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The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Tekla.2139

Tekla.2139

In mine opinion, before damaging the class, like it happen with the mesmer with last patch, it would be wise to find a workaround to the culling issue. This alone should allieviate part of the problem.
If it doesn’t, you can always tide a bit up the use of steath in both’s PVP mode while also dramatically decrease the class damage ability in exchange for lot’s more initiative.
In this very event, it would be crucial to redesign all spammable skill like “heartseeker” which should be also tied to a skill cooldown after a limited time of usage.

Vote for best profession here!

in Guild Wars 2 Discussion

Posted by: Tekla.2139

Tekla.2139

Thief

- Style 11 ( Very well done, considering that opponent can’t even seen you out of stealth )
- Strength 12 ( A whole scale developed to assign fivefold number despite your emofiliac condition )
- Variability 11 ( It cope like an invisible train in both’s (PvE/PvP) )
- Feel ( There no real consequence, to be “pro” u don’t even need to think about what you actually doing. If something goes wrong; just disguise your self as your opponent class and proceed to cry more nerf on the forum.. and ops, almost forgot: bring some firends on your “constructive thread” ).

Elementalist

- Style 8 ( U’ll better to keep moving instead of watching our own animation )
- Strength 9 ( Very situational, just remember to make that situation happen )
- Variability 7 ( You can deploy same tatics on both’s (PvE/PvP))
- Feel 6 ( Can create havoc if played tight, altho not so rewarding for baked build )

Mesmer pre 11-15 patch

- Style 8 ( Keep’em coming )
- Strength 7 ( It’s strengh is proportional to the confusion of the enemies )
- Variability 10 ( Very simple to learn, difficult to master (PvE/PvP))
- Feel 9 ( Smooth gameplay, also, almost unkillable if mastered )

Mesmer – post patch

- Style 4 ( Butterfly )
- Strength 2 ( It’s has no strenght )
- Variability 6 ( Impossible to master, core mechanic broken. If you feel taking conditioning damage as main stat’s you should roll a necro in power build (PvE/PvP))
- Feel 3 ( Boorked gameplay )

Warrior

- Style 6 ( Just bring it on )
- Strength 9 ( The real question is: can u land it? )
- Variability 6 ( Unless you’re talented and thus crowd controlling, it doesn’t really matter you will die. Also, this is the perfect job.. if you like to farm (PvE/PvP))
- Feel 6 ( Not so rewarding mechanic )

Necromancer
- Style 8 ( A dead pet army plus their master )
- Strength 9 ( If you got it right, conditioning can drop dead almost anything in few thick legendary NPC excluded. )
- Variability 7 ( Hard to learn, unkillable if mastered (PvE/PvP))
- Feel 6 ( Tricky like Orr )

Ranger
- Style 2 ( A pet and his best friend )
- Strength 6 ( 11111111 )
- Variability 2 ( what?11111111 (PvE/PvP))
- Feel 8 ( 11111111 )

(edited by Tekla.2139)

Mesmer class, what are we now?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

^^ those abilities of the other classes are all AOE no target needed abilities. We have a few of those ourselves. We were always able to create clones with no los. Example being if you have deceptive evasion and are at a wall taking part in a siege. You dodge out of some arrow cart stuff and produce a clone for the guy on the wall you were trying to pull of using focus.
Phantasms have always needed los (minus the recently changed berserker) along with every other ability we and every other class uses.
Perhaps I just don’t understand your post here…

“Deceptive Evasion” work only if in close combat. There must also be a target nearby. It doesn’t damage inanimate object since, you know.. it’s a clone. However it add conditional damage on critical if traited which, still.. doesn’t damage inanimate object.
Also, an arrow cart would pretty much insta-gib that clone, which would otherwise just standing there. It doesn’t pass through gate or else.. and.. in a situation like this, if you shatter, it will do it on the spot, without damaging anything at all.
So moral of the story? Anet should change the term phantasma in something which reflect the mesmer ability to deal damage. I’ll leave this to you guy’s, because it’s not mine field – etymologically speaking.

(edited by Tekla.2139)

Mesmer class, what are we now?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

I am a mesmer, and i think you’re not only over reacting, you’re just absolutely wrong.

It was OP, unblanced, and idiotic that we could keep dishing out damage even if we had no los, or were blinded, and so on and so forth.

I’m not saying we didn’t need a nerf. I was rolling through 3 people at a time in w3. What I’m saying is that the nerf broke a lot more stuff. There is a middle ground. The overreaction is on the Game host side of the nerf. IMO, we should be able to summon a clone as long as there is a target. Whether or not it connects would depend on if we’re blinded etc… Example being that the Mesmer is controlling the illusion and if the Mesmer is blinded, the illusion would miss the attack. I don’t care about that change, I’m angry that I lost the phantasm all together. No phantasm=no utility from it and no damage over the entire cool down.
A Elementalist can blind every 8 seconds iirc. If they kill the other phantasm we summon on our offset weapons we have nothing for the duration of 2 long cool downs.
Thanks for your point of view. I agree with part of it.

We can still create clones out of los, and blinded, and so on. The change affects phantasms only, so most of your argument is really moot. Just pay attention when you’re creating a phantasm and you’re good to go.

The change was needed, because offensive phantasms specs (even if i think they’re subpar compared to a shatter spec used properly) had an unfair advantage over other classes. The side effect on support/tank builds (which i think are absolute kitten, for instance) is marginal at best for whoever is able to pay a minimum of attention to the battle. You can retain your % dmg reduction from illusions by using clones if you’re blinded/don’t have LOS, and regen and protection from phantasm…. seriously, how hard can it be to land a skill -.-

Care to explain how could you create clones out of LoS? blinded blocked obstructed and so on? even before this awful non-sense changes you would have to target the victim before they’ll go out of both’s LoS and range .
What are you saying is: since the summon was able to follow the target across specific object until killed or shattered: it was unfair.
So, how about engineer granade, elementalist storm, necro mark and all other 1200 ability? shouldn’t we have those ability denied too? You seems to talk about balance, yet clone and phantasma are one skill on their own once summoned by the mesmer.

(edited by Tekla.2139)

Mesmer class, what are we now?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Man, I wish people like Vendris would actually play the class in question before commenting.

In contribution to this discussion Vendris has clearly given far more than you, here ppl are having a discussion on how the mesmer class is effectively put on a different plane of reality.
As far I’m concerned, no other class is denied the use of their skill to the point that is rendered useless.
So, what if confusion would fulfill it’s initial purpose;
“The caster in the client-side of the opponent become a clone, if the opponent is facing the caster all their skill for the conditioning duration will be put under cooldwon.” Like Dwayna confusion for instance.
So OP right? most skill are in fact actually doing that right now on the mesmer – don’t you find the outcome funny?.
Whiners at their full galore.

#2:

I know, it’s horrible that you should be expected to land your skills like other players… as in no dodges, blinds, LoS etc. Terrible. How can you possibly play under these conditions?

That’s pretty much how dodging works buddy. I suggest you try counting how many times your opponent uses it before unloading your best moves. Kinda like when you play any other class.

Yea, it’s also funny when you meet a troll thief who like to: roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind-roll-roll-blind-roll-invi+blind-roll-roll-invi+blind keep counting dude, keep counting.

(edited by Tekla.2139)

Phantasms should not fail to spawn on dodge

in Mesmer

Posted by: Tekla.2139

Tekla.2139

This thread is a function of a group-think mentality that Anet still hasn’t beaten down yet, so I’ll repeat it:

Illusions are not proper pets. They aren’t meant to be. Mesmer is not a “pet” class. This will not change. Thus these in fact are attacks (a representation of attacking someone(s) mind) and therefore they are treated as such.

Good day.

Issue is: before these changes summoning a clone/phantasma was a check aganist both’s caster and target location.
Mesmer are in fact mental exploiter and duo this nature and substance, the physical condition per se would have no impact on the caster.
Conjuring is a pre-requirement for an attack done by the summon. You can’t deny the summon to appear, or, if you do, you’ll apply this mechanic to all core skill of the other profession.

(edited by Tekla.2139)

LOS is now fixed

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Man you guys must be really angry, have yet to get an answer to my question.

Do you have a competent strategy for dealing with someone who simply LOS phantasmed at the henge for multiple minutes at a time?

Thats it. Thats all im asking. You people are whining about things Im not even concerned about. I am asking the mesmer community, how do YOU beat a mesmer who abused LOS previously?

If this mesmer with iBerserk was nagging you around the pillar.. any AoE on yourself would get the job done.
In this very case I would used to // CTRL+T // spam “Mark of Blood” and “Putrid Mark” on me, “Chilblains” nearby and “Reaper’s Mark” on the pillar.
Once these condition have been meet, with either dagger or scepter+focus, I would face rolling the keyboard to take him off.
You know force the enemy to change tactics.. whatever.
Side note.
Since pushing 5 button must be so an overwhelming experience, you should have just ask in your team for help instead of crying wolf.
Now as result, you have a REAL broken class with broken skill – good job.

(edited by Tekla.2139)

LOS is now fixed

in Mesmer

Posted by: Tekla.2139

Tekla.2139

OP is obviously just a troll necro posting about our now broken class. Moving on…

Yea, users like this who’s sole propose is to add insult to the injury is a major concern for me on how Anet is taking their “initiative” to push those changes upon us.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Not that any dev actually reads the mesmer forum anymore, but there’s yet another issue related to this update. It doesn’t happen all the time, closer to 50/50, but when conjuring a phantasm while blinded, the blindness isn’t removed as it should be when attacking normally, despite the phantasm conjure still registering as a miss.

Since unless state otherwise who made these class changes ( 11-15, 2012 ) is either;
Defacto clueless of the core mechanic of the mesmer ability
Or
He is actually playing a class which got it’s AoE blind reduced by 20 sec, while he can still invi-blind every 5-7 sec.
I’m assuming that it is in fact an intentional by-product. Phantasma are not missing, they simple doesn’t conjure. You won’t be able to loses those debuff, unless the summon hit. Alas, we are talking about a paradox here and now you must also deal with it.
Like me, you must learn to be a better mesmer, do not use the skill bar, instead, type /laugh.

(edited by Tekla.2139)

Abandoning Mesmer Class

in Mesmer

Posted by: Tekla.2139

Tekla.2139

What gear are you wearing?

In particular, in these shoot i’m wearing both’s exotic lv80 transmuted knight and berserker set. The skin is made by Boyang Zhu as for concept of Hyojin Ahn.
You can find this either on Mad King, or Zhed set. Also, it come as Acolyte TAG for lv 7X something and forgot whatnot the PVP set.

Illusionary Berserker has not received a direct damage decrease. Instead, is seems that the damage reduction you (and I) are seeing is most likely associated this fix:
“Fixed a bug that caused many piercing, boomerang, and bouncing projectiles (those that hit more than 1 target) to continually increase in damage the more targets they hit.”
We are aware that this particular phantasm is now experiencing a significant drop in damage and are looking at getting it back to a more effective state.
Thanks for keeping the post civil and constructive!
-Karl

At least some of the problems we now face are going to be repaired. now all we need is for the totally unnecessary change with illusion summonings to be returned to a more useful state.

Unlikely to happen without a full roll back to previus asset. As in mine experience iBerserk didn’t suffer from the “bladetrial effect” prior this patch.
To make it easy to understand: As for now, iBerserk code got scrapped and overwritten with the warrior “bladetrial" GS skill – it was just a coincidence that they forgot to adjust the damage value. By the way, it doesn’t and it will not work very well; the iBerserk entity mismatch all and for all the warrior skill.

Attachments:

(edited by Tekla.2139)

Not a bug

in Mesmer

Posted by: Tekla.2139

Tekla.2139

The reason iZerker damage went down was because it went UP depending on how many targets it hits.
Basically if you cast it in a zerg, the last person it hits can be slammed with 10k+ damage if running a power build.
The fix made the iZerker scale normally, the issue is that it now misses a lot due to dodgy LOS

Not true, lol never happen. iBerserk didn’t suffer from the “bladetrial effect” prior this patch. It might be the case that with the last patch we got the buggy-fixed code of bladetrial imported in our asset. As this will also explain why the LOS is way off and completly unsynced with the mesmer animation.

(edited by Tekla.2139)

Your cries fall silent

in Mesmer

Posted by: Tekla.2139

Tekla.2139

All I know is we need EVERY defensive ability currently tied to illusions moved to signets or targetable aoe.

The ability to negate illusion summon by simply dodging, blocking, invulning, or blinding will mean we not only lose the attack that summons the illusion, but any passives it provides (I can think of DOZENS) , as well as the next shatter.

I think the main mesmer dev went on extended holiday leave, because no sane person who has ever played mesmer would ever suggest a thing.

Having phantasms fail to connect if blinded – sure
Having phantasms fail to connect if invulnerable – sure
Having phantasms fail to summon if out of LOS – sure

Having them fail to summon PERIOD from any of the myriad of ways people can negate incoming damage? HELL NO

These are our resource. We are balanced around and depend upon rapid generation of these things.

I don’t think there is a mesmer dev, last I heard during the BWE periods there are only two people doing balance. Jon Peters, a warrior and Ziggy, a thief.

If this is true, then there is no hope. Dev shouln’t be put in position to have their favorite class ditch the one they dislike or so to speak, the one they find too hard to encounter on live server.
In fact, there should be at least 2 dev at each class plus 2 producer supervising all thier work. Also, all new implementation/nerf should undergo an extensive talk where all those team discuss about why these changes are needed.
Sure, you can split those team to have 2 class at once but not more.
If the situation is like you saying, it’s a joke. A bad joke i’ll add.

(edited by Tekla.2139)

Abandoning Mesmer Class

in Mesmer

Posted by: Tekla.2139

Tekla.2139

I’m not going to log in game anymore, your recent changes to the mesmer class happen to be the tip of everything going on with this game. I just feel sorry to the poor ppl like me who lost a fun source of entertainment.
No one will miss me and for sure i won’t miss anyone so, no damage is done. I would just like to make the dev know about mine feelings and where they are taking their game and also let em know that if they overhaul thier patch progression i’ll might be back as customer till then cya and thanks for all the fish!
— *Also, i’m getting this post merged here, since the other discussion got cought: I mean deleted.
I’m so sad to abandon such beauty duo the inability of some ppl to understand that they were getting stomped becuase they were both’s upscaled with little to no effort put on thier toon and also in the wrong place at the wrong time.

Dynmha – Far Shiverpeak.. the irony at last! she was blinded all along.

Edit: I do understand that the perfection is not easy to attend while the road is not yet full of mistake, altho, I’m gonna show that I still support Anet by logging mine account in the hope they find back their emphasis and do something about these issue intrduced within the 11-15 patch.

Attachments:

(edited by Tekla.2139)

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

What is your propuse around here exactly? Asking question to me?

Just trying to figure out why you think we should get special treatment against blinds.

Special treatment. Again, i’d like to see these change applyed over all class.

Be advise: I’m not saying that for real because Anet will lose ton of player, since the game will be completely broken at that point.

I don’t think you’ve identified any discrepancies between what happens for the Mesmer and what happens with other professions.

It happen that if you equip the toilet paper and use it’s skill, you’ll get the same result as to having a weapon equipped in either your hands while “sumonning” a phantasma.
I have not that deeply knowledge involved through all class in game like you. So, i can’t really comment anymore.. I mean: I won’t answer to you in particular.

(edited by Tekla.2139)

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

What is your propuse around here exactly? Asking question to me?

Just trying to figure out why you think we should get special treatment against blinds.

Special treatment. Again, i’d like to see these changes applyed over all class.

Be advise: I’m not saying that for real because Anet will lose ton of player, since the game will be completely broken at that point.

(edited by Tekla.2139)

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

I can also confirm that the initial damage for iBerserk is cut in half on it’s first appearance.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

Pretty sure that all professions abilities go on cooldown when they cast them while blinded, or a target is invuln.

This is true at least for Necro, Warrior, and Ranger.

Nope, you can spam all day long channled skill and AoE if blind or vs an invulnerable target. You’ll just lose the first hit. LOL! kitten this is it, i’m tired.

All channeled abilities will have 1 tick of the channeled actually blinded.

These abilities DO go on cooldown when used while blinded.

I’m not sure what your argument is…

I’m taking Hundred Blades as example, but keep in mind that I could have mentioned anything else, anyhow first, you won’t even need a target and second if you cast it while blinded you’ll lose in fact one thick out of 8. So, I don’t know really what YOU are talking about. Are we playing the same game, because i’m not sure.

You seem to be complaining that something working as intended is not the way you think it should be working, if I gather correctly.

Channeled abilities lose one hit of the channel each time they are blinded, but nothing changes with the cooldown (the ability still goes on cooldown).

How could this even be remotly possible. You saying that something is working as intended? fine by me. Apply it to all class and we’ll see.

How does it not apply to all classes? Every class I play that has channeled abilities has merely one hit of the channel blinded.

Perhaps you ain’t getting it. If you cast iBerserk while blind it fail and goes on CD.

As it does with all similar abilities. If I cast a Mark on my necro while blinded, it goes on CD.

Is mark your primary source of damage while killing something into the wild? nope.
Is mark a type of skill which require your target to be SELECTED for you to be able to cast under it’s feet a delayed mark? nope.
Is mark a single non AoE conditioning debuff? nope.

What is your propuse around here exactly? Asking question to me?

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

Pretty sure that all professions abilities go on cooldown when they cast them while blinded, or a target is invuln.

This is true at least for Necro, Warrior, and Ranger.

Nope, you can spam all day long channled skill and AoE if blind or vs an invulnerable target. You’ll just lose the first hit. LOL! kitten this is it, i’m tired.

All channeled abilities will have 1 tick of the channeled actually blinded.

These abilities DO go on cooldown when used while blinded.

I’m not sure what your argument is…

I’m taking Hundred Blades as example, but keep in mind that I could have mentioned anything else, anyhow first, you won’t even need a target and second if you cast it while blinded you’ll lose in fact one thick out of 8. So, I don’t know really what YOU are talking about. Are we playing the same game, because i’m not sure.

You seem to be complaining that something working as intended is not the way you think it should be working, if I gather correctly.

Channeled abilities lose one hit of the channel each time they are blinded, but nothing changes with the cooldown (the ability still goes on cooldown).

How could this even be remotly possible. You saying that something is working as intended? fine by me. Apply it to all class and we’ll see.

How does it not apply to all classes? Every class I play that has channeled abilities has merely one hit of the channel blinded.

Perhaps you ain’t getting it. If you cast iBerserk while blind it fail and goes on CD.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Why is blind stopping us from channeling a phantom? i mean if anything i should just transfer blind to the first attack of our clone/phantasm to miss it’s first target.

Because our phantasms aren’t channeled abilities?

No. Our phantasma are one time skill.

Don’t cast them while blinded then?

Well, i can suggest TO BE UNABLE TO CAST while blinded? ( OBSCURED ) because you know that mesmer is not really a tough guy without phantasma?

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

Pretty sure that all professions abilities go on cooldown when they cast them while blinded, or a target is invuln.

This is true at least for Necro, Warrior, and Ranger.

Nope, you can spam all day long channled skill and AoE if blind or vs an invulnerable target. You’ll just lose the first hit. LOL! kitten this is it, i’m tired.

All channeled abilities will have 1 tick of the channeled actually blinded.

These abilities DO go on cooldown when used while blinded.

I’m not sure what your argument is…

I’m taking Hundred Blades as example, but keep in mind that I could have mentioned anything else, anyhow first, you won’t even need a target and second if you cast it while blinded you’ll lose in fact one thick out of 8. So, I don’t know really what YOU are talking about. Are we playing the same game, because i’m not sure.

You seem to be complaining that something working as intended is not the way you think it should be working, if I gather correctly.

Channeled abilities lose one hit of the channel each time they are blinded, but nothing changes with the cooldown (the ability still goes on cooldown).

How could this even be remotly possible. You saying that something is working as intended? fine by me. Apply it to all class and we’ll see.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Why is blind stopping us from channeling a phantom? i mean if anything i should just transfer blind to the first attack of our clone/phantasm to miss it’s first target.

Because our phantasms aren’t channeled abilities?

No. Our phantasma are one time skill.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

Pretty sure that all professions abilities go on cooldown when they cast them while blinded, or a target is invuln.

This is true at least for Necro, Warrior, and Ranger.

Nope, you can spam all day long channled skill and AoE if blind or vs an invulnerable target. You’ll just lose the first hit. LOL! kitten this is it, i’m tired.

All channeled abilities will have 1 tick of the channeled actually blinded.

These abilities DO go on cooldown when used while blinded.

I’m not sure what your argument is…

I’m taking Hundred Blades as example, but keep in mind that I could have mentioned anything else, anyhow first, you won’t even need a target and second if you cast it while blinded you’ll lose in fact one thick out of 8. So, I don’t know really what YOU are talking about. Are we playing the same game, because i’m not sure.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

Pretty sure that all professions abilities go on cooldown when they cast them while blinded, or a target is invuln.

This is true at least for Necro, Warrior, and Ranger.

Nope, you can spam all day long channled skill and AoE if blind or vs an invulnerable target. You’ll just lose the first hit. LOL! kitten this is it, i’m tired. Nice job and very well done.

Mesmer nerfs :(

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Unkittening unbelievable. I’m demanding that all class if blind or if they attacking one invulnerable target get’s their skill under cooldown. Especially channeled skill and AoE type shouldn’t keep going on while under those effect.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Fastweb ( fiber ) here, no issue since yesterday evening.

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

I see that this thread was opened 2 days ago, since my problems started.
Italy, Roma, fastweb: disconnected every 2 minutes, impossible to play, infinite loading screen. Still tonight nothing works: from fastweb they said there’s a problem of line downgrade in south Roma, but seems I have no packet loss. Still game is unplayable.
Just a note. All italians ISP for what I know pass through telecom centrals: and is not the first issue I see with telecom connecting to US. Any news?
thanks…

Well, about telecom.. I know that they are nearby to hook their FTTH. In fact, few month’s ago they took the cable at mine door and they also drop off by leaving half of the neighbor which had other minor provider with wrong number ecc ecc.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

It seems to be working now. Ran around in LA, Queensdale, Plains of Ashford and Fields of Ruins all are fine. Some lag in Bloodtide Coast.

I’m on the Aurora Glade server.

Would be helpful to others if those of you who have experienced this issue to confirm that the game is working for you as well.

Grazie!

Game is working for me too now, still laggy but playable.
Anyway, i tried to launch the game with wtfast, and i recived the same code error as Adwila: 3005:1015:2:903. This code is not even listed in the support page, tried to google it and i found nothing. Any clue about this error?

I would not entrust third party with login credential, also be advise that if you buy something from the black lion with your credit/debit card they will be able to see those information.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Well, i might be innapropriate and i will regret it, by the way at the moment the issue ( for me ) is almost non-existent.

Server: Far Shiverpeak

MAP: Malchor’s Leep – MAP IP: 206.127.146.107


 1     1 ms     1 ms     1 ms  192.168.1.254
 2     2 ms     2 ms     2 ms  10.45.218.130
 3     2 ms     2 ms     2 ms  10.251.124.33
 4     2 ms     2 ms     2 ms  10.251.120.25
 5     2 ms     2 ms     2 ms  10.251.121.1
 6     2 ms     2 ms     2 ms  10.251.125.186
 7     2 ms     2 ms     2 ms  10.0.60.9
 8     2 ms     2 ms     2 ms  10.0.0.190
 9     2 ms     2 ms     2 ms  10.0.1.98
10     2 ms     2 ms     2 ms  10.254.2.69
11     3 ms     3 ms     3 ms  89.96.200.162
12     3 ms     2 ms     2 ms  89.96.200.225
13     3 ms     3 ms     3 ms  80.150.169.5
14    20 ms    20 ms    20 ms  217.239.39.10
15    19 ms    19 ms    19 ms  212.184.27.138
16    13 ms    13 ms    13 ms  206-127-157-94.plaync.com [206.127.157.94]
17    14 ms    14 ms    15 ms  206-127-157-102.plaync.com [206.127.157.102]

MAP: Cursed Shore - MAP IP 206.127.159.122

 1     1 ms     1 ms     1 ms  192.168.1.254
 2     2 ms     2 ms     2 ms  10.45.218.130
 3     2 ms     2 ms     2 ms  10.251.124.33
 4     2 ms     2 ms     2 ms  10.251.120.25
 5     2 ms     2 ms     2 ms  10.251.121.1
 6     2 ms     2 ms     2 ms  10.251.125.186
 7     2 ms     2 ms     2 ms  10.0.60.9
 8     2 ms     2 ms     2 ms  10.0.0.190
 9     2 ms     2 ms     2 ms  10.0.1.98
10     2 ms     2 ms     2 ms  10.254.2.69
11     3 ms     3 ms     3 ms  89.96.200.162
12     3 ms     2 ms     3 ms  89.96.200.225
13     5 ms     6 ms     3 ms  80.150.169.5
14    20 ms    21 ms    21 ms  217.239.39.6
15    22 ms    21 ms    22 ms  212.184.27.138
16    13 ms    13 ms    13 ms  206-127-157-94.plaync.com [206.127.157.94]
17    15 ms    15 ms    15 ms  206-127-157-102.plaync.com [206.127.157.102]

MAP: Strait of Devastation - MAP IP:206.127.159.125

  1     1 ms     1 ms     1 ms  192.168.1.254
 2     2 ms     2 ms     2 ms  10.45.218.130
 3     2 ms     2 ms     2 ms  10.251.124.33
 4     3 ms     2 ms     2 ms  10.251.120.25
 5     2 ms     2 ms     2 ms  10.251.121.1
 6     2 ms     2 ms     2 ms  10.251.125.186
 7     2 ms     2 ms     2 ms  10.0.60.9
 8     2 ms     2 ms     2 ms  10.0.0.190
 9     3 ms     2 ms     2 ms  10.0.1.98
10     3 ms     2 ms     2 ms  10.254.2.69
11     3 ms     3 ms     3 ms  89.96.200.162
12     3 ms     2 ms     3 ms  89.96.200.225
13     5 ms     3 ms     4 ms  80.150.169.5
14    21 ms    21 ms    21 ms  217.239.39.10
15    22 ms    23 ms    22 ms  212.184.27.138
16    13 ms    13 ms    13 ms  206-127-157-94.plaync.com [206.127.157.94]
17    14 ms    14 ms    14 ms  206-127-157-102.plaync.com [206.127.157.102]

MAP: Mount Malestrom - MAP IP: 206.127.159.199

 1     1 ms     1 ms     1 ms  192.168.1.254
 2     2 ms     2 ms     2 ms  10.45.218.130
 3     2 ms     2 ms     2 ms  10.251.124.33
 4     2 ms     2 ms     2 ms  10.251.120.25
 5     2 ms     2 ms     2 ms  10.251.121.1
 6     2 ms     2 ms     2 ms  10.251.125.194
 7     2 ms     2 ms     2 ms  10.0.60.13
 8     3 ms     2 ms     2 ms  10.0.0.190
 9     3 ms     2 ms     2 ms  10.0.1.98
10     2 ms     2 ms     2 ms  10.254.2.69
11     3 ms     3 ms     3 ms  89.96.200.162
12     3 ms     3 ms     2 ms  89.96.200.225
13     5 ms     7 ms     6 ms  80.150.169.5
14    23 ms    22 ms    21 ms  217.239.39.6
15    19 ms    19 ms    19 ms  212.184.27.138
16    13 ms    13 ms    13 ms  206-127-157-94.plaync.com [206.127.157.94]
17    19 ms    15 ms    16 ms  206-127-157-102.plaync.com [206.127.157.102]

MAP: Mist - MAP IP:

  1     2 ms     1 ms     1 ms  192.168.1.254
  2     2 ms     2 ms     2 ms  10.45.218.130
  3     2 ms     2 ms     2 ms  10.251.124.33
  4     2 ms     2 ms     2 ms  10.251.120.25
  5     2 ms     2 ms     2 ms  10.251.121.1
  6     2 ms     2 ms     2 ms  10.251.125.186
  7     2 ms     2 ms     2 ms  10.0.60.9
  8     2 ms     2 ms     2 ms  10.0.0.190
  9     2 ms     2 ms     2 ms  10.0.1.98
 10     3 ms     3 ms     2 ms  10.254.11.121
 11     3 ms     3 ms     3 ms  89.96.200.162
 12     3 ms     3 ms     2 ms  89.96.200.225
 13     7 ms     7 ms     7 ms  80.150.169.5
 14    24 ms    23 ms    22 ms  217.239.39.10
 15    17 ms    17 ms    40 ms  212.184.27.138
 16    14 ms    13 ms    13 ms  206-127-157-94.plaync.com [206.127.157.94]
 17    14 ms    14 ms    14 ms  206-127-157-102.plaync.com [206.127.157.102]

And as far it goes it seems all routed through Deutsche Telekom AG.

Fastweb

*Note: MAP IP are outdated since last build.

Attachments:

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

It’s seems that some address originating from the block CNET 2.228.46 – 2.224.0.0/13 ( fastweb ) are indeed either;
Part of some new client login <> data route
Or
An actor behind this sort of shaping. Dunno why the game is proposing these address, anyhow this is another cause of the packet loss for who uses fastweb.
It also seems the major cause of lag as you can see from the screen.
Addition info: before you ask, changing DNS does NOT solve the issue: You’ll just either pass through telia or tinet. Issue, is that there already a bottleneck on our intranet.

Attachments:

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Leaving this Just for further reference 00:40 GMT +1 issue gone.

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Also, fastweb here and i can confirm that as for now the hop “89.97.200.253” and it’s block 89.97.0.0/16 is no longer. Traffic to “206.127.157.102” seems routed through 89.96.0.0/15 – the infinite loading screen seems gone, alas.. i’m still lagging.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Same problem here, and i can’t understand how it is that some of my friends are currently playing without any difficulty, while i can’t even manage to move my char when a i login because i get disconnected. I reside in Italy and i’m under fastweb. I did a trace route to the game server, and got this:

19 70 ms 21 ms 20 ms 206-127-157-94.plaync.com [206.127.157.94]
20 259 ms 22 ms 22 ms 206-127-157-102.plaync.com [206.127.157.102]
21 * * * Richiesta scaduta.
22 * * * Richiesta scaduta.
23 * * * Richiesta scaduta.
24 * * * Richiesta scaduta.
25 * * * Richiesta scaduta.
26 * * * Richiesta scaduta.
27 * * * Richiesta scaduta.
28 * * * Richiesta scaduta.
29 * * * Richiesta scaduta.
30 * * * Richiesta scaduta.

This means that the packets are lost inside ArenaNet network. But, really, i can’t understand why my friends on the same server, from Italy, are still playing. Anyway, i’ll go doing something else hoping the problem will be resolved soon

Dunno if is a normal behavior or something else, never did a check prior today – mine issue started today.
Anyhow the timing out right after 206.127.157.102 is caused by the fact that Anet ACL firewall is strctly prohibiting traceroute below that point. If you would for example use linux to trace one of their IP, it will understand the recived package with the !X parameter and be done with it.

It would end with something like: 206-127-157-102.plaync.com (206.127.157.102) 25.150 ms !X * *

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Guys, can you pls read whole thread before posting senseless things?

1- It’s not only a fastweb problem, also other ISP have the same problem
2- It won’t affect all char, I’m able to play a new created char
3- It won’t affect all maps, If I try to leave the map with an alt games stuck at loading screen
4- tracert is perfect, no packet loss and all ping <40msec
5- It’s not server related, same problem from different ISP and different server
6- It’s not client related, already done repair dozen times

If you don’t have any problem, pls refrain from posting wrong conjecture without reading all thread.

If you suffer the problem pls do a test with http://us.ncsoft.com/gameadvisor and send results via ticket to anet.

Perhaps you should try and read the whole again.
I’ll recap it for you.
Issue is: PPL who have fastweb are unable to play the game since data is currently routed through some kitteny pos lying into someone cellar. Sure, it could also be and “Inteliquent” issue, altho the first hop exsposing the loss of packet on mine end is “89.97.200.253” aka fastweb.
ISP company usually share-share ad-hoc points what i mean by that? I mean that each company agree to let other’s company share an equivalet amount of thier line in exchange of the same.
Maps act as stand alone server, each of em have it’s own address. Also, not all data is routed through the same hop. Rule: First-come, first-served.
Data loss usually doesn’t show on the first try, hence if you exibit the issue we are discussing nonetheless “loss of packet” <> “ifinite loading screen” try harder and repeat few dozen of time and please post back the result.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

Issue is within fastweb infrastructure, there nothing Anet can do without changing their server address.

Issue will be either;
Unnoticed since let’s be real, ppl who work at fastweb are incapable to do the thing’s – dunno if you happen to ever see their catalyst.
Or
It will auto-solve once the HOP fry and decommission it’s self.

Also, to who have this issue do a tracert to 206.127.157.102
How: Open CMD and type: tracert 206.127.157.102

Do it few time and you’ll mostly like to notice which hop is the one causing the issue.

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

It’s duo the fact that each map is allocated through different virtual server, each map have it’s very own address and so, not all traffic are routed trough this kitteny pos that 89.97.200.253 is.

(edited by Tekla.2139)

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

More likly there something going on with a specific backbone, ISP issue for good.
Also, mine issue seems to be within the routing, culprit 89.97.200.253 ( fastweb ).

[code]

tracert 206.127.157.102

1 1 ms 1 ms 1 ms 192.168.1.254
2 2 ms 2 ms 1 ms 10.45.218.130
3 2 ms 2 ms 2 ms 10.251.124.33
4 2 ms 2 ms 2 ms 10.251.120.25
5 2 ms 2 ms 2 ms 10.251.121.1
6 2 ms 2 ms 2 ms 10.251.125.186
7 2 ms 2 ms 2 ms 10.0.60.9
8 2 ms 2 ms 2 ms 10.0.0.190
9 2 ms 2 ms 2 ms 10.0.1.98
10 2 ms 2 ms 2 ms 10.254.11.121
11 3 ms 2 ms 2 ms 89.96.200.162
12 22 ms 23 ms * 89.97.200.253
13 23 ms 23 ms * 93.57.68.21
14 22 ms 23 ms 22 ms 93.57.68.69
15 * 23 ms 23 ms ge-4-0-0.rom22.ip4.tinet.net [213.200.68.213]
16 56 ms * * xe-1-1-0.fra60.ip4.tinet.net [89.149.184.57]
17 * 57 ms 60 ms cdnetworks-gw.ip4.tinet.net [77.67.71.122]
18 34 ms 38 ms 34 ms 206-127-157-65.plaync.com [206.127.157.65]
19 * 56 ms 57 ms 206-127-157-86.plaync.com [206.127.157.86]
20 56 ms * 57 ms 206-127-157-102.plaync.com [206.127.157.102]

[/code]

Beautiful Login Screen

in Suggestions

Posted by: Tekla.2139

Tekla.2139

It was nerfed to neanderthal like half the goodies.

Stuck in every loeading screen

in Account & Technical Support

Posted by: Tekla.2139

Tekla.2139

I’m getting the same infinite loading screen, also mine tracert dies at 206-127-157-102.plaync.com [206.127.157.102]
Can’t currently join any map since i’m stucking @ loading screen. Got some heavy lag before this happend.

Suggestion: Insert name to salvage named exotic

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Nope, I’ve dropped infinite light into the instanced “the artesian waters” story line quest, so you could obtain it there, since i got it there. Also, stop cluttering mine suggestion.

Suggestion: Insert name to salvage named exotic

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Well, not a big deal for me the skin was not really fitting. Also, i’ve dropped it so no gold involved.
It’s just that i don’t even know how it was salvaged so having the warning and also the need to insert the name would help in these circumstance.

Suggestion: Insert name to salvage named exotic

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Please make named exotic harder to salvage: make it so you must insert the name to either destory or salvage.
Long story short, mine ten month’s old son like to play with the keyboard, I mean striking it a lot and so unknowingly http://wiki.guildwars2.com/index.php?title=Infinite_Light&oldid=418004 infinite light was salvaged with a black lion kit and all i got is 1 sigil of luck and some wood..
Also, if someone is kind to give it back to me i would be glad <.<

Dungeon: solo path

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Still, i’d like to see more complex PvE both “social” and “antisocial behavior” feature as end game content. Having more options won’t hinder ours gaming experience.

Dungeon: solo path

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Add an unresticted lv80 solo path to each dungeon. Also, make it so the reward will keep u going for a while.

Mesmers In TPvP: Let's Talk Nerfs

in PvP

Posted by: Tekla.2139

Tekla.2139

In mine opinion, some ppl in this thread should cry less and learn to play. Also, friendly advice: toughness will help you here and there.

Dawn's giveaway winner selected.

in Players Helping Players

Posted by: Tekla.2139

Tekla.2139

Grats to the winner!
and thanks to LoneWolfie for the chance to win the dawn.

Hi people, I would like to give away Dawn.

in Players Helping Players

Posted by: Tekla.2139

Tekla.2139

You could send 1 here :P

Attachments:

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: Tekla.2139

Tekla.2139

Dunno, if these was indeed reported via the gui, so here few app crash with this annoying sound bug.

Attachments:

Ori nodes not showing up as minable - Friend showed me spawns I see a ruined base like I mined it but I haven't, can mine 2 out of 5

in Bugs: Game, Forum, Website

Posted by: Tekla.2139

Tekla.2139

Found out that is server related, mine account exibit that issue in some extension.
If you happen to mine or pick up or open a chest right when the pre-patch is begin pushed to live server and entity in question doesn’t have exausted it’s timer ( aka is not yet availabe / respawned ) it will not longer generated on the client side unitl a server reboot.
band-aid: change server.

Memorandum

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Suggestion: Roll back all changes made to any class prior open beta.

Think twice before make substantial change on how you envison the game. Your’s team tookittenerally year’s to build all profession and skill.

Mesmer changes Oct 7th

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Not really fair, this is an huge nerf for mine build. The synergy with illusion is now broken.
I use’d to be a close range shatter build and now with these changes I require almost 7 sec plus more to kill the same SINGLE trash mob ( multiple mob become unviable ).
First you nerf the hp pool and then you increase the skill recharge? I feel bad for what will come and im not sure how much i can bear.
This is mine 2nd profession at level 80, dunno if i will make a third because you are ruining the game. If this is the outcome, I rather to not have you Anet working at all.
The game was fun in the beta now is becoming more and more depressing and each week i’m questioning if is already time to leave.
Thanks for helping me sorting out this dilemma, keep going in this direction. Please.