Showing Posts For Thaddeus.4891:

Go Back to Season 1's Format

in Living World

Posted by: Thaddeus.4891

Thaddeus.4891

The updates for season 1 were SO much better than this season’s. There we had Lost Shores with the Karka event, Flame and Frost with great events around the world and the new bosses in a dungeon, SAB, Dragon Bash, The election, the Jubilee, new dungeon, new world bosses, updated world bosses, EOTM, battle for LA…. Seriously Season 1 was amazing and had TONS of very memorable and fun content.

- Lost Shores, SAB and Tequalt Rising : It wasn’t part of Season 1. They were ‘’Special Event’’ update. It’s obvious if you played the event and it written on the official website
- Updated world bosses, Updated dungeon (only AC) and EOTM were not part of Season 1 either. There were just updated content wihout any link to season 1.
- Flame and Frost lasted 4 months and only the last update gave us something nice with mini dungeon. The first 3 months we were just running around clicking on object on the ground for achievement. There were the worst update of the game EVER.
- Dragon Bash, the Jubilee, Battle of LA were nice. But I preferred the Edge of Madness with the Marionette. I also liked the Bazaar.

For the story telling. Season 2 win. They screw up scarlet by using her in all situation, but each time she showed up, she only said : ‘’Ah ah it was me all along, see ya kitteners’’. She could have been a super cool character like the Joker, but she end up with everyone hating the character and not a the good way.

The format of season two is way better where you can get back in it at anytime.

You can make the point that, there were more content on the season 1 than season 2. But of course. Season 1 ran for 20 episodes. Season 2 is at the 6th episode. They gave us 2 new maps (even if they are small). And a couple of nice events/fight. It’s not perfect, but I prefer Season 2. Maybe you don’t remember some of the SUPER dry period in term of content and fun that we had in season 1. It’s easy to only remember the best moment in year in a half of update of Season 1.

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Good Job Anet!

in Living World

Posted by: Thaddeus.4891

Thaddeus.4891

My friend and I went for the double achievement in the second instance. Challenge mode + not getting hit by any malformed enemies. THAT WAS AWESOME. We were both screaming like little girl trying to escape these little crippled mordrem while the both was rushing.

Ok, it was mostly me screaming like a little girl, but don’t tell ppl.

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A request from an 8 year guildwars veteran.

in PvP

Posted by: Thaddeus.4891

Thaddeus.4891

The game was not named after GvG.

What?

The game was named after the Guild War a lore element that set the history of the world. It wasn’t named after GvG.

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Seperate utility slots on weapon swap.

in Profession Balance

Posted by: Thaddeus.4891

Thaddeus.4891

Don’t see the point. They could had just gave us 6 utility skills at the beginning of the game. And then someone else could ask the same thing and say imagine the combo we could do with 12 utility skills? But they could had just gave us 12 utility skills at the beginning of the game. And then someone else could ask the same thing and say imagine the combe we could do with 24 utility skills, etc, etc.

Ya its possible. Would it improve the game? Not that much. They decided to give us this setting, they could give us thousand of different settings and they will always be someone to ask for something different. The current system work just fine, no need to change it now and completely change the balance they currently have.

I agree with Lethal Injection. I would rather have interchangeable weapon skill so you can choose only useful skill and don’t get stock with 1-2 skill not that useful with a particular weapon.

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Longbow 4 is too confusing, please remove

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

The problem is that ppl like that will probably scream in chat. Stupid noob ranger, stop you kittening skill 4. That’s not helpful and don’t help the situation at all.

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Enemies hit way too hard

in Living World

Posted by: Thaddeus.4891

Thaddeus.4891

I enjoy difficult mobs but there are several issues I can see with trash mobs hitting that hard.

It’s inconsistent with the rest of the game.
It’s not consistent to have trash mobs hitting harder than most champions or harder to kill than half a dozen of Orrians.
I usually enjoy when I can fight a pack of 12-15 trash mobs and I die more often when fighting half that many modrems.
I recently took 16K DPS from a trio of them (with 3K armor).

So because the rest of the game have a difficulty scale too low, they shouldn’t put harder mobs? Ok, they could make current mobs harder a bit, then put mobs like Mordrem. But in 1 months most ppl will be use to Mordrem and nobody will complain about the difficulty.

When the game was launched, AC was view as too hard. A lot of group couldn’t do some part and most run take long in pugs. When they changed AC a while back, ppl complain that the dungeon was now too difficult for nothing. Do you hear those kind of complain much now? No. Ppl will get use to it and will deploy ways to fight them more efficiently.

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how to beat rangers?

in PvP

Posted by: Thaddeus.4891

Thaddeus.4891

As i have never lost to a power ranger in a 1v1 before i will share my tactics with you:

Use rtl to get close or the earth 3 leap. Use stability if you think you cant dodge the knockback. Dodge 1x when they use rapid fire, not 2×. If they use barrage stay out of the circle and use breath skills. Burning works very good against them. Use ring of earth to block projectiles, very effective at close range. Chill kills their mobility so use your frost aura to chill them and to reduce 43% of the damage you take. You can also walk behind them to put their lb skills on cooldown when you walk out of their hit cone.

When they switch to gs dodge maul and avoid their block. Shocking aura is very goof against gs. Use stability against the stun if you can. When they use their invul burn them with drakes breath or cleansing fire when you dont need it.

Hope this helps you.

As a Power Ranger myself I disapprove this message. Pls don’t do those kind of things I hate it. With focus you have two anti-projectile skills, time them with our rapid fire. If you don’t have them, use 1 dodge only. Our rapid fire will get back faster than you dodge if you used 2 each time and 1 dodge will negate most of our dmg. Stay close to us while we are in longbow, chill us and get away from us when we are with GS. That kitten us off.

Keep out of rapid fire and maul are you’ll be fine. That’s all we have, if we can’t burst you down, you can kill us easy. Burning is the worst, at best we only have 1 condition remover. Burn us and protect yourself against our burst and it will be a walk in the park, we’ll probably just get the hell out of there and wait for a better opportunity.

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Question about legendary crafting

in Crafting

Posted by: Thaddeus.4891

Thaddeus.4891

I thought for most people being able to change stats was also very appealing. Giving it up so that you can sell it seems fair to me. But hey ill just give my other ascended weapons to another character instead. Saves money too.

The sigil problem make that difficult. A lot of ppl like to have several weapon with different sigil (much more than ppl that want different stats). So you are stuck between two choice.
1) Either you have your legendary and other weapons (exotic or ascended) with different sigils and now you don’t always use your legendary skin which can suck.

2) Or you have a couple of weapons with different sigil and all with the legendary skin put on them. But now, try to find the right now quickly when they all look the same in your inventory.

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Weapon Sigils for Greatsword?

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

Sigil of Bloodlust is one of the more powerful. It’s awesome in WvW, but dungeons are usually too short to make good use of that sigil. Even if you don’t die you won’t be able to reach 25 stacks in all dungeons or you do, but only for the last part of the dungeon.

Sigil of Night give you a strait 10% dmg and it work in several of the more popular dungeon AC, TA, SE, CoF, and CoE. It also work in some fractal, but since you never really know on which one you will end up, its a gamble.

Sigil of Force give you only 5% dmg but it work everywhere.

Sigil of Accuracy is good with Force in Fractal and day dungeon where Night and Bloodlust are not that useful. It’s not the best combination in all situation, but its the best combination that can work in all situation.

Sigil of Slaying also give 10% dmg, but only work for a single type of enemy. Usually they are use for a specific path of dungeon, the most popular being Sigil of Undead slaying for Arah because it can be a long dungeon so having a specific weapon set for that dungeon is a good idea if you want to do it on a regular basis. But most ppl don’t use them if you don’t do speed run.

Sigil of Strenght can be good in you want to run a Phalanx build. Personally I find that overpowered, you give enough might with the phalanx trait and runes of strength.

Sigil of Energy give you endurance on swaping, which can be pretty good in some specific hard fight in pve (especially if you want to solo stuff). It’s also pretty good in WvW.

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[Suggestion] Fix for condition cap

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

If the limitation is how the server calculates the bleed, then I very much doubt this would help seeing as it still has to track all of those different sources of bleed. Even if there’s a reduction in calculations on a per player basis, it would be applying those calculations for up to 25 players. At the moment, those 25 stacks are simple (apply x damage every second for y seconds). In your system they are far more complex. It wouldn’t get around the server issues as a result.

Also, in response to the person that suggested doing the same damage over a shorter time: that would drastically change how conditions work. Doing the same damage in half the time would like the Ranger rapid fire buff for EVERY DoT condition! The reason why condition removal is quite important is that, even now, conditions hurt a lot if you don’t remove them. That change would halve the opportunity a player has to remove them.

You could, of course, make the change only apply to PvE mobs, but even that would make condition damage extremely potent at ‘spiking’ compared to now.

I know, but they can then adjust it to reach a balance. Of course this would change how condition work. They just don’t work right now in group content. My point is, there is place for 25 stack, why make it so that 1 person can almost use all that place by itself.

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[Suggestion] Fix for condition cap

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

none of you didn’t seem to understand my example, please scroll up and read the numbers again: the duration was NOT increased, the DAMAGE was increased. That way works same as mesmer Greatsword autoattack :P.

The longer you can keep making bleeds, not duration but damage would be increased, to a point where you can do even 50k damage bleeds each second (if you manage to keep a bleed that long while attacking with more bleed skills to upscale the damage).

That way the condition builds would be forced to keep spamming bleeds to the time never goes to 0, and each time they spam a bleed the damage increases (but not time, the time should be always between 3-4 seconds). The only problem that i see is that punishes lagging players.

But that the same thing as stack of bleeding in the code. The game will still have to keep record of at which level of dmg every single of the 25 person putting bleed on a target. That make the system problem even worst.

Each time you attack, the game will have to keep that information so it can increase the dmg with your next attack, keeping record over record over record. That take more calculation and that the reason why they put a cap on it on the first place.

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I am feeling strange. . .

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Ikr, its strange and it happen to all my friend in my guild. I was 100% i would not get back into the game. Couldn’t care to even check what was new in the game update. But there I’m, back into the game, back into the forum, GW2 as number one game for the third time.

Can’t really put my finger on it and neither can most of my friends that keep coming back each winter.

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Warrior, Elementalist or Necro

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

I suggest to pick a class based on what you would prefer to do the most.

Warrior is good for offensive support in dungeon (banner mostly). Good for Heavy train in WvW, its part of the 4 best professions for zerging. For sPvP and Roaming it can be good if you are good, but other profession are more powerful in these area.

Elementalist is the best profession in dungeon, you can’t really have too much of them if you know how to use it. They are also part of the 4 best profession for zerging as a staff support or staff dps. They are also pretty good with D/D in sPvP and Roaming WvW.

Necro are terrible in dungeon, with a dead last position. But they also one of the 4 best profession in Zerging with the main source of ranged burst in a coordinated zerg. They are also part of the top profession in sPvP. For WvW roaming they are ok. They are good in combat, but don’t have the lackluster mobility can make it boring between fight.

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[Suggestion] Fix for condition cap

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

The problem with your idea is that a lot of bleed will be useless anyway. Fire is hard hitting because it only stack in duration. Poison also only stack in duration so it limit healing capabilities. But bleed is really bad at doing dmg unless you can stack a good amount of it. If you stack it only in duration by yourself, then it will be bad in term of dps. If you increase the dmg per second it won’t be much different than fire, but will be OP in large scale battle where you can put 25 stack of bleed doing 25 times the dmg of fire.

My solution would be to decrease the duration of condition, but increase it damage by the same number. For exemple, the scepter auto-attack for the necro give 5second of bleed that will do 92.5dmg per second at 1000 condition dmg. If you make it 2.5second of bleed that do 185dps. That way the total damage of a skill is not increased or decrease. But the amount of stack someone can put it decreased. Usually a condition build could do between 15 and 20 stack of bleed by itself. You can do higher, but it’s hard and usually putting everything in bleed is not the ideal build. If you divide the time of bleed you can put, you could have 2 condition damager in your party and still leave a little room for bleeding from direct dmg ppl so nobody lose dps. If you divide it by 3, then you can have 3 condition damagers.

The more you divide the closer condition damage will come to direct damage. If you divide too much, condition will be too close to direct dmg to be really different in gameplay. And the less you divide, the less ppl can use condition wihtout interfering with other player dmg. The goal would be to find a balance. Of course, this won’t work well against big blob boss. 2-3 Condition build will fill the boss, but it wouldn’t much worst than right now. At least it would fix instance content with 5 ppl where you could bring 2-3 condition build without hurting your global dps.

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Rangers! Vitality or Toughness?

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

Me I go full DPS in sPvP with my ranger.

http://gw2skills.net/editor/?fNAQJATRjEq0waFLGsw1ag9gadAUAndreg9APChQFrVB-TZBFwAPuEAk2fIxRAoaZAAPAAA

When I start a fight i’m full endurance (10%dmg) + signet of the wild (25%dmg) + Elite (Fury+Switfness). 1 point blank shot for interrupt, 1 rapid fire while running toward him, switching to GS for a Maul. Usually, he’s dead, if not he will panic and use his heal while he just gave him poison.

But its all in. I burst like hell, but can’t survive much. I kill or I get the hell out. It perfect to go from one point to the other to help someone that bunker a point while you kill from the sideline.

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Longbow 4 is too confusing, please remove

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

Let me get that. So you want to nerf the Longbow in sPvP so that noobs don’t annoy you in PvE?

Considering it happens at least 2 dozen times a day every day, yes.

I can guarantee it happens at every single event, some boneheaded ranger using LB4 inappropriately.

Ever hear of idiotproofing?

Well, we need that.

I’m using the skill 4 about 10 times during a game of 8 minutes in sPvP. If you don’t like ranger, ask for no Ranger in your lfg. Oh but I also hate when a Necromancer use fear or have minions. We should remove that too. Ya but sometime the guardian do banish with the hammer, we should remove that too. But I hate when thief scorpion wire, that too should be remove no?

If I could ban rangers from landscape zones I really would.

Can’t happen and never going to happen.

So best I can hope for is idiot proofing the offensive skill by changing it to an immobilize, which would still be powerful in PVP.

No it wouldn’t. We already have immobilize. But skill 4 LB is our only knock back. Precious to stop someone for stomping a team-mate. Get over yourself or don’t play with ranger.

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Dagger Dagger build?

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

Thanks. I understand staff for zergs, and such, but in pve (Aside from bosses) is using D/D such a disadvantage I won’t get anywhere?

D/F is mainly use for harder content because Focus off hand give you skill like Swirling Winds to defend again projectile, Magnetic Wave to cure condition and reflect projectile and Obsidian Flesh to make you invulnerable.

The goal of D/F in PvE is to give you more survivability with those skills for harder content like high level Fractal, but you lose DPS. If you take D/D you don’t have the increased survivability, but you still sacrifice DPS so you are better with Staff or S/X + LH.

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Guardian 1H sword issues.

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

True. - The Sword by itself can’t keep up with GS in dps. Overall it is about 20% behind.
- The third auto-attack is frustrating. Not only it doesn’t work on object it can keep you on the third attack for 2-3 shot until the auto-attack reset you can do dmg again.
- Zealot defense is great in sPvP, but that’s all. The reflect can be nice in PvE, but its minimal. There is no gain from using it DPS wise over the auto-attack.
- Flashing blade is nice. But i would like to be able to use it even when you don,t have something targeted to add a bit of mobility on the sword.

But if they could just fix the problem with the 3rd auto-attack I would be fine. The sword fill its role of sustain between GS burst just fine. Its not a complete useless weapon.

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Dagger Dagger build?

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

D/D is the best weapons set for WvW Roaming and sPvP right now.

But you shouldn’t use it in other part of the game. In WvW Zerg, its staff. In PvE its Staff, S/D, S/F or D/F.

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Rangers! Vitality or Toughness?

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

Most good Ranger tPvP build are either use Beserker, Carrion or Rabid for amulet. Beserker for the Longbow/GS power build, Carrion for more hybrid power/condition build with Sword and Rabid with pure condition that need crits to give more condition.

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[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t agree with the concept, but not all the details.
- Transmutation charge???? Use them and you won’t have to deal with them. Why do you keep them in your inventory?
- Geode and Bandit Crest, i’m split. I wouldn’t be split if they add more use to them. Especially for Bandit Crest. You can’t buy much stuff with those Crest.
- WvW Tournament Tokens. That I agree with. You will earn them on a regular basis at each season.
Queens Gauntlet Tickets : That was a time limited event. You can delete them or keep 1 stack of 250 if you want. No need to a place on the wallet.
Bauble and Bauble Bubble : Maybe if they leave SAB permanent. But seriously you can transform Bauble into Bauble Bubble and who have more that 250 of those without using them?
Black Lion Ticket Scrap & Black lion ticket : Do you have more than 250 of those? It take 2 space in your bank, no need for a place in the wallet.
Lockpicks (Zepherite, Bandit and whatever new ones we get) : Don’t agrre at all. Use what you have, no need to accumulate them to buy something.

Some people do this thing called saving up. Or don’t know what they want from the vendor. And from what I’ve read, some of the vendors have items that cost more than 250 of the item or are in craft recipes that call for more than 250 of them.

Or they don’t want anything now, but may at a later time.

And I for one, haven’t used a single Transmutation Charge. Heck, I never used them when they were still stones and crystals and did take up a spot in the bank/inventory.

I know. That’s why I agree with that kind of currency being in the wallet.

But who have 250+ Bauble Bubble, Black Lion Ticket, or Lockpick in their inventory? Maybe Lockpick, but why buy 250 lockpicks just to store them? Keep your crest and geode that could be in the wallet and buy lockpicks when you need them. Lockpicks are item you buy with currency, they are not a currency.

And for transmutation charge. I just don’t get it. Double click on them and they are added to your account. There is NO reason to keep them in your inventory. Even if you don’t want to transmute anything. You click on them and you will have them ready if eventually you want to transmute something.

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Quick question regarding Karma

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

I want to say no they don’t work. But I never really tested it myself.

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[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t agree with the concept, but not all the details.
- Transmutation charge???? Use them and you won’t have to deal with them. Why do you keep them in your inventory?
- Geode and Bandit Crest, i’m split. I wouldn’t be split if they add more use to them. Especially for Bandit Crest. You can’t buy much stuff with those Crest.
- WvW Tournament Tokens. That I agree with. You will earn them on a regular basis at each season.
Queens Gauntlet Tickets : That was a time limited event. You can delete them or keep 1 stack of 250 if you want. No need to a place on the wallet.
Bauble and Bauble Bubble : Maybe if they leave SAB permanent. But seriously you can transform Bauble into Bauble Bubble and who have more that 250 of those without using them?
Black Lion Ticket Scrap & Black lion ticket : Do you have more than 250 of those? It take 2 space in your bank, no need for a place in the wallet.
Lockpicks (Zepherite, Bandit and whatever new ones we get) : Don’t agrre at all. Use what you have, no need to accumulate them to buy something.

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Enemies hit way too hard

in Living World

Posted by: Thaddeus.4891

Thaddeus.4891

I play against Modrem with my full zerker guardian with 11k hp and they are not that hard. I was surprised at the dmg they can do when I first fought them and get killed a couple times at first, but they are so much funnier to fight. They can actually kill you if you play like an idiot, that’s great, I want more of that.

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Caithe's Blossom too hard to get?

in Living World

Posted by: Thaddeus.4891

Thaddeus.4891

You can get it by soloing the achievements of Ep 5.

Anyway, the events in Silverwaste won’t stop at the next update. you will still be able to complete them. Of course it could be a bit harder since less ppl would be doing them, but its feasible. I got back in the game at episode 4 and completed all the achievements of Dry Top event if the map wasn’t as busy compare to when the map was revealed.

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How to make SR more Balanced

in Profession Balance

Posted by: Thaddeus.4891

Thaddeus.4891

I love SR. It usually mean that the thief is in a small area with low hp. A Barrage from my Ranger and a couple of GS swing and he’s done. Free kill.

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Best choice for two eles in dungeon/fractal?

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

With rune of the scholar, the warrior and thief can help blast might.

How do scholar runes have anything to do with whether or not a warrior and thief can help blast might? o_O

We don’t need them to blast if we have rune of strength. We need them to blast if we have rune of scholar.

It doesn’t change if they can or not. It change if they need or not.

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Quick question regarding Karma

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

They used to a while ago. But this don’t work anymore.

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Longbow 4 is too confusing, please remove

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

Let me get that. So you want to nerf the Longbow in sPvP so that noobs don’t annoy you in PvE?

Considering it happens at least 2 dozen times a day every day, yes.

I can guarantee it happens at every single event, some boneheaded ranger using LB4 inappropriately.

Ever hear of idiotproofing?

Well, we need that.

I’m using the skill 4 about 10 times during a game of 8 minutes in sPvP. If you don’t like ranger, ask for no Ranger in your lfg. Oh but I also hate when a Necromancer use fear or have minions. We should remove that too. Ya but sometime the guardian do banish with the hammer, we should remove that too. But I hate when thief scorpion wire, that too should be remove no?

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No way to go with my guardian

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

You can get away from Meta. But Meta is about what is the more efficient right now. The further you get from meta, the less useful you’ll get. If you run meta trait with knight gear, you are still useful, but don’t do as much dmg. If you go meta trait with soldier gear, you do really small dmg. If you change trait and have cleric gear with a staff, then you are useless in PvE. You will survive and rez everybody, but the group will die, because they do 1/5 less dmg than usual.

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Best choice for two eles in dungeon/fractal?

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

With my guild we have 1 S/F + LH elementalist. He blast might and use LH for dps. The second Elementalist use staff with persisting flames to blast a bit of might, but mainly fury and provide a constant fire field for the other Ele to blast with LH auto-attack. With rune of strength on the S/F ele, that maintain 25 stack of might and permanent fury without much help from the rest of the group. With rune of the scholar, the warrior and thief can help blast might.

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Average time of LFG fractal 50?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

In the end of 2012 and early 2013 it could took us 3 hours to complete a run with pugs. At that time we were only 3 (including me) doing fractal at that level. So we always had to get 2 pugs with us. We only did about 50-60 fractals, so we were not as experienced as today. We really had difficulty with the Volcano at that time.

Don’t do much fractal now. Miss the old day where AR made no difference what so ever in high level. You really only had to rely on your dodge and 1 Agony hit meant death (not down, dead right away). It was a great time in fractal back then. But even now, I heard my new guildmate doing fractal for not that long, having difficulties and taking a long time to complete it.

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Legendaries, crafting, T3, Mystic fo... Huh?

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

Just some additional info.

1) Keep them. You will need them to gear you character in Ascended gear. When you reach that point, you will know how much can you use on other things without leaving you waiting for more.
2) Exotic armor and weapons will be your first step and could be your only step. I still have guildmate in exotic gear even if they played the game since launch. Ascended trinket are easy to get mostly, so don’t bother with exotic trinket (amulet, rings, accessories) Back item is another things. You could make a exotic back item by crafting or go strait for ascended back item. Its your choice. If you want to go ascended armor/weapons, its mostly a personnal choice. It will help you only a small bit in dungeon level 80 and WvW. It won’t change anything compare to exotic in low level zone. But it will be essential if you want to reach level 50 in Fractal. Legendaries are for looks only and convenience. But it cost A LOT. Its a marathon, not a spint. It would take between 3 months and 1 year to craft one depending on how much time you spend on farming.
3)Trust me, you don,t have plenty of skill point. I have 700 on my guardian and I using them to make gold. Use them, they will keep coming in most part of the game.
4)The mystic forge is gambling but only for some part. Other recipe are strait forward like crafting. A lot of stuff can be done there. You can see different recipes on the Wiki.
5) Tier 3 is the level of crafting material. Most of them have a tier system. Copper (T1), Iron & Silver (T2), Gold (T3), Platinum (T4), Mithril (T5), Ori (T6).
6) You don’t need anything from crating in the beginning. You should play the game without it and only start to use it when you are tired of leveling character or when you are level 80 and need something from crafting like ascended gear, food, gifts for legendary, etc.

Thaddeauz [xQCx]- QC GUILD

Leveling was fun. Frustrated by Endgame.

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

It’s all about personnal preference. And those preference could change over time as you get into the right situation.

I was all about PvE during the first year of the game. I went through all the dungeon numerous times, got my gear, made map completion, got into speed run in dungeon, made a couple of legendaries, etc. After a year, I got into WvW. At first I was roaming alone or with a small group, scouting the map for the commanders, upgrading stuff, protecting camp. Then I found a WvW guild. It was a blast. Working together, everyone with a role. A enemy group twice small, we don’t bother, a enemy group twice as big, we loved it and run after them. Some fight we lose, some fight we won, but it was always epic.

Right now, I still WvW with them, but I got into sPvP too. More and more ppl from my PvE guild are like me. They did most of the PvE stuff already. They are tired of dungeon, already have a least 1 legendary, but still having fun together. sPvP is becoming our focus right now.

My advice to you is find a good guild where you can make friends and they will bring you into new things, gonna show you what is the best in their opinion and explain to you how to play the game and have fun. If the guild you found play a part of the game you don’t like much, then find another one, there is plenty of guild out there.

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Incinerator

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

Short answer ; It’s no.

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The zerker meta and how to change it.

in Profession Balance

Posted by: Thaddeus.4891

Thaddeus.4891

I agree with a tiny part of the post. Toughness and Vitality already have their use in PvE. They help new player or bad player to play the game with ease. That’s it and it should stay that way.

But I agree that build diversity is always nice. The thing is we already have that. We don’t have it on armor and weapons true. But we have all that on Trait, Runes, Sigils, Skills. Want more might, take the Runes of Strenght. Want more dodge, take sigil of energy. Want to make more protection, take WoP on your hammer guardian, etc. We can expand on that. Add more good Runes for PvE (Only a limited amount that are usefull and only 2 that are great), find a way to have a good source of Weakness (other than Skale Venom) in a build so that useful condition become used in PvE more. Give more CC to the enemies to that stability become precious in some PvE encounter. Give use some good way (without butcher our dps) to have boons duration on us for more vigor to every one in fractal or arah. Give us a good way to increase our condition duration without decreasing too much our DPS so we can give more vulnerability. Fix condition damage so it become good in group PvE.

There is so much ways to increase build diversity and gameplay diversity wihtout forcing ppl into stats like vitality, toughness and healing power. That would only make the game easier.

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Which Prefix?

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

You shouldn’t go for condition in PvE unless you are only soloing stuff. In group, condition is not good.

If you can survive with Rampager, don’t go with Carrion or Rabid. Go with Sinister, the new stats. If you have some difficulty to survive with Rampager and really need more defensive stats, then make a mix of Sinister and Rabid, as a Ranger you don’t really need much more HP. A little bit of toughness from a couple piece of Rabid with give you a better return than the hp you will get from Carrion. Also, the precision from Rabid will give you more damage than the power from Carrion.

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Guide For A-Net: How To Fix Warriors in PvE

in Warrior

Posted by: Thaddeus.4891

Thaddeus.4891

Ya but Warrior are only there because of banners. They shouldn’t have done the last nerf.

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some changes improveing guardian

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Hammer is ok right now. Ya the third strike is longer to cast, but hit for a high number. If you want a weapon quicker, there is the GS and Sword. You want weapon to feel different of each other. Not all attacking at the same speed.

For the shield, I agree that the skill 4 is not that useful. But a second cc isn’t the option.

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80 gear question

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

Your first step would be to get an armor and some weapons of exotic level 80. Several ways to get them.

- At temple in Orr you can buy an armor with karma. A complete set of armor will cost 252 000 karma, but there is only 6 type of stats.
- Dungeon will give you token that allow you to buy an armor and weapons set. This is probably the best method as you gain gold and material while doing the dungeon. A complete set of armor and weapons should cost about 2 000 token or about 30 path of dungeon.
- Otherwise you can craft them or buy them of the TP. But this will cost gold.

For trinket, you are better to go straight for ascended. They usually cost less. Use laurel for most of them if you want. But for rings its way easier to get in fractal (if you like that). For accessories, the best would be guild mission. For back item, there is several ways to get one, use the Wiki for that. Amulet you can buy them with laurel, its the best way.

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Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Of everything you cited, the CM one is the only accurate one. And I think you mean CM p1 final boss not p3.

Nonetheless you’re right about the bolded part. The important part is that it isnt the corner that is conferring the advantage in any of those cases.

Ya sorry. Path 1 not path 3.

Well corner is not the main thing about stacking. Its about LOSing, limiting the enemy movement, keeping everybody tight together and having a wall to dodge in place.

The corner will help, but you can do a good stack without a corner.

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wich 1 ? :)

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

3 and 4 are too kittenty for me. The best for me would be the 2nd on. The shoulder match more with the hands and GS. It would be awesome with Volcanus.

The last one is nice too.

The first one feel weird with green, black and red.

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What keeps you going?

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

At 90% its my guild. A lot of the members were friends of mine or became friend with the game.
- Doing WvW raid 3-4 times per weeks
- Going after achievement just because I’m a completionist and like it
- Doing guild mission each week
- And now a guildmate got back into the game and brought me back into sPvP

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Stacking in Dungeons and how ANET can fix it

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I think the stacking is not the problem.The problem are the corners.I don’t mind to stack with the group just don’t let bosses be pulled to the corners.Make them imune or something like that if they are pulled to a wall.

What advantage do you gain by pulling a boss into a corner. Please post a specific in game example where you have an advantage. I know of one, but I want to see your idea.

Well subject alpha in path 2 and 3 so you can dodge its attack while staying in place. AC path 2 where you need the boss to go through the trap, if you are behind the pillar he will go straight toward you, go thought the trap and don’t attack you with his white AoE. CM path 3, if you stack in the tunnel you can kill the boss before the Golem reach you (or course if you have enough dps you don’t need to stack, but for normal group it can help a lot).

But its true that a lot of pugs stack at place where there is no longer a real advantage. It just make things easier for them when the boss don’t move in a corner.

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Guide For A-Net: How To Fix Warriors in PvE

in Warrior

Posted by: Thaddeus.4891

Thaddeus.4891

Ya but Warrior DPS is not SO bad that you can’t do kitten with it. Yes compare to Elementalist the Warrior have less dps, but a group of warrior can still do a decent job in a speed run. Like a lot of ppl, I think the last nerf to their dps was stupid. If they could just get back to the way it was, I think that the Warrior would in a good place.

Profession like Necromancer, Engineer, Mesmer and Ranger need a lot more working on them for PvE than Warrior. Especially Necromancer.

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No way to go with my guardian

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Ya don’t go into a Carrion Guardian and don’t go into ascended gear. You don’t seem to know the profession very well yet so don’t go into expensive stuff right away.

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The casual acquisition of a legendary

in Crafting

Posted by: Thaddeus.4891

Thaddeus.4891

- Do all of your daily and monthly. They will give you Laurel that you can transfer into tier 6 fine crafting material.
- If you can do guild mission, it will usually give you about 8-12 rare in 30min-1hour are they are fun with friends and guildmate.
- Dungeon like CoF and CoE will give you the most rare of your token.
- If you have some alts, you can post them in Orr for gathering run to get your Ancient Woods and Omnomberry.
- If you don’t have your 2 crafting profession at 400 already. gw2crafts.net will allow you do that with the minimum amount of gold.
- If you have a good amount of skill points. Some tier 5 can be forge into tier 6 with a saving. Not all of them, you gonna need to take a minute to check the market.

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Longbow 4 is too confusing, please remove

in Ranger

Posted by: Thaddeus.4891

Thaddeus.4891

Let me get that. So you want to nerf the Longbow in sPvP so that noobs don’t annoy you in PvE?

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Guide For A-Net: How To Fix Warriors in PvE

in Warrior

Posted by: Thaddeus.4891

Thaddeus.4891

@ Purple Miku:
I completly understand your point that the warrior has to be used as supporter and that you even don’t have the chance to act as a DD.

That’s why I suggested to buff the dps but to nerf his group buffs in return.
You have to find a compromise for that.
Simply to buff his dps ( doesn’t matter how much ) doesn’t solve the problem.

I don’t agree with that. Party buff is the main thing for a Warrior. If you decrease that to increase its DPS, where will you put the Warrior? Will it be superior to an Elementalist in DPS? Probably not. So the situation won’t change. You will still keep only 1 warrior for buff that are now less good, but won’t get more of them because an Elementalist will do more dps.

Each profession need to have its own thing. If they can’t bring different things, then some profession won’t be used at all because there is always another profession better at it.

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No way to go with my guardian

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Ya corvette. I wasn’t making fun of you. Just trying to understand your question so we could answer it in the right way.

English is my second language so I had my share of screwing up while writing stuff on forums

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