Ok slightly confused Thaddeus, you say defensive roles/builds/skills should be included in high end play but not defensive gear? .
No i’m not confuse. Defensive gear only give you selfish passive surviability at the expense of a massive amount of DPS.
’’SOME’’ defensive trait on the other end give you party wide active or passive survivability at the expense of only a small amount of DPS.
How is the role or build defensively focused if not using defensive gear? Isn’t this just an offensive focused role or build that brings the required defences. In my mind that would be offensive defence not defensive focused.
Well you’re right there. Maybe I wasn’t clear on that. I know the guys asked if Defence focused build/gear/roles needed to be excluded from high end content and I should have said YES. Defence focused build should be excluded. But like I said, defence roles/build shouldn’t be excluded. I said it clearly, Offensive should always be your main focus, but it doesn’t mean that some defensive support should be excluded when they are needed. When you do a speed run, there is NO reason whatsoever to bring a guardian except for his defensive capabilities. You need offensive support? Warrior and Ranger. You need DPS? Elementalist. Need reflect, aegis, blind? Guardian. That guardian will still be DPS oriented, but it will bring specific defence support to help the team.
At the moment building offensive feels very rewarding in regard to skills. As you almost always feel improvement with the skill. But building defensively is more passive in design and as such with regard to skills feels a lot less rewarding. So many defensive skill don’t seem to have an improved effect when building defensive. These defensive skills feel the same no matter if offensive or defensive.
It just feels that the defensive focused player in GW2 are relegated to passive play. Everything but active defence for a defensive focused player feels passive. And active defence is independent of your focus. So a defensive focused player is unable to improve the effects/skills of their active play (active defence). Defensive focused play feel less rewarding then offensive focused play.
Your right again. Defensive focused play style feel less rewarding. The only play where a defensive focused play style was rewarding in the history of video game was in the form of a Tank. Your suppose to kill your enemy, and you are not doing that be receiving a couple hit on the face. Your winning by killing your ennemy with dmg. Even in the Holy Trinity, you had 3/5 of your team PURELY focusing on damage, while the other 2/5 were defence focusing but were still doing dmg.
You said defensive focused ppl feel unrewarded? Well, on my guardian my main focus while i’m playing is defence and it feel amazing. Don’t get me wrong, my build is mainly offensive (Zerker gear, meta build and all of that) and I do my share of DPS. But the dps I do feel on the background since I just do my DPS rotation and that’s all. But i’m always looking at my party and at the enemy. Oh he gonna do a big hit, does my party have aegis? Can I blind the guys. Ok, i’ll need to put my wall there. Ok swap to stability for this stage. Oh kitten the warrior and ele have condition i’ll clear it, etc.
You want defence that feel rewarding? There it is right there. What is fun, efficient or rewarding in passive defensive stats like vitality or toughness?? And why would I want those stats to be fun, efficient or rewarding?
Do I would want more good defensive options? Ya of course. I would like to have some gear that give you a good amount of boon duration so you can give protection, vigor, etc. I would want the game to have more focus on Weakness, because now its pretty rare except for venom skale and necro. I would want to condition duration gear for player specialised in Vulnerability or Weakness.
But that’s just small addition. For me the core game should stay the same. DPS oriented for everyone, with the Defence support needed.