Showing Posts For Swimsasa Stoon.8936:

Flamethrower + Might Build ?

in Engineer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I use a celestial build. I use Flamethrower+elixer gun and pistol+shield.
Win most 1v1’s in spvp but its often a very close call. Except against guardians for some reason.
The auto-attack on flamethrower is pretty bad so I added sigil of air to it for that little bit of extra damage and sigil of life for the backpack regeneration. + the permanent regeration boon and the extra toughness while wielding the flamethrower it all works quite nicely. Also
Flamethrower no. 4 is a fire field that you can blast in a couple times if you feel daring. Should be able to easily give yourself and extra 9 stacks of might. Plus elixer gun hits for quite a bit more and it provides you with the toolbelt skill stunbreaker and an aoe-heal. People also tend to stand in the no. 4 aoe alot.

The no. 2 on the flamethrower is the real damage dealer. Have seen it hit over 4k aoe and its on a 4ish second CD so its doable. No. 3 best CC in the game in my opinion. No. 5 blind in tough situations is also nice.

Full power plus Intelligence

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Has anyone tried something like this:

http://gw2skills.net/editor/?fNAQNAR3XjMq0yaFLGsw1aA/gadDEALQ7cIarBXVBA-T1BEwAMuIAtU/xpyPAPBgl7PwVJ4HdDECQwWA-w

Full power, no precision, but with intelligence sigils for guaranteed crits. Looks like it could have good burst plus survivability.

Has anyone tried something similar?

you also get fury on weapon swap (20% crit chance) so if you add in a bit of quickness and a shortbow it might work.

Offhand- burst

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Shield burst? Warhorn burst? I just can’t figure out what those would be like.

Control build for PvP

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So this is what I normally use. It works, I like it but I’m experimenting with variables.

Its a tanky build if you want more dps simply switch out the amulet for something else.

http://gw2skills.net/editor/?fJAQRBHddG2ITHVe25hjHciGoKoQXABwWrqHSfCvQKA-TpQWQAxyAg9HAA

Warrior sniper build is it dead?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Rifles are still a strong weapon despite the crit dmg nerf. Just use strength runes, go 25 in arms, forceful greatsword and you should be just fine. Sigil of Strength might be a decent choice to ramp up might stacks before a kill shot.

That’s exactly what I did. Stacked might to around 12 at the time of the killshot. Including the 10% on bleeding targets and 15 vulnerability stacks. It still only hit around 13k. (rifle has a vulnerability skill + vulnerability shout giving 15/25 vulnerabilities that I mentioned before.)

But ofcourse y’r survivability is seriously lacking when you do that.

Warrior sniper build is it dead?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Lets try it out, I’ll be right back with my results.
Hittin 12k damage with killshot. Can still be maxed further with bloodlust stacks and 20% more damage while under 25% hp. and its without any vulnerability stacks. So considering all that you should be able to max it out around 18k dmg. on a light armor target while y’r below 25% hp and while he has 25 stacks of vulnerability on him. This is calculated with 12 stacks of might.

(edited by Swimsasa Stoon.8936)

The state of Necromancers in PvP

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

What the kitten happened to surviving for 20 seconds… 1v3 now you say if one of us is a mesmer its over?

I said 1v3 can happen as a zerker necro I didn’t say I could beat any 3 people any time with my necro. I’m not that confident in my skills :p

But you did say that 1v3 you would be able to kill 2 of them.
I play a verry tanky build with decent damage and ally support. If.my necro was.in the fite 1v3 you would lose without killing any one.

Yup I did say that, key is the element of suprise ofcourse. I would really wanna try out that tanky build of yours. Never tried a tanky necromancer before.

The state of Necromancers in PvP

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

What the kitten happened to surviving for 20 seconds… 1v3 now you say if one of us is a mesmer its over?

I said 1v3 can happen as a zerker necro I didn’t say I could beat any 3 people any time with my necro. I’m not that confident in my skills :p

Theory-pooped!

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Condi clears aren’t just for damaging condis, any build using any form of cc would destroy you. You can’t build lifeforce if you can’t even attack.

Yeah, I took what you said to heart so if you reserve Staff no. 4 and Dagger in off-hand no. 4 for the condi clearing. Each of those can transfer 3 conditions to the opponent hit with it. This way it also turns into an offensive power. Got the idea when I took down a PU mesmer with it.

The state of Necromancers in PvP

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So three v me:
Alamore.1974
NeXed.3042
KlausKNT.9302

Sounds like fun
I’ll also record some necro play and my build and put it on youtube. Have wanted to do that for a while.
But to be honest if even just one of you is a zerker thief or mesmer I will without a doubt lose in no time.

(edited by Swimsasa Stoon.8936)

Theory-pooped!

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

wop might be more useful on that build as you lack Condi clears also gives you a way to stomp and an extra stunbreak.

Strangely this build is quite effective against conditions due to the high life force. You stay in death shroud 80% of the time and the moment conditions eat away at it you just use your heal skill to condition clear, up your life force quickly with spectral skills, go back to death shroud with the warhorn no.5 on then DS no. 4 and y’ll be back at 40-80% life force again. Long enough for attleast another 8-15 seconds which is often enough to win the fight.

But I’ll be sure to try it out thanks for the suggestion.

Life Force Elite Skill PLS

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

life force spectral elite skill – Your attacks generate double life force for 10 seconds and gain you Regen+Stability for its duration. (the two boons you lack with spectral skills).

Skill-name: Foot in the grave.

I wish the spectral walk would give you life force for the distance you walk in it

Theory-pooped!

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Glad to hear that ya like it

Who's Your Favorite High Tier Tpvp Necro

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Yeah its so strong it was completely absent from the top teams in the most recent finals……

Ofcourse not, don’t want the devs to notice it and nerf it.

The state of Necromancers in PvP

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

You do not survive for 20 kittening seconds in zerker gear on a necro you liar. You play 100 hotjoins. I’m getting sick of people posting kitten kitten trying to say necro is actually the best spvp class, yeah your right the other 90% of ppvpers are wrong. We are a very strong 1v1 against certain builds and classes. You can make a build that’s mobile but its only swiftness and wurm and then your sacrificing something that’s going to get killed.

it takes skill seeing as you’ve never experienced it I can deduce that you lack skill. Don’t blame me for that.

Deathshroud is toxic

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

as a pvp power necro i think it would be ridiculously OP if we could heal up while in deathshroud,
deathshroud is already pretty unbreakable for me while swarm is ticking since the crits grant life force, to think that i’d be constantly getting healed during that is just ridiculously OP.
with the right spec you can bunker in deathshroud until your heal comes off cooldown.

my power necro build is already extremely powerful and extremely easy,
letting us heal while in deathshroud would just be godmode.

You know rabbits should not comment on pvp balance, which you must be if you wanna say that power necro has any function with engie, ranger and thief existing for ranged builds.

Necromancer is very strong… not from a rabbit but from a bear I play engi, ele, ranger, thief, warrior, guardian all in competitive tpvp. Necromancer is definately one of the top classes to play in pvp and I do heal myself while in Death shroud. I can stay in Death shroud for a very long time having 100% crit chance the intire time 213% crit damage, life force on crit healing myself while in Death shroud and stacking 25 stacks of vulnerability on opponents easily. Zerg v Zerg ya can just burst down opponents one after the other. In a tight spot and your allies are down? Rally them by doing double the damage nearly twice as fast in Lich form….

A power necro’s damage rivals or even surpasses the damage of a staff zerker elementalist. Only difference is that it takes 3 seconds to take down a staff elementalist and 20 seconds to take down a zerker necromancer.

You are, however, ignoring the problem of positioning and susceptibility to enemies.
For lifeblasts to hit that hard you need to be within the 600 range and since you have Deathly perception there’s no stability available.

Yes, Necros hit hard, I’ve never seen a single person who knows this profession well complain about damage, even before the Dhuumfire patch. But the class as a whole has too few survival tools, almost all of which are passive abilities for mitigation. This has always been request and complaint number 1 from Necro players.

Necro’s defense exists primarily of the fear condition. This is an active form of mitigation. We also have access to protection boon which also boosts our life-force production. Sadly against CC we have not alot of counters. We only have stunbreakers for those. As for positioning and susceptibility.

I guess you mean ranged attacks? How is that relevant when you need to stay on point and all attacks end up being within 600 range? Plus Death shroud has a handy teleport to enemy to counter the ones that spam at range. Its not a very reliable teleport but its nice when it works.

Ele vs Minions

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I focus down the minions but mesmer I just chase the intire time constantly doing aoe damage around me. Clones and phantasms melt before they reach me. Also important to continually cleanse while chasing a condi necro or mesmer. Condi minion necromancers though are really tough to beat 1 on 1. The minions already do a ton of damage and if they then apply a condition burst…. well its scary alright.

Who's Your Favorite High Tier Tpvp Necro

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I use every profession (except the mesmer and I don’t like to play thief) in tpvp. Necromancer is one of the stronger ones for sure.

Deathshroud is toxic

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

as a pvp power necro i think it would be ridiculously OP if we could heal up while in deathshroud,
deathshroud is already pretty unbreakable for me while swarm is ticking since the crits grant life force, to think that i’d be constantly getting healed during that is just ridiculously OP.
with the right spec you can bunker in deathshroud until your heal comes off cooldown.

my power necro build is already extremely powerful and extremely easy,
letting us heal while in deathshroud would just be godmode.

You know rabbits should not comment on pvp balance, which you must be if you wanna say that power necro has any function with engie, ranger and thief existing for ranged builds.

Necromancer is very strong… not from a rabbit but from a bear I play engi, ele, ranger, thief, warrior, guardian all in competitive tpvp. Necromancer is definately one of the top classes to play in pvp and I do heal myself while in Death shroud. I can stay in Death shroud for a very long time having 100% crit chance the intire time 213% crit damage, life force on crit healing myself while in Death shroud and stacking 25 stacks of vulnerability on opponents easily. Zerg v Zerg ya can just burst down opponents one after the other. In a tight spot and your allies are down? Rally them by doing double the damage nearly twice as fast in Lich form….

A power necro’s damage rivals or even surpasses the damage of a staff zerker elementalist. Only difference is that it takes 3 seconds to take down a staff elementalist and 20 seconds to take down a zerker necromancer.

The state of Necromancers in PvP

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Dear Blackmoa,
I main elementalist and after trying out multiple classes when the elementalist was nerfed to the ground I found the Necromancer and the engineer to be the most rewarding.
Engineer has an amazing burst and great mobility and perks. The Necromancer has very very high damage, high hp, quite tanky even if you go full zerker.

Just so ya know I start thinking a class/build is good only when you can beat people in a 1v3 which I did several times with the necromancer. Now I have not tried out many builds with the Necromancer I’ve just made a power minion build and when the minion AI was ruined I switched to just Power/DS-build. 15 stacks of vulnerability, 100% crit chance. It all adds up to 4-5k dps from 1200 range. Near double that in lich form so I don’t quite understand why you think that the Necromancer is in a bad spot right now in tpvp…

tpvp is not about fighting, it’s about capping points. So the pvp maps are in reality 3 concentrated spots you have to be and the rest is moving space. This will mean that team fights are quite common. Since the necromancer has no scaling defense (@manacraft a defense on finite resource is okay, it just needs to scale with the amount of enemies), it is an easy target for picking and make us bad in team fights. Our allies can’t protect us that well since deathshroud blocks healing (an important aspect of support),unlike any other class. So all in all we don’t want to be in a team fight, this wouldn’t be a problem if we could easily disengage and move to another point but the necromancer is just so slow that it is just a waste of time. So no, we are in a bad place in tpvp.

I play close to a hundred tpvp matches every week. Zerker Necromancer non-standard build is what I use. It somewhat lacks mobility but over all its incredible. stacking 25 vulnerability easily. 100% crit chance and life force easily replenishable and sustainable. We have permanent swiftness and a ton of aoe and piercing damage. High damage as well. Necromancer also has the most powerfull elite in the intire game.

Even in my zerker gear I can still survive the onslought of 3+ people for 20 or so seconds, more than enough time to down attleast two of them and there’s nothing they can do about it.

Keeping Virtues on Passive

in Guardian

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I use the passive already on my glass cannon build. I now burn on every third attack and everytime I apply burning I remove a boon. So no more pesky protection/regeneration. It slices through tanks like butter.

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Actually I find that not covering up our conditions does work in our favour somehow.

The meta is so condition bursty that people are used to cleansing in bulk. If you are able to reply just one condition (burning, in my case) constantly then most people will face a hard choice: removing it asap or waiting for more condis to come. If they wait then they take the damage, which is what we intend to do; if they cleanse it then they are wasting their resources (over-cleanse). So if you can survive the initial clash you will win in the long term.

yeah I met a guardian that used that concept. Having read about the concept on the forums before I was aware that I needed to regularly remove the burning. Its not as strong as the condition burst but its a constant creepy thing to fight against.
I guess that’s also what the D/F celestial build is set around.

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

its a back-up counter to thieves but y’r right, blasting staff trait good idea

Yeah, only a really bad Thief, who isn’t expecting it, will die to your Lava Tomb after ganking you. They have so many evades, teleports and general movement skills – usually they’ll Withdraw away as soon as you’re downed, if they know to expect it (and the delayed first tick on Lava Font gives them plenty of time to do that).

You really are better off picking another offensive or defensive trait to spend those points on, if that’s your reasoning for running Lava Tomb.

if its that easy why then has only one thief been able to stomp me since I took this trait a week ago. so in 100+ games only one thief… Every other thief that tried to stomp me got killed. Only tanky classes are able to stomp you if you take that trait.
Then the mistform also works as a weaponswap activating the appropriate sigils then when you fall down the lava font is activated a second time.

Conditionalists: Runesets

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

haha awesome!!!
I play 20+ tpvp games a day for several weeks now have never lost to another elementalist before. I run somewhat of a hybrid build focused mainly on debuffs.

Windbourne Dagger + super speed?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I don’t know man. I like the idea, but Ele’s have plenty of ways to close in gaps.

We do have some good gap closers on d/d Ele. Regardless of these gap closers it bugs me that a couple builds have the capability of spamming snares/immob/chills and kiting you for 50% or more of a fight. If magnetic grasp was more reliable that would be really nice. D/D is so fun to play, but also so frustrating when you fight a kiting build and have no option for ranged attacks/gap closers.

Just respond in kind. If they’re using all that you ought to use the same on them, no way that they can escape. I can charge ‘m with 12 seconds of chill, several seconds of immobilize, cripple, gap closers and CC’s all the while outputting tremendous damage. Enough damag to take down everyone who’s stupid enough to stay right next to me…. well its not like they have much of a choice.

First off I’d probably mention that you’re using a chill spamming build, which is really only viable in duels. Regardless of your chill from dagger and focus weapon and your signet of water, you’re still not going to be able to catch some of these classes kiting you.

I’ve ran my chill spamming build for a looong time now and I’ve never had a kiter survive me. Only ones that survive me are very very sturdy tanky builds or condition minion masters and the occasional pro thief.

SPvP: Ele or xxxxx

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

it sorty feels like the fresh air lightning strike got nerfed….

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’m also using a similar D/F build but I went for blinding ashes, I’m quite happy about it so far.

:o awesome idea, imagine glyph of elemental power in fire combined with blinding ashes

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hello,

I like to create builds and made this one but I lack the skill to effectively make use of it.
http://gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA
So I’m looking for experienced and talented elementalists to show how to effectively use this build.

Please try it first. The gameplay is basically sticking to the opponnent as long as possible using the highest number of skill possible. Made possible through permanent pbaoe chill. And I mean permanent as in they have chill on them for as long as they’re alive.
Chose arcane shield for the extra blast after it expires, chose the glyph because if you use it while in air it’ll give some very good weakness up time. I chose the cantrip obviously to clear conditions from me when earth focus 4 isn’t available.

I’ve ran a chill build recently. This was my setup.

http://gw2skills.net/editor/?fFAQJAoNhcM6c24wohAFAhYychCIaR5vTzC-TJBIwAAeAACOBAZ2fgYZAA

Cantrip mastery synergizes well with spell slinger, Zypher’s boon is going to provide better returns opposed to bolt to the heart. Cleansing wave + evasive arcana = 2 condi removals every 10 seconds, which is the minimum I’d run personally. I chose hydromancy sigil because it applies damage as well as chills. Sunspot is not worth going 15 in fire, Electric discharge is much better. Not sure why you had lava tomb traited…

the lava tomb on average saves my life 2-8 times every game. It allows a zerker ele to do a ton of damage while in downed state. Plus if you wait for a couple seconds the ICD will expire and you can mistform and trigger it again.
Those are all the standard traits :p

The bolt to the heart+lava tomb combination gives 53% extra damage if you gave them enough damage while going down.

You will learn with time… Don’t pick up traits that only help while you’re downed. Why do that when you could potentially kill your opponent quicker while your alive and kicking. You still need to take out 5 points in fire and put them in air if you want a more reliable dd.

I’ve been playing elementalist for 1300 hours… What time are you talking about?
I do that because in pvp its never a fair fight you are bound to go down no matter how much survivability or damage you bring. Why not continue to do damage and be a threat while being down? Why give up there? And that at the cost of a mere 10 points is quite ideal to me.

Also its a D/F build not a dd.

However, you’re really not doing very well with Lava Tomb if you’re not also running Persisting Flames and Blasting Staff, which together greatly increase the effectiveness of the Lava Font it creates.
I’m really enjoying running with Lava Tomb as a zerker Staff, but I really can’t see it being effective without very high power (and good crit) along with those traits to significantly increase its range and duration. You should be aiming to kill people before they down you in almost all cases, and running the trait on its own is just daft.

its a back-up counter to thieves but y’r right, blasting staff trait good idea

Swirling Winds should give swiftness

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I think it should apply weakness to enemies that wander in it

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I use D/F with cantrips and glyph of elemental power (air-weakness). Give thief lots of weakness, use lightning aura and PBAOE spamming to scare ’m off and then chase ’m when he decides to run.

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

oh man… there’s a few VERY good elem builds out there right now but this doesn’t quite reach their level. here’s one for dag/focus (created by cryo)

this is ONLY for high damage. it’s good for dueling and such but not ideal in big team fights.

Used that one for a while, its very nice and it is why I’ve incorporated glyph of elemental power into my build.

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hello,

I like to create builds and made this one but I lack the skill to effectively make use of it.
http://gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA
So I’m looking for experienced and talented elementalists to show how to effectively use this build.

Please try it first. The gameplay is basically sticking to the opponnent as long as possible using the highest number of skill possible. Made possible through permanent pbaoe chill. And I mean permanent as in they have chill on them for as long as they’re alive.
Chose arcane shield for the extra blast after it expires, chose the glyph because if you use it while in air it’ll give some very good weakness up time. I chose the cantrip obviously to clear conditions from me when earth focus 4 isn’t available.

I’ve ran a chill build recently. This was my setup.

http://gw2skills.net/editor/?fFAQJAoNhcM6c24wohAFAhYychCIaR5vTzC-TJBIwAAeAACOBAZ2fgYZAA

Cantrip mastery synergizes well with spell slinger, Zypher’s boon is going to provide better returns opposed to bolt to the heart. Cleansing wave + evasive arcana = 2 condi removals every 10 seconds, which is the minimum I’d run personally. I chose hydromancy sigil because it applies damage as well as chills. Sunspot is not worth going 15 in fire, Electric discharge is much better. Not sure why you had lava tomb traited…

the lava tomb on average saves my life 2-8 times every game. It allows a zerker ele to do a ton of damage while in downed state. Plus if you wait for a couple seconds the ICD will expire and you can mistform and trigger it again.
Those are all the standard traits :p

The bolt to the heart+lava tomb combination gives 53% extra damage if you gave them enough damage while going down.

You will learn with time… Don’t pick up traits that only help while you’re downed. Why do that when you could potentially kill your opponent quicker while your alive and kicking. You still need to take out 5 points in fire and put them in air if you want a more reliable dd.

I’ve been playing elementalist for 1300 hours… What time are you talking about?
I do that because in pvp its never a fair fight you are bound to go down no matter how much survivability or damage you bring. Why not continue to do damage and be a threat while being down? Why give up there? And that at the cost of a mere 10 points is quite ideal to me.

Also its a D/F build not a dd.

(edited by Swimsasa Stoon.8936)

Is [Healer] Elementalist viable now?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

healing won’t be viable untill you can heal downed people… With dps you can attleast rally them up or dps the one who’s trying to stomp. Healing doesn’t work then.

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hello,

I like to create builds and made this one but I lack the skill to effectively make use of it.
http://gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA
So I’m looking for experienced and talented elementalists to show how to effectively use this build.

Please try it first. The gameplay is basically sticking to the opponnent as long as possible using the highest number of skill possible. Made possible through permanent pbaoe chill. And I mean permanent as in they have chill on them for as long as they’re alive.
Chose arcane shield for the extra blast after it expires, chose the glyph because if you use it while in air it’ll give some very good weakness up time. I chose the cantrip obviously to clear conditions from me when earth focus 4 isn’t available.

I’ve ran a chill build recently. This was my setup.

http://gw2skills.net/editor/?fFAQJAoNhcM6c24wohAFAhYychCIaR5vTzC-TJBIwAAeAACOBAZ2fgYZAA

Cantrip mastery synergizes well with spell slinger, Zypher’s boon is going to provide better returns opposed to bolt to the heart. Cleansing wave + evasive arcana = 2 condi removals every 10 seconds, which is the minimum I’d run personally. I chose hydromancy sigil because it applies damage as well as chills. Sunspot is not worth going 15 in fire, Electric discharge is much better. Not sure why you had lava tomb traited…

the lava tomb on average saves my life 2-8 times every game. It allows a zerker ele to do a ton of damage while in downed state. Plus if you wait for a couple seconds the ICD will expire and you can mistform and trigger it again.
Those are all the standard traits :p

The bolt to the heart+lava tomb combination gives 53% extra damage if you gave them enough damage while going down.

(edited by Swimsasa Stoon.8936)

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

so did any of you actually try out the build before commenting?
Changed it up a bit:
http://en.gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’m trying to perfect an anti-thief build at the moment.
Anybody have any cool suggestions as in traits or skills that you find very effective against thieves?

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

We were indeed thieves counter.
Devs didn t like it and nerfed our mobility.

At the same time they gave direct counterskill to thieves just to be sure.
It was already clear some nerfs were aimed at removing ele as the thief counter at that time.

D/D with a reasonable RTL would still have a chance.
But try for a second imagine what the current mechanics do against a stealth+evade profession…

immobilize…

SPvP: Ele or xxxxx

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I currently main an ele, but haven’t been playing it very long. I often sPvP, but also want to PvE level so that I can fully grasp the class. I do pretty good when leveling, and while I know it’s different, I get downed super quick in PvP. I’m having trouble grasping the combo fields, finishers and such. I’ve also been told (not to start another debate) that Ele’s aren’t viable for tPvP teams (my ultimate goal). If Ele isn’t the best option, I was debating on Mesmer, Engineer, or Thief. Let me know what you guys think…

XD I main elementalist and am often the one on top of the list or the one who didn’t die once. I play tPvP almost exclusevely.
Just look for an experienced elementalist and ask for help.
Could also just go for the standard 02066 D/D build and just practice a bit in the heart of the mists on the npcs

Windbourne Dagger + super speed?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I don’t know man. I like the idea, but Ele’s have plenty of ways to close in gaps.

We do have some good gap closers on d/d Ele. Regardless of these gap closers it bugs me that a couple builds have the capability of spamming snares/immob/chills and kiting you for 50% or more of a fight. If magnetic grasp was more reliable that would be really nice. D/D is so fun to play, but also so frustrating when you fight a kiting build and have no option for ranged attacks/gap closers.

Just respond in kind. If they’re using all that you ought to use the same on them, no way that they can escape. I can charge ‘m with 12 seconds of chill, several seconds of immobilize, cripple, gap closers and CC’s all the while outputting tremendous damage. Enough damag to take down everyone who’s stupid enough to stay right next to me…. well its not like they have much of a choice.

Conditionalists: Runesets

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I don’t get the joke. What’s funny? Condition eles are good

“Condition eles are good” <-this is the funny part

They are. Have you played one before?

tried it, its nice. proccing 8 condis all at once is sweet but I find it somewhat tedious… So instead I run a celestial thing so I can use a little bit of everything…

Searching for talented pvp elementalist

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hello,

I like to create builds and made this one but I lack the skill to effectively make use of it.
http://gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA
So I’m looking for experienced and talented elementalists to show how to effectively use this build.

Please try it first. The gameplay is basically sticking to the opponnent as long as possible using the highest number of skill possible. Made possible through permanent pbaoe chill. And I mean permanent as in they have chill on them for as long as they’re alive.
Chose arcane shield for the extra blast after it expires, chose the glyph because if you use it while in air it’ll give some very good weakness up time. I chose the cantrip obviously to clear conditions from me when earth focus 4 isn’t available.

(edited by Swimsasa Stoon.8936)

I'm ruined.

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I haven’t been up-to-date on thieves lately. There have been some condi thieves that totally wreck me. All I can do is slow them down when killing me. Not sure what cantrips you’re using but I go with cleansing fire and I used focus earth 4 to remove conditions. But there was this one thief that could insta-reapply bleeds and torments. I know he was rocking nightmare runes too because I got feared a few times. Guess it can be paper, rock ,scissors depending on the build of the thief.

I also have a difficult time with bunker necros. I have fought some necros where I literally did not move their health bar at all. And the ones I do…I might get them to 50% before they kill me. I don’t know much about necros either so I couldn’t tell you their specs. I just know that it takes like 5 kittening people to bring them down to phase II before you have to unload DPS to kill them in phase III of the fight with them.

I’ve been running D/F, 2/0/2/4/6…. with spell slinger, reduced recharge of cantrips, and cantrips add regen & vigor in the water line.

Ah yea I ran that build for quite a while too. Its what got me interested in playing elementalist again. I tried out necromancer and go full zerker on him and am still very tanky.

I’m currently running this build:
http://gw2skills.net/editor/?fFAQJAodhcM6Z24woBdEBBASsAzyJaV54lXD-TJhHwACeAAAOBAk2fYZZAA

It works quite well (understatement).

This build intirely depends on the skill lvl of the one playing it. Quite frankly even though I made the build I’m nowhere near skilled enough to execute all the combinations and rotations in this build. I can beat people 3v1 but sometimes I get beat quite easily too simply because I lacked the skill to utilize all this build has to offer.

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a thief stealth player and a d/d elementalist i have to say this is so true
when running the perma prot spec u can barely be harmed, there are too many random aoe attacks going on that hurt the thief alot. I have had so much trouble killing d/d eles on my thief in wvw duels but the other way around, it was easy.

What is this perma prot spec? It sounds delightful.

For perma protection or nearly perma protection simply take 2 points in earth for protection on auras and take elemental attunement. This is using D/D btw and basically make sure that fire skill 4 is followed by earth skill 3 for the leap finisher. (every 15 seconds this is possible, and this is the reason i say nearly as failing this you miss out, this tactic will give you 20+ stacks of might quite easily though combined with other blast finiher etc) use armour of earth to top yourself up :p

so that’s what, 4 seconds of protection every 15 seconds and you have to have a target and a set cycle to go through. and armor of earth 7 seconds of protection every 60ish seconds. two other auras also on high cooldowns also 4 seconds of protection. So that’s about a 60% up time of protection. Nowhere near permanent. Perma stealth however is quite possible for the thief is it not?

And do elementalists have a 13k damage dealer with no cooldown? I don’t think so.

DD ele goes completely bunker spec, thief goes full berserk and now we are finnaly somewhat of a nuisance for them.

Ye i realise what you are saying with the fire aura however i did say nearly perma protection and besides you are forgetting elemental attunement. If you go and test this you will be able to get a 90% up time on protection if protection is the key boon you are going for. ( thats with me taking 6 points in arcana) but also before any other boon duration buffs.

He asked for it and i gave it to him.

Hey I went and tried to get permanent protection in the heart of the mists with a new build I’m working on. Got it to work quite easily actually then when I went to the mists to try it out I got killed by thieves 8 times in a row and I didn’t even phase them…

Were you getting bleeds and burning on them? If they get some condis on them, they’ll fall over. Turn it into a battle of attrition.

I did but I lost because even with the 33% damage reduction and the 3400 armor and the trait that prevented crits they were still able to burst me down to downed state in 3 seconds.

Theory-pooped!

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

http://gw2skills.net/editor/?fRAQRBIhdu1IHNt2WcjRNc4m4XokuDCg2NqJg6vILCWA-TpBBwAVeAAAOBAWOIAFOCAlLDsc/BA
try this one too.

gameplay-guide:
Use dagger/warhorn to get as much life force as possible in as short a time as possible. Then go into death shroud and just attack stuff. Life Blast works fine.
Use Axe/Focus for the vulnerability stacks, life force, retaliation and the regeneration etc.
When you get out of life force the first time use all your spectral skills and if possible the dagger auto attack to get life force back as soon as possible. Use a healing skill if you see that your health is going low and use death shroud right after to start attacking again, kiting is the key.

Downing folk is pretty easy but stomping not so much so I added a well to help you with that. Normally I use the signet that generates life force but I’m guessing this is needed more in this build. 50sec cooldown is pretty harsh but its worth it if you can pull off a safe stomp otherwise just stay in death shroud and auto-attack ’m when she or he is in their downed state. That works too but is quite time consuming.

(edited by Swimsasa Stoon.8936)

The state of Necromancers in PvP

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Dear Blackmoa,
I main elementalist and after trying out multiple classes when the elementalist was nerfed to the ground I found the Necromancer and the engineer to be the most rewarding.
Engineer has an amazing burst and great mobility and perks. The Necromancer has very very high damage, high hp, quite tanky even if you go full zerker.

Just so ya know I start thinking a class/build is good only when you can beat people in a 1v3 which I did several times with the necromancer. Now I have not tried out many builds with the Necromancer I’ve just made a power minion build and when the minion AI was ruined I switched to just Power/DS-build. 15 stacks of vulnerability, 100% crit chance. It all adds up to 4-5k dps from 1200 range. Near double that in lich form so I don’t quite understand why you think that the Necromancer is in a bad spot right now in tpvp…

why is ele so squishy?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Ok, so let’s take 2 different professions.
The first one has 2 skills that do damage:
- Skill A, does 50 damage, has a 10 second cooldown.
- Skill B, also does 50 damage, and also has a 10 second cooldown.

Now the other professions, sadly has only one skill to do damage with.
- Skill C, which does 50 damage, and has a 5 second cooldown.

Clearly, the first profession in this example is stronger (overpowered), because it has twice as many skills.

A more correct example would be

Profession A:
- Skill A, does 40 damage, has a 8 second cooldown with a 2 second cast time.
- Skill B, does 40 damage, has a 8 second cooldown with a 2 second cast time.
- Skill C, does 40 damage, has a 8 second cooldown with a 2 second cast time.
- Skill D, does 40 damage, has a 8 second cooldown with a 2 second cast time.
Profession B:
- Skill E, does 50 damage, has a 4 second cooldown with a 2 second cast time.
- Skill F, does 50 damage, has a 4 second cooldown with a 2 second cast time.

Clearly Profession A is better…. wait a minute

If that would be correct, we could make the best burst in the game, and that is not the case. There are classes with a lot better burst damage than us and more survival going zerker, and they have more base armor/health than us.

That is ONLY for the zerker spec. We outlast any other class when we go cleric or celestial.

correction I guess it also counts for any condition spec but I’m not sure since I haven’t tried condis on my elementalist yet. Guardians are supposed to be pretty bad at them too though.

I am only saying that what they said is not true, there are more things to take in mind for saying something like this.

We can go celestial, but because we can stack might pretty easy, so we can make the damage that we need to take them down before us. This not support what they said either.

What i am trying to say is that having more skills wont make you make more damage, the output damage come from autoattacks and skills plus traits, and our autoattack sucks in some elements, we have to take traits that don’t help to make damage, so if they punish us this way, why punish us also with lesser survival stats?

While I used to agree with your claim:
‘having more skills wont make you make more damage’
I went and put it to the test and its false. More skills does allow you to do more damage. I went and got my elementalist every single point black aoe damage dealer that I could find ending up with a strange 3-2-3-0-6 build. Got pretty good results.
I just jumped into a group of 3 enemies in tPVP with full zerker gear ofcourse.
Killed all three of them in 20 or so seconds. Now if this was a one time occurence then yea that’d be it but it happened time and time again 30 games long. The only time I really really lost was when there were two experienced thieves who were able to keep their heads cool and beat me solidly 4 times in a row.

Why the Hate for Glass Staff Eles (spvp)?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Yea I experienced that too on my first game as a staff zerker elementalist. *Found a way to one-shot warriors but that aside I thought it was very hurtful when a mesmer that beat me cleanly twice before got hit by two meteors, died and called me noob and eles are op etc etc.
I mean mesmers are on of spvp’s greatest fears. Elementalists die pretty much the moment they notice where you are but mesmers can out dps, cloak and run away from anything. The hard counter to them is just AoE’s which we just happen to have… I’m guessing they have no experience with how hard it can be to hit with AoE’s

Well done! A slightly secretive ’mesmers are op and I r gud cus I r beat them!" post.

Mesmers cant outdps everything, mesmers cant stealth away from everything and one of their MAIN drawbacks are their lack of mobility, thus they can’t ‘run away’ from everything.

Mesmers are atm a jack of all trades, they can do pretty much anything.. moderately well. They’ll never outdps a thief, nor outstealth one and they’ll never successfully run away from a elementalist.

As for him calling you a noob? I’m not going to dispute his claim.
However the reason for him doing so? Utterly silly.

:) fun
I haven’t actively tried to understand the mesmer class all that much. But I figure that you can do lots of win with any good build with any good profession. A mesmer that isn’t smart enough to interrupt my heavily telegraphed meteor storm shouldn’t be calling me a noob… Now if he didn’t have an interrupt that’d be a whole different story but he did so…
It wasn’t because I was good or anything that I beat ‘m. He just didn’t react quickly enough.

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a thief stealth player and a d/d elementalist i have to say this is so true
when running the perma prot spec u can barely be harmed, there are too many random aoe attacks going on that hurt the thief alot. I have had so much trouble killing d/d eles on my thief in wvw duels but the other way around, it was easy.

What is this perma prot spec? It sounds delightful.

For perma protection or nearly perma protection simply take 2 points in earth for protection on auras and take elemental attunement. This is using D/D btw and basically make sure that fire skill 4 is followed by earth skill 3 for the leap finisher. (every 15 seconds this is possible, and this is the reason i say nearly as failing this you miss out, this tactic will give you 20+ stacks of might quite easily though combined with other blast finiher etc) use armour of earth to top yourself up :p

so that’s what, 4 seconds of protection every 15 seconds and you have to have a target and a set cycle to go through. and armor of earth 7 seconds of protection every 60ish seconds. two other auras also on high cooldowns also 4 seconds of protection. So that’s about a 60% up time of protection. Nowhere near permanent. Perma stealth however is quite possible for the thief is it not?

And do elementalists have a 13k damage dealer with no cooldown? I don’t think so.

DD ele goes completely bunker spec, thief goes full berserk and now we are finnaly somewhat of a nuisance for them.

Ye i realise what you are saying with the fire aura however i did say nearly perma protection and besides you are forgetting elemental attunement. If you go and test this you will be able to get a 90% up time on protection if protection is the key boon you are going for. ( thats with me taking 6 points in arcana) but also before any other boon duration buffs.

He asked for it and i gave it to him.

Hey I went and tried to get permanent protection in the heart of the mists with a new build I’m working on. Got it to work quite easily actually then when I went to the mists to try it out I got killed by thieves 8 times in a row and I didn’t even phase them…

I'm ruined.

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So I tried zerkers, and I die too fast. I go back to celestials, and I can’t kill anyone all the while being mauled by S/D thieves and thieves in general. I’m having a hard time today as opposed to yesterday it seems.

Maybe try bunker spec?
D/F 0/0/6/4/4 anti condition spec and cleric amulet, runes of the grove, sigil of water, sigil of life. Use Dagger 3 right after switching to water atunement for blast finisher in water when you feel like y’r going below the 90% threshold.
Have bunkered against 3+ people on clocktower for 5 minutes was epic. Then all 5 started hacking at me and calling me a hacker and all. The QQ was very enjoyable.

Look what I found in thief forum

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a thief stealth player and a d/d elementalist i have to say this is so true
when running the perma prot spec u can barely be harmed, there are too many random aoe attacks going on that hurt the thief alot. I have had so much trouble killing d/d eles on my thief in wvw duels but the other way around, it was easy.

What is this perma prot spec? It sounds delightful.

For perma protection or nearly perma protection simply take 2 points in earth for protection on auras and take elemental attunement. This is using D/D btw and basically make sure that fire skill 4 is followed by earth skill 3 for the leap finisher. (every 15 seconds this is possible, and this is the reason i say nearly as failing this you miss out, this tactic will give you 20+ stacks of might quite easily though combined with other blast finiher etc) use armour of earth to top yourself up :p

so that’s what, 4 seconds of protection every 15 seconds and you have to have a target and a set cycle to go through. and armor of earth 7 seconds of protection every 60ish seconds. two other auras also on high cooldowns also 4 seconds of protection. So that’s about a 60% up time of protection. Nowhere near permanent. Perma stealth however is quite possible for the thief is it not?

And do elementalists have a 13k damage dealer with no cooldown? I don’t think so.

DD ele goes completely bunker spec, thief goes full berserk and now we are finnaly somewhat of a nuisance for them.