It’s hilarious that they yet again fixed that stupid jump behind the tentacles at maw thing. Of all things to fix, that is the one they prioritized not once, but twice. Just goes to show how much attention they actually pay to dungeons.
The kick should require two votes. It wouldn’t solve the problem entirely but it would certainly be nicer to actually require a party majority for a kick.
As far as kicking someone who is dragging down the party… if you could hold out until maw then just tough it out and remember that even though they suck at the game, they still put in the same amount of time (the only value in this game that carries over to real life) as you did. Of course when they start insulting you then that is always warranting a kick.
Some people like to experience each piece of content everyday, some like to specialize. It’s clear that anet prefers the former, but they aren’t going to get people to change the way they feeling about gaming entirely because of a stupid reward system. I prefer to specialize but I suppose in the end it doesn’t matter because if you enjoy something you should want to do it regardless of rewards.
The only reason you could be running out of energy at that fight on a guardian with 100% vigor uptime and and energy sigil is if you’re dodging all of his attacks. Just stand behind him and his auto attacks won’t hit you. You still have to dodge his big jump and smash attack and if he throws a rock at you but other than that you should be hardly dodging ever, just stand directly behind him. Once he starts to swing his club he is rooted and won’t turn towards you so just position yourself behind him or walk straight through him, the attacks should be slow enough so that you rarely get hit. kitten you may even be able to rotate aegises with passive f3 and retreat so that you never have to dodge. If you are getting him down to 40% then you clearly have the ability to kill him since that will take a while to get to, so you must be just making stupid mistakes at the end once you’re getting close to killing him.
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No, I’ve had videos especially with riposte where the channeling bar was already up and have been kicked right through it.
1. The Dreaded “Double Kick”
http://www.youtube.com/watch?v=99RhsVDSil02. Standing on the raised ruins around the arena and having a ranged blast hit you in melee range.
http://www.youtube.com/watch?v=TsnwwKuh0og3. Having GS whirl or Sword Block fail to activate even though you clearly see the skill flash indicating that you pushed the button.
That last one especially bugs me…
The first tidbit of WWA and riposte don’t evade/block yet respectively. I think it’s only like 1/4th of a second but it’s noticable for sure.
That’s correct; you have the right to choose who you want to play with. But you don’t have the right to tell someone else how they should play their game. If someone is rolling a shout heal warrior in PvE and you don’t like that because it’s not DPS heavy enough for you, that’s kittening terrific. Find someone else to play with and let them do their thing with a different group. It’s really not a difficult concept, but it seems to be elusive to many of the ‘elite’ in this game, which is quite sad.
Yet, they do.
They complain in whisper, then head to the forum and complain there.That’s just the thing. I doubt many of the people you’re calling “elite” care what casuals do. When they do care is when a person (shout heal warrior to continue the example) joins a party that they clearly do not meet the advertised specifications for (max dps/speed run) and complain via whispers/forums for being kicked.
This becomes even worse when said person proceeds to try to defend their build as viable for that type of run. That is when their build is going to get torn apart by the “elite” players because that player is trying to prove their ability of joining the “elite” runs – something they don’t meet the qualifications for.
If instead they’d recognize that those players wanted nothing to do with their playstyle and made/joined groups advertised plainly as “path # any welcome” they would receive no criticism to their build/playstyle.
It’s not about telling people how to play the game, it’s about telling people how they want to play the game if they want to play with a select group of people.
“No criticism” may be a bit of an exaggeration, but yeah generally speaking you’re right. If they did play in their own groups and didn’t complain about being kicked from speedrun groups by the elitists, I doubt most of us would say anything about it. But you cannot deny there are a select few who do not even see that as reasonable, and still like to berate people for not agreeing with every idea in their head.
But yeah, pretty much what oxxy said is perfect. When you play video games, you aren’t supposed to be able to do whatever you want with whatever classes/builds you want. This game actually gives you way more freedom than any other in that aspect. Play any other game and you will see just how far you will get playing how you want. You are given alot of freedom in this game, but people need to accept that to defeat some bosses there has to/should be some tactical thinking involved. I remember playing console games, where to proceed there would be literally one single way to get through a level/area and you had to do that exact thing or you would be stuck. I’m not sure what games people have been playing but never in the history of gaming have you been able to complete every single aspect of a game by playing however you want.
Some bosses are checks for bad dps. Some are checks for bad dodging. Some are checks for people who refuse to melee. Some are checks for people who refuse to spread out.
Seems like all the QQ about this particular boss comes from people who aren’t happy that their chosen set-in-stone play-how-you-want playstyle is not the particular check for this boss.
Exactly. Bosses in games shouldn’t have to conform to the way you like to play. It’s been the other way around since I was a kid and I hope you whiners don’t whine so much that they are going to change basic game design. Some bosses you do this, some you do that etc. In this game you actually have way more options on how to kill a boss than most games…
Guys, you just don’t understand what he is saying. If he is getting such bad luck then it MUST be intentional or a bug, otherwise why would it be happening to him? Truth be told, the most likely scenario is a conspiracy that goes all the way up to Mike O’Brien. They can’t hide the truth forever.
First two runs will give you the same rewards as long as you stay on the same character, then they will start to diminish. I think it’s only 15-20 minutes for them to go back up to full though.
Retirement…
ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)
so why would one choose to play ranged in coordinated small group(dungeons)?
its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him
Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)
As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.
Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.
The real question to you, Captain kittenbag, is that if 99% of the playerbase enjoys playing this way, why do you feel it should be changed so that 1% can play their way? (even though they already can if they want, but that’s besides the point) Or is it because the other 99% are all cheating scumbags who actually suck at the game?
Yeah guys stop being idiots. Captain Swag is right you’re all being dumb by trying to do things quickly and as well as they can be done. It’s so much easier to do things the hard/long way. And even though 99% of the playerbase stacks (therefore proving myself to be in the clear minority), it still should be removed because that’s what I want and no one’s opinion matters but ME. C’mon already anet…
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We are all at kind of a loss on this one man…
Why would they remove something that keeps people playing the game? Retention is a large part of why RNG is so prevalent.
because players that get really bad rng streaks start to look at other games
This game is more addicting than heroin… just try to stop
You should try heroin.
Getting real tired of running into warriors using 5 signets. 3 signets is about as far as I would say you can go (healing signet, signet of rage, xx signet unless every utility is possibly taken (2 banners) then I would say you can have 4 signets but for the love of god ALWAYS bring For Great Justice.
Also running into less and less warriors actually using banners.Not everyone who plays games are as serious as you are. Some people just like to play however they want. " Getting real tired of running into warriors using 5 sigs" rofl. You may have a problem if this is what gets you “REAL TIRED”..
Kittn off man, get over yourself.. seriously. The same goes for everyone else who complains how other people play ,,,, wait for it,,,, wait for it,,,, IT IS A GAME!If all you care about is playing how you want because “it’s just a game” then go play a single player console game. If you don’t give a kitten about being a member of a team, don’t play in a kittening team.
Take care James, see “Ban reasoning” in my signature below.
Edit: Somehow the image isn’t accessable anymore, i’ll reupload it tomorrow.
I read it, I’ve had very few infractions and you seem to get them from nothing
Getting real tired of running into warriors using 5 signets. 3 signets is about as far as I would say you can go (healing signet, signet of rage, xx signet unless every utility is possibly taken (2 banners) then I would say you can have 4 signets but for the love of god ALWAYS bring For Great Justice.
Also running into less and less warriors actually using banners.Not everyone who plays games are as serious as you are. Some people just like to play however they want. " Getting real tired of running into warriors using 5 sigs" rofl. You may have a problem if this is what gets you “REAL TIRED”..
Kittn off man, get over yourself.. seriously. The same goes for everyone else who complains how other people play ,,,, wait for it,,,, wait for it,,,, IT IS A GAME!
If all you care about is playing how you want because “it’s just a game” then go play a single player console game. If you don’t give a kitten about being a member of a team, don’t play in a kittening team.
You should teach a class on Dub formulas.
Yeah it would take forever to get 25 stacks on him. And even so the race would end up similar to the end of the lupicus record race. One team pushing to shave a few milliseconds off of their personal best. I am truly convinced that grub’s have very little effect on him, even 25 would only add 10 seconds maximum to the fight.
Best excuse ever.
I personally never understood full signet builds. Why stack weak passive effects?
is not about passive efects, is about a trait in precision who allow for each unused signet 40precision… thats 200precision more all the time
I run 3signet warrior coz I love me stability in dungeons
Uhhh…. nope.. it’s definitely about the passive effects. And they are far from weak. 180 power/precision is nothing to scoff at.
I got to a point where even while pushing for really fast Lupicus times I would just let him eat the grub. It never really affected my times (or so I think it didn’t…).
do you keep a tally of which character earned which tokens, gold and badges? Don’t you want to have the proper character earn the proper equipment themselves? Why even bother making a new character and gear them out via the shared-inventory exploit?
The wallet is now an exploit? What isn’t an exploit these days? I suppose anything in the game that you don’t agree with is an exploit. Therefore everyone who does living story should be perma banned.
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Hey, at least you guys don’t have another bug like I do.
I’ve been ex-communicated by the church.
I’d much rather be in game chat-impaired than have to deal with fumble dodges. If they were fixed there would be potential to deal alot more dps as a guardian, particularly during bosses like lupicus. I try to avoid using whirling wrath/binding blade when I may have to dodge during/after it (which is quite common).
Wow… how many people can possibly make the same exact post?
Everyone complains I’m not helpful enough, I’m just a nasty troll. THEN I TRY TO HELP BUT NOOOOO someone’s already helped. Well. kitten them I’m gonna say my kitten anyway. MY HELP IS BETTER.
O_O
Wow… how many people can possibly make the same exact post?
Agreed, at this point you guys just look for any reason to troll anyone who has a differing opinion and instead of presenting an argument you collectively make him feel like he is an idiot (of course he isn’t so your tactic is wasted). Reflects are very overpowered, especially at lupi. And if we’re being completely honest, autoattacking on ranger sword and swapping and hitting whirling when lupi has his heart attack is not all that difficult. Bring in 5 people who can feedback his aoe and you’ve got the dream team. No offense but that’s just the way it is, and it’s like that because reflects are way too strong at lupicus.
It was just a defensive response, because it came across as an attack on something done by their guild. Wouldn’t think too much of it, the people trolling weren’t even in the video. The 5 of us who were just wanted to do something fun, hopefully provide some entertainment for people.
Anyway, ANet could remove the crit damage scaling from reflects, or just their ability to crit at all. The defensive utility from reflects is already powerful enough, the damage is a bit much of a luxury.
Sorry, that was not directed at you or the people in the video, I should have been more clear. You are usually not one to meaninglessly attack others.
Grats man, it’s all downhill from here!
Agreed, at this point you guys just look for any reason to troll anyone who has a differing opinion and instead of presenting an argument you collectively make him feel like he is an idiot (of course he isn’t so your tactic is wasted). Reflects are very overpowered, especially at lupi. And if we’re being completely honest, autoattacking on ranger sword and swapping and hitting whirling when lupi has his heart attack is not all that difficult. Bring in 5 people who can feedback his aoe and you’ve got the dream team. No offense but that’s just the way it is, and it’s like that because reflects are way too strong at lupicus.
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Well, we’re working with blanket statements (Dubs and Dolans favourites). So I figured we may as well cover all points. I would still argue that ranging in a 5 man you’re playing a larger gamble than in melee, due to the inconsistency of lupine blasts/aggro. If lupi decides that he hates the guy ranging, you’re not going to have a fun time (nor are the guys melee’ing).
I’d say the hardest is trying to melee while everyone else ranges. He shadowsteps away, shoots a bolt at you and domes you lol
I was talking about 5 man cookie and you ignored my main point which is that it’s mostly single target stuff and there isn’t anything he can do that can quickly whipe the party. Worst case scenario someone gets ressed from full dead. Anyways I’ll attempt a ranged solo and probably fail a few times and give up relatively quickly.
So npc’s respawn after cutscenes. So when I used to solo lupicus I would pop the lupi cutscene, then get her killed and she wouldn’t follow me after I waypointed unless I talked to her.
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
I still wouldn’t agree. In melee there is no lupine blast, nor is there the phase walk (or bubble). If you stick to ranging, there are more skills to look out for. Especially if he decides to spam lupine at you, you can’t dodge forever. In melee the attacks all have long tells, and the barrage is honestly the same as ranging, unless your party member decides to troll you.
Kicks have probably the quickest tell of any attack i know of except maybe the champion orrian warrior’s little scoop/pull melee attack. Ranging in phase 1 is cake, in phase 2 you don’t have swipes and the mass aoe from range is incredibly easy to avoid, and phase 3 the only attacks you have to worry about are all single target or have small areas of effect (life drink, lupine blast, dome, barrage field which affects a very small area). Ranging is slower and will certainly drag the fight out for longer but I think it would be easier to survive for a long period of time ranging than it would melee’ing, as one dome at the wrong time could whipe the party and aoe lifesteals force all 5 party members to burn 2 dodge/evade/blocks. As long as the group isn’t stacked up then ranging would be easier only because worst case scenario he focuses down one person at a time and slowly kills them and a decent team wouldn’t have many issues res’ing.
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
I don’t understand Lupi kill videos. Is he some kind of test dummy DPS test? He certainly seems to take no skill, judging by the video.
Why don’t you try it for yourself and tell us how easy it is to replicate that video?
I’ll give you some friendly advice: take off your Clerics gear for it or else phase three will be really long.
Hahaha so defensive.
You pressed 8 buttons the entire fight, didn’t move an inch, and never dodged. I don’t know what’s more sad, that you think skill means wearing the right set of gear or that it means autoattacking for 40s and pressing one reflect button to cheese an encounter.
There’s no skill in what you did. If you want to show some skill, do as you suggest and lets see a video of you soloing him wearing cleric’s and no reflect.
You said lupi takes no skill, not that the video showed no skill. If lupicus takes no skill, please show us your solo videos.
With all that needs fixing in this game (like every other boss but lupicus) I hope to god they don’t bother to touch lupi for the time being..
Your problem is that you have been saying crit damage when you meant precision/crit chance.
Just drives me nuts when people complain about lupicus… especially when they are complaining about the things that make it a challenging and fun fight.
I hate this thread so much please just take it down there are so many kitten bosses in this kitten game for the love of god and all that is kitteng holy who do you think you are to complain about the only fun dungeon boss in this game. Lupicus is the only reason I still play this game why are you even risking changing him are you out of your god kitten ed mind? More than half of these are just mechanics and not actual bugs… double kicks…. a bug???? Seriously man with all that there is to complain about in this game… just take the kitteng thread down. The fact that you think that lupicus has a fourth phase means that you have no right to make complaints about him.
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I do alot of quick deletes lol
wauwi, that’s the most kittened post I’ve seen in a good while.
1. your bear is literally doing negative damage by feeding lupicus HP.
2. maybe you’re not casual, but you ARE a trash player.
3. it is not fun to play like an idiot and spend ages in dungeons
It wasn’t until the second half of his post that I realized it was a clear troll.
I might be missing something obvious but why no knockback on the kick from brazil’s pov?
Trait; transfers CC to pet. Adept wilderness survival.
Ah, thanks. Cool video guys
I might be missing something obvious but why no knockback on the kick from brazil’s pov?
HAHAHAHA. “These skills no longer cause fumble dodges because you can’t dodge after you cast it!” But yeah it seems they only fixed ww and nothing else.
healing power is underrated
unless im specced 100% in healing then my team will face certain death at the hands of our foes
I suppose that didn’t help, indeed. I guess if you can do exactly one run a day, people might just do it with other experienced people and then not bother again. I don’t have access to ANet’s metrics, but I’d wager that the overall number of dungeon paths being run by the playerbase went down with the change. I really don’t get why ANet feels a need to time gate anything and everything.
There are a lot of things that makes dungeons unattractive for people like me, though. Or rather, things that makes me unattractive for an experienced player to have in their team. Namely the speed run stuff, which requires some sort of familiarity with the dungeon to pull off. I don’t have that familiarity, making me a double-burden for the team, in addition to me not experienced with the boss mechanics. In games without speed runs, killing trash mobs usually doesn’t take any experience whatsoever. A first timer will usually do it right, too. I could sure kill the trash mobs in this game too, but most teams don’t want me to, but instead expect me to do something that takes prior experience and practice. GW2 is the only MMO I know having this issue, for most others I have played give trash mobs a chance to drop nice stuff too, so people are motivated to kill them.
Last but not least the LFG tool in this game is merely a sort of a first step in an application process like to be followed by questions, gear checks and whatnot. And I am fully aware that most people would rather weed people like me out. That doesn’t really add to my comfort using that tool. I have stared at the LFG tool a lot…but in the end I always closed it again. Being aware that the vast majority of teams don’t want to have me doesn’t exactly add to my self-confidence here.
In games having fully automated dungeon finders, people -expect- to be teamed with beginners, making me a lot more comfortable using these tools.I guess it’s a little bit of everything. But yes, in the end it always boils down to some design decision on ANet’s side.
You should just join some pug groups and tell them that you are new to arah but that you are willing to listen and learn and will do whatever needs to be done the best you can. That road would be less problematic than you’d think. Everyone started somewhere.
Selling your skills for faster dungeon running is not a bad thing. However what is happening at the moment with Arah has nothing to do with skills. Almost all the selling is based on the exploit of skipping lupicus.
But even if that is fixed, the fact that people can get the whole rewards for a dungeon in 10 seconds while completely doing nothing is just bad design. This way no one outside sellers would want to do the dungeon, and becomes just another part of the game turned into nothing but a cash farm for a small subset of people.
It was supposed to mean that having the tokens you actually were skilled enough to finish the dungeon, now every ranger and his bear who couldn’t even get to the first boss is fully decked in arah items. And to think arah was considered once the hardest dungeon, now has become a joke.
Everything would be fixed if they just spread the rewards across all the bosses in the dungeon. You then can pay people to carry you and finish the dungeon for you, but it still takes time and require some input.
P.S. I wish the mods would remove the completely off-topic replies from the trolls who want to derail the thread.
I agree. I entered p2 with exp team. We don’t speed run perse’, but we very rarely get downed either. We play casually, but can still drop lupi in a 5ish minutes through timed reflects in phase 3. We exited dungeon and the same ‘vendor’ had already come out before us, even though they entered at the same time. How does one solo lupi and path 2 faster than an exp team that rarely gets downed and can handle lupi considerably faster than your average PuG? I smell a rat, but can’t prove it because I am not with them whilst they do the run. It maybe 5 of them run it and 4 of them leave so the final person nets optimal cash and then divides it afterwards.
You’re right, if you guys are killing lupi in 5 minutes then it’s almost inconceivable that someone could duo the path faster than you… Oh wait there are currently 3 people who have killed lupi in under 5 minutes solo…
Just got a fumble dodge on my first whirling wrath and tested with ranger greatsword auto and it was happening nearly everytime. It’s hilarious to me that they found the time to fix the spinning in place bug but can’t be bothered to fix this one that is hugely affecting gameplay. Yay anet!