Only thing that AG can be proclaimed the “winner” of is having a low achievementhunter population.
Our PvErs already got their achievements done so they are no longer filling up the queues. The first week nobody could get in, but thankfully our PvE guys are very efficient at what they do and finished up the achievement hunt in a short amount of time.
AG is after all a very high population server with a large PvE player base. But it’s good that they don’t do much WvW, otherwise nobody could get in. You guys need to do a better job of helping your PvE population get their achievements done so that they are gone!
Would’ve been interesting to see Deso vs AG on the first week of the season, we had queues even at 8AM.
(edited by TheGreatA.4192)
Nobody gives a kitten about the points, the main problem in this match-up is that it is freakin’ boring.
Deso, no offense, bring very little to the table when most human beings from Europe play this game, while Underworld atleast try to do their absolute best with what they can muster up during primetime (often ticking higher than Deso actually).
Unfortunately UW don’t have enough numbers, when they did they were a very exciting server to fight against with aggressive guilds and organized pug groups.
Props for Deso doing great during late nights and early mornings, but the problem is that me nor 99% of AG did not play during this time so there’s not much we can say about how your players were then. I can only describe what I’ve seen and it is that Deso does not have enough organization going to make this game the kind of fun that it can be.
Personally I only care about my server being aggressive as far as forcing enemies to fight and that it has organized small and large scale action which anyone can join if they are willing to listen/join voice communication. What happens during times when I do not play is none of my business.
(edited by TheGreatA.4192)
Yeah we had the same problem with Gandara a couple of weeks back, it’s just that our Guild/Pug ratio is not balanced with a variation of builds and classes (and uplevels), unless most of Guilds raid at the same time and days of the week; on the same Borderland.
Even if we wanted to get one of our Guilds on our Home Borderlands, there’s nothing we can do if it’s filled up with a hour long queue, so it’s natural that they look elsewhere.
I feel there are strong players in Desolation (I’ve definitely had my hands full in smaller fights) but without proper builds/organization there is not much that can be done.
It might be that Saturday was simply an off day for Desolation though, we will see what happens during the remaining week.
Personally I do hope ANet can find a way so that the PPT is more relevant during European Prime Time or in the early afternoon , especially when there are Guild Raids running, while allowing people to play when they want- at whatever time, no matter the timezone.
I’ve been on a 5 day break from GW2 anyway, see you guys on the Battlefield soon, Commanding or roaming somewhere.
I believe making off peak times tick 50% less points would be a decent solution, but obviously Anet feels everybody should have an even playfield as far as influencing the score which is fair enough, but it prevents WvW from being a truly competitive points game.
I play off peak a lot, but I definitely don’t feel like I should be doing as much for the points tick as those guild raids/zergs who fight tooth and nail against large groups of enemies and tier 3 keeps while I’m just casually taking empty structures with zero resistance.
When one server can tick 600 points at times, there is not much the others can do to compete against it.
Desolation definitely needs better organization for their large groups. It’s not that the players involved are bad, but they are unorganized and for the most part get beaten by themselves due to lack of coordination. In small scale the fights are more difficult but in large scale battles the glassy roaming/dueling builds do not hold up.
Right now the only reason Desolation are leading on points is their coverage during times that AG have almost 0 players online. You need to step it up as far as organizing things, using voice comms and proper builds for zerging purposes I think.
Its so easy to use a warrior that there is actually a hidden difficulty choice when you create a character for PVP/WVW
Hard Mode- Ranger/Engi/Mesmer
Normal Mode-Guardian/Necro/Ele/Thief
Easy Mode- WarriorNamed my warrior “Faceroll Profession” for factual clarity on the description of the class.
It’s easy mode when you’re on the freaking treb buddy.
If you’re a mesmer with the correct build you should not lose a duel with warrior, like ever.
On contrast I’m very much enjoying the roaming in this match-up, the PvErs have come out of woodwork and they are really, really easy to kill.
While going on about my mission to build a waypoint in Miller’s Sound Bay, I smashed 6-7 random lvl 80 rangers who were trying to take my camp. Makes me feel like such a hero again after the past few months of missing every Earthshaker and sword burst on random roamers and not being able to catch anybody.
Personally I will feel sad when these guys are gone and I’m left with having to fight against good players again.
(edited by TheGreatA.4192)
Might be that the PvE got into WvW, but personally I enjoy the fact that whenever I log into WvW I can now find some kind of action.
I wouldn’t count out your chances for success yet Underworld, you are a very high population server and the new WvW achievements will bring an influx of PvE players into WvW.
If you have pug commanders tagging up at all times, it will be difficult to deal with.
The same might happen with AG, but we usually don’t have any pug commanders, which turns off more casual WvW players.
I can definitely beat even very good players with my lvl20 warrior who has 3500 armor and 1500+ condi dmg (applying loads of bleed, burning and torment). While they weren’t anything great, I took down 3 players from the same guild with it.
The scaling is definitely off and needs to be fixed.
If you keep getting hit by warrior auto-attack you need to re-think your playstyle.
The immob on sword is a must, otherwise you will not land 1 attack on your enemy. It is the only thing that makes using a sword in any PvP situation somewhat viable (unless you are condi spec).
(edited by TheGreatA.4192)
I don’t think D/P does too good against any bunkerish spec that can still deal viable damage. The damage output isn’t too sustainable without putting yourself at risk.
A jumping bean sword thief in my estimation is far more difficult to beat.
It would be nice to have a match-up for a change that AG could potentially win on points. Against these servers we will simply get owned as far as points, and owned as far as coverage outside of primetime.
This was my typical roaming night in our match-up against Aurora Glade:
-D/P thief
-D/P thief
-Perplexity Engi
-Perplexity Engi
-Skullcrack Warrior
-D/P thief
-D/P thief
-Perplexity Mesmer
-D/P thief
I’m surprised you have seen these type of AG roamers, personally having been a roamer in AG for the past 1 year now I would have enjoyed the company of such op builds, but that has rarely been the case.
Mostly my fighting companions have consisted of:
-upleveled players
-longbow rangers
-full glass cannons fresh off a dungeon run
My experience of GH roamers was:
-perplex mesmer
-perplex thief
-perplex warrior
-perplex eng
-perplex ele
-perplex necro
-perplex ranger
-perplex guardian
Anyway, it’s difficult to judge the quality of a server’s players only based on what you have witnessed. You claim to have never seen an AG D/D ele, I believe we have the best D/D eles around.
I wouldn’t claim that AG has the best roaming culture at the moment (almost zero small scale guilds exist on this server) but we do have some ace players, who have shown true skill throughout the game’s existance and are not only good at playing the latest cheese builds.
(edited by TheGreatA.4192)
For a roaming Skullcrack build you dont need neither the one or the other. As you will be spending your adrenaline before bursting and your adrenaline will fill u completely after a few crits.
0 30 20 0 20 with a soldier/berserker mix will give you the best results.
It might, but the warrior’s involved in the duel may not have been running that build, which is why they maybe relied on Berserker’s Stance to grant the adrenaline.
Anyway I was just trying to say that Berserker’s Stance has uses other than the immunity to conditions, which makes it a rather overpowered skill at the moment. I won quite a few warri duels because of the high uptime on vigor when running Vigorous Focus trait.
Only on sPvP though because in WvW you can easily create an indestructible warrior build that even a trained monkey can play.
(edited by TheGreatA.4192)
How much warrior did you play?
With versatile Rage and Furious you will be full again before the 100b after the Skullcrack even ends… Or after landing the full CC chain with hammer.
I’ve played warrior in tournament pvp for the past 6 months.
A warrior does not necessarily have those traits, I don’t see the reason for example putting more than 10 into Arms which gives you the broken +50% crit chance against stunned enemies trait. If you put 30 into Arms to gain Furious you have to give up either Cleansing Ire or Burst Mastery/Heightened Focus.
Personally I use the vigor on stance trait, after which Berserker’s Stance gives me 8 seconds of vigor, immunity to condition and adrenaline regen. It’s too good to pass on for me, even against enemies who don’t do much conditions.
It’s an op skill so why not use it at the moment.
A, rly? So when two stunwarriors duel eachother, Berserker Stance is a legit choice?
You will remove any condition he gives you as soon as you land the skullcrack that will provide the bursting window.
I dont even…
Without Berserker Stance, you will not be able to land many full skull cracks since the adrenaline gain will be very slow.
Very true, but you see how broken a build is, when you can completely waste a utility slot for berserkerstance (vs another stunwarrior) and dont even notice the difference ;-).
Since I run my new build, I have many thrilling duels vs thieves though. Although I am quite sure that even when many people play PD, maybe only a handful if even anyone play my approach to it.
People underestimate hybrid builds, and PD is a hybrid weaponset par excellence.
Berserker Stance fills adrenaline bar & gives immunity to any potential cripples/immobilizes/weaknesses that the warrior might cause so it’s still far from useless.
Players are just using too much broken builds (not their fault but ANet’s for not doing enough balance updates) to enjoy dueling at the moment, warrior being the worst offender at the moment. I would save the broken stuff for roaming around in potential 1vX situations and use the honest, non-cheese builds for the duels.
(edited by TheGreatA.4192)
AG has very high population, so does Underworld, neither are exactly top tier servers.
Only WvW population matters, and the points as we have learned are nothing but a reflection on who has the most coverage 24/7 in World vs World.
If AG suddenly comes back and wins this match, it would only mean that they were able to put out more players on the field than the other servers for the remaining week. That’s about it. It would not mean that we are the best ever, it would only mean that we happened to zerg more than the other team did for a more sustained period of time.
Anybody who played against Vizunah will know what it would be like if we were able to rally all of our PvE champ farmers into WvW to fight for “the realm”.
(edited by TheGreatA.4192)
As long as we stay out of Bronze league, it’s no big deal. Just keep enough of a point tick going not to fall down too much in the rankings. AG doesn’t have much of a “for the realm” mentality nowadays so the point tick is what it is, below par for what we should reasonably have.
Used to be a lot of guys putting in 24/7 of work for AG but they burned themselves out by now. For me it’s just about getting a couple of decent fights out there, and that’s what has kept me going I guess.
Good thing you still got the fight left in you, I reckon most in AG are just past the point of caring, unless something drastic happens to the system. Fighting the likes of Vizunah and Abaddon’s will make anyone lose faith in the points. All you can do is have a couple of good fights, have a bit of fun, and then not worry about what happens after you log out (likely a massive zerg tearing down all your hard-earned upgrades).
(edited by TheGreatA.4192)
Orb buffs do make a small difference but at the end of the day I believe skills (and builds) win over any buffs. I don’t see why it would discourage guild v guild. If there was money involved then maybe, but it’s mostly about fun and competition.
I believe that in PUGs vs PUG orbs MIGHT be useless. Same goes in “roamers” vs PUGs or in Guild vs PUGs.
But in any competitive scenario, such as 1v1, 2v2, and of course GvG, bonuses DO make a huge difference, even if skill is still the most important factor.
I feel they only make a difference when two players of similar skill fight each other with similar builds, which is a rare situation.
Fact is if a guild is able to draw the other into a stunlock/AoE spike, the 2% increased crit chance or 50 power is not going to make much of a difference. Having 3 orbs starts to become a difference but no server usually holds 3 orbs for long.
If I get beat roaming with the enemy having 2% hp left with Guard Defense/Orbs and other PvE crap, then yes I will feel somewhat cheated, but if I get straight-up owned, buffs or no buffs I’ll concede the victory.
(edited by TheGreatA.4192)
Orb buffs do make a small difference but at the end of the day I believe skills (and builds) win over any buffs. I don’t see why it would discourage guild v guild. If there was money involved then maybe, but it’s mostly about fun and competition.
Thanks for the fun fights in AG borderland. Recent times have been difficult on a solo player such as myself (Vizunah, Abaddon), with no guild to back me up, but here I was given respect and room to have relatively even fights against a reasonable number of enemies, without being hunted down by a mass number of enemies.
Anet gave us a free playground, it is up to us to make it fun for everybody involved.
I got your back bro
Can’t run with you it would be considered hand-holding/blobbing !
In seriousness I’ve been bailed out by TUP on numerous occasions (as I’m sure many AG players have been), but the times that you were not there I was surprisingly not being stomped on by 50 enemies for a change. A refreshing difference from the past couple of match-ups.
(edited by TheGreatA.4192)
Thanks for the fun fights in AG borderland. Recent times have been difficult on a solo player such as myself (Vizunah, Abaddon), with no guild to back me up, but here I was given respect and room to have relatively even fights against a reasonable number of enemies, without being hunted down by a mass number of enemies.
Anet gave us a free playground, it is up to us to make it fun for everybody involved.
(edited by TheGreatA.4192)
I don’t mind fighting Abaddon’s so if you stay in Silver league it’s no big deal. I’m sure you too will appreciate being among the best (in Silver) than among the worst (in Gold). With the difference between “best” and “worst” only being coverage.
It will also be interesting to see if we can beat you with the orb buffs from the beginning of the match-up, instead of mid-week. This update seems to have boosted our points tick massively.
(edited by TheGreatA.4192)
The only real problem is that the game is not designed to handle it at a certain point, causing skill lag for all players involved. As long as people can use their skills, there is no problem with large scale fights.
I expected more organized play from Vizunah to be honest, only 20-30% of their huge groups are in any way threatening, the rest are fodder (probably PvE guys looking for easy WvW rewards). Having fought both, I would say Abaddon’s Mouth zergs are generally more potent and effective.
Right now you’re being carried by your coverage but if you wish to stay at the top, I would advise you to improve your current strategies and organization (perhaps in the past you were stronger as you say). Remember that these are lower tier servers you’re facing now and the game will eventually reward servers that can spread out and handle themselves against greater unorganized numbers.
This is not hate, just something I observed from a mid tier player’s point of view. I expected to be run over by a truck in this match-up, but that has not really happened.
I would like to engage the Kodash roamers more but my computer implodes every time Vizunah hit the scene so it has not been a good time for small scale fights, dueling and that other fun stuff. If both of us had the sense to target Vizunah instead of each other, this would be a more exciting match-up for all players involved.
(edited by TheGreatA.4192)
You should see a condi thief spamming pistol #4. With Dire (appropriate name) stats.
Has to be the most pathetic team fight I’ve ever seen.
Anet is killing it with these match-ups. Boring week for everybody involved.
There’s an equal percentage of monkeys on every server. I will try to fight as fair as possible but I can’t expect it out of others. And I will definitely give respect to enemies who are willing to fight.
All you can do is to try set an example that others might begin to follow once they realize that outnumbering an enemy or attacking some upleveled guy takes no skill and will not really give you the same kind of enjoyment as besting an enemy during a fair and even fight.
Anet gave us no limits or rules to WvW, but the players themselves can make it more enjoyable for everyone involved by following their own unwritten rules.
(edited by TheGreatA.4192)
In high tiers there’s more to choose from. More low skill players, more high skill players I would say.
I haven’t really seen much “roaming” in the higher tiers though. As far as I’m concerned, if you have more than 4-5 people who run somewhjat organized, you should be taking on 10-15 man pug groups instead of ganking single players and random uplevel guys.
Something I notice about most high tier players is that they take comfort in their numbers, outmanning the enemy and always expect to have back-up.
(edited by TheGreatA.4192)
I’ve solod towers with warri, necro, guard, thief and 2-manned keeps. The record in soloing a keep so far is getting the keep lord down to 50% hp with thief until the cavalry came.
Trying to kill skillful enemies with long duration conditions will not work in zerg fights, but if you can administer a high condition dmg spike with a class such as the necromancer, it will down people, especially if the condition damage is coordinated between a group of condition builds, who can isolate a small group of enemies from the main group with CC and lay all their conditions on them.
Many organized groups have high damage resistance (over 3k armor/protection), it’s next to impossible to kill them without keeping up bleeds, burning and poison on them.
If you’re talking about random zerglings then pretty much anything will kill them, even a full bunker build with zero dmg output.
(edited by TheGreatA.4192)
There’s some senseless match-ups this time. Abaddon’s Mouth vs Gunnar’s & Dzagonur, Fort Ranik vs BlackTide & Arborstone, Ruins of Surmia vs Far Shiverpeaks & Aurora Glade.
I’m sure Ruins of Surmia will give a good account of themselves whenever they can but some of these match-ups really make no sense and only serve to kill off player interest in WvW.
Aurora Glade is fresh off a match-up with Kodash and Abaddon’s Mouth where there was certainly no lack of enemies and have several 20-30 man guilds hungry for more action, and we are thrown a match-up where one party will be unlikely to even field 30 random players. That’s just not good and should be addressed in future updates.
(edited by TheGreatA.4192)
I think if anybody saw video of the battle that’s being talked about they could only agree that there were some issues. Mesmers portaling players from citadel straight into garrison (I find it hard to believe this is intended), lord being ressed close to a hundred times with the circle reseting each time, a mass of players waypointing inside time and time again.
Now it’s difficult enough to clear out the middle field against such large numbers which keep pouring in, but having to keep the middle clear while protecting the lord from all the players trying to res it (which instantly destroys all progress made and resets the field), is an impossible feat. You will not be able to completely wipe a hundred players, who continue to portal back into the keep, within the small timeframe that you have before they respawn in such a large area as the Garrison.
Certainly the system doesn’t work on such a massive scale and heavily favours the defenders. Perhaps a player should receive a spawn penalty for dying too many times in a row or the cap field should be treated as in sPvP, where you have to clear out the attackers before you can neutralize it.
(edited by TheGreatA.4192)
You know what I cannot understand about being outnumbered, is when you do a suicide run into the enemy.And look back and see the other 9 players who charged with you are suddenly running away.You don’t have to pay for armour repairs so what are they afraid of?
Maybe they feel the enemy doesn’t deserve to get free loot for being brainless zombies that happen to have more numbers than the other server.
I think there should be some kind of a system that greatly rewards winning while outmanned, while there will be diminished returns if you greatly outnumber the enemy. Fully developed this could be situational, such as checking the number of players at a certain area (tower, keep, castle) and giving each side appropriate rewards.
All in all blobbing up should be discouraged since this game has not been designed to handle it. If you could utilize all your skills without a FPS drop when two blobs meet then I would not have much of a problem with it. I don’t mind a massive scale battle, just the in-game issues that are caused by it.
(edited by TheGreatA.4192)
It was not intended to be an insult towards organized guilds, or anything organized for that matter, rather the unorganized mobs who present little strategic challenge other than the numbers of players they can come up with.
I know some of the zergs are on TS and try to play in an organized way, but in my estimation when a large number of the group falls over from the first push (while there is still access to stability, stunbreakers, heals, dodge rolls among other things) it’s a bit embarrassing for them. And I’ve seen it countless times. Upleveled and zerker geared players staring at the lights before the battle hardly even began.
I would say 95% of the time when a guild pushes into a large group they know exactly what they’re going to get, and it comes down to keeping up heals and being able to outlast them while keeping up pressure. No easy feat by the way, just saying that while the organized group does bring skill and strategy to the table, the opposing enemy does not, thus it can get a bit uninteresting for me as an observer atleast. I did not mean that there is no challenge, but that there would be no challenge if the numbers were even.
Conquering a massive mob is nice but in my estimation finding an enemy who can match your skill and smarts with an even number of players is even nicer.
(edited by TheGreatA.4192)
A, I know you from my REQ times on Riverside. No worries. I know you like the challenge. I was just pointing out, that things like that happen :-).
Definitely and I understand that randomness is part of WvW’s appeal.
Just in the past few weeks it has seemed that most players I met have settled into the quantity over quality mentality, but perhaps this has been due to unfortunate match-ups against high tier servers where players are more used to large scale fights. Our server is not quite up there as far as coverage so it gets quite lonely during the off-peak hours.
I must say many good fights were had today at Kodash BL, especially one against a guild of around 10 from Abaddon, with 2 of us defending Longview tower lord’s room until our zerker thief arrived to put an end to the struggle.
(edited by TheGreatA.4192)
I dont mean to be rude but I saw you 5vs1ing and 5vs2ing very often today. See, it just happens
.
I can’t influence others from joining a fight, only my party members. Once I see that other players join the fight I generally let them handle it by themselves if it seems to be an even contest. But if I start a fight, and some of our players join after I have already dealt damage, then there’s not much I can do about it other than let them finish the job.
You saw me fighting for a minute, but I changed to more difficult circumstances soon after since it appeared that our BL had plenty enough players roaming about as it was. The fights that occurred were basically our players chasing down enemy players who were retreating from Bay.
All bets are off when it comes to holding objectives such as camps, towers or keeps. That’s just the name of the game, but in an open field situation I will seek to challenge enemies with even numbers.
I can’t guarantee it will be 100% fair but I reckon I go to a greater extent than most to give enemy players proper respect and a fair chance. And if the enemy player feels wronged and requests a duel or a team fight, I won’t turn it down.
WvW to me simply lacks direction as far as what is considered competitiveness and skillful play, since there is always the option to amass more players than the other group in order to beat them, so it’s up to the players to obey some type of “unwritten rules” if they wish to include skill into the fighting.
Long, boring post I know, but that’s just my feelings on WvW, that it lacks the skill factor as of this moment. Plenty of times I’ve seen a guild group mow down a massive zerg of players as if they were a mob in Orr, but the only challenge there that I could think of was whether they could stay alive in the midst of all the random AoE or not.
(edited by TheGreatA.4192)
1vs1ing on a necro must be hard these days :P.
Hook me up tuesday or wednesday night, I guess I can get you some customers. At least I should be in for some fun.
@TheGreatA
If you’re playing Condimancer no wonder people won’t take a duel with you.
I play 8 classes and none of them have broken duel mechanics (either regen or condi) because I prefer to win fights with my skill and not the build. In my opinion if you can just kite and regen all your HP or spam area condi hoping that the enemy melts before you do, this is no good for dueling.
Even my necro is power build, but I equip condi buffs to make people think different and because I generally don’t need PvE buffs to beat people.
Anyway this was just a bitter post after continually being attacked by 8+ man “roaming” guild groups. Roaming has lost its meaning with zero respect being given to those looking for a fair fight. Believe it or not there used to be a time when you could get one.
(edited by TheGreatA.4192)
Nobody seems to have the guts to go 1on1 in this match-up either. Wake me up when something interesting happens.
Ressing the lord is alright but the circle should not reset until all attackers have been cleared from it and it’s being only held by defenders (such as in sPvP for example).
We definitely had the better of the fighting, kept the circle controlled only by us despite a massive number of defenders, but broken mechanics kept us from capping and people eventually basically left from boredom.
If I want a PvE farm I’ll do it on Cursed shore or whatever. I will say that this is definitely the best way to farm champion loot at the moment.
(edited by TheGreatA.4192)
Personally I enjoy an even playfield and if there’s an enemy around who is thought to be better than myself, I would seek to challenge him and prove that notion wrong (or get beat and try to improve).
I feel the quality of play in this game is fairly low because players don’t actively seek challenges in a player vs player sense. The WvW format allows you not to.
There are many guilds that have success on the field, due to hand-holding, running with large numbers among other things, then wonder why they get rolled in a GvG situation. It is because they haven’t been confident enough in their ability to stand alone and will never truly improve if they don’t.
Same goes for most roamers nowadays, the best they can do is kite and go out of combat in an actual duel.
(edited by TheGreatA.4192)
I don’t see why guilds do not have GvG’s every single day. Rolling over or getting rolled over by pug zergs must get pretty boring after a while. The only challenge is how many numbers they can come up with.
In a GvG you face enemies who are organized, who generally know what they are doing, possess proper gear and builds and won’t go down from the first push.
(edited by TheGreatA.4192)
Based on this match-up I can say that GW2 players are becoming increasingly more gutless, cowardly and lacking faith in their ability to handle a situation with anywhere close to even numbers.
It was always a numbers game but nowadays you can’t even rely on the roamers to deliver (roaming is not 10+ guys adding into a fight where enemy was already outmatched in the first place). A shame.
I don’t claim to be the best but atleast I have the confidence to tell my party members to back off when I fight a single enemy.
(edited by TheGreatA.4192)
Full signet warri is no longer the joke that it was.
Healing signet = very high regen which means you have to burst out the warri because in a pro-longed fight he will gain all his health back.
Dolyak signet = almost 200 toughness, activated gives a stunbreak and long stability.
Signet of stamina = increased endurance regen, removes all conditions.
Signet of rage = most warriors use it for small scale roaming.
Downed state is dumb and unbalanced at the moment.
I’m all in favour of players being easier to stomp, because in my estimation when you’ve made enough mistakes to go down in the first place you should be as good as dead.
The problem is that certain classes (mesmer & thief) have far stronger downed states than other classes. I’m not even kidding, I have critted over 4k with thief downed attack which is multi-target and extremely fast.
Personally I would remove all downed skills except an interrupt (same for all classes) and self-healing when not attacked.
(edited by TheGreatA.4192)
Took Stonemist with 4 people, one being a ranger with no armor whatsoever. Castle lord put up a tough fight!
If you get skill lag from 40 it’s time to pick up a new computer/internet connection or turn down the graphics. Skill lag only begins when 3 big groups are fighting each other, and I’m talking 60-70+ on each side.
Shut it fanboy. It’s not like I’ve got an old computer here, and well yes maybe I live in a technologically backward country. Germany, btw.
I had lag at the reset on the RoF borderland when I was not running with the zerg. I could not even get inside some towers without standing there running against the gate. I could not even reliably cast a speed buff.
I turned down my graphics options months ago.
The problem is not on my computer, or with my ISP. So just shut it Fanboy.
Can’t speak for what went on at ROF borderlands since I was talking about AG borderlands myself. I only suffered skill lag maybe once when a large group of Drakkars (60+) clashed with our main group.
40 people should not cause skill lag in game, so the issues have probably to do with the computer at that point.
Stay classy.
(edited by TheGreatA.4192)
I’m laughing so hard at AG saying “we only had 40” if we had 40 people in one zerg everyone would think a new guild would have transferred over (which never happens for us) and really? Why are you feeling sorry for us? You play like this every week with skill lag and queues Look at servers like us, GH, RoS, Dzagonur and WSR we all run around and small scale groups with no lag no blob just epic fighting no group bigger than 25 normally including primetime there is a reason we stay on these servers
If you get skill lag from 40 it’s time to pick up a new computer/internet connection or turn down the graphics. Skill lag only begins when 3 big groups are fighting each other, and I’m talking 60-70+ on each side.
Not many queues on AG except on Eternal Battlegrounds which by design is a blobfest.