Showing Posts For Tekla.2139:

Mesmer LoS

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Good post. You should create a thread on the BUG forums and re-post there.

On this matter, a thread was indeed created upon the bug section forum.

Stealth rework + anti stealth suggestions

in Suggestions

Posted by: Tekla.2139

Tekla.2139

So you basically want the whole stealth concept nerfed into oblivion, effectively getting rid of multiple playstyles, because you cant dodge roll away when you see someone pop stealth?

Come on man, learn to work with your enemy’s attacks instead of calling out for nerfs.

Dodge effective as stealth counter? seriously?
As both’s mesmer and thief view point, i’m gonna say that your chance to effectively evade what coming next is so random, that you are just wasting endurance.
The only effective counter to stealth, at the moment is stealth; nothing else.
With that in mind, I like to disagree with you both’s. Stealth doesn’t need to be nerfed or either removed. It does need an active counter like all the major shared mechanic available within the game.
I’ve made mine here;

https://forum-en.gw2archive.eu/forum/game/suggestions/Stealth-mechanic-adding-reveal-debuff/first#post1092815

Feel free to discuss.

(edited by Tekla.2139)

Stealth mechanic: adding reveal debuff

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Why not adding some reveal debuff to pretty much all class?

Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect (1200 range).
Necro could get it’s Death Shroud buffed to be actually able to reveal nerby stealthed aggressor (600 range).
Guardian would likely to have it’s Shield of Absorption reveal whom hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage to whom is under reveal (600 range).
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but continuously reveal whos in it’s range (1200 range).
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while under reveal.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second! (900 range).
Thief? nothing sorry! just kidding they can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!

just saying.. on top of that you can also add a slow-down to whom is under reveal.
Skill is already in the game, http://wiki.guildwars2.com/wiki/Reveal just find a way to implement it already.

Also, on top of that, the use of the stomp ability should be denied once stealthed.

WvW drops are bad its sad

in WvW

Posted by: Tekla.2139

Tekla.2139

A small group of troll back then complained that WwW loot compared to the open world was too good.
In fact i had to admit, kill streaking through player body while also collecting rare type of random equipment and blueprint was indeed too rewarding ( such a shame! ).
As for now, WwW drop are mostly badge and nothing else.
Funny how listening to the wrong side can hampering the concept of long term battle.

(edited by Tekla.2139)

Stealth mechanic: adding reveal debuff

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Then I will also want the following skills, of course on all classes:

  • Armor Break against Guardians
  • Anti-Illusion against Mesmers
  • De-Death Shroud against Necromancers
  • Turret Destruction against Engineers
  • Instant Pet Kill or attack speed reduction against Rangers
  • Utility that can be used when stunned/dazed/knocked down that makes the next skill deal 0 damage to you, against Warriors using Eviscerate, Kill Shot or Hundred Blades

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.

Culling has nothing to do with the Reveal buff. Basically you’re asking them to nerf thieves because of an issue that should be fixed elsewhere. Granted, them coming up with a fix to culling isn’t exactly likely, but asking for a specific class to be nerfed because there’s too many people in the game is a bit ridiculous.

If fact, I’m not calling a nerf either be vs a specific class or anything else, this is just a suggestion to make stealth a sort of functional mechaninc. Also, culling must be fixed – independently.
Engineer, Mesmer and Ranger along the Thief are the class who’s use stealth as game play feature.
If guys are afraid of changes, where reveal would given to all class a chance to counter, thus, ending the continus exploit of this cheap and broken mechanic.. I can only wonder.

(edited by Tekla.2139)

Stealth mechanic: adding reveal debuff

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Not seeing why Stealth is that large of an issue if you know how to fight against it. We don’t need to have a reveal in the game. One proffession relies on stealth and is built around the stealth machanic and you want to add a machanic in that nullifies that makign the profession as it stands useless?

I understand your frustration I really do but so many people don’t realize that if you remove the stealth mechanic they have to give some benefit to those professions. As it stands those professions Glass cannon builds can spike fast and hard and you want to remove stealth which is more than likely going to just end up increasing the damage they can do?

I say just learn to combat against this, as I never hear anyone complain about stealth in PvE as it never affects them in a negative way, only in PvP.

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.
Also, i could care less if Anet actually fix their mistake, reveal was tested during the beta 3. And the PvP part actually do need it. I’m just suggesting something which in mine point of view is a solid opinion.

This is not a nerf thread, mind you that “Stealth” it’s not a thief only mechanic, thief is just the abusing class who’s have the tool to exceed at it.

This is a mere suggestion for a deeper adjustament of the stealth mechanic. Also, it would add more to the game then what it took right now to be the one who’s land last it.

Stealth mechanic: adding reveal debuff

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Why not adding some reveal debuff to pretty much all class?

Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect (1200 range).
Necro could get it’s Death Shroud buffed to be actually able to reveal nerby stealthed aggressor (600 range).
Guardian would likely to have it’s Shield of Absorption reveal whom hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage to whom is under reveal (600 range).
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but continuously reveal whos in it’s range (1200 range).
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while under reveal.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second! (900 range).
Thief? nothing sorry! just kidding they can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!

just saying.. on top of that you can also add a slow-down to whom is under reveal.
Skill is already in the game, http://wiki.guildwars2.com/wiki/Reveal just find a way to implement it already.

(edited by Tekla.2139)

Theives need a SERIOUS nerf...

in PvP

Posted by: Tekla.2139

Tekla.2139

I don’t have a problem witht heir damage, hell they can revert the nerf on heartseeker, I wont care…Just please nerf the stealth. I’ts impossible to kill a thief with half a brain if they want to get away.

Their stealth skills are on wayyyy too short of a cooldown.

Why not unlink the thief from the culling algorithm ( too many perhaps? ) or adding some reveal skill to pretty much all class?

Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect.
Necro could get it’s Mark of Horror buffed to be trigged by the stealth aggressor.
Guardian would likely to have it’s Shield of Absorption reveal the noob who’s hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage.
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but reveal whos in it’s range.
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while steathed.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second!.
Thief? nothing sorry! just kidding u can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!

just saying.. ahah.

(edited by Tekla.2139)

Mesmer LoS

in Mesmer

Posted by: Tekla.2139

Tekla.2139

The difference between LoS and not can often be down to a few pixels. I think if you’ve moved your mesmer back a little, you would have been able to hit the harpy.

The warrior was standing back more in the video. You can see more of the lower half of the harpy in the warrior video.

I would attack while moving back a bit in the mesmer video to prove this was actually true.

Actually it might not clear duo the character size difference, anyhow, they are standing in the same location. You can try for yourself, even with a lv1/2 character.

I’d be interested to see if character model size has anything to do with it as well. I would assume it’s standardized so one race is not disadvantaged, but it would be nice to see if testing could verify it. The charr was slightly larger than the human mesmer in the vids here.

I would think it’s more the projectile vs non-projectile rules in the environment though.

Issue seems to be the greatsword size along the mesmer attack stance animation, in fact; the beam starting line seems to be somewhere far ahead the greatsword extremity point.
So, it’s a double standard, because while the distance is calculated from the character location it’s bias is not, gimping the mesmer even more.
I’ve be testing this with the [Wolfborn Greatsword of Force] which is a slightly greatsword model, and.. duo his standarized pivot point, even while there no object in the beam trajectory, obstrucetd is all you get.

“All classes have LoS issues”, they say. You, TC, have done a wonderful job of showing the uneven playing field. Anet please respond to this issue and fix it! This is why I’ve been relegated to skirmishing in WvW. Please.

Good job TC.

The funny thing is; if you do use mirror blade, your attack would actually land, by this point forward, the mob will aggroing you while you cannot react, situation which be also happening in WwW during a castle siege, since, all other 1200 range class skill, does not suffer from such issue, let alone the block, blind, aegis mechanic.. LoL! imagine a guardian unable to summon his precious tome and it’s spirit weapon if blinded or a thief who’s waste it’s thieves guild.. the rage would so strong, that we will assist a preemptive closure of the forum.

Altho, the last played class or defended if you want: is always the one who’s becoming the most broken; so, i’m not really surprised if the mesmer is begin obstructed by literally nothing in it’s LoS ( see the attachment ).

Tl;dr: Funny how you hype a game around balance and broken skill.

Attachments:

(edited by Tekla.2139)

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Tekla.2139

Tekla.2139

Hi, Stephane. I’m gonna just pointing out the obvious, anyhow, the level adjustament which some NPC recived, seems to have broken the drop rate in Tyria.
In fact, the only unaffected NPC are the lv81+ so, it’s this or either the player scaling. It would be nice if this issue as whole get fixed.

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

BS Thieves and HB Warriors can’t kill a decent bunker, but a skilled shatter mesmer with the new “glitch” can take down a full bunker in a matter of seconds, further compounded by the fact that if they don’t stay on point they lose it, whereas with a Thief, you can move, because a Thief in stealth can’t cap the point.

Just my opinion. I don’t really see how you can compare this to BS Thief or HB Warrior, I’ve never felt helpless against either, as I’ve always been able to use my stunbreak + counter. Here, if I mis-time my first dodge, I’m dead, even running with 2.7 k armor, if they can pull off the “glitch”.

I think there some misconception going on, Sharp just seized the opportunity to beat the donkey more. The guy’s who’s posted his damage log was actually standing where the heavy training golem pack stand, just to let you know there is an area in the mist full of these golem.
He did x3 4100 DMG with mind wrack and forgot to mention that he was helped in buffing his illusion up to 25 stack of might while his party member debuffed and stacked 25 vulnerability on these static target before landing it’s mind wrack.
Mind wrack which, by the way would only hit for x3 3200 TOP if alone, also, this situation would only happen when all 3 illusion critted upon their simultaneous explosion. So, in reality on static target it’s happening 1 or 2 time out of 15 mind wrack, altho, ppl do move so, illusion hardly hit simultaneously.
The build, since there no video as proof, duo mine experiment, seems to be 30 domination 30 duelist 10 illusion, rune of the scholar, pvp berserk amulet.
This with all major trait utilized for mind wrack damage and it’s critical chance.

If there someone able to do replicate it’s damage, without the helping of any party member or something, please, be mine guest, open a thread and also don’t forget to provide more evidence of this behavior.

There was a whole thread with supported videos of the bug, which was easily to reproduce once you figured it out. That whole thread was deleted without any notification to those who posted in it.

Saw one video it’s a bug. Even with the full 25 stack of might and vulnerability, it shouldn’t be possible for the mesmer to reach that damage, let alone with only 19 stack of vulnerability and 19 of might or, especially by triggering simultaneously skill for damage buff -.-
The video show 4700+ altho, it might be possible to replicate the bug and while doing so, add even more damage. Not today, tomorrow or the day later.. but a FIX is required.

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

Tekla please, stop this nonsense; shatters are bugged and you can make each illusion shatter for 4k (3k without vuln/might) by exploiting the system.
Being a mesmer yourself doesn’t refrain you from thinking (check me).
I’d make a video to prove you how wrong you are, but I care about my account.

Make it private and send a PM for it? Also, I don’t think that doumenting a bug is currently aganist the rule. As you can see by mine combat log, yes, mind wrack can hit HEAVY STATIONARIY GOLEM for almost 3k damage without might and vulnerability, so it is possible with both’s might and vulnerability ( 25 stack ) to reach 4k. Bugged? I don’t think so. A way overpowered if traited as glass cannon? aganist who’s? where? is the answer heavy golem in the mist? or can you make it happen all the time during a tourney? Also, sorry but I don’t undertand, exploiting what exactly? the use of a glass cannon build? the vulnerability and might staking done by third entity like – party member to you and your illusion? care to explain?
By the way, sure nerf it to the ground i don’t mind. Mine build on next patch will do what? x3 300 dmg on normal shatter and x3 600 if they crit? non-sense? I say who’s care! whiny baby will still /crying.

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

The only way a Mesmer can really instaburst you down is with Mirror Images, otherwise his clones/phantasms won’t all be in meele range of you to instantly shatter. So it’s not really “you can’t meele when they have 2+ clones out” because Shatter Mesmers will always have a high production rate of clones but they won’t be all be in meele range of you.

And 3K+ damage mind wracks that’s buggy. Even with full might stacks you can’t reach even close to that with a full 3 clone shatter.

Here a shoot of just mind wrack as opening, as mentioned before, full glass cannon and traited for it. No might on me and illusion or vulnerability on the target. No more then 3 illusion was summoned for it to happen.

Here another shoot of just mind wrack as opening, not traited for it and instead of the rune of the scholar, i’m using the rune of the centaur. Actually mine build.
Pick the dmg suit u best.

Shatter is “bugged” at the moment and will most certainly be fixed. So everyone can put away their pitchforks and torches.

/thread

Perhaps the rune of the scholar along 25 stack of might and vulnerability is what u folks want to pitchfork. Oh, crap almost forgot it! Only the mesmer shouldn’t able to properly use what all other class can.

Perhaps, but that’s not what this thread is about.

As far as I know, 25 stacks (or even constant 9 stacks) of might does not happen unless you seriously sacrifice something else (like scholar runes) to keep it up, and I haven’t seen any proof that this is viable in shatter build.

If fact that doesn’t happen unless you’ll be in party with 2 or more ppl who’s like to trolling either; some static NPC mob of the mist or, the mesmer class.
Issue is not mind wrack per-se.
Issue is that noob just dislike fighting the mesmer period, you can’t face tanking it, face rolling it you don’t even understand how it’s working! all the clone and illusion.. oh my! sickeness!
A guy post an image about it’s mind warck damage w/o documenting it’s undergrounding and the witches hunt begin! again!

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

The only way a Mesmer can really instaburst you down is with Mirror Images, otherwise his clones/phantasms won’t all be in meele range of you to instantly shatter. So it’s not really “you can’t meele when they have 2+ clones out” because Shatter Mesmers will always have a high production rate of clones but they won’t be all be in meele range of you.

And 3K+ damage mind wracks that’s buggy. Even with full might stacks you can’t reach even close to that with a full 3 clone shatter.

Here a shoot of just mind wrack as opening, as mentioned before, full glass cannon and traited for it. No might on me and illusion or vulnerability on the target. No more then 3 illusion was summoned for it to happen.

Here another shoot of just mind wrack as opening, not traited for it and instead of the rune of the scholar, i’m using the rune of the centaur. Actually mine build.
Pick the dmg suit u best.

Shatter is “bugged” at the moment and will most certainly be fixed. So everyone can put away their pitchforks and torches.

/thread

Perhaps the rune of the scholar along 25 stack of might and vulnerability is what u folks want to pitchfork. Oh, crap almost forgot it! Only the mesmer shouldn’t able to properly use what all other class can.

Attachments:

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

The only way a Mesmer can really instaburst you down is with Mirror Images, otherwise his clones/phantasms won’t all be in meele range of you to instantly shatter. So it’s not really “you can’t meele when they have 2+ clones out” because Shatter Mesmers will always have a high production rate of clones but they won’t be all be in meele range of you.

And 3K+ damage mind wracks that’s buggy. Even with full might stacks you can’t reach even close to that with a full 3 clone shatter.

Here a shoot of just mind wrack as opening, as mentioned before, full glass cannon and traited for it. No might on me and illusion or vulnerability on the target. No more then 3 illusion was summoned for it to happen.

Attachments:

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

Trick the game to think that you have 6 illusions instead of 3 when you Mind Wrack – get 4k crits.

I’m not sure there such bug, I did give you already one explanation in regards this issue. Also, here the image posted;

http://i.imgur.com/Rchvc.jpg

By the time u push any shatter skill, illusion are unliked from the player table, also there the hard cap of 3 max for it.

Mesmer burst cannot be reacted to since it is instant. Enjoy the well deserved nerf.

unless u standing right in the top of these illusion, shatter is far from begin instant, in fact, all illusion must move in the 140 range of it’s target to actually shatter.

So, here attached there a shoot of heartseeker doing 5,800 damage alone without any might buff and/or any vulnerability stack on the target, otherwise it would be 9.100 DMG from a single spammable skill. Add on the top on that stealth > CnD > Steal+Mug….. seriously?
Also, another funny fact did you know that with a warrior, u can’t even test hundred blade because those heavy golem have not the required health to use his ability?

Attachments:

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

BS Thieves and HB Warriors can’t kill a decent bunker, but a skilled shatter mesmer with the new “glitch” can take down a full bunker in a matter of seconds, further compounded by the fact that if they don’t stay on point they lose it, whereas with a Thief, you can move, because a Thief in stealth can’t cap the point.

Just my opinion. I don’t really see how you can compare this to BS Thief or HB Warrior, I’ve never felt helpless against either, as I’ve always been able to use my stunbreak + counter. Here, if I mis-time my first dodge, I’m dead, even running with 2.7 k armor, if they can pull off the “glitch”.

I think there some misconception going on, Sharp just seized the opportunity to beat the donkey more. The guy’s who’s posted his damage log was actually standing where the heavy training golem pack stand, just to let you know there is an area in the mist full of these golem.
He did x3 4100 DMG with mind wrack and forgot to mention that he was helped in buffing his illusion up to 25 stack of might while his party member debuffed and stacked 25 vulnerability on these static target before landing it’s mind wrack.
Mind wrack which, by the way would only hit for x3 3200 TOP if alone, also, this situation would only happen when all 3 illusion critted upon their simultaneous explosion. So, in reality on static target it’s happening 1 or 2 time out of 15 mind wrack, altho, ppl do move so, illusion hardly hit simultaneously.
The build, since there no video as proof, duo mine experiment, seems to be 30 domination 30 duelist 10 illusion, rune of the scholar, pvp berserk amulet.
This with all major trait utilized for mind wrack damage and it’s critical chance.

If there someone able to do replicate it’s damage, without the helping of any party member or something, please, be mine guest, open a thread and also don’t forget to provide more evidence of this behavior.

(edited by Tekla.2139)

"We balance the game for 5v5"

in PvP

Posted by: Tekla.2139

Tekla.2139

Who needs balance?

Just roll 3 shatter mesmers, 1 thief, and a guardian.

Shatter mesmers create the chaos, while the thief just picks people off. You’re either being shattered or stabbed in the back. The guardian stands on a point laughing like a beast until reinforcements come.

Then roll a team of 2 engi, 2 thief and a warrior. Go in perma stealth to this loling guaridan and start knockin down the sucker while the warrior gib the whole team.

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

im gonna say what happen : you play bad because you try atack on melee a mesmer with already 2 clones up, if you are a canon glass thief you cant do that you will die in seconds.

this wasnt a OP mesmer issue, was just a very bad move by the thief.

i dont know the lvl of the thief in video but this mistake is common on low lvl thief. rwally nothing important see here, you play bad period.

Really? So melee should not approach mesmer who has two clones up? Wow, what a great game design you have in mind. Do you understand how easy it is for mesmer to get two clones up? And then it is game over for melee?

No it is not ‘bad move by the thief’ it is ‘severely OP mesmer class’ if it is true (and currently it is) that melee player should not approach mesmer who has 2-3 clones up already and sitting among them because mesmer can just instantly ‘blow him up’.

yes and i will say again. use your shortbow, that weapon isnt just for run away when you are almost dead.

mesmer can create clones easy, you with your shortbow can kill all with just one shot.

please explain me how easy is to have 2 clones always up, he will spend all dodge? he need have mirror images? ( and that mean or he dont have blink or null field wich will make him a easy kill) ne need have a target to create phantasm?

if he is using staff is a easy kill for a thief just use your shortbow, shatter mesmer with staff do almost 0 damage with staff

if you are a thief use trick shot and cluster bomb to destroy clones , if you dont use it to destroy clones you are basically a rookie thief

And I will tell you again: If mesmer with two clones is a ‘no-go-zone’ for melee then the class is broken.

Players should not be forced to carry ranged option just to deal with mesmer class. Mesmer class needs fixing. And fix is incoming (devs have spoken).

Funny, because you could say the same for a warrior executing hundred blade and whirlwind..
or a thief in CnD with backstab and hearseeker off initiative.. or an D/D elementalist ready for initiating it’s rotation.
I can go on, but I don’t really see the point you’ll guy’s are making.

And you fail again. Mesmer having two clones up is a permanent state unless you do something about it.

Warrior executing skills you mentioned is a 3 second state. Same with thief executing his combo. So all you need to do is wait it out for 3 sec and danger will pass. With mesmer you cannot wait the clones out.

So, if you want to compare them, then this feature should be put in: whenever mesmer gets 2 (or more) illusions up, he has 3 seconds to do something with them before they self destruct. Is that fine with you?

As far I know, mesmer come in a flavor that disallow the permantent illusion state. In fact mesmer, need a target to be able in it’s casting, also, did you know that clone and illusion become inactive, and also ineffective or implode after a certain time passed w/o a target? it seems not, so, you know right what follow.. learn to play? before making stupid statment about something u don’t have any clue. ( yes, it’s already there dude ) Also, for answering your suggestion; I would not mind if the shatter would become an instant 1200 range AoE projectile skill while all phantasma would insta-deal damage upon their summoning. Clone on the other hand, should still need to be decoy tool’s and they should still keep their heritage as function.

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

im gonna say what happen : you play bad because you try atack on melee a mesmer with already 2 clones up, if you are a canon glass thief you cant do that you will die in seconds.

this wasnt a OP mesmer issue, was just a very bad move by the thief.

i dont know the lvl of the thief in video but this mistake is common on low lvl thief. rwally nothing important see here, you play bad period.

Really? So melee should not approach mesmer who has two clones up? Wow, what a great game design you have in mind. Do you understand how easy it is for mesmer to get two clones up? And then it is game over for melee?

No it is not ‘bad move by the thief’ it is ‘severely OP mesmer class’ if it is true (and currently it is) that melee player should not approach mesmer who has 2-3 clones up already and sitting among them because mesmer can just instantly ‘blow him up’.

yes and i will say again. use your shortbow, that weapon isnt just for run away when you are almost dead.

mesmer can create clones easy, you with your shortbow can kill all with just one shot.

please explain me how easy is to have 2 clones always up, he will spend all dodge? he need have mirror images? ( and that mean or he dont have blink or null field wich will make him a easy kill) ne need have a target to create phantasm?

if he is using staff is a easy kill for a thief just use your shortbow, shatter mesmer with staff do almost 0 damage with staff

if you are a thief use trick shot and cluster bomb to destroy clones , if you dont use it to destroy clones you are basically a rookie thief

And I will tell you again: If mesmer with two clones is a ‘no-go-zone’ for melee then the class is broken.

Players should not be forced to carry ranged option just to deal with mesmer class. Mesmer class needs fixing. And fix is incoming (devs have spoken).

Funny, because you could say the same for a warrior executing hundred blade and whirlwind..
or a thief in CnD with backstab and hearseeker off initiative.. or an D/D elementalist ready for initiating it’s rotation.
I can go on, but I don’t really see the point you’ll guy’s are making.

so.. how would u rate gw2 pvp (spvp tpvp)

in PvP

Posted by: Tekla.2139

Tekla.2139

Very nice mini game, should be a sort of separate entity from the main game and also shouln’t affect in how the main player base deal in what they’re up to.
As for now, i’ll give it 2/10 since it’s only negatively effecting a game called guild wars 2. Sure, i would give it a 3/10 if i’ll be up and also like to cry and moan on the forum while calling nerf left and right.

Mesmers OP?

in PvP

Posted by: Tekla.2139

Tekla.2139

shatereng strengh should be only 1 might per shater (not per illusion) and 20s instead 10s. (less burst more sustain damage)

i play mesmer for sometime and even withou any might i could kill people easy because basically they never dodge ilussionary leap or never use something to avoid the combo burst.

arenanet could remove all might, could remove shatter exploit that people would still complain because if you dont avoid the combo burst you will die.

i dont use that exploit, as far i know need to have mirror image utility so is a big no for me still i kill lot of people on hot join.

let be serious most of guys on hot join are low lvl they dont know much about other classes so they die easy but obvious that exploit need to be fixed and would love see shattereng strengh change.

i fight against lot of mesmer (hot join is full of them now) and 80% of them dont even know what they are doing and i kill them easy.

find the right mesmer is a joke for any player that actually play mesmer: call target him; is the only mesmer that move, that have might stack . jesus when i see people get confused by clones i can only think they never play a mesmer.

would love see how many mesmer players complain about how is hard to track the real mesmer-.-

Why not remove the class altogether? i would like that option along a free ticket to class change. Or! I have an better idea, since this is the PvP section, why don’t ppl learn how to play?

(edited by Tekla.2139)

Mesmer Burst...

in PvP

Posted by: Tekla.2139

Tekla.2139

It’s not just glassy players that are feeling the impact of the new Mesmer burst.

Even tanks are getting decimated. Watch this Guardian fight against two enemy Mesmers. He’s constantly getting hit for 10k from shatters. 10k, 10k again, and 10k once more. It’s ridiculous.

snip

Lol, the guardian in the video is holding an entry party for more then 30 sec while begin alone. After 50 sec the skirmish start, one wilde necro appear, debuffing, conditioning and lifestealing the kitten out of him.
What you wrote it’s ludicrus and offtopic altogether.

http://www.youtube.com/watch?feature=player_detailpage&v=1HS8YYTSX7I#t=90s

As for contribute to the topic; wahaaaaaaaa. Please Anet, nerf the mesmer more! thief should be able to one hit those slippery wet noodle. wahhaaaa.

(edited by Tekla.2139)

Shattered Strength - Shazam! You are dead

in PvP

Posted by: Tekla.2139

Tekla.2139

@ Mesmer: We’ll be addressing the current Mesmer build that’s spiking for insane damage. Sorry that change got through – it is something we’ll be fixing.

Thanks, John. Since the current balancing team seems able to do the impossible, while they are @ it, can they also look if they can split the PvP skill for the mesmer and see if they can somehow get back mine infinite light – i did open some ticket.

Mesmer LoS

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Hello, since the 11/15 patch, the mesmer class suffer from dozen of gamebreaking issue. The issue I’m showing in these video is the LoS adjustment which the mesmer recived upon the changes introduced with the worst patch ever made live on GW2, i’ll show exactly what i’m talking about.

Here I’ll show you how, in this very case a warrior, will be able to hit the target with a very similar type of ranged weapon. This, in the same very spot.

So, what do you guys think? shall the mesmer have at least the same capabilities of all other’s classes, or, we’ll go more in denial while nerfing it to the ground, since it’s fine to use it as scapegoat?
also
Are you guy’s fine with all the crap going on in the PvP subsection and their user’s?
You know, the constant whining from the ppl who ain’t capable of dealing with this class do have made an impact.

(edited by Tekla.2139)

Bug: Mesmer LoS

in Bugs: Game, Forum, Website

Posted by: Tekla.2139

Tekla.2139

Hello, since the 11/15 patch, the mesmer class suffer from dozen of gamebreaking issue. The issue I’m showing in these video is the LoS adjustment which the mesmer recived upon the changes introduced with the worst patch ever made live on GW2, i’ll show exactly what i’m talking about.

Here I’ll show you how, in this very case a warrior, will be able to hit the target with a very similar type of ranged weapon. This, in the same very spot.

So, can the mesmer have at least the same capabilities of all other’s classes, or, we’ll go more in denial while nerfing it to the ground, since it’s fine to use it as scapegoat? Thanks in advance for your answer!

..

(edited by Tekla.2139)

sick of mesmers...

in PvP

Posted by: Tekla.2139

Tekla.2139

Why do Mesmers have a faster burst cool down than the warriors do? Also why am I losing on, even the tankiest players, to one catch a mesmer’s shatter builds every match…?
(please don’t tell me its because you don’t have skill….) They completely dominate parties when they dual, tournaments, (you name it). If I use a mesmer the fights are even, but every other class I play dies vs them…

Perhaps because who play mesmer, must play it effectively or either get stomped in the process.
As example, mesmer is the only class which require you to actually swap weapon set to be in line with all other class sustained damage.
Issue is; there a lot of baddies around, also, not everyone found their play style.
You must know your class skill also, chaining those skill in a way that affect your surrounding. It require training, most of the mesmer actually die with a fart if they make a mistake.
You can’t just go in and randomly spam all your abilities in the hope to kill him.
In a 1vs1 situation, after 15/11 patch a good warrior with an hammer and greatsword would pretty much stomp any good mesmer, I’ve taken the warrior beacuse fighting a good mesmer is the worst encounter you can name it.
The bad thing is: as for now, once set, the warrior has one specific role you can’t be effective vs all class, so, yea.. perhaps the warrior need 3 weapon set and some new utility to be reactive, also the perma title “god walking amongst mere mortals” would so fit :P

(edited by Tekla.2139)

Tixx' present is no present at all?

in Bugs: Game, Forum, Website

Posted by: Tekla.2139

Tekla.2139

I would like to report that I’ve also didn’t get anything from Tixx, chest wasn’t lootable and he is now refusing to give any present.
Overflow
Addedum: Also, nothing from the mist.

(edited by Tekla.2139)

How Is Shattered Strength Not Broken?

in PvP

Posted by: Tekla.2139

Tekla.2139

Troll complain everywhere, this is what actually wrong with the pvp meta game.
Everyone with salt see, who’s those actually are. Issue is: it require time to even answer to such nonconstructive thread. So, to be blatantly clear, No, it’s not broken in the way you are describing it, mind you it’s not even the utmost unavoidable and/or damaging skill available within the game.
Shatter is part of the mesmer core mechanic. It is his meaning of ending it’s skill rotation. The mesmer, work in a way that it might require the opponent to actually start thinking, mainly because all skill it uses are connected in a way that you ain’t getting it. So, instead of “text walling with friends” can we l2p? pretty please?.

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Tekla.2139

Tekla.2139

DR should be removed altogether, or either the player should be informed while they are currently under it. Also they should have a chance to reset it’s misbehavior by doing a specifc random DE.

So How do u feel Patch notes?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

In particular I do like the new animation for illusionary leap, also the range now actually seems to be 600. It would be a solid patch, if iberserk was ineed fixed, because.. as for now is still missing a lot.

please nerf shattered strenght

in Mesmer

Posted by: Tekla.2139

Tekla.2139

as a necro i think anyone can see how this MINOR trait is insane OP right now, this even it was a elite trait would be OP but a minor trait? please just nerf this or otherwise soon everyone will play mesmer.

make it only 3 stack might full shatter, 9 stack might is just insane for a MINOR trait….

I’m not even using this “MINOR” trait, altho, mine warrior is able to pop 25 stack of might on demand. Also, if there enough hitting going on, since he’s wearing the rune of the pack, he is able to keep it for the entry fight duration.

(edited by Tekla.2139)

Thieves + mesmer after patch

in PvP

Posted by: Tekla.2139

Tekla.2139

Tekla, that guy is 150 point QP in us, I’m not :]

ah, sorry <.<
I had a quick view of the post, it seems i didn’t grasp it.

Thieves + mesmer after patch

in PvP

Posted by: Tekla.2139

Tekla.2139

150 QP in USA is something to get high and mighty about?

Are you losing any “Qualifying Points” by dieing or losing the round? if not, well sorry to shatter your ego but, nope.. they are not something to get high and mighty.

Thieves + mesmer after patch

in PvP

Posted by: Tekla.2139

Tekla.2139

I would like to view a video, it’s max length should be approx 20-26 sec. The video should show a mesmer w/o illusion up, and also not in fight at the start of it. The opponent.. since i see to much bs here around, shouldn’t be a static target, willing to easly die or either naked with 25 stack of vulnerability . Also: the video must be at least in 720p, with high grapichs detail.

(edited by Tekla.2139)

So How do u feel Patch notes?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Jon – I ask that you double check your assertion that the problem is damage floaters.

I just got back from heart of the mist, and double checked. The beserker on it’s second pass at a target dummy is simply missing. What I am seeing is not a damage floater problem. I can tell, because when he misses the target dummies health does not drop, at all.

I have watched the beserker start his second pass on light target dummies with just a sliver of health left, with my auto attack turned off. The beserker whirls through it, completely misses, and does 0 damage. I know this to be true because if it did any damage, it would have destroyed the target dummy.

There may be a problem with damage numbers as well but that is not the problem I am seeing. I am seeing the beserker completely miss.

I don’t get it. The new Prismatic Understanding is a great buff that would have given the extra push to use the torch over others in pve…and they decided to exclude it.

Even more buffs to shatter build. Looks like every mesmer will only be shattering now. Who can say no to 30~50 seconds of 3-stack might?
Underwater, signet, mantra buffs, blade training fix, all nice.

Prismatic boon part works with prestige, we just made it so the duration part doesn’t because a trait to increase cast time of that skill would be bad. Sorry unclear notes there. On the IZerker he does hit correctly now but there is an issue with damage floaters not always appearing the we are now trying to track down.

Jon

Yea, i can confirm that issue too, altho, the iberserk will indeed apply the cripple effect even while the damage is missing.

Someone had to start this...

in Wintersday

Posted by: Tekla.2139

Tekla.2139

On the 10th day of wintersday the asura gave to me

Ten charged lodestone
Nine giants stomping
Eight Norn a drinking
Seven Hidden Shadow Behemoths
Six Drake a laying
Five Ascended Rings!
Four running Logans
Three shiny ‘shinies’
Two Quaggan hatchlings
And a partridge in the Pale Tree!

So is this ever going to get fixed?

in Black Lion Trading Co

Posted by: Tekla.2139

Tekla.2139

Even if on MacOsx the firewall is disabled by default, double check u’ll you might have enable it. Also, right click on the guild wars 2 app and make it safe and over “Security & Privacy” allow “Mac App Store and identified developers”.

(edited by Tekla.2139)

So is this ever going to get fixed?

in Black Lion Trading Co

Posted by: Tekla.2139

Tekla.2139

I’d say that your HTTPS connection is passing trought a firewall-proxy and this “man in the middle” is actually making fail the handshake client’s certificate.
Since it’s could be either local or remote, you should first configure your firewall, or disable it and see if that issue is going away.

Overflow

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Suggestion: Add a permanent overflow server accessible from the game UI.

Fractal Of The Mist - LFG Tool -

in Fractals, Dungeons & Raids

Posted by: Tekla.2139

Tekla.2139

Previus web page, search history ect ect.. whatever.
See if i care answering more usless post.

Can we give Thieves Axes Please?

in Suggestions

Posted by: Tekla.2139

Tekla.2139

Yes, and also give em the rifle, so they can “kill shoot” from a 1200 range while in stealth
( sorry culdn’t resist )

Fractal Of The Mist - LFG Tool -

in Fractals, Dungeons & Raids

Posted by: Tekla.2139

Tekla.2139

Well, call me either paranoid or realistic. Altho, a mere comment followed by sticky doesn’t imply that ArenaNet is currently aware on how that third party site is currently managed and/or exposed to exploit’s.
So, thanks.. but, i rather use the in-game tool provided within the game client.

Fractal Of The Mist - LFG Tool -

in Fractals, Dungeons & Raids

Posted by: Tekla.2139

Tekla.2139

Not the right place to discuss, anyhow just a fine example can be found here; http://arstechnica.com/security/2012/12/how-script-kiddies-can-hijack-your-browser-to-steal-your-password/

Fractal Of The Mist - LFG Tool -

in Fractals, Dungeons & Raids

Posted by: Tekla.2139

Tekla.2139

Since, I don’t really know if such thing exist; I’ve made a Guild which, if it spread enough on the varius EU world it will work as LFG tool for the Fractal of the Mist.
Someone pointed @ http://gw2lfg.com/ altho, as security precaution, and data mining prevention.. I rather use the ingame provided tool.
So, Guild name is indeed Fractal of the Mist [ FOTM ] if you are willing to use it, just send a whisper and i’ll add you, more the better. Also, keep in mind that it require ppl to work, so is not yet really active and cannot yet be used as LFG tool.

Change in loot parameters or a bug? [Merged]

in Guild Wars 2 Discussion

Posted by: Tekla.2139

Tekla.2139

I’d like to report that as of today, 12AM GMT, certain monster in Orr, along more HP, have almost the double breaking aggro range. So, perhaps something is moving.. in the wrong direction.

Edit: 19GMT Back to normal

(edited by Tekla.2139)

illusion/phantasmal behave as normal attacks?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Well, if they are here to stay as normal attack, they should be primarily invulnerable during their first skill rotation.
So, to speak, phantasma should get buffed with distorsion while clone with retaliation till they actually accomplish their firts normal attack.
Also, since all others classes doesn’t require you to hit the target double time to get off one skill, phantasma should also make it so; thus, they also would require to have no skill delay on it’s first apparence – this all by default; leaving few currently bugged traits open for changes.

(edited by Tekla.2139)

Mesmer vs thief (WvW)

in Mesmer

Posted by: Tekla.2139

Tekla.2139

Prior this patch, I would pretty much end with “Steal” + “Backstab” by a following series of heartseeker on session basis. Mine game style permitted to:
“Roll” + “Blink” right away the “Backstab” toss “iBerserk” + “Mirror Blade” see his distance, if still on me “Illusionary Wave” + “Mind Stab”; if into the low, “Ether Feast” right away, otherwise “Cry of Frustration” before “Ether Feast”.
If he was a baddie, he would be dead by “Spatial Surge” and/or “Retaliation”, if he specced right, on it’s way to “Steath”.
Since he would stay 2 sec at least in it, i would counted 3 “Rolled+Rolled” and proceeded to “Steath” now, depending mine actual HP, I would used “Mass Invisibility” too.
“Temporal Curtain” + “Illusionary Leap” + “Swap” by this time “Thieves Guild” would be up, banging all on me so, “Blurred Frenzy” closed by “Into the Void” + “Phantasmal Warden” + “Ether Feast” if not dead yet, “Mind Wrack” back to to the distance “Roll” “iBerserk” + “Mirror Blade” .. “Steath” + “Blink” + “F” or clone bombing.

Sure, it was effective but still, complex to connect and also, a glorious show for both’s, winner and loser eye’s. Right now, after the infamus changes (11-15) is more like hope this thief doesn’t know how easily can mine class be denied the use of it’s core abilities.

(edited by Tekla.2139)

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

If you’re playing sPvP, chances are at least half of the population still struggles with finding the real mesmer and they will get wrecked. Occasionally you’ll find someone more experienced who knows the “tells” and will stick to you like glue.

I wouldn’t say they’re OP, just that somewhat like thieves, they tend to stomp baddies for not understanding the game mechanics.

Well i was fighting with my friend and his guild of paid tourney pvpers and was wrecking all of them which is why i decided to make this thread… well at least i -think- they do well in paid tournies i just know he tells me all his armor is from there and i just shrug it off, not sure how believable it is if he goes for my clones 8/10 times….

The answer is within the title, mine call is the 2nd one: Your setup can be easily countered by keeping a certain distance. The non-issue you probability noticing could be duo their build, mainly close-range with little to no either vitality or toughness, also, I’m asuming that duo the wrongful use of their AoE ability, they simply let you stack more confusion than they can actually bear, thus.. they end killing they self.
..and I would also like to note that duo the recent changes to the mesmer class..
unless they unaware of your presence, letting use your core skill, is another symptom of why I’ve chosen this answer.

I don’t see how my build would be easily countered by distance, but i totally know what you’re talking about, they were mostly melee ranged builds or single target builds (a simple spawning a clone can destroy a single target builds damage because it changes their target) so it’s likely my build just did well against theirs?

And it actually turned out that a majority of my damage was from burning and bleeding, confusion was in there, but it wasn’t as high as those two.

Even if both’s torch and scepter are cosidered ranged, in mine view, they’re skill are in fact optimized for the “bunker” type build.
You rely on having the opponent as close as you can to be effective duo the delay it take for both’s, you and your armies to actually accomplish both’s counter and attack.
This is why, confusion and retaliation have a such really short window time and that’s also why this opportunity would be rendered usless by a certain imposed delay.

Are Mesmers OP? Or am I just fighting bads?

in Mesmer

Posted by: Tekla.2139

Tekla.2139

If you’re playing sPvP, chances are at least half of the population still struggles with finding the real mesmer and they will get wrecked. Occasionally you’ll find someone more experienced who knows the “tells” and will stick to you like glue.

I wouldn’t say they’re OP, just that somewhat like thieves, they tend to stomp baddies for not understanding the game mechanics.

Well i was fighting with my friend and his guild of paid tourney pvpers and was wrecking all of them which is why i decided to make this thread… well at least i -think- they do well in paid tournies i just know he tells me all his armor is from there and i just shrug it off, not sure how believable it is if he goes for my clones 8/10 times….

The answer is within the title, mine call is the 2nd one: Your setup can be easily countered by keeping a certain distance. The non-issue you probability noticing could be duo their build, mainly close-range with little to no either vitality or toughness, also, I’m assuming that duo the wrongful use of their AoE ability, they simply let you stack more confusion than they can actually bear, thus.. they end killing they self.
..and I would also like to note that duo the recent changes to the mesmer class..
unless they unaware of your presence, letting use your core skill, is another symptom of why I’ve chosen this answer.

(edited by Tekla.2139)