Showing Posts For Syn Sity.5826:

Fav quotes from cof p1

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

You didn’t transmute your twilight? kick

[DnT]

Ascended compared to Exotic Gear.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

It encourages people to participate in other content. We may not like it, but I’m sure you can at least imagine why they won’t make them available through dungeons. Dailies take like 15 minutes a day, guild missions take like 1 hour a week. I’m sure you want to maximize so if you just put in the work then you will be happy you did. As of now you’re way behind on ascended gear so time to play catch up before weapons and armor are introduced, because when you’re the only dungeon player with full exotic gear and every other player has ascended it’s not gonna put off a good vibe.

See, this is a very bad thought process. Although you might be somewhat correct in what you said, it’s still a very bad argument.

I personally hate dailies. I hate them with all my heart. They’re boring, unimaginative and most importantly, I’m almost forced to do them.

I have to do something I don’t enjoy and find mindnumbingly boring, because otherwise I’m gated from doing other content. Anet should give other ways to get ascended trinkets, other than stupid Laurels or Guild Missions (although I really enjoy the missions). They’re ascended trinkets, meant to be infused, which means they’re linked to Fractals, so there should be alternatives to acquire them in Fractals, simple as that.

It goes right in against their stupid manifesto. Dailies are a grind. Doing enough dailies and monthlies to get an ascended amulet, is therefor an even bigger grind. What was that part about them not wanting us to grind?

I’m not opposed to Ascended gear per se, and I understand that is was supposed to be out at release, so I’m not opposed to the gear treadmill. I am however very opposed to the forceful grind of things I hate in order to get the gear.

At no point did i say it was a good system and that I’d rather it be that way, I only said it doesn’t make sense for anet to think that way. They want people to participate in every piece of content so of course they are going to make sure you do so by forcing your hand. Regardless of what we want it’s just the way it is, and as far as being forced to do something boring, it’s pretty easy and quick to do, and the rewards are well worth it for the time spent. I for one hate the idea of ascended gear altogether but it doesn’t mean I’m not gonna spend the very little time it requires to get them out of principle.

[DnT]

Fractal Weapon Ticket

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Posted by: Syn Sity.5826

Syn Sity.5826

I don’t think you guys are understanding this correctly. If a ticket dropped instead of the weapon, there wouldn’t be any more fractal skins in circulation, the only difference is people could get the skins they want. You would see the exact same number of fractal weapons around. And if you’re saying it’s prestigious to get the exact skin you want and not a crappy one then you have a very strange opinion

[DnT]

Fractal Weapon Ticket

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Cool so why don t give free precursor to everyone?

P.S: a skin is not a need
A legendary could be a need being a top tier item

I believe that won’t be coming for a few more months (scavenger hunt).

[DnT]

Fractal Weapon Ticket

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

It’s unfair for the minority that have gotten their skin, but very fair for those who haven’t participated in fotm because they have heard about the rng, and those who have been grinding fotm for months to no avail. The needs of the many outweigh the needs of the few. Unfortunately, either the ticket system or the token system would cause a rush of players to fotm, which is clearly not something that anet wants. And what anet wants, anet gets. Anet’s way or the highway. The needs of the anet outweigh the needs of the player. You get the point I’m sure.

[DnT]

Qns of fractal weapon skins & ascended gear

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Posted by: Syn Sity.5826

Syn Sity.5826

I’m sorry but i have a friend who has been running 20s and 30s at least every other day since fotm was launched and has literally never had a single skin. I know its only a fraction of the amount the OP has run, but certainly not 1/40th. I also understand that there is a better drop rate in the 40’s but I’ve also heard from people who do 28/38/48 everyday and only have like 8-10 skins. I am totally a proponent for a different system for fractal weapons, lord knows i want my sword but I’m just saying maybe the OP’s situation isn’t a prime example for how poor the system is. And if my drop rate was 1 skin in 10 runs for 20s and 30s I would be ecstatic.

[DnT]

Dungeon Cheesing - Working as intended?

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Posted by: Syn Sity.5826

Syn Sity.5826

Ah another “People should play the way I want them to play” post complaining about skipping trash mobs. Never gets old.

I want loot without having to kill any mobs at all, including bosses. Why doesn’t ANet cater to my whims? Any response you suggest will simply be proof that you want me to play how you like to play.

Honestly no one cares how you play. Go do whatever you want. If you can find a way to get loot without killing any mobs (playing the tp, buying it with gems which many many people do) then good for you, no one is going to complain on forums. How often do you see forum threads in which people complain about those who make money playing the tp? We don’t care how you play, how about you extend us the same courtesy, because until we are slipping into your runs and forcing your team to skip at gunpoint we aren’t affecting the way you play the game. If you have such strong ideals about the way the game should be played then go do that and leave us alone.

[DnT]

Ascended compared to Exotic Gear.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

It encourages people to participate in other content. We may not like it, but I’m sure you can at least imagine why they won’t make them available through dungeons. Dailies take like 15 minutes a day, guild missions take like 1 hour a week. I’m sure you want to maximize so if you just put in the work then you will be happy you did. As of now you’re way behind on ascended gear so time to play catch up before weapons and armor are introduced, because when you’re the only dungeon player with full exotic gear and every other player has ascended it’s not gonna put off a good vibe.

[DnT]

Qns of fractal weapon skins & ascended gear

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

40 fractal weapons > complaining about rng.

[DnT]

Fractal Weapons for Pristine Relics

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

What part of waiting for the 1/1000000 RNG makes you feel like you’ve earned anything. Most of the fractal swords you see are from people who barely did more than a few 20s, and yet I’ve got a friend who has done 500 fractals on 2 accounts, most of them over 30 and has never even gotten a single fractal skin. There is simply no prestige in this system, it proves nothing having a fractal skin other than hey, I’m the luckiest guy in the room. And if there was a ticket system, you wouldn’t see any more fractal skins, you’d only see a few of them being more common and some much less common. But alas, anet will ignore this thread like it has the countless other fractals threads since January.

[DnT]

COF P1 help

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Ok so an update.

I have went with a lot of the advice going DPS instead. Works a ton better on the acolytes/thegateroom. Never dropping on those anymore.

I am now using the build suggested above of

20/25/0/10/15

with GS and Axe/Mace

skills FGJ, On my Mark, Shake it Off (they had suggested frenzy but I already feel I was dying too much and to conditions often)

I now have a full set of serker and a full set of Knight’s

While my DPS increased a ton and being able to survive parts I had issue with previously, im having new issues now.

I play in strictly random public games (never have joined a full serker crew mainly due to still feeling inexperienced)

I now die often on the first boss and the final boss.

Is it because we are not high enough DPS and not killing it fast enough? Often I feel like I am taking the aggro of the group and Im dying on the first boss generally when his buddy comes over to help and will get hit with pretty big damage + conditions.

I am just kind of wondering if it is a problem with me playing bad (im admittedly a pretty bad dodger) or if this build/gear does not work well with pugs?

I even tried full knight’s and mixes of knight/serker but these issues happen a lot. To where I am dropping on the first boss pretty often and almost every time ill drop at least once on the final boss.

Kinda just wondering how much of this is me playing bad and how much is lack of a proper group and looking for any tips that can help me stop dropping while keeping up DPS.

People die at the first boss alot, it happens to everyone. If he targets you he can kill you with full DPS gear well before you kill him even in an experienced speed run group but you should never really full die and make sure to whirlwind as much as possible to be dodging. Also at the last boss, that’s all about dodging. You can get hammered by crystals a few too many times on occasion and get yourself killed that way, but other than that once you know his attacks well and can dodge them you will find yourself dying 90% less.

[DnT]

last developer feedback here 7 months ago?!

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Relax guys, Anet has a gemstore to run they can’t spend literally any of their time working on/with the only pve endgame content.

[DnT]

Why everyone wants to run instead of kill

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Yeah, uw was very long with 20 minute casuals and fow with 7-10 min too.

UW was not done in 20 min by casuals. Ever.

It may have been pugged by people who had EXPERIENCE running it and had practiced their builds, but that is not casual. Pugging does not mean casual.

Hi. Put together a group of experienced uwsc players who aren’t pushing for a record and you’ve got a casual run. And casual runs have been done in well under 20 mins by multiple different groups of people. Thank you and have a wonderful day

Also, I find it a funny coincidence that all these anti-skippers never check if there is an existing post on their exact topic. Life is weird that way i guess

One last thing, to all of us who defend skipping, we should just stop posting in these threads, let them go untouched and drift away and be forgotten. I doubt it will make them stop posting this exact same thread 100 times a week but it would certainly make it seem like less of an issue if we just ignored them altogether.

[DnT]

(edited by Syn Sity.5826)

Fix Rewards, Time, Fun; Fractals of the Mist

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

For rewards suggestions:

1) Sounds good
2) Sounds good
3) No.
4) Sounds good
5) No way!

FotM is not really a net loss as I do make money. It is definitely not as good as CoF though.

Grawl Fractal:

This will not change anything. People will still bring guardians since there is a 66% chance they will need reflect. Besides, people use it for the shaman’s agony attack for the most part.

Dredge:

That shortcut was an exploit and the devs did not consider people would do that. Just because it was there before does not mean that something similar should be now. Doing that part the legit way is not difficult if you use planning and coordination. The HP of the elemental/dredge is fine. Just use coordination to keep the burning effect on it.

Cliffside:

That’s part of the fractal and not difficult to do. Just DON’T rush. Problem solved. People is higher levels should not be having issues with this.

I don’t see why anything needs to be nerfed to the point you can faceroll through it.

Please read the post in full before responding as to avoid confusion. He never said any of it was difficult, just tedious, long and an unnecessary burden. Thank you and have a wonderful day.

These changes all sound great to me, it isn’t about making it easier it’s just about making it worth doing. Alot of people will try something and when they don’t have fun they just want it nerfed and made easier for quick rewards, but fractals seems like the one challenging piece of content that can be made into something fun regardless of rewards. So if they put a little more time into making it worth playing and less time buffing the dredge fractal to make it longer, it would definitely be a more popular area. Unfortunately I don’t think making fractals more popular is on anet’s to do list, otherwise they would at least have acknowledged it’s existence in the past few months. Anyways, great ideas it’s just a bummer that anet will completely blow them off.

[DnT]

Ascended armor idea

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

OR, and hear me out on this, they could just add a new form of currency that you can only obtain a certain amount of per week, make obtaining said currency only available through one piece of content and have said piece of content be completely out of the way and force players to grind out yet another unfun activity that they normally wouldn’t so they can keep up with the gear grind. That seemed to work so well with rings, amulets and accessories. And this way we can have all 8 of our characters fully geared up before gw3 comes out.

[DnT]

CoF P1, You need to calm down

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

There was supposed to be a huge dungeon overhaul that began with AC. Hopefully CoF is next. That dungeon has been rampant with player abuse, exploits and elitist fragmentation since the game launched.

It took FoW and UW in GW five years to get to that point. And even then it wasn’t as difficult to find a non-speed clear, non-specialist group to complete those dungeons as it is for CoF after less than a year.

If it weren’t for the story mode side that people need to complete, I would be in favor of just locking the doors until a redesign is done.

lol

[DnT]

COF path 1 farming

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I usually average 5g/hour with a good team, 4g/hour with pugs. Most i’ve made in a day is probably 40 gold considering the breaks i had to take to eat etc. I’d say the max in a 12 hour period would be like 60g but you’d have to go at it hard.

[DnT]

Why are dungeon equipment soulbound on acq?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Why do you need the armor to be account bound? Why not just buy the armor on the character you need it on since the tokens are account bound. Having the armor be account bound would be redundant and a completely useless update considering all the other things in the game need fixing. Just swap your tokens to the character you need and then buy it. How much time would you really be saving by having the armor be account bound also? 30 seconds?

[DnT]

CoF farming needs fixed

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

“I tried out for my high school basketball team and I didn’t make it… ABOLISH SCHOOL SPORTS!” Please people, try to understand that not everyone wants to play casually and some people like highly coordinated, highly efficient teams with maximized potential. There are plenty of things for you to do in this game aside from joining our speed run groups so please stop acting like you’re being excluded from the entire game.

[DnT]

Why is the troll still "OP" in Storymode?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Saying you did AC story on a level 22 is either a lie (the most likely case) or incredibly selfish seeing as you have little to no value to the team when you’re 8 levels below the minimum. And I agree that the cave troll shouldn’t be one shotting, in the very first path of the very first dungeon you should be taught to dodge by something that hits hard not kills you immediately. The idea is that you’re supposed to be learning from that fight, meaning that the people in the fight aren’t experienced and are likely to get hit pretty regularly. It may seem like a completely alien idea that people can’t just dodgeroll when they see a big red circle, but try to remember that not everyone has been playing everyday since launch like some of us. It takes alot of time to get accustomed to just the controls in general and it takes all your focus at first and you don’t really tend to pay a lot of attention to what color the ground is turning.

[DnT]

Dredge fractal update was a horrible decision

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

It’s just frustrating how imbalanced the time spent in this fractal is compared to the rest. Alot of times I’d like to do fractals but then I think “well I’m not sure if I have enough time if we get dredge so screw it”. The fact that they buffed rab and the ice ele and now continue to make small annoying nerfs on this fractal blows my mind, particularly when there are infinite other bugs and imbalances in dungeons and especially fractals. And to add to all that, they really just made thieves an even less desired class for fractals by taking away their only real usefulness. Another spot on decision if their aim was to push the player base away from fractals.

[DnT]

Will ANet ever fix the dungeons?

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Posted by: Syn Sity.5826

Syn Sity.5826

Anet really dropped the ball on dungeons. I don’t think they intend to fix them, i think they believe that the minority that actually enjoy them are the majority. I know personally I hate dungeons, but I love the gear/weapons in this game so I grind dungeons to be able to afford it. Compared to how much fun I had in Guild Wars 1 I am disappointed everyday and am always looking for a better and also free game to play with a more responsive development team. I think all us dungeoners need to accept that anet’s prize winner is WvW and they aren’t very interested in making dungeons any more enjoyable, and only less profitable.

[DnT]

5/3-DR/NSP/GoM

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Posted by: Syn Sity.5826

Syn Sity.5826

it doesn’t count as a legitimate record if you had 14 people in your team

[DnT]

AC is supposed to be the first dungeon.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I love how every argument is just “be better at the game”. The point is that some people just aren’t that good at gaming. AC before was really easy but if you didn’t dodgeroll you got killed. That was perfect. You could bring your noob/low level friends in it when you wanted to do something fun with them and not have to play too seriously. There is a reason that AC is played like 10% as often as it used to be. It is no longer noob-friendly. When a dungeon is reformed the goal should be to get more people into playing it (dungeons like hotw and cm), not less. They took the easy noob-friendly dungeon and just turned it into the rest of the dungeons that are boring and don’t cater to less skilled players. I have no issue with it because it really isn’t that difficult for me, but I can also recognize that some people enjoyed it because they aren’t as serious about gaming as I am. It just strikes me as bizarre that they made AC more difficult and Arah easier. I’m all for making the higher end content more difficult, but not the beginner content. And before you say it isn’t more difficult for lower levels, try to remember how often it used to be run compared to how often it’s run now.

[DnT]

Ascended Back Piece Recipe Not Working?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Sometimes you just need to close the mystic forge and try again. It’s a bit buggy.

[DnT]

Make boon hate work against bosses.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Interesting, but if you think about it, that just allows for groups to be further picky about the professions they bring on, some classes can’t steal boons without the weapon sigil, I doubt this would be a good move.

Yeah… god forbid people actually want to play strategically rather than just running into a dungeon with 5 people and button mashing. What kind of game would this be if people were picky who they ran with..

[DnT]

Cough P1 + Thieves

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Bad experience with the TS; Phira & Shadow Espada.

I joined a casual pug cof1 farm using my alt zerk warrior farmer. We are doing okayish 7-8mins run. 2 members left after an hour; Phira & SE joined afterwards. This Phira is a total elitist prick. Whole run bossing around how the 3 zerk warriors are not doing it perfectly. Missing one FGJ (3stacks might) and he start to make a fuss for a full two minutes. After done kittening, he and SE both leave the group half way.

People may need to stop asking for GS warriors in gw2lfg, but more importantly, people certainly need to leave their elitist attitude behind if they are going to join pug from gw2lfg.

I consider myself to be a pretty serious player and I’ve been called elitist on several occasions, mostly when I’m asking people to play more efficiently and sometimes in a less than cordial tone. I can be a total prick to some people and I wish i wasn’t but I really have way more fun when things run smoothly and I tend to push the limits of what people will take when I’m explaining what I think they did wrong. That being said, I have run with phira and my experience was pretty much the same as he mentioned. By far the most arrogant, elitist player I’ve ever played with. I’ve played mmo’s with many extremely talented players, some as humble as they come and some are arrogant beyond belief. I have never seen someone treat people so disrespectfully for the amount that they’ve proven themselves. It is no surprise that cof path 1 isn’t difficult and really any idiot can do speed runs, so to have this guy who hasn’t stood out as an exceptional player in any way talk as if he invented cof farming is just ridiculous. I’m not sure there is anything more condescending than for someone you’ve never met talk as if their methods are the word of god and you’re a complete fool for not putting his words in scripture. This may be a slight over exaggeration but I remember quite well the impression this player left on me.

[DnT]

Is there DR on dungeon chests?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

As far as I know, there is DR. First run, you get ~4 items from each chest, afterwards ~3 then ~2. That’s the way I saw it from my experiences. I dont do CoF p1 farming but I sometimes run 3-4 times because my PUG group was great and they requested some more runs.

Every chest gives 3 pieces of gear regardless of DR. There are things you get from chests occasionally, like cores/lodestones, sigils/runes, bags of wondrous goods, tonics and stuff like that but it’s never a fourth piece of gear and you’ll never get less than 3.

[DnT]

Cough P1 + Thieves

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Thieves CAN be just as good in cof as warriors, but it doesn’t mean they are. Playing a thief is much less forgiving. A bad warrior will go down occasionally and deal less dps than a good one, a bad thief will die frequently.

[DnT]

B> COF PATH 1 nerf

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

If what you care about in this game is making gold and buying nice stuff, suck it up and farm cof or orr. If you don’t care about gold but instead just want to have fun, do what you enjoy and the people who are off making money will be having less fun and won’t be bothering you. I’m not sure why it would be anyone’s prerogative to ruin someone else’s experience of the game because they are spending their time making money rather than doing something more enjoyable. It’s not like if you walk into cof path 1 you are just showered with gold and legendarys. It takes hours and hours and hours, day after day after day to grind up enough money to buy something nice. Just because it isn’t incredibly challenging doesn’t mean it isn’t hard work. If you want the nice stuff then either put in the work for it, or stop complaining that other people are.

[DnT]

Dungeons and you.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I’ve never done a speed run in Aion or FFXI in 4 years of play, nor have I ever had to youtube a guide on a dungeon or instance for any other game in over 10 years of mmo play.

Well I can say something in the same lines:
I don’t have to explain things to new people, nor do I have to do dungeon slower because some doesn’t want to speedrun.

You see it works both ways.

I can understand both sides. Why can’t you?

Because your way is selfish and detracts from a good MMO community. Telling someone to leave the game and do research, is NOT the same as simply telling someone you are doing a speedrun. People like you are part of the problem.

Explaining and teaching new players about the world of Tyria is the core of GW2 which is community and teamwork. Everything in gw2 screams teamwork and everyone working together for a greater goal. To say you don’t need to teach people, sure. Your right. But then you are of no benefit to the community whatsoever.

I went ahead and linked you a quote up here of something you posted less than a day ago, in which you explicitly state that people who don’t want to teach and explain things to new players are “part of the problem” and are “of no benefit to the community whatsoever”. This is the post I have been arguing against, not whatever other bullkitten you’ve been spouting off. In response to the part where you said " PEOPLE are inviting others and WITHOUT warning kicking them without ever stating they wanted a speed ruin based on such things as level, or gear, or someone saying they are new.", my first and probably most logical argument is, how do you know you’re being kicked because they wanted a speedrun if they didn’t say anything before you were kicked? Are you pm’ing them afterwards and having a polite conversation about why you were so abruptly kicked? Well if so, problem solved. They may have kicked you first, but in the end you got your explanation and now you understand why you were kicked. And if this conversation didn’t take place then you are just making assumptions (and you know what they say about what happens when you assume) and this whole post will have been made because you assumed someone kicked you for a certain reason. For all you know you were kicked because they were going to invite a friend/guildie, you said something they didn’t like, one of them had played with you before and had a bad experience with you (which i honestly would not so strongly doubt).

Secondly, I’m not seeing how this is such a big problem? You join a group, they don’t want someone inexperienced (and they found out you were inexperienced however way) so they kick you. Then you join a new group. Is the lack of them saying “hey man we’re doing speedruns CYA” really what’s making dungeons such a pain? Maybe if this happened like 15 times in a row, eventually I’d start to get a little ticked off.

Lastly, but probably most importantly, I have to raise the question – how is a new LFG tool going to prevent these issues? What will this lfg tool have that the current systems do not? In both map chat and gw2lfg you can quite clearly describe what type of run you want. If these people who are repeatedly kicking you from runs without saying anything are just being lazy and refusing to type in and explain that they’re doing speed runs, won’t they be just as lazy with a new lfg tool? Or are you hoping that this new awesomely designed lfg system will be so fun and interactive that they will choose to more accurately describe the type of run they want?

In closing, there is definitely an argument to be made that a lfg tool would be much better coming from anet themselves, rather than from gw2lfg, but this is not that argument. This argument has veered off topic so you can push your own ideals of how the game should be played down other people’s throats. Frankly I believe the entire reasoning for this post isn’t to say how much we need a new lfg tool, but to try and “raise awareness” of the growing problem in the community that is speedruns. Honestly, I’m pretty sure the vast majority of this game would call you and others like you the growing problem, but they’re all too busy doing speedruns. Also, this is the internet, quit expecting everyone to show you respect. I’m not sure what part of the internet you ventured off into where everyone was respectful and courteous but you will find that things aren’t like that in most parts.

[DnT]

(edited by Syn Sity.5826)

Dungeons and you.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

If people want to only run with experienced players, let them. Form your own groups or wait until you find one that doesn’t mind. I have seen people get kicked for inexperience and I’ve seen people teach others that mention they are inexperienced. Why is it that just because something isn’t being ran casually and carefree people think it’s destroying the game? What is so wrong with speedruns and people wanting to play with other experienced players so they can challenge themselves by trying to run things fast and do them well? I am seriously in disbelief at the amount of people making these big long elaborate threads about people not wanting to take them because they aren’t experienced, aren’t a specific class or don’t have proper gear. Why are people so hellbent on turning every single dungeon run in the game into a casual, slow teaching run? No one is making posts complaining about getting kicked from a run because he wanted to do things efficiently and the rest of the group just wanted to play leisurely and claiming that that kind of attitude is destroying the game. Just understand that some people are more serious about the game than you are and move on. I don’t log onto gw2 so I can “be a benefit to the community” and reinforce your ideals that the game is all about teamwork and community. Maybe you think that “Explaining and teaching new players about the world of Tyria is the core of GW2 which is community and teamwork.” but not everyone feels that way. Some people just want to log on and play the way they enjoy it, which just happens to be speed running and doing things well, rather than being a helpful member of society. Just because someone doesn’t view the game the same way you do doesn’t make them “part of the problem”. As you can see I used almost direct quotes from your post so maybe you can understand that the reasons you play aren’t always the same reasons that others play. Players shouldn’t have to suffer and not have fun when playing a video game just because you think it’s how the game should be played.

Again, people are reading into things too much. i will put it in as plain English as I possibly can:

Without a proper LFG tool people are jumping through hurtles to enjoy dungeons. And you seriously can’t think that it is my “opinion” that elitists and combative players are a bad part of MMO’s. Because they are, and that is a fact, not an opinion. The design of the game (whether or not people want to see it) was to work together. How on earth would an MMO be about doing everything for yourself? Why not just play a solo game then? Sigh..

I used quotes from your own post to avoid this type of confusion. YOU are the problem. As you can see no one agrees with your point of view and you are being pointed out as the selfish one for wanting everyone to waste their time teaching you. And again, it is not a fact. If it was a fact then everyone on this thread wouldn’t be calling you out on your bullkitten. I’m not saying co-operative play is pointless, I’m saying that it shouldn’t be everyone in the game’s prerogative to hold people’s hands through content so they can benefit the community.

[DnT]

Dungeons and you.

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

If people want to only run with experienced players, let them. Form your own groups or wait until you find one that doesn’t mind. I have seen people get kicked for inexperience and I’ve seen people teach others that mention they are inexperienced. Why is it that just because something isn’t being ran casually and carefree people think it’s destroying the game? What is so wrong with speedruns and people wanting to play with other experienced players so they can challenge themselves by trying to run things fast and do them well? I am seriously in disbelief at the amount of people making these big long elaborate threads about people not wanting to take them because they aren’t experienced, aren’t a specific class or don’t have proper gear. Why are people so hellbent on turning every single dungeon run in the game into a casual, slow teaching run? No one is making posts complaining about getting kicked from a run because he wanted to do things efficiently and the rest of the group just wanted to play leisurely and claiming that that kind of attitude is destroying the game. Just understand that some people are more serious about the game than you are and move on. I don’t log onto gw2 so I can “be a benefit to the community” and reinforce your ideals that the game is all about teamwork and community. Maybe you think that “Explaining and teaching new players about the world of Tyria is the core of GW2 which is community and teamwork.” but not everyone feels that way. Some people just want to log on and play the way they enjoy it, which just happens to be speed running and doing things well, rather than being a helpful member of society. Just because someone doesn’t view the game the same way you do doesn’t make them “part of the problem”. As you can see I used almost direct quotes from your post so maybe you can understand that the reasons you play aren’t always the same reasons that others play. Players shouldn’t have to suffer and not have fun when playing a video game just because you think it’s how the game should be played.

[DnT]

(edited by Syn Sity.5826)

Dungeons nobody wants to run?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

And if anyone wants to run Arah, they wont let me in the group because I don’t have full Arah armor -_-

uhh wut

[DnT]

Molten Weapon Facility

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I think the biggest problem with the changes to AC is that it remained easily doable/farmable for experienced level 80 groups, yet became much more difficult for inexperienced/low level players. Being that it is the first dungeon that new players run into, it doesn’t make a whole lot of sense. The reason it was so frequently ran before wasn’t because good players could faceroll through it, but that less skilled players (such as pugs) could do it and groups that aren’t experienced with playing together (again, pugs) could be able to group and complete something of lower difficulty. It is now an abandoned dungeon because experienced players would rather run more challenging and rewarding dungeons, and inexperienced players can’t get through it. That overhaul should’ve been done to something like hotw since it’s such a high level dungeon and needs an overhaul. The goal when completely redoing a dungeon should be to get more people to play it, not to get people to stop playing it. Choosing one of the most populated pieces of content in this game was just a strange decision, especially when hotw, cm, and others are so seldom ran. I’m not sure how it can be said that AC is in a better state than before considering I almost never see any groups forming for it (including from friends/guild, gw2lfg and map chat), and I can’t even remember the last time someone on my friends list was in AC. When I have a friend that just starts playing, instead of forming up a group to take them on AC i just tell them to get to level 80 and we’ll do some cof. I no longer have any reason to run AC since it’s less rewarding than other dungeons and I can’t bring my newer friends in it. By the way, I’m not implying that it can’t be done by lower level players, I’m saying that inexperienced players, especially lower level ones have a much harder time doing it.

[DnT]

(edited by Syn Sity.5826)

Plague of Skippers

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I am soon going to make a thread called “Plague of people complaining about how others play the game”. Never have I played an mmo with this many people complaining about how other people play. If you don’t want to skip, make your own group and specify that you don’t want to skip anything. Or maybe we should start making threads complaining about how many people don’t want to skip and how it’s ruining the community that they are stopping to kill trash for no reward. Seriously, play the game how you want, no one is complaining about how you play so how about you give us the same courtesy?

[DnT]

Will we ever get challenging content?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Why do people want Hard Mode so bad?? You realize it’s just going to be more adds and higher health pools right? They certainly aren’t going to change the mechanics of enemies and dungeons to make them more challenging in an entertaining way..

[DnT]

Fractals Drinking Game

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Yes, because only idiots want experienced players with a certain amount of AR when doing high level fractals… It truly amazes me how the casual players in this game act like serious players are all “boneheads” for not wanting to run fractals 26 with a first timer with no AR.. Also magic find in a dungeon/fractals group is undoubtedly selfish. You’re using a stat that only benefits you by giving you more drops, and sacrificing a stat that would help make you more of an asset to the team.

[DnT]

(edited by Syn Sity.5826)

B> COF PATH 1 nerf

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

If you think it’s too easy and you don’t enjoy it, don’t play it. There are a ton of other dungeons you can do. Alot of people enjoy taking a very easy very fast dungeon, and trying to do it as fast/efficiently as possible to make it more of a challenge. So these people should no longer be able to do that in cof1 because it’s too easy for you and it bores you? Live and let live, and if you aren’t having fun/don’t feel rewarded doing something, there is always something else you could be doing. Once it’s nerfed it will just be another dungeon path whose reward isn’t nearly worth the time spent in it, and it will be abandoned. All the people who complain about how badly it needs to be nerfed will do it once post-nerf and probably never do it again. Just because you aren’t enjoying a certain aspect of the game and other people are, doesn’t mean it should be changed to what you want.

[DnT]

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I used to enjoy it because it was easily puggable. It was the dungeon that you could bring your beginner friends on. If i had a friend who just started playing, I would say hey let’s do AC. It’s not hard for an experienced group, but nothing really is. All they did was remove one of the only two dungeons that you could bring new players/non level 80’s into. It just pushed even more people to do CoF since it’s the only one left that can be done with a team that isn’t experienced playing together.

[DnT]

Getting kicked from Jade Maw Fractal

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I would imagine they kicked you because they had a friend that just logged on, so they said “don’t worry we’ll just kick this pug and invite you so you can get your daily chest”. It’s complete bs, i usually try to just create the instance myself. The kicking system in this game is awful, if me and one of my friends joined a 3/5 guild run, with a tiny bit of coordination we could kick all 3 of them if we wanted. That’s just wrong.

[DnT]

Magic find, useful or detrimental?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Lol, I love this Riis guy, not only is magic find not hurtful to your team, but somehow it’s actually helping and we should all be thanking him for carrying us through dungeons with our crap gear that gives us kitten loot.

[DnT]

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

As a dungeon that i used to enjoy (actually it was the only dungeon in this game that I did actually enjoy, rather than just farming it for gold), it now just feels like a job. I haven’t done much of it, but I’ve joined a few pugs, all of which have failed miserably. It isn’t a very rewarding dungeon seeing as the rares you get with tokens aren’t level 68 plus and you don’t get any lodestones from the chests, so I know longer see any reason to do a non-rewarding dungeon that isn’t even fun at all so I’ve stopped trying altogether. I hope you’re happy Anet, because as usual, we aren’t. Now all I do is cof p1.

[DnT]

(edited by Syn Sity.5826)

CoF p1 warrior & mesmer groups only

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

I do form 4+1 groups frequently and always write down clear requirements for every person who may consider joining. We expect you to link gear and explain your build. This is a normal procedure to ensure that nobody is wasting each other’s time. We do not intend to discriminate players on class/build, this is just our way of playing. We are not forcing you, do not force us.
There are hundreds of groups available to run CoF a ‘normal’ way at any given time.

So you waste 5 minutes to write down the requierements and to get to know the equipment and the traits to save later 3 minutes during the run?

Yes, you waste five minutes, then you run for an hour (around 7 runs), saving 3 minutes per run and save a total of 16 minutes which made enough time for an extra two runs. Well worth it. I don’t see what the big deal is, if you don’t like the way people play, join a different group. The idea that anyone who wants to run efficiently and quickly is an “elitist prick” is so ignorant, not everyone is a casual player. Some people like to maximize efficiency not just for the increase in gold/hour, but for the sake of trying to make something easy into something moderately difficult and doing it as well/fast as it can be done. If you want to just come home and go into a dungeon and casually play and teach people that’s fine, no one is making posts like “I’m sick of people always posting on gw2lfg that they wanna do a casual run and that they accept all classes!”. Don’t shun us because we want to take the game more seriously than you do and to try and play as well as we can. Let people play how they want, don’t join those groups and I promise you we will reciprocate and let you play as casually as you want in your own runs without making posts and causing outrage.

[DnT]

Probably a repeated post

in Bugs: Game, Forum, Website

Posted by: Syn Sity.5826

Syn Sity.5826

This is the most awful thing ever. I run with my master volume all the way down so sometimes I’m just relaxing with my headphones on and BOOM outta nowhere my headphones explode.

[DnT]

Fractal Skins

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Personally, I’d love a fractal sword, and the day I’m able to get one without relying on RNG, I will work tirelessly toward it.

[DnT]

Buff Non-COF Dungeon Rewards

in Suggestions

Posted by: Syn Sity.5826

Syn Sity.5826

All you people who want to complain and have the game “fixed” are only asking for the game to be made worse. If there’s one thing you enjoy about this game then keep your mouth shut about it, and while you’re at it, keep your mouth shut about parts of the game you don’t like so the people who do like it can enjoy it without it being destroyed.

Best post ever.

[DnT]

Fractal Skins

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

What I was saying is, once you’ve got the skins you need, you’re certainly not going to return to fractals for the gold rewards. Maybe it’s just me (and everyone i know) but fractals rewards are crap compared to like.. any other dungeon.

[DnT]

Do You Want CoF P1 Farming to be Nerfed?

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

The reality is nerfing cof will accomplish nothing, i know personally the moment they nerf cof I’m headed to hotw farming path 1. This game seems to be in a hole that’s going to be tough to get out of, being that everything important just takes a TON of gold. So people are always just gonna wanna make a ton of gold. You can’t expect people to just be like, ok I’ll just farm 5g a day and get my twilight in a bit under a year. Even for a legendary item that’s just a ridiculous grind. To me this game is all aesthetic, once i was 80 on a few characters it was time to gear them up all pretty like. And the only way to do it is farming gold. There will always be a best way to farm gold and it will always get nerfed eventually. Personally I love CoF path 1 farming, it’s not very intense and there are alot of breaks where you can just relax but still makes sure you’re paying attention. But without a dungeon to repeat farm, I honestly can’t find any reason left to play this game. There will no longer be an efficient enough way to make money to get expensive gear in a reasonable amount of time, which is all I care about. I think back to gw1 where I could just farm uw all day, and the drops weren’t great but you could do it over and over and over and it was easily the most enjoyable dungeon/elite area speed runs I’ve ever played. I’m a pretty easy grinder and I don’t tire easily, but I think all games should have some repeatable content. Hell if you wanna spend 8 hours a day farming you should be rewarded for that. As of now, you can, but once you can no longer repeat a dungeon path, then you’re forced to do a bunch of paths you don’t enjoy just for a bit of money that isn’t anywhere near the amount you’ll need for a legendary/other expensive items. What else in the game is really repeatable? World event chests were, now they’re not. They want people to do everything once a day, but how many players actually do that? Most serious players at least, want something they can do all day, perfect it, and have that be “my thing”. And if you aren’t rewarded, but are instead punished for repeating something you enjoy, then it repeats the Anet philosophy of “you’ll play how WE want, not how you want”. I understand it, but why keep going against what the players want? Other than to sway them towards buying more gems… and I honestly don’t think that’s their main goal. So i guess I don’t really see the endgame on destroying aspects of the game that people enjoy.

/endrant

[DnT]

(edited by Syn Sity.5826)

Fractal Skins

in Fractals, Dungeons & Raids

Posted by: Syn Sity.5826

Syn Sity.5826

Lol you say it as if farming cof path 1 is like a free legendary after a day. I farmed cof for around 3 months, virtually all day, with kitten luck and finally got my legendary. And about the fractals skins, it’s kind of a double edged sword. I often wish that precursor prices would fall, but then I think that if they did, I wouldn’t have the hope of getting that 600g drop everytime I open a chest. Once you introduce a way to get fractals skins without RNG, it’ll be nice to have it and then there’s no reason to do fractals at all. Everyone will have the skin they want, fractals 30+ will be a ghosttown and you run out of goals fairly quickly in this game.

[DnT]