I’m not sure if Guang’s unlisted calculations factor in 25 might and fury perpetually on the pet, but that may make a difference.
I don’t know for Guang. But I did the same math and I use full buff possible on the pet and on the ranger. That’s only to put everything in the same level. At the end, I end up with the same result as Guang.
My point is ele does not do everything the ranger does (unlike the previous claim). And we haven’t factored the skill level of this group comp yet to discredit the ranger. Like, I’ve come across some elitist pug that raised eyebrows at the ranger’s reputation while playing ele like crap. Ha!
6/5/0/3/0 is a solid DPS build for ranger. Everything is included in a bigger scheme.
I don’t know you point at me or someone else, but I didn’t claim that Ele can do everything a ranger can do. I’m just saying if you look at the number, if you have to choose between an Ele or a Ranger as a 5th party member, the total dps won’t change that much. Personnally, I prefer an Elementalist than a Ranger, but that doesn’t mean that the ranger won,t bring something to the group. Anyway in the end, I don’t really care. As long as everybody do their part and play a decent build, i’m happy
EA is nice, but its not a big deal if someone in a pug don’t have it. I mean, a lot of pugs don’t have potion, food and the amount of fury, might and vulnerability is usually limited so … If someone have it that’s great. If me or someone in my guild have a warrior, then i’ll make sure to have EA, but I won’t ask that to a pug. I try to ask nothing from pugs. Sometime i break my own rule with WoR or Banners, but still I try to ask as little as possible from pug, unless I specified something in LFG.
Purple and Guanglai youre both wrong. I do care. Especially when or if I ever group I do want to fulfill my role whatever that may be.
But youre also wrong. There is nothing you can say that will convince anyone with half a brain that “they are playing wrong”that is a grade-school, cry baby, complaint. How can someone play wrong? are they having fun? yes. is that the purpose of the game? yes.
where is the wrong in that?fk world of clonecraft where everyone was expected to be the dps with the same build as everyone else.
Though to be honest it seems that the only ROLE anyone has in GW2 is to kill stuff fast, and not die quick.
Armor is all exocts with a few ascended pieces, all power, crit, crit dmg. (used to be condi, till I realized that only helped on targetable units that could bleed) runes I use +10 to all stats,
build is 6/5/0/0/1
as for details I’d have to log in when I get home from work.
Just for information. I know the information about the build is limited right now, but you should do between 6 and 7k dps once fully buffed. Compare to a DPS warrior that will do 12.7k dps and a more standard EA warrior doing 10k dps or a Phalanx warrior doing 9.5k dps.
So at best you do 26% less dps than a Phalanx Warrior, but of course you probably do lot less than that because you won’t be fully buffed, while a phalanx warrior will at least always have 25 might and EA that you probably won’t have depending on your party.
But i’m not saying that you play the profession wrong. You don’t use the strength of your profession. You participate less to your party in term of build. But like you said, its a game and there is nothing wrong with PHIW mentality.
Warrior are Guardian seem superior in pugs because they are easy profession. A lot of profession can be superior to those two when played right. But for pugs, playing one of those profession usually end up in poor result.
I don’t know if you guys saw the show Extra Credits? I don’t remember the episodes or the name they used, but at one point they talked about an easy powerful tools. A specific unbalance in a game put there on purpose. What is that purpose? To help noobs feel powerful and push them further into the game rather than discourage them. You can see that with the noobs tube in CoD or with the Hundred Hands Slap in Street Fighter. They are powerful and easy to use for noobs, but they are not the best options of the game. They are specific unbalance in a game to allow new players and people with less skills to compete with higher level player so they can feel great playing the game and continue to play, maybe get better at it and discover more complex but more powerful stuff later.
For me the Warrior is exactly that. It feel overpower because its an easy powerful tool. But once you master more of the game, Warrior still have a great place, but its not the best option in the game.
The arcane lightning buff from 5/4/0/5/0 will out-DPS the 5/2/2/5 build.
Actually
5/2/2/5/0 will have about the same dps as a 5/4/0/5/0. But the arcane buff is not always up so overall the 5/2/2/5/0 build will do a more constant dps.
Dekeyz propose to use arcane lightning no over Stone Splinters, but over vital strike. Stone Splinters is a strait 10% that is easy to achieve, but Vital Strike can be hard to keep up since you are a squishy elementalist.
25 might + banners + EA will actually more than double a bad pug’s DPS if he’s not wearing anything with +power on it. The marginal impact of more might diminishes the more power you have, which is why PVT is so terrible. You do crap damage and buffs on you are almost negated because you’re reducing the marginal impact of might and you have no crit chance or ferocity so you’re negating the impact of fury as well. Your overall damage sucks so vuln’s % modifier is tiny, etc.
We were talking about Phalanx specifically, so i concentrate on the 25 stack of might only. Didn’t took everything into account because banner and EA are pretty standard on normal warrior anyway. So those are not reason to go phalanx warrior over another type of warrior. EA Warrior also bring EA and Banners.
Just curious, any of the math guys run the numbers on these builds? What kind of Vuln/might stacks you can get with the 06062 and what is the DPS and what about 44060?
Always liked having numbers to back up what I see but I simply haven’t had the time to learn the math for this game yet.
Well I think that everybody run their own numbers. I remember about 18-12 months ago, that was a nightmare. Everybody had numbers all over the place and everybody were defending their numbers and talking kitten about the number of everybody else. But since then, tooltip are WAY better (even if they need more work), the community pretty much figure out all of the skill coefficient in the game and they are easy to find and ppl got more general knowledge about how damage work and is influence by trait.
So now, a kind of consensus got into place in the community. At least for the more popular profession. Especially, when you can do some in-game test to back up the numbers. The math for Guardian, Warrior and Elementalist were done by several ppl and all have about the same numbers. But there is still a lot of stuff that can change the final number.
1) The aftercast time. This is not on the tooltip. Dekeyz and Zelyhn did a amazing job to find all of those so you can find a complete list for the Elementalist. But I never find the same for other profession so they can be different depending on what number do you use and how you found those numbers.
2) Rotation can also be tricky. It easy to check the dps of an Auto-attack. Its not the same to check the dps of a rotation and the more complexe the rotation is, the more different there will be between the number of different person. In this case, the in-game testing become precious.
3) Variable. Most ppl use full buff to do their math. Why? Because otherwise it would be insane. 1 build will generate a huge numbers of different dps depending on what he use. Banners? EA? Sigil? Food? Potion? How many damage modifier do you trigger? Are you at 90%? How many might? Vulnerability? Fury? etc. So to keep things simple. Usually the numbers are fully buff, even if this will never be the case in-game even with the best team possible.
Highest DPS in game is 3 eles + 1 warrior + 1 ranger with all the buffs active.
With the ranger DPS-ing higher than a guard on FGS, you can consider ranger in a speed run with these considerations in mind:
- Do you need a stealth?
- Do you need long stability?
- Is aegis rotation core to some of the significant encounters?
- Do you need long reflect uptime?
- Is Mesmer portal extremely useful?
If the answer is no to all of the questions above, I believe Ranger is the best 5th to bring.
Specific example of where to bring a Ranger: CoE p1.
Basically, if the dungeon requires a bit of reflect and Mesmer’s portal isn’t needed, Ranger should be the better choice in terms of DPS compared to a Guard or a Mes.
That’s what I thought too at first. The Frost and Spotter buff is pretty nice. But one you do the math, then you figure out that it break about even.
3 Ele + 1 Warrior + 1 Ranger is about equal to 4 Ele + 1 Warrior. And when you look at Ele and Ranger, I prefer to have more Elementalist. That’s more Frostbow and FGS for one things, but Elementalist can specialise way more than a Ranger can do. 1 Ele can be LH and stack might, while the staff Ele take care of Fury. 1 staff Ele can max their dps, while a another one take care of Vulnerability.
Personnally, at this point this doesn’t change much. I don’t mind play with any profession if they can play it reasonably right. But that show that even with their greatest advantage, the Ranger is at best irrelevant. That show how the profession need a serious revision.
In all seriousness though, if it is any indication, if I whack at a mob long enough in a group of people, it doesn’t take long before its chasing me around the room ignoring the others. So how much dps it that?
Okay, so…
How much damage do you see from your autoattack chains on no armour/light armour/medium armour/heavy armour targets?
For example:
Lupicus is a heavy armour target, Subject Alpha is a medium armour target, Risen Berserkers are basically zero armour targets and Wraithlord’s Hunter, Magecrusher and I think Zadorojny are light armour targets.
What kind of numbers do you get on these guys?
Would be easier if you give us the armor and trait of his build.
I rolled a Ranger because of the bow. I rolled ranged physical DPS in every game: SW:ToR – Sniper, DCUO – Bow using mental villain, GW – Ranger, WoW – Hunter, AD&D – Archer Ranger. And as I said before, IF I wanted to melee I’d play my Guardian or Thief.
It would be nice. Its just sad that range weapons are that poor in this game.
If the team could share buff and boons in a 2000 range that would solve a lot of the problem. But more than that.
If you could have a Longbow that deal one of the most powerful single target dps in the game, like similar to a D/D Thief. And a Shortbow that deal dmg in AoE at a reasonable dmg like 10-11k dps. Then the Ranger would be a great profession.
Instead, the BEST dmg you can do is 9.5k with a sword. That’s sad and 100% because of Anet. Most profession are balanced in PvE, but Necro and Ranger are left behind a bit.
I’ve yet to see a build/guide/video of someone doing that much more dps than I do with my sword/axe build.
its usually just “i seem” or “it feels like” they are doing more dmg.
Depend on your build man. Sword/Axe by itself is not that bad. Its not the best, but if you have beserker gear and have a good trait, then of course you won’t do 2 or 3 less dmg than a meta build. The difference will be there, but won’t be that much noticeable. And since most ppl don’t run in group that can get 25 vulnerability, 25 might, constant fury, banners, EA, Potions and Food, then you can even do a LOT more dps than a meta build in a pug group that don’t max out all offensive buff.
But on the other side. If you use a sword/axe build, with soldier gear and a heal shout build. Then ya, you probably do 2-3 times less DPS. GW2 is all about the little detail. A damage modifier there, some might, a runes, the right sigil, the food, the potions, etc. All of those are small, but get all together and you boost MASSIVELY your dps.
Take an elementalist for exemple.
A staff Ele can do 15.5k dps when fully buffed.
- Remove the Ranger frost spirit and spotter you get to 14k DPS
- Don’t want to waste gold on potions? You are now at 12.7k DPS.
- You have a hard time to stay at 90%? The scholar rune and Vital trait won’t work and you are now at 10.5k DPS.
- You are in a pug group and even if you can take care of fury yourself, your group only get you about 10 might. Ok then you are now at 9k dps.
- You can a hard time using your arcane rotation to get the ferocity boost most of the time. not a big deal, but you are now at 8.6k dps.
- You have a warrior in your group, but he want to play how he want so kitten the banners. Ah that’s alright, you are still at 7.5k dps.
- Those sigil are expensive man. 6.5k DPS.
- Who use food in dungeon when its not a record run? 6k DPS
Wow that’s more than 60% less dps man. And you know what? You are still using a meta build AND full zerker gear.
Ya but, I’m poor. I’m using only exotic and that’s alright. True they are expensive, lets go for 5.7k DPS.
Ok ok, but I’m still squisky as hell man. I’m ok with zerker trinket and weapons, but I need soldier gear to survive on my little Elementalist. No problem 5k DPS.
And now what about the trait? Do you keep the meta build or play how you want?
What about the weapon?
See. Its not 2 distinctive side here. Its a spectrum of how much are you able to go into Glass Canon and how much gold you want to spend on your character to get the best stuff. Sorry if I used Elementalist for all those number, I can’t give that much precision with a warrior sorry. But the concept is the same.
With 6 in Air, you’re able to stack Vuln (GM minor trait) and gain a burst with Fresh Air or (make use of) Tempest Defense damage boost, not to mention stat bonus in precision. LH build camping in water using 62240 would deal more damage than 6422, given your group has covered the vuln stacking.
The 62240 build seems like a good idea, but is it worth losing that 10% crit from the 4 points in Air Magic? Aren’t the lack of crits noticeable?
It depend. 6/2/2/4/0 have more dps in theory. But, you are a squisky elementalist so you won’t be at 90% most of the time. 6/4/2/2/0 will give you a more constant dps and easier to reach. It leave you more room for errors. Whatever float your boat at this point. Personnally, I like the 5/2/2/5/0 build since I usually play with a Staff Ele that take care of Fury. I also like 5/5/2/2/0 when someone else take care of fury, but my group lack vulnerability. 6/6/0/2/0 is also a good option for bursting down stuff with the combo Tempest Defense/Frostbow.
That’s the best thing about behing able to switch build on demand. You can adjust it to the party and the situation.
The best thing to do, is pick whatever you like the most.
I run sword/axe and Longbow.
sometimes I switch to rifle.
Sometimes I feel like running around with a greatsword.Its more how well you play your toon, and what kind of person you are, and less what build you go with.
Honesly who would you rather play with? some kitten elitist jerk from WoW with his own “omfgrofflestompyourface you don’t have the right build/gear!?!?!” attitude?
Or someone with 5 dps less, who is a joy to play with?
Like Celeste said, if only it was 5 DPS, nobody would care (or almost nobody )
Anyway, its like everything in life. You can do whatever you want, you can try to do about right, or you can try to max things out at the cost of great effort.
I don’t really like ppl that say, run 1 build with 1 gear, with 1 food, with 1 nourishment, with 1 composition, etc.
But I don’t like either ppl that say play how you want, there is no consequences, life is pretty and everything is good.
If you play a game with other ppl, its kind of nice to see someone at least try to play efficient stuff. No need to go full zerker, you can toss a couple of knight or soldier pieces if you feel to squishy. No need to go full dps meta, most profession have 2-3 meta build and even there, you can usually tweak them a little to fit your need.
Frostspotter can kiss my white kitten , I mean seriously if guys think that is the only good things about ranger you have no imagination.
(pets in a beastmaster build can distract elites, drakes and their aoe and dogs and their knockdowns, blocks and autoattack evades and aoe on greatsword, heal that cleanses conditions and heals group at same time;
there’s a lot of other good things about the class that isn’t just damage, damage , damage mentality that everyone only seems to care about anymore)
Maybe it’s the only things that actually give boons or whatever, but I’d rather have a group member who’s comfortable and used to their build in a dungeon,
then ask them to change it for only a couple boons and play in a build their not used to,
and then get everyone killed as a result.
Well, if the ppl you play with are not able to play full Glass, its their problem. They can run whatever they run. Its a discussion about what the Ranger can give to a group, when they push it to the limit. Its about what they can give at their max, when they play in a good group that can do as much dmg as possible without dying.
This is not a black or white issue, its a spectrum.
- Do I play how I want and kitten my party?
- Do I play with the group, but don’t really go into the best of each profession?
- Do I use the best build possible within my limit so I don’t die every two second?
- Do I use meta build with dps gear since I’m able to play it?
- Do I use all the costly advantage to push my build to the limit?
- Do I ask the same for all my teamate and for the best composition possible for record run?
For me the two extreme are just that. Extreme. You can do it, but can’t ask that from everybody. But for me most ppl should aim for the two middles. Either go for the meta if they have the skill to do it, or try to go for it with some modification to match their level of play and how much they want to focus on their play time.
If you want to go in the extreme of the best build and composition, then the ranger can’t keep up. Or at least that the discussion we have.
If you just play in the middle, you can get a good return from your ranger, but unfortunately your option are limited.
If you don’t really care about what you can bring to the dps, then whatever profession and whatever build can do the job just fine.
Ok ty guys, I ll give it a try once I get the runes.
By the way: 4/4/0/6/0 or 0/6/0/6/2?
That’s a tough one. Usually ppl take 0/6/0/6/2 since its a pug carrier build, you gonna want signet mastery to get enough fury.
But if your group can already give you a good amount of fury, lets say you play with a friend with an Ele or something like that, then I think 4/4/0/6/0 could be better.
Again, its a pug build, so I think you’re safer with 0/6/0/6/2.
And now 1 year later from the last post, warrior is still massivly op in pve and pvp.
you know what?
You know what? He’s right.
They -ARE- over powered. That is their selling point. They are supposed to deal incredibly high damage. they’re supposed to burst you down to 0 HP if they touch you. They’re -supposed- to be the leading or front-line soldiers in WVW zergs. That’s their shining point, that’s their playstyle; and for that reason complaining about “guuh, warrior hits too hard~” is frankly, ignorant.
.
But they are not hitting that hard. ELementalist and Thief got between 10 and 35% more DPS depending on each build and guardian have about the same dps depending on the situation.They got the best passive defense, almost no active defense, average dmg and the best offensive support capability. Warrior are not op, they are balanced.
You can embark in a journey for your build and gear.
What class do you use, what is the best build you can go for, go for exotic armor, find the best runes, the best sigils, for for ascended trinkets, ascended weapons, ascended armor, practice dungeon with high DPS build so you don’t need defence armor anymore, go for a nice skin so your toon look epic, maybe some Legendary armor, are you crazy enough to go for +5 versatile infusion? I had a lot of figure it out, but this took me 18months on my main and I didn’t touch to those +5 infusion, they cost so much lol.
Will you do far in PvE? Forming a dungeon team? Maxing the support and DPS of you group, go for record run in dungeon? Solo dungeon or bosses? Do some naked run?
Will you go for a WvW raiding team? or sPvP team. Or be a lone wolf, chasing ppl in Borderland or in PvP maps.
Lots of different things you can do. Maybe you’ll find something that fit you, maybe not.
Still, the information is good. A good ranger do about 9-9.5k dps and Frost Spirit + Spotter don’t boost enough the group DPS for compensate the lost of a Elementalist, a Thief, a DPS warrior or a Guardian. It’s true.
Still, I also don’t use 10% potions each time i do a dungeon, or buttersquash, or make sure my group compo is perfect, my group don’t always have 25 might, 25 vulnerability, i didn’t crafted all +5 infusion, etc. So I don’t give a kitten about a ranger as long as he don’t play like an idiot.
25 stacks of might equal a DPS buff of 25% for a good build or about 15-20% for a bad build. So Phalanx will be good for most pugs. Of course if you have a mix of bearbow at 1200 range, clerics staff guardian and necro minion master, then no Phalanx won’t do enough to compensate your own DPS lost, but this are special case. In most pug Phalanx will do miracle. With normal pugs, Phalanx could create between 4 and 6k DPS by its own, almost a 6th pug player.
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-041514/
This is pretty much the best guide you could find on the warrior right now.
Again this is nemesis claiming necro has higher DPS than warrior. In his video the warrior was badly traited and he never swapped weapons. In the necro video the target had 25 stacks of invulnerability and banners to assist, which the warrior did not. At the end of the day under perfect conditions thieve’s achieve the highest single hit score, warriors achieve the highest overall cleave. Every profession can mete out respectable damage, but a couple benefit more from ideal situations more than the rest.
Are you really saying that Warrior have more DPS than a Elementalist? At max the Warrior can achieve 12-13k DPS, while a Ele is in the 14-15k DPS range.
And btw, Warrior shouldn’t swap weapons to achieve their max DPS. Keep up with the meta man, it changed with the addition of Ferocity as more test were done by the community. This obvious lack in information on your part, make me wonder about the build think you mention. See I never saw the Nemesis video, never heard of it before, so I checked it out.
The build is fine. Again, you need to keep up with the Meta man. The build that Nemesis used is 6.5% more DPS than the old 6/5/0/0/3 and for now its the best personal DPS build for a warrior.
Now for the result itself? Nemesis’ methodology was sloppy as hell. If he wanted to do a good job, he should had a team of ppl to help him out have most of the buff and keep them steady or nobody with him to make sure he didn’t have any buff at any time. In his video there is a couple of ppl near him and buff if from time to time, screwing up any result he could have. Anyway, even if the necro could have similar dmg than a warrior its only single target and he don’t bring any good support than another profession do better so, it doesn’t change the necro situation in dungeon anyway.
There is some explanation why you could feel that its about the same dps.
If nobody else in your party stack might, then with the LH build you usually had more might than you do now with a staff build. I know you said that you stack might before with S/D and then switch to staff, but its longer and by the time you actually fight, your might will run out soon. Also, the LH give you big numbers, while the staff is more subtle. You have your Lava Front in the background always ticking dmg, you have some fireball there and there, the meteor shower, etc. Dmg on the staff from different source, while on the LH its only 1 big number while you auto-attack. Also, the difference in dmg between LH and Staff is not that high. But since with the LH you stack might, swap attunement, put down your hammer, dps, stack might again, take your second hammer etc, then you’ll see a difference. The LH is powerful, but you can’t attack 100% of the time with it. So that’s why that if you stack might before a fight and go in with your LH already in hand, you’ll almost no difference between it and a staff. It’s because you didn’t took into account the weakness of the LH : the down time.
1) I don’t know if ppl use Focus in PvP, but in PvE it give as much might stacking than an offhand dagger, while it give you more utilities. They are both good, its just about what you prefer.
2) Wiki
3) Ya it normalize it. Every gear have the same ratio now.
4) Before the ferocity path, a mix of Berserk and Assassin was the best way to go for most profession. Power if good, but with sigil, banner, buff, etc, we had so much power that 3 pieces of assassins were good. Now, we got back to berserker for most situation. Only some specific build that rely on longer cooldown are better with asssassin. It make sense since those build that use big but long attack suffer far most for each time your attack don’t crit. Guardian Hammer build and some Mesmer reflect build use this principle, but at this point its minmaxing and you need to do the math. Berserk will give you the best return in most case anyway.
5) Ppl figure out that Damage modifiers are so much powerful in this game and Elementalist have a kitten load of those. So now, Elementalist are the biggest damage dealer of the game BY FAR. They are also the second best might stacker in the game after the Phanlanx Warrior, but they still do a lot of dmg while might stacking while the phanlanx warrior must sacrifice a lot of dmg to achieve that. Warrior only have average dmg, and since they are use mostly in offensive support, the build that a lot of ppl use in Dungeon ‘’EA warrior’’ have even less dmg. Elementalist do about 14-15k DPS, while a DPS warrior do about 12.5k dps and a EA warrior more about 10k dps. Warriors dropped a lot in the dps scale. Right now the Ele and Thief do more dps, Guardian do about as much DPS, while Engie and Mesmer can do more DPS, but its hard to achieve that on a regular basis if you are not good enough.
DPS is not burst, you can’t calculate it that way. If you want to do “DPS while target is below X%” you have to average out the situations where he isn’t in those situations. That’s why I count the Engineer’s +10% crit chance below 50% health trait as a flat +5% crit chance.
I know. That’s how I did it too. The Average dps is what you will end up doing for the whole fight. With the Executioner buff only present for the last half of the fight. I also took into consideration change in the rotation because HS is not worth using while the enemy is full hp, but will give you higher DPS if you use it while he’s at 50% hp and even more while he’s at 25% hp.
The Peak DPS was just a fun fact. What can the thief can do dmg wise during 5 attacks while the enemy is at low HP. Its still a DPS, but you can’t use it to compare to other profession, it just nice to see how high you can go for a short burst.
I would argue that ele is top DPS only in presence of a wall.
Seems recent dps speed tests showed ele 4th after thief, warrior and guardian.
On single targets.DD imho is still extremeley bad in WWW as many already said.
Unless you “duel” that puts a set of rules that helps ele (see opponent freedom of disengage)Staff is possibly the best DPS zerg weapon btw but is risky so most people wants you to be a waterbot….
Staff Elementalist have a DPS of 14k while a Guardian can only reach 10-11k DPS. Warrior is also in the 10-11k range. I never really checked Thief that much so I can’t give a figure. I know that the thief have a high single target DPS, so ya maybe he go near the Ele or even get higher than the ele while not on a wall.
I did the math afterall. My numbers include Sigil of Night/Force, Potion, Fury, 25 Might, 25 Vulnerability, Both Banner, EA, Spotter, Traited Frost Spirit and Scholar Runes. I also took into consideration that Executioner 20% will be up about half the time.
On Average a D/D thief will do about 15K DPS and he can peak at 18.5K while the enemy is at 25%HP and you activate your Signet of Assassins. But D/D don’t cleave, its single target.
On Average a S/P thief will do about 13.5k DPS and he can peak at 16K while the enemy is at 50%HP and you activate your Signet of Assassins. Lower single target DPS, but you cleave so more overall DPS.
So ya a thief can do more DPS on a single target than a Elementalist if the enemy is on a Wall, but not by much. A meteor shower or a FGS on a wall, or if there is more than 1 target and the Elementalist take back the first place in DPS pretty quickly.
Swapping weapons to achieve max DPS don’t work anymore for the Warrior Silv. The old 6/5/0/0/3 build is about 6-7% less DPS than a pure Axe or pure GS build right now.
Now this discussion between which have the best DPS between a Guardian and a Warrior is a difficult one, with no definitive answer. They have similar DPS, but that range a lot depending on the situation.
First of all, in Solo Situation a Warrior will have more DPS than a guardian because the Guardian lack so much in the offensive support (might, fury, banner, EA) than a Warrior can bring. But when we talk about DPS that much, we usually talk about party composition and speed run. So i’ll keep in mind that you have both in a good party that can keep up most buff.
Warrior have 2 main type of build. Highest personal DPS (pure axe or pure GS) will give you about 12.5k DPS, while a EA Warrior will have more about 10K DPS.
A Guardian on the other end will usually have a 11k DPS and will drop to about 10K DPS for more supporting build.
Situation 1) If you only gonna bring 1 between Warrior or Guardian. OF COURSE the Warrior take the place, no doudt.
Situation 2) If you take 1 Warrior and 1 Guardian. Usually the first Warrior will have a EA build to boost the party, while the Guardian, its doesn’t really matter. The more support build are good in some situation like Arah, Fractal, etc. But in most situation a full DPS guardian will bring enough support anyway. So in this situation the Guardian will usually have more DPS than the Warrior if you have only 1 of both. Worst case scenario, they will have both equal DPS.
Situation 3) Now if you want to choose between a second warrior or a second guardian? Well you bring something else lol. An Elementalist, a Thief, etc. But if you really want a second warrior or guardian, then a full personnal DPS warrior will be the best and will bring more DPS than a second guardian.
Situation 4) Usually for the Guardian, the 6/6/2/0/0 build is view a the best DPS. But a 4/6/2/0/2 will reach about the same DPS if you can have Aegis up for about 15% of the time according to Obal (I didn’t made that math yet). But if you want to be crazy you can use the build 4/5/0/0/5. In practice, this build is more about 10k DPS. But that build have VERY variable DPS because of 2 things. UC and power of the virtuous. In normal circonstance you won’t have UC up that much and you’ll have between 2 and 4 boons. But when you keep UC up and use Save Yourself to get all 9 boons, then you DPS skyrocket to something like 13K+ DPS, going higher than any Warrior build. Of course the difference is not that high and this is not practical, its just theory and can allow you to make some cool video like Obal 52K whirlwind wrath video, but it still exist.
So ya, Warrior vs Guardian in term of DPS is not really that clear. In some situation, the Guardian have more dps than the warrior. In theory the Guardian can have more dps. But in practice the Warrior usually have more DPS and the Guardian need a warrior, while a Warrior don’t need a guardian. There is no clear single answer here.
I suppose you mean 6/5/0/0/3. This is the old meta GS + Axe/Mace. You can still do a great job with this build, but 6/6/0/2/0 or 6/6/0/0/2 are better right now.
Btw 6/5/0/0/3 is NOT the phalanx build, neither are 6/6/0/2/0 or 6/6/0/0/2. Those are build that try to max out your personal DPS.
Phalanx build is 0/6/0/6/2 which give you about 25% less DPS, but allow you to keep constant 25 stack of might for your team.
To answer your question. I pretty sure assassins is not worth it anymore on a warrior, for most PvE build anyway. Assassins work for some Guardian Hammer build, some Mesmer build, and some specific build, but for Warrior its pretty much full Berserker, but I could be wrong.
Thr first is that channeling the skill, unlike maul and signet of the wild, roots you
Huh? Rapid fire does not root..
I think he’s talking about barrage.
Agree with Thaddeus on runes and sigils, if you’re on a budget or feel like you won’t be able to maintain the scholar buff for fights then use ruby orbs or flame legion runes.
Well Flame Legion is by far better than any other option in term of runes if you are on a budget. Ruby Orbs got hit really hard with Ferocity, so its really not a good option anymore for a guardian at least. Of course with a profession like a Mesmer that never really does any Burning, then the best ’’cheap’’ option would be Ruby Orbs. But even Rune of the Pack give you better stats, while being only 1.60 Gold each, its like a middle ground better high price runes (Shcolar and Strength) and Ruby Orbs. There is also the Rune of the Ogre that give you even more DPS than the Pack for only 80 silver each, but you are stuck with a Rock Dog which can be frustrating in some dungeon situation since you can’t stow him like a ranger pet or destroy him like a necro minion.
^
Also, I think Tome of Courage heals for around 50k per minute in group healing with Light of Deliverance followed by Heal Area spam.once every 3 minutes . full warriors pt do cof in 6 minute
That’s not how per minute averages work sweetie. In 6 minutes Tome of Courage will have done 300k in terms of group healing just by itself. If you still think that’s insignificant, well then that’s your problem. :>
300k? It possible but will rarely happen. The problem with Light of Delivrance is the timing. You see your allies getting low, you take your Tome, you start Light of Delivrance and by the time you finish the channeling, 1 of you teammates is down and 2 already used their heal, meaning that you’ll heal of like 30-40K. I don’t mean that it not possible to get a lot from LoD, but most of the time the universe don’t work the way it suppose to do. How many times do you have 4 teamates at like 10% hp at the same time. If you have 5 ppl with like 25k max HP and they are at like 1 hp when you heal them, then AA heal for the remaining of your Tome of Courage, you could heal for about 290K heal. But that never happen.
And anyway, its not like healing is nowhere near good in PvE compare to active defense.
You only put 1 weapon, what will be your secondary weapon?
This is not a DPS build. You have defensive gear, and you use ALL of your gear in knight, not just a couple piece.
- Meditation build are more a PvP setup and won’t be really useful in PvE. Fury is not the strength of the Guardian. You better embrace the strength of the guardian and not try to force it into fury because he does that really badly while wasting a lot of points into that.
- If you want a dps build you will want the 5th point in Radiance.
- For sigil you are better with Night/Force for most dungeon. But not all of them are at night so Force/Accuracy is your best option that work for day and night. Bloodlust is good for WvW and Open World, but not that much for dungeon right now.
- Superior Runes of the Eagle is not that good of a choice. Rune of Flames Legion, Rune of Strength, Runes of Scholar or Rune of the Ogre will give you more DPS.
[quote=4169338;Charak.9761:
I’ve changed my starter build, I agree it was very lacking, focusing too much going deep into honor for the vitality boosts. A 3/5/0/4/2 is a better viable option. Sword is stronger than GS in this build by about ~1k more dps, so swapped gs out. You lose the GS #5 pull, so switch between the two during trash pulls.[/quote]
Ya I think you missed something. Sword is good because of the Auto-Attack, Hammer is good because of the Auto-Attack, Greatsword is good because of burst dmg from skill 2 ot 5.
You want a GS to burst, then switch to an auto-attack while your CD finish on your GS. That’s why you see GS + H or GS + S/F build.
S/F + H don’t make sense, since you will be auto-attacking with both weapons.
I would argue that ele is top DPS only in presence of a wall.
Seems recent dps speed tests showed ele 4th after thief, warrior and guardian.
On single targets.DD imho is still extremeley bad in WWW as many already said.
Unless you “duel” that puts a set of rules that helps ele (see opponent freedom of disengage)Staff is possibly the best DPS zerg weapon btw but is risky so most people wants you to be a waterbot….
Staff Elementalist have a DPS of 14k while a Guardian can only reach 10-11k DPS. Warrior is also in the 10-11k range. I never really checked Thief that much so I can’t give a figure. I know that the thief have a high single target DPS, so ya maybe he go near the Ele or even get higher than the ele while not on a wall.
The main appeal for staff in PvE is Meteor Shower. It can deal humongeous damage to groups (and bosses) because of the large number of hits. And you get most of your cooldown while walking to the next group, resulting in greater MS uptime than you’d get on paper. Scepter and dagger don’t have anything that comes close.
Of course, when it comes to single target dps over longer fights, the story gets different.
It’s actually more of a function of how OP lava font is
Ya, your dmg as a staff Ele come from Lava Front combine with persisting flames. Meteor Shower is a nice burst (especially on a wall), but it not your main source of dmg.
Ya they are both really good runes. Those two reached a really good balance point where you can go both way depending on what you want to concentrate the most. Which is a good thing that a lot of runes lack in PvE.
I won’t comment on sPvP and Roaming build because i mainly use my engie and thief for that.
But for the PvE and WvW build, they are not really solid build.
Starting Dungeon build
- Any good Guardian dungeon build use 2/5/x/x/x as a minimum. Blind/Vulnerability F1 Spamming is one of the most powerful support skill of a dungeon guardian, while Radiant power is with Fiery Wrath the two most powerful DPS trait (UC is even more powerful, but limited).
- 6th points in Honor is useless in a PvE settings because of the limited need for a condi removal. Purging Flames is far superior than Pure of Voice in that setting and its way enough even for someone new in dungeon. You need to learn to dodge attacks, not tank them.
- 5th points in Honor is good, but there is better place to spend that point.
- 4 pts in Honor for Hammer or 5 pts in Virtue are both good choice, but you can’t really take both at the same time since like I said 2/5/x/x/x are the most powerful trait for the dungeon guardian.
- Bloodlust is not the best options for dungeon these days. Its one of the more powerful sigil in term of DPS, but the dungeon format don’t allow you to take advantage of the stacks until later in the dungeon. Right, even good player don’t use Bloodlust as much as before, so it will be even less attractive for ppl learning dungeon.
- Save Yourself is a solo play skill and have very limited role in dungeon. Its not bad, but a lot of better option out there (both offensively and defensively).
- Hold the Line is useless. You get hammer for protection and regen give you such little healing. Swap SY and Hold the line for Wall of reflection and Retreat for a block. New ppl in dungeon should learn ASAP how to use these 2 powerful skill in dungeon.
- Signet of Resolve is good for some situation, but in Dungeon Shelter will be superior because of the block. Its all about personal opinion, but still. Shelter give you more flexibility in active defence.
I don’t mind a Hammer build with knight armor for new ppl in dungeon. There is a lot of variation of the build that can work very well. Even Hammer camping is a good option. But the build is slightly off course. 5/5/0/4/0 or 3/5/0/4/2 will give you a lot more bang for your buck, while the gear setup you propose was enough survivability for any new or casual player. Flame Legion runes are a great and cheap options for guardian, it work perfectly.
Dungeon/Fractal Build.
A pretty standard dps/support build for dungeon. The 3 non-zerker trinket scream I want to do full Meta build but someone psychological block me. Those 3 trinket won’t change much for your own surviability, but whatever its not a bid deal.
- What I said about hold the line stay the same.
- I get that you keep traveler runes if your gear is the same for different setup, but why put that in a guide??? Traveller is not a good option for dungeon. Flame Legion would be good, Scholar would be better.
- Stand your ground is a situational skill and shouldn’t be on your standard utilities bar.
WvW Zerg build
- Retreat is good in PvE, not in WvW. It 1 block in the middle of a huge amount of small hit. Purging Flames, Signet of Bane, Wall of Reflection, Signet of Judgement, Judge intervention, all of those are better in this situation.
- Defender’s Flame i’m not sure. I pretty sure there is a Internal CD on it, but i’m not sure.
- Pure of heart is not that good since you can’t pump that much aegis and you can’t contol when it will triger. A bunch of time it will trigger on your initial aegis when you are full hp. At that point you have like 2-3 aegis per min so at max this gonna heal you of about 3k hp each 60sec.
- Writ of the Merciful won’t heal much since you’re suppose to be in movement in Zerging. In Honor for Zerging you have superior aria, empowering might or two-handed mastery that will be better.
- WvW is a place where bloodlust would be pretty good. Especially if you run a build as tanky as that one. You’ll survive for a long time, so you’ll keep your bloodlust for long period of time.
Zerker will give you a better return.
That depends on how much you value direct damage. :-)
Healing Power don’t boost much your basic healing capability
Not per skill maybe, but all those little bits add up with the huge number of aoe healing effects the ele has (both weapon and traits).
For condition it depend on your build, but for normal PvE build, that give you such a small return, that you really shouldn’t take any of that. Condition dmg is never a good idea on a direct dmg build.
True, but I can see a dedicated condition build work for eles. Or maybe a mix of damage and condition damage, to add pressure.
Zerker will give you a better return. Now if you prefer to play with something else for fun that another story. What you value is personal and differ for every person, what is more efficient and powerful in a game is not.
The number of skills that it affect is not relevant here. 1 Power will affect all my direct dmg skills like 1 Healing Power will affect all my healing skills. If anything that is point in favor of zerker since for every profession and any build will have more skills affected by Zerker than by any Healing Power gear set.
Ya it can work, but not in dungeon right now. Condition build are great for solo, ppl form Condition damage team to get care of the Husk for Teq, in sPvP and Roaming they are part of some of the best build in the game, etc. Its a shame really that the current system in the game kitten things up for condition build in most group content.
There is NOTHING wrong with any form of healing in the game,
Well,
- Healing Skill only get a minimal buff from healing power which force you to get a huge amount of Healing Power just to notice a difference. A amount of stats that could be better use somewhere else.
- In most PvE content you can manage yourself well enough to make any for of healing pretty useless. If I don’t die in full Zerker, why would I need you to heal me?
- There is far superior kind of support in the game : blind, weakness, aegis, reflect, condi removal, etc are all superior in keeping your team alive and full HP, while needed a smaller investment in defensive gear or trait than Healing need.
So ya there is things work with healing. That doesn’t mean that its useless. If you want to heal in dungeon, go ahead. Its not a really efficient way to play and I’ll probably won’t be happy to play with that kind of build, but there is plenty of ppl that like that so I don’t see any problem with that.
Greatsword is the most optimal setup ya, but not the only good build. Pure Axe build is less than 1% less DPS, which is nothing and the old GS + Axe/Mace is about 6-7% lost in dps only compare to a pure GS build, but it is still more DPS than a EA Warrior or a Phalanx Warrior.
At this points, this doesn’t really change anything since a lot of stuff like the food, sigil, nourishment or the right rotation will change more you DPS than the difference between any of those good build.
Thank you guys for your insight on the matter, so correct me if I’m wrong valkyrie/knight is the right set to learn a dungeon, berserker is the right set after you mastered it and/or if you are doing dungeons in an organized berserker group.
Is there much difference between the two sets in terms of damage ? I don’t want to end up slowing down my team but starting with berserker right off the bat is a bit intimidating lol.
Well, there is no ‘’right way’’ to go if you want to learn dungeon. Maybe there is a optimal setup, but nobody did the math on that I thing and anyway there is too much variable. It depend a lot of the player itself.
- Some ppl will prefer to use Zerker right away and learn the hard way moping the floor a couple times.
- Some ppl will prefer using some pieces of defensive armor like knight, etc. Because they go for ascended trinket and don’t want to waste laurel or guild commendation of stuff that won’t last them forever.
- Other ppl prefer to use defensive exotic trinket because they don’t want to waste some transmutation charge on their gear when they go from defensive armor to zerker armor in the future.
- Some ppl like to get their gear full zerker and use some more defensive trait since that’s faster and free to change at any moment, which is not the case with gear.
For zerker, ya. Its the best gear for dungeon. Your mix of knight/zerker/valkyrie will decrease your DPS, but you won’t be a burden on your team. There is a lot of stuff that boost your DPS. Food, nourishment, runes, sigils, team buff (EA, Banners, Fury, Might, Frost Spirit, Spotter, etc.). And group support is also important with protection, blind, reflect, aegis, weakness, vigor, etc.
Your mix of gear is not a issue at all, but if you don’t use good runes since you don’t have your final gear, you don’t use the right sigil, never use food, don’t use good trait, don’t do your profession job, and don’t have much experience in some dungeon, then ya at this point your have a really low dps and won’t help much your team. There is a lot of factor for your DPS and the help you can provide to your team. You can drop some of them for more survivability while you learn, but its easy to scrap a bunch of them since they all have only little impact on their own. But put together, they change everything.
(edited by Thaddeus.4891)
Definitely go with zerker trinkets and back since those give the biggest boost. Then you can sub in different armor pieces with zerker as you get more comfortable. I forgot the rank of importance for armor but I think it was helm, gloves, shoulders, boots, chest, pants. Regardless though, always go with full zerker trinkets for PVE.
That’s not true anymore. Since the introduction of ferocity, all pieces of equipement are equal in term of efficiency.
The main thing about stats with ele is that due to the way the skills are setup, you’ll benefit from any stat. Be it extra raw damage, conditions, extra defense or healing, they’re all useful in some way. So while berserker is certainly good, other gear sets work for eles too. On my own ele, I run some celestial pieces, some berserker pieces, and a seeker staff. That’s mainly because I feel that in order to make the ele truly shine, you need to make use of all of their abilities including heals, or you’ll just have half a profession.
When my team is good, me not having full berserker slows them down just a little bit. When my team is less skilled, the extra heals and tanking sometimes allow me to finish fights that they cannot.
So it’s a matter of preference really.
Zerker will give you a better return. That doesn’t mean that other stats are useless, they give you something. But, it will only allow you to survive much. Healing Power don’t boost much your basic healing capability, while toughness/vitality only give yourself survivability. For condition it depend on your build, but for normal PvE build, that give you such a small return, that you really shouldn’t take any of that. Condition dmg is never a good idea on a direct dmg build.
You should only get the minimal amount of defensive stats to not down each 10sec and be comfortable with your survivability. Nothing more or you get useless stats and nothing less or your die too much to be useful to your team.
(edited by Thaddeus.4891)
Since i play mostly my PvE Elementalist as a S/X might stacker, I was looking to replace my scholar runes for some runes of strength for some times now (I was just waiting to finish my Ascended Armor before making the switch). But now, I don’t know. The DPS gap between Scholar and Strength is bigger now and my might stacking is still pretty good, even without Runes of Strength.
If I already had Strength I wouldn’t switch back to scholar, but right now I think i’ll stay with scholar.
I’ve been running a zerker mediation build in spvp and having great success.
Ready before posting. He ask for PvE.
4/5/0/0/5 is the PvE build, you don’t get hit because the build revolves around keeping target blinded
Like i said i already have a build(That one just so happens to be the one i’m using :P) i was just asking if the stats are viable to use and would not decrease my DPS alot
Well of course if you change all your zerker trinket for soldier trinket, that will decrease your DPS. Does will decrease it by a lot? It depend how you define a lot. It personal at this point since you need to get the ratio of offence/defence you feel comfortable. But, i’ll point one something. 3/6/0/0/5 is a 5-8% decrease in DPS from a 6/6/0/0/2 build. Not that bad since you get some survivability and a good amount of support to balance things out. You lose about 1-3% DPS by using Assassin gear with that build compare to zerker gear. And then you lose, don’t know how much DPS from using 6 soldier trinkets. At that point, ya your dps will be a lot less than It could be.
Have you tried a Hammer build? A 5/5/0/4/0 build with GS + Hammer will grant you as much DPS as much DPS as a 6/6/0/0/2, its a build that work perfectly with Assassin gear (not like GS + S/F), it build give you 2000hp from trait, superior aria will give you a reduce cooldown on your shout for more aegis (retreat) and the most important, it will give you constant protection while using your hammer. That a -33% incoming damage that will make you more resistant than your 6 soldier trinket, while sacrificing non of your DPS.
The main problem that reduces so much the teamcomps in PvE is that everything can be “easily” fullzerked.
That’s because fo a few factors :
- FGS’s gamebreaking DPS (no point in denying it, don’t even try)
- survivability depending on utility skills, permanent vigor , support and CC meaning defensive stats can easily be ignored
- zerker DPS so high you generally kill the boss before that moment where all your defensive options are on CD and you have to start worrying
- Downed/revive mechanics and warrior’s battle standardWhen look at all these elements you can see that going full DPS with only 1 support is way too safe for the “reward” of cleaning dungeons la lightning speed, and when something isn’t difficult anymore to the point that failure almost isn’t possible, the focus of players shift from “succeding” to “do it the fastest”
This leads to optimizing the class-choice of the support player, which in turn allows only heavily specialized supports depending on the boss mechanics leaving no place for polyvalent classes like the engineer.
I’ld really like to see one day bosses like seamus or subject alpha being made extremely difficult to YOLO-melee-DPS unlike what they are now, because that was their base design : AoE nightmares that should wreck your group if you all pack together.
I don’t agree that everything can be easily fullzerked. A lot of dungeon can ya. AC, CoF, CoE, etc. Those are relatively easy dungeon and that’s why they are done on a regular basis by pretty much anybody.
But i’m not ready to say that High Level Fractals or Arah is easily fullzerked by a majority of ppl. Some ppl ya. The pourcentage i don’t know. 30%? 40%? 50%? Maybe, but not the majority of ppl. A lot of ppl, will range a lot of stuff in those two places, or will bring their Guardian or Warrior and leave their Elementalist for easier dungeon. Don’t get me wrong. I’m not saying that it hard to go zerker in GW2. But its not easy for everybody. Its a game, of course the hardcore gamerz will find that easy, but casual gamerz will have a hard time. I see that difference clearly in my guild between hardcore and casual player.
I understand the 4 factors that you say and they are true. But that doesn’t mean that they are bad.
FGS and Downed states, I agree completely. The first can be abuse and this kind of break some situation. I don’t want it to be remove from the game, but the DPS should be more in par with everything else in the game. Your not suppose to do 200-300k damage in a single attack. For the second, that make downing trivial, and even if I don’t find that game breaking, wasn’t a great idea from Anet in my opinion.
But for the active defence vs passives defensive stats, I love that. That’s core feature of the game and hope this will continue as long as possible.
Zerker don’t have enough dps to trivialize the game, i really don’t believe that. Ya if you have a speed run team, with the right composition, the right build, the food and nourishment, the good support and buff, then ya you can dps so fast that the game is broken. But that’s specialized speed run that push the game and the player to their limits. That happen in any game from GW2 to Super Mario. You shouldn’t balance your game around record speed run.
Take a look :
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-DPS-Elementalist-for-PvE/first
Ya zerker is high risk/high reward. That’s pretty much the point. I go full zerker because I can manage and so can a good bunch of ppl. If you can’t manage it, ya go for a more defensive gear. But that doesn’t mean ’’oh ya so lets just go full Soldier and AH build because now you went to far and you are just a tanky dude. Its not a off and no switch, its a gradient of how more defensive vs offensive you have.
Well I play Ele since release and Im good at it.
And I think your statement is insulting because you basically do as if I couldnt dodge,
well I can.
And still there are Bosses where I wouldnt Risk to be oneshotted once the dodge is wrecked up(may it be a lag or whatever).
If you feel insulted i’m sorry. If you need defensive gear on your Ele, then I got no problem with it. But I prefer to go full zerker and I don’t have much problem staying alive with that, I won’t apologize for that part.
And if you lie down dead you do deal a lot of dmg.
I aggree that in 95% Berserker Gear ist totally sufficient. But its not that Dramatic, last time i did boss blitz (was a month ago) I had a “Gold” Team there, and since I do mostly world bosses recently(cause I dont have time for dungeon runs the entire day etc) I have Soldier Gear. In this Group the Bosses still died 3 minutes before Gold reward ended, and my team always had to wait for the other ones cause we dealt most dmg to the boss just saying.
The undenieable problem of berserker gear is that there are certain bosses that can kill a zerker Elementalist instant (one shot them) and there I wouldnt risk to go zerker, cause even if you are good, sometimes you have a lag whatever and miss your dodge and you shouldnt die instant there.
But those are only some bosses, as for the rest of the game berserker gear is just sufficient
Ya zerker is high risk/high reward. That’s pretty much the point. I go full zerker because I can manage and so can a good bunch of ppl. If you can’t manage it, ya go for a more defensive gear. But that doesn’t mean ’’oh ya so lets just go full Soldier and AH build because now you went to far and you are just a tanky dude. Its not a off and no switch, its a gradient of how more defensive vs offensive you have.
The rune doesn’t matter what armor it is on for the bonuses as long as it is the same rune correct? Example, I could have 3 pieces of beserker and 3 pieces of knight and still get all 6 tiers of rune stacking. Or 4- 2 or 5 – 1. Is this a good option? Would this help with not dying? Or am I crippling my stats by doing this? It looks like a viable option to me.
The gear won’t matter there for the runes. Make the balance that you prefer. You can go 5 knight – 1 Zerker and a bit latter try to change 1 knight for zerker and see how it go.
I see what you mean Bezagron. Whatever your build as a Guardian you can pretty much do the same TYPE of active defence. You will still do Protection, Aegis, Reflect, etc. There is the F1 Blind spam that really change your gameplay, but that the one of the only rare exception. Most of the time, whatever your build is, the defence capabilities of your profession and your skills don’t really change much.
I personally, don’t think that a big problem. Of course, more good Defence capabilities would be awesome. Your idea for an improve Aegis or Blind is nice. They don’t simply improve the duration of cooldown, they change the nature of it.
A simpler version of your idea would be to make a Trait that allow you to stack Aegis or Blind. So you don’t simply add duration to the aegis or blind when you put several of them back to back, you add up stack. For example, I use retreat and virtue of courage right after. That put 2 stack of aegis on my team, so that will block the next 2 attack. You can also have a trait that double the number of stack of aegis that you put. So retreat would give your team 2 stack of aegis each time you use it.
The problem with that is. Would it be worth it? Content is not that hard for a good team. If thing are harder like in high level fractal or arah, you simply bring a dps guardian with some support and that’s pretty much all you need. Right now, support it worth it only if that don’t decrease too much your DPS. Hammer protection is good because Writ of Persistence also boost your dmg to the top. F1 Blind spam is good because it also give vulnerability and is in the middle of one of the best dps trait line for the guardian. If you put some nice powerful trait to boost aegis, but for that you need to sacrifice some damage modifier in radiance or zeal, then why someone would do that? We gonna need more good defensive support AND harder content if you want a more defence oriented role/build.
Empowering wrath is a sPvP and Roaming build. So are you searching for a sPvP/Roaming build? A WvW Zerging build? or a PvE build?
If you wanted to do damage as a heavy, you should have gone warrior, not guardian, fix yourself please, and thank you.
Why warrior? They do as much damage as guardian in a group. The only difference between the two is Warrior bring offensive support, while Guardian bring defensive support. Ok granted. Without a Warrior in the party for Banner or EA, the Guardian will never have more DPS than a warrior. But if they are both in the party, then ya a Guardian can have more DPS than a warrior.