation would be that every other game includes some line of code that compensates for that.”

It doesn’t work that way. Programs don’t code for which memory mode a motherboard uses because it is irrelevant. It makes ZERO difference to software how the hardware accesses the RAM.

What I’m explaining, is that by simply removing that stick of memory and placing it back into the motherboard, the issue is fixed (although you placed it in a different slot which switched the mode to single channel).

If you remove that stick again and place it back in the original slot, the problem will still be gone – unless the motherboard has a problem.

Re-seating RAM is a very common first step I use when troubleshooting crashes that have no obvious explanation – it’s one of the first things I try in those cases. Sometimes it resolves the issue; other times I have discovered bad slots or a bad stick of memory.

BTW, the only crash I’ve ever had with GW2 was when I was trying some game recording software (don’t remember which one) while doing the Arah event. I switched to Open Broadcaster for recording and have no issues.

Both my previous motherboard and my current one use dual-channel memory configurations and (other than the one time above) I’ve never had a crash in GW2.

Well, the crashes haven’t happened with either single-channel seating, but they’ve persisted with both dual-channel setups. In other words, it isn’t the slots and it isn’t the sticks.
-A1/A2 works fine
-B1/B2 works fine
-A1/B1 crashes
-A2/B2 crashes

As opposed to working perfectly six months ago. So what could have changed if not the coding that is utilizing dual-channel RAM?

Been there, punned that.

Ehmry Bay Guardian

Exploration Maps

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Ooh, as in the Ring of Fire? Or The Crystal Desert/Elona? Or Cantha? (Or do you mean underground, like in Eye of the North?)

Way down, underground. I never played Eye of the North, but I’m imagining something like Jules Verne’s “Journey to the Centre of the Earth”. Maybe we could even get a glimpse of where the Mega Destroyer sleeps when he’s not fighting.

Eye of the North included (as per the wiki page) “An immense interconnected underground complex of natural caves and excavated areas underneath Tyria.” Was quite cool. Dwarven mines and halls. A bit like dungeon tilesets.

Any balrogs down there….?

Destroyers, so close enough!

Been there, punned that.

Ehmry Bay Guardian

Exploration Maps

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Ooh, as in the Ring of Fire? Or The Crystal Desert/Elona? Or Cantha? (Or do you mean underground, like in Eye of the North?)

Way down, underground. I never played Eye of the North, but I’m imagining something like Jules Verne’s “Journey to the Centre of the Earth”. Maybe we could even get a glimpse of where the Mega Destroyer sleeps when he’s not fighting.

Eye of the North included (as per the wiki page) “An immense interconnected underground complex of natural caves and excavated areas underneath Tyria.” Was quite cool. Dwarven mines and halls. A bit like dungeon tilesets.

Been there, punned that.

Ehmry Bay Guardian

Guild-bound Craftable Items

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

I’d really like other professions to be similar use to guilds as scribes. Picture, if you will, a guild’s chef setting a keg or cauldron brewing in the guild tavern for a day or a week. Guildies travel to the hall, take a swig/mouthful, and walk away with a 1-hour buff or something like that. Armorers/weaponsmiths could prime guild grindstones, or something like that. Guild-building gameplay!

Been there, punned that.

Ehmry Bay Guardian

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

If I had a large guild and scaling were an option I think the best option for me would be to make a smaller sister guild, get a hall and have the larger guild donate items to build the smaller guilds hall until completed. Then just move everyone.

How could this be prevented? It would be an irresistable loop hole for everyone involved so I don’t see how scaling could work. The only way I can see it working is if they added a high cost to maintain the hall like coin+influence based on the level of development. And i guarantee you the complaints from everyone would be ten-fold more than the amount we have now if that happened.

Price-scaling’s always been a bad idea. I really want something viable for smaller guilds like mine, but I’ve opposed the idea of scaling halls like that since I first saw it suggested… it’s way, way, way too exploitable. Big guilds would simply (as you said) start small guilds and build them fully before moving everyone over – and it’d be a dirt-cheap price for a big guild.

Nope, I’d prefer scaled services or specialized halls – such as Arena-only halls or Tavern-only halls or something like that, where upgrades are cheaper but more focused, or where they can only reach a certain level, and the guild would have to start again if they wanted a different focus or an all-rounder or a more upgradable hall. Could big guilds exploit focused halls? Possibly. If they really want to be swapping guild representation all day. But little sister-guilds wouldn’t carry the same prestige as a single, fully-upgraded hall. Think exotic lvl 80 equipment -> legendary equipment; they both provide very similar stats, but while exotic is dirt-cheap, legendary is more flexible and (for most people) will take months or even years to obtain.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

His argument is a strawman, that isn’t what those disenfranchised small guild members are upset about, they’re upset because pre-HOT they worked and unlocked many perks for their small guild that HOT simply took away from them and gated them behind the GH many small guilds will never get.

If GW2 had started out with this mechanism then fine, clearly anyone not wanting to put up with large guild drama and having their access to such content at the whim of the leader would not have got used to having it, but GW2 gave them that ability which Anet then moved behind a paywall and gates.

Yep.

Totally ridiculous to remove access to things we earned and put them behind huge mat/pay walls. “Oh you want your banners? Level a scribe, you scrub. And the requisite guild hall buildings and upgrades, too. What you did in the past and the precedent we set are no longer important. F off small guilds – especially small WvW guilds” -Anet

But then I looked at the mats for each upgrade through the end and went ballistic. With good reason. Eventually, I decided just to F it all. I no longer care about this game – It’s simply what I’m doing until something else comes out – the bar for that something else has been lowered significantly with the HoT changes. I’m actually considering Black Desert now (Starting the 16th if you Beta-Qualify/Buy), which I wasn’t before. I’m required to play Star Citizen due to Spouse Threat. So… I have new things incoming. When I’m done with those, I’ll check back in with GW2 and the state of Guild Halls. If it hasn’t changed by then, I’ll look to something else. I’m just being honest here… Anet lost my respect and their top rank in my gaming repertoire. They’re now somewhere in the middle. Lucky for them (cause I’m still giving them money), I’m kind of bored of the other games installed on my box, so I’m alternating between GW2 and Warframe… for another week or so.

BTW, I think people looking for scaling should make their own thread.

Well… Rainbow Six came out, that’s where I am at the moment! xD

Quite a lot of things from the expansion didn’t really add to or click with Guild Wars 2 gameplay. I honestly think they’d have had better reception if they’d purely added like… twenty new maps (and some story pieces) with no new mechanics and features. I’m waiting out the changes now until things smooth out a bit… was honestly hoping to get back fully into the game when HoT launched.

This is a bit of a tangent, I guess, but I’m really confused about why there’s only one profession that is of any use to a guild hall. Why is a weaponsmith/armorer useless in a guild’s hall? It’s cheaper for all involved to buy exotics on the trading post, and ascendeds aren’t transferrable. I wrote a thread related to this issue here: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-bound-Craftable-Items/page/2#post5795093

Been there, punned that.

Ehmry Bay Guardian

Exploration Maps

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Ooh, as in the Ring of Fire? Or The Crystal Desert/Elona? Or Cantha? (Or do you mean underground, like in Eye of the North?)

Been there, punned that.

Ehmry Bay Guardian

Call for help/Server invites/Mercenary guilds

in WvW

Posted by: Swift.1930

Swift.1930

+1 Actually this idea might work with something I’m proposing. I’d support this idea.

I kind of see where you’re going with this.

This is pretty refreshing to see that you’re thinking outside the box from what the current WvW is able to do.

Instead using any timers…just make it like the LFG interface. This LFG Mercenary option only gets enabled IF different servers are able to team-up on a shared enemy map.

The timer was only there as a balance in case the server that needed help suddenly outnumbers its opponents. It’d be pretty bad if a populated server simply emptied its map and then called for help and then brought all its regular members in afterward.

@Zioba – further thoughts – maybe it could be a “look for someone who needs help” panel rather than a “call for help” panel if you’re worried about toxic sales and politics. That way it’s a voluntary initiative rather than responding to pleas for assistance.

Been there, punned that.

Ehmry Bay Guardian

Call for help/Server invites/Mercenary guilds

in WvW

Posted by: Swift.1930

Swift.1930

Not sure if that is a good idea. First it should be clear that guilds can’t go and help a server that is matched against their “homeserver”.
Also in times where most servers are starving populationwise i already see a huge potential for bad blod and tons of drama when a guild decides to help out on a diferent server while the homeserver needs them. I already see guilds beeing blamed for loosing a matchup or loosing ranks.
Also some servers already pay guilds to move over to them (even if ppl deny that they pay for the guilds and say they only help them out with money for the trasfer… At least for me that sounds much like paying the guild). I think it could create a verry toxic atmosphere when guilds get payed for their mercenary services and in the end the servers would win that are able to pay the most guilds.

Toxic? It only becomes toxic if people make it toxic. There’s already plenty of room for that with guilds needing to pay for their scribes (who could easily just say goodbye). Mercenary craftsman profession.

It is what people make it out to be. No one has to offer or take money. If money’s a thing, sure – mercenary gameplay is interesting anyways. Arah dungeons (and even map taxiing) have already been used for such transactions.

In the current setup, where, as you say, a lot of servers are starved for population, this idea will benefit those servers. A server that loses because its people went to another server might have lost anyways if the same people simply had stopped playing WvW – which is what other servers are facing. The alternative is that guilds simply jump ship and gem their way onto other servers permanently, which crumples their previous server. This would allow them to come back occasionally to fight beside old comrades (not all guildies necessarily wanted to go).

Also, to be clear, when I say guesting/mercenarying/etc, I’m not indicating that people can be invited to their opponents’ servers. That would be a restriction. Players can only join servers that are not currently matched up with them.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Exploration Maps

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Query: which direction would people like to explore most? I’m sure you can all tell that I want to go anywhere east of Queensdale, but what about you guys? Straight north? Further west? South?

Been there, punned that.

Ehmry Bay Guardian

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Aaand forum bug.

Been there, punned that.

Ehmry Bay Guardian

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

This was the Guild Wars 2: Heart of Thorns – E3 2015 trailer. Check out the lovely fireball being cast 2:07 minutes in..

Ah, the marketing. Funny how it picked up sales with the fireball, eh? People didn’t look at that and say “yeah, no way I’m going to play a game with that kind of visual mess”. They paid $50+. Where’d the fireball we paid for go? =(

Been there, punned that.

Ehmry Bay Guardian

OMG Awesome !!!! Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

I think what the OP means is new skins in HoT is way too minimal compare to the amount of gem store skins released after HoT launch.

It’s like the recent trend of games, REMOVING the original contents that could have been in game and later sell them as dlc. Some company do that alot now EVEN BEFORE THE GAME LAUNCH. They put it like a “bonus thing” for their collector edition, when in fact, they should have just put them in-game since the game it’s NOT EVEN OUT yet.

The drive of maximizing profit in the game industry has become disgusting to me. Old games are way better and way more sincere than the current trend of game company. Old game developers make their game for the enjoyment of players. (Took them 3~4 yr for that perfect game, with minimal bugs since it’s hard to patch them later in old system). New game developers make games to maximize profit only.

+1 for creativity, haha. Here’s hoping that a lot more content is added for HoT players (as well as some more vanilla content).

Been there, punned that.

Ehmry Bay Guardian

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Haven’t read the last 150 or so posts,
but is it possible that the skills that were affected were skills they got a lot of complaints about,
yet after checking they were found to be not overpowered skills,
so they reduced the visual “Strength” of the effect of those skills?

The main thing is that rather than adding it as a graphical option, it has become the only setting. There’s no “make things prettier/make things less messy” slider. I couldn’t care less about visual mess… I absolutely loved the awesome animations.

Been there, punned that.

Ehmry Bay Guardian

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Eh… lightsabers with lamp-posts at the end. I can’t even pretend to like the plasma skins… except maybe the shield. =/

Been there, punned that.

Ehmry Bay Guardian

Guild Halls Wager Results

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

I’m pretty sure all the little guilds picked the third and fourth options – the little smuggler’s cave and the little old-Ascalonian tower that’re still waiting to be added! If you’re talking quantity of purchases, those’ll far outnumber the massive abandoned halls as soon as they’ve been released. =P

Been there, punned that.

Ehmry Bay Guardian

Call for help/Server invites/Mercenary guilds

in WvW

Posted by: Swift.1930

Swift.1930

Cheers for the feedback! Implementation shouldn’t be overly tricky, since the only thing keeping us from going to other servers is a little indicator on the coding of our accounts identifying our server (altered by spending gems) – so this could be as easy as having the invites add a while statement to our server permissions (or an if/elseif statement, or a condition loop), since it’s only a short-term guesting option.

Been there, punned that.

Ehmry Bay Guardian

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

Hmmm… slightly clears it up. As a concept, it certainly bears merit. Couple of questions, though:

Where will globes B-Z spawn when they enter A’s globe? Are they all on the same team against A? (Has the 3-way battle been replaced by a foreigner VS home battle?)

If it’s 2-way, the borderlands have to be different biomes. It’d really suck to have desert BL, desert BL, and desert BL when you’re defending or attacking a globe, since the globe owns them all. If each globe had a single BL and EBG, it’d be a lot like the current WvW setup except that people would pick their matchups (Devona’s Rest VS Jade Quarry FTW!)

I’m not exactly sure how one globe (unless they’ve got powerful allies) could counter, say… ten other globes camping them. Sure, people might be dynamic and go out looking for fights, but there are always groups/guilds who are happy to camp. Attacking is a great defense when you’ve got fairly even numbers to play with. (Example: ten globes send 20 people each to globe A. Globe A is swamped and defeated so tries attacking any/each of these enemy globes. It turns out that, while globe A has 40 people on the offensive, the other ten globes have 30 defenders liberally applying defensive measures/tactics/etc. Globe A has tried its best but has ultimately been bullied down. As a lesson in human nature, this is great – but for game balance and fairness, it may not be so awesome.)

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

@Swagger

For some reason…I think you’re misunderstanding the Globe Concept.

Please Click & Open the below Spoilers.

If you are still have issues finding the answer about your fear that all servers would pick 1 server to attack. I’ll post the mechanic that is being proposed that should address this concern for you. I’ll be happy to show this to you…as it relates to staying on topic.

Really appreciate you allowing me to expand this concept properly.


Base Map Mechanic & Globe Concept



Base Map Mechanic

Players choose 1 Globe to represent.

Old Servers are Transformed into Globes.

Globes are re-named after their Old World Server’s Name.

Each Globe owns 4 maps in WvW.

Players can enter any Globe from a list of all NA and EU Globes.

Players will have a limit on how many globes they can enter per week.

ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system.

Limit can vary from 1-3 Globes.

Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack.



Globe Concept

Currently. When you enter WvW. You enter a World Server based map.

You see 4 Maps.

Server A – Owns Green BL
Server B – Owns Red BL
Server C – Owns Blue BL
Shared – Eternal Battle


New Globe. When you enter WvW. You enter a Globe based map.

Globe A
Server A – Owns Green BL
Server A – Owns Red BL
Server A – Owns Blue BL
Shared – Eternal Battle

Globe B
Server B – Owns Green BL
Server B – Owns Red BL
Server B – Owns Blue BL
Shared – Eternal Battle

Globe C
Server C – Owns Green BL
Server C – Owns Red BL
Server C – Owns Blue BL
Shared – Eternal Battle

Globe D – Z
Not going to repeat the above for each Globe


Players from Globe A

Can always fight in their Home Globe A

Can fight in Enemy Globes B-Z

Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there

Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3.

Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week.

ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 1-3 Globes per week.

ANet can prevent un-fair match-ups by doing this.

Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit.

Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together.


Battle is very dynamic. People will not sit in a Globe & wait for attacks.

The Globe based design allows players to pick 1-3 Globes to attack for the week that gets reset weekly.

The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes.

The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system.


The Best Defense requires Better Offense.

Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them.

A typical strategy to stop Enemies from attacking you…is that you attack them.

New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe.

This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow.


The New Map Mechanic was done this way to promote this cycle.

Globes that want to stop fighting can, but they will drop in Rank.

When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them.

(Um… I think you meant @Swift, and I have checked out your previous posts and the info under spoilers.)

I’m… still not seeing anything limiting how many people from globes A-Z pick globe C as their second globe – and then all trying to join there at the same time. I’m also sensing a further issue that wasn’t so clear before – what happens when all servers pick different globes and no one actually finds each other (or finds good battles in the globes they pick)? A completely empty (or underwhelmingly small) week means smaller population the next week, smaller the next, smaller the next…

I can also sense an opportunity for servers (globes) to gang up on another globe on purpose. Pound it into the ground. Eternally. The current matchups might remain the same for some servers (which is one thing my suggestion I just posted would address), but generally they swap around a bit.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Can’t optimize well so they remove the cool effects. “People hate cool looking games….” Said no one ever.

Wait, it’s better-optimized now? I didn’t notice any difference… O.o

It is no better optimized.

Sure it is. Each nerf brings us closer to the ultimate optimisation: a black screen where we use our imagination! Imagine the fps on that!!

Ah, classic Zork revertion. First we’ll go through the Super Adventure Box graphical stage – they already hinted at that by providing it to us. Then a bit later we’ll get to Zork.

Been there, punned that.

Ehmry Bay Guardian

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

I guess we could do the following:

Map Chat: Hey everybody…next week at Globe reset…make sure you pick Globe X to attack so we can all be on the same attack pattern.

Map Chat: Oh, don’t forget to tell our friends in Globe Y that we plan to attack Globe X next week at Globe reset…so they can join in too.

Map Chat: Need to be careful we don’t over do it & game the system. Or, ANet is gonna limit everybody to only being able to visit 1 Globe for the week.


Players can wait 1 week until the next Globe reset so they can coordinate their attack.

I’m pointing more at the issue that not everyone is online at the same time. But map-chatting still leaves the issue of numbers in the air. How many servers are all going to claim Globe 1 as their stomping ground next week? It could end up a 6-hour queue…

Or again, if it’s a limited amount of players, people will be separated when half get in and the rest don’t.

Been there, punned that.

Ehmry Bay Guardian

Call for help/Server invites/Mercenary guilds

in WvW

Posted by: Swift.1930

Swift.1930

With all the WvW updates and suggestions being tossed left and right, I came up with another idea. Care to hear it? Of course you do. =P

I think it would be really neat if a guild host mechanic was implemented, where a guild in a server currently outnumbered in a WvW map could invite a guild (call for help) from another server using something similar to an LFG panel. When the numbers on the map draw close or even, the invite(s) would come down from the invite panel and would expire for each player from the invited guild when he/she leaves the map.

This would encourage even numbers, encourage servers limited during certain times/days, and give everyone a fair chance at some fun co-op gameplay.

As a balance, if the server that sent the invites outnumbers either of the other servers, a 15-min timer could appear on invited guilds’ members’ screens (one guild at a time, depending on how outnumbered the other servers are) to help keep an even playing field. At the end of the timer, they’re moved back to their own server’s map.

Something like a mercenary idea.

Thoughts?

Been there, punned that.

Ehmry Bay Guardian

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

Guild Chat: Hey everybody…next week at Globe reset…make sure you pick Globe X to attack so we can all be on the same attack pattern.

Guild Chat: Oh, don’t forget to tell our friends in Globe Y that we plan to attack Globe X next week at Globe reset…so they can join in too.

Guild Chat: Need to be careful we don’t over do it & game the system. Or, ANet is gonna limit everybody to only being able to visit 1 Globe for the week.

This is true (although I’m sure you mean announcement, as chat would be useless in some guilds) – but what happens when every player in GW2 picks the same globe? Endless queues? Or will some guilds be cut in half because 50 got in but 70 were locked out by population limits?

Been there, punned that.

Ehmry Bay Guardian

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Swift.1930

Swift.1930

An issue I can see forming from this globe idea is that for guilds that aren’t completely coordinated all the time, some people will end up going to a third globe that the majority did not go to, and thus be locked out of playing in the third globe the rest did choose that week. They could have some utterly fantastic fights, and even though the other players are in the same server and guild, they have been left out by limited-choice mechanics.

Sure, people can try to coordinate, but no one can say for sure which globe will have good battles consistently during the week. Especially if people are jumping between three (well, four if you count the home) globes all week.

So how would this idea work in a way that does not tear guilds apart?

It would probably be more useful to use a guild host mechanic, where a guild in a server currently outnumbered in a WvW map can invite a guild (call for help) from another server using something similar to an LFG panel. When the numbers on the map draw close or even, the invite(s) would expire as each player from the invited guild leaves the map.

Edit: I’m not trying to tear apart your massive idea or anything, Diku (you’ve put a lot of work into it); I’m just having trouble seeing how well it would work.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Quaggon Jinn?! +1

It’s not as clever but…. Obi Quaggon Kenobi?

Charr Charr Binks

Blast it… that was mine! xD

I’ll have to sink to… Charrbacca. Or Luke Skyhammer. Or Leia Organic Sylvaro.

Charr… Too Dee Too….?

Charth Vader. Oddly, the Charr seem to have the most pun potential…

Cee Treepio says otherwise.

Come on, try and outpun the use of Charr using C-3PO. You’re still down four to one! =P

Been there, punned that.

Ehmry Bay Guardian

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

And Bahrain gets to watch it on 16.12.2015. Huh.

Been there, punned that.

Ehmry Bay Guardian

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.

Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.

They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.

To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.

It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P

obviously you have never used gw2crafts.net

it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.

By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.

This is why they did not include it, silly.

In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).

And then take a second char already at level 80 and repeat the crafting as needed.

Nope, I haven’t used crafting sites. I’m not a crafter – the most crafting I’ve done was to obtain a few ascended pieces of equipment (I think five in total).

Wow, that’s a lot of gold and a lot of XP. Anet wanted a gold/mat sink in their expansion, so crafting (alongside guilds and legendaries) would have been perfect.

And if you’re sinking that much time, money, and effort into crafting, then you’ve got just as much right to leveling as anyone else, really. If you still think it’s so easy, you do realize that mastery levels require significantly more experience points than level 80 (254,000 XP), don’t you?

also, you do realize that 254k xp doesn’t bring you from 1-80? that’s going 79-80.

if you take all the xp given from capping all xp professions, its probably somewhere around 10-14 mil xp? that’s enough to flush out all your tier 1/2 maguuma masteries and pretty much un-gate the majority of HoT content.

Repeat this process on all your toons, which a lot of us have like 5+ alts on average…

Its kind of obvious why anet made xp not total into masteries when you think about for 1 minute

The thing is, in a game of choices, this is still a valid option. I personally would not spend 20-30 hours on a crafting screen to level my masteries, but if someone else would, he might as well be allowed to. You’re still gated by mastery points themselves. Since you don’t actually have to do anything related to the masteries you unlock to unlock mastery levels (killing mobs doesn’t really give characters any practice at jumping on mushrooms), it’s a pure XP grind anyway.

But fear not, Sheobix, for Anet appears to agree with you. I’m merely curious about why. (As I said, I’m not a crafter.)

(Also, I did know that that was from 79 to 80.)

Edit: crafters would be gated from leveling masteries by mastery points. If you don’t have enough points, you can’t unlock the XP bar for the next level/tier. So if it’s about making them play the content, that alone still forces them to wander out into the world. Keeping in mind, of course, that when a mastery point is unlocked it is unlocked across all your characters.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Aayla Asura?

Ooh, dolyaks should be renamed banthas for the release week/month of the new Star Wars film, hah.

Been there, punned that.

Ehmry Bay Guardian

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Quaggon Jinn?! +1

It’s not as clever but…. Obi Quaggon Kenobi?

Charr Charr Binks

Blast it… that was mine! xD

I’ll have to sink to… Charrbacca. Or Luke Skyhammer. Or Leia Organic Sylvaro.

Charr… Too Dee Too….?

Charth Vader. Oddly, the Charr seem to have the most pun potential…

Been there, punned that.

Ehmry Bay Guardian

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

If crafting xp wasnt capped everyone would just max out cooking over and over again to max masteries…

That would be ridiculously inefficient.

It cost about 4g to max cooking so if you got the money and dont want to run around grinding xp…..

Wait… seriously? (I’ve honestly no idea; I gave up on cooking about two years ago.)

Been there, punned that.

Ehmry Bay Guardian

Concider getting rid of WvW

in WvW

Posted by: Swift.1930

Swift.1930

Swift.1930, you talk allot just to have the last word. You will always have an argument to what ever i say no matter what. & it’s wasting energy just trying to show you that it has bin done & working way much better then what we have here. But i dont care, cuz theres already way to many post in WvW prooving my point. No one is playing WvW at the exceptions of a few servers that specialize in it.

Not really sure why you’re attacking me when I’m actually supporting part of your idea. Which of your points exactly are you saying the other threads prove? Your thread title is directly pointing at deleting an online battlefield game mode that (while it does need some repair, and Anet is working on that) is a really good game mode when people are on. I’ve seen a lot of goodbye posts, a lot of “please fix” posts, and a lot of “why these changes?” posts, but never a “please delete WvW” post until now.

It’s curious that you also don’t care for my replies, since every reply is also a thread bump and an opportunity for you to reinforce/support your idea. If you’re really so unhappy about that, I’ll obligingly cease.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Surprise?! 18.12.2015

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Quaggon Jinn?! +1

It’s not as clever but…. Obi Quaggon Kenobi?

Charr Charr Binks

Blast it… that was mine! xD

I’ll have to sink to… Charrbacca. Or Luke Skyhammer. Or Leia Organic Sylvaro.

Been there, punned that.

Ehmry Bay Guardian

Too many Black Lion skins

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

As much as I’m looking forward to having more craftable armor sets, I’d honestly also like to see more outfits as well. But they need to look good. Haven’t liked many of the current ones (not all bad), but the recent slayer outfit absolutely astonished me – I was expecting something less… average. Is the designer getting paid or working on a voluntary basis?

Been there, punned that.

Ehmry Bay Guardian

Concider getting rid of WvW

in WvW

Posted by: Swift.1930

Swift.1930

Kaiser.9873. It dont matter how high level you are. You scale down on lower maps. So it’s better then WoW cuz when you get trolled by a player, you get trolled at same level.
Xenesis.6389, whoes talking about creating 32 empty maps. you dont see it do you or get it. ???

Scaling is and has been broken. A true 80 is always going to have more tools than an uplevel, or downlevel for that matter.

That is true.. but thats ok.. thats the bit of motivation to level up. A bit of god hood is always nice to entice you. Plus evan that 80 with a bit more has limits vs a good low level group.

The issue here is that if a level 80 actually wanted to troll low level places, he/she could bring a group. A group of 80s will always outmatch a similar size or slightly bigger group of 12s. If entering PvP mode on maps was locked according to level range, that… could possibly work. A bit like switching on Hard Mode in GW1 (have to be max lvl).

On a side note, it would be hilarious if the mode worked in a different way – in a way that, as soon as you turn 80, you can toggle PvP mode to make yourself hittable. It’d be hilarious to see a group of 12s running around, completely invulnerable themselves, smacking a fleeing 80 troll-wannabe over the head with pointy sticks.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Concider getting rid of WvW

in WvW

Posted by: Swift.1930

Swift.1930

Swift.1930 I bet , you prolly part of one of the lucky 3 to 4 active WvW servers. & is not suffering from the lack of active population. You can feel entitle to say what you want, but the truth is all over the WvW post. & you gonna tell me there all in the minority? plzzzz. *eyeroll

I’m in a middle tier (you can see my signature, right?) that has an on/off population. Had a grand population before the alpine map was removed. You’re setting yourself up with a ghost majority, because while there are issues with WvW that people are frustrated about, only you have suggested actually getting rid of it. You can roll your eyes all your like, but it ain’t gunna make you the voice of the WvW forum, bud.

Been there, punned that.

Ehmry Bay Guardian

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Can’t optimize well so they remove the cool effects. “People hate cool looking games….” Said no one ever.

Wait, it’s better-optimized now? I didn’t notice any difference… O.o

Been there, punned that.

Ehmry Bay Guardian

Concider getting rid of WvW

in WvW

Posted by: Swift.1930

Swift.1930

I understand. & your not the only one who feels the same about open world pvp. But you are in the minority.

You’ve been in the minority on this topic, give it a rest already.

Hah, nice catch, DeWolfe… that sentence was something of a joke for me… there’s a huge chunk of players who play WvW only; they don’t care for PvE maps or gameplay at all (or very little). And how are WvW-lovers a minority on this section of the forum? This thread would better suit the GW2/HoT section if it’s about adding PvP to PvE; here, it simply comes across as an inflammatory remark.

On the whole, I wouldn’t mind if there was some kind of server-based PvP toggle you could flip on or off at any time (outside combat) in PvE maps. Or a “challenge to duel” option that gives an accept/refuse choice to the recipient. I think Anet prefers to have us make guild halls/arenas for that, though. Pity, because my guild’s never going to get there.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Exploration Maps

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Ooh… not to mention that we haven’t seen the Tengu maps yet. They’re plonked right in the middle of the lands we have access to! I’m not asking for a playable race, just for exploration. I’ve even got wings that work (in four maps). =)

Been there, punned that.

Ehmry Bay Guardian

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.

Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.

They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.

To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.

It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P

obviously you have never used gw2crafts.net

it takes me roughly 120-140 gold to craft a toon from level 10-80 in 4.5 hours.

By this same idea, I can use the 80 tomes of knowledge in my bank to insta a toon to 80, then use this same logic to craft every profession from 1-400/500 and you will have enough xp for 80% of all mastery points.

This is why they did not include it, silly.

In addition to what you said, using the fireworks buff adds 10% to any XP from crafting. Which is a fair amount as when it speeds up you get XP after XP, each of those increased by 10%. (I use the fireworks buff to increase the speed of leveling my key runner by crafting).

And then take a second char already at level 80 and repeat the crafting as needed.

Nope, I haven’t used crafting sites. I’m not a crafter – the most crafting I’ve done was to obtain a few ascended pieces of equipment (I think five in total).

Wow, that’s a lot of gold and a lot of XP. Anet wanted a gold/mat sink in their expansion, so crafting (alongside guilds and legendaries) would have been perfect.

And if you’re sinking that much time, money, and effort into crafting, then you’ve got just as much right to leveling as anyone else, really. If you still think it’s so easy, you do realize that mastery levels require significantly more experience points than level 80 (254,000 XP), don’t you?

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Rather than 2-3 threads about ‘why no xp for crafting’ with dozens of posts, there would be dozens of threads about ‘pay win(ish) with hundreds of posts. Whether or not to have crafting progress masteries isn’t a black or white, right or wrong decision, but a grey judgement call on balance. I think it was the right call.

What I don’t get is reviving xp not counting towards masteries.

When did pay-to-win (if you can even call it that for crafting) leave the table? Buy gold = buy anything (legendaries?) = win. Black lion chests = tomes of knowledge = “win”. The quotation marks are because I’m not really sure how XP counts as winning, but if you think that’s what it is, there are paid sources everywhere. Like… buy boosters = mastery XP = “win”. Masteries are just tiny tiny upgrades that we can only use in four maps – so what’s crafting XP going to do to make anything more or less pay-to-win?

I’m pretty sure that crafting is as much playing the game as is pressing 1-8 until mobs die.

Hmm… as far as I know, reviving still goes toward masteries (I got a bunch of my mastery XP from revives).

Been there, punned that.

Ehmry Bay Guardian

Open World Feels Dead :(

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Is it really that hard for ArenaNet to make a Megaserver channel list so that players can switch / leave empty maps and gather people without taxis? This has been asked many times before but remained unknown. Maybe someone should ask on reddit to get an answer..

cough Guild Wars 1 districts cough

Immersion breaking /s

Made me laugh! xD

Best part of current immersion is the “volunteer to go to more populated map” pop-up. Click, gain boost, get transported to emptier map. Call out in map chat a couple of times, get echoes, then wait for either a party in LFG or another volunteer message. Walking into a map that has 5+ full versions and finding the whole place empty isn’t the best example of immersion…

Been there, punned that.

Ehmry Bay Guardian

How I feel about adventures

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

I’m pleased to say the thought of having to log in and face those has enabled me to get a full day’s work in, on a Saturday.

It’s come to something when I’d rather work in my leisure time than play the game I used to love as logging in means the nagging feeling in the back of my mind that I should be doing those adventures (or finding out if any are currently open, yawn) in order to progress those gaping holes in my mastery points.

Funny, because I’d have said something similar – until I ran into the release of R6: Siege and decided to play that and farm up the operators. I’m sure there are other gamers like me who could drop GW2 and slip into another game if it loses its focus. Don’t get me wrong, I love Anet and Guild Wars, but that doesn’t mean I’m going to drop money and time into something when it needs a little while to cool off. Don’t need to be scrambling about in-game worrying about nerfs happening to my favorite new features and updates removing/altering my favorite old features.

If there was a little more communication from Anet it wouldn’t be a stressful situation, but the sheer lack of information about what will happen or what will change just makes so many things feel in limbo.

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

Change Gliders to FULL flight.

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

And where/what is the source of energy to maintain flight. It’s called a glider for a reason.

::turns to the nearest asura::

“You know, a charr told me it was impossible to come up with a propulsion system light enough and small enough to use to make gliders work for full flight.”

::does the same thing to the nearest Iron Legion, saying an asura said it::

There. Problem will be solved by morning.

Hah! Best answer. Next living world update there’ll be an argument between the Charr and Asura about patenting. Followed by flying in the update afterward!

Been there, punned that.

Ehmry Bay Guardian

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.

Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.

They disallowed crafting XP to give mastery line XP. Possibly because they wanted people to progress the mastery line by playing and not crafting. I’m sure some people would take a level 80 char, get the cheapest crafting to 400, take their next level 80 char and repeat, if crafting leveled a mastery line like it did crafting.

To be fair, it takes a very very very very dedicated crafter to get serious XP from crafting after hitting level 40 or 50. So if it’s going to take hours and hours on any/every character to get XP from crafting for mastery levels, why not leave it in? It’s obviously their preferred gameplay, so it’s not really cool to leave them out.

It’d even benefit the new business model, because dedicated crafters are probably some of the bigger spenders (bank tiles, money top-ups, etc). Killing/doing events doesn’t directly benefit the business model. =P

Been there, punned that.

Ehmry Bay Guardian

Crafting experience doesn't move the XP bar

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

Crafting never affected a mastery line. It increased leveling XP until you reached level 80, but not a mastery XP.

Um… but the main thing is that crafting gives a very specific thing: XP. That’s the same stuff that we get from kills, events, exploration, and story. If crafting doesn’t affect the mastery line, why should any of the other normal ways of obtaining XP work? Maybe we should only earn level XP from adventures! Uhoh, I said that aloud, didn’t I.
Well… beware the next patch.

Been there, punned that.

Ehmry Bay Guardian

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Swift.1930

Swift.1930

20 member guild with 10 active members
We just unlocked the last building upgrade
One man guilds are not guilds.

This means nothing to me without more information.
Exactly what upgrades do you have open? I’m genuinely curious – not trying to be snarky. The last upgrade (Weaponsmith 2, for the Market, for instance) for what buildings?

Or do you mean you’ve just opened up all your buildings (which is easy-peasy by my standards)?

And did anyone put in any real cash?

And more: did you recruit/tax/kick people to build up? Did you spend 3 full years farming up the mats (if so, new players won’t be building halls for a while)? Was your guild much bigger before you finished the hall? Did you blackmail many people? Did you hire your guild out as a mercenary band in WvW for mats and gold? Did you find a secret way to use thieves to loot other guild hall banks?

To list a few questions, anyhow. =P

Been there, punned that.

Ehmry Bay Guardian

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Swift.1930

Swift.1930

Visual effect nerfs is something myself and many other players have been asking for since the game’s release. I stick by wanting the effects lessened. I do think a slider would be make things just peachy.

If I had to choose between nerfs or no nerfs without a slider, I would choose the nerfs. World bosses(and sometimes even 5 man bosses) just had too many effects to see the tell of certain attacks.

These “nerfs” haven’t done jack kitten in reducing the so called “visual noise” (I am so sick of that term). Impact particles that scale up are what prevents one from seeing mobs and bosses, and those haven’t been touched. And tell me, how much clutter did the old version of auras cause?
Nothing has been improved for anyone with these nerfs.

(Maybe some people were complaining about four-second bubbles? O.o)

Been there, punned that.

Ehmry Bay Guardian