Showing Posts For Swimsasa Stoon.8936:

Hardcore Thief goes Ele PvP video

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I for one am supremely salty that people are rolling FotM Ele now that they’re strong again. I kinda wish we’d stayed how we were pre-patch where only decent players got the results new Ele players are getting now.

And that’s why we can’t have nice things… You have to realize how ridiculous you’re sounding.

I for one am glad elementalist is a viable pick now, and PvP actually has all professions in it again. There will always be something people can complain about.

Ele has pretty much always been viable though. Viable just means that it works reasonably well. Something can be generally considered bad or not meta while still being viable. Now, it’s just stupid easy to have good defense and good offense. Ele went from being good if you didn’t faceroll and played with a little intelligence to just being good. I consider the former to be a much nicer thing than the latter. Every profession and build in the game should at least strive to not be faceroll.
used it on an engi, took out about 40% of his hp then he got up and nearly killed you.

It seriously bothers me how fast people’s conceptions of certain things change. Feel like I need to put this down in hard text, pre-patch elementalist was NOT viable. That’s not a matter of opinion, just an observed fact derived from there not being any elementalists in tournaments, none high on either the sPvP ladder nor the tPvP ladder. What that doesn’t mean is it couldn’t do stuff, what it does mean is it was factually not worth picking ever. Don’t get me wrong, I still played it, did okay, but it was a handicap, and everyone was aware of it.

A few months later and everybody is reminiscing about ‘the old days’ where ele was ‘cool’. As I said, that bothers me quite a bit. For one that sentiment is not very mature at core, but more importantly it’s skewed as all hell.

Elementalist is more in line with other classes now. That means entry level players are not utterly useless with it anymore. It’s not by far the easiest or most effective build for a new player out there though.

I completely agree with this. The sole reason that I ever even bothered playing other professions besides the elementalist which has been my favorite since gw1 was because I felt like I was lacking in everything, always the first to die and never able to properly defend a point. Elementalist wasn’t the only profession though. Right now the only profession that needs a slight buff would be the ranger profession not sure of it yet though. There are some good rangers out there just not very many.

Hardcore Thief goes Ele PvP video

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I only use updraft as a set-up for burning speed combos.

Beserker? Everyone else is doing it!!

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

or just swap out a few for cleric trinkets. Or knights, or Valkyrie or even rampager since we have some condi damage too.
I still prefer dagger mainhand though.

Is warrior really that simple?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hey there, I always liked the concept of a warrior, but I´ve read that the warrior in this game is pretty simple. Is that true? Or is there alot of complexity waiting? I really like meelee but i want to be challenged too, i would appreciate every answer.
And if you don´t recommend this class what class do you enjoy most?

equip Axe/Warhorn + Axe/Shield, Cleric Amulet, Runes of the Grove, traits: 2/0/6/6/0, sigil of water, sigil of renewal, pick a point and stay on it while auto-attacking foes, when down in health simply dodge, shield stance etc. so your healing signet can heal you up to decent hp.
I play Warrior when I’m sleepy or tired since it doesn’t require me to play like a beast to get good rewards.
Warrior might be easy to play at times but that doesn’t go for all builds. Condi-warrior does take practice and skill to pull off. Zerker Warrior is only effective if you use your dodges and stances sparingly and as a counter, no spamming.
If you don’t find that enough of a challenge try zerker quickness one-handed sword ranger. It roots you in place while attacking, you can’t dodge, stomp, rez, or use healing/utility skills while auto-attacking unless you know the exact moment at which you can break the rooting.

Hardcore Thief goes Ele PvP video

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

noticed that you don’t always pop your auras. and you don’t use alot of blast finishers in your fire fields.
That’s all.

(edited by Swimsasa Stoon.8936)

Please give us a Cleaving Weapon.

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

MACE!!! Get a mace that puts down marks as auto-attack

Condi is the way to go (in pvp)

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

If you want a 1 v 1, you must go condi ranger as condi ranger has the potential to beat everything 1 v 1 while power ranger cannot. For a team fight in the current meta, power ranger is better.

condi ranger is absolutely not beating a skilled d/d ele or bunker engi or necro dude.
If they totally suck and have no clue how to play their class you might beat the, but please.. a skilled D/D ele will cleanse anything you throw at it all while pummeling you…. bunker engis have an entire nest of turrets, gl surviving that… necro lol , 2x hp bar, WAY more condis than you can handle… you not beating team.

You will also have tough time beating a well skilled warrior…

you SHOULD be able to wreck thieves, probably guardians and staff glass eles.

I personally prefer a mix with LB/ sword+dagger…. plenty of evades and solid sustain damage.. being able to engage at range for a some decent damage than swap into your melee range mode and go to town on your target with drakehound/wolf is pretty hard to beat out.

Going all out condi is just meh imo.. such a boring playstyle, even though it absolutely does work…

unfortunately this is the downfall of ranger… our full condi build doesnt even compare to what a condi mesmer/necro/engi can do. and our full power builds doesnt hold a candle to full zerk theives,warriors, guards, eles.

a bunker condi-ranger still has a chance though. I tend to beat most D/D eles with it. Just the constant pressure and staying at 100% hp while the pet hits for 3k dmg. With a small burst of about 4-7k dmg not counting the condition damage even.
Have been dueling a bit with it and won around 85% of all the duels but whenever another one joined in I lost almost instantly.

Fire shield

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I never understood why it was named : Fire “shield” . That ain’t no shield . It is not protecting you from anything , nor makes the foe hesitate to attack you because he will suffer the consequences .
Fire shield …. Lol …. more like Useless Wannabe Shield =)))

elemental shielding lets it give you the protection boon for a bit.

Fire shield

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

ya know why doesn’t signet of air give you an air aura instead of a fire aura? Same goes for the signet of water, signet of earth… its just…. why?

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.
Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

The warriors would not need a healer, asuming they dodged, hell it could’ve been easily solo’d if the bosses werent so borderline boring (failed to state path).

Full healing power is a waste, your dps will be low as hell.
Or do you need healing power to do cc? Lol.
If my comment makes me seem uneducated why the kitten are you advocating healing builds? Let me be the judge of my actions on this.
Sorry but over a year ago we stacked, the run was very fast, well once again no path stated not that it matters, it coudln’t have been super fast in that comp anyway. Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival.

No really even a 14/14/14/14/14 build can deal more damage than 0 10 0 30 30.

HotW p1, you’re talking as if any warrior is unbeatable if they just dodge.
You have yet to tell me if you’ve ever ran a D/D healing build.
I didn’t run 0 10 0 30 30, I ran 0 20 0 30 20. I didn’t like wasting dodges on evasive arcana so this was my standard build, it has a bit more dps. And I think 15/15/15/15/10 would be better than y’r 14 build. A year ago I had never seen the stacking tactic nor anyone in my party.

PvP Bunker

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

why not make a tanky terrormancer? And the reason I think tanky necromancer will be sub-optimal is because of the lack of decent stability. even if you can survive a 3v1 if one of ‘m has even a little bit of CC (hammer anything or an engineer) then y’r gonna lose your point and there’s no point in bunkering on a lost point besides keeping y’r enemy busy.

10 air or 10 earth

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

yea then definately go for air, the extra swiftness will benefit you greatly. Plus the extra prec+ferocity should make you deal a tad bit more damage too.

Help ranger in a pvp

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I used to run LB/GS in pvp.. Then I quit pvp for 3 months… Now I run Sword/Dagger + shortbow bunker build. Its decent for duels. And as previously suggested, use drakes. I especially enjoy the lightning drake

The reason we are bad

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…

off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.

Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?

Condi is the way to go (in pvp)

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Of course I am just theorycrafting. I’ve no clue how much dps a condi Ranger does in pvp vs a power Ranger.

But for other professions I’d assume they would try to make condi equivalent to power in terms of viability. But for rangers they only seemed to handicap Ranger power abilities but not condi abilities.

Ranger conditions aren’t nearly as good as that of warriors, thieves and necromancers. Just look at the bleed duration for weapon attacks. Shortbow Ranger, only when flanking or behind, 1 bleed stack for 2-3 seconds I think it was. Even with serious bleed-duration increases you won’t come anywhere near the maxed out 17 second bleeds of the warrior’s sword auto-attack. Or the death blossom with 17 seconds, 3 stacks of bleeding. I mean rangers shortbow bleeding is almost comparable to the bleeding done by warriors rifles. or the pistol auto-attack from thieves. Doesn’t offer more than 500 sustained dps and the ranger only gets that while flanking or from behind.

Then there is the condition burst. A good thief can stack 25 bleeds in a small aoe for 10-17 seconds in 4-6 seconds + many other conditions but lets just focus on bleeds for now.
Necromancer can then transfer any conditions applied to him or his allies to the targetted opponent with either dagger-4, staff-4 or their signet.
Warriors can stack around 11 stacks of bleeding consistently and then burst it up to somewhere in the 20’s.

10 air or 10 earth

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

D/D
2k Power
16,2k HP
crrit chance like 23%
2.7k armor

choose air, the extra 20% crit for zephyr’s boon + swiftness to get away when things get awry + swiftness just for general travel far outweigh what little protection you get from 10 in earth.
BUT <- if y’r running runes of the grove which improves the protection duration greatly then I’d go for the 10 in earth.
Or if y’r running spell slinger just go for the 10 in earth.

But what is the purpose of this build? PvE? PvP or WvW?

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

Condi is the way to go (in pvp)

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I love whittling down opponents while staying at full hp and then using the pet skills to burst ’m down. Lightning drake ftw.

The reason we are bad

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Rangers seem hellbent on not being team players. If something doesn’t involve pewpew with a longbow, then they want no part of it. This is why so many rangers are against stacking. It helps their teams, and they can’t tolerate that.

spirit rangers…

The reason we are bad

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

We’re are a counter class. Made to counter; hence, we have evade spam and access to all kinds of passive defenses. This is a fundamentally most challenging aspect of combat. We’re loaded up with traits, weapons and utilities to literally have hundred ways to make a bunker build. That kitten is boring as kitten and by bell curve approximation to player skill base, only maybe the top 2% of Ranger players enjoy it. This class is tough and boring as hell to play properly because you have to have god-tier awareness of your surroundings, your cooldowns and pet’s health and pet’s cooldowns to be successful in highly competitive environment. Other classes have much more room for error, and each of them have an oh-kitten button. In the case of warriors and thieves, five or six of those. I admit that as far as I can tell, theoretically Ranger has all the tools, only the game-play needs to be simplified. Making things simple doesn’t necessarily mean make it stronger or strip away vestigial parts of class.

Start with slight trait rework for the power build ranger. Then rework Longbow to be free of bugs and linearize the effectiveness of LB with and without traits. Clean up the UI of pet and perhaps dedicate more time to make some weak pets better. Some of them never see the light of day, poor things. Lets give more control of the pet to the user because pets seem to attack randomly. Things that aren’t under your control are by definition tough to use. Those are just some of the things to consider for the future of ranger kind.

ranger also has an oh kitten button though… I know of attleast two.
I’m still learning all the cooldowns by playing ranger extensively in pvp.

10 air or 10 earth

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

what weapon sets are you using what base-stats what is the purpose of your build?

Rune of the Warrior

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I think its working as intended.

Elemental shielding UP?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

3 and 1/2 secs feels like nothing. Even with 50% boon dur thats only 1 and 1/4 sec more making it 4 3/4 secs which isnt much esp for 50% boon dur

Add in armor of earth, trait and skill, runes of the grove, 20-30 in arcana and ya got y’rself near permanent protection up-time for the duration of most tpvp duels/fights. If it doesn’t last long enough it just means you need to switch to more dps so you can take down your assigned target quicker.

Looking for help for ele alt

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Hiya, I got 6 maxxed out characters working on a 7th (warrior) Started on elementalist which has been my main since pre-launch.
Currently heavily invested into pvp. You want burst ele, I suggest D/F – arcana + frostbow 06242 fresh air. You can choose offensive or defensive traits in the waterline depending on your preferences. Choosing offensive ones will increase your initial frostbow burst by 30%. Choosing defensive ones will allow you to survive and do damage for longer periods of time when your frostbow is on CD.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

Rune of the Warrior

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

yea we know…. tried it before as well. There’s plenty of other good runes though. My own favorite is runes of the grove. combined with armor of earth and protection on auras, maybe add in some aura share and y’ll have party-wide near perma protection up time.

New Engineer Help

in Engineer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I recently just rolled and engineer and I absolutely love it! I love all the varieties of different skills and play styles that they have access to. I’m almost level 50 at the moment.

My only question to experienced engineers is this: What is the best way for me to really hone in my skills as an engineer? I’ve been doing a mix of world completion and personal story so far, but I find myself just melting everything I possibly can with the flamethrower or running circles spamming bombs

I don’t really care about leveling up fast, if I wanted to do that I’d sit in a eotm zerg and collect XP. My main goal is that when I hit 80, I’m as familiar as I can possibly be with all the tools I’ll have at my disposal.

Mastering professions is what i’ve been doing lately. I go to the Heart of the mists and look for people of that profession, ask about their builds and then go try them out myself in hotjoin/heart of the mists npc’s. Then when I find a build to my liking I look how I could possibly improve on the original design and then I’ll run it in tpvp.

Note that for me attleast it takes 2-5 matches to get used to a different build regardless of the class you’re playing.

For PvE its all just go zerker and learn to dodge/blast in the healing turret waterfield (or firefield). Reading up on every single one of your skills can be usefull too.

Ranger's shortbow

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I use shortbow in my condi-bunker build. Shortbow and Sword/Dagger. In a sticky situation? Sword-2 swap Shortbow 3-4 (or 5 if they rush towards you). Then 2 when they’re close and swap back to Sw/D for more evades, poison and AAing.

That’s what I currently do but I’m still a ranger-noobie so any suggestions would be much appreciated.

Are Rangers actually bad?

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

After maxing a mesmer, warrior and necro I kinda wanted to make a ranger next since I have the black widow pet and never got to use it. Similar to WoW with Hunters, I’ve always kind of heard Rangers are the bottom of the barrel, but recently I’ve seen a few in PVP that actually did very well.

What do you think of a trapper ranger or the class in general?

I too am profession hopping in pvp. My experience so far:
Elementalist, every weapon combo every stat combo, tried everything.
Engineer, tanky, dps, decap, condi etc.
Necromancer, condi, power.
Thief, condi, power, tanky.
Warrior, condi, power, tanky, support-condi.
Guardian, meditation zerker, condi-debuff, bunker.
Now I’m playing around with Ranger.

Condis are decent but feels sub-par to several other professions.
DPS-ranger has amazing burst but low sustained dmg.
Bunker ranger – what I’m currently running has perma prot, perma regen, perma poison up-time and pet still hits like a beast. Plus you have multiple evades, faster endurance regen, protection procing off of dodges. Most fun I’ve had with ranger in a long while.
In the 7 matches I’ve played as a bunker ranger I’ve lost 2 duels and quite a few 1vX fights.

Necromancer DPS Compared to Others

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

1. hybrid, trait 2% more dmg per condi on target + high crit chance and crit dmg will net you quite alot of damage. Just hard to find the right balance while trying hybrid. Had a hybrid build hit 8k dmg + 1-2 k condi per second. But that’s under ideal circumstances, max might stacks, max vulnerability stacks etc.

2. Minion Dagger zerker necro can out dps a dagger thief easy. Did it several times with a friend of mine against two thieves, all zerker and we ripped ‘m apart. Didn’t lose more than 20% hp during the fight eithers so the difference in hp nor their higher armor made a difference.

If I were to rate it (I’ll leave out mesmer because of lack of experience).
Elementalist (staff/conjures)
Necromancer (Lich form-zerker)
Warrior (axe max crit dmg; 234%, 85% crit chance)
Engineer (rifle burst build can easily do 20-30k dmg in a couple seconds.)
Thief/meditation zerker guardian.
Ranger… Since I have yet to find a decent dps build for ’m I put ’m last based on my own experience with ’m.

Does Warrior need a nerf?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Sigh. So much hate against the warrior and it being OP. Its endless and ignorant and I can only chalk it up to players that honestly are using the wrong build or just plain and simple dont know how to play their class . Just to give you a perspective, the majority of warriors I have seen (on average) are terrible against skilled insert class here.

Depending on build and most importantly skill level, (thats the beauty of this game that there is no one build to rule them all and skill makes all the difference) Mes, Engi, Ele, Ranger, Guard, Thief, Necro, can absolutely make a warrior look disgusting.

There are plenty of youtube videos that showcase the warrior being put in its place. Even if you cant do it, thats on you cause there are TONS of people who can.

Warrior is not the #1 pvp (lol!) or wvw (play a better roll here) class. Yet it seems to get some of the most grief besides thieves.

EDIT
It just seems to me that a lot of the people that complain take on classes that take more (opinionated, but we shall roll with it) skill to be viable absolutely STINK at their own class while the people that are SKILLED in these “harder” classes never have a complaint in the world.

I have NEVER and I mean NEVER dueled anyone that was serious and skilled that was worried about a warrior like they would about other classes.

Warrior just has a comparatively lower skill-ceiling. When I can kill 3 people in a 2v4 using only auto attack.
My guildies say I’m skilled at those harder classes, mainly on my elementalist.
Also play engineer, necromancer, thief, guardian (sometimes).
Tried Mesmer once before it was nerfed and got 18 kills in my first match.

At the moment I’d say all the professions are balanced. But pure stat-wise the warrior reigns supreme due to heavy armor and highest base hp.

One nerf that would make you quit?

in Thief

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

all stealth duration nerfed to half or less.

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a full condition necro in sPvP a single DS ele can completely shut me down. Anyone saying that you can just just this skill or that skill has clearly never actually faced a DS ele.

They heal nearly 500/s and heal again every time they hurt you. I’ve had an ele literally just stand there in one spot without moving while I used every CD, every utility and all my death shroud skills on him and he ended up at 99% health. The cast time on our weapons is enough for them to heal to full between each cast. He never has to swap out of water attunment because you literally can’t hurt him. Even if they are only doing 100dps you will still lose.

maybe change builds? If your build doesn’t work and mine does then its not your opponents fault or is it?
But I do agree, it’d be kinda tricky even with my hybrid necro let alone with a full-condi one.

Need to try out more things, do more research and eventually we’ll find some way to overcome the DS hurdle.

Because your build doesn’t really work against DS eles. It requires the damage multipliers from having conditions on the target to deal enough damage to break DS. In other words, you require conditions on him to deal enough direct damage to apply conditions to him in the first place.

with the conditions applied it does do 50% more damage but it’ll still knock ’m out of his DS but only barely… What does help is the Dagger no. 4 bounce. It bounces very fast and should be able to take ’m out of DS more easily.

Explain to me how it bounces with only one target?

Truthfully, your lack of knowledge is astounding and makes it extremely difficult to take you seriously.

yea hadn’t thought of that but elementalists do often bring a secondary target for it to bounce so…

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Rabid Gear and a Sigil of Air… Boom 10% of the ele’s life, gone, every 3 seconds. Lol

Sigil of Air is amazing

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a full condition necro in sPvP a single DS ele can completely shut me down. Anyone saying that you can just just this skill or that skill has clearly never actually faced a DS ele.

They heal nearly 500/s and heal again every time they hurt you. I’ve had an ele literally just stand there in one spot without moving while I used every CD, every utility and all my death shroud skills on him and he ended up at 99% health. The cast time on our weapons is enough for them to heal to full between each cast. He never has to swap out of water attunment because you literally can’t hurt him. Even if they are only doing 100dps you will still lose.

maybe change builds? If your build doesn’t work and mine does then its not your opponents fault or is it?
But I do agree, it’d be kinda tricky even with my hybrid necro let alone with a full-condi one.

Need to try out more things, do more research and eventually we’ll find some way to overcome the DS hurdle.

Because your build doesn’t really work against DS eles. It requires the damage multipliers from having conditions on the target to deal enough damage to break DS. In other words, you require conditions on him to deal enough direct damage to apply conditions to him in the first place.

with the conditions applied it does do 50% more damage but it’ll still knock ’m out of his DS but only barely… What does help is the Dagger no. 4 bounce. It bounces very fast and should be able to take ’m out of DS more easily.

Does Warrior need a nerf?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

I’m going to concede that Warriors probably have the highest DPS of all the professions if each of them spec full Clerics. I imagine they have the highest DPS/survivability ratio of all professions, if everyone was standing still and tanking hits like in World of Warcraft. That doesn’t mean much in GW2, with all the active defenses and escapes that everyone has.

If you have so much PvP experience, then you know that warriors are in a strong state right now. However, they’re not the only class that’s good. Thieves are uncatchable and can really surprise burst someone out of stealth, PU mesmers either win 1v1s or they choose to leave, and supply drop is a very strong guarantee that an Engineer’s gonna take the point. It’s more appropriate to say that certain classes are underpowered and need serious buffing.

Completely agree
and what about an icebow burst ele, they can turn around an intire team battle with one skill. (pure dps wise the no. 4 on icebow with full dps traits and gear can take down the heavy golem.)
Same with a thiefs condi burst.
I love how the gw2 combat prevents stats and rotations from being the only things that decide battles and how everything can be countered.

Does Warrior need a nerf?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

http://www.gw2score.com/PvP/player/Swimsasa-Stoon8936

You played 18 tPvP games. Your highest leaderboard rank was 977, and you are currently below rank 9000.

…?

shoulda checked, only have close to 300 tpvp wins not 400 or so.

Attachments:

Does Warrior need a nerf?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

As for the topic of condition removal, I think necromancers with their weapon skills and utility skills that transfer conditions to foe and their heal skill which basically profits from having conditions on you.

Warrior has with the Cleansing Ire trait great up-time of Adrenaline since you get it when y’r hit.
Warhorn can convert conditions to boons twice every 20 seconds or so.
Shouts can remove conditions and heal you plus whatever added bonus they bring.
you have a signet that clears all conditions when y’r in a pinch though I don’t see you bringing it.

Our emergency healing is basically using an invulnerability skill to give the passive some time to regen y’r health, or CC the crap out of your foes which we can do alot to prevent damage whilst your health gets regened then chain it with a couple dodges (that happens to do damage too, highest damage I’ve seen it do full zerker set up was 3k dmg). Not much of an emergency healing but it’ll let you last a bit longer.

Just started running a full zerker set-up with hammer and Axe/Mace.
234% crit dmg and 65% crit chance during battle. CC+criple and then just smash ’m up.

(edited by Swimsasa Stoon.8936)

Does Warrior need a nerf?

in Warrior

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Axe/Shield and Hammer Warriors?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Spare dodge for eviscerate and stuns.I would say u need stability for sure,else u get wrecked in squishie build in few seconds.On other hand,if they hiting for 5-7k eviscerate,they will be squishie aswell,so just patiently wait till endure pain is down and than burst.If u D/D u can use earth rooting aswell,it helps a lot to break their bursts.

I agree with Gokil on this.Dont really try to burn all CDs in first burst,they usually got endure pain,stabil stance and block on shield.

that’s the problem, they are not squishy. With their healing signet healing them for 300-400 every second each of their stuns means they’ll get their health back up from where it was. Plus 2 of their CC’s and Eviscerate are gap-closers. We only have two dodges so attleast one of those is gonna punch us in the face. I also bring stability and stunbreakers. Problem is that those warriors have blocks, stances, stability all sorts of stuff that makes sure that you can’t kill ’m despite them being somewhat squishy.

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

As a full condition necro in sPvP a single DS ele can completely shut me down. Anyone saying that you can just just this skill or that skill has clearly never actually faced a DS ele.

They heal nearly 500/s and heal again every time they hurt you. I’ve had an ele literally just stand there in one spot without moving while I used every CD, every utility and all my death shroud skills on him and he ended up at 99% health. The cast time on our weapons is enough for them to heal to full between each cast. He never has to swap out of water attunment because you literally can’t hurt him. Even if they are only doing 100dps you will still lose.

maybe change builds? If your build doesn’t work and mine does then its not your opponents fault or is it?
But I do agree, it’d be kinda tricky even with my hybrid necro let alone with a full-condi one.

Need to try out more things, do more research and eventually we’ll find some way to overcome the DS hurdle.

Is there any truly power build for engineer?

in Engineer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

When I go full power engi I used to run this:
http://gw2skills.net/editor/?fdAQFAUlcTpEr9dxzLseNSbBNqvA6NkhR85GGgVD-TJRBwAfuAAD3fgcZAAPAAA

1v1 you can CC and chain burst any target from 100%-0% in a couple seconds, stability and stunbreakers are your enemy because they could make you miss your burst.

Also you must have crazy skills because you’re basically using all of your skills… Besides the burst you only have a little bit of sustained damage through rifle auto-attack.

Burst-sequence:
1-4-2-9-f4-8(to target)-f3-f2-5-3-(auto attack while retreating)

the usual damage then would be:
1.5k dmg per auto attack.
2k dmg with no. 4
2-9-f4-8 don’t do damage but are there to set up your burst.
3k dmg from f3
8k dmg with f2
5-10k dmg with 5
3-5k dmg with 3
more auto attacks tanky people ussualy go down by the 2nd or third auto attack.

all added up:
between the 20-30k dmg

(edited by Swimsasa Stoon.8936)

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I run a hybrid condi build, it only takes one scepter attack to get ’m out of DS.

vid plz

XD I fail, made a vid but found the glitch in what I meant with one scepter attack… I was thinking of when I did 1.6k dmg with scepter attack 3 which does more damage on foes with conditions…. Elementalists with DS above 90% hp don’t have conditions on ’m

But here’s the video anyways:
http://youtu.be/N3jIZYbAUzw

edit:
Even without conditions it still hits for good damage but on a tanky ele with good healing you’ll only stand a little bit of a chance if you do it when he leaves water atunement.

The next meta D/D elementalist?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I used the icebow combo before too. Tempest defense is awesome. I tend to use D/F though. The Focus off-hand gives 1 stun and 1 knock down ranged and targeted. D/D has it aoe but you need to be close and people tend to recognize it.
Next focus earth 5 in combination with the icebow combo means you cant get killed or hit or interrupted while using icebow. You could also save it up for stomping.

And you know those situations where you have 3 opponents downed and don’t feel like stomping every single one of ’m? Just use ice-bow no. 4 to clean ’m up.

Condi removal

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Focus earth no. 4, scepter fire no. 3, dagger off-hand no. 5, Staff no. 5, ether renewal, Diamond Skin, cleansing fire skill and cleansing fire trait in fire. Sigils and runes can help too.

A balance discussion

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

ele is not class for pvp. thats it. he is completly unplayable in competetive pvp. I played him for 120+ arena matches, and i defeated only injured or noob players. he is 1 trick ponny = 80iq required. every class can defeat him 1v1 without any problem. 90% oh his talents are crap without use in pvp. If u want to play pvp, play what is op atm. thats how mmo works. howgh

I got 140ish tourney wins with ele so far. Also run engi, war, guardian, necro, thief. Gonna try mesmer and ranger next.

But I’m best with my elementalist. took me 1400 hours to master it and it seems that you still have alot to learn… I can 1v3 and win with my elementalist. I can 1v2 with thief and warrior. Guardian can survive 1v2’s for quite a while but never beat ’m. Necromancer is kinda strange. Sometimes when you get everything off you can burst down people in a couple hits and completely turn it around and other times you get stun-locked and killed in no time.

Elementalist is just better because it has decent sustain and is good as a hybrid.

Shout Bunker

in Ranger

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

warrior puts down one banner with regen trait and give all allies in its huge radius perma regen.

Engineer puts down healing turret, everyone gets perma regen plus the occasional blast finisher in waterfield.

Elementalist just runs around swapping atunements, everyone gets perma regen.

Why would this regen be any different?

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

We could also start talking about Lich form… I betcha that even with a condi spec you can still get the eles health down enough to begin apply conditions on them.
May I also note that the ele has light armor and the lowest base hp in the game. Without our sustained healing and gimmick traits we’re wet noodles.

Sooo, why were eles pretty successful before Diamond Skin got introduced? Oh wait, because the gimmick traits aren’t necessary!

I don’t see why eles are so against Diamond Skin becoming something that’s not a gimmick and actually useable. Yet every complaint thread about it being badly designed has them rushing to defend it, saying “it’s terrible.” If it’s so terrible, why are you against a redesign?

Elementalist were horrible in any form of pvp before the 15 april patch. That was the sole reason that I started playing alts. I put aside my ele after 1300 hours. Then I roled necromancer in pvp. It was sooo sad.

But I must admit, playing against and elementalist with all his jumping around seemed pretty annoying when I play necromancer. But when you can get them out of their diamond skin perk with one single hit… Honestly I don’t know what you’re qqing about.

What one single hit, pray tell?

In a PvP Carrion build with 4 points in Spite, using a staff, Life Blast close range will hit for 808 damage on average against the absolute minimum armor an ele with DS can have (in other words, 6 points in Earth magic and no Toughness at all from runes, specific traits, or amulet). That’s less than half of what they need to break DS, and that build is pretty heavy on Power for a condition build. Before the second life blast hits, the ele will heal up about 500 of that if in water attunement (only about 300 otherwise). This is without investment into Healing Power past 2 points in Water Magic.

So, assuming the ele is NOT sitting in water attunement, simply standing there and auto-attacking, it requires the necro to land 3 Life Blasts just to break DS, and at least one more to make it not garunteed that the ele is above 90% again when he makes his next attack. This is using the highest-damage Power-based attack the condition necro has (I am purposely ignoring Lich Form because of its elite status and the fact that avoiding its attacks is extremely easy).

Best case scenario and it still takes 4, slow-casting attacks to just get past one trait and signet before accounting for gear or action on the elementalist’s part .

Sure, you can say “just reduce the healing with poison.” Which would work…if they weren’t immune to Poison.

Even with Power as a secondary stat, a condition necro cannot feasibly break through Diamond Skin. One trait matters more than any semblence of skill on either player’s part. To make matters worse, the same trait that guarantees a win against them does barely anything at all against anyone else.

It needs a rework. Badly.

I run a hybrid condi build, it only takes one scepter attack to get ‘m out of DS. Next I apply a ton of conditions with the signet followed by scepter 3. The signets conditions don’t do alot of damage but it will trigget a reflex for elementalists to clear those conditions. Then follows y’r true condition burst while he is out of condi-removal, out of DS and if you apply your condi burst quickly enough after the initial load was cleared you’ll keep him out of DS for the duration of the fight.
Remember DS doesn’t work anymore after you take 1200 of their hp.

But since I run a bunker ele with DS occasionally I’ll tell you that the few bunker eles that use glyph of elemental power while in air will be able to achieve a near 100% uptime of weakness on you reducing your direct damage by 50%. Glyph of Elemental Power has a duration of 30 seconds so basically you won’t be able to beat ’m for that duration unless you repeatedly remove that condition which is intirely pointless because it can get applied every 5 seconds.

Raw DPS: Axe or Dagger?

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’d say pure dps, scepter… with celestial I’ve had the auto attack crit for 1.6k + bleed + poison Then just apply more conditions and hit ’m with 3 gaining life force per condition.

But I figure you only meant direct damage disregarding the condis then I must agree with people, dagger is best dps but with a few traits I’d say Life Blast is the best. Have had it hit for 5k per hit, piercing + applies vulnerability.

Diamond skin

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

We could also start talking about Lich form… I betcha that even with a condi spec you can still get the eles health down enough to begin apply conditions on them.
May I also note that the ele has light armor and the lowest base hp in the game. Without our sustained healing and gimmick traits we’re wet noodles.

Sooo, why were eles pretty successful before Diamond Skin got introduced? Oh wait, because the gimmick traits aren’t necessary!

I don’t see why eles are so against Diamond Skin becoming something that’s not a gimmick and actually useable. Yet every complaint thread about it being badly designed has them rushing to defend it, saying “it’s terrible.” If it’s so terrible, why are you against a redesign?

Elementalist were horrible in any form of pvp before the 15 april patch. That was the sole reason that I started playing alts. I put aside my ele after 1300 hours. Then I roled necromancer in pvp. It was sooo sad.

But I must admit, playing against and elementalist with all his jumping around seemed pretty annoying when I play necromancer. But when you can get them out of their diamond skin perk with one single hit… Honestly I don’t know what you’re qqing about.