Showing Posts For Temper.7265:
Monthly mass bannings has and never will deter botting.As proven by most MMOs that do it,otherwise the bots wouldn’t be there.
If they already run 10 accounts similatneuosly,it pretty much means the botter in question can most likely afford a monthly ban hammer.
Rule number one of choosing a game to bot…is it profitable enough to replace accounts from bans.In the case of GW2,it obviously is.
The anti farm code is not a deterent to botters,but a deterent for non botters to keep playing or making it attractive to buy gold/goods from the botter accounts.
Bots run 24/7 and their routines are advancing remarkably fast.Thus bypassing the anti farming code somewhat.Ten bots running 24/7 with a routine that covers the span of three events,a variety of different creature types and swag of different loot tables.
Regardless of diminishing returns,the bot x10 will make a killing
Running ten bots per account at even just one account,more than pays for a monthly mass ban.
Aggressive daily perma bans by active server GMs is the only deterent.
GW2 is infested with bots.PvE,WvW
I also hear that a fully functional PvP bot is almost ready for use,sad days for non botters.
Time to employ or take in volenteer server GMs for daily and merciless perma bans.
monthly mass banning isn’t a deterent.
Target closest appears to mean…target the closest enemy on the other side of the map.
Having a first person view would also alleviate some of my grievances with the camera,for tight space combat.So I see more than just sides of walls,the inside om my characters head and so forth.
The only reliable way of targeting in this game without a called target is by using the pointer.Pretty archaic.
Because thirteen years ago when botting and multi boxing Everquest we were discreet and werent doing it for profit (in game or out),plus most used very basic functions as EQ was easy for multiboxing a full party,so hardly anyone noticed except other boxers.
Wasn’t that many doing it back then either.Mainly just people like me that needed to play catchups on our friends because of work hours.
Dont forget the teleporting !
I’ve actually seen a bot recently that no longer has to teleport for a few reasons and and is now virtually independant to actually gather resources in its routine.Even jumps fences =P
Ive transfered a few times onto high medium and low and yes there are bots on all of the servers.Most will transfer to higher pop servers however before the free transfers are stopped.
Quite frankly I’m impressed with how fast the different bots are coming along,some actually had me check em out a second time to make sure they were a bot. lol
Rumour has it in botter circles that fully functional PvP bots will be out soon,much better than the current bots in WvW.
Anyone that says bots dont hurt anyone,obviously are ignorant of the damage bots do to games or bot users themselves.
I’m an ex bot/multiboxer user from years back and the one thing I can telll is,we dont contribute to a games health if that game isnt built around bot/maco use.
But yeah,I digress,it’s getting way blatant,especially in the 1 to 15 and 15 to 25 maps.
Game needs server GMs doing daily perma bans if Anet are even thinking about curbing this.because at this rate it isn’t looking so good for non bot players.
@minikiller: Im glad your singleplayer experience is paying off,and that you really don’t pay atention to anything except what you are doing.
Time is up,damage already done I’m afraid.
Botting can only be stopped by active server GM/DMing.
There are hundreds and hundreds of bots on all servers,even the low population servers.
Merciless daily perma bans is all that will deter botters,pro and amateur alike.
First question botter asks himself,can I bot long enough to achieve my goal financially ?
Answer for GW2 ? obviously yes.
Also from players foolish enough to actually try and perchase gold from already stolen player accounts.
@rococo: Most botters will and can afford the once a month wave of bans,even if they arent hijacking there own customers accounts (in some cases).They’ve made their monthly quota and already prepared with new accounts.
Besides,doing bans in waves allows the the damage of full time botters to be already done to the game.
However banned on a daily basis presents them with a real concern on monetary gain/loss.
One of the first things a botter (pro or amateur) considers when deciding to bot a game is….how active the developers are on banning bots and can I afford the replacements in said time frame.
So detectible or not,if they can enjoy a lengthy unhindered farming period or make enough cash or maybe even steal enough accounts,then it’s well worth it to bot.
Being perma banned on a daily basis however may make botters reconsider their position.There just is no substitute for the server GMs/DMs of old.
Play safe everyone and remember to use the in game currency exchange supplied by Anet and NOT gold sellers,unless you want your friends to see you characters name spamming map chat for Fastgold.gogogo123
Yeah the price could be made lower by mass bot TP tradeing,but while that may sound fine in the short,in the long run it’s gonna make the game even less playable for players that actually took the time to gather and/or produce with loving care the product to supply to you.And what’s not to stop the botters from using bots on the TP and price fixing ?
It’s happened in other games.
In short mass bot aquisition of resources for trade does nobody any good.Just 10 accounts x 100 botters is game over for anyone wanting to play a resource gathering game,without the use of bots.
I have botted and dual boxed in other games in the past,that have allowed some form of it (for no finacial gain),and Im here to tell you that botting does no favors to the community,gameplay and game economy as a whole.
As harmless as using a bot to gain a levels,resource,karma overnight for your personal account may seem,I assure you it is not by any means harmless and adhere to the opinion that botters should be banned without mercy daily by dedicated server GMs.
(edited by Temper.7265)
Unfortunately GW2 bots are way past the stand in place and press 1 phase.
Botters have incorperated waypoint respawn,return to location,waypoint circuit paths and last night I’m pretty certain I spotted automated resource gathering (without going to the length of stalking the bot).So a simple knockback feature just won’t do the job.
Word in the botter circles is that a fully functional PvP bot isn’t far away.
There are whole communities of botters out there and some of the devs of these bots make a substantial subsription fee for the use of the bots,hence they are motivated to make them.Just google it.
The only way to effectively squash bots is live DM/GM intervention,something GW2 lacks severly.Mass bans once a month or similar do absolutely nothing to curb botting and actually encourage it through a lengthy period of inaction against them.
Bots need to be squashed daily and without pity,it’s the only deterent.Just ask a botter.A lot of the botters at present only bot because…they can.
I’ve transfered to different servers high.medium and low population and it’s the same on all,bots everywhere.
I’m currently on Gates of Madness with a new character in the human starting areas (Queensdale & kessex Hills) and I can’t run any where on the maps without coming across bots.
A lot of areas have more bots that players and it sometimes makes it difficult to do well in events.
That video shows the most current type that I’m seeing.One guy running 8 to 9 down leveled bots that do a circuit of an small area near events,such as the Cave Troll and Bandits, or camp out low level events such as holdbrook (sp ?) defend event.
At any rate,I’m losing interest in Bot Wars 2 and don’t think there is much that can be done about it since there are no server GMs like old.
Most likely on all servers.
I can at least confirm this is the same on Gates of Madness tho.
I have 8 humans and it’s never worked with any of them,and I’ve spent a lot of time in the area.
A small review of some UO servers
Well GoM is starting to look like a ghost town (except for the bots) for Oz players,I admit tho the Oceanic community is thinning across the world and I’ve progressed slowly in comparison.
SoS had visibly more players in Oceanic time zone when I was stationed there,however it also catered to a good 60% to 70% more bots and gold sellers,and I found the general population not as socially friendly/helpfull.
I’d like to be doing WvW pretty much all the time after Ive capped a few classes,but I wanted to shy away from the unofficial Oceanic servers for WvW pop balance.
Some Ozzie players/guilds did choose low pop servers,the problem was/is that the US players didn’t come.All the talk and prep months in advance to spread AU players/guilds was pretty much null and void due to US players hording to most of the top servers.
So I’ve got roughly one free transfer left before Anet axe them and have absolutely no idea what server would be best to make home.
Worst comes to worst,I’ll just stay PvE and choose an high pop unofficial Oceanic and forget WvW altogether.
Unfortunately this is why I am also kittened for WvW.
I no longer go into WvW and leave the spot for someone with more appropriate level/gear and therefore a better understanding of WvW tactics than me.
One day,when I have finally chosen my main class or leveled them all up to 80 (whichever comes first lol) I’ll get back to joining the Queue.
I don’t mind just being a cheer leader at this time tho,if it’s good for the fighters morale.
Not that I care but for the same reason they’re entitled to less in other games, the servers are labeled as “American” for time zones.
Sure ok…… then where are our Oceanic servers ?
Last I heard,my copy of GW2 was legally distributed and purchased in the AU and the servers provided were also provided and maintained by the funds from AU customers,regardless of where they are situated.
You have the wrong idea of what the labeling is for.
On topic: Arasuki,you missed another great idea that was brought up of IP banning anyone who isn’t EU/US lol.
Anyway,game could do with less servers over time(some US servers are practically empty US prime),more international intergration on behalf of some players and guilds,an overall greater affection for ones home server,rather than ones regional clan/guild.
Sure Anet can help facilitate international co-operation,but ultimately this is a people problem and as such,it’s ultimately up to the players to get internationally savvy.
Playing in just EU and US circles is a thing of the past.We have to forget about server labels like NA/EU/DE and start seeing servers as global.24/7 is a global commodity……
(edited by Temper.7265)
Scrap the US/EU server paradigms and shift all players into one server pool. No more off-peak.
Coming from Australia,I’ve always had to deal with latency in most games,so latency issues aren’t such a big deal for me.But,I really don’t think most of the people wanting to penalize international players further would have what it takes to play on servers that offer 200+ ping. =P
I’ve played in/with International clans/guilds all my life,so working with International players is just so everyday for me.But for most of the people wanting to penalize Interantional players further,it is obviously just way too much work to intergrate into international gaming.
Imho,I don’t belive most of the people having a whine about this issue,have been or are going to ever bother to get with the program of spreading their wings into international gaming,and would just prefer to keep amongst their own region.
Also I’m getting tired of these players calling for oceanics to spread out amongst the servers.You can only spread out so much until finding people to play with your time zone is impossible.
A great number of Australian players made a lot of effort to try to mitigate these very problems by spreading out,while still maintaining a big enough prescence to have others of our time zone to play with.Do a google search about unnofficial oceanic servers and you’ll see that the Aussies were trying months in advance to work something out.
A FYI,some Ozzie Guilds/players have moved to more populated servers now and some are contemplating it just because,the Americans have not populated evenly enough amongst servers or are transfering to FTW servers.So maybe you US players/guilds ought to spread out asap,while there are still night crews left on other servers,else what IS left of us will be transfering to the three big unnoficial Oceanic servers soon.
Side note,GW2 WvWvW isnt about your guild,it’s about the server as a whole,and you don’t own a server,it owns you. =P
I’ve done quite a bit of server hopping of late looking for my permanant home,but have failed to find any server that plays and/or communicates as a whole.Which brings me to another point.Why is it so hard to have server forums ?
lol,this game is becoming infested with bots.Bots everywhere I go.They are at DEs,they are out in the wild in PvE(mainly waypoint camping) and even in WvW,I also read on a botter forum that work is coming along just fine on a PvP bot.
I’ve tried high,medium and low pop servers,but it didn’t make much difference except that on the low pop servers the number of real people playing where ever I went was less than the bots.
Hell,I was playing on Gates of Madness last night (AU time),and made a brand new human necro,there wasn’t enough players around to take on some major events,but there was plenty of bots camped at the frequent minor events.
But meh,the whole server seemed kinda dead anyway,like some sort of exodus gad taken place.
Finally players who get it,
I’m glad it’s GoM,make sme proud =P
Am I reading this right ?
Are you saying that server population (PvE and WvW and PvP) should be based off of WvW numbers ?
If so,
How many people do you want to allow in at your night time hours cap ? 15 ? 50 ? 100 ?
So a 200+ member night capper guild should do what exactly ?
Uproot with no compensation because you failed to recruit foriegners into your insert regional guild here ,or make alliances and pacts with strong night capper guilds ?
I’m not seeing any of the night capper guilds complaining,or there allies,so I’m gonna take a stab in the dark and say that maybe the people not happy with the situation didn’t plan ahead real well.
Having said that,it’s not too late to start planning and or taking action to rectify your problem and before the server transfers are disabled for free/infinite use,there may be a slight shift in night capper distribution anyway,due to some NA free loader activity that was inevidable.
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
By all means,let’s ALL spread around correctly shall we ?
Shall we start with the NA community,so that some of the lower pop servers are evened out some ?
The Oceanic community looks pretty spread out to me,there is only so many of us to go around.
Perhaps the Aussies should start a Mercenary Guild and hire out to the highest bidder and grant their loyalties to no one server ? Maybe Anet could make it possible with the Guesting system. =P
Wouldn’t that be dandy ? Then the low pop servers could complain about the high pop servers being able to spend more valuable gold on night capper Mercs. hahaha
Seriously guys,you need to start poaching some other time zone players or offer up some alliances for your server
Get all cloak and dagger like,politics and subterfuge is a big part of war,start doing what you must to compete.
GW2 is not about NA or EU and the server dosn’t belong to you,you belong to it.
Guess your server needs to start thinking outside the box and start recruiting from other time zones ?
Maybe if Anet does a good job of Guesting and allows actual full Guild Guesting,there will be a place for Mercenary guilds to get some action.Now that would be fun.
At any rate,have you considered poaching other time zone players ?
Actually,GoM has a pretty healthy Aussie population,for PvE at least.Would be surprised if they couldn’t pull together a decent Night Capper shift.
But that’s the real trick for WvW isn’t it,balancing your servers population.
Egads,I think people are starting to get it =P
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
Do you know why in every MMO for a long time the Oceanic community gets together to designate unofficial Oceanic servers? Its because we have a smaller playerbase so we consolidate into fewer servers to ensure we have people to play with.
Have you ever played on an MMO server with a low population? That is what it’d be like for Oceanics and other offpeak players if you forced us to spread out too thinly across all servers. Its a great idea for you but it completely bites for us.
Are you saying that no matter what happens, Oceanic players will NOT make any attempt at balancing and they shouldn’t be penalized for it?
There’s two things that happen if you all regroup without restriction in a single server :
- the server you chose will become uninteresting to fight against thus whine will ensue
- you will not even get real WvWvW while you play because there’s no oppositionAs a result, I see your post as a population group that doesn’t want to make efforts to have a fair PvP environments and instead gets allowed to break the fun for all the other players while doing something that cannot even be called PvP in the first place.
Pardon ?
I’ll wager that the Australian GW community and a few smart US/EU guilds were discussing this problem long before it came to light for most US players/Guilds.
I put forward to you that the Aussie populatuion has worked akittensight harder at mitigating this than any US/EU population,even to the extent of some guilds splitting apart to different servers,so that they have some form of challenge in WvW.
You do know that there is also PVE right ? Some of us like to actually play with others and that means choosing an Unofficial Oceanic server.The majority of the population on three unofficial Aussie servers is PvE,not PvP or WvW and as seen this week had trouble in some cases filling our off peak WvW requirements to hold assets.
As a result,I see your post as just another US/EU unwilling to adapt to making the effort to become internationally enlightened and bringing prosperity to your home server.
Where have people with this attitude been hiding all these years,while others have been getting internationally savvy on the gaming front ? lol
Don’t blame your communitys/guilds failure to adapt and mobilize into WvW in a game without borders,on others that have,including some smart US guilds.
Also I wish folks would refrain from using PvP to describe WvW,they are vastly different beasts.
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
Before you can purchase an account there should be a questionaire asking for playtimes. If you play outside of primetime your purchase should be blocked. This would fix most of the problems I think.
lol,great buisness model Einstein.
gingertree
So,your not willing to field a significant force for that time ? Do you have a significant force for that time ? Or not willing to make the effort to find the manpower to field a significant force for that time?
Night-capping is a sympton of a failure to adapt and overcome a situation.
No we don’t need to bring up server location,but you did ;P,so
Anet provided US and EU servers only,the sooner US/EU players that have a problem with this deal with it,the better,becuase I’m pretty sure most Oceanic players/guilds have dealt with it,and obviously some EU/US guilds/servers are way ahead of the class,because they did too.
Dont agree sorry.
Even if Anet IP ban all non US/EU,the loser side will still blame the other for Fielding a significant force for that time,whether they call it because of unemployed people,pro gamers,kids on holiday or bored housewives,it stills remains there own fault for not protecting their assets,when they have the tools at their disposal to do so.
My suggestion for a solution:
Limit the amount of non european players that can play on european wvw(and vice-versa for NA) to maximum 10% of the total player cap of each wvw map. (10% is just a random percentage ofcourse, may vary).
Or in other words:
0% < EU population < 100%
0% < non EU population < 10%
whilst the sum of the 2 at all times can not exceed 100% (of the current population limit ofcourse)this is a fairly convoluted solution
let me simplify itregion IP blocks
American players in US servers
EU players in EU servers
Oceanic players in Asian serversthen, if some players decide to pull an all-nighter, thats perfectly valid, hats off to them. I hope winning a 1 week server matchup is worth risking their jobs/studies after poor performance due to lack of sleep.
but at least the people winning like that are sacrificing themselves for the win, which is the spirit of the whole thing. right now they aint sacrificing absolutly nothing, they go to sleep just the same as their enemies do, and then “someone else” wins the game for them.
so there it is. region blocks. the simpliest solution to the problem.
This is a business for them and money is the first thing in their minds, hence region blocks are going to happen.
ANet arent idiots and Im totally sure they know the amount of peoplekitten over this “internationalization” of some servers is far bigger than the amount of “foreigners” playing in that servers. Keeping the majority of your customers happy is top priority for them.
region block. its a matter of when, not if.
Who will you blame your loss on then ?the jobless ? The pro- gamers ? kids on holiday ? Bored housewives ?
Once again,you may like to step out of your us and them state of mind.We are all foriegners on the internet,nobody resides here.
Adapt or die,it’s really quite a simple solution.
I guess Australian gamers are lucky that we dont really have to adjust,since we’ve been international team players from the get go of online gaming
Three main Unnoffocial Oceanic servers to my knowledge Sea of Sorrows,Isle of Janther,Gate of Madness. (correct me if this has changed)
Yes Aussies usually organize which servers to play on and mostly stick together,so we have other players to party with our time zone.
There was a lot of discussion long before the release about this in the AU community,and some AU guilds decided to steer clear of these three servers to promote a more balanced and competitive WvW for all.
So in short,yes your suggestion would affect those three servers greatly.
Also I would probably think that there is a good number of Aussie players,like myself, looking to jump from those servers to others,while transfers are still free/infinite,because of the number of people currently playing on them and to promote competition between same timezone players and servers in general,rather than faceroll WvW and be bored.
I would think that the majority of boat jumpers would be most interested in US servers,rather than EU for their permanant home because 250 latency is beter than 400+ for PvP or WvW.But some dont really care about the latency,as a good home server and guild is far more important. (not all about winning)
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
Drium
The night crews have not all picked their servers.
In fact I’ll go out on a limb and say that there may be quite a few guilds/players looking to relocate soon(before transfers are final),as their servers have filled up with too many players,leaving less competition for their guilds.
I myself have scouted no less than three different servers for a mix of PvE and WvW potential on low pop servers.
I havn’t yet been drawn to any particular server and I havnt seen much in the way from guilds on either EU or US servers promoting their cause to gain manpower for their off peak time.
What I have seen is a lot of complaining about the issue and nothin being done to rectify the situation.
Seriously guilds/servers should promote a public relations officer and scout,poach and promote your cause vigorously.
Dosn’t look to me like they’ve really tried all that hard.
Sorry if that sounds harsh,but it’s the reality of it,seen from a person looking to relocate.
So AU/SEA/Oceanic players should GTFO ?
Am I reading that correct ?
Sure limit non EU…..yeah right,how about you fork out the money to pay for Oceanic servers.
Even if we had and playedon Oceanic servers,Oceanic players would be smart enough to deploy for 24/7 WvW.
Once again,not all of us are looking at the BIG picture here,just a minority.
It’s time to step away from the EU/US or bust thing.GW2 dosn’t have national borders.
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
Overall numerical advantage is moot if you don’t have representation 24/7.
It’s like this is the first time a lot of EU/US players have realized that,there is life beyond their time zone.
Guess you’ll all have to break out of your EU/US mentality and start playing with an international approach.Much like Australians have had to do with most all online games.
Plenty of tools to use to rectify these problems.Not Anets problem if you fail to utilize them.
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Temper.7265
lol the failure to think Globally is strong in this thread.
Failure to globalize in GW2 for WvW is failure,simple.
Get global and profit or at the least compete.
There are many ways to do this.
I’ll leave it to you guys to figure it out.
Nonsense thread. Nightcappers are killing WvW. No one is saying you can’t play or that NA is the only self entitled timezone. When the map doesnt budge during the day and people wake up the next morning to find it all a single color, there is a problem. Honestly, before making such dramatic statements do you even take the time to find out the facts or not?
Maybe it’s a problem with the lack of organizing globally,rather than purely nightcapping problem ?
Servers/guilds that have thought about the 24/7 system seem to be doing quite well.
Maybe you could start a recruitment drive for players/guilds of differing time zones,seems to have worked for some servers ?
Use these and other international forums to broadcast your needs to interested parties ?
Throw out some incentives to poach much needed manpower ?
Cloak and dagger deals with nefarious sources to seal better WvW outcomes ? Politics plays a good part in conflict.
game is global,think global ?
Maybe NA servers with this problem should go on a Oceanic/EU recruitment drive so they have 24/7 representation for a 24/7 WvW ?
I do know that some Oz guilds foresore this happening and decided to stay clear of the prefered unnofficial Oceanic servers,so that they could have some decent competition.
Maybe the larger 200+ member Aussie guilds would consider splitting their guild onto two servers ?
I dunno,there was plenty of talk about this subject pre-release in Ausssie circles,was there for the NAs’ or EUs’ ?
Yep,was kinda dissapointed with the necromancers skill choices for equipped weapons.Even with weapon swap I wasnt satisfied.I can’t put down the curse I want when I want because my WS is on cooldown or some other reason.
I did feel kinda pidgeon holed with the necro because the skills I wanted to use belonged to weapons that aren’;t in my current weapon sets menu.
And to top it off,I cant stand the necro pets as they are.Mostly the cooldowns after destroying them,compared to the benefit they give when sacrificing them.
Gates of Madness
I see tonnes of Engineers…and their turrets.
I see even more Guardians.
Necros and Mesmer I see about the same amount.
A good number of Warriors.
Oodles of Rangers.
And a few thieves.
A pretty good showing for all classes really.
What do I play ? Still havn’t made up my mind.
They all play pretty similar in my opnion at low level (20).Maybe because I play them all ranged,would play melee,but that’s just a KO waiting to happen. =P
Good luck with choosing a class,been playing since servers went public,got all classes all weapon skills unlocked and still havn’t chosen the class I will first play to 80. lol
I have one of each class.
Yes they all feel very generic and the main diference between them and the skills is animations. imho
Game is solo based for the most part,and the skill choices for weapon sets reflects this.
I have DPS Thief build,but it sees little action due to lowered survivability and the need to party up,so as to unload damage on mobs without being aggroed constantly.Wouldn’t be a problem if people actually partied,rather than soloed.
If I rebuild the thief for more survivability however,it then becomes more generic just like all my other class builds.
And this is just PVE I’m talkin about,really can’t see myself enjoying any form of PVP with the current setup.
Dont have trouble with the AOE or attack markers,what I have trouble with is,not being able to easily see attack animations incoming for certain attacks.
Agree with Ashes
I have a short fuse when it comes to puzzles and my mood needs to be right to actually care about doing them.Maybe Im just too old for puzzles and stuff (44).
Having said that,the small puzzle vistas and stuff in GW 2 aren’t all that hard,but the moment I’ve spent more than 30 seconds on one,I’m out of there asap and doing something more productive with my time. lol
I would have 100% more fun,if I could find people who want to party up and travel together in groups.
Everyone just solos their way through most content as far as I’ve seen.Even my Guild brothers/sisters are too busy soloing most times to be bothered partying up for something.
Given peeps party up for the harder instance content,but I’m a way off that scenario yet,and from what I hear of the harder content,I wouldn’t want to be doing it with PUBs anyway..
Often times I feel GW has gone from party heavey to party light.
I have trouble staying interested in an online game if all I’m doing is wandering around by myself.I’m addicted to social interaction and team work.
Wish I didn’t have to wait until level 30 to get my first taste of real team/party play.
And just how many names can be put on your blocked list ?
You do realize that there will be never ending Gold sellers right?
Ahahaha yup,I think the vendors wince every time they see me comin now.
Ohh look here comes that butter guy again…….
Yeah,I have all classes from 12 to 20,but just don’t seem to click with any of them.
Have all the weapon skills unlocked,but I’m not satisfied with the skills that are on offer with any one weapon set or even weapon swap.
The class I thought I would dislike playing the most (thief) and chose to try out last,has been the real surprise for me ,as it’s become my most played so far.
Still my thief is really too squishy for my liking,since I’ve chosen dual pistols and shortbow and gone the DPS route in traits and utilities.Not a problem if I party up with her,but finding people who want to party up for anything but CM,is more frustrating to me than LFG in GW1.
My own fault for making her a one trick pony and party dependant tho. =/
Pre-purchase Collector's Edition lost by retailer
in Account & Technical Support
Posted by: Temper.7265
I’d very much like to see a satisfactory resolution in the customers favor to this situation.
The man has paid his money for all the bells and whistles offered and patiently waited for word of resolution,and dare I say actually jumped through hoops to get some sort of resolotuin in a timely manner.Fogeltje shouldn’t have to pay an extra cent to obtain what he already paid for.
Stick to your guns Fogeltje,do NOT purchase another copy of this game (I know you want to play mate).
Was a time when it was considered an honor to have customers,rather than an honor to be a customer.